1-up
00:02:584 (2584|1,2723|0) - 00:07:307 (7307|2,7446|3) - i normally dont talk about pitch relevancy but this is too blatant
--fixed00:09:008 - trust me when i say there is a note on 1/8 here - its mostly masked by the following chord at 00:08:973 - here but the main thing to note is that its there
--listened carefully and found it, thanks00:11:265 (11265|3,11334|2,11334|0,11404|1,11473|3,11473|2,11543|1,11612|2,11612|3,11682|1) - dont get why you would want to mish-mash the bass beats together with the synths - whatever this jumpstream is representing it isnt doing a good job at that. 00:11:196
--fixed its too much mapping both bass and synth sonds so i did only the strong synths (i see why now, its an intro and there is no reason to overmap like that)(11196|2,11334|2,11404|1,11473|2,11473|3,11543|1,11612|3,11612|2,11682|1,11751|3) - these things tire the player out more than youd expect and is generally ass to hit. after all, youre not even consistent in their execution - just refer to 00:13:418 - 00:15:640 - for more details.
you couldve just replaced them with triples if you want
--allright, ill see if i make all four parts of the stream wich have bass triples or just some of them00:12:168 (12168|1,12307|1,12446|1) - not sure if you want to keep this -- won't since because ill take out bass sounds from jump stream to replace with triples
00:13:071 (13071|2,13140|3,13209|2) - only one-handed trill in this stream section (and all others, actually)
00:20:501 - not a double?
--indeed, my confusion was that 00:20:779 - has snare + main sound and that part didn't, but it gets inconsistent00:23:279 (23279|2,23557|2,23834|2) - not sure why youre blatantly ignoring pitch like this; theyre clearly all differently pitched synths and you chose to put them in the same column to what effect?
--understood the pitches all wrong, fixed pattern00:24:112 (24112|0,24112|2) - just a general comment; not sure why so many people are willing to sacrifice column space just to put more LNs in
--well here i wanted to emphasize that this one long sound00:24:529 (24529|3,24529|1,24807|1,24807|3) - these two beats are different from 00:24:668 (24668|3,24668|1) - this beat so im not sure why youd have them in the same columns
--fixed00:25:223 (25223|2,25362|2,25501|2,25640|2,25779|2,25918|2,26057|2,26196|2) - this stack is atrocious; not sure why you didnt choose to just mirror whatever you did at 00:21:057 --fixed
img the repeated patterning signals to the player that these are the same beats as before
00:26:751 - im not sure if you think that this section is the same as 00:22:168 -
--fixed well made this section different from all the others, didn't like the mirror option and since its the last section of this kind it justifies it i think, correct me if im wrong please00:27:723 (27723|3,28001|3,28279|3) - same as above
--fixedchanged pattern to triples00:28:418 (28418|2,28452|1,28487|0,28557|2,28591|1,28626|0) - whyd you choose to portray the light beep beep sounds as something as heavy as this? you could choose to say that it does seem pretty heavy to you sure, but the effect of the jumpiness of the beeps is lost on me when i play something like this since well id expect a rough rugged beat whenever some 1/8s like these come on
--i dont agree here,i understand your point but i tried using 1/4 with many patterns and didn't like it. having it as 1/8 roll makes this new sound differentiate more 00:28:696 (28696|3,28696|2,28765|0,28765|1,28834|2,28834|3) - do believe that the first two beats arent as strong as the last one
--fixed but made it a [34][2][34] keeping first note as a double00:34:182 (34182|0,34251|0) - whyd you include this jack out of nowhere? youve been trying to make this section as bouncy as possible and now its interrupted by a jack which breaks the flow here
--thats right (big thanks for this one in particular) i still like the idea of having a jack there ill try to include it keeping flow or else... it will have to die 00:35:640 (35640|0,35686|1,35733|2,35779|3,35825|0,35871|1,35918|2,35964|3,36010|0,36057|1,36103|3,36149|2) - these arent 1/6s; 00:35:640 (35640|0,35686|1,35733|2) - 00:35:825 (35825|0,35871|1,35964|3,36010|0,36103|3,36149|2) - these notes are dumped i.e. they do not follow a significant beat in the music. not sure whyd you ignore the beats given to you in the music (which are 1/4s)
--well the reason why i chose 1/6 is that i find it a nice and unique buildup for the jumpthrill, this was never the problem when players tested it and it can be interpreted as 1/6. When i tried to do that part with 1/4 i just did not find any sactisfactory pattern. I will just change this snap divisor thing if i really have to.00:36:196 (36196|0,36196|1,36265|2,36265|3,36334|1,36334|0) - not in the same vein of intensity as 00:36:404 (36404|3,36404|2,36473|0,36473|1,36543|2,36543|3,36612|0,36612|1,36682|2,36682|3,36751|1,36751|0) -
--you're right, but i can't find a way to make this visible while not destroying the entire pattern for 01:51:196 - to 01:52:237 - section, could it be enough changing volume to section?00:36:844 (36844|1,36844|0) - not sure if you wish to sacrifice consistency for accuracy; the "two" vocals are more drawn out and id be fine if you were to put them on 1/4s just so theyd match up with the 00:37:029 (37029|2,37029|3,37168|2,37168|0,37307|1,37307|2,37446|1,37446|3) - preceding notes
--fixed i was really confused when i had to map that part because i heard right when the jumpthrill ended it was not a simple 1/2, maibe vocals offset here are just weird... 00:41:196 (41196|3,41265|2,41334|3,41404|2,41473|3) - LNs obscure the view, no? so why stuff this mini one within 00:41:196 (41196|0,41196|3,41334|3,41334|0,41404|2,41404|1,41473|3,41473|0) - then? you couldve just done a [12]4[12][34][12], where 4 is the LN --fixed with suggested pattern, i like it. I just want to leave the whole part like this:
http://puu.sh/stH3n.png (but i get an inverse shield im not completly sure about) the other option is this:
http://puu.sh/stu1X.jpg but i would have pitch problems :$
00:41:334 (41334|3,41334|0,41404|2,41404|1,41473|0,41473|3) - 00:41:612 (41612|2,41612|3,41682|2,41682|3,41751|0,41751|1) - both the same/similar bass beats yet one qualifies for jacking
--fixed, made both jacks since other patterns conflict with lns and i want to keep them
00:39:807 - 00:42:862 - same wubs, different representations
--don't understand sorry those sounds are really different00:44:737 (44737|0,44807|0,45015|1,45084|1) - not sure whyd you include jacks here; on the same hand nonetheless
--fixed well i felt that last beat from triplets was really strong so decided to add note while keeping the previous double noting.00:45:640 - i mean, it makes no sense to leave out the potential differences in stacking due to the vocals screaming different words (numerically, even)
--fixed in other sections with the same "1,2,3,4,5!" i felt that and made it a mixed pattern with [12][13] and some vocals that get to triple noting with the kicks.
when it was all vocals + kick i just focused on the kick repeating ignoring vocals00:46:334 (46334|0,46473|0) - dont think i can see this gap with my skin; this is also almost impossible to transition without hassle. after all youve been making 1/4 shield gaps so why the inconsistency here?
--fixed again too focused on being accurate and forgot i needed to consider consistency too also i implore you to 00:46:334 (46334|1,46334|0) - flip these two notes around
--i hear the screech repeating why?
00:47:307 - 00:47:584 - these are the two beats id understand and agree with having 1/8s / 1/6s
--love the idea, when i heard tthose sounds i felt it had to be a ln only thing but having this in mind i'll go with the 1/8 sir00:39:807 - compare this to 00:48:696 - please
--fixed00:50:223 (50223|1,50223|0,50293|1,50293|0,50501|1,50501|3,50571|3,50571|1) - jacks make a chart more rigid, and with a section like this i dont see the rationale in enforcing rigidity; youre making it much more light and jumpy just like playing a video game, no?
-- i had the idea of having most of the map bouncy with some jack oriented sections, anyways i plan getting out some jacks during the whole chart but not this one in particular (or the other from the previous similar section)
00:50:640 (50640|2,50640|0,50709|3,50848|2,50848|0,50918|3,51057|2,51057|0) - why not just have this be a mirror of 00:41:751 (41751|1,41751|0,41821|3,41959|1,41959|0,42029|3,42168|0,42168|1) - ?
--fixed the reason was that i was repeating both 00:50:223 - 00:50:501 - 00:50:848 - and 00:51:057 - because of the kicks wich was wrong00:42:862 - compare this to 00:51:751 - please
--yupthink you know by now how inconsistent your chart is
--yes i couldn't be happier that i got so many deep mistakes here because ill do my best now to eleminate not just on this map, in anything i map now on00:53:071 (53071|2,53140|2) - why have a jack at the end of a oh jumptrill; its awkward to hit
--fixed well that vocal at the end tempted me, but i guess its not as the [12][34][124] jack, this one made many high ranked player dropp acc or miss during tests00:55:084 - feels like youre missing something after all that emphasis on each individual synth
--fixed00:56:196 - missing something again?
--yess missed that tic , added on the other parts it appeared alone00:56:334 (56334|3,56334|2,56473|1,56473|0) - beats are essentially the same, latter is slightly more airy than the former. maybe you could change the layering to represent that
--done00:56:751 (56751|2,56751|3,56844|1,56844|0,56936|2,56936|3,57029|2,57029|1) - these are on 1/3s; dont be so afraid to interlace the chords together to follow along with the music/pitch
--okk, i hope i got you right01:01:473 (61473|2,61751|2,62029|2) - same as above
--yeah01:02:723 (62723|0,63140|0) - now this one makes sense, although 01:02:723 - has a double and 01:03:140 - is a single. just delete 01:02:723 (62723|2) - this
--fixed well the kick is there but in order to be consistent with the following ln pattern i guess its possible 01:04:529 (64529|1,64529|0,64668|2,64668|0,64807|1,64807|3) - 01:05:640 (65640|2,65640|3,65779|0,65779|2,65918|1,65918|0) - youve been emphasizing the bass beats by having notes stack into three (see 01:06:751 - 01:07:862 - ) so do the same here
--green-means-yes01:06:334 (66334|0,66334|3,66473|0,66473|3) - same issue with the gaps
--fixedsince i applied/remaped after each sugestion when i reached this one i had already changed it lol01:06:473 (66473|0,66473|3) - also dont see any reason to not end this on the white tick other than "it loocs kool"
--lol fixed after listening to the ending of that sound 1000 times01:08:418 (68418|1,68418|0,68487|1,68487|0,68557|2,68557|3,68626|2,68626|3) - do think that jumptrills convey the "repeatedness" of this section better --i agree
01:11:288 (71288|3,71288|2,71381|1,71381|0) - dont think these beats are significant enough to be singles
-yeah you mean doubles, yeah they aren't. actually i mapped 01:12:955 (72955|2,73047|0) - with sn .-.yeah im stopping here
--this is enough to notice the rest by myself