forum

Sharlo - Tsugihagi Staccato [CatchTheBeat|Taiko]

posted
Total Posts
5
Topic Starter
Yusane
This beatmap was submitted using in-game submission on Tuesday, 4 April 2017 at 7:54:48 PM

Artist: Sharlo
Title: Tsugihagi Staccato
Tags: Hatsune Miku 初音ミク vocaloid Sharlo 夏萝 ツギハギスタッカート Tsugihagi Staccato
BPM: 139
Filesize: 10115kb
Play Time: 00:00
Difficulties Available:
  1. Cup (0 stars, 0 notes)
  2. Platter (0 stars, 0 notes)
  3. Salad (2.22 stars, 502 notes)
  4. Taiko (3.43 stars, 942 notes)
Download: Sharlo - Tsugihagi Staccato
Information: Scores/Beatmap Listing
---------------
✧⁺⸜(●˙▾˙●)⸝⁺✧ Sharlo ✧⁺⸜(●˙▾˙●)⸝⁺✧
Cynplytholowazy
ChatLog
2016-10-23 15:31 dreambunny: hello?
2016-10-23 15:31 dreambunny: do u map ;w;
2016-10-23 15:31 chantszfung99: yep
2016-10-23 15:31 chantszfung99: one?
2016-10-23 15:31 dreambunny: do u map taiko ;w;
2016-10-23 15:32 chantszfung99: -_-
2016-10-23 15:33 dreambunny: i mapped a taiko but...
2016-10-23 15:33 dreambunny: could u play it and tell me where i shall fix
2016-10-23 15:34 chantszfung99: ok
2016-10-23 15:34 chantszfung99: spec me
2016-10-23 15:34 dreambunny: just to the second spinner
2016-10-23 15:34 dreambunny: i haven't finish..so...
2016-10-23 15:34 dreambunny: ACTION is listening to [https://osu.ppy.sh/b/1110373 Sharlo - Tsugihagi Staccato]
2016-10-23 15:34 chantszfung99: btw you should rename normal to futsuu
2016-10-23 15:34 chantszfung99: i had it already
2016-10-23 15:34 dreambunny: i'm gonna name it taiko
2016-10-23 15:34 dreambunny: OwO
2016-10-23 15:34 chantszfung99: i will do it now
2016-10-23 15:34 chantszfung99: you have spectated me right?
2016-10-23 15:35 dreambunny: yep
2016-10-23 15:35 chantszfung99: ok
2016-10-23 15:36 chantszfung99: there shouldn't be that much sliders
2016-10-23 15:37 dreambunny: ok
2016-10-23 15:37 chantszfung99: and if you decided to make this normal i should be able to play it with HRNC
2016-10-23 15:37 dreambunny: no it's not gonna be normal
2016-10-23 15:38 chantszfung99: Hard?
2016-10-23 15:38 dreambunny: because it's my map =v=*
2016-10-23 15:38 chantszfung99: haha
2016-10-23 15:38 dreambunny: it's just gonna be called taiko
2016-10-23 15:38 dreambunny: so yea
2016-10-23 15:38 dreambunny: people can think what diff it is
2016-10-23 15:38 chantszfung99: but you still need to give this diff a general diff name
2016-10-23 15:39 chantszfung99: taiko means nothing
2016-10-23 15:39 dreambunny: ;;
2016-10-23 15:39 dreambunny: hmmm
2016-10-23 15:39 chantszfung99: I mean, you can still call it taiko
2016-10-23 15:39 dreambunny: "bunny's try"?
2016-10-23 15:39 chantszfung99: yea fine
2016-10-23 15:39 dreambunny: oh...
2016-10-23 15:39 dreambunny: i see
2016-10-23 15:39 chantszfung99: but you still have to decide if it is normal or hars
2016-10-23 15:39 chantszfung99: hard*
2016-10-23 15:39 dreambunny: i see
2016-10-23 15:40 dreambunny: hmmm
2016-10-23 15:40 dreambunny: it might be muzu?
2016-10-23 15:40 chantszfung99: then you have to make this map pretty unplayable in HRNC
2016-10-23 15:40 dreambunny: for you...
2016-10-23 15:40 dreambunny: ACTION runs
2016-10-23 15:40 chantszfung99: advise you to get it OD>4 HP>4
2016-10-23 15:40 chantszfung99: ...
2016-10-23 15:41 chantszfung99: it's fine
2016-10-23 15:41 dreambunny: ^-^
2016-10-23 15:41 chantszfung99: ACTION have low stamina
2016-10-23 15:41 dreambunny: >v<
2016-10-23 15:42 dreambunny: is that why you left before
2016-10-23 15:42 chantszfung99: bTW if it's muzu you still have to make the map readable in HR
2016-10-23 15:42 chantszfung99: yep
2016-10-23 15:43 dreambunny: hmmm
2016-10-23 15:43 dreambunny: oko
2016-10-23 15:43 dreambunny: -oo
2016-10-23 15:43 dreambunny: jdashdhasshdouww
2016-10-23 15:43 dreambunny: ;w;
2016-10-23 15:43 dreambunny: i can't type
2016-10-23 15:43 chantszfung99: lol
2016-10-23 15:44 chantszfung99: normally a taiko map won't have such a long slider like the third one
2016-10-23 15:45 dreambunny: hmmm
2016-10-23 15:45 dreambunny: i know ;w;
2016-10-23 15:45 dreambunny: convert does ;w;
2016-10-23 15:45 chantszfung99: still, not that long
2016-10-23 15:45 dreambunny: i just had two of my friend said that my map is mapped by a standard player ;w;
2016-10-23 15:46 chantszfung99: yep
2016-10-23 15:46 dreambunny: ;w;
2016-10-23 15:46 chantszfung99: but 50 something is way too long
2016-10-23 15:46 chantszfung99: make it at most 49
2016-10-23 15:46 dreambunny: ok
2016-10-23 15:46 chantszfung99: the fourth spinner is way better
2016-10-23 15:46 dreambunny: i'll change it
2016-10-23 15:47 chantszfung99: https://osu.ppy.sh/ss/6389960
2016-10-23 15:48 chantszfung99: 00:55:774 (13,14,15,16,17,18,19,20,21) it's not that appropriate to use dddkkkddd
2016-10-23 15:48 chantszfung99: use dddkdkdkd instead
2016-10-23 15:50 chantszfung99: you shall make several spots a large note, e.g.
2016-10-23 15:51 chantszfung99: 00:02:464 (1)
2016-10-23 15:51 chantszfung99: 00:02:896 (3)
2016-10-23 15:51 chantszfung99: 00:03:544 (6)
2016-10-23 15:51 chantszfung99: 00:10:450 (26)
2016-10-23 15:51 chantszfung99: something like that
2016-10-23 15:57 dreambunny: OwO
2016-10-23 15:57 dreambunny: u modded my map OwO
2016-10-23 15:58 chantszfung99: yep
2016-10-23 15:58 dreambunny: OwO
2016-10-23 15:58 chantszfung99: you change it first
2016-10-23 15:59 dreambunny: but it's not ready for modding ;;
2016-10-23 15:59 chantszfung99: still it's moddable
2016-10-23 15:59 dreambunny: ;;
2016-10-23 15:59 dreambunny: oh
2016-10-23 15:59 dreambunny: for the other diff
2016-10-23 15:59 dreambunny: i change the offset so...
2016-10-23 16:00 dreambunny: i haven't move them in place
2016-10-23 16:00 chantszfung99: yeah I already see that
2016-10-23 16:00 dreambunny: and salad is not even touched ;;
2016-10-23 16:00 dreambunny: but thank you
2016-10-23 16:00 chantszfung99: yeah it's fine
2016-10-23 16:01 dreambunny: ur so nice ;w;
2016-10-23 16:01 chantszfung99: just only remember to give me kudos after i finish modding
2016-10-23 16:01 dreambunny: ok
2016-10-23 16:02 dreambunny: could u mod it on forum when it's still work in progress
2016-10-23 16:02 chantszfung99: for the taiko one, 00:19:731 (1) the slider too long, shorten it from 00:21:026 to 00:20:810
2016-10-23 16:02 chantszfung99: we can mod it here
2016-10-23 16:02 dreambunny: oh ok
2016-10-23 16:02 chantszfung99: I can later put the chat log on forum
2016-10-23 16:03 dreambunny: ok
2016-10-23 16:03 dreambunny: just don't mod the part after the second spinner
2016-10-23 16:03 chantszfung99: ok
2016-10-23 16:03 dreambunny: they are not timed righ
2016-10-23 16:03 dreambunny: *right
2016-10-23 16:03 dreambunny: so...
2016-10-23 16:03 chantszfung99: I know it when i played it
2016-10-23 16:04 dreambunny: ;;
2016-10-23 16:04 chantszfung99: 00:31:169 (1) Spinner end off, end it at 00:37:213
2016-10-23 16:04 dreambunny: my friend told me to change the offset...
2016-10-23 16:05 dreambunny: so...
2016-10-23 16:05 chantszfung99: not yet
2016-10-23 16:05 chantszfung99: let me have a look first
2016-10-23 16:05 dreambunny: ?
2016-10-23 16:05 dreambunny: it should be right now
2016-10-23 16:06 chantszfung99: did you upload the map
2016-10-23 16:06 dreambunny: it's just that after i change the offset i haven't change the beat
2016-10-23 16:06 chantszfung99: if you don't i can't see the changes
2016-10-23 16:06 dreambunny: yea
2016-10-23 16:06 dreambunny: it should be right now...
2016-10-23 16:06 chantszfung99: which diff did you change offset
2016-10-23 16:06 dreambunny: as in i changed it then i asked you to play it...so...
2016-10-23 16:06 dreambunny: it shall be all of them
2016-10-23 16:07 chantszfung99: so,...
2016-10-23 16:07 dreambunny: ^-^
2016-10-23 16:08 dreambunny: hmmm
2016-10-23 16:08 dreambunny: what is a long note;;
2016-10-23 16:08 chantszfung99: Big Kat
2016-10-23 16:08 dreambunny: ok
2016-10-23 16:09 chantszfung99: I will wait first until you finish changing your stuff and upload it first
2016-10-23 16:09 dreambunny: actually for that first two u told me to change to long note
2016-10-23 16:10 chantszfung99: yep it's more appropriate
2016-10-23 16:10 chantszfung99: and I'm going afk 10 mins
2016-10-23 16:10 dreambunny: it was there before but i moved it because my friend said it's not needed
2016-10-23 16:10 dreambunny: ok
2016-10-23 16:10 chantszfung99: ok
2016-10-23 16:10 chantszfung99: ley's see
2016-10-23 16:11 dreambunny: i don't know who to listen to ;;
2016-10-23 16:11 dreambunny: are you leaving after 10mins?
2016-10-23 16:11 dreambunny: or now?
2016-10-23 16:14 dreambunny: now...
2016-10-23 16:19 chantszfung99: hey back
2016-10-23 16:21 dreambunny: hi
2016-10-23 16:21 chantszfung99: can you let me have a look at the changed stuff first?
2016-10-23 16:22 dreambunny: ok
2016-10-23 16:22 dreambunny: just a minute
2016-10-23 16:22 chantszfung99: k
2016-10-23 16:26 chantszfung99: you done?
2016-10-23 16:26 dreambunny: opps
2016-10-23 16:26 dreambunny: i'll do it now
2016-10-23 16:26 chantszfung99: haha
2016-10-23 16:27 dreambunny: done
2016-10-23 16:28 chantszfung99: k i see it now
2016-10-23 16:28 dreambunny: ^-^
2016-10-23 16:29 chantszfung99: It's not that good to put 5 consecutive dons at the very beginning of the map
2016-10-23 16:30 dreambunny: hmmm ok
2016-10-23 16:30 dreambunny: i'll change it
2016-10-23 16:31 chantszfung99: 00:17:356 Slider Velocity 1.5 is a way too sudden change
2016-10-23 16:32 chantszfung99: do it 1.25 first
2016-10-23 16:33 chantszfung99: and correspondingly you have to shorten the sliders
2016-10-23 16:35 dreambunny: h,,,
2016-10-23 16:35 dreambunny: ok
2016-10-23 16:36 dreambunny: do u think if i change the slider to hit circle will be easier?
2016-10-23 16:37 chantszfung99: it's fine keep it
2016-10-23 16:37 dreambunny: hmmm
2016-10-23 16:38 dreambunny: so do u want me to just change that slider velocity?
2016-10-23 16:38 chantszfung99: yep
2016-10-23 16:38 dreambunny: ok
2016-10-23 16:38 chantszfung99: but after the change the slider would be too long and you have to adjust the two sliders manually
2016-10-23 16:39 dreambunny: @w@
2016-10-23 16:39 dreambunny: can i just change it to hit circle ;;
2016-10-23 16:39 chantszfung99: yep
2016-10-23 16:39 dreambunny: yay~
2016-10-23 16:39 chantszfung99: but it has to match the song
2016-10-23 16:39 dreambunny: yep

Yeh, short mod but I hope it's useful

BTW some more stuff

[General]
1. Yeh, you told me you want the taiko's diff to be muzu, so
OD should be >=5
HP should be >=5

2. For Cup,
CS must be no more than 3
HP must be no more than 3
AR must be no more than 4

3. For Salad,
CS must be no more than 4
AR must be no more than 5


So, yeah, some mod here hope it helps
(Kudos?)
Topic Starter
Yusane

chantszfung99 wrote:

ChatLog
2016-10-23 15:31 dreambunny: hello?
2016-10-23 15:31 dreambunny: do u map ;w;
2016-10-23 15:31 chantszfung99: yep
2016-10-23 15:31 chantszfung99: one?
2016-10-23 15:31 dreambunny: do u map taiko ;w;
2016-10-23 15:32 chantszfung99: -_-
2016-10-23 15:33 dreambunny: i mapped a taiko but...
2016-10-23 15:33 dreambunny: could u play it and tell me where i shall fix
2016-10-23 15:34 chantszfung99: ok
2016-10-23 15:34 chantszfung99: spec me
2016-10-23 15:34 dreambunny: just to the second spinner
2016-10-23 15:34 dreambunny: i haven't finish..so...
2016-10-23 15:34 dreambunny: ACTION is listening to [https://osu.ppy.sh/b/1110373 Sharlo - Tsugihagi Staccato]
2016-10-23 15:34 chantszfung99: btw you should rename normal to futsuu
2016-10-23 15:34 chantszfung99: i had it already
2016-10-23 15:34 dreambunny: i'm gonna name it taiko
2016-10-23 15:34 dreambunny: OwO
2016-10-23 15:34 chantszfung99: i will do it now
2016-10-23 15:34 chantszfung99: you have spectated me right?
2016-10-23 15:35 dreambunny: yep
2016-10-23 15:35 chantszfung99: ok
2016-10-23 15:36 chantszfung99: there shouldn't be that much sliders
2016-10-23 15:37 dreambunny: ok
2016-10-23 15:37 chantszfung99: and if you decided to make this normal i should be able to play it with HRNC
2016-10-23 15:37 dreambunny: no it's not gonna be normal
2016-10-23 15:38 chantszfung99: Hard?
2016-10-23 15:38 dreambunny: because it's my map =v=*
2016-10-23 15:38 chantszfung99: haha
2016-10-23 15:38 dreambunny: it's just gonna be called taiko
2016-10-23 15:38 dreambunny: so yea
2016-10-23 15:38 dreambunny: people can think what diff it is
2016-10-23 15:38 chantszfung99: but you still need to give this diff a general diff name
2016-10-23 15:39 chantszfung99: taiko means nothing
2016-10-23 15:39 dreambunny: ;;
2016-10-23 15:39 dreambunny: hmmm
2016-10-23 15:39 chantszfung99: I mean, you can still call it taiko
2016-10-23 15:39 dreambunny: "bunny's try"?
2016-10-23 15:39 chantszfung99: yea fine
2016-10-23 15:39 dreambunny: oh...
2016-10-23 15:39 dreambunny: i see
2016-10-23 15:39 chantszfung99: but you still have to decide if it is normal or hars
2016-10-23 15:39 chantszfung99: hard*
2016-10-23 15:39 dreambunny: i see
2016-10-23 15:40 dreambunny: hmmm
2016-10-23 15:40 dreambunny: it might be muzu?
2016-10-23 15:40 chantszfung99: then you have to make this map pretty unplayable in HRNC
2016-10-23 15:40 dreambunny: for you...
2016-10-23 15:40 dreambunny: ACTION runs
2016-10-23 15:40 chantszfung99: advise you to get it OD>4 HP>4
2016-10-23 15:40 chantszfung99: ...
2016-10-23 15:41 chantszfung99: it's fine
2016-10-23 15:41 dreambunny: ^-^
2016-10-23 15:41 chantszfung99: ACTION have low stamina
2016-10-23 15:41 dreambunny: >v<
2016-10-23 15:42 dreambunny: is that why you left before
2016-10-23 15:42 chantszfung99: bTW if it's muzu you still have to make the map readable in HR
2016-10-23 15:42 chantszfung99: yep
2016-10-23 15:43 dreambunny: hmmm
2016-10-23 15:43 dreambunny: oko
2016-10-23 15:43 dreambunny: -oo
2016-10-23 15:43 dreambunny: jdashdhasshdouww
2016-10-23 15:43 dreambunny: ;w;
2016-10-23 15:43 dreambunny: i can't type
2016-10-23 15:43 chantszfung99: lol
2016-10-23 15:44 chantszfung99: normally a taiko map won't have such a long slider like the third one
2016-10-23 15:45 dreambunny: hmmm
2016-10-23 15:45 dreambunny: i know ;w;
2016-10-23 15:45 dreambunny: convert does ;w;
2016-10-23 15:45 chantszfung99: still, not that long
2016-10-23 15:45 dreambunny: i just had two of my friend said that my map is mapped by a standard player ;w;
2016-10-23 15:46 chantszfung99: yep
2016-10-23 15:46 dreambunny: ;w;
2016-10-23 15:46 chantszfung99: but 50 something is way too long
2016-10-23 15:46 chantszfung99: make it at most 49
2016-10-23 15:46 dreambunny: ok
2016-10-23 15:46 chantszfung99: the fourth spinner is way better
2016-10-23 15:46 dreambunny: i'll change it
2016-10-23 15:47 chantszfung99: https://osu.ppy.sh/ss/6389960
2016-10-23 15:48 chantszfung99: 00:55:774 (13,14,15,16,17,18,19,20,21) it's not that appropriate to use dddkkkddd
2016-10-23 15:48 chantszfung99: use dddkdkdkd instead
2016-10-23 15:50 chantszfung99: you shall make several spots a large note, e.g.
2016-10-23 15:51 chantszfung99: 00:02:464 (1)
2016-10-23 15:51 chantszfung99: 00:02:896 (3)
2016-10-23 15:51 chantszfung99: 00:03:544 (6)
2016-10-23 15:51 chantszfung99: 00:10:450 (26)
2016-10-23 15:51 chantszfung99: something like that
2016-10-23 15:57 dreambunny: OwO
2016-10-23 15:57 dreambunny: u modded my map OwO
2016-10-23 15:58 chantszfung99: yep
2016-10-23 15:58 dreambunny: OwO
2016-10-23 15:58 chantszfung99: you change it first
2016-10-23 15:59 dreambunny: but it's not ready for modding ;;
2016-10-23 15:59 chantszfung99: still it's moddable
2016-10-23 15:59 dreambunny: ;;
2016-10-23 15:59 dreambunny: oh
2016-10-23 15:59 dreambunny: for the other diff
2016-10-23 15:59 dreambunny: i change the offset so...
2016-10-23 16:00 dreambunny: i haven't move them in place
2016-10-23 16:00 chantszfung99: yeah I already see that
2016-10-23 16:00 dreambunny: and salad is not even touched ;;
2016-10-23 16:00 dreambunny: but thank you
2016-10-23 16:00 chantszfung99: yeah it's fine
2016-10-23 16:01 dreambunny: ur so nice ;w;
2016-10-23 16:01 chantszfung99: just only remember to give me kudos after i finish modding
2016-10-23 16:01 dreambunny: ok
2016-10-23 16:02 dreambunny: could u mod it on forum when it's still work in progress
2016-10-23 16:02 chantszfung99: for the taiko one, 00:19:731 (1) the slider too long, shorten it from 00:21:026 to 00:20:810
2016-10-23 16:02 chantszfung99: we can mod it here
2016-10-23 16:02 dreambunny: oh ok
2016-10-23 16:02 chantszfung99: I can later put the chat log on forum
2016-10-23 16:03 dreambunny: ok
2016-10-23 16:03 dreambunny: just don't mod the part after the second spinner
2016-10-23 16:03 chantszfung99: ok
2016-10-23 16:03 dreambunny: they are not timed righ
2016-10-23 16:03 dreambunny: *right
2016-10-23 16:03 dreambunny: so...
2016-10-23 16:03 chantszfung99: I know it when i played it
2016-10-23 16:04 dreambunny: ;;
2016-10-23 16:04 chantszfung99: 00:31:169 (1) Spinner end off, end it at 00:37:213
2016-10-23 16:04 dreambunny: my friend told me to change the offset...
2016-10-23 16:05 dreambunny: so...
2016-10-23 16:05 chantszfung99: not yet
2016-10-23 16:05 chantszfung99: let me have a look first
2016-10-23 16:05 dreambunny: ?
2016-10-23 16:05 dreambunny: it should be right now
2016-10-23 16:06 chantszfung99: did you upload the map
2016-10-23 16:06 dreambunny: it's just that after i change the offset i haven't change the beat
2016-10-23 16:06 chantszfung99: if you don't i can't see the changes
2016-10-23 16:06 dreambunny: yea
2016-10-23 16:06 dreambunny: it should be right now...
2016-10-23 16:06 chantszfung99: which diff did you change offset
2016-10-23 16:06 dreambunny: as in i changed it then i asked you to play it...so...
2016-10-23 16:06 dreambunny: it shall be all of them
2016-10-23 16:07 chantszfung99: so,...
2016-10-23 16:07 dreambunny: ^-^
2016-10-23 16:08 dreambunny: hmmm
2016-10-23 16:08 dreambunny: what is a long note;;
2016-10-23 16:08 chantszfung99: Big Kat
2016-10-23 16:08 dreambunny: ok
2016-10-23 16:09 chantszfung99: I will wait first until you finish changing your stuff and upload it first
2016-10-23 16:09 dreambunny: actually for that first two u told me to change to long note
2016-10-23 16:10 chantszfung99: yep it's more appropriate
2016-10-23 16:10 chantszfung99: and I'm going afk 10 mins
2016-10-23 16:10 dreambunny: it was there before but i moved it because my friend said it's not needed
2016-10-23 16:10 dreambunny: ok
2016-10-23 16:10 chantszfung99: ok
2016-10-23 16:10 chantszfung99: ley's see
2016-10-23 16:11 dreambunny: i don't know who to listen to ;;
2016-10-23 16:11 dreambunny: are you leaving after 10mins?
2016-10-23 16:11 dreambunny: or now?
2016-10-23 16:14 dreambunny: now...
2016-10-23 16:19 chantszfung99: hey back
2016-10-23 16:21 dreambunny: hi
2016-10-23 16:21 chantszfung99: can you let me have a look at the changed stuff first?
2016-10-23 16:22 dreambunny: ok
2016-10-23 16:22 dreambunny: just a minute
2016-10-23 16:22 chantszfung99: k
2016-10-23 16:26 chantszfung99: you done?
2016-10-23 16:26 dreambunny: opps
2016-10-23 16:26 dreambunny: i'll do it now
2016-10-23 16:26 chantszfung99: haha
2016-10-23 16:27 dreambunny: done
2016-10-23 16:28 chantszfung99: k i see it now
2016-10-23 16:28 dreambunny: ^-^
2016-10-23 16:29 chantszfung99: It's not that good to put 5 consecutive dons at the very beginning of the map
2016-10-23 16:30 dreambunny: hmmm ok
2016-10-23 16:30 dreambunny: i'll change it
2016-10-23 16:31 chantszfung99: 00:17:356 Slider Velocity 1.5 is a way too sudden change
2016-10-23 16:32 chantszfung99: do it 1.25 first
2016-10-23 16:33 chantszfung99: and correspondingly you have to shorten the sliders
2016-10-23 16:35 dreambunny: h,,,
2016-10-23 16:35 dreambunny: ok
2016-10-23 16:36 dreambunny: do u think if i change the slider to hit circle will be easier?
2016-10-23 16:37 chantszfung99: it's fine keep it
2016-10-23 16:37 dreambunny: hmmm
2016-10-23 16:38 dreambunny: so do u want me to just change that slider velocity?
2016-10-23 16:38 chantszfung99: yep
2016-10-23 16:38 dreambunny: ok
2016-10-23 16:38 chantszfung99: but after the change the slider would be too long and you have to adjust the two sliders manually
2016-10-23 16:39 dreambunny: @w@
2016-10-23 16:39 dreambunny: can i just change it to hit circle ;;
2016-10-23 16:39 chantszfung99: yep
2016-10-23 16:39 dreambunny: yay~
2016-10-23 16:39 chantszfung99: but it has to match the song
2016-10-23 16:39 dreambunny: yep

Yeh, short mod but I hope it's useful

BTW some more stuff

[General]
1. Yeh, you told me you want the taiko's diff to be muzu, so
OD should be >=5
HP should be >=5

2. For Cup,
CS must be no more than 3
HP must be no more than 3
AR must be no more than 4

3. For Salad,
CS must be no more than 4
AR must be no more than 5


So, yeah, some mod here hope it helps
(Kudos?)

thank you~ I've change the taiko map to oni now =w=;;
(I still have more diff to do OwO;;)
Aloda
Taiko diff
The 1/2 patterns you've used in the intro are too intense for this calm section of the song (00:02:464 (1,2,3,4,5,6) - 00:05:918 (11,12,13,14,15,16) - 00:09:371 (21,22,23,24,25,26) - 00:12:824 (31,32,33,34,35,36)) etc. I've told you before that I really don't think you can get away with such close mapping to the vocals. You could change this section to match the piano sounds more closely and it would play a lot better.

There are a lot of really nice drum sounds that you could be mapping to in the 00:17:356 - 00:31:169 section that you've just ignored. What you have isn't too bad but it's pretty boring/uninteresting. I think you should make some changes to the structure here to match the drums better while keeping some focus on the melody.

The 1/2 at 00:36:349 (1,2,3,4,1) is over the top. This is the calmest part of the song so you shouldn't have patterns like this that are of similar intensity to those of the surrounding sections. You could remove 2 and 4 and change 00:36:781 (3) and 00:37:213 (1) to d to match the piano sounds here nicely. I have similar issues with the 1/2 at the end of this section. You should make some changes there also.

In the first Kiai section there's a bunch of instances of you placing notes where's there's no actual sound other than a quiet clap in the background, and it feels really strange to play (see 00:52:752 (9) - 00:56:205 (20) - etc.). Also, like in the previous sections, you're mapping way too closely to the vocals. Like, the first half of this section (from 00:51:026.) has exactly the same rhythm as the second half (from 01:04:838.) yet you've mapped them completely differently. You really need to be more consistent with your mapping.

01:18:651 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107) - This needs to be 1/2. There are absolutely no sounds to justify using 1/4 here. Also since this is one of the calmest parts of the song, introducing your first 1/4 patterns here is bad sad bad.

01:21:2410 - 1:35:054 has the same problem as 00:17:356 - 00:31:169.

Again, the 1/4 patterns at 01:35:054 are just really not good. Just like with 01:18:651, this is a super calm part of the song so using these intense patterns is awful. These should absolutely be 1/1, same as 00:31:169. Also like that section, I have a problem with the 1/2 patterns you've used towards the end, particularly 01:50:810 (4,5,6,7,8,9,10,11,12,13,14,15) as it's used to transition into a more intense part of the song, yet as it does the patterns are getting easier. You really shouldn't use patterns like this in such a calm part of the song. If you want to use 1/2 here it should start at 01:51:673 to match with the piano.

01:54:047 - You've used Kiai every other time this rhythm has happened so why not this time? This section also has the same issues at the first Kiai did.

At 02:21:673, if you want to map to the 1/4 sounds that are actually here this time that's okay. But you still shouldn't be mapping to the ones that aren't there, like at 02:21:781 (29). I think that if you want to map to the 1/4 piano sounds here you need to commit to it and not have the awkward notes that are mapped to nothing (02:23:400 (37) etc), and you need to map to all the piano sounds (02:24:910 etc). And then, at 02:32:033 when the vocals start you suddenly stop mapping to the piano and to the way less interesting vocals. This is weird for a couple of reasons. First of all, the intensity of the song is rising, yet you've switched from the cool 1/4 patterns to the plain 1/2 ones, and thus dropping the intensity of your mapping. And secondly, it's just really not fun to play. You should really just keep mapping to the piano here, since the piano is actually really interesting here, and fun to play to too.

02:49:731 (9,10,11,12,13,14,15,16,17,18,19,20,21) - no.

The second Kiai section at 02:55:342 is pretty much the same as the first, just with some tambourine (or w/e) sounds in there too. It's okay to increase the intensity a little from the first one, but this is way too much. These 1/4 patterns just feel random and over the top. The rest of this section also has similar problems to the first Kiai. Also, what is 03:22:968 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25)? There is absolutely nothing in the music to justify using a pattern like this here. I also don't think there's any sound to justify the spinner that follows it.

The 1/4 in the following section is really not good also. 03:29:874 (1,2,3,4,5,6,7,8,9,10) should be 1/2 at most, 1/4 is just way too much here. At 03:36:781, I think it's okay for you to map to the vocal 1/4, but nothing more than that. With 03:36:781 (4,5,6,7,8,9,10), for example, there are no sounds for you to be mapping to on 5 or 9, so you really need to remove those notes. The same goes for the other 1/4 patterns in this section. They're all just really over the top.

The same thing I said for the intro applies to the outro.
Topic Starter
Yusane

Aloda wrote:

Taiko diff
The 1/2 patterns you've used in the intro are too intense for this calm section of the song (00:02:464 (1,2,3,4,5,6) - 00:05:918 (11,12,13,14,15,16) - 00:09:371 (21,22,23,24,25,26) - 00:12:824 (31,32,33,34,35,36)) etc. I've told you before that I really don't think you can get away with such close mapping to the vocals. You could change this section to match the piano sounds more closely and it would play a lot better.

There are a lot of really nice drum sounds that you could be mapping to in the 00:17:356 - 00:31:169 section that you've just ignored. What you have isn't too bad but it's pretty boring/uninteresting. I think you should make some changes to the structure here to match the drums better while keeping some focus on the melody.

The 1/2 at 00:36:349 (1,2,3,4,1) is over the top. This is the calmest part of the song so you shouldn't have patterns like this that are of similar intensity to those of the surrounding sections. You could remove 2 and 4 and change 00:36:781 (3) and 00:37:213 (1) to d to match the piano sounds here nicely. I have similar issues with the 1/2 at the end of this section. You should make some changes there also.

In the first Kiai section there's a bunch of instances of you placing notes where's there's no actual sound other than a quiet clap in the background, and it feels really strange to play (see 00:52:752 (9) - 00:56:205 (20) - etc.). Also, like in the previous sections, you're mapping way too closely to the vocals. Like, the first half of this section (from 00:51:026.) has exactly the same rhythm as the second half (from 01:04:838.) yet you've mapped them completely differently. You really need to be more consistent with your mapping.

01:18:651 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107) - This needs to be 1/2. There are absolutely no sounds to justify using 1/4 here. Also since this is one of the calmest parts of the song, introducing your first 1/4 patterns here is bad sad bad.

01:21:2410 - 1:35:054 has the same problem as 00:17:356 - 00:31:169.

Again, the 1/4 patterns at 01:35:054 are just really not good. Just like with 01:18:651, this is a super calm part of the song so using these intense patterns is awful. These should absolutely be 1/1, same as 00:31:169. Also like that section, I have a problem with the 1/2 patterns you've used towards the end, particularly 01:50:810 (4,5,6,7,8,9,10,11,12,13,14,15) as it's used to transition into a more intense part of the song, yet as it does the patterns are getting easier. You really shouldn't use patterns like this in such a calm part of the song. If you want to use 1/2 here it should start at 01:51:673 to match with the piano.

01:54:047 - You've used Kiai every other time this rhythm has happened so why not this time? This section also has the same issues at the first Kiai did.

At 02:21:673, if you want to map to the 1/4 sounds that are actually here this time that's okay. But you still shouldn't be mapping to the ones that aren't there, like at 02:21:781 (29). I think that if you want to map to the 1/4 piano sounds here you need to commit to it and not have the awkward notes that are mapped to nothing (02:23:400 (37) etc), and you need to map to all the piano sounds (02:24:910 etc). And then, at 02:32:033 when the vocals start you suddenly stop mapping to the piano and to the way less interesting vocals. This is weird for a couple of reasons. First of all, the intensity of the song is rising, yet you've switched from the cool 1/4 patterns to the plain 1/2 ones, and thus dropping the intensity of your mapping. And secondly, it's just really not fun to play. You should really just keep mapping to the piano here, since the piano is actually really interesting here, and fun to play to too.

02:49:731 (9,10,11,12,13,14,15,16,17,18,19,20,21) - no.

The second Kiai section at 02:55:342 is pretty much the same as the first, just with some tambourine (or w/e) sounds in there too. It's okay to increase the intensity a little from the first one, but this is way too much. These 1/4 patterns just feel random and over the top. The rest of this section also has similar problems to the first Kiai. Also, what is 03:22:968 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25)? There is absolutely nothing in the music to justify using a pattern like this here. I also don't think there's any sound to justify the spinner that follows it.

The 1/4 in the following section is really not good also. 03:29:874 (1,2,3,4,5,6,7,8,9,10) should be 1/2 at most, 1/4 is just way too much here. At 03:36:781, I think it's okay for you to map to the vocal 1/4, but nothing more than that. With 03:36:781 (4,5,6,7,8,9,10), for example, there are no sounds for you to be mapping to on 5 or 9, so you really need to remove those notes. The same goes for the other 1/4 patterns in this section. They're all just really over the top.

The same thing I said for the intro applies to the outro.
Thank you for modding >v<
There were some part I just don't know how to change it so I just left it there. :?
However there are some parts that I find weird after I updated, I will change it shortly. :oops:
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