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Yamanote Line - Yamanoted heaven [Yamanote Line x Second_hea

posted
Total Posts
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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Friday, December 02, 2016 at 7:34:33 PM

Artist: Yamanote Line
Title: Yamanoted heaven [Yamanote Line x Second_heaven]
Tags: sm14002704 nico douga ryu second trains thenutritiousguy tng beatmania iidx starrstyx sahuang arusamour fii kaitlin -wwwww boberofdarkness sorcerer tom the wizard wildone94 absolute zero afk98 tenshichan [Superstar] tenshichan jbhyperion len fast kyptoric mbomb -_magic_bomb_-
BPM: 148.95
Filesize: 4075kb
Play Time: 00:29
Difficulties Available:
  1. Absolute Zero's Rain (3.08 stars, 100 notes)
  2. Aru's Cup (1.06 stars, 52 notes)
  3. Bodom's Salad (1.85 stars, 84 notes)
  4. Fii's Light Salad (1.46 stars, 42 notes)
  5. Hyperion's Rain (3.89 stars, 128 notes)
  6. Kyp's Overdose (4.61 stars, 145 notes)
  7. Len's High Quality Overdose (3.91 stars, 135 notes)
  8. MBomb's Overdose (5.38 stars, 123 notes)
  9. Overdose (4.62 stars, 115 notes)
  10. sahuang's Light Cup (0.95 stars, 28 notes)
  11. Sorcerer's Platter (2.56 stars, 74 notes)
  12. StarR's Spoon (0.77 stars, 22 notes)
  13. Tenshichan's Rain (3.46 stars, 101 notes)
  14. The Next Station is CS6 (5.85 stars, 127 notes)
  15. Wild's Platter (2.62 stars, 84 notes)
Download: Yamanote Line - Yamanoted heaven [Yamanote Line x Second_heaven]
Download: Yamanote Line - Yamanoted heaven [Yamanote Line x Second_heaven] (no video)
Information: Scores/Beatmap Listing
---------------
#58 Mapset / Ranked #?
Yamanote Line - Yamanoted heaven [Yamanote Line x Second_heaven]

<-- Previous |My Mapsets| Next -->


somebody meme (hi captin)

[box]missing diffs:
rocma h
sc4 i
piku i
deif x
[/box]

Spoon : By StarrStyx
Light Cup : By sahuang
Cup : By Arusamour
Light Salad : By Fii
Salad : By BoberOfDarkness
Platter : By Sorcerer
Platter : By Wildone94
Rain : By Absolute Zero
Rain : By Tenshichan
Rain : By JBHyperion
High Quality Overdose : By Len
Overdose : By - Magic Bomb -
Overdose : By Ascendance
Overdose : By Kyptoric
The Next Station is CS6 : By Ascendance
Absolute Zero
BeatmapID and BeatmapSetID are as if the map wasn't submitted, might want to change that. TitleUnicode and ArtistUnicode are weird.

kek I wanted to write drizzle
osu file format v14

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Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven ã€å±±æ‰‹ç·šÃ— Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Ascendance
Version:Absolute Zero's Rain
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Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng beatmania iidx
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Somebody meme
moya
.
Dea ex machina
somebody meme
osu file format v14

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Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Ascendance
Version:Fii's Light Salad
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng beatmania iidx
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Absolute Zero
But I thought the next station was cs7
Topic Starter
Ascendance
@GDers: Please redownload the set for the hitsounds and the video.

Here's how things will work. I'll collect 3 mods, and you'll reply to all 3 mods at the same time. That way, things are easier to keep track of. Let's get this show on the road! :^)
Sakary
can i join?
Topic Starter
Ascendance

Hi_Hello wrote:

can i join?
Sorry, there's no room left ;w; maybe next time!
DeletedUser_6709840
SOMEBODY MEME.

M4M

General

Since this map is a meme map, I'm just gonna ignore the spread things (like diff names and such).

The video file should preferably be in an .avi format, but it might be fine as is.

Many of the diffs aren't ending at the same time, which is probably why the next problem is happening.

According to Modding Assist, the following diffs have drain time that is less than 30 seconds (but I think it's because Modding Assist isn't registering the spinners very well but I still thought I should point it out):

StarR's Spoon
Fii's Light Salad
Aru's Cup
Bodom's Salad
Sorcerer's Platter
Absolute Zero's Rain


StarR's Spoon

00:16:189 (2) – I feel like this should be on X=136 so the distance matches more consistent with the spacing of the sliders because it's more walk-able for a newer player since they're more likely to pause at each note than an experienced player.

00:19:411 (2) – ^Same here, put on X=136.


sahuang's Light Cup

00:00:077 (1) – You could end this spinner at 00:01:285 and still be rankable. I feel the spinner is too short.

00:09:744 (2) – This should be on X=200 to be more consistent with the spacing previously and so the distance isn't as intimidating to newer players.


Aru's Cup

Looks good.


Fii's Light Salad

00:02:493 (2,3) – It's hard to tell if this is supposed to be a dash or not. Also, it's a bit anti-flow here and it would make more sense for this pattern to have simpler flow. I'd move 00:03:098 (4) to X=200 for starters to make the pattern easier to catch and also to make the next dash a bit more readable.

00:04:105 (2) – The distance to this note is a it weird to read, I think it would fit better on X=192.

00:04:508 (3,4,1) – Distances here are a bit awkward to read since it's hard to discern whether there should be a dash or plate-walk here. Move (4) to X=312 to make it read better.


Bodom's Salad

00:04:910 (1,2,3,4) – This pattern is really awkward, the player has to stop to catch these and it kills the flow here using these 1 /4 patterns. It's better to stick to 1 /1 and 1 /2 patterns.

00:27:266 (4,1) – Having a note 1 /2 before a spinner is unrankable unless the bpm is under 120.


Sorcerer's Platter

00:00:077 (1) – You could increase this spinner to 00:01:486 and still be rankable.

00:08:838 (3,1) – This is hard to read as a dash or a plate-walk. If you want it as a dash, increase distance a bit.

00:20:217 (1) – I don't think the 1 /8th pattern here is needed or even rankable since even 1/4th patterns are supposed to be used moderately in Platters. This could easily be replaced by a long slider.


Wild's Platter

00:20:217 (3,4,5,6,7,1,2,3,4) - I don't think the 1 /8th pattern here is needed or even rankable since even 1/4th patterns are supposed to be used moderately in Platters. This could easily be replaced by a long slider.


Absolute Zero's Rain

Looks good, I liked this Rain.


Tenshichan's Rain

00:16:693 (2,3,4,5) – It would make more sense to use the same distance snap you did for previous patterns and put (4) on X=248.

00:25:051 (6,7,8) – I think the distance to and from (7) should be reduced since the spacing from and previous pattern was pretty intense and that makes it hard for the player to recover quickly. Move (7) to X=336 to make it more balanced.

00:26:662 (3,4,5,6) – This needs a bit of balancing too. Move (4) to X=334 and (5) to X=80 so the distances are a bit more consistent.


Hyperion's Rain

00:05:313 (3) – The vocal is low here, so I don't see why this \would signal anti-flow when it feels the pattern should flow with the song here. I'd Ctrl+H this and put it back on X=88.

Otherwise, this diff was lit af * gives my seal of approval *


Len's High Quality Overdose

00:00:077 (1) – End this spinner on 00:01:486 because there needs to be 1 /2 beat-snap after spinners regardless of bpm to be rankable.


Good luck to everyone on this map!
Topic Starter
Ascendance
fuck formatting cuz this is a meme map\
haitai i want to die

seal mapper:

  1. 00:08:133 (1) - what the fuck is this repeat on i want to die try a timeline like this instead
  2. 00:11:355 (2) - repeat suicide
  3. fix drain time
moe sahuang:

  1. 00:14:578 (1) - try x:80 for some added movement?
  2. 00:17:800 (1) - x:128 for the same reason as above
  3. 00:21:023 (1,2,3,4) - I'd arrange it more like this for a better "curve"
boobs:

  1. 00:04:910 (1,2) - Worried about the density here, I'd suggest chopping this down so that 00:04:910 (1) - is a triple instead.
  2. 00:09:543 (5) - delete maybe for some break?
  3. 00:11:355 (1) - Uhh I'd just make this 1/1 so that way the rhythm isn't too dense.
  4. 00:12:967 (1,2) - Same as the first point I made
  5. don't forget to fix the drain time issue
-wwwww:

  1. 00:03:098 (4,1) - Add a more convincing dash here? I think it's a bit worthwhile to do
  2. 00:07:730 (3,1) - Increase distance for the dash lul
  3. 00:24:245 (1) - x:448 mayb
  4. fix drain time
bobby platty:

  1. 00:02:896 (3,1) - Probably should be dash here
  2. 00:04:910 (1,2,3,4,5) - Not convinced on this rhythmic density, please reduce it a bit ;; Can be hard to read
  3. 00:07:126 (2) - Probably delete for less dense rhythm
  4. Rearrange following pattern like this?
  5. 00:08:133 (1) - Cancer slider shape
  6. 00:08:133 (1,2,3) - Rearrange boop
  7. 00:09:341 (4,5,6,7) - no
  8. uhh try to go through the map and reduce the amount of density and maybe add some more dash
not a wizard:

  1. 00:10:449 (5,1) - a bit too far imo, try reducing distance here
  2. 00:19:009 (2,3) - reduce?
  3. fix drain time
mildone

  1. 00:00:077 (1,1) - nice spinbait, reduce the spinner by 1/2 tick
  2. 00:12:161 (3,4) - tooo far apart, reduce here!
new bn slave:

  1. 00:02:091 (2,3) - x:160? the backwards flow is a bit far rn
  2. 00:03:702 (2,3,4) - x:272 cause distance :\\
  3. 00:09:341 (6) - maybe use a standard curve instead of a wiggle?
  4. 00:12:161 (3) - same as above
  5. 00:12:161 (3) - triple -> hyperdash last note?
  6. fix drain
superstar:

  1. 00:19:311 (7) - x:160 for a small curve?
  2. 00:20:620 (2) - Standard C-Curve instead of a wiggle slider?
fantastic dreamer dq:

  1. 00:05:313 (3) - point this slider the other way? odd flow :<
  2. 00:08:133 (1) - x:180? distance + readability issue here
  3. 00:10:147 (2) - fuck this droplet (not a mod)
  4. 00:11:758 (2) - The way this slider is generated is kinda weird and disrupts the flow imo. I'd make this horizontal or similar to the previous slider at 00:11:355 (1) -
  5. 00:22:231 (3) - x:384 and 00:22:433 (4) - x:472 for a cleaner pattern?
fast:

  1. god map i love you
#2 canada:

  1. 00:02:493 (5) - Should be NC
  2. 00:02:493 (5,6,7) - garbage flow here, try this instead
  3. 00:03:299 (3,4) - doesn't sound good rhythmically :\ try to redo this pattern
  4. 00:04:105 (1,2,3) - bad flow try this
  5. 00:07:025 (5) - nice overmap
  6. 00:16:390 (9) - x:400? I don't like stacks
  7. 00:22:836 (5,6,7,8,9) - um no try this https://osu.ppy.sh/ss/6440324
MBomb
cs7 is awful.

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TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Ascendance
Version:MBomb's Overdose
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Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng beatmania iidx
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Sorceress

RoseusJaeger wrote:

SOMEBODY MEME.



Sorcerer's Platter

00:00:077 (1) – You could increase this spinner to 00:01:486 and still be rankable. - Oooh didn't know that, increased it

00:08:838 (3,1) – This is hard to read as a dash or a plate-walk. If you want it as a dash, increase distance a bit. - Incrased a bit

00:20:217 (1) – I don't think the 1 /8th pattern here is needed or even rankable since even 1/4th patterns are supposed to be used moderately in Platters. This could easily be replaced by a long slider. - Hmm, I wouldn't really consider this a pattern, it's a very simple standstill that would be near enough the same to play at 1/4, 1/8, 1/12. However I did still replace it with a slider to lower the overall density of the map
Thanks for modding this quality beatmap

Ascendance wrote:

not a wizard:

  1. 00:10:449 (5,1) - a bit too far imo, try reducing distance here - Reduced a little
  2. 00:19:009 (2,3) - reduce? - 00:18:405 (4,1,2) - Moved all this to the right a bit
  3. fix drain time - Just for you babe
Cheers bud haha no kudosu for u xd

Tom "The Rock Hard" Wizard's Platter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 26
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Ascendance
Version:Sorcerer's Platter
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng beatmania iidx
BeatmapID:1098212
BeatmapSetID:516807

[Difficulty]
HPDrainRate:5
CircleSize:3.6
OverallDifficulty:7.6
ApproachRate:7.6
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Xinnoh
i take modding very serious
here's the m4m you never asked for or knew about until now
it appears my mod will trigger the summoning of the hoard, gl have fun with that.

General
The ranking criteria was updated, use a higher res version of the image if you have one.

what the fuck is with this AR spread makes zero sense go use your leadership skills and fix it else you'll be labeled as some f rank dictator with no ability to control the masses.
Current spread - dumb stupid


Normal Spread - not dumb stupid


obviously make exceptions for where the CS is wack
Lots of ear rape on platter+ during kiai on streams, turn it down.
i'm going to shoot someone if you let another one of your massive spreads go to the graveyard (but delete my gd on tokyo, that was a piece of shit)


  • Star's spoon designed for mentally disabled:
  1. You could probably use a louder slider tick on the first part if that's possible, keeps a better beat and sounds better

    Sahuang's light cup for my baby sister
  2. 00:00:077 (1) - That's the shortest spinner on the entire map, either delete it or extend for another bar like other diffs.
  3. You could try to have more vertical slider movement like what Fii did in her salad
  4. You could potentially move 00:24:245 (1) - to x=483, then move (2,3) to the left. It creates the same pattern you did on the left side and you could bend the final slider for some movement.
    I never understand why people do these fancy zig zag sliders when they can just have a straight diagonal one instead for the same effect /rant

    Aru's cup for my mentally stable friend with no hands
  5. 00:12:161 (2) - This is an anti-flow kick slider, make it less severe by angling them around 30-45 degrees.
  6. 00:06:522 (1) - This is distance spacing 1.6x on a 1/1 beat wtf that's bonkers you're crazy

    Fii's light salad for normal people
  7. 00:04:508 (3,4,1) - weird spacing here, compare it to these superior straight sliders at 00:13:168 (2,3) -
  8. imo distance spacing is a bit too far nearing the end at 00:27:065 (2,3) - should nerf since 2.0x snap isn't anywhere else

    Bodom has a weird username lol

    Sorcererer's Platter
    You have a lot of pseudo edge-dashes, reduce the distance. I'm referring to every single fruit that looks like 00:02:393 (3) - ,00:03:198 (3) - , 00:05:615 (3) - etc.
  9. 00:20:217 (1) - why not replace your long slider a 1/8th pattern here?

    Wild's Edgy Platter
  10. Roseus said that 1/8 isn't very rankable, also agree
  11. 00:00:077 (1) - I was on the left side when the spinner ended, decrease length or everyone will quit your diff and move onto the next one
  12. 00:03:299 (1) - Edge dash, reduce distance
  13. 00:23:843 (7) - Kind of far
    In general keep an eye on things with distance snap above 2.0x.

    BN I've never heard of's rain
  14. 00:14:376 (6) - Too far imo
    I like how you caught the feel of the song in this one

    Angelism's Rain
  15. 00:12:967 (1,2,3,4) - too repetitive, you can't tell the sliders are getting smaller in game.
  16. 00:20:217 (1,2) - Have both sliders on the same x coordinate, not very readable that I need to move the catcher.
  17. 00:23:238 (3) - I think this should be able to walk from 2,3, since you have to walk on similar patterns in the next part.
  18. 00:26:259 (2) - Doesn't fit the flow, you have super jumping all the way at the end, but slows down drastically on this slider. Could be fixed with ^ as it establishes a pattern that you walk on those.
    00:26:662 (3,4,5,6) - Is this what happens when your map doesn't fit the spread

    Last person who hasn't abandoned the bean collab's rain
  19. 00:00:077 (1,2,3,4) - this is so stupid but i love it
  20. 00:20:217 (1,2,3,4,1) - If you want a prettier/smoother stream, make one big slider, then align the small sliders on top of it.
    best map that i can play in the set

    Len's shit overdose
    > The spacing between the end of a spinner and the next object must be at least 1/2 a bar regardless of BPM.
    go read the ranking criteria u stupid
  21. 00:21:627 (4) - Might be too far by a couple pixels, just by the left right pattern of previous
  22. Just remove the "high quality" part before it's bubbled.
    god map why can't everyone be you

    Ascendance's HR farm
    nothing found not bad, maybe jack-up the AR like kumanoverdose and see how the bns react

    Next Station CS Retarded
    imo the diff jump is too high from 4.6 -> 5.3, since we jump from CS2 and a normal CS4 to CS7.
Moeruattack
I should map CS7,

































jk probably ppl bomb it :)
Absolute Zero

Ascendance wrote:

fuck formatting cuz this is a meme map\ o boy
haitai i want to die yea me too

new bn slave: yea no

  1. 00:02:091 (2,3) - x:160? the backwards flow is a bit far rn ok, x=152.
  2. 00:03:702 (2,3,4) - x:272 cause distance :\\ Eh, I kinda want a HDash here to accent the movement.
  3. 00:09:341 (6) - maybe use a standard curve instead of a wiggle? Simplified the movement a bit to make kind of a L-shaped stream.
  4. 00:12:161 (3) - same as above ^
  5. 00:12:161 (3) - triple -> hyperdash last note? Changed, yea I agree it makes it more interesting.
  6. fix drain

Sinnoh wrote:

i take modding very serious
here's the m4m you never asked for or knew about until now
it appears my mod will trigger the summoning of the hoard, gl have fun with that.

BN I've never heard of's rain Let's keep it that way :^)
  1. 00:14:376 (6) - Too far imo I think it plays fine. It only requires holding dash, which is okay for a rain player. If it were a hyper, I might change it, but it's not.
    I like how you caught the feel of the song in this one That's a first PogChamp
somebody meme v2.0 new and improved from Absolute "Night of Desire" Zero
osu file format v14

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JBHyperion

RoseusJaeger wrote:

SOMEBODY MEME.
Added one meme.
M4M

Hyperion's Rain

00:05:313 (3) – The vocal is low here, so I don't see why this \would signal anti-flow when it feels the pattern should flow with the song here. I'd Ctrl+H this and put it back on X=88. Sure, flipped it around

Otherwise, this diff was lit af * gives my seal of approval * holla holla get dolla

Good luck to everyone on this map!

Ascendance wrote:

fuck formatting cuz this is a meme map\
haitai i want to die same tbh

fantastic dreamer dq: :salt:

  1. 00:05:313 (3) - point this slider the other way? odd flow :< fixed with t'above
  2. 00:08:133 (1) - x:180? distance + readability issue here it's already on x-180, did you change this yourself? lol
  3. 00:10:147 (2) - fuck this droplet (not a mod) get trolled tbh
  4. 00:11:758 (2) - The way this slider is generated is kinda weird and disrupts the flow imo. I'd make this horizontal or similar to the previous slider at 00:11:355 (1) - Made a more normal curve
  5. 00:22:231 (3) - x:384 and 00:22:433 (4) - x:472 for a cleaner pattern? Yeah again I think you must have fixed these yourself lol

Sinnoh wrote:

i take modding very serious
here's the m4m you never asked for or knew about until now
it appears my mod will trigger the summoning of the hoard, gl have fun with that.

Last person who hasn't abandoned the bean collab's rain hellyea
  1. 00:00:077 (1,2,3,4) - this is so stupid but i love it somebody meme
  2. 00:20:217 (1,2,3,4,1) - If you want a prettier/smoother stream, make one big slider, then align the small sliders on top of it. It's intended to have a non-perfect curve since the sound is harsh here, but I did move 00:20:318 (2,3) - left slightly so it looked a little less ugly
best map that i can play in the set boom
Thanks for the suggestions people!

Gammy Rain
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Topic Starter
Ascendance
fuck i accidentally forgot to reupdate to original version before adding and submitting tags on some diffs. Some diffs will already have applied changes from my mod on them. sorry :d...
Nakano Itsuki
fixed all
Sorceress

Sinnoh wrote:

Sorcererer's Platter
  1. You have a lot of pseudo edge-dashes, reduce the distance. I'm referring to every single fruit that looks like 00:02:393 (3) - ,00:03:198 (3) - , 00:05:615 (3) - etc. - Hmmm, I don't think these look the best but it's a tricky distance to get right, the intention is for a quick dash with these jumps. I really do feel the actual distance is for the most part alright though i've turned up the AR a tick to 7.8 to make it appear slightly less dense, might help just a little
  2. 00:20:217 (1) - why not replace your long slider a 1/8th pattern here? - Ayyyy. Though I should mention there's now a hyperdash to this to be consistent with what I've done previously in the map. I'd put some twitch emote here but my meme game is weak
Thanks for modding this travesty of a mapset. Remember folks, please meme responsibly.

Sorcerer's "If this is actually gets ranked i'll cry" Platter
osu file format v14

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Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Ascendance
Version:Sorcerer's Platter
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Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng beatmania iidx starrstyx sahuang arusamour fii kaitlin -wwwww boberofdarkness sorcerer tom the wizard wildone94 absolute zero afk98 tenshichan [Superstar] tenshichan jbhyperion len fast kyptoric mbomb -_magic_bomb_-
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Lacrima
m4m
[Bodom's Salad]
  1. 00:07:327 (2,3,4,1) - aw pretty strong pattern, decrease the distance between 00:07:730 (4,1)
  2. 00:09:744 (1,2) - these flow stop sliders are too bad, like newbie players won't be able to read them right, maybe you should tilt the end of these sliders in the right flow direction instead of making them vertical?
  3. 00:12:865 (9,1) - Too flow breaking, I think you should CTRL H (1) and then place it to original place
  4. 00:20:821 (4,1) - again flow breaking pattern, pls remove ittt :(
  5. 00:25:857 (1,2,3,4) - Just the same as above. Flow breaking mixed with high distances is salad looks really innapropriate, I really think you should make it with right flow
[Sorcerer's Platter]
  1. 00:05:615 (3,1,2,3) - Really bad pattern, like it's really awkward to play. Here's mu suggestion: CTRL H 00:06:119 (2) then move 00:06:421 (3) => x160 and then make 00:06:522 (1) - with these coordinates of the beggining and the end of this slider: x28 y253, x68 y165. Here's what you should get:
  2. 00:13:772 (1) - make it more curved
  3. 00:24:950 (3,1) - this antiflow plays awkward, maybe you wanna change it into a simple flow?
[Wild's Platter]
  1. 00:03:098 (5,1) - Unexpectedly huge jump, decrease a distance a little bit
  2. 00:21:828 (4,5,1) - omg no too hard, I think you should reduce the dense of this pattern a lot
[Tenshichan's Rain]
  1. 00:10:147 (2) - Just make here a nice playing stream, like this:
[Hyperion's Rain]
  1. 00:16:693 (1,2,3) - Nice pattern, but decrease the distance between notes just a liiiitle bit, so it would be more enjoyable to play
  2. 00:24:950 (5,1) - Pls too dense, like after flow breaking such a strong jump? Reduce the distance
  3. 00:27:065 (3,4,5) - This one just a suggestion: What about moving (5) right for creating a hyper, like it's the end of vocal and the song overall, should fit fine
[Kyp's Overdose]
  1. 00:24:245 (1,2,3,4,1) - Isn't this a huuuge lack of movement? I really think you should re make this part for a better gameplay, rn it's really boring to play
[Overdose]
  1. 00:20:922 (4,1) - Wowie, don't you think this is too harsh? Please, don't make such a... 1/12 hyper (?) and then a flow breaking slider? :(
[The Next Sations is CS6]
  1. 00:09:442 (2,3,4) - This time this trick isn't working, like it's even harded to play such a triplet. I think you should make a simple straight triple instead
Almost all diffs are fine overall. Diffs I haven't noticed is pretty good or it's MBomb's Overdose, which I can't play because of cs.
Good luck with this, Ascendance!
Topic Starter
Ascendance

Sinnoh wrote:



  • Ascendance's HR farm
    nothing found not bad, maybe jack-up the AR like kumanoverdose and see how the bns react hope for more dq

    Next Station CS Retarded
    imo the diff jump is too high from 4.6 -> 5.3, since we jump from CS2 and a normal CS4 to CS7. i'm hard

Myle wrote:

[Overdose]
  1. 00:20:922 (4,1) - Wowie, don't you think this is too harsh? Please, don't make such a... 1/12 hyper (?) and then a flow breaking slider? :( I thought it was okay, but I've fixed it anyways~
[The Next Sations is CS6]
  1. 00:09:442 (2,3,4) - This time this trick isn't working, like it's even harded to play such a triplet. I think you should make a simple straight triple instead not exactly straight, but it's much easier now!
Almost all diffs are fine overall. Diffs I haven't noticed is pretty good or it's MBomb's Overdose, which I can't play because of cs.
Good luck with this, Ascendance!
Thank you both!

@ GDers: Please remember to reinstall the set for the video and the hitsounds. I don't want to keep readding them!!
Kyptoric

Ascendance wrote:

#2 canada:

  1. 00:02:493 (5) - Should be NC Fixed
  2. 00:02:493 (5,6,7) - garbage flow here, try this instead Changed the pattern a bit, I moved the notes around for a better flow
  3. 00:03:299 (3,4) - doesn't sound good rhythmically :\ try to redo this pattern I think it sounds fine if you compare it to the song and not the vocals, which is what I was focusing my map around for the most part
  4. 00:04:105 (1,2,3) - bad flow try this Changed the pattern a bit, I kept the stairs but made it flow better in general
  5. 00:07:025 (5) - nice overmap I feel like it's an acceptable overmap since the pattern wouldn't feel right without it
  6. 00:16:390 (9) - x:400? I don't like stacks Fixed
  7. 00:22:836 (5,6,7,8,9) - um no try this https://osu.ppy.sh/ss/6440324 Fixed

Myle wrote:

[Kyp's Overdose]
  1. 00:24:245 (1,2,3,4,1) - Isn't this a huuuge lack of movement? I really think you should re make this part for a better gameplay, rn it's really boring to play Changed the pattern a bit, it has more movement now
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