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Itou Kanae - Happy Sunshine

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Yusu Aoi
Hi^^
You have very nice mapped this song!! GZ!:))
Star!! I hope, U'll get this ranked fast so here's a kudosu star too!! :))

PS: No Kudosu, pls:)
Vikon
(玩過你Chata的map,覺得很好,所以來看看你的新圖)

[General]
整個map也做得很好,其實沒甚麼可以mod... 只是主要有點聲音方面的意見,有興趣的話就看看吧~
會否考慮為slider加上靜音的sliderside檔? 這歌屬於很柔和的類型

[Easy]
00:13:547 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
01:10:938 (1) - ^
02:08:329 (1) - ^
02:21:699 (1) - ^
02:52:677 (1) - ^
02:58:221 在這加一個finish的note?

[Normal]
00:13:873 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
00:39:960 (1) - 這個slider頭的finish會否考慮調低音量至65或70%?連續2個同等聲量高的finish好像有點刺耳 (而且低音量可以模彷回音效果?)
00:53:003 (2) - ^
01:03:438 (1) - ^
01:10:938 (1) - 調低spinner音量?
01:47:134 (1) - ^
01:50:395 (2) - slider頭調低音量?
02:00:829 (1) - ^
02:08:329 (1) - spinner音量降低?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:52:840 (1) - spinner音量降?
02:58:221 在這加一個finish的note?

[Hard]
00:49:743 (1) - spinner音量降?
00:53:003 (1) - slider頭音量降?
00:57:895 (10) - 在slider尾加finish?
01:03:438 (1) - slider頭音量降?
01:10:938 (1) - spinner音量降?

01:44:525 (5) - 這裏的whistle變finish? or 取消01:38:982 (5) slider尾的finish? (這樣聽起來較對稱)
01:55:612 (11) - 加finish?
01:59:525 (4) - 在slider頭加65%-70%音量的finish?
02:05:395 (6) - 在這裏加65%-70%的finish?
02:13:221 (4) - 加65-70%的finish?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:49:416 (7) - slider尾的whistle轉65-70%的finish?
02:50:721 (1,2,3,4,5,6) - 2個Z形的排法按起來感覺有點不自然
02:39:308 (9) - slider尾加finish?
02:58:221 在這加一個finish的note?


[D2S]
00:09:960 (3) -這slider可以不在00:08:982 (1) -後面嗎? 有點不清晰
00:13:873 (1) - spinner音量調低一點? (bonus太大聲)
00:17:134 (1,2,3,4) - 如果跟主唱放notes的話,(2,3)應向前推1/4,那這種距離的排法還可接受... 但一樣是1/2間距的,(1,2,3,4)突然放到像1/4連打一樣,能考慮增加這幾個notes的distance 或改放法嗎? 不然太混淆了
00:32:134 (1) - 或不要放在00:31:482 (6,7) - 後面? 有點難清晰看見
00:38:329 (1) - 移開它? 放在00:37:351 (2,3,4) - 後面有點難看見
01:00:829 (1) - 移開它?放在01:00:503 (8) - 後難看
01:11:264 (1) - spinner降音量?
02:08:656 (1) - ^
02:53:003 (1) - ^
Leorda
NI HAO

General

* Set the Audio Lead-In to 2000? Like [D2S]?

-------------------------------------------------------------------------

Easy
* As far as I know, placing in blue ticks is doesn't beginner-friendly, their makes the novice player go confusing. Example 00:17:623 (2)

00:47:786 (4,5) - Add finish at startpoint?
00:55:286 (x) - Maybe, add note here? To follow the music and make the flow better?
00:59:851 (3) - Add 1 repeating slider to make a better flow?
01:52:677 (x) - Maybe, add note here? To follow the music and make the flow better?
01:55:612 (4) - New combo?
01:55:938 (1) - Remove new combo?
01:57:243 (3) - Add 1 repeating slider to make a better flow?
02:25:938 (3) - ^
02:40:286 (1,2,3) - I don't the slider has a same shapes. Please make it better pattern for that (Nazi?)
02:56:916 (1) - Add 1 repeating slider and add finish at endpoint?

-------------------------------------------------------------------------

Normal
00:31:808 (x) - Add note here?
00:40:612 (2) - Perhaps make a slider and place it like this to make a flow? http://osu.ppy.sh/ss/94802 (Nazi)
00:47:786 (2,3) - Add finish at startpoint to follow the cymbal sound in music
00:53:003 (2) - New combo????
01:00:503 (x) - Add note here to make a flow better?
01:38:329 (3) - I think your tail slider is almost offscreen during gameplay
01:52:677 (x) - Add note here to make a flow better?
01:55:612 (x) - ^
02:00:177 (5) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

-------------------------------------------------------------------------

Hard

00:13:547 (4) - Perhaps, unstack with tail slider? I think is kinda weird for me~
00:47:786 (2,4) - Add finish at startpoint to follow the cymbal sound in music
01:38:493 (4,5) - The tail slider is not stack together
01:55:286 (10) - New combo?
02:00:177 (5) - Not stack perfectly with tail slider
02:02:460 (7) - ^
02:24:308 (1,2,3,4,5) - These pattern is weird
02:46:808 (7) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

-------------------------------------------------------------------------

D2S

00:07:351 (5,6) - These pattern is kinda confusing
00:09:308 (2) - The slider is overlapped by 00:08:003 (6) during gameplay
00:11:590 (6) - New combo?
00:11:916 (1) - Remove new combo?
00:26:916 (6) - New combo?
00:27:406 (7) - Not stack perfectly with tail slider
00:42:079 (4) - ^
00:49:743 (4) - Not stack perfectly with previous object
00:58:221 (5) - New combo?
01:00:829 (1) - I am note sure that the slider trace is kinda hidden by previous slider.....
01:06:047 (7) - New combo?
01:06:373 (2) - Remove new combo?
01:36:047 (10) - New combo?
01:40:938 (5) - It would be nice if this stack with 01:39:960 (1)
01:46:482 (3) - Not stack perfectly with tail slider
01:47:134 (4) - ^

-------------------------------------------------------------------------

*yawn*
JoJo
好歌~好图~ 8-)
Topic Starter
mjw5150

Vikon wrote:

(玩過你Chata的map,覺得很好,所以來看看你的新圖)

[General]
整個map也做得很好,其實沒甚麼可以mod... 只是主要有點聲音方面的意見,有興趣的話就看看吧~
會否考慮為slider加上靜音的sliderside檔? 這歌屬於很柔和的類型

[Easy]
00:13:547 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
01:10:938 (1) - ^
02:08:329 (1) - ^
02:21:699 (1) - ^
02:52:677 (1) - ^
02:58:221 在這加一個finish的note?

[Normal]
00:13:873 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
00:39:960 (1) - 這個slider頭的finish會否考慮調低音量至65或70%?連續2個同等聲量高的finish好像有點刺耳 (而且低音量可以模彷回音效果?)
00:53:003 (2) - ^
01:03:438 (1) - ^
01:10:938 (1) - 調低spinner音量?
01:47:134 (1) - ^
01:50:395 (2) - slider頭調低音量?
02:00:829 (1) - ^
02:08:329 (1) - spinner音量降低?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:52:840 (1) - spinner音量降?
02:58:221 在這加一個finish的note?

[Hard]
00:49:743 (1) - spinner音量降?
00:53:003 (1) - slider頭音量降?
00:57:895 (10) - 在slider尾加finish?
01:03:438 (1) - slider頭音量降?
01:10:938 (1) - spinner音量降?

01:44:525 (5) - 這裏的whistle變finish? or 取消01:38:982 (5) slider尾的finish? (這樣聽起來較對稱)
01:55:612 (11) - 加finish?
01:59:525 (4) - 在slider頭加65%-70%音量的finish?
02:05:395 (6) - 在這裏加65%-70%的finish?
02:13:221 (4) - 加65-70%的finish?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:49:416 (7) - slider尾的whistle轉65-70%的finish?
02:50:721 (1,2,3,4,5,6) - 2個Z形的排法按起來感覺有點不自然
02:39:308 (9) - slider尾加finish?
02:58:221 在這加一個finish的note?


[D2S]
00:09:960 (3) -這slider可以不在00:08:982 (1) -後面嗎? 有點不清晰
00:13:873 (1) - spinner音量調低一點? (bonus太大聲)
00:17:134 (1,2,3,4) - 如果跟主唱放notes的話,(2,3)應向前推1/4,那這種距離的排法還可接受... 但一樣是1/2間距的,(1,2,3,4)突然放到像1/4連打一樣,能考慮增加這幾個notes的distance 或改放法嗎? 不然太混淆了
00:32:134 (1) - 或不要放在00:31:482 (6,7) - 後面? 有點難清晰看見
00:38:329 (1) - 移開它? 放在00:37:351 (2,3,4) - 後面有點難看見
01:00:829 (1) - 移開它?放在01:00:503 (8) - 後難看
01:11:264 (1) - spinner降音量?
02:08:656 (1) - ^
02:53:003 (1) - ^

Leorda wrote:

NI HAO

General

* Set the Audio Lead-In to 2000? Like [D2S]?

-------------------------------------------------------------------------

Easy
* As far as I know, placing in blue ticks is doesn't beginner-friendly, their makes the novice player go confusing. Example 00:17:623 (2)

00:47:786 (4,5) - Add finish at startpoint?
00:55:286 (x) - Maybe, add note here? To follow the music and make the flow better?
00:59:851 (3) - Add 1 repeating slider to make a better flow?
01:52:677 (x) - Maybe, add note here? To follow the music and make the flow better?
01:55:612 (4) - New combo?
01:55:938 (1) - Remove new combo?
01:57:243 (3) - Add 1 repeating slider to make a better flow?
02:25:938 (3) - ^
02:40:286 (1,2,3) - I don't the slider has a same shapes. Please make it better pattern for that (Nazi?)
02:56:916 (1) - Add 1 repeating slider and add finish at endpoint?

-------------------------------------------------------------------------

Normal
00:31:808 (x) - Add note here?
00:40:612 (2) - Perhaps make a slider and place it like this to make a flow? http://osu.ppy.sh/ss/94802 (Nazi)
00:47:786 (2,3) - Add finish at startpoint to follow the cymbal sound in music
00:53:003 (2) - New combo????
01:00:503 (x) - Add note here to make a flow better?
01:38:329 (3) - I think your tail slider is almost offscreen during gameplay
01:52:677 (x) - Add note here to make a flow better?
01:55:612 (x) - ^
02:00:177 (5) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

-------------------------------------------------------------------------

Hard

00:13:547 (4) - Perhaps, unstack with tail slider? I think is kinda weird for me~
00:47:786 (2,4) - Add finish at startpoint to follow the cymbal sound in music
01:38:493 (4,5) - The tail slider is not stack together
01:55:286 (10) - New combo?
02:00:177 (5) - Not stack perfectly with tail slider
02:02:460 (7) - ^
02:24:308 (1,2,3,4,5) - These pattern is weird
02:46:808 (7) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

-------------------------------------------------------------------------

D2S

00:07:351 (5,6) - These pattern is kinda confusing
00:09:308 (2) - The slider is overlapped by 00:08:003 (6) during gameplay
00:11:590 (6) - New combo?
00:11:916 (1) - Remove new combo?
00:26:916 (6) - New combo?
00:27:406 (7) - Not stack perfectly with tail slider
00:42:079 (4) - ^
00:49:743 (4) - Not stack perfectly with previous object
00:58:221 (5) - New combo?
01:00:829 (1) - I am note sure that the slider trace is kinda hidden by previous slider.....
01:06:047 (7) - New combo?
01:06:373 (2) - Remove new combo?
01:36:047 (10) - New combo?
01:40:938 (5) - It would be nice if this stack with 01:39:960 (1)
01:46:482 (3) - Not stack perfectly with tail slider
01:47:134 (4) - ^

-------------------------------------------------------------------------

*yawn*
fixed thx a lot :)
romchan67
:)
KayeSara
;)
完成~
00:06:047 - 01:50:069 by KayeSara
01:50:395 - 03:08:656 by cmn_891127

Download: Itou Kanae - Happy Sunshine (mjw5150) [KS & cmn's Taiko].osu
-Chitose Sana-
shoooooooooooooooot
ukeSnake
ヽ(*´∀`)ノ star~

mjw来香一个
Rex
...
semeMM
只要回复就有star了吗
semeMM
0 0
Sekai
o-o :shock:
Lesjuh
D2S
02:16:482 (8) - New combo

Fix that, contact me and I'll bubble.

EDIT: bubbled!
onlice1
来支持了哦···· :)
Hinagiku
。。。
Nyar
star :)
MisakaMikoto
8-)
Shiro
Random bubble check time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. I find the ending time of the Taiko and D2S diffs to fit more. Maybe map the other diffs to that point as well ?
  2. Unless Darkringsystem has mapped a diff, their name shouldn't appear in tags.
  3. All diffs don't have the same preview point. They must be the exact same.
Easy
  • This Easy was quite awesome, honestly. I just have some complaints and suggestions:
  1. 00:13:547 (1) - To keep some consistency with your pattern (2/1 rhythms) and the map after it (see my other suggestions), make this start 1/2 later ?
  2. 00:17:134 (1) - This comes in too soon after the spinner. Remember new players don't spin well and need time to readjust their aim (or find their cursor). Also, for similar cases later in the map, you didn't add this note, so for consistency, it'd be better to remove it.
  3. 00:53:003 (1) - This note comes in too soon after the spinner (same reason as above).
  4. 01:10:286 (2) - To fit the vocals better, and stay consistent with the first pattern, why not add a repeat to this slider and make the spinner start 1/2 later ?
  5. 01:46:156 (2) - The repeat slider sounds rather weird here imo, when the vocals go for a 1/1 rhythm. Make it a 1/1 slider instead ?
  6. 01:50:395 (1) - This note comes in too soon after the spinner (same reason as above).
  7. 02:07:677 (3) - Here again, for consistency, I think it'd be better to add a repeat to this slider and make the spinner start 1/2 later.
  8. 02:24:308 (1) - This note comes in too soon after the spinner (same reasons as above).
  9. 02:52:025 (3) - Once again, for consistency, add a repeat to this slider and make the spinner start 1/2 later ?
  10. 02:56:916 (1) - I'm not a big fan of repeat sliders with more than one repeat in Normal or Easy diffs, because the number of repeats can't really be guessed, and the cursor hides the repeat arrow, which makes the number of repeats unreadable as well. Also, since it is the end of the song, why not end on a cool pattern ?
Normal
  1. 01:14:525 (1,2,3) - The first two sliders are covered by the text that pops out after the spinner. It's still playable because it fades out in time, but it looks rather bad.
  2. 02:11:916 (1) - This one's hidden as well. It's not much either and is still playable though.
  3. 02:24:308 (1,2,3) - Same as the two cases above.
Hard
  • I'm really not a fan of the spacing and jumps that felt for most quite random, but they play fine...
D2S
  1. Why the custom diff name and... what sense does it make ?
  2. 00:08:982 (1) - This slider is completely hidden by a previous slidertrack.
  3. 00:34:416 (6) - Same (except a hitburst).
  4. 00:38:329 (1) - Same.
  5. 01:45:177 (1,2,3,4) - Extremely confusing pattern. The speed keeps getting higher (quite unexpectedly...) but it's still playable because the sliders are slow enough, then you randomly reduce drastically the speed in an unreadable and unintuitive manner.
KS & cmn's Taiko
  1. Rename to KS & cmn's Taiko Oni ?
  2. Since this is a collab, you need to storyboard in the names of the mappers.
  3. None of the 1/6 beats fit in any way. They're just added for the sake of difficulty, when the song clearly doesn't call for anything near difficult.
I'm taking the bubble. Also, the D2S and Taiko diffs both feel forced on the mapset for the sake of having "difficult" diffs when they don't fit.
KayeSara

Odaril wrote:

KS & cmn's Taiko
  1. Rename to KS & cmn's Taiko Oni ?FIX
  2. Since this is a collab, you need to storyboard in the names of the mappers.This is diff for taiko, so it can't use the SB

  3. None of the 1/6 beats fit in any way. They're just added for the sake of difficulty, when the song clearly doesn't call for anything near difficult.
FIX
Thx for you modding :)
OK了 :)

Download: Itou Kanae - Happy Sunshine (mjw5150) [KS & cmn's Taiko Oni ].osu
Topic Starter
mjw5150

Odaril wrote:

General
  1. I find the ending time of the Taiko and D2S diffs to fit more. Maybe map the other diffs to that point as well ? different mapper has different cognition with a song,so i will not change it
  2. Unless Darkringsystem has mapped a diff, their name shouldn't appear in tags. D2S=DRS=DarkRingSystem the pronunciation of number "2" in chinese is similar to english word "R"
  3. All diffs don't have the same preview point. They must be the exact same.
fixed

Easy
  • This Easy was quite awesome, honestly. I just have some complaints and suggestions:
  1. 00:13:547 (1) - To keep some consistency with your pattern (2/1 rhythms) and the map after it (see my other suggestions), make this start 1/2 later ? fixed
  2. 00:17:134 (1) - This comes in too soon after the spinner. Remember new players don't spin well and need time to readjust their aim (or find their cursor). Also, for similar cases later in the map, you didn't add this note, so for consistency, it'd be better to remove it. fixed
  3. 00:53:003 (1) - This note comes in too soon after the spinner (same reason as above). give some challenge to beginner at the beginning of kiai time is better imo
  4. 01:10:286 (2) - To fit the vocals better, and stay consistent with the first pattern, why not add a repeat to this slider and make the spinner start 1/2 later ? fixed
  5. 01:46:156 (2) - The repeat slider sounds rather weird here imo, when the vocals go for a 1/1 rhythm. Make it a 1/1 slider instead ? fixed
  6. 01:50:395 (1) - This note comes in too soon after the spinner (same reason as above). same as above
  7. 02:07:677 (3) - Here again, for consistency, I think it'd be better to add a repeat to this slider and make the spinner start 1/2 later. fixed
  8. 02:24:308 (1) - This note comes in too soon after the spinner (same reasons as above). same as above
  9. 02:52:025 (3) - Once again, for consistency, add a repeat to this slider and make the spinner start 1/2 later ? fixed
  10. 02:56:916 (1) - I'm not a big fan of repeat sliders with more than one repeat in Normal or Easy diffs, because the number of repeats can't really be guessed, and the cursor hides the repeat arrow, which makes the number of repeats unreadable as well. Also, since it is the end of the song, why not end on a cool pattern ?
fixed

Normal
  1. 01:14:525 (1,2,3) - The first two sliders are covered by the text that pops out after the spinner. It's still playable because it fades out in time, but it looks rather bad. fixed
  2. 02:11:916 (1) - This one's hidden as well. It's not much either and is still playable though. fixed
  3. 02:24:308 (1,2,3) - Same as the two cases above.
fixed

Hard
  • I'm really not a fan of the spacing and jumps that felt for most quite random, but they play fine...
D2S
  1. Why the custom diff name and... what sense does it make ? as preview said,this diff is made by DRS
  2. 00:08:982 (1) - This slider is completely hidden by a previous slidertrack.
  3. 00:34:416 (6) - Same (except a hitburst).
  4. 00:38:329 (1) - Same.
  5. 01:45:177 (1,2,3,4) - Extremely confusing pattern. The speed keeps getting higher (quite unexpectedly...) but it's still playable because the sliders are slow enough, then you randomly reduce drastically the speed in an unreadable and unintuitive manner.
will not change any thing,because an experienced player can pass them easy and this is an insane diff
Shiro

KayeSara wrote:

Odaril wrote:

KS & cmn's Taiko
  1. Rename to KS & cmn's Taiko Oni ?FIX
  2. Since this is a collab, you need to storyboard in the names of the mappers.This is diff for taiko, so it can't use the SB

  3. None of the 1/6 beats fit in any way. They're just added for the sake of difficulty, when the song clearly doesn't call for anything near difficult.
FIX
Thx for you modding :)
OK了 :)

Of course it can. o.o just place the names to the bottom of the screen


As for the "players can pass them": they made me combobreak while playing because they were completely invisible. You do need to fix them.
Sakura
Actually Odaril, adding storyboard to Taiko would make the background not move down, and would remove the fans at the top which would make it look ugly.
Topic Starter
mjw5150
what sakura said is right,so i will not add any SB for this map,the name of the mappers has been written to the creator's word
RandomJibberish
General
I'd suggest at least tick rate 2 on all diffs. I'd have used tick 4.
mp3 is at the minimum bitrate. This is okay, but I'd consider finding an mp3 closer to 192kbps.

Taiko
The 1/6 that's there currently is kinda silly, since there's no triplets implied in the music at all at those points.
on the other hand, 02:13:873 - 02:24:308 should be using 1/6 snap divisor but isn't :/

D2S
Please don't abuse 1/4 when it matches nothing in the song
00:22:840 (3) - Stack this on the (4)?
00:58:221 (5,6,1) - This spacing is kinda ridiculous
01:47:134 (4) - Reduce the slowdown here so the ticks aren't hidden by the sliderends - as it is now the player assumes it follows the pattern of the rest of the combo, but it'd be easily readable if the sliderticks were visible. 0.75x fixes this (and makes the pattern prettier IMO)
02:13:873 - 02:24:308 should be using 1/6 snap divisor.

Hard
02:50:721 (1,2,3,4,5) - This spacing is way too confusing and completely unneccesary

Easy and Normal look ok
Topic Starter
mjw5150

RandomJibberish wrote:

General
I'd suggest at least tick rate 2 on all diffs. I'd have used tick 4. fixed(except taiko diff)
mp3 is at the minimum bitrate. This is okay, but I'd consider finding an mp3 closer to 192kbps. will not change the mp3,sorry for that :(

D2S
Please don't abuse 1/4 when it matches nothing in the song
00:22:840 (3) - Stack this on the (4)? fixed
00:58:221 (5,6,1) - This spacing is kinda ridiculous fixed
01:47:134 (4) - Reduce the slowdown here so the ticks aren't hidden by the sliderends - as it is now the player assumes it follows the pattern of the rest of the combo, but it'd be easily readable if the sliderticks were visible. 0.75x fixes this (and makes the pattern prettier IMO) fixed
02:13:873 - 02:24:308 should be using 1/6 snap divisor. same as above
Hard
02:50:721 (1,2,3,4,5) - This spacing is way too confusing and completely unneccesary fixed

Easy and Normal look ok
KayeSara

RandomJibberish wrote:

Taiko
The 1/6 that's there currently is kinda silly, since there's no triplets implied in the music at all at those points.Fix
on the other hand, 02:13:873 - 02:24:308 should be using 1/6 snap divisor but isn't :/ Change 02:11:264 - 02:11:916 into 1/6
Thx for you modding :)
jericho2442

RandomJibberish wrote:

02:13:873 - 02:24:308 should be using 1/6 snap divisor.
this section IS 1/6, this Must be done mjw5150, so yea sorry but you have to fix that
Topic Starter
mjw5150

jericho2442 wrote:

RandomJibberish wrote:

02:13:873 - 02:24:308 should be using 1/6 snap divisor.
this section IS 1/6, this Must be done mjw5150, so yea sorry but you have to fix that
will fixe soon

edit:fixed
Minty Gum
Hmm...hard seems too hard to be just 4 and a half stars. I think you should move the difficulty levels to 7 (possibly 8) because it feels to me like a 5 star beatmap with about 4 star difficulties. Could just be me, though. Well, I like this anyways so star :D
Topic Starter
mjw5150

Minty Gum wrote:

Hmm...hard seems too hard to be just 4 and a half stars. I think you should move the difficulty levels to 7 (possibly 8) because it feels to me like a 5 star beatmap with about 4 star difficulties. Could just be me, though. Well, I like this anyways so star :D
fixed~ :)
RandomJibberish
Sorry for the delay, this looks good to go now.

;;kgnlakdnglkadnglkanlgknsalkgnalkngs
Aleks719
General
  1. Audio lead-in 2sec is not necessary, since your diffs start from 00:06:047. remove it from all diffs
  2. Add "ending" to the tags in all diffs
Easy
  1. 01:46:156 (2) - add whistles to the start and to the end
  2. 02:07:677 (3) - remove reverse and...
  3. 02:08:656 (1) - start spinner from 02:08:329, like in Normal. End of spinner is fine
Fix it please if somebody will rebubble your map
Topic Starter
mjw5150

Aleks719 wrote:

General
  1. Audio lead-in 2sec is not necessary, since your diffs start from 00:06:047. remove it from all diffsdone
  2. Add "ending" to the tags in all diffsi won't add anything in the tags except the GD's creator,sorry :(
Easy
  1. 01:46:156 (2) - add whistles to the start and to the enddone
  2. 02:07:677 (3) - remove reverse and...done
  3. 02:08:656 (1) - start spinner from 02:08:329, like in Normal. End of spinner is finedone
Fix it please if somebody will rebubble your map
thx :)
RandomJibberish
Aaaand you can have your bubble back. Shortmessageshortmessageshortmessage
KayeSara
Post subject: Itou Kanae - Happy Sunshine

Seems good now, let's have it ranked!
Topic Starter
mjw5150

KayeSara wrote:

Post subject: Itou Kanae - Happy Sunshine

Seems good now, let's have it ranked!
go your little sister...
Sakura
[KS & cmn's Taiko Oni]
I'd like to see circle size set to Normal rather than smallest.
Why is slider vel 2.5? i thought most Taiko maps were supposed to use 1.4-1.6

[Normal]
OD+1? Doesnt make much sense to have the same OD as Easy (in fact it would probably be better as OD+2 and AR+1)

Maps flow pretty well, just suggestions (although i'd really love OD raised on Normal), should be fine for rank after fixes
Topic Starter
mjw5150

Sakura Hana wrote:

[KS & cmn's Taiko Oni]
I'd like to see circle size set to Normal rather than smallest.done
Why is slider vel 2.5? i thought most Taiko maps were supposed to use 1.4-1.61.4 is hard to read to this song(the BPM is too low)

[Normal]
OD+1? Doesnt make much sense to have the same OD as Easy (in fact it would probably be better as OD+2 and AR+1)done(OD+1 AR+1)

Maps flow pretty well, just suggestions (although i'd really love OD raised on Normal), should be fine for rank after fixes
Sakura
Yeah i didnt have any problems with the difficulties themselves, just with some diff settings.

I'm glad to inform you that your map is now Ranked!

Congratulations! ^_^
Ultimate
Haaaaahahaha uber fail @ last note on hard diff xD
Kawayi Rika
恭喜RANK~
DarkRingSystem
:)
我艹
JoJo
Moe Kanae Daisuki ~

Grats ~ >w<
KayeSara
太触了
你搞基越来越强了
Amule
Ranked 恭喜~
lepidopodus

mjw5150 wrote:

Sakura Hana wrote:

[KS & cmn's Taiko Oni]
I'd like to see circle size set to Normal rather than smallest.done
Why is slider vel 2.5? i thought most Taiko maps were supposed to use 1.4-1.61.4 is hard to read to this song(the BPM is too low)
Cause you guys used bunch of 1/8s in this Taiko map. *sigh*

To be more straight, you guys mapped quite bad this time. Don't blame BPM, this song doesn't need that many notes since it's generally calm.
KayeSara

lepidopodus wrote:

Cause you guys used bunch of 1/8s in this Taiko map. *sigh*

To be more straight, you guys mapped quite bad this time. Don't blame BPM, this song doesn't need that many notes since it's generally calm.
Yes, it was 1/4 before, I'm sorry that I never care about this map when after collab.
Give me a chance, I'll remap it, because even I can't FC it yesterday.
hoLysoup
what happened to DRS's difficulty? :<
Raging Bull

KayeSara wrote:

lepidopodus wrote:

Cause you guys used bunch of 1/8s in this Taiko map. *sigh*

To be more straight, you guys mapped quite bad this time. Don't blame BPM, this song doesn't need that many notes since it's generally calm.
Yes, it was 1/4 before, I'm sorry that I never care about this map when after collab.
Give me a chance, I'll remap it, because even I can't FC it yesterday.

._. But it's ranked, you can't remap it.
Sakura

hoLysoup wrote:

what happened to DRS's difficulty? :<
Mapper said he/she removed it because a modder said it was overmapped, i asked the mapper about this myself when i was modding the map since i thought the mapset was missing a diff
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