Kenta Nagata - Gozen 7-ji

posted
Total Posts
28
show more
ezek
As requested~

[7:00 A.M. (Simple)]
  1. 00:00:294 - 00:09:767 - In this section you set NCs every downbeat and then NCs are set to every second downbeat on the rest of the map, any reason for that?
  2. 00:20:504 (1,2) - blanket can be improved
  3. 00:53:346 (1) - rly? no hitsound on the last spinner even though it ends in a strong sound? :c same goe for the rest of the diffs~


[7:15 A.M. (Normal)]
  1. 00:33:136 (1) - I believe it would flow better curved down like this. I'm not a fan of the current transition~


[7:30 A.M. (Hard)]
  1. 00:04:083 (3,1) - r u gonna stack these?
  2. 00:28:083 (5) - nc for consistency?
  3. 00:50:820 (1,2) - did u forgot how 2 blanket here?
  4. 00:53:346 (4) - no nc? :c


[7:40 A.M. (Hyper)]
  1. 00:01:241 (4,6) - not sure if you care but these objects touch that thingy that appears below in gameplay, yee, that one that changes position with an arrow depending on your accuracy, idk how it is called, I always forget cuz I rly don't care lol
  2. 00:46:715 (2,3) - This jump doesn't make sense to me, there's no outstanding sound that could represent it~
  3. 00:53:346 (6) - no nc? :c u did here 00:28:083 (1) -


Feel free to call me back~
Topic Starter
polka

ezek wrote:

As requested~

[7:00 A.M. (Simple)]
  1. 00:00:294 - 00:09:767 - In this section you set NCs every downbeat and then NCs are set to every second downbeat on the rest of the map, any reason for that? :arrow:woops.
  2. 00:20:504 (1,2) - blanket can be improved :arrow:It's not supposed to blanket :<
  3. 00:53:346 (1) - rly? no hitsound on the last spinner even though it ends in a strong sound? :c same goe for the rest of the diffs~ :arrow:Done u right


[7:15 A.M. (Normal)]
  1. 00:33:136 (1) - I believe it would flow better curved down like this. I'm not a fan of the current transition~ :arrow:Flow<<<<Appearance here. This was really a style thing. But I think I fixed it in my own way.


[7:30 A.M. (Hard)]
  1. 00:04:083 (3,1) - r u gonna stack these? :arrow:Oops u right
  2. 00:28:083 (5) - nc for consistency? :arrow:ok
  3. 00:50:820 (1,2) - did u forgot how 2 blanket here? :arrow:Ya ;c
  4. 00:53:346 (4) - no nc? :c :arrow:ok


[7:40 A.M. (Hyper)]
  1. 00:01:241 (4,6) - not sure if you care but these objects touch that thingy that appears below in gameplay, yee, that one that changes position with an arrow depending on your accuracy, idk how it is called, I always forget cuz I rly don't care lol :arrow:scorebar, ezek. Its called the scorebar. Fixed brtw.
  2. 00:46:715 (2,3) - This jump doesn't make sense to me, there's no outstanding sound that could represent it~ :arrow:you're right.
  3. 00:53:346 (6) - no nc? :c u did here 00:28:083 (1) - :arrow:Tru


Feel free to call me back~
Yaaaay thanks for the icon ouo
ezek
~Bubbled~
Topic Starter
polka

ezek wrote:

~Bubbled~
Thank youooooou
Renumi
He Cant Keep Getting Away With It
Topic Starter
polka

Renumi wrote:

He Cant Keep Getting Away With It
with wot
nextplay
Nazi Stuff lol

[General]
What about increase the AR from Simple to 1,5 or 2 and decrease the AR from Hard to 5,5 and from Hyper to 6,5?
The song is really quiet. Why are the Hitsounds so loud?


[7:00]
Why did you use 1/1 If some Objects are mapped with 1/2? It's not Unrankable.

00:07:872 (1,2) Blanket
00:14:820 (3,1) - ^
00:24:925 (3,1) - What about stacking this?
00:35:662 (1,2) - Blanket

Simple and Good~

[7:15]

00:15:451 (1,2) - I like this https://osu.ppy.sh/ss/7321962 a bit more because it's a bit easier to play
00:45:136 (3,5) - Stack?
00:48:294 (1) - I'm not a big fan from Shapes like this. I think this https://osu.ppy.sh/ss/7322004 better.

10/10 would play it again

[7:30]

00:11:030 (2,3) - Blanket
00:28:399 Start the Spinner here 00:28:241 because here 00:28:241 already starts the Sound like 00:53:504 -
00:33:136 (1,2,3) - Blanket
00:50:820 (1,2) - ^

[7:40]

00:19:557 (3,1) - Move the 1 a bit down touching the 3
00:21:451 (4,6) - Not right Stacked
00:37:557 (5,5,6) - Not right stacked with the Slidertail
00:42:609 (4,1) - Blanket

I'm noob at Modding.

GL~
Topic Starter
polka

nextplay wrote:

Nazi Stuff lol

[General]
What about increase the AR from Simple to 1,5 or 2 and decrease the AR from Hard to 5,5 and from Hyper to 6,5? :arrow:Adjusted.
The song is really quiet. Why are the Hitsounds so loud? :arrow:75 -> 60.


[7:00]
Why did you use 1/1 If some Objects are mapped with 1/2? It's not Unrankable. :arrow:Because I felt it worked well. Sure isnt 8D

00:07:872 (1,2) Blanket :arrow:Its a perfect blanket? lol
00:14:820 (3,1) - ^ :arrow:adjuested.
00:24:925 (3,1) - What about stacking this? :arrow:stacks in easy are baaaaad news
00:35:662 (1,2) - Blanket :arrow:Its a perfect blanket.

Simple and Good~ :arrow:Yeehaw

[7:15]

00:15:451 (1,2) - I like this https://osu.ppy.sh/ss/7321962 a bit more because it's a bit easier to play :arrow:Hurts the flow :/
00:45:136 (3,5) - Stack? :arrow:I think its okay.
00:48:294 (1) - I'm not a big fan from Shapes like this. I think this https://osu.ppy.sh/ss/7322004 better. :arrow:What I have now fits my style better.

10/10 would play it again :arrow:yeehaw

[7:30]

00:11:030 (2,3) - Blanket :arrow:Its a perfect blanket.
00:28:399 Start the Spinner here 00:28:241 because here 00:28:241 already starts the Sound like 00:53:504 - :arrow:I want to keep it to 1/2.
00:33:136 (1,2,3) - Blanket :arrow:Fixed.
00:50:820 (1,2) - ^ :arrow:Fixed.

[7:40]

00:19:557 (3,1) - Move the 1 a bit down touching the 3 :arrow:00:20:820 (2,3,4) - ruins this ;-;
00:21:451 (4,6) - Not right Stacked :arrow:Its stacked fine. They cant auto stack because of time proximity o3o/
00:37:557 (5,5,6) - Not right stacked with the Slidertail :arrow:Moved.
00:42:609 (4,1) - Blanket :arrow:Adjusted.

I'm noob at Modding. :arrow:eesokay

GL~
Thaaaaaanks
riffy
Did some minor changes while rechecking, since nothing significant was changed I believe I can qualify right away.

Qualified.
Nao Tomori
he did it again the MADMAN @@
Gabe
whats up with the diff names tho
Topic Starter
polka

Bakari wrote:

Did some minor changes while rechecking, since nothing significant was changed I believe I can qualify right away.

Qualified.
Thanks <3
Topic Starter
polka

Nao Tomori wrote:

he did it again the MADMAN @@
WOWIE

Gabe wrote:

whats up with the diff names tho
gotta problem punk
Gabe

PolkaMocha wrote:

Gabe wrote:

whats up with the diff names tho
gotta problem punk
No, but explain.

What is the actual signification? Where is it coming from? I'm just intrigued. That might be a thing you should add on your beatmap's information because this is not a thing we usually see.
Topic Starter
polka

Gabe wrote:

What is the actual signification? Where is it coming from? I'm just intrigued. That might be a thing you should add on your beatmap's information because this is not a thing we usually see.
Like the times or the actual names?

The times are a thing I did with my first map, and carry it on for tradition.

  • y:59 beginner
    x:00 easy
    x:10 novice
    x:15 normal
    x:20 advanced
    x:30 hard
    x:40 hyper
    x:45 insane


and then for GDs, whoever's is harder gets a minute added on to it if there is already one of those diffs in the set

  • x:45 insane (3 stars)
    x:46 so and so's insane (3.3 stars)


The names, Bakari suggested Simple instead of Easy on my first map, so I just kept with it because it sounds nicer. Hyper was due to the fact that it wasn't insane but it wasn't hard, so a happy in between ouo/
Gabe
Oh, this is interesting :3

Thank you for your reply!
Topic Starter
polka

Gabe wrote:

Oh, this is interesting :3

Thank you for your reply!
Yeah its a little complex lmao

Np :00
Please sign in to reply.

New reply