We the Kings - Friday Is Forever

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IceBeam
So,here's my first part:
Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu

I was following rhytm mostly,so lyrics may not match perfectly.
I bet it will be the most overlapping collab ever :D
narakucrimson
Ok,I finished both of my parts :3

Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu

Once again, hope it's not too shitty :D

And a little thing I noticed:
  1. On the last spinner, while I played it, the volume lowering sounded a bit harsh.
    I think that if you make a few more inherited timing sections, and lower the volume by 10% on each of them, it would sound smoother.


That's all for now~ The Collab is all yours, Larto & IceBeam
Larto
First part. I have no idea what my second part is.

Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu
SapphireGhost
THIS IS THE EPIC
Except for the last part. The last part sucks.

Download: We the Kings - Friday Is Forever (Krisom) [SapphireGhost's Friday].osu
IceBeam
Larto
SapphireGhost
Now that this is Pending, I can mod. All suggestions ~

[Easy]

00:15:141 (3,4,5) - (3) and (5) are not aligned trololo
00:28:796 (5) - Remove overlap with (4)
02:13:487 (4,5) - Why are these here
02:29:003 (1) - Kind of unexpected

[Normal]

00:17:417 (2) - Remove overlap with (1)
00:50:520 (2) - Remove overlap with (1)
01:37:693 (3) - Remove overlap with (2)

[Hard]

Epic.

[Collab]

02:00:969 (5) - Please remove the random 1/4 here

[Insane]

00:49:072 (7) - Remove overlap with (6)

Best beatmap ever. Gotta get this ranked, gotta have cereal.
IceBeam
As I looked through all diffs,there're some issues:

[Normal]
00:19:486 (4) and 01:12:451 (4) - At first I thought it's kinda sections' lack,but seems you changed to default claps in purpose..Please,change em back to custom,they sound disgusting now ;_;

[Hard]
00:19:486 (6,7,8) and etc. - Well,just my opinion,fix it by yourself if you agree with me.
Somehow in Easy and Insane they fit better,but still don't really like them.

01:00:969 - I don't see any reason to add claps to blue ticks,they sound rough and off to me..
01:04:279 - ^ Especially here.

Well,otherwise mapset is great! Let me know if there will be any mods on my parts,I'd prefer to fix it by myself if it's needed.
Topic Starter
Krisom

IceBeam wrote:

As I looked through all diffs,there're some issues:

[Normal]
00:19:486 (4) and 01:12:451 (4) - At first I thought it's kinda sections' lack,but seems you changed to default claps in purpose..Please,change em back to custom,they sound disgusting now ;_;

[Hard]
00:19:486 (6,7,8) and etc. - Well,just my opinion,fix it by yourself if you agree with me.
Somehow in Easy and Insane they fit better,but still don't really like them.
I agree with them both tbh :3

01:00:969 - I don't see any reason to add claps to blue ticks,they sound rough and off to me..
01:04:279 - ^ Especially here.
What diff? I searched through them all and didn't find claps (or notes on blue ticks) on those times

SapphireGhost wrote:

Now that this is Pending, I can mod. All suggestions ~

[Easy]

00:15:141 (3,4,5) - (3) and (5) are not aligned trololo Not suposed to be aligned :P
00:28:796 (5) - Remove overlap with (4) Fine
02:13:487 (4,5) - Why are these here Because if they are not, I should do a slider, and I don't want a slong slider yet :P
02:29:003 (1) - Kind of unexpected Will keep it anyways~

[Normal]

00:17:417 (2) - Remove overlap with (1)
00:50:520 (2) - Remove overlap with (1)
01:37:693 (3) - Remove overlap with (2)Ok, did them all <.<

[Insane]

00:49:072 (7) - Remove overlap with (6)
Intentional
IceBeam
In [Hard] difficulty:

01:00:969 - This.
01:04:279 - And this.

Edit: Sorry for being nazi,mates,just really want to improve mapset.I asked some friends to test Collab,and all of them complained about one thing:
02:04:693 (2) [narakucrimson's part] - This note is really hard to read.Blue tick is a little unexcpected for those who play this map first time,and sligtly increased distance makes it even harder to read.The only thing I could suggest is to reduce these jumps,it should help a little.
narakucrimson

IceBeam wrote:

02:04:693 (2) [narakucrimson's part] - This note is really hard to read.Blue tick is a little unexcpected for those who play this map first time,and sligtly increased distance makes it even harder to read.The only thing I could suggest is to reduce these jumps,it should help a little.

Fair enough. I did it that hard on purpose, knowing it would be hard to read but not attempting to make it impossible to read.

SapphireGhost wrote:

[Collab]
02:00:969 (5) - Please remove the random 1/4 here

Ok no prob.
Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu
braian5234
star :D
banvi
[Collab]
01:03:969 (2) hmm... too upper. I'm anxious about overlaping with HP bar.
02:26:313 (3) why not whistle? If this is on purpose , maybe add clap 02:27:762 (2) at the end?

[Hard]
02:17:624 (1) remove whistle? this whistle don't fit imo.(and other diffs don't add whistle.)

[Normal]
02:38:313 (4) add finish?

[Easy]
01:53:520 (T) maybe this timing point needless?
02:06:762 (T) ^

Your map always nice and beautiful. (:

EDIT:
I tried modding due to mod4mod req
http://osu.ppy.sh/s/28894
Sorry for my poor modding ;_;
Topic Starter
Krisom

banvi wrote:

[Hard]
02:17:624 (1) remove whistle? this whistle don't fit imo.(and other diffs don't add whistle.)
Done

[Normal]
02:38:313 (4) add finish?
Hmm, sire

[Easy]
01:53:520 (T) maybe this timing point needless?
02:06:762 (T) ^
Both removed

Your map always nice and beautiful. (:
Thanks a lot banvi >w<
Aleks719
Insane
02:45:762 - 02:52:176 - Could you add soft-whistles here as before? This part without hotsounds

Collab
Icebeam : Your 1st part without hitsounds, добавь софт вистлов-то, а то слегка уныло, я что-то проглядел, когда тестил раньше.
and 01:49:486 (14) - add note, imo
Larto : 02:26:313 (3) - this clap sounds randomly, remove it or 02:27:762 (2) - remove whistle from the end and add clap to the end.
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ... :D

Lesjuh wrote:

This will be the part where people are happy they made it so far and then hopelessly fail
(c) from Boots Randolph - Yakety Sax
So, It will be great if you make end of diff a bit easier :3

Hard
00:12:245 (5,6,7) - not like this place. Try this: (claps on white ticks)
00:29:831 (7) - add whistle
00:40:796 (4) - remove whistle
00:41:003 (5) - add whistle

Normal
00:18:658 (3) - add whistle?

Easy
Imo, OD-1, HP-1
00:09:348 (5) - I suggest add whistle here. And make to to the end of diff in similar patterns (2nd white tick after high white tick) :
00:12:659 (5) -
00:15:969 (5) -
00:25:900 (5) -
01:02:314 (5) - New couplet, new whistles :P
01:05:625 (5) -
01:08:935 (5) - etc etc etc
01:32:107 (4,1) - *nazi* too close
02:45:762 (1,2) - ^
02:52:382 (1) - *nazi nazi* 1 grid up :P

Star this map!
narakucrimson
Ok here's the sb for the names on the collab :3 Sorry for the delay

Download: We the Kings - Friday Is Forever (Krisom).osb

Also, these are the images you're gonna need:




Named IceBeam.png, Larto.png and Naraku.png respectively.

If you find any issues just let me know!
Topic Starter
Krisom

Aleks719 wrote:

Insane
02:45:762 - 02:52:176 - Could you add soft-whistles here as before? This part without hotsounds
Added some

Hard
00:12:245 (5,6,7) - not like this place. Try this: (claps on white ticks)Done, but with different spacing.
00:29:831 (7) - add whistle Done
00:40:796 (4) - remove whistle
00:41:003 (5) - add whistleHm fine (on both)

Normal
00:18:658 (3) - add whistle? Nah~

Easy
Imo, OD-1, HP-1 I like them like this :P
00:09:348 (5) - I suggest add whistle here. And make to to the end of diff in similar patterns (2nd white tick after high white tick) :
.
.
.
...all done
01:32:107 (4,1) - *nazi* too close
02:45:762 (1,2) - ^Both done
02:52:382 (1) - *nazi nazi* 1 grid up :P NEVERRRRRRRRRRRRRRRRRRRRRRR *-*

Star this map!
Thanks, also added naraku's SB! (Don't forget to send me your map aleks!)
Kenezz
Support! Go Go Krisom~~
Garven
As per no nunca cambies:

[SB]
00:33:141 - It looks kind of awkward when you're looking at the name spinning in, and when it stops to do the strobe, it feels like maybe the strobe should continue the rotation. I dunno.
00:59:934 - Maybe have the name max in size here and scale back to normal at 01:00:038 - ? Looks like it resets prematurely against the cymbal crash.
01:26:107 - Whoa, stobe coming in not quite aligned/scaled correctly. Same comment on the possible rotating strobe?
02:17:624 - Naruaku just disappears here suddenly. At least fade it out. taiko/ctb players can still see when there's a spinner running.
02:52:589 - Larto ^
<3 the dancing names for the chorus'

[All difficulties]
02:52:589 (1) - The decrescendo is too slow. The music is pretty much done, but your spinner is still way loud. Having the lowest volume around 02:54:038 - or 02:54:451 - would probably be best

[Easy]
01:04:384 (4) - Unsnapped~ <3

[Normal]
01:33:762 (2,3) - These could be stacked better
02:28:796 (4,5,1,2,1,2) - Aaaah feels sooo offff due to the vocal part

[Hard]
00:13:072 (8,1) - I guess this was intentional, but it played kind of weird to me.
01:56:934 (1,2,3,4,5,6,7,1) - This combo progression feels off compared to the phrase changing, but it's in line with the Normal but not the Easy and ar;ofgi;

[Collab]

[Larto]
01:23:003 (1) - Love tapping the HP bar there
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It looks cool when all highlighted in the editor, but it looks really D: while playing. I dunno. Plays great though~

[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider.

[Insane]
Nom

I think this section at 02:29:210 - always felt a little awkward. It's just so syncopated compared to the really strong vocals compared to the chord changes. Most were quite playable, but I had the hardest time with Normal's pattern.

Great hitsounding, great maps; excellent work as always, you guys!
Topic Starter
Krisom

Garven wrote:

[All difficulties]
02:52:589 (1) - The decrescendo is too slow. The music is pretty much done, but your spinner is still way loud. Having the lowest volume around 02:54:038 - or 02:54:451 - would probably be best
Won't make the lowest volume at that point, but I made the decrescendo faster at the start

[Easy]
01:04:384 (4) - Unsnapped~ <3
Hit me with a rock

[Normal]
01:33:762 (2,3) - These could be stacked better Sheesh fine *changes the whole pattern*
02:28:796 (4,5,1,2,1,2) - Aaaah feels sooo offff due to the vocal part <_<

[Hard]
00:13:072 (8,1) - I guess this was intentional, but it played kind of weird to me. Uhm, yeah, it was.... ...intentional <.< >.>
01:56:934 (1,2,3,4,5,6,7,1) - This combo progression feels off compared to the phrase changing, but it's in line with the Normal but not the Easy and ar;ofgi; I don't really know what to do here :P

[Larto]
01:23:003 (1) - Love tapping the HP bar there Moved a bit
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It looks cool when all highlighted in the editor, but it looks really D: while playing. I dunno. Plays great though~ Will ask larto about it (since it was mentioned twice)

[Insane]
Nom ~
I still need to see if naraku and larto will do any changes, and see if naraku has some time to see those SB details, if not I'll try to fix 'em myself :P
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