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O2i3 - Ooi [Game Edit] [OsuMania]

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Topic Starter
SwitchAxe
This beatmap was submitted using in-game submission on viernes, 31 de marzo de 2017 at 02:02:34

Artist: O2i3
Title: Ooi [Game Edit]
BPM: 216
Filesize: 3270kb
Play Time: 01:56
Difficulties Available:
  1. 1-UP - 4Key (5,06 stars, 1668 notes)
Download: O2i3 - Ooi [Game Edit]
Information: Scores/Beatmap Listing
---------------
Modders: Mat, Soul Evans, Emperor of Time, laughingcomet, Adiopulse, CommandoBlack, Abraxos, Cokiiplay, Litharrale (Thank you)
Thanks CHARGE for big part of the svs!
Mat
Small IRC mod
00:22 Mat: did better :d
00:22 Mat: i think the LNs
00:22 SwitchAxe: yess!
00:22 Mat: are really hard
00:22 Mat: early
00:22 SwitchAxe: meant them to be, but i dunno if i exagerated.
00:22 Mat: 00:29:530 (29530|0,29530|3) -
00:23 Mat: its cuz
00:23 Mat: 00:29:530 (29530|0,29808|0) -
00:23 Mat: that reverse shield
00:23 Mat: is really hard to hit
00:23 Mat: and if u misstime it
00:23 Mat: its like
00:23 Mat: RIP every chord after that
00:23 SwitchAxe: yes i saw zyph miss that
00:23 SwitchAxe: and i was like... huh ... crap
00:23 SwitchAxe: ill mark it to see how i fix it.
00:24 Mat: 1/4 gap from an ln into a chord
00:24 Mat: is pretty dam hard D:
00:24 Mat: especially when your hands are adjusted to 1/2 hand jacks
00:24 Mat: for like the whole section
00:24 SwitchAxe: seems like a consistency problem somehow
00:24 Mat: i mean
00:25 Mat: i just hit it all then
00:25 Mat: in test play
00:25 Mat: :D
00:25 SwitchAxe: yay
00:25 Mat: 00:41:058 (41058|2,41127|1,41196|3,41196|0,41266|2,41335|3,41335|0,41405|1,41405|2,41474|3,41474|0) -
00:25 Mat: maybe something to look at
00:25 SwitchAxe: those were jump lns
00:26 SwitchAxe: wich was rainbows
00:26 SwitchAxe: still trying to find those a good place
00:27 Mat: another thing i get fucked on
00:27 Mat: 00:50:502 (50502|2,50502|1,50571|2,50571|1,50641|3,50641|0,50710|2,50710|1,50849|0,50849|3,50919|1,50919|2) -
00:28 Mat: oh god
00:28 Mat: i cant even hit this once
00:29 SwitchAxe: i never expected 23 minijack to be so evil
00:29 Mat: its like
00:29 Mat: if you hit the 23 minijack chord
00:29 Mat: i miss the 2 galops after
00:29 Mat: and if i miss the jack
00:29 Mat: i hit the stuff after
00:30 SwitchAxe: it was mentioned before so i'll consider a complete pattern change then
00:30 Mat: i literally
00:30 Mat: cant hit it
00:30 Mat: D:
00:30 SwitchAxe: im surprised anyone hates svs
00:30 Mat: tried over 10 times now
00:30 Mat: cant hit that D:
00:30 Mat: its only soo hard becase the 23minijack
00:30 Mat: goes into an offbeat double
00:31 SwitchAxe: the alternative i thought was 1 3 minijack
00:31 SwitchAxe: i mean 24
00:31 SwitchAxe: but i thought that one was even harder
00:34 Mat: ngl that sound patterns
00:34 Mat: with the 1/2 missed out
00:34 Mat: is soo hard to time dam
00:36 SwitchAxe: that was a huuuge help thanks a lot!
00:36 Mat: np
00:36 Mat: rest of map is good

Liked the map hopefully will be able to get a FC sometime haha.

GL with it C:
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. Raise HP to 8
    [1-UP]
  2. 00:01:196 - Why not add an LN which extends to 00:02:307 -
  3. 00:10:710 (10710|0,10745|1) - Yea i suggest you reverse this
  4. 00:41:613 (41613|2,41613|3,41683|3,41683|2) - Yeah this chord jack kinda makes no sense for me, it's inconsistent to move the first chord to 1,2 or something
  5. 00:42:585 (42585|1) - Having this note on 4 is better than what you used it for
  6. 00:50:224 (50224|1,50224|0,50294|1,50294|0,50502|2,50502|0,50571|0,50571|2) - In the middle of the streams these are gonna be difficult to hit, may i suggest moving the second chord jack to (3,4)
  7. 01:03:002 (63002|2,63141|2,63280|2,63419|2,63558|2,63696|2,63835|2) - Try to avoid doing these anchors
  8. 01:06:335 (66335|3,66335|0) - I suggest moving these to (3,4)
  9. 01:18:419 (78419|2,78419|1,78419|0,78419|3) - I suggest removing a note, having this as the only quad is weird and inconsistent with the map structurley
  10. 01:48:280 (108280|2,108419|2,108558|2,108696|2,108835|2,108974|2,109113|2,109252|2,109391|2,109530|2) - Move something around to prevent this
Topic Starter
SwitchAxe

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Raise HP to 8 ok
    [1-UP]
  2. 00:01:196 - Why not add an LN which extends to 00:02:307 - allright (was doubting about mapping this LN start, but i'll give it a try)
  3. 00:10:710 (10710|0,10745|1) - Yea i suggest you reverse this ok, but i changed the previous two notes too since i dont like: http://puu.sh/rKuoT/b06845d86d.png
  4. 00:41:613 (41613|2,41613|3,41683|3,41683|2) - Yeah this chord jack kinda makes no sense for me, it's inconsistent to move the first chord to 1,2 or something fixed
  5. 00:42:585 (42585|1) - Having this note on 4 is better than what you used it for fixed
  6. 00:50:224 (50224|1,50224|0,50294|1,50294|0,50502|2,50502|0,50571|0,50571|2) - In the middle of the streams these are gonna be difficult to hit, may i suggest moving the second chord jack to (3,4)
  7. 01:03:002 (63002|2,63141|2,63280|2,63419|2,63558|2,63696|2,63835|2) - Try to avoid doing these anchors you're right
  8. 01:06:335 (66335|3,66335|0) - I suggest moving these to (3,4) mm, no i'll keep it as it is, since i want to emphasize that sound repeating
  9. 01:18:419 (78419|2,78419|1,78419|0,78419|3) - I suggest removing a note, having this as the only quad is weird and inconsistent with the map structurley i'm not fully convinced in this one, but i like how it looks with a [123] pattern and it can be done as a hand too imo
  10. 01:48:280 (108280|2,108419|2,108558|2,108696|2,108835|2,108974|2,109113|2,109252|2,109391|2,109530|2) - Move something around to prevent this yes, like i did in 01:03:002 - , thanks!
thanks for the mod, it was really helpfull :)

will fix
will keep as it is
will fix with additional changes
Emperor of Time
Hi ..
Modded From Me



  • DIFF 1-UP


    General
    1. you can resnap all notes in this map because i see that many notes not same to rhytm line
    2. use a background for this map, i reccomend that resolution of this background is 1300x700
    3. this mapset need a 1 diff easy/normal because only marathon map can take 1 difficulty

  • change offset to 00:01:127
  • you can change volume hitsuond minimum 60%
  • use KIAI from 00:20:085 to 00:35:363 and 01:04:530 to 01:11:266
Mod
remove position LN from 00:01:196 to 00:01:127 because this is offset xDremove one note from 00:09:044 - to 00:09:113 because it's nicely from me00:11:266 , 00:11:821 , 00:11:544 , 00:11:683 , 00:59:599 , 01:11:266 - is it a ghost note ? delete note in this timeremove the end of LN note from 00:31:127 to 00:31:058change this pattern in 00:41:752 until the end 00:42:308 like this00:43:002 , 00:56:196 , 00:58:419 ,00:59:113 - place one note in here00:46:752 - change pattern in this time like this00:50:710 - 00:50:919 - is it a ghost note ? remove it or change to LN from 00:50:641 to 00:50:710 , and 00:50:849 to 00:50:919you can place LN note from 01:53:419 to 01:56:544
laughingcomet
a hard mod for me :C

00:43:002 - Missed?
00:48:280 - ^
01:31:058 - ^

i guess the rest of the missed beats are intentional? (they at least felt like they were) other than that it looked fine
Topic Starter
SwitchAxe

laughingcomet wrote:

a hard mod for me :C

00:43:002 - Missed? you're right
00:48:280 - ^ fixed
01:31:058 - ^ ill give that a try, i think its kinda hard to hit that but i like it.

i guess the rest of the missed beats are intentional? (they at least felt like they were) other than that it looked fine
thanks for the suggestions ^^

will fix
will keep as it is
will apply, but i have a comentary to do about it
Adiopulse
Adiopulse's Race Against Time Mod


1-up
00:08:974 (8974|2,8974|3,9044|1,9078|0) this should just be a roll in ascending pattern, and a ln on that last note

00:10:780 should be a note here

00:11:196 if you want to make thiss scection harder, you can have doubles for those snares and triples for the hard bass/drum

00:19:808 ln col 1 for the change in pitch of the voice/dub noise

00:31:058 add a note for consistency

00:35:363 ln any note
00:46:474 ^

00:53:419 the pattern here is unneccesary try this one instead http://puu.sh/rNPIx/97648e49b3.png

01:03:974 (63974|1) delete

01:15:409 (75409|0) ends at 01:15:571 -

01:13:419 (73419|1,73419|3) end these lns at 01:14:669 -

01:46:474 add any col
01:46:625 ^

01:50:919 add ln
Topic Starter
SwitchAxe

Adiopulse wrote:

Adiopulse's Race Against Time Mod


1-up
00:08:974 (8974|2,8974|3,9044|1,9078|0) this should just be a roll in ascending pattern, and a ln on that last note no because 00:09:008 - would be ghost note, ill consider adding LN if mentioned again.

00:10:780 should be a note here now i hear it. applied and changed to http://puu.sh/rOniA/eb9a93acb1.jpg

00:11:196 if you want to make thiss scection harder, you can have doubles for those snares and triples for the hard bass/drum nah ill keep it as it is since its an intro, but will take this in count if i make a harder diff since its a good idea

00:19:808 ln col 1 for the change in pitch of the voice/dub noise you mean a)adding another LN or b)moving col3 ln to 1? anyways ill prefer to leave it like that

00:31:058 add a note for consistency well here this was double LN with notes, then changed to three LN so that was the consistency fix, three ln with note is too much (plus i want to emphasize the sound that ln represents)

00:35:363 ln any note okay i agree here in adding ln, so ill take out the note here 00:35:640 -
00:46:474 ^ ok, from 00:46:473 - changed whole section to http://puu.sh/rOp4l/9e4984d7af.png (not only added long ln for scream in 1, i also missed the other two long sounds) / btw ended scream LN right when other lns start since making it longer is too much, and this is not an LN pattern based

00:53:419 the pattern here is unneccesary try this one instead http://puu.sh/rNPIx/97648e49b3.png keep

01:03:974 (63974|1) delete ill mark this, im not completly sure about this ln but im keeping it for now, will delete if it gets really necesary

01:15:409 (75409|0) ends at 01:15:571 - since ln stars in a 1/6 snap divisor ending it there moves ln start, and sound can be ended there imo

01:13:419 (73419|1,73419|3) end these lns at 01:14:669 - agree, made lots of changes after that since i didnt have LN annoying :)

01:46:474 add any col yes, this is inconsistent since i made similar sound as three LNs before
01:46:625 ^ well change was applied adding a third LN

01:50:919 add ln just like in 00:35:362 - , agree
Really helpfull mod man, thanks a lot for the help! :)
we can discuss some points in orange later if you want.

will fix
will keep as it is
have a comentary to do about it
didn't understand suggestion
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195
(If you want ranked you need at least 3 charts. 1 needs to be 2* or bellow.

1-UP
00:20:779 (20779|1,20779|2,20779|0,20918|3,21057|2,21057|3,21057|0,21196|1,21334|2,21334|3,21334|0,21473|1,21612|1,21612|3,21612|2,21751|0,21890|1,21890|0,21890|2,22029|3,22168|1,22168|3,22168|0) - What happened here? lol.... triplets on the wrong beat. just switch them with the singles. should be fine. uhmm... I just realized this happened more than once. keep an eye out for it
00:37:584 (37584|0) - make this start at 00:37:723 instead
00:42:237 is missing the same double that was shown on the other 2 examples behind it
00:44:807 make a triplet
00:45:362 ^
00:51:057 same as 00:42:237
00:51:473 make a triplet
00:52:584 add a note
01:37:446 (97446|2,97446|1,97446|0) - make it a double instead
01:56:890 add a double for "it"
Topic Starter
SwitchAxe

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195
(If you want ranked you need at least 3 charts. 1 needs to be 2* or bellow.

1-UP
00:20:779 (20779|1,20779|2,20779|0,20918|3,21057|2,21057|3,21057|0,21196|1,21334|2,21334|3,21334|0,21473|1,21612|1,21612|3,21612|2,21751|0,21890|1,21890|0,21890|2,22029|3,22168|1,22168|3,22168|0) - What happened here? lol.... triplets on the wrong beat. just switch them with the singles. should be fine. uhmm... I just realized this happened more than once. keep an eye out for it -They are on the correct beat imo (kick snare are single notes,and not the main sounds there. ill consider making some of them doubles but my intention there was to get no jacks)
00:37:584 (37584|0) - make this start at 00:37:723 instead -well here i chose this pattern to emphasize the beat decreasing, making it two chained LNs will change this
00:42:237 is missing the same double that was shown on the other 2 examples behind it -it used to have a note there as previous 2 , but then i found out there was no sound there actually
00:44:807 make a triplet -ok
00:45:362 ^ -not sure about this wont apply, but will take in mind if meant again
00:51:057 same as 00:42:237 - same as 00:42:237 sugestion
00:51:473 make a triplet -forgot the "yop" sound (idk how the hell is that sound called, kind of a vocal)
00:52:584 add a note -just as^
01:37:446 (97446|2,97446|1,97446|0) - make it a double instead
01:56:890 add a double for "it" applied-i made it a LN quad and added previous guitar LN double
Thanks, it helped a lot!! :)

will fix
will keep as it is
have a comentary to do about it
Abraxos
hmm

1-up

00:02:584 (2584|1,2723|0) - 00:07:307 (7307|2,7446|3) - i normally dont talk about pitch relevancy but this is too blatant

00:09:008 - trust me when i say there is a note on 1/8 here - its mostly masked by the following chord at 00:08:973 - here but the main thing to note is that its there

00:11:265 (11265|3,11334|2,11334|0,11404|1,11473|3,11473|2,11543|1,11612|2,11612|3,11682|1) - dont get why you would want to mish-mash the bass beats together with the synths - whatever this jumpstream is representing it isnt doing a good job at that. 00:11:196 (11196|2,11334|2,11404|1,11473|2,11473|3,11543|1,11612|3,11612|2,11682|1,11751|3) - these things tire the player out more than youd expect and is generally ass to hit. after all, youre not even consistent in their execution - just refer to 00:13:418 - 00:15:640 - for more details.
you couldve just replaced them with triples if you want

00:12:168 (12168|1,12307|1,12446|1) - not sure if you want to keep this
00:13:071 (13071|2,13140|3,13209|2) - only one-handed trill in this stream section (and all others, actually)

00:20:501 - not a double?

00:23:279 (23279|2,23557|2,23834|2) - not sure why youre blatantly ignoring pitch like this; theyre clearly all differently pitched synths and you chose to put them in the same column to what effect?

00:24:112 (24112|0,24112|2) - just a general comment; not sure why so many people are willing to sacrifice column space just to put more LNs in

00:24:529 (24529|3,24529|1,24807|1,24807|3) - these two beats are different from 00:24:668 (24668|3,24668|1) - this beat so im not sure why youd have them in the same columns

00:25:223 (25223|2,25362|2,25501|2,25640|2,25779|2,25918|2,26057|2,26196|2) - this stack is atrocious; not sure why you didnt choose to just mirror whatever you did at 00:21:057 .
img
the repeated patterning signals to the player that these are the same beats as before

00:26:751 - im not sure if you think that this section is the same as 00:22:168 -

00:27:723 (27723|3,28001|3,28279|3) - same as above

00:28:418 (28418|2,28452|1,28487|0,28557|2,28591|1,28626|0) - whyd you choose to portray the light beep beep sounds as something as heavy as this? you could choose to say that it does seem pretty heavy to you sure, but the effect of the jumpiness of the beeps is lost on me when i play something like this since well id expect a rough rugged beat whenever some 1/8s like these come on

00:28:696 (28696|3,28696|2,28765|0,28765|1,28834|2,28834|3) - do believe that the first two beats arent as strong as the last one

00:34:182 (34182|0,34251|0) - whyd you include this jack out of nowhere? youve been trying to make this section as bouncy as possible and now its interrupted by a jack which breaks the flow here

00:35:640 (35640|0,35686|1,35733|2,35779|3,35825|0,35871|1,35918|2,35964|3,36010|0,36057|1,36103|3,36149|2) - these arent 1/6s; 00:35:640 (35640|0,35686|1,35733|2) - 00:35:825 (35825|0,35871|1,35964|3,36010|0,36103|3,36149|2) - these notes are dumped i.e. they do not follow a significant beat in the music. not sure whyd you ignore the beats given to you in the music (which are 1/4s)

00:36:196 (36196|0,36196|1,36265|2,36265|3,36334|1,36334|0) - not in the same vein of intensity as 00:36:404 (36404|3,36404|2,36473|0,36473|1,36543|2,36543|3,36612|0,36612|1,36682|2,36682|3,36751|1,36751|0) -

00:36:844 (36844|1,36844|0) - not sure if you wish to sacrifice consistency for accuracy; the "two" vocals are more drawn out and id be fine if you were to put them on 1/4s just so theyd match up with the 00:37:029 (37029|2,37029|3,37168|2,37168|0,37307|1,37307|2,37446|1,37446|3) - preceding notes

00:41:196 (41196|3,41265|2,41334|3,41404|2,41473|3) - LNs obscure the view, no? so why stuff this mini one within 00:41:196 (41196|0,41196|3,41334|3,41334|0,41404|2,41404|1,41473|3,41473|0) - then? you couldve just done a [12]4[12][34][12], where 4 is the LN

00:41:334 (41334|3,41334|0,41404|2,41404|1,41473|0,41473|3) - 00:41:612 (41612|2,41612|3,41682|2,41682|3,41751|0,41751|1) - both the same/similar bass beats yet one qualifies for jacking

00:39:807 - 00:42:862 - same wubs, different representations

00:44:737 (44737|0,44807|0,45015|1,45084|1) - not sure whyd you include jacks here; on the same hand nonetheless

00:45:640 - i mean, it makes no sense to leave out the potential differences in stacking due to the vocals screaming different words (numerically, even)

00:46:334 (46334|0,46473|0) - dont think i can see this gap with my skin; this is also almost impossible to transition without hassle. after all youve been making 1/4 shield gaps so why the inconsistency here? also i implore you to 00:46:334 (46334|1,46334|0) - flip these two notes around

00:47:307 - 00:47:584 - these are the two beats id understand and agree with having 1/8s / 1/6s

00:39:807 - compare this to 00:48:696 - please

00:50:223 (50223|1,50223|0,50293|1,50293|0,50501|1,50501|3,50571|3,50571|1) - jacks make a chart more rigid, and with a section like this i dont see the rationale in enforcing rigidity; youre making it much more light and jumpy just like playing a video game, no?

00:50:640 (50640|2,50640|0,50709|3,50848|2,50848|0,50918|3,51057|2,51057|0) - why not just have this be a mirror of 00:41:751 (41751|1,41751|0,41821|3,41959|1,41959|0,42029|3,42168|0,42168|1) - ?

00:42:862 - compare this to 00:51:751 - please

think you know by now how inconsistent your chart is

00:53:071 (53071|2,53140|2) - why have a jack at the end of a oh jumptrill; its awkward to hit

00:55:084 - feels like youre missing something after all that emphasis on each individual synth

00:56:196 - missing something again?

00:56:334 (56334|3,56334|2,56473|1,56473|0) - beats are essentially the same, latter is slightly more airy than the former. maybe you could change the layering to represent that

00:56:751 (56751|2,56751|3,56844|1,56844|0,56936|2,56936|3,57029|2,57029|1) - these are on 1/3s; dont be so afraid to interlace the chords together to follow along with the music/pitch

01:01:473 (61473|2,61751|2,62029|2) - same as above

01:02:723 (62723|0,63140|0) - now this one makes sense, although 01:02:723 - has a double and 01:03:140 - is a single. just delete 01:02:723 (62723|2) - this

01:04:529 (64529|1,64529|0,64668|2,64668|0,64807|1,64807|3) - 01:05:640 (65640|2,65640|3,65779|0,65779|2,65918|1,65918|0) - youve been emphasizing the bass beats by having notes stack into three (see 01:06:751 - 01:07:862 - ) so do the same here

01:06:334 (66334|0,66334|3,66473|0,66473|3) - same issue with the gaps

01:06:473 (66473|0,66473|3) - also dont see any reason to not end this on the white tick other than "it loocs kool"

01:08:418 (68418|1,68418|0,68487|1,68487|0,68557|2,68557|3,68626|2,68626|3) - do think that jumptrills convey the "repeatedness" of this section better

01:11:288 (71288|3,71288|2,71381|1,71381|0) - dont think these beats are significant enough to be singles

yeah im stopping here

ending words

main issue is with consistency - dont wish to make my mod into a pointing out session now would you

hope you could apply some of the reasoning ive made in the mod to the rest of your chart by yourself

also please comb through your chart carefully, not sure if i missed anything before where i stopped

hope my mod helped

good luck with your chart
Topic Starter
SwitchAxe

Abraxos wrote:

hmm

1-up

00:02:584 (2584|1,2723|0) - 00:07:307 (7307|2,7446|3) - i normally dont talk about pitch relevancy but this is too blatant --fixed

00:09:008 - trust me when i say there is a note on 1/8 here - its mostly masked by the following chord at 00:08:973 - here but the main thing to note is that its there --listened carefully and found it, thanks
00:11:265 (11265|3,11334|2,11334|0,11404|1,11473|3,11473|2,11543|1,11612|2,11612|3,11682|1) - dont get why you would want to mish-mash the bass beats together with the synths - whatever this jumpstream is representing it isnt doing a good job at that. 00:11:196 --fixed its too much mapping both bass and synth sonds so i did only the strong synths (i see why now, its an intro and there is no reason to overmap like that)(11196|2,11334|2,11404|1,11473|2,11473|3,11543|1,11612|3,11612|2,11682|1,11751|3) - these things tire the player out more than youd expect and is generally ass to hit. after all, youre not even consistent in their execution - just refer to 00:13:418 - 00:15:640 - for more details.
you couldve just replaced them with triples if you want --allright, ill see if i make all four parts of the stream wich have bass triples or just some of them

00:12:168 (12168|1,12307|1,12446|1) - not sure if you want to keep this -- won't since because ill take out bass sounds from jump stream to replace with triples
00:13:071 (13071|2,13140|3,13209|2) - only one-handed trill in this stream section (and all others, actually)

00:20:501 - not a double? --indeed, my confusion was that 00:20:779 - has snare + main sound and that part didn't, but it gets inconsistent

00:23:279 (23279|2,23557|2,23834|2) - not sure why youre blatantly ignoring pitch like this; theyre clearly all differently pitched synths and you chose to put them in the same column to what effect? --understood the pitches all wrong, fixed pattern

00:24:112 (24112|0,24112|2) - just a general comment; not sure why so many people are willing to sacrifice column space just to put more LNs in --well here i wanted to emphasize that this one long sound

00:24:529 (24529|3,24529|1,24807|1,24807|3) - these two beats are different from 00:24:668 (24668|3,24668|1) - this beat so im not sure why youd have them in the same columns --fixed

00:25:223 (25223|2,25362|2,25501|2,25640|2,25779|2,25918|2,26057|2,26196|2) - this stack is atrocious; not sure why you didnt choose to just mirror whatever you did at 00:21:057 --fixed
img
the repeated patterning signals to the player that these are the same beats as before

00:26:751 - im not sure if you think that this section is the same as 00:22:168 - --fixed well made this section different from all the others, didn't like the mirror option and since its the last section of this kind it justifies it i think, correct me if im wrong please

00:27:723 (27723|3,28001|3,28279|3) - same as above --fixedchanged pattern to triples

00:28:418 (28418|2,28452|1,28487|0,28557|2,28591|1,28626|0) - whyd you choose to portray the light beep beep sounds as something as heavy as this? you could choose to say that it does seem pretty heavy to you sure, but the effect of the jumpiness of the beeps is lost on me when i play something like this since well id expect a rough rugged beat whenever some 1/8s like these come on --i dont agree here,i understand your point but i tried using 1/4 with many patterns and didn't like it. having it as 1/8 roll makes this new sound differentiate more

00:28:696 (28696|3,28696|2,28765|0,28765|1,28834|2,28834|3) - do believe that the first two beats arent as strong as the last one --fixed but made it a [34][2][34] keeping first note as a double
00:34:182 (34182|0,34251|0) - whyd you include this jack out of nowhere? youve been trying to make this section as bouncy as possible and now its interrupted by a jack which breaks the flow here --thats right (big thanks for this one in particular) i still like the idea of having a jack there ill try to include it keeping flow or else... it will have to die :(

00:35:640 (35640|0,35686|1,35733|2,35779|3,35825|0,35871|1,35918|2,35964|3,36010|0,36057|1,36103|3,36149|2) - these arent 1/6s; 00:35:640 (35640|0,35686|1,35733|2) - 00:35:825 (35825|0,35871|1,35964|3,36010|0,36103|3,36149|2) - these notes are dumped i.e. they do not follow a significant beat in the music. not sure whyd you ignore the beats given to you in the music (which are 1/4s) --well the reason why i chose 1/6 is that i find it a nice and unique buildup for the jumpthrill, this was never the problem when players tested it and it can be interpreted as 1/6. When i tried to do that part with 1/4 i just did not find any sactisfactory pattern. I will just change this snap divisor thing if i really have to.

00:36:196 (36196|0,36196|1,36265|2,36265|3,36334|1,36334|0) - not in the same vein of intensity as 00:36:404 (36404|3,36404|2,36473|0,36473|1,36543|2,36543|3,36612|0,36612|1,36682|2,36682|3,36751|1,36751|0) - --you're right, but i can't find a way to make this visible while not destroying the entire pattern for 01:51:196 - to 01:52:237 - section, could it be enough changing volume to section?

00:36:844 (36844|1,36844|0) - not sure if you wish to sacrifice consistency for accuracy; the "two" vocals are more drawn out and id be fine if you were to put them on 1/4s just so theyd match up with the 00:37:029 (37029|2,37029|3,37168|2,37168|0,37307|1,37307|2,37446|1,37446|3) - preceding notes
--fixed i was really confused when i had to map that part because i heard right when the jumpthrill ended it was not a simple 1/2, maibe vocals offset here are just weird...

00:41:196 (41196|3,41265|2,41334|3,41404|2,41473|3) - LNs obscure the view, no? so why stuff this mini one within 00:41:196 (41196|0,41196|3,41334|3,41334|0,41404|2,41404|1,41473|3,41473|0) - then? you couldve just done a [12]4[12][34][12], where 4 is the LN --fixed with suggested pattern, i like it. I just want to leave the whole part like this: http://puu.sh/stH3n.png (but i get an inverse shield im not completly sure about) the other option is this: http://puu.sh/stu1X.jpg but i would have pitch problems :$

00:41:334 (41334|3,41334|0,41404|2,41404|1,41473|0,41473|3) - 00:41:612 (41612|2,41612|3,41682|2,41682|3,41751|0,41751|1) - both the same/similar bass beats yet one qualifies for jacking --fixed, made both jacks since other patterns conflict with lns and i want to keep them

00:39:807 - 00:42:862 - same wubs, different representations --don't understand sorry those sounds are really different

00:44:737 (44737|0,44807|0,45015|1,45084|1) - not sure whyd you include jacks here; on the same hand nonetheless --fixed well i felt that last beat from triplets was really strong so decided to add note while keeping the previous double noting.

00:45:640 - i mean, it makes no sense to leave out the potential differences in stacking due to the vocals screaming different words (numerically, even) --fixed in other sections with the same "1,2,3,4,5!" i felt that and made it a mixed pattern with [12][13] and some vocals that get to triple noting with the kicks.
when it was all vocals + kick i just focused on the kick repeating ignoring vocals


00:46:334 (46334|0,46473|0) - dont think i can see this gap with my skin; this is also almost impossible to transition without hassle. after all youve been making 1/4 shield gaps so why the inconsistency here? --fixed again too focused on being accurate and forgot i needed to consider consistency too also i implore you to 00:46:334 (46334|1,46334|0) - flip these two notes around --i hear the screech repeating why?

00:47:307 - 00:47:584 - these are the two beats id understand and agree with having 1/8s / 1/6s --love the idea, when i heard tthose sounds i felt it had to be a ln only thing but having this in mind i'll go with the 1/8 sir

00:39:807 - compare this to 00:48:696 - please --fixed

00:50:223 (50223|1,50223|0,50293|1,50293|0,50501|1,50501|3,50571|3,50571|1) - jacks make a chart more rigid, and with a section like this i dont see the rationale in enforcing rigidity; youre making it much more light and jumpy just like playing a video game, no? -- i had the idea of having most of the map bouncy with some jack oriented sections, anyways i plan getting out some jacks during the whole chart but not this one in particular (or the other from the previous similar section)

00:50:640 (50640|2,50640|0,50709|3,50848|2,50848|0,50918|3,51057|2,51057|0) - why not just have this be a mirror of 00:41:751 (41751|1,41751|0,41821|3,41959|1,41959|0,42029|3,42168|0,42168|1) - ? --fixed the reason was that i was repeating both 00:50:223 - 00:50:501 - 00:50:848 - and 00:51:057 - because of the kicks wich was wrong

00:42:862 - compare this to 00:51:751 - please --yup

think you know by now how inconsistent your chart is --yes i couldn't be happier that i got so many deep mistakes here because ill do my best now to eleminate not just on this map, in anything i map now on
00:53:071 (53071|2,53140|2) - why have a jack at the end of a oh jumptrill; its awkward to hit --fixed well that vocal at the end tempted me, but i guess its not as the [12][34][124] jack, this one made many high ranked player dropp acc or miss during tests

00:55:084 - feels like youre missing something after all that emphasis on each individual synth --fixed

00:56:196 - missing something again? --yess missed that tic , added on the other parts it appeared alone

00:56:334 (56334|3,56334|2,56473|1,56473|0) - beats are essentially the same, latter is slightly more airy than the former. maybe you could change the layering to represent that --done

00:56:751 (56751|2,56751|3,56844|1,56844|0,56936|2,56936|3,57029|2,57029|1) - these are on 1/3s; dont be so afraid to interlace the chords together to follow along with the music/pitch --okk, i hope i got you right

01:01:473 (61473|2,61751|2,62029|2) - same as above --yeah
01:02:723 (62723|0,63140|0) - now this one makes sense, although 01:02:723 - has a double and 01:03:140 - is a single. just delete 01:02:723 (62723|2) - this --fixed well the kick is there but in order to be consistent with the following ln pattern i guess its possible :o

01:04:529 (64529|1,64529|0,64668|2,64668|0,64807|1,64807|3) - 01:05:640 (65640|2,65640|3,65779|0,65779|2,65918|1,65918|0) - youve been emphasizing the bass beats by having notes stack into three (see 01:06:751 - 01:07:862 - ) so do the same here --green-means-yes

01:06:334 (66334|0,66334|3,66473|0,66473|3) - same issue with the gaps --fixedsince i applied/remaped after each sugestion when i reached this one i had already changed it lol

01:06:473 (66473|0,66473|3) - also dont see any reason to not end this on the white tick other than "it loocs kool" --lol fixed after listening to the ending of that sound 1000 times

01:08:418 (68418|1,68418|0,68487|1,68487|0,68557|2,68557|3,68626|2,68626|3) - do think that jumptrills convey the "repeatedness" of this section better --i agree

01:11:288 (71288|3,71288|2,71381|1,71381|0) - dont think these beats are significant enough to be singles -yeah you mean doubles, yeah they aren't. actually i mapped 01:12:955 (72955|2,73047|0) - with sn .-.

yeah im stopping here --this is enough to notice the rest by myself

ending words

main issue is with consistency - dont wish to make my mod into a pointing out session now would you

hope you could apply some of the reasoning ive made in the mod to the rest of your chart by yourself

also please comb through your chart carefully, not sure if i missed anything before where i stopped

hope my mod helped --YES

good luck with your chart --thanks
This is so far the mod i learned the most from, i really thank you for the dedicated mod. :)
Im still on the novice stage of mapping so i did my best to apply suggestions to help the map be nice to play.
I'll keep trying my best paying more attention when i map.

will fix
will keep as it is
have a comentary to do about it
didn't understand suggestion
Wadu
SVs mod :)
00:10:501 - x1.7
00:10:536 - x0.3
00:10:571 - x1.7
00:10:605 - x1.7
.... etc (1.7 when there is a note, 0.3 exactly in the middle)
until 00:11:196 - which is x1.0

00:13:418 - Same thing can go here, 1.8, 0.2 would fit

00:15:084 - x1.7
00:15:362 - x0.1
00:15:640 - x1.0

00:28:418 - Stutter SV can go nicely here, 1.6,0.4 between the notes

00:35:362 - x1.9
00:35:501 - x0.1
00:35:640 - x1.0

00:35:640 to 00:36:751 - here, SV can blend well, 1.2,0.8, 1.3,0.7... etc

00:38:140 - x1.7
00:38:140 - x0.2
00:38:418 - x0.1

Well, you get the idea :) Go over the transitions for what you find nice :)
Topic Starter
SwitchAxe

CHARGE wrote:

SVs mod :)
00:10:501 - x1.7
00:10:536 - x0.3
00:10:571 - x1.7
00:10:605 - x1.7 --> you meant 0,3?
.... etc (1.7 when there is a note, 0.3 exactly in the middle)
until 00:11:196 - which is x1.0 --i really liked the effect

00:13:418 - Same thing can go here, 1.8, 0.2 would fit --used this sv but with x1,6 / x0,3

00:15:084 - x1.7
00:15:362 - x0.1
00:15:640 - x1.0 --used x1,6 x0,2 x1 because there is a stronger ln transition with same effect but stronger wich i wanted to be
x1,7 x0,1 x1 at 00:19:529 -


00:28:418 - Stutter SV can go nicely here, 1.6,0.4 between the notes --really nicely

00:35:362 - x1.9
00:35:501 - x0.1
00:35:640 - x1.0 --yesyes this one i had no i dea how to represent it

00:35:640 to 00:36:751 - here, SV can blend well, 1.2,0.8, 1.3,0.9... etc --i like it

00:38:140 - x1.7 --you meant 00:37:862 -
00:38:140 - x0.2
00:38:418 - x0.1 --yup

Well, you get the idea :) Go over the transitions for what you find nice :) --well i just got inspired and added dem svs apart from the suggested ones (will have to work on them a lot)
Big thanks CHARGE !! 8-)
Cokii-
Hey and i'm slow yet again <.< this is the mod from our queue hope it still helps

1-UP
00:42:862 (42862|2,42862|0) - the LNs seem to be to long
move 00:56:381 (56381|1,56381|2) - to 00:56:334 (56334|2,56334|1) -
add notes at 01:11:577 (71577|2,71647|1,71716|0) - 01:12:393 (72393|1) -
01:15:501 (75501|2) - consider adding an LN here till 01:15:547 (75547|2) -
01:26:612 (86612|1,86682|3) - same sound consider changing this into an jack
01:32:932 (92932|3) - ghost note?
move 01:35:362 (95362|2,95362|1,95362|0) - to 01:35:432 (95432|2,95432|1,95432|0) -
01:43:279 (103279|3,103418|0,103696|3,103696|2,103696|1) - consider adding notes for the piano

the SVs at 00:15:640 (15640|3,15640|2) - and 00:20:084 (20084|1,20084|2) - feel quite weird

good luck with your map
Topic Starter
SwitchAxe

Cokiiplay wrote:

Hey and i'm slow yet again <.< this is the mod from our queue hope it still helps it does

1-UP
00:42:862 (42862|2,42862|0) - the LNs seem to be to long --well it could be ended a bit earlier but i prefer the lift to be in the same moment next jump appears
move 00:56:381 (56381|1,56381|2) - to 00:56:334 (56334|2,56334|1) - --oops, thank you
add notes at 01:11:577 (71577|2,71647|1,71716|0) - 01:12:393 (72393|1) - --well actually i've been told map is too full of hands, this spots you point are one the few i can do as jumps and still be consistent so ill keep
01:15:501 (75501|2) - consider adding an LN here till 01:15:547 (75547|2) - --don't think this is exactly what you meant but its pretty similar https://puu.sh/tjXfo.png and this seems goood
01:26:612 (86612|1,86682|3) - same sound consider changing this into an jack --you're right that can be a jack, but ill keep the thrill since i don't like how the jack fits there,also made changes in the section https://puu.sh/tjXOU.png
01:32:932 (92932|3) - ghost note? --well from 01:32:168 - to 01:33:140 - everything was just wrong, thx!
move 01:35:362 (95362|2,95362|1,95362|0) - to 01:35:432 (95432|2,95432|1,95432|0) - --well here mapping this vocal as a hand was really lazy and dosen't fit really well, changed to this https://puu.sh/tjYnf.png
01:43:279 (103279|3,103418|0,103696|3,103696|2,103696|1) - consider adding notes for the piano --here i find myself in trouble, i want to do SV here, but it dosen't allow me to add stream acording to piano sounds, so i decided to leave that as an LN, maibe i should make it double LN to emphasize piano (?)

the SVs at 00:15:640 (15640|3,15640|2) - and 00:20:084 (20084|1,20084|2) - feel quite weird --well maibe i can nerf that transition its too sudden maibe, but anyways i need the second one to be stronger than the first one since they have different intensity

good luck with your map --thank you! this was helpful

will fix
will keep as it is
have a comentary to do about it
Doubts :u
Litharrale
m4m from your queue
1|2|3|4
is this going for loved? you'll need a tonne more diffs if you want it ranked. If it is for loved, why not 320kbps?
hitsound your map
SVs are wild and pretty unpredictable
This reminds me of Lein's version :thinking:

00:03:279 (3279|3,3279|0) - sounds like an arpeggio, could map it as such
00:20:293 (20293|1) - Why is this blue tick mapped but the next blue ticks between the whites/reds arent?
00:30:918 (30918|2) - Remove. Not strong enough for a triple imo
00:36:890 (36890|2) - suggestion http://i.imgur.com/4WJgkbj.png (because mapping to the lyrics is cool)
01:07:723 (67723|0,67723|3) - do these sounds really need doubles?

That's all I could find honestly. Doesn't mean the map is perfect. It's ok but needs a lot of polishing. Heavily overmapped and the SV is just wew at a lot of points

Good luck!
Starred for interest
Topic Starter
SwitchAxe

Litharrale wrote:

m4m from your queue
1|2|3|4
is this going for loved? you'll need a tonne more diffs if you want it ranked. If it is for loved, why not 320kbps? --working on spread to aim ranked status
hitsound your map --working on this too, but im bad hitsounding so it will take me some more time
SVs are wild and pretty unpredictable
This reminds me of Lein's version :thinking: -haha cmonnn (btw just searched and its really cool)

00:03:279 (3279|3,3279|0) - sounds like an arpeggio, could map it as such -nahh
00:20:293 (20293|1) - Why is this blue tick mapped but the next blue ticks between the whites/reds arent? -to vary pattern, differentiating by the tone, doing at some points lns and triplet on others
00:30:918 (30918|2) - Remove. Not strong enough for a triple imo --well the sv makes up for that woo to be represented as more important , maibe triple is too much
00:36:890 (36890|2) - suggestion http://i.imgur.com/4WJgkbj.png (because mapping to the lyrics is cool) --made a pattern change here but not the recomended one (anyways it helped me building the new one
01:07:723 (67723|0,67723|3) - do these sounds really need doubles? -actually no (sounds there dont justify double), but ill keep an eye on this since that only sn there makes it look a bit inconsistent and weird


That's all I could find honestly. Doesn't mean the map is perfect. It's ok but needs a lot of polishing -yep. Heavily overmapped -a bit, and will work on that but dont think its heavily overmap heh and the SV is just wew at a lot of points -well im setting as the main challenge the svs, but in this map in particular i didn't find a way to make them fully readable and enjoyable to play so i'll work around them a lot

Good luck!
Starred for interest
thank you very much this was really helpful, btw i needed someone else to bring the "fix the svs" to be fully sure to rework them

will fix
will keep as it is
have a comentary to do about it / partial apply
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