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Rigel Theatre - SPIKA

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Total Posts
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Topic Starter
MujouSekai
This beatmap was submitted using in-game submission on Sunday, May 1, 2022 at 9:42:15 PM

Artist: Rigel Theatre
Title: SPIKA
Tags: Rigel Theatre Instrumental alternate
BPM: 100
Filesize: 8235kb
Play Time: 03:51
Difficulties Available:
  1. 2018Remap (6.6 stars, 988 notes)
  2. Dance (5.99 stars, 1290 notes)
Download: Rigel Theatre - SPIKA
Information: Scores/Beatmap Listing
---------------
Remapped

Revive in 2022..
Aeo
Hello, M4M in #modreqs :D
Dance
00:14:345 (3,1,2) - This causes anti-flow which is bit unnecessary since this is the beginning/calm part of the song, I would suggest crtl+h 1
00:17:447 (1,2) - Might wanna close the distance with these two
00:31:921 - Up until here, the volume of the timing points you put are a bit too loud and don't complement the music, you have some 30% and 50% that would really work much better if you made them around 10%-25% imo
00:56:795 (5,6) - I would suggest closing the distance for these as well
01:02:255 - the timing poiints here are a bit too loud as well, you can't hear the music that well and it's a bit overbearing, I'd suggest lowering the 65% to around 40%
01:05:165 (1,2,3) - these might sound/play a bit better if you put them on 1/6
01:30:687 (2) - might wanna make the tail of this a bit straighter to look cleaner
01:44:344 (7) - maybe decrease the SV here like you did in the beginning?
02:00:463 (3) - I think this is fine if it just lands on the blue tick/make it repeat once?
02:01:807 (2) - the music still continues on afterwards so it might be a bit better to finish this on the blue tick as well
02:07:628 (2) - same as 02:00:463 (3)
02:35:389 - 90% and 100% are way too loud for this, might wanna make it 50%-60%ish
02:51:284 (4,5) - this doesn't flow well as the previous sliders before, might wanna change it a bit
02:58:672 - same thing with 02:35:389
03:07:515 (2,3) - move the slider up a bit for a better flow
03:12:329 (2,3,4) - Feels like it's not evenly spread apart if that's what you were going for
03:36:172 (2,3) - bit far apart imo
03:40:314 (2,3) - might work better as a slider since there's a stream afterwards
04:10:761 (2,3,4,5,6) - might just be better if they were all spaced out evenly
04:53:858 (1,2,3,4,5,1) - not too sure if you really need these triples, especially the first stack, could work better as a slider
05:04:157 (2,3) - don't see any reason to make this more spaced apart than the other in this combo
05:11:480 (2,3) - i think it would fit the music better if you just repeated one of the sliders and just delete the other imo
05:13:210 (1) - could work better as a repeat slider too since theres still some reverb afterwards
05:25:340 (4,5) - uhh circle after the slider, personally i think it would be fine just as a slider too

Really nice map, there's good flow in this and some anti-flow that really makes it seem like you're "dancing" I'd just recommend turning down the volume on some of the timing points imo because it gets a bit overbearing
[ Drop ]
m4m xd
Dance


  1. 00:10:217 (2,3) - blanket
  2. 00:15:896 (5,1) - ^
  3. 00:16:758 (2,3) - don't place 2 close or else player will think 00:16:758 (2) - is a 1/8 slider
  4. 00:18:481 (5,2) - stack
  5. 00:21:410 (4,5) - blanket
  6. 00:21:583 (5) - NC
  7. 00:22:961 (8) - ^
  8. 00:24:340 (1,3) - overlap lol
  9. 00:28:475 (1) - idk if this type of sliders are rankable
  10. 00:28:475 (1,3) - overlap
  11. 00:30:198 (3,4) - ^
  12. 00:34:678 (3,1) - ^
  13. 00:45:103 (2) - i think it end in blue line
  14. 01:03:822 (3) - NC since SV changed
  15. 01:05:837 (4) - ^
  16. 01:43:896 (4,5,7) - overlap <_>
  17. 02:56:433 (5) - NC
  18. 05:17:841 (2) - i suggest you don't place space stream here since this part was clam >_<
Topic Starter
MujouSekai
1
Topic Starter
MujouSekai

[ Jyris ] wrote:

Hello, M4M in #modreqs :D
Dance
00:14:345 (3,1,2) - This causes anti-flow which is bit unnecessary since this is the beginning/calm part of the song, I would suggest crtl+h 1
00:17:447 (1,2) - Might wanna close the distance with these two
00:31:921 - Up until here, the volume of the timing points you put are a bit too loud and don't complement the music, you have some 30% and 50% that would really work much better if you made them around 10%-25% imo
00:56:795 (5,6) - I would suggest closing the distance for these as well
01:02:255 - the timing poiints here are a bit too loud as well, you can't hear the music that well and it's a bit overbearing, I'd suggest lowering the 65% to around 40%
01:05:165 (1,2,3) - these might sound/play a bit better if you put them on 1/6
01:30:687 (2) - might wanna make the tail of this a bit straighter to look cleaner
01:44:344 (7) - maybe decrease the SV here like you did in the beginning?
02:00:463 (3) - I think this is fine if it just lands on the blue tick/make it repeat once?
02:01:807 (2) - the music still continues on afterwards so it might be a bit better to finish this on the blue tick as well
02:07:628 (2) - same as 02:00:463 (3)
02:35:389 - 90% and 100% are way too loud for this, might wanna make it 50%-60%ish
02:51:284 (4,5) - this doesn't flow well as the previous sliders before, might wanna change it a bit
02:58:672 - same thing with 02:35:389
03:07:515 (2,3) - move the slider up a bit for a better flow
03:12:329 (2,3,4) - Feels like it's not evenly spread apart if that's what you were going for
03:36:172 (2,3) - bit far apart imo
03:40:314 (2,3) - might work better as a slider since there's a stream afterwards
04:10:761 (2,3,4,5,6) - might just be better if they were all spaced out evenly
04:53:858 (1,2,3,4,5,1) - not too sure if you really need these triples, especially the first stack, could work better as a slider
05:04:157 (2,3) - don't see any reason to make this more spaced apart than the other in this combo
05:11:480 (2,3) - i think it would fit the music better if you just repeated one of the sliders and just delete the other imo
05:13:210 (1) - could work better as a repeat slider too since theres still some reverb afterwards
05:25:340 (4,5) - uhh circle after the slider, personally i think it would be fine just as a slider too

Really nice map, there's good flow in this and some anti-flow that really makes it seem like you're "dancing" I'd just recommend turning down the volume on some of the timing points imo because it gets a bit overbearing
Reply
00:14:345 (3,1,2) - This causes anti-flow which is bit unnecessary since this is the beginning/calm part of the song, I would suggest crtl+h fixed
00:17:447 (1,2) - Might wanna close the distance with these two fixed
00:31:921 - Up until here, the volume of the timing points you put are a bit too loud and don't complement the music, you have some 30% and 50% that would really work much better if you made them around 10%-25% imo fixed
00:56:795 (5,6) - I would suggest closing the distance for these as well fixed
01:02:255 - the timing poiints here are a bit too loud as well, you can't hear the music that well and it's a bit overbearing, I'd suggest lowering the 65% to around 40% alternated between 40-65
01:05:165 (1,2,3) - these might sound/play a bit better if you put them on 1/6 wanna leave it like that
01:30:687 (2) - might wanna make the tail of this a bit straighter to look cleaner fixed
01:44:344 (7) - maybe decrease the SV here like you did in the beginning? I think it is better, as the song is intense until that part
02:00:463 (3) - I think this is fine if it just lands on the blue tick/make it repeat once? There is a trill in a song, I want to make it stand out
02:01:807 (2) - the music still continues on afterwards so it might be a bit better to finish this on the blue tick as well I think a 5 note is enough, it will be too noisy other wise
02:07:628 (2) - same as 02:00:463 (3) same
02:35:389 - 90% and 100% are way too loud for this, might wanna make it 50%-60%ish Changed to 65-80
02:51:284 (4,5) - this doesn't flow well as the previous sliders before, might wanna change it a bit fixed the previous sliders also
02:58:672 - same thing with 02:35:389 changed to 65%
03:07:515 (2,3) - move the slider up a bit for a better flow fixed
03:12:329 (2,3,4) - Feels like it's not evenly spread apart if that's what you were going for nope haha
03:36:172 (2,3) - bit far apart imo fixed
03:40:314 (2,3) - might work better as a slider since there's a stream afterwards as the music sounds like switching around, i wanna make it look like its rotating
04:10:761 (2,3,4,5,6) - might just be better if they were all spaced out evenly I wanna emphasize the music
04:53:858 (1,2,3,4,5,1) - not too sure if you really need these triples, especially the first stack, could work better as a slider changed to a 5 note burst to emphasize the music
05:04:157 (2,3) - don't see any reason to make this more spaced apart than the other in this combo oops mapping error, how did I not notice that...
05:11:480 (2,3) - i think it would fit the music better if you just repeated one of the sliders and just delete the other imo changed to note
05:13:210 (1) - could work better as a repeat slider too since theres still some reverb afterwards Changed to 1/16s
05:25:340 (4,5) - uhh circle after the slider, personally i think it would be fine just as a slider too mapping error oopss.

THANKS FOR MODDING <3
Topic Starter
MujouSekai

[ Drop ] wrote:

m4m xd
Dance


  1. 00:10:217 (2,3) - blanket
  2. 00:15:896 (5,1) - ^
  3. 00:16:758 (2,3) - don't place 2 close or else player will think 00:16:758 (2) - is a 1/8 slider
  4. 00:18:481 (5,2) - stack
  5. 00:21:410 (4,5) - blanket
  6. 00:21:583 (5) - NC
  7. 00:22:961 (8) - ^
  8. 00:24:340 (1,3) - overlap lol
  9. 00:28:475 (1) - idk if this type of sliders are rankable
  10. 00:28:475 (1,3) - overlap
  11. 00:30:198 (3,4) - ^
  12. 00:34:678 (3,1) - ^
  13. 00:45:103 (2) - i think it end in blue line
  14. 01:03:822 (3) - NC since SV changed
  15. 01:05:837 (4) - ^
  16. 01:43:896 (4,5,7) - overlap <_>
  17. 02:56:433 (5) - NC
  18. 05:17:841 (2) - i suggest you don't place space stream here since this part was clam >_<
Reply
  1. 00:10:217 (2,3) - blanket fixed
  2. 00:15:896 (5,1) - ^ fixed
  3. 00:16:758 (2,3) - don't place 2 close or else player will think 00:16:758 (2) - is a 1/8 slider fixed
  4. 00:18:481 (5,2) - stack fixed
  5. 00:21:410 (4,5) - blanket fixed
  6. 00:21:583 (5) - NC fixed
  7. 00:22:961 (8) - ^ fixed
  8. 00:24:340 (1,3) - overlap lol fixed
  9. 00:28:475 (1) - idk if this type of sliders are rankable Why lol?
  10. 00:28:475 (1,3) - overlap where?
  11. 00:30:198 (3,4) - ^ fixed
  12. 00:34:678 (3,1) - ^ fixed
  13. 00:45:103 (2) - i think it end in blue line fixed
  14. 01:03:822 (3) - NC since SV changed fixed
  15. 01:05:837 (4) - ^ fixed
  16. 01:43:896 (4,5,7) - overlap <_> This part is intentional
  17. 02:56:433 (5) - NC fixed
  18. 05:17:841 (2) - i suggest you don't place space stream here since this part was clam >_< its 100bpm singletap, and it is same spacing as start
THANKS FOR MODDING! Love your map btw :3
Hekireki
Hey, M4M as we agreed

Click me
[General]

  1. There are 3 objects unsnapped, check aimod 00:45:103 (2) - 00:51:285 (1) - 03:22:403 (5) -
  2. 03:22:403 (5) - Kiai is unsnapped here by literally 1ms, move the greenline to the right spot
  3. 00:00:737 - 01:02:255 - 02:44:344 - Green and red lines on the same spot must have consistent volume, sample set and kiai according to RC, these don't have the same volume level
  4. You can put the OD up to 8.5 considering how the map is hard and to avoid notelock since the bpm is pretty high
[Dance]

  1. 00:14:001 (2) - I would turn this into 2 circles because there are 2 flute beats on both slider start and slider end while 00:14:345 (3) - this is a flute hold and you did it for 00:11:244 (4,5) -
  2. 00:16:758 (2) - Ctrl h ctrl g would play slightly better because the angle would be more straight forward leading from 00:16:069 (1) -
  3. 00:17:447 (1) - https://osu.ppy.sh/ss/6703550 would look more structured with the double blanket and it would make the distance 00:17:447 (1,2,3) - here the same
  4. 00:21:583 (1) - Stack its end under 00:21:238 (3) - so it blankets with 00:21:410 (4) -
  5. 00:22:272 (2,3) - You shouldn't break your slider shape structure here especially considering that it's a slowpart, these are too curved imo, try making a slight curve like you did for 00:19:859 (2) -
  6. 00:22:961 (1,4) - This overlap looks kinda messy here because it's different from 00:22:616 (3,2) - and 00:23:650 (3,5) - , this is more my opinion but i don't like overlapping this much during slow parts to have cleaner visuals, try moving 4 to around x:220 y:140 so 2 3 4 form a triangle
  7. 00:24:340 (6) - Missing NC here for consistency since you NC'd every 2 white ticks
  8. 00:25:718 (1) - ^
  9. 00:26:407 (1) - Remove it here and add it 00:27:097 (3) - instead
  10. 00:45:717 (3) - This sounds really off, i'm no timing expert but try offset 45717 for this red line, sounds much better to me but it might need further adjustment
  11. 00:48:023 (6,7,8) - Would look cleaner if you made the DS consistent here, 8 looks a bit out of place right now
  12. 00:56:708 - There's a really mappable beat here, adding a note would make a triple with 00:56:450 (4,5) - and would make 5 stand out a lot which would make a lot of sense considering it's really loud
  13. 00:57:182 (6) - I'd NC here because it's a really long hold, very special if you take it inside of the song and if you compare it to the intro
  14. 01:07:404 (4) - NC here for the SV change and consistency with 01:03:822 (1) -
  15. 01:15:240 (2,3,4) - https://osu.ppy.sh/ss/6703922 making something like this would look a lot more structured because you would have the same distance between these 3 and it would be the same distance betwen 01:15:352 (3,7) -
  16. 01:16:135 (9) - x:484 y:200 same reasonning as ^
  17. 01:16:359 (10) - x:340 y:236 to have a triangle 01:15:687 (5,6,10) - These are just little nazi things that make a pattern look more structured and then you have 01:16:583 (1) - which breaks the structure and it means that it gives even more emphasis to the strong stop
  18. 01:20:613 (6,7,8) - Inconsistent DS, doesn't look clean here
  19. 01:23:299 - Really loud volume in this section i'd suggest decreasing to around 45% because normal sampleset is already louder
  20. 01:25:874 (4) - This is overmapped, turn 01:25:762 (3) - into a 1/4 slider here for the flute instead
  21. 01:32:702 (5) - Not a fan of the reverse slider, for similar rhythms during slow parts you used circles so it only makes sense to use them here too, also missing NC
  22. 01:36:620 (8) - Overmapped, same as before, turn 01:36:508 (7) - into a 1/4 slider instead
  23. 01:36:732 (1) - Skipping a sound on the blue tick, how about shortening the slider and reverse it instead
  24. 01:37:180 (3) - ^ It's kiai so having a more dense rhythm feels better
  25. 01:37:628 (1) - I would move this to x:124 y:52 for the blanket with 01:38:075 (3) - and to avoid the overlap with 01:38:747 (5) -
  26. 01:44:120 (5,6,7) - This spacing feels really anti climatic, the pitch of the violin is really high and similar to 01:43:449 (1,2) - so i would increase the spacing, a lot
  27. 01:59:344 (9) - x:424 y:216, same as before to follow your visual structure with the rest of the pattern and breaking it with 01:59:568 (1) -
  28. 02:00:463 (3) - I'm pretty sure this isn't snapped correctly http://puu.sh/sB0M5/6e9dbac339.jpg on 1/8 sounds better to me because you have it snapped on the 1/16 tick right now
  29. 02:14:568 (1,2,3) - This looks rather cramped, try https://osu.ppy.sh/ss/6704592 instead to have a pattern of spacing relying on 3, same distance from 1 to 3, 2 to 3 and 3 to 4
  30. 02:19:269 (1) - I'm pretty sure this is a burai slider, making it unrankable because the red anchor makes the slider path going completely under the slider start, try https://osu.ppy.sh/ss/6704618 instead for a blanket with 02:19:605 (2) -
  31. 02:20:613 (3) - Ctrl g here would play much better, 02:20:165 (1,2,3) - this would be more intuitive and straight forward and then the player will abuse slider leniency making the transition to 02:20:837 (4) - really comfortable
  32. 02:40:202 (2,3,4,5,6) - Looks kinda messy, doesn't feel like a pattern at all, try https://osu.ppy.sh/ss/6704779 instead makes visual distances more or less equal and makes every note having a structure as a pattern
  33. 02:42:553 (7,8,9) - Not a fan of the rhythm here, you're skipping beats 02:42:889 - 02:43:169 - , you should use http://puu.sh/sB2Ir/329be8acdf.jpg this rhythm instead to catch every sound
  34. 03:05:388 (3,4) - The guitar here gets stronger, i would turn these into 2 circles
  35. 03:13:448 (2,3,4) - DS is slightly inconsistent here
  36. 03:25:090 (3) - The reverse arrow here is hidden by 03:24:642 (1) - which might be unrankable considering the gap between the two, spread them up a bit to be safe
  37. 03:25:538 (4) - Missing NC
  38. 03:32:702 (1,3) - Same as before, hidden reverse arrow
  39. 03:38:075 (3,4,5,6,1) - I'm 99% sure this is 1/6 not 1/8
  40. 03:50:948 (3) - x:248 y:136, makes a triangle 03:50:948 (3,4,5) - and a straight line 03:50:948 (3,5,6) - which looks more structured
  41. 04:49:717 (3) - Missing a sound on 04:49:773 -
  42. 04:58:672 - Go back to soft sample set and lower volume here, this is way too loud
  43. 05:04:045 (1,2,3,4,5) - Eh this is something you did during slow part, doesn't feel right in an intense part like this, try a to make it a jump like you did for 05:01:806 (6,7,8,9,1) -
  44. 05:11:480 (2) - Shorten it to the 1/8 tick and reverse it, missing a sound
  45. 05:12:056 (4) - ^
  46. 05:27:324 (1) - End it on the red tick at 05:30:797 - instead

Hope this helped, good luck
Topic Starter
MujouSekai

LeeSinOrAfk wrote:

Hey, M4M as we agreed

Click me
[General]

  1. There are 3 objects unsnapped, check aimod 00:45:103 (2) - 00:51:285 (1) - 03:22:403 (5) - fixed
  2. 03:22:403 (5) - Kiai is unsnapped here by literally 1ms, move the greenline to the right spot fixed
  3. 00:00:737 - 01:02:255 - 02:44:344 - Green and red lines on the same spot must have consistent volume, sample set and kiai according to RC, these don't have the same volume level fixed
  4. You can put the OD up to 8.5 considering how the map is hard and to avoid notelock since the bpm is pretty high 7.7 is fine for now
[Dance]

  1. 00:14:001 (2) - I would turn this into 2 circles because there are 2 flute beats on both slider start and slider end while 00:14:345 (3) - this is a flute hold and you did it for 00:11:244 (4,5) - 00:11:244 (1) - changed this instead 00:11:244 (4,5) has a trill, while this one doesnt
  2. 00:16:758 (2) - Ctrl h ctrl g would play slightly better because the angle would be more straight forward leading from 00:16:069 (1) - fixed
  3. 00:17:447 (1) - https://osu.ppy.sh/ss/6703550 would look more structured with the double blanket and it would make the distance 00:17:447 (1,2,3) - here the same meant to do that, fixed
  4. 00:21:583 (1) - Stack its end under 00:21:238 (3) - so it blankets with 00:21:410 (4) - fixed
  5. 00:22:272 (2,3) - You shouldn't break your slider shape structure here especially considering that it's a slowpart, these are too curved imo, try making a slight curve like you did for 00:19:859 (2) - fixed
  6. 00:22:961 (1,4) - This overlap looks kinda messy here because it's different from 00:22:616 (3,2) - and 00:23:650 (3,5) - , this is more my opinion but i don't like overlapping this much during slow parts to have cleaner visuals, try moving 4 to around x:220 y:140 so 2 3 4 form a triangle fixed
  7. 00:24:340 (6) - Missing NC here for consistency since you NC'd every 2 white ticks fixed
  8. 00:25:718 (1) - ^ fixed
  9. 00:26:407 (1) - Remove it here and add it 00:27:097 (3) - instead fixed overlap
  10. 00:45:717 (3) - This sounds really off, i'm no timing expert but try offset 45717 for this red line, sounds much better to me but it might need further adjustmentfixed the timing of all
  11. 00:48:023 (6,7,8) - Would look cleaner if you made the DS consistent here, 8 looks a bit out of place right now fixed
  12. 00:56:708 - There's a really mappable beat here, adding a note would make a triple with 00:56:450 (4,5) - and would make 5 stand out a lot which would make a lot of sense considering it's really loud added
  13. 00:57:182 (6) - I'd NC here because it's a really long hold, very special if you take it inside of the song and if you compare it to the intro yes
  14. 01:07:404 (4) - NC here for the SV change and consistency with 01:03:822 (1) - fixed
  15. 01:15:240 (2,3,4) - https://osu.ppy.sh/ss/6703922 making something like this would look a lot more structured because you would have the same distance between these 3 and it would be the same distance betwen 01:15:352 (3,7) -fixed
  16. 01:16:135 (9) - x:484 y:200 same reasonning as ^ no, as it breaks the spacing of the notes
  17. 01:16:359 (10) - x:340 y:236 to have a triangle 01:15:687 (5,6,10) - These are just little nazi things that make a pattern look more structured and then you have 01:16:583 (1) - which breaks the structure and it means that it gives even more emphasis to the strong stop agree
  18. 01:20:613 (6,7,8) - Inconsistent DS, doesn't look clean here fixed
    01:25:874 (4) - This is overmapped, turn 01:25:762 (3) - into a 1/4 slider here for the flute instead wanna retain the pattern, doesnt affect gameplay anyways
  19. 01:23:299 - Really loud volume in this section i'd suggest decreasing to around 45% because normal sampleset is already louder changed to 50
  20. 01:32:702 (5) - Not a fan of the reverse slider, for similar rhythms during slow parts you used circles so it only makes sense to use them here too, also missing NC gonna keep the reverse, fixed NC
  21. 01:36:620 (8) - Overmapped, same as before, turn 01:36:508 (7) - into a 1/4 slider instead ^
  22. 01:36:732 (1) - Skipping a sound on the blue tick, how about shortening the slider and reverse it instead ^
  23. 01:37:180 (3) - ^ It's kiai so having a more dense rhythm feels better I do not understand
  24. 01:37:628 (1) - I would move this to x:124 y:52 for the blanket with 01:38:075 (3) - and to avoid the overlap with 01:38:747 (5) - fixed
  25. 01:44:120 (5,6,7) - This spacing feels really anti climatic, the pitch of the violin is really high and similar to 01:43:449 (1,2) - so i would increase the spacing, a lot fixed
  26. 01:59:344 (9) - x:424 y:216, same as before to follow your visual structure with the rest of the pattern and breaking it with 01:59:568 (1) - i think it is fine as now
  27. 02:00:463 (3) - I'm pretty sure this isn't snapped correctly http://puu.sh/sB0M5/6e9dbac339.jpg on 1/8 sounds better to me because you have it snapped on the 1/16 tick right now
  28. 02:14:568 (1,2,3) - This looks rather cramped, try https://osu.ppy.sh/ss/6704592 instead to have a pattern of spacing relying on 3, same distance from 1 to 3, 2 to 3 and 3 to 4 separated a bit
  29. 02:19:269 (1) - I'm pretty sure this is a burai slider, making it unrankable because the red anchor makes the slider path going completely under the slider start, try https://osu.ppy.sh/ss/6704618 instead for a blanket with 02:19:605 (2) - oops editing error
  30. 02:20:613 (3) - Ctrl g here would play much better, 02:20:165 (1,2,3) - this would be more intuitive and straight forward and then the player will abuse slider leniency making the transition to 02:20:837 (4) - really comfortable oops error again, accidentally press chrl g
    02:40:202 (2,3,4,5,6) - Looks kinda messy, doesn't feel like a pattern at all, try https://osu.ppy.sh/ss/6704779 instead makes visual distances more or less equal and makes every note having a structure as a pattern gonna leave it for now, it plays well
  31. 02:42:553 (7,8,9) - Not a fan of the rhythm here, you're skipping beats 02:42:889 - 02:43:169 - , you should use http://puu.sh/sB2Ir/329be8acdf.jpg this rhythm instead to catch every sound fixed to shorter slider and triple
  32. 03:05:388 (3,4) - The guitar here gets stronger, i would turn these into 2 circles wanna keep it flowing with sliders
  33. 03:13:448 (2,3,4) - DS is slightly inconsistent here changed slider ahead instead
  34. 03:25:090 (3) - The reverse arrow here is hidden by 03:24:642 (1) - which might be unrankable considering the gap between the two, spread them up a bit to be safe fixed
  35. 03:25:538 (4) - Missing NC fixed
  36. 03:32:702 (1,3) - Same as before, hidden reverse arrow fixed
  37. 03:38:075 (3,4,5,6,1) - I'm 99% sure this is 1/6 not 1/8
  38. 03:50:948 (3) - x:248 y:136, makes a triangle 03:50:948 (3,4,5) - and a straight line 03:50:948 (3,5,6) - which looks more structured actually it looks good, but it feels weird to play, so I will leave it like this
  39. 04:49:717 (3) - Missing a sound on 04:49:773 - I guess this kiai is already complex enough, it will become messy
  40. 04:58:672 - Go back to soft sample set and lower volume here, this is way too loud fixed
  41. 05:04:045 (1,2,3,4,5) - Eh this is something you did during slow part, doesn't feel right in an intense part like this, try a to make it a jump like you did for 05:01:806 (6,7,8,9,1) - fixed
  42. 05:11:480 (2) - Shorten it to the 1/8 tick and reverse it, missing a sound fixed
  43. 05:12:056 (4) - ^fixed
  44. 05:27:324 (1) - End it on the red tick at 05:30:797 - instead fixed
Hope this helped, good luck
THANKS FOR MODDING <3
Lulu-
Hi, I'm really sorry about being this late but I'm very busy irl ;;

Alright, here's the mod from the m4m

[Dance]
What's with the green timing points here? 00:00:737 - and 00:05:312 -
00:10:555 (3) - Fix blanket
00:11:933 (1) - I wouldn't overlap this with the slidertail
00:12:450 (2,3,4) - I'd arrange them like this http://puu.sh/sI4cw/896457fb82.jpg
00:20:893 (1) - Lower the Hitsound volume here
00:22:272 (2,3,1) - Blanket these
00:23:995 (5) - Instead of directly stacking this under 3, try overlapping them. I think handling repeating/reversing patterns like this would be much better here
00:31:232 (6) - This needs a NC because of a drastic SV change
00:32:611 (3) - Very ugly overlap, stack 1 and the slidertail and make 3 start further to the right
00:33:645 (6,1) - Why is the spacing suddenly jumping up by this much? Please keep it consistent
00:37:435 (3) - Fix this overlap
00:37:780 (4,1) - Blanket please, I'll cut these out of the mod because it seems like there are too many blankets that need to be fixed and you should be able to find them yourself.
00:38:814 (3) - Don't make this overlap with 1
00:56:805 (6,1) - I don't think that 1/16 is a good idea here, you can just merge these 2 into one big slider, it's the same sound you're trying to map with both
01:02:255 (1) - This part is where you really need to work on your aesthetics and stuff, it looks pretty bad and would be much better with simple blankets.
01:03:822 (1) - This is too much imo
01:04:941 (6) - Fix overlap
01:08:299 (1,2,3,4,5,6) - Huge difficulty spike here, I'd nerf this
01:10:538 (4,5,6) - This spacing looks like the spacing you use for 1/2, it's hard to read
01:16:135 (5) - aaaaaa the overlaps man (Originally had many overlaps in the post but deleted them all from this point on, it was way too long with 70% just being blankets and overlaps)
01:48:374 (4,5,6,7,1) - What's this for?
02:12:553 (2,3,4,5,6) - I'd just stick to sliders instead of streams, the flute is too subtle
02:40:314 (3,4,5,6) - Just use sliders here instead
02:43:668 - The streams here are really messy
02:50:052 (5) - Slider ending on white tick? Feels very out of place
03:02:702 (1) - Either map every trill like this or don't emphasize them at all, they're very inconsistent
03:04:381 (4) - Also NC everything with this timing interval or else it would be really hard to read
03:34:045 (5) - Extend by one reverse arrow

This map's spacing needs to be redone, it looks really messy like this and could be much better with simple adjustments with DS. You also need to recheck every blanket and overlap and see if you want to keep them or not.
Good luck with the map!
Mr HeliX
Hi there, sorry it took so long for me to mod this. I'm pretty busy with college and stuff and the moments I had free time I didn't always feel like modding lol. Also I never modded before so it was a bit difficult XD Anyway I hope it's useful to you.

[General]
  1. Artist name does not belong in tags (anything that is already in title/artist/source doesn't belong there).
  2. Lol apparently you missed the double dots in both artist and title (should be "Rigël Theatre" and "SPÏKA" apparently). That's incredibly minor but still should be changed
  3. You could put album name in the tags as well ("Lengsel - Ghosts of Memories -")
[Dance]
  1. 00:27:097 (3) - I would make that NC, since that is more consistent with the other NC's in this part
  2. 01:08:299 (1) - I like this pattern but it's pretty hard compared to the part right before it, so I suggest changing that
  3. 01:39:866 (5) - NC here and 01:40:314 (1) removing NC there makes more sense imo
  4. 01:43:449 (1,2,3,4,5,6,7) - This feels out of place; the entire kiai section is pretty calm actually and then suddenly there's this tough pattern at the end :^)
  5. 02:04:941 (7) - NC here (removing 02:06:284 (1), this one doesn't really make sense)
  6. 02:12:553 (2,3,4,5) - I think something like you did at 00:50:946 (5,6,7) would fit better with the slow music here
  7. 02:44:344 (7) - NC
  8. 03:40:538 (4,5,6,7) - This burst and the one shortly after it is pretty sudden even though the music doesn't really emphasize that
  9. 03:42:105 (3,4,5,6) - This pattern overlaps with the burst right before it and it makes it slightly awkward to play, I would definitely change that
  10. 03:45:687 (5) - Sudden jump feels a bit random
  11. 03:50:948 (3,4,5,6,7) - Random difficulty spike (hahahahaha "spike" pun intended do you get it :^)), might wanna nerf that a bit
  12. 03:54:642 (2,3,4,5) - Sounds more like a 1/6th rather than a 1/8th one to me (like in 00:50:946 (5,6,7))
  13. Remove NC here 04:00:911 (1) and put it here 04:01:358 (4) instead. It is more consistent and fits better to the music imo
  14. 04:40:761 - This kiai part has a lot of inconsistent NC's, I suggest redoing those. It's probably the most difficult part of the map so you have to make sure the combos make sense here (inconsistent combos make it hard to read sometimes)
In general I really enjoy playing the map tbh. Good luck with it :D
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