[General]
- We've already talked about the mapset being inspired by Mafiamaster's and regarding the copy paste, so I won't tarry on this point.
- Though, I would really suggest you change the background to something different.
- Also, since the map has a similar second part, the mods will also apply to the first part of your second part, albeit flipped.
-
Your BPM is doubled. Halve it (you can increase slider speed so you don't have to remap.)
- Make kiai time same on all diffs.
[Metadata]
- According to the actual original site:
http://www.nicovideo.jp/watch/sm12462465Title: イカオー
Romanized Title: Ika-Oh (Since that's what it says on the English NND site)
Artist: しみたげ
Romanized Artist: Shimitage
(note for the artist, I just used the uploader's name, but note that this is the first one uploaded.)
- Move
Fight Against Squid Girl to the tags.
- Remove
Super Mario RPG from the source, and place it in the tags. The song is just a remix of it.
- Add
対 カジオー戦 to the tags. It's the original JP name of the song it was based on. Might as well add the JP name of the anime too:
侵略!イカ娘
[Dou Degeso!]
00:12:208 (1,2,3) - It's not perfectly centered. Might as well do it if you're going with a symmetric map approach.
00:15:566 (5,6,7) - The flow from (6) to (7) is a bit jarring. Perhaps try moving (7) to 80,24?
http://puu.sh/rXrB2/f2e3deff58.jpg00:17:134 (3,4,5,6,7) - The two heights aren't symmetric. (6) is lower than (4), so (7) becomes lower than (3).
00:20:268 (1,2,3,4,5,6,7,8) - Feels kind of bland IMO. Why don't you increase the spacing of (5,6,7,8) and place an emphasis on a jumping pattern for this part?
00:23:402 (1) - I recommend you use a completely different combo color for your 1/2 speed sliders (like white). This will make your slow down sliders more readable. Use
colorhax to do it. Also, it's not symmetrical :< One end is longer than the other.
00:24:745 (6) - The slider shape looks ugly IMO.
00:30:119 (1,1) - Your missing out an opportunity to use more complex patterns here by merely using two repeat sliders. Not to mention this is the "end" of the verse, so a more complex pattern would also play well.
00:31:014 () - The lack of a note here is confusing. You were mapping to the drums basically and then you suddenly omit this part to map to the vocals by starting on the next red tick.
00:35:828 (5,6) - Your spacing here is not only confusing [see (4) and (5) of the same combo] , but you're also not following the music quite well here. For consistency's sake, you need to add a note between these two.
00:37:283 (7,8,9,10) - The flow here is a bit off. Compare the angles from (7) to (8) with the one from (8,9,10). It suddenly became a lot sharper. I suggest you tone the angle down a bit.
http://puu.sh/rXsnU/f76d92c967.jpg Note that (10) itself has a weird flow as well since it sharply turns as well, so perhaps also refine it?
00:42:656 (4) - Not centered.
00:41:313 (4,5,6) - Would be great if you mirrored the initial direction 00:41:760 (1) - is going to.
http://puu.sh/rXsvw/6cfcfb2cd4.jpg00:47:917 (1,2,3,4,5) - Don't just use a straight line here. Flow-wise, it's dull. Try a curve, or a squiggle pattern instead.
00:51:163 (1,2) - Same comment as 00:23:402 (1) -
- The next part is a copy-pasted section, so just apply the above mod to their respective counterparts. Do note that while you did change some parts structure-wise, but not pattern0wise, my comments referred to how it was generally mapped.
01:06:835 (1,2,3,4,5,6,7,8) - Same idea here. You can add jumps to make the pattern more complex.
[Hard Geso!]
- The hitsounds actually make this map more confusing... Some of the notes are clearly audible, while others aren't. When you mix them together, it plays really awkwardly... For example, at 00:05:939 (1,2) - you can hear the claps at the red ticks, but on the next section at 00:06:723 (4) - you can't hear it, making me confused as if I clicked a note. Then you decide to skip 00:06:947 and just continue to 00:07:059. It plays really jarringly.
00:06:947 () - You should really add a note here :/
00:10:865 () - The transition between the previous combo and the next slider is weird... I think you can remedy it by adding a note here.
00:18:253 () - There should be a note here. Skipping the downbeat is weird in this situation
00:18:365 (1,2,3,4,5,6,7,8,9,10) - Whoa... isn't this a bit too hard? Sure it's all red ticks, but you kind of doubled your BPM...
00:22:395 (3,4) - The offbeat notes here play weirdly. If you really want to keep it, change to a slider, but I recommend removing altogether and mapping the white ticks instead.
00:22:842 (5,6,7,8) - Flow-wise, the pattern between the three notes is a bit awkward.
00:28:551 (1) - This spinner really feels out of place.
00:26:648 (5) - A 1/1 repeat slider on offbeats... Your slider end doesn't land on anything significant.
00:27:208 () - Add a note here please. It's a strong part of the song.
00:32:805 (5,6,7,8) - Inconsistent spacing
00:39:410 (6) - This doesn't land on anything. Move 1/2 forward
00:41:760 (1,2,3) - This spacing is confusing and inconsistent.
00:44:223 (1,2,3) - This spacing is
really confusing and inconsistent.
00:45:342 (7) - Don't repeat this slider too much. Start a new one at 00:45:790.
00:48:925 (1,2) - Using repeat sliders like this too often makes the map boring...
- Well, sorry but I think Hard needs more work :<
[Normal Geso!]
00:08:850 (3,4,5) - Inconsistent spacing
00:39:074 (2,3,4,5,6,7,8) - The flow here is really weird. You start with a downwards right flow, then it
suddenly goes straight up before going down left. The sudden straight is very jarring flow-wise.
00:42:432 (3,4,1) - Such a big jump from (4) to (1) [compare it with (3) and (4)]. I don't think a Normal should have THAT big a jump.
00:50:716 (4) - New combo.
[Easy Geso!]
00:08:178 (4,1) - Switch the NCs here.
00:09:522 (2) - NC here. ^ This follows the downbeat properly
00:36:387 (4) - NC
00:55:194 (5,6,1) - Sudden spacing shift when the music doesn't really call for it.
Your map needs more work on flow and the like. Also, please fix the hitsounding on Hard :<