Thanks for the mods! :3Rizen wrote:
I have the version from 10 days ago so some points may be invalid :<your combo colours are a bit too similar to each other (dark blue with indigo, light blue with lilac). I would try to differentiate between the colours a bit more so the player can tell it's a new combo easier (e.g. make thee darker combo colours darker or the lighter combo colours lighter) Hmm... Actually those combo colours are clearly noticeable imo, and they fits the background. But if I make the color ligher from the light colours, they won't fit the background. Good as they're now :3
EasyNormal
- 00:22:630 (5,1) - the sliders are overlapping, making it rather unattractive... try moving 00:24:169 (6) - a little bit lower so you can readjust 00:24:938 (1) - to stop the overlap Okie, but I moved 00:21:861 (4,5) - instead of (6)
- 01:54:936 (4,5) - I would stick with the guitar tbh, as you have decided to map them all in this section (01:51:090 (1) - to 02:26:474 (5) - ) True, Fixed.
- 03:49:551 (3) - this slider doesn't start on a significant beat in the music (the guitar sound is actually on the 1/4 tick before it) Okay, Fixed.
- 04:01:857 (3,4) - try making these symmetrical for aesthetics ;_; Okay, Fixed~
- 04:05:703 (8) - perhaps a finish at this slider head for the cymbals (every other difficulty has it) Missed. Fixed~
Hard
- 00:47:246 (2) - I think a 1/2 slider then circle will fit here better than an extended slider. The vocals end on the red tick, and there is a tsss sound there Yeah, Agreed.
- 02:12:628 (1) - the slider end shouldn't really be hitsounded tbh, there's no sound in the music at this tick There is, try 25% sound and take off the hitsound. You'll hear the same sound.
- 02:03:974 (2) - sounds a little overmapped to me (no sound at this tick). The vocals sound like they start on the 1/3rd ticks There is, I dunno what sound is that xD Im bad at instruments but there is. And I'm not following to the vocals, but the unknown sound and drums.
- 02:43:397 (1) - I don't hear a sound on the slider end so I don't think a drum whistle fits ;_; Okie~
- 03:03:205 (4) - something minor, but try moving this so it looks like this. imo looks better and plays better Hmm... I like the linear one better than the other, they looked pretty nice in aesthetics and plays good.
- 03:41:859 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - could hitsound the guitar sounds with soft whistles No, it'll result in an inconsistency between difficulty, since i don't hitsound any of the guitar from the beginning until the end.
- 04:06:280 - consider adding a circle here, pretty audible drums here No, I wanted to emphasize the vocals only there.
Forever
- 00:36:092 (5,6,7) - try copy and pasting 00:35:515 (4) - , rotate 180deg and replace 00:36:092 (5) - with it. That way, you can space out the circles at 00:36:669 (6,7) - . for exmple Okay, Applied~.
- 00:40:322 (1,2) - a bit too close to each other imo ;c Yeah, fixed.
- 00:46:476 (1,2) - I would space these out a little bit more since the distance can still be confused with a distance-emphasised 1/4 circle Emphasized 00:47:246 (2) - with CTRL+G-ing.
- 01:29:361 (6) - moving this to x:331 y:169 feels smoother imo But 6 is pointed by the slider, I think the flow's fine ;3
- 02:15:705 (1) - may play smoother/look better if it's curved like this I think a curve flow won't flow better here xd will stick to my straight one.
- 02:42:628 (6) - perhaps nudge this a little bit to the upper left for tidiness Okie~
- 02:43:205 (7) - try moving this to x:467 y:257, plays bit smoother imo No, xD I won't create a jump here.
- 02:51:474 (5,6,7) - this plays rather weirdly imo since from 02:47:820 (4) - you have had rotational circular flow and then this suddenly ends it. I think it would be nicer if you simply rotate the flow in the other direction. for example, ctrl+g 02:52:243 (7) - and move 02:52:628 (1) - closer to somewhere like x:227 y:198 Fixed, by CTRL+J-ing. :3
- 04:01:088 (3) - the flow is rather sharp here. you can try doing curvature like you did at 03:57:241 (1,2,3) - like this. Different to 04:12:626 (1,2,3) - as the circle in this pattern is offsetted to the right, creating an ACW motion The sharp flow is for a emphasis, so they're fine. But I moved the circle a bit to the right.
good luck!
- 00:17:630 - perhaps a whistle here for the cymbals bsssh sound. Same at 00:23:784 - , 00:29:938 - , etc. Sure.
- 00:18:015 (7) - clap Oh right.
- 00:30:323 (7) - imo, this circle/beat should be distance emphasised over 00:30:515 (8) - as the beat is more prominent. perhaps try moving to somewhere like x:166 y:221. May apply to 01:15:515 (5) - too Did the first one, but not the second one. The second one is inteded to follow the vocals. And the vocals volume is pretty much the same each other. :3
- 00:42:630 (6,7) - !!! it's very hard to read this as 1/3, since you've recently stacked a circle on a slider head at 00:41:476 (3,4) - . what I mean is that the player may read the stack as 1/2 and click mistimed. But even if we click by 1/2, we'll get a perfect score due to the low OD. Will keep it first.
- 02:43:974 (2) - I don't hear anything on this tick so I don't think the circle is very appropriate (or I may have awful headphones). Or at least remove the hitsound as you're creating rhythm that's not in the music and that's a no no ;_; ;w; I'm pretty confident that there's a sound there lol. Hear it again xD
- 03:56:088 (7,8) - I would try avoid that overlap and make things neater if possible Okayy~