Hey, M4M from my queue
Really fun map, it plays really well. Rank this so i can get pp and pretend i'm not washed up, thanks
Hope this helped, good luck
tfrttdhyhryru
[Conductivity]
- HP could go down to 6.5 since approval maps usually use lower hp
- 00:21:602 - 00:21:756 - 00:22:218 - 00:22:679 - 00:24:371 - 00:24:679 - 00:25:141 - 00:25:448 - all of these are drum sample set, not whistles
- 00:21:602 (5) - Feels kinda weird that you use a 1/2 slider for two strong and clear drum beats and then use 00:21:910 (6,7) - circles there, swap the rhythm here making the slider start at 00:21:910 - instead, would follow vocals better this way too
- 00:44:833 - to 00:45:602 - drum sample set too
- 00:48:064 (1,2,3,4) - This rhythm choice is really questionnable to me, considering the fact that it's an extra and this is a pretty intense part that the song offers, you used reverse sliders to emphasize how the drums go snare kick kick and it works but that's a rhythm that would suit a Hard diff better, you should turn all of these into 3 circles and use a patterning that goes 3 by 3, also the hitsounding would be clap+finish > whistle > whistle to emphasize this part more
- 00:56:064 (3) - Turn this into two circles to go better with vocals
- 01:02:833 (1) - The emphasis here is a bit screwed up by the fact that 01:02:525 (6) - is a slider making 1 way easier to hit, you could ctrl g 1 to break the flow but that doesn't look like the kind of stuff you like to do so you could move it to around y:140 so it visually looks more independent from the previous pattern since it's the downbeat
Actually the whole part from 01:01:602 - to 01:12:679 - uses anti clockwise flow, i mean it's not an issue but using a constant flow for a long amount of time gets boring, wanting that your map flows perfectly is understandable but having this causes moments like 01:07:602 (1) - which sound really different from the previous part but it still goes in the same direction and you don't get the best feedback when you click it because this plays pretty much like the previous pattern while having different intensity - 01:18:371 (1) - Remove NC here since it has the same SV as 01:18:064 (1) - which already has one to notify the SV change
- 01:19:756 (6) - You could turn this into 2 circles and stack them so it transitions better to 01:20:064 (1) - which starts the more intense part
- 01:26:987 (1) - Remove NC same as before
- 01:33:756 (1,2,3) - I would turn this into a 1/4 reverse slider because it's a slow part also the piano sounds kinda off so it would solve that
- 01:38:525 - 01:39:602 - Hitsounds are kinda loud, try reducing to 80% because right now we can't really hear the song
- Just an idea, you could stop kiai at 01:49:141 - and start it again at 01:49:448 - for the transition
- 02:06:833 (1,2,3,4,5,6,7,1) - I understand the use of finishes for this part but you should add claps on the white ticks as well to emphasize it even more and having a better feedback (plus, there are snares on those so i see no reason not to)
- 02:08:218 - Drum sample set
- 02:08:679 (4) - missing clap, 02:09:141 (7) - missing whistle
- 02:09:295 - this part is a build up so how about increasing spacing at every measure especially starting from 02:14:218 -
- 02:18:833 (1,2) - I would rotate this by like -20°, would be more comfortable to hit
- 02:33:295 (4,5,6) - The angle here is kinda wide, i would make it sharper. Just an idea i stacked 6 on 02:34:371 (2) -
- 02:38:833 - Drum sample set on the slider start, also the volume here is kinda low, the SV change is enough to emphasize the stop, try boosting it to around 55%
- 02:46:987 (1) - Remove NC here, same as before, also the whole pattern here kinda lack spacing a bit, would spread it more
- 02:52:679 (2) - Would look cleaner if you made it parallel with 02:52:218 (1) -
- 02:55:602 (1) - Remove NC here
- 03:02:833 (1) - Turn this into two circles because this honestly asks to be a cross screen jump. Ok, seriously, it would emphasize the stop better, how about putting the second circle created so it overlaps with 03:03:295 (1) - like you did in the rest of the map (also, all of 03:02:525 (1,2,3,4,1) - are drum sampleset)
- 03:12:987 (8) - Uh this note isn't mapped to anything, delete it for consistency with the first chorus, also 03:12:679 (7) - 2 circles instead for the same reason. (Same comment about the kiai thing in the first chorus too)
- 03:22:218 (1,2,3,4,5,1) - This deserves way more spacing in my opinion, just by the way you hitsounded it would also contrast with how the next part is just a spinner
- 03:32:987 - The guitar does a 5 notes stream here, i would map it
- 03:38:525 (3) - Could NC here for the 1/3
- 03:39:448 (2,3,4) - Really dislike these, the player understood that this is a 1/3 rhythm because you set it up with 03:38:525 (3,4) - so you should use something more active because these are really boring. A 1/3 stream would be more than ok and i personally love them but if you want something easier try this instead , for patterning just make it so each circle is stacked with the next slider and it'll play well and be a lot more fun than simple reverse sliders
- 03:43:448 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - The way you used NCs here doesn't make sense, you should either make it consistent 03:33:910 (1,2,1,2,1,2,1,2,1,2,1,2) - with this or simply NC on each slider that skips the downbeat 03:43:910 (3,3,3,1) -
- 03:47:602 - This part could easily be kiai
- 03:52:218 (1) - Remove NC here, same as before
- 04:00:064 - Why the kiai here?
- 04:35:141 (3,4,6,7,3,4) - I would turn all of these into two circles and make jumps here because this part is really intense and slider feels uncalled for
- 04:43:756 (1,2) - Drum sample set
- Ok so remove NC 05:28:525 (1) - and NC 05:28:679 (3) - instead, also for this part i would also NC 05:26:833 (5,5) - for emphasis because well this part is really intense, also looks like you used a patterning that goes 4 by 4 so it would give a visual structure to it
- 05:40:526 (1,2,3,4,5,6,7) - and 05:45:141 - to 05:45:756 - drum sample set
- 05:48:371 (1,2,3,4) - Same comment as the beginning with the same reasonning about these
Really fun map, it plays really well. Rank this so i can get pp and pretend i'm not washed up, thanks
Hope this helped, good luck