forum

Allie Crystal - Burning Bright [Osu|CatchTheBeat]

posted
Total Posts
18
Topic Starter
I Am Kawaii
This beatmap was submitted using in-game submission on Sonntag, 19. März 2017 at 14:24:31

Artist: Allie Crystal
Title: Burning Bright
Source: League of Legends
Tags: league of legends star guardians allie crystal i am kawaii kaguyahouraisan
BPM: 154
Filesize: 16743kb
Play Time: 01:45
Difficulties Available:
  1. Hard (3,64 stars, 182 notes)
  2. Insane (4,16 stars, 192 notes)
  3. Kaguya's Starcup (1,16 stars, 111 notes)
  4. Kaguya's Starsalad (2,02 stars, 146 notes)
  5. Normal (2,18 stars, 91 notes)
  6. Star Guardian (0 stars, 7 notes)
Download: Allie Crystal - Burning Bright
Information: Scores/Beatmap Listing
---------------


The Star Guardians


Star Guardians can only defeat the darkness that spreads across the universe if they stand together. They will fight as one or fall as many.

Working on the mapset

Thanks for the amazing cup and salad ♥ KaguyaHouraisan!
Smokk
ayy :)
Topic Starter
I Am Kawaii

Smokk wrote:

ayy :)
Ayyy ♥
Mithos23
The Artist is Allie Crystal, not the Star Guardians.
Topic Starter
I Am Kawaii

Mithos23 wrote:

The Artist is Allie Crystal, not the Star Guardians.
Thank you! I knew that the artist is not the star guardians but I didn't really know who sang the song. So thanks for telling me. :)
DanielHeize
:D
-Kaguya
Nothing :3 go down
Topic Starter
I Am Kawaii

DanielUGP wrote:

:D
:)
Topic Starter
I Am Kawaii

KaguyaHouraisan wrote:

Here the cup :3

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TitleUnicode:Burning Bright
Artist:Star Guardians
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Creator:I Am Kawaii
Version:Kaguya's Cup
Source:League of Legends
Tags:
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Thanks for the cup ♥
-Kaguya
And salad done :3
osu file format v14

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-Kaguya
Cup with hitsounds
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Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Star Guardians
ArtistUnicode:Star Guardians
Creator:I Am Kawaii
Version:Kaguya's Starcup
Source:League of Legends
Tags:
BeatmapID:1108693
BeatmapSetID:519609

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
2,55524,63294
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5454,389.61038961039,4,1,0,18,1,0
17921,-125,4,1,0,28,0,0
30389,-111.111111111111,4,1,0,28,0,0
33895,-111.111111111111,4,1,0,28,0,0
35064,-111.111111111111,4,1,0,28,0,0
39739,-111.111111111111,4,1,0,28,0,0
49090,-111.111111111111,4,1,0,28,0,0
49382,-111.111111111111,4,1,0,28,0,0
49479,-142.857142857143,4,1,0,28,0,0
50259,-142.857142857143,4,1,0,28,0,0
50648,-111.111111111111,4,1,0,28,0,0
52012,-99.9999999999999,4,1,0,28,0,0
53765,-90.9090909090908,4,1,0,28,0,0
54934,-86.9565217391304,4,1,0,28,0,0
55324,-86.9565217391304,4,1,0,28,0,0
66233,-86.9565217391304,4,1,0,28,0,1
67596,-86.9565217391304,4,1,0,28,0,1
68181,-100,4,1,0,28,0,1
80259,-100,4,1,0,28,0,1
95843,-200,4,1,0,10,0,0
102272,-200,4,1,0,15,0,0


[Colours]
Combo1 : 174,245,95
Combo2 : 254,14,1
Combo3 : 255,100,139
Combo4 : 128,0,128
Combo5 : 45,209,223

[HitObjects]
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256,192,19090,1,8,0:0:0:0:
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288,192,42856,5,8,0:0:0:0:
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320,192,80259,6,2,L|448:192,2,110
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224,192,83376,2,2,L|96:192,1,110
224,192,84155,1,8,0:0:0:0:
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224,192,84934,1,8,0:0:0:0:
224,192,85129,2,2,L|160:192,2,55
64,192,85713,2,12,L|192:192,1,110
256,192,86492,6,2,L|384:192,2,110
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334,192,92337,2,2,L|460:193,1,110
256,192,93116,12,0,95843,0:0:0:0:
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128,192,101298,1,2,0:0:0:0:
256,192,102077,12,0,106752,0:0:0:0:
Friday
Best map ever.
Deserves to be ranked.
Zunv
Hi, meine mod von #modreqs.

Check AiMod -> CTRL+SHIFT+A -> Preview Point!

Zu beginn: Deine Map ist sehr unsauber gemappt. Du ignorierst einige Beats die ich finde gehören gemappt und auch deine Pattern sind komisch bzw sehen sehr random aus.
Ich zeige dir was ich meine anhand der Star Guardian Diff.

Star Guardian

  1. 00:17:921 (1,2,3,4) - das hier sieht nicht sauber aus. Die abstände sind unterschiedlich und es hat im allgemeinen keine Form.
  2. 00:18:700 (5,6) - sowas zum Thema unsauber: Anstatt 00:18:700 (5) - zu kopieren hast du einen neuen slider (6) gemacht. der sieht aber anderst aus und passt somit nicht ins Bild. Des weiteren sieht der Overlap 00:18:505 (4,5) - nicht gut aus.
  3. 00:19:867 Das hier sollte klickbar sein.
  4. 00:20:648 (1,2,3,4,5,6,7,1,2,3) - Dieser ganze part hat extrem viele fehler: Du wechselst ganz merkwürdig hin und her auf was du mappst ( vocals, synth, percussion, etc). 00:20:648 (1,2,3,4) - Das ist womöglich auf das synth gemappt. Das ist jedoch meiner Meinung sogut wie nicht hörbar. Vocals sind viel mehr im vordergrund also solltest du auch hier auf die vocals mappen.
    00:22:207 (1) - der Slider macht hier irgendwie wenig sinn vorallem da 00:22:596 klickbar sein sollte
  5. 00:20:648 (1,2,3,4,5,6,7) - Das hier sieht Random plaziert aus. 00:21:233 (4) - sollte ein overlap mit dem anfang von 00:20:064 (8) - .00:21:428 (5) - overlap mit 00:20:843 (2) - Des weiteren hat die Combo keinen guten Flow. 00:20:843 (2,3,4,5) - hier hast du circular flow. Der Slider 00:21:428 (5) - spielst sich dadurch sehr odd weil er den fglow "zerstört"
  6. 00:22:207 (1,2,3) - Das sollte auch eher auf die vocals gemappt werden. Die vocals sind einfach viel zu intensiv. Auch wieder random plaziert alles. nicht bildet ein sauberes overlap oder ein blanket obwohl 00:22:986 (3) - sich dafürt ja mehr als perfekt anbietet.
  7. 00:24:155 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Hier wieder das gleiche problem: Alles ist random plaziert. Keine Form ist dahinter. Overlaps sehen nicht gut aus. z.B. 00:24:934 (4,7,3) - Des weiteren sollte 00:25:713 klickbar sein
  8. 00:28:830 (1,2,3,4,5,6,7,8,9) - Die idee mit den circle ist zwar gut jedoch sieht das auch hier wieder einfach random plaziert aus. Ich meine aber jetzt nicht, dass deine map Perfekt geometrisch sein muss ala Andrea. Nur ein kleines Beispiel wie man mit geometrie arbeiten kann: http://puu.sh/rRZt8/3a04ee31d1.jpg wäre ein guter flow und sieht nichtmal so schlecht aus. Gibt aber viele andere möglichkeiten. Am besten bei anderen Maps schauen wie die es gemacht haben und sich inspirieren lassen.
  9. 00:43:246 (2,4) - diese slider verwendest du öfters. Wieso machst du nicht alle gleich? einfach copy paste. Das bringt dann ne markante Note in deine map.
  10. 00:49:479 (2,4) - warum änderst du die SV? der Song ändert sich nicht macht also keinen Sinn die SV zu ändern.
  11. Deine Kiai Time finde ich auch etwas falsch plaziert. Die Kiai Time repräsentiert den Höhepunkt / Höhenpunkte im Song. Ich würde die Kiai von 00:43:246 bis 00:55:324 und dann nochmal von 01:20:648 bis 01:32:726 Was du auch beachten solltest: während deiner Kiai Time sollte die map schwerer sein wie z.b. am Anfang. Langasme parts wie bei 01:26:882 (1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,5,6) - würde ich darum so nicht in die Kiai time machen.
Als kleine Zusammenfassung: Deine Fehler sind momentan, dass du die Circle random plazierst ohne Struktur. Du musst drauf achten dass deine Map nicht nur einfach spielbar ist sondern dass sie auch Optisch was her macht. Das trägt unteranderem zur Lesbarkeit wie auch der Spielbarkeit deiner Map dazu. Auch ignorierst du wichtige Beats die Klickbar sein sollten. Ich kann dir einfach empfehlen viel zu mappen. Übung macht den Meister.

Was dir auch weiterhelfen kann, sind Pishis mapping tutorials auf youtube *Klick*. Schau dir einfach mal alle an. Er geht gerade bei vielem auf sachen ein die ich bei deiner map bemängelt habe. Seine Videos sind echt richtig richtig gut!

Ich wünsch dir dennoch viel Erfolg für deine Map und viel Spaß beim Mappen.
Wenn du fragen hast oder Hilfe brauchst, du kannst mich gerne in Game anschreiben :)
Kotori-Chan
from m4m

Normal
SET A PREVIEW POINT AND FIX DS !!!!
ds in normal/ez has to be always the same

00:17:921 (1) - is leading to a totally different dircetion than 00:18:505 (2,3) - what feels really weird to play
00:22:596 (3,1) - ugly overlap..and why not make it a triangle with the starts of 00:22:596 (3,4) -
00:27:272 - strong beat,pls add something here
00:34:869 - really recommend you to add something there since that timing of the next object feels just horrible to play and probably too hard for normal players
00:41:687 (1,2) - ugly overlap again
00:46:947 (1,2,1,2,3) - could be all one combo
00:50:648 (2,1) - same like the first thing i mentioned
01:14:025 - again very strong beat
01:31:168 (3,4,5) - pls ALOT more structured and easier to read

Hard
pls AR 8 OD 6-7 and 4-5 HP current settings are just...wtf

00:19:090 (5,8) - could be blanket alot better
00:22:986 (3,4) - blankkkeettt
00:22:986 (3,1) - wtf is that overlap D: !?!?
00:29:025 (6) - NC
00:31:168 (3,1,2) - could be blanket so nicely ;;
01:10:616 - this break here feels really weird

tbh...i think i dont even need to mod all the other diffs
its most likely the same like in hard and normal diff
it might be mapped to the rhythm
BUT
your map lacks ALOT of structure and flow
you really should check out phishifats videos that zunv has linked,because they should maybe teach you structure and flow or just check and try to analyze and understand maps you really love and understand why this and that note is there !

hope that mod was little helpful,gl with it :3
gdeath
Hello, I'm coming here for Magical Girl <3

I just played all osu diffs and didnt find any big problem with the map.

The map looks good with the smooth flow. Here is just my litte suggestion about the map. Hope it will be helpfull.

1. The map didnt set a preview point and this was pointed out by Kotori-Chan as well.

2. The pattern looks a bit similar, especially for Hard and Insane diff. I felt I'm playing the same diff and the differences are distance with the notes and the drop speed. I believe it would be better if you can change some of patterns to make diffs with more differences.

3. I didnt see any hitsound associated with the notes. As far as I know, it cannot be ranked without hitsounds on the notes in the past. But I'm not sure if citerion was changed as I've afk'd for long. Well, it'll sound better if you can set up hitsound on the notes with rhythm.

I cannot wait to see it in the rank pool. Good luck!
Sonnyc
omg it's gdeath
Topic Starter
I Am Kawaii

gdeath wrote:

Hello, I'm coming here for Magical Girl <3

I just played all osu diffs and didnt find any big problem with the map.

The map looks good with the smooth flow. Here is just my litte suggestion about the map. Hope it will be helpfull.

1. The map didnt set a preview point and this was pointed out by Kotori-Chan as well.

2. The pattern looks a bit similar, especially for Hard and Insane diff. I felt I'm playing the same diff and the differences are distance with the notes and the drop speed. I believe it would be better if you can change some of patterns to make diffs with more differences.

3. I didnt see any hitsound associated with the notes. As far as I know, it cannot be ranked without hitsounds on the notes in the past. But I'm not sure if citerion was changed as I've afk'd for long. Well, it'll sound better if you can set up hitsound on the notes with rhythm.

I cannot wait to see it in the rank pool. Good luck!
Thanks a lot, that really helped me out.
Yes, I should change the pattern since I mostly used curved sliders everywhere. I'll be working on it. ♥
RyujiSenpai
Hi!

I was quietly playing Osu, raising a little rank with the recommendations of Tillerino, and suddenly came to mind the idea of downloading Burning Bright. Since it's a song that I love.

I've downloaded practically all the beatmaps on the Osu page, and without a doubt, this is the best of them all.

A great job, which can be improved with a little more effort.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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