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BTS - Butterfly (Prologue Mix)

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Total Posts
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Firetruck
feelsgodman
Topic Starter
Lilyanna

Smokeman wrote:

ez is k
ez is k
ez is k
ez is k
Xiaolin
ezek
Topic Starter
Lilyanna

Lapis Aoki wrote:

ezek
ezek is bae
Smokeman






forgot to mention: where is butterfly slider :^) ???
Xiaolin

Smokeman wrote:

forgot to mention: where is butterfly slider :^) ???
o my hot yoongi r u sir monstrata
Topic Starter
Lilyanna
I thought of making butterfly slider tho but i am lazy :(
Firetruck

Lapis Aoki wrote:

Smokeman wrote:

forgot to mention: where is butterfly slider :^) ???
o my hot yoongi r u sir monstrata
Topic Starter
Lilyanna

Smokeman wrote:

nm from q

(9(9+1)(2*9+1))/6 = 285

01:51:744 - does he rly say "like a butterfly"? nvm i can hear it now
02:11:944 - You are mapping the last bit from here 02:09:544 - as you normaly would even thought the volume is dropping. So mb You could put a note here 02:11:944 - and move the spinner 1/2 later since 02:11:944 - has this strong beat. i think it should be fine since its kinda following the vocals and the sound is fading alot there


normal

00:31:689 - 00:34:889 - 00:39:689 - you could slightly reduce the volume on the ends here since they dont end on any sound in particular and just follow they vocals slowly faiding out. i see what u mean but i dont think is acualy needed

iluvu iwuvu :3

00:31:689 - 00:34:889 - 00:39:689 - smae thing if you like
00:37:689 (4,5) - you could move these a bit to the rop right so that the objects 00:37:289 (3,4) - have close to the same spacing as 00:37:689 (4,5) - https://puu.sh/rFfT0/c7e97b7c60.png (00:38:689 (6,1) - this has to follow aswell blah blah blah) okay fixed
00:50:089 (3,4) - woudl have to do the same to these if you care about consistency that much fixed
00:54:489 (3) - you could use a slightly higher angle for this to emphasis that its a tiny but stronger than 00:57:289 (2,3) - https://puu.sh/rFfYj/a7bef8ad93.png i think its fine since there is flow breaks
02:06:344 (3,4) - move 4 a bit further away :DD fixed

ez is k k :)

gl&hf mapping
thank youuu for mod !!! mi frund
meii18
Placeholder for mod
iHatePeople
M4M from Queue

TOUCH = Hitsound ( https://www.dropbox.com/s/0zne1sch7qs38 ... 2.wav?dl=0 )

The map is great, good luck for rank.

[Easy]

00:30:889 (3) End - TOUCH
00:34:089 (2) End - TOUCH
00:41:289 (3) - TOUCH
00:43:689 (2) End - TOUCH
00:47:689 (3) - TOUCH
01:10:889 (1) - Make the edges (Buttons start and end) more close with 01:13:289 (2) because the blanket is weird
01:20:489 (1) Start - TOUCH
01:34:889 (3) - Make the edges (Buttons start and end) more close with 01:36:489 (1) because the blanket is weird


[Normal]

00:30:889 (3) End - TOUCH
00:34:089 (3) End - TOUCH
00:43:689 (3) - TOUCH
00:46:890 (3) End - TOUCH
01:20:489 (1) Start - TOUCH
01:42:889 (1) - 137,338
02:02:344 (1) - 208, 336

[I love you]

00:30:889 (5) End - TOUCH
00:34:089 (5) End - TOUCH
00:43:689 (5) - TOUCH
00:46:889 (5) End - TOUCH
01:20:489 (1) Start - TOUCH
Firetruck
i'll leave the hitsounding to lily on my diff, also the blankets are fine. thanks for modding tho!!^
Topic Starter
Lilyanna

iHatePeople wrote:

M4M from Queue

TOUCH = Hitsound ( https://www.dropbox.com/s/0zne1sch7qs38 ... 2.wav?dl=0 )

The map is great, good luck for rank.

[Easy]

00:30:889 (3) End - TOUCH
00:34:089 (2) End - TOUCH
00:41:289 (3) - TOUCH
00:43:689 (2) End - TOUCH
00:47:689 (3) - TOUCH
01:10:889 (1) - Make the edges (Buttons start and end) more close with 01:13:289 (2) because the blanket is weird
01:20:489 (1) Start - TOUCH
01:34:889 (3) - Make the edges (Buttons start and end) more close with 01:36:489 (1) because the blanket is weird


[Normal]

00:30:889 (3) End - TOUCH
00:34:089 (3) End - TOUCH
00:43:689 (3) - TOUCH
00:46:890 (3) End - TOUCH
01:20:489 (1) Start - TOUCH
01:42:889 (1) - 137,338
02:02:344 (1) - 208, 336

[I love you]

00:30:889 (5) End - TOUCH
00:34:089 (5) End - TOUCH
00:43:689 (5) - TOUCH
00:46:889 (5) End - TOUCH
01:20:489 (1) Start - TOUCH
I added them aall thanx i liked it :3
meii18
from my queue.

  • general
  1. i suggest to delete the comma from 'life' because we don't use commas in tags to separate. moreover, don't forget to add into tags 'Young Forever' *album's name*.
  2. http://bts.ibighit.com/discography.php Track no. 4 there's no any proof that the title is Butterfly (short ver.) so you have to remove (short ver.) and keep like this:
    BTS - Butterfly. also, you already have 'short version' into tags.
  3. just checked the sb files list in design section and seems like sb/mist3.png is missing. maybe you have to get rid of that file if you're not going to use it or did you use it with mist and mist2 to create a kind of animation of the clouds? o.o
  4. here i'm talking about hitsounding: to be honest, the finish hitsounds are kinda...louder for such a chill song don't you think? for example i would use drum hitfinish because they're somehow less louder imo or something else but to make the finishes to be...not louder because the cymbal are not really stronger since it's a chill song.
  5. the first offset seems to be off. try +8 for offset *489 -> 497*. the second offset from the start of kiai seems to be alright.
  6. don't you think that 'Thanks for Playing!' text is offscreen in 4:9 resolution? Here is a proof https://osu.ppy.sh/ss/6378179. i suggest to move that text to left so in this way, the whole text will be visible and not only a part of the text anymore.
  • firetruck's easy
  1. 00:35:689(1,2)- i don't know why did you map this part with only 2 notes. 00:48:489(1,2)- part is similar as this part but there wasn't mapped only 2 notes and also it looks inconsistent to the rest of the other sections, even with the second measure of 00:35:689(1,2,1,2,3)-. why don't you use this kind of rhythm for example? just to fill a bit the section and make it consistent with the rest of the other sections and also with the second measure of 00:35:689(1,2,1,2,3)-.
  2. 00:38:889(1,2)- the flow looks a bit weird because the cursor goes up after aiming (1)-, but the next note, (2)- is down there, almost under (1)-'s tail and this can create a bad 'angle' between these 2 notes. you can try something like this for instance? i mean moving (2)- to 292|132 for a better flow imo.
  3. 00:41:289(3,1)- the blanket looks pretty off try to move (3)- to 364|133 for instance or i think you have to re-arrange the slider (1)- to have a better blanket.
  4. 00:50:089(1,2)- would prefer to curve this slider for better visual stuff http://puu.sh/rR3uS/96d1ae0a34.jpg
  5. 00:58:089(1)- i know that the vocals are getting reseted here but someone would see it as 'nc spam'? well, whatever. also i suggest to re-arrange the slider in this way for instance. melting both the head and tail can confuse a newbie player imo so i would prefer to avoid this kind of slidershape in lower diffs.
  6. 01:07:689(1)- to be honest i'm not a fan of this kind of slidershape. you can try this kind of slidershape
    for instance for better visual stuff.
  7. 01:10:889(1)- in this part with 'True' & 'Untrue' you used only long 2/1 sliders and then seems like you started with an 1/1 slider with reverse arrow all by sudden which makes it inconsistent with the first measure of 01:07:689(1,2,1,2)- and also with the rest of this section. why don't you try using a long 2/1 slider instead to be consistent with the first measure of 01:07:689(1,2,1,2)- and with the rest of this section? moreover, you mapped these long sliders to follow the vocal and then you switched to follow the instruments all by sudden imo.
  8. 01:17:289(1,2)- try to move this slider to 311|159 for better blanket between this slider and the next slider (2)-.
  9. 01:31:689(2,1)- same, blanket stuff. move (1)- to 331|117 for better blanket with the previous slider (2)-.
  10. 01:42:889(1)- don't you think that this slider plays a little forced for a newbie? i would highly suggest to change the slidershape into this let's say. in this way, the slider won't play forced anymore.
  11. 02:04:744(2,1)- blanket zzz...

  • normal
  1. HP 5?? May you use HP 4 instead?
  2. 00:38:489(4,1)- seems like the blanket is pretty off imo. you just have to 277|5 to make the blanket much better than before.
  3. 00:40:489- instead of placing here a break, you can map an 1/1 slider for example http://puu.sh/rSHlq/193a7a04f2.jpg because there are still instruments which are calling for some emphasis plus on 00:41:289- there's piano and it seems really weird to ignore such a quite noticeable piano imo.
  4. 00:43:689(3)- changing the sampleset from s:c1 to s:c2 makes the sliderbody sound very louder and that louder sound doesn not even fit the chill song. i would change to s:c1 so the sliderbody would be automatically muted *because you have that soft-sliderslide.wav in your map's folder* so it will fit the chill song rather than a louder sound tbh.
  5. 00:53:289- you can put a note here or even an 1/2 slider because there's a high pitch sound imo and it somehow calls for some emphasis and ignoring it feels really weird tbh. to be exact, mapping an 1/2 slider would emphasis the high pitch sound and also the slowly intensify of the intruments http://puu.sh/rSIMG/fe5afe27b7.jpg
  6. 01:00:489- why don't you put a note here as you did for 01:13:289(2)- for emphasizing the piano? the piano sound is here too and a note would emphasize it *making it clickable to be exact* instead of leaving it empty and not even give any emphasis.
  7. 01:31:689(4,1)- can you avoid this overlap by re-arranging the slider and moving it a bit to right like in this image? the overlapping of these 2 hitobjects is a bit noticeable in game imo. also, don't forget to fix the distance snap between 01:33:289(1)- and 01:35:289(2,3,4)- after!
  8. 01:44:489(4)- maybe move this note to 279|263 for a better triangle pattern.
  9. 01:51:544- i think you've missed a note here. it's a strong beat which calls for emphasizing plus you did this at 02:02:352(1,2,3,4)- which is similar with this part so adding the note here would give emphasis to that strong beat plus it would be consistent with the 02:02:352(1,2,3,4)- part.
  • i love you *actually i don't xd*
  1. i don't think this difficulty name fits the song. why don't you rename it to 'butterfly' or 'true' for instance?
  2. 00:40:489- same as i said in normal.
  3. 00:41:889(1)- tbh, you don't need to have a nc here because it looks like a nc spam imo plus the reset of the vocals and instruments are not on this hitobject so better remove the nc since you don't really need it.
  4. 00:43:689(5)- same thing as i said in normal about changing the sampleset.you should change the sampleset from s:c2 to s:c1 in order to not have the sliderbody really louder for such a chill song :c.
  5. 00:53:289- i know. same thing as i said in normal. you can map an 1/2 slider here for emphasizing the instruments which are slowly intensifying instead of leaving here empty tbh.
  6. 01:04:889(2)- just move the last grey anchor to 57|84 to make it symmetric with the previous slider (1)-.
  7. 01:10:489(3,1)- here the flow seems a bit weird because after aiming (3)-, the cursor goes down but the next slider (1)-'s head is placed up so it makes the flow weird imo. i would move (1)- a bit down to 256|192 for a better flow.
  8. 01:28:489(5,6)- why don't you do the rhythm like the one from 01:41:289(5)-? you think that everything stops on the blue tick *where (6)- is placed* but i think that's your impression. i still hear something which is somehow noticeable so having an 1/4 slider with reverse arrow would fit better the instruments and the vocals too.
  9. 01:38:489- you can add a note imo because there's something noticeable which can be emphasized plus you can do it like 01:25:289(5)- because it is somehow similar with this one imo.
  10. 02:07:544(6,7)- here isn't supposed to have the distance snap 1.60x instead of 1.50x? on (7)- the beat is really stronger and it looks weird to decrease the spacing exactly when you're getting the point where you have to emphasize something stronger.
that should be all for now! it's a good map, except some nazi visual stuffs =w=). you have my little shiny star.
good luck for now!
Firetruck
fixed everything in mod, no reason to quote xD
thanks for modding!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29289
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly (short ver.)
TitleUnicode:Butterfly (short ver.)
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life, Part 2 Jungkook V Jimin J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104689,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29289,,224,248
S,0,29289,,0.6
F,1,29289,29374,0,0.6
F,2,29374,30139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,32489,,503,173
S,0,32489,,0.6
F,1,32489,32574,0,0.6
F,2,32574,33339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,35689,,219,299
S,0,35689,,0.6
F,1,35689,35774,0,0.6
F,2,35774,36539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38889,,171,266
S,0,38889,,0.6
F,1,38889,38974,0,0.6
F,2,38974,39739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,42089,,489,118
S,0,42089,,0.6
F,1,42089,42174,0,0.6
F,2,42174,42939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,45289,,308,426
S,0,45289,,0.6
F,1,45289,45374,0,0.6
F,2,45374,46139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,48489,,169,158
S,0,48489,,0.6
F,1,48489,48574,0,0.6
F,2,48574,49339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51689,,334,204
S,0,51689,,0.6
F,1,51689,51774,0,0.6
F,2,51774,52539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54889,,339,340
S,0,54889,,0.6
F,1,54889,54974,0,0.6
F,2,54974,55739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58089,,159,163
S,0,58089,,0.6
F,1,58089,58174,0,0.6
F,2,58174,58939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61289,,399,107
S,0,61289,,0.6
F,1,61289,61374,0,0.6
F,2,61374,62139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64489,,406,357
S,0,64489,,0.6
F,1,64489,64574,0,0.6
F,2,64574,65339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67689,,462,248
S,0,67689,,0.6
F,1,67689,67774,0,0.6
F,2,67774,68539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70889,,87,260
S,0,70889,,0.6
F,1,70889,70974,0,0.6
F,2,70974,71739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74089,,243,370
S,0,74089,,0.6
F,1,74089,74174,0,0.6
F,2,74174,74939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80489,,117,185
S,0,80489,,0.6
F,1,80489,80574,0,0.6
F,2,80574,81339,0.6,0
//Storyboard Sound Samples

[TimingPoints]
489,800,4,2,1,40,1,0
31689,-100,4,2,2,40,0,0
32489,-100,4,2,1,40,0,0
34889,-100,4,2,2,40,0,0
35689,-100,4,2,1,40,0,0
41289,-100,4,2,2,40,0,0
42089,-100,4,2,1,40,0,0
44489,-100,4,2,2,40,0,0
45289,-100,4,2,1,40,0,0
47689,-100,4,2,2,40,0,0
48489,-100,4,2,1,40,0,0
80489,-100,4,2,2,40,0,0
81289,-100,4,2,1,40,0,0
109544,800,4,2,1,40,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
160,192,29289,5,2,0:0:0:0:
130,99,30089,1,0,0:0:0:0:
217,53,30889,2,0,L|366:65,1,140,0|4,0:0|2:0,0:0:0:0:
439,117,32489,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34089,2,0,P|295:326|227:301,1,140,0|4,0:0|2:0,0:0:0:0:
299,233,35689,2,0,P|324:170|303:104,1,140
231,171,37289,2,0,P|193:166|154:172,2,70
299,233,38889,6,0,P|339:253|446:222,1,140,2|0,0:0|0:0,0:0:0:0:
366,161,40489,1,0,0:0:0:0:
419,79,41289,1,4,2:0:0:0:
464,165,42089,2,0,P|490:242|471:294,1,140,0|4,0:0|2:0,0:0:0:0:
395,230,43689,2,0,P|374:301|403:362,1,140,0|4,0:0|2:0,0:0:0:0:
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81,262,46889,1,0,0:0:0:0:
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105,102,48489,6,0,P|175:88|248:104,1,140,2|0,0:0|0:0,0:0:0:0:
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352,346,54089,1,0,0:0:0:0:
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368,36,61289,6,0,P|385:89|361:175,1,140,2|2,3:0|0:0,0:0:0:0:
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506,220,66089,1,2,0:0:0:0:
470,128,66889,1,2,0:0:0:0:
401,197,67689,6,0,B|321:231|255:206|255:206|170:175|115:198,1,280,2|2,3:0|0:0,0:0:0:0:
62,119,70089,1,2,0:0:0:0:
21,208,70889,6,0,P|42:346|158:329,1,280,2|0,0:0|0:0,0:0:0:0:
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153,333,74089,6,0,L|302:318,1,140,2|2,3:0|0:0,0:0:0:0:
359,247,75689,2,0,P|379:181|356:115,1,140,2|2,0:0|0:0,0:0:0:0:
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114,278,78889,1,0,0:0:0:0:
32,222,79689,1,0,0:0:0:0:
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331,122,93289,5,2,3:0:0:0:
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145,126,94889,2,0,P|70:104|11:124,1,140,2|8,0:0|3:0,0:0:0:0:
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159,137,98889,1,8,3:0:0:0:
237,197,99689,6,0,P|302:216|373:179,1,140,2|8,3:0|3:0,0:0:0:0:
425,110,101289,2,0,P|360:91|289:128,1,140,2|8,0:0|3:0,0:0:0:0:
237,197,102889,6,0,B|222:244|222:244|244:342,1,140,2|8,3:0|3:0,0:0:0:0:
335,362,104489,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,2|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
362,107,112744,6,0,P|384:159|357:240,1,140,2|8,3:0|3:0,2:0:0:0:
289,303,114344,2,0,B|218:312|218:312|150:302,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,8,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
348,208,120744,2,0,P|368:144|346:73,1,140,2|8,2:0|3:0,2:0:0:0:
254,45,122344,6,0,B|212:36|212:36|163:46|163:46|105:38,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
325,112,124744,1,8,3:0:0:0:
403,53,125544,6,0,P|425:124|392:180,1,140,2|8,3:0|3:0,2:0:0:0:
323,245,127144,2,0,B|182:227,1,140,2|8,2:0|3:0,2:0:0:0:
99,277,128744,5,2,3:0:0:0:
106,179,129544,1,2,2:0:0:0:
42,104,130344,2,0,P|107:82|174:105,1,140,2|0,3:0|3:0,2:0:0:0:
256,192,131944,12,0,135144,2:0:0:0:
Topic Starter
Lilyanna

ByBy wrote:

from my queue.

  • general
  1. i suggest to delete the comma from 'life' because we don't use commas in tags to separate. moreover, don't forget to add into tags 'Young Forever' *album's name*.
  2. http://bts.ibighit.com/discography.php Track no. 4 there's no any proof that the title is Butterfly (short ver.) so you have to remove (short ver.) and keep like this:
    BTS - Butterfly. also, you already have 'short version' into tags.
  3. just checked the sb files list in design section and seems like sb/mist3.png is missing. maybe you have to get rid of that file if you're not going to use it or did you use it with mist and mist2 to create a kind of animation of the clouds? o.o
  4. here i'm talking about hitsounding: to be honest, the finish hitsounds are kinda...louder for such a chill song don't you think? for example i would use drum hitfinish because they're somehow less louder imo or something else but to make the finishes to be...not louder because the cymbal are not really stronger since it's a chill song.
  5. the first offset seems to be off. try +8 for offset *489 -> 497*. the second offset from the start of kiai seems to be alright.
  6. don't you think that 'Thanks for Playing!' text is offscreen in 4:9 resolution? Here is a proof https://osu.ppy.sh/ss/6378179. i suggest to move that text to left so in this way, the whole text will be visible and not only a part of the text anymore.
I fixed everything in general exept the sb stuff ill poke the sb maker lol and for that hit finish i just lowerd the sound to 10 LOL


  • normal
  1. HP 5?? May you use HP 4 instead? changed
  2. 00:38:489(4,1)- seems like the blanket is pretty off imo. you just have to 277|5 to make the blanket much better than before. looks fine to me fixed more
  3. 00:40:489- instead of placing here a break, you can map an 1/1 slider for example http://puu.sh/rSHlq/193a7a04f2.jpg because there are still instruments which are calling for some emphasis plus on 00:41:289- there's piano and it seems really weird to ignore such a quite noticeable piano imo. i thought thats just some sound no music related xD but fixed
  4. 00:43:689(3)- changing the sampleset from s:c1 to s:c2 makes the sliderbody sound very louder and that louder sound doesn not even fit the chill song. i would change to s:c1 so the sliderbody would be automatically muted *because you have that soft-sliderslide.wav in your map's folder* so it will fit the chill song rather than a louder sound tbh. ye but i will lose the hitfinish sound but fixed in my way lol
  5. 00:53:289- you can put a note here or even an 1/2 slider because there's a high pitch sound imo and it somehow calls for some emphasis and ignoring it feels really weird tbh. to be exact, mapping an 1/2 slider would emphasis the high pitch sound and also the slowly intensify of the intruments http://puu.sh/rSIMG/fe5afe27b7.jpg fixed
  6. 01:00:489- why don't you put a note here as you did for 01:13:289(2)- for emphasizing the piano? the piano sound is here too and a note would emphasize it *making it clickable to be exact* instead of leaving it empty and not even give any emphasis. im baka fixed
  7. 01:31:689(4,1)- can you avoid this overlap by re-arranging the slider and moving it a bit to right like in this image? the overlapping of these 2 hitobjects is a bit noticeable in game imo. also, don't forget to fix the distance snap between 01:33:289(1)- and 01:35:289(2,3,4)- after! fixed
  8. 01:44:489(4)- maybe move this note to 279|263 for a better triangle pattern. yeap
  9. 01:51:544- i think you've missed a note here. it's a strong beat which calls for emphasizing plus you did this at 02:02:352(1,2,3,4)- which is similar with this part so adding the note here would give emphasis to that strong beat plus it would be consistent with the 02:02:352(1,2,3,4)- part. true fixed
  • i love you *actually i don't xd* pls love me :c
  1. i don't think this difficulty name fits the song. why don't you rename it to 'butterfly' or 'true' for instance? changed to butterfly
  2. 00:40:489- same as i said in normal.
  3. 00:41:889(1)- tbh, you don't need to have a nc here because it looks like a nc spam imo plus the reset of the vocals and instruments are not on this hitobject so better remove the nc since you don't really need it.
  4. 00:43:689(5)- same thing as i said in normal about changing the sampleset.you should change the sampleset from s:c2 to s:c1 in order to not have the sliderbody really louder for such a chill song :c.
  5. 00:53:289- i know. same thing as i said in normal. you can map an 1/2 slider here for emphasizing the instruments which are slowly intensifying instead of leaving here empty tbh.
  6. 01:04:889(2)- just move the last grey anchor to 57|84 to make it symmetric with the previous slider (1)-. i dont get it looks fine
  7. 01:10:489(3,1)- here the flow seems a bit weird because after aiming (3)-, the cursor goes down but the next slider (1)-'s head is placed up so it makes the flow weird imo. i would move (1)- a bit down to 256|192 for a better flow.
  8. 01:28:489(5,6)- why don't you do the rhythm like the one from 01:41:289(5)-? you think that everything stops on the blue tick *where (6)- is placed* but i think that's your impression. i still hear something which is somehow noticeable so having an 1/4 slider with reverse arrow would fit better the instruments and the vocals too. because the first one is softer and more simplified so i wanted to make it different more intens in the kiai so i keep
  9. 01:38:489- you can add a note imo because there's something noticeable which can be emphasized plus you can do it like 01:25:289(5)- because it is somehow similar with this one imo.
  10. 02:07:544(6,7)- here isn't supposed to have the distance snap 1.60x instead of 1.50x? on (7)- the beat is really stronger and it looks weird to decrease the spacing exactly when you're getting the point where you have to emphasize something stronger.
everything is not replyed to is fixed i knew i would accept alot of suggestions like in normal diff ;o

that should be all for now! it's a good map, except some nazi visual stuffs =w=). you have my little shiny star.
good luck for now!
thank for mod <3 and star
Updated.
Sonnyc
Dropping some stuff passing by.

Easy.
00:45:297 (1,2,3) - Noticable spacing error. You'll want to fix this.

All diffs.
01:20:497 - The sound here in the music is pretty strong enough, but a volume 10%? No, this is way too low.
Topic Starter
Lilyanna

Sonnyc wrote:

Dropping some stuff passing by. o/

Easy.
00:45:297 (1,2,3) - Noticable spacing error. You'll want to fix this. fixed for firetruck since its just spacing

All diffs.
01:20:497 - The sound here in the music is pretty strong enough, but a volume 10%? No, this is way too low. oups accidently i didnt mean for that part i meant to lower where the low music because i selected that custom sound all at once lol fixed
thank you!
Electoz
[General]

  1. Offset sounds a bit late, I would go for around ~483 try asking for more opinions.
  2. 00:41:297 - 00:44:497 - Don't know why the usages of S:C2 are inconstistent among all difficulties but oh well
  3. 01:49:544 - Volume between timing lines conflicts in all difficulties, change the volume on red line to 45% I guess?
  4. Current timing is wrong considering you mapped 01:48:763 (1,2) on 1/6 unlike other similar places like 01:51:944 - 02:01:544 - etc. This red line 01:49:544 should be moved to 01:46:344 instead.
[Firetruck's Easy]

  1. AR is really low compared to Normal, I'd recommend 2.5-3
  2. 01:10:897 (1,2) - Doesn't look really appealing, if you're going to blanket it then you should either doing it perfectly or don't do it at all.
  3. 01:34:897 (3) - Can be rotated like 2-3 degrees to the left for a perfect blanket with 01:36:497 (1) .
[Normal]

  1. 01:04:497 (1) - Flows uncomfortably imo, not sure what's your reasoning behind this but wouldn't something like this flows better?
  2. 01:17:297 (1) - Minor but in the highest diff you used the same slider shape on these 3 sliders, how about doing it in this diff as well?
  3. 01:51:944 (3) - Missing hitsound.
  4. 01:56:744 - Isn't this supposed to have the same hitsounding as 01:58:344 ?
  5. 01:57:544 - Drum sampleset.
  6. Not gonna mention anymore hitsound stuff cuz I don't know whether these are intended but if they aren't then you better recheck them again.
[Butterfly]

  1. 01:02:897 (1) - Remove NC? Since you usually put it on downbeats.
  2. 01:30:697 (2,3,4,5,6,7,8,9) - Uh not really happy with tons of 1/4 rhythms here, I wish you could've used a less dense and more variable rhythm. My suggestion would be changing 01:31:697 (5,6,7) to a 1/2 slider + circle but if you have any better ways to do this then feel free.
  3. 01:54:744 - 02:07:544 - Are these supposed to have the same hitsounding?
Star for now, this set still needs more polishing. Keep getting more mods and I'll come in when I think it's ready.
Also you should pay more attention to hitsounds if they were meant to be consistent across all diffs, good luck~
Topic Starter
Lilyanna

Electoz wrote:

[General]

  1. Offset sounds a bit late, I would go for around ~483 try asking for more opinions. i really asked many the one i have now seem fine but ill keep checking more keeping this one for now
  2. 00:41:297 - 00:44:497 - Don't know why the usages of S:C2 are inconstistent among all difficulties but oh well fixed made them consistent
  3. 01:49:544 - Volume between timing lines conflicts in all difficulties, change the volume on red line to 45% I guess? changed
  4. Current timing is wrong considering you mapped 01:48:763 (1,2) on 1/6 unlike other similar places like 01:51:944 - 02:01:544 - etc. This red line 01:49:544 should be moved to 01:46:344 instead. i didnt move i just added a new time line where u said so those snap 1/4 and since the second one is correct i kept it aaa im bad at timing and stuff xd
[Normal]

  1. 01:04:497 (1) - Flows uncomfortably imo, not sure what's your reasoning behind this but wouldn't something like this flows better? true i cant argue with this
  2. 01:17:297 (1) - Minor but in the highest diff you used the same slider shape on these 3 sliders, how about doing it in this diff as well? well okay
  3. 01:51:944 (3) - Missing hitsound. fixed
  4. 01:56:744 - Isn't this supposed to have the same hitsounding as 01:58:344 ? yes i do make mistakes inclouding hitsounds fixed
  5. 01:57:544 - Drum sampleset.
  6. Not gonna mention anymore hitsound stuff cuz I don't know whether these are intended but if they aren't then you better recheck them again. since not rly my thing ill try get help and recheck more
[Butterfly]

  1. 01:02:897 (1) - Remove NC? Since you usually put it on downbeats. forgot to removed after copy for symmetry pattern fixed
  2. 01:30:697 (2,3,4,5,6,7,8,9) - Uh not really happy with tons of 1/4 rhythms here, I wish you could've used a less dense and more variable rhythm. My suggestion would be changing 01:31:697 (5,6,7) to a 1/2 slider + circle but if you have any better ways to do this then feel free. i chnged it but had to use 1/4 >w< since here there beat 01:31:897 - i cant use 1/2 and skip it but ill see about it
  3. 01:54:744 - 02:07:544 - Are these supposed to have the same hitsounding? they should >w<
Star for now, this set still needs more polishing. Keep getting more mods and I'll come in when I think it's ready.
Also you should pay more attention to hitsounds if they were meant to be consistent across all diffs, good luck~ thanku owo
thank you for the mod Electoz :)
edit : fixed offset to 480 for now till i check more
Vovan
M4M from my queue (I mod first)

For your mod, you can choose one of these maps
Inside
Map for M4M : https://osu.ppy.sh/s/479701
Name : Hundred Miles (Sombury Remix)
Artist : Yall ft. Gabriella Richardson
Length : 1:29 (1:25 drain) [This is a cut ver]
Diffs to mod : nyu's Farewell in priority

Map for M4M : https://osu.ppy.sh/s/526952
Name : Astronomia (Laeko Cover)
Artist : Tony Igy
Length : 1:10 [This is a cut ver]
Diffs to mod : No priority for now

[
Firetruck's Easy
]

  1. 00:34:080 (2,1) - Fix blanket
  2. 01:10:880 (1,2) - Looks really weird. Why not try to change (1) to a "donut-shaped" slider and blanket (2) with it ?
  3. 01:15:680 (2,1) - Fix blanket
  4. 01:34:880 (3,1) - ^
  5. 02:04:744 (2,1) - ^
  6. 02:09:544 (2,3) - ^
[
Normal
]

  1. 00:36:480 (2,3) - You can improve this blanket a bit
  2. 00:42:080 (1) - The beginning of the slider is curved but the end is really flat. Just move the 2mid-points of this slider a bit to the right and move them a bit more up & down. It will give a better shape.
[
Butterfly
]

  1. 00:37:680 (4,5) - Improve blanket
  2. 00:38:880 (1,2) - I don't understand why you placed these sliders like that. It looks so weird... (2) can blanket the beginning of (1) ?
Sorry I found pretty nothing ;w;
But I hope it helps
(P.S : I didn't found a problem with hitsounds)

Lilyanna wrote:

  1. Special Things : -_ - if u good with hitsounds help me
Firetruck
updat hypepepepe
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29280
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly
TitleUnicode:Butterfly
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life Part 2 Jungkook V Ji min J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck Young Forever
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104680,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29273,,224,248
S,0,29273,,0.6
F,1,29273,29358,0,0.6
F,2,29358,30123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,32473,,503,173
S,0,32473,,0.6
F,1,32473,32558,0,0.6
F,2,32558,33323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,35673,,363,289
S,0,35673,,0.6
F,1,35673,35758,0,0.6
F,2,35758,36523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38873,,363,289
S,0,38873,,0.6
F,1,38873,38958,0,0.6
F,2,38958,39723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,42073,,527,221
S,0,42073,,0.6
F,1,42073,42158,0,0.6
F,2,42158,42923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,45273,,367,433
S,0,45273,,0.6
F,1,45273,45358,0,0.6
F,2,45358,46123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,48473,,167,166
S,0,48473,,0.6
F,1,48473,48558,0,0.6
F,2,48558,49323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51673,,336,208
S,0,51673,,0.6
F,1,51673,51758,0,0.6
F,2,51758,52523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54873,,339,340
S,0,54873,,0.6
F,1,54873,54958,0,0.6
F,2,54958,55723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58073,,158,163
S,0,58073,,0.6
F,1,58073,58158,0,0.6
F,2,58158,58923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61273,,432,92
S,0,61273,,0.6
F,1,61273,61358,0,0.6
F,2,61358,62123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64473,,419,367
S,0,64473,,0.6
F,1,64473,64558,0,0.6
F,2,64558,65323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67673,,465,253
S,0,67673,,0.6
F,1,67673,67758,0,0.6
F,2,67758,68523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70873,,85,264
S,0,70873,,0.6
F,1,70873,70958,0,0.6
F,2,70958,71723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74073,,217,389
S,0,74073,,0.6
F,1,74073,74158,0,0.6
F,2,74158,74923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,75697,,423,303
S,0,75697,,0.6
F,1,75697,75782,0,0.6
F,2,75782,76547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,77297,,354,244
S,0,77297,,0.6
F,1,77297,77382,0,0.6
F,2,77382,78147,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,78897,,178,334
S,0,78897,,0.6
F,1,78897,78982,0,0.6
F,2,78982,79747,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,79697,,96,278
S,0,79697,,0.6
F,1,79697,79782,0,0.6
F,2,79782,80547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80497,,117,182
S,0,80497,,0.6
F,1,80497,80582,0,0.6
F,2,80582,81347,0.6,0
//Storyboard Sound Samples

[TimingPoints]
480,800,4,2,1,45,1,0
31680,-100,4,2,2,10,0,0
32480,-100,4,2,1,40,0,0
34880,-100,4,2,2,10,0,0
35680,-100,4,2,1,40,0,0
41280,-100,4,2,2,10,0,0
42080,-100,4,2,1,40,0,0
44480,-100,4,2,2,10,0,0
45280,-100,4,2,1,40,0,0
47680,-100,4,2,2,10,0,0
48480,-100,4,2,1,40,0,0
80480,-100,4,2,2,40,0,0
80613,-100,4,2,1,40,0,0
106344,800,4,2,1,40,1,0
109544,800,4,2,1,45,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
160,192,29280,5,2,0:0:0:0:
130,99,30080,1,0,0:0:0:0:
217,53,30880,2,0,L|366:65,1,140,0|4,0:0|2:0,0:0:0:0:
439,117,32480,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34080,2,0,P|295:326|227:301,1,140,0|4,0:0|2:0,0:0:0:0:
299,233,35680,6,0,P|324:170|303:104,1,140
231,171,37280,2,0,P|193:166|154:172,2,70
299,233,38880,6,0,P|339:253|446:222,1,140,2|0,0:0|0:0,0:0:0:0:
366,161,40480,1,0,0:0:0:0:
419,79,41280,1,4,2:0:0:0:
464,165,42080,6,0,P|490:242|471:294,1,140,0|0,0:0|2:0,0:0:0:0:
395,230,43680,2,0,P|374:301|403:362,1,140,0|4,0:0|2:0,0:0:0:0:
303,377,45280,6,0,L|161:365,1,140,2|0,0:0|0:0,0:0:0:0:
104,288,46880,1,0,0:0:0:0:
62,199,47680,1,4,2:0:0:0:
103,110,48480,6,0,P|173:96|246:112,1,140,2|0,0:0|0:0,0:0:0:0:
331,74,50080,2,0,P|361:54|385:22,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
272,152,51680,6,0,B|294:190|273:227|258:254|280:294,1,140,2|0,0:0|0:0,0:0:0:0:
367,250,53280,1,0,0:0:0:0:
352,346,54080,1,0,0:0:0:0:
275,284,54880,6,0,B|221:269|142:299|142:299|75:321|0:279,1,280,2|0,0:0|0:0,0:0:0:0:
94,107,58080,6,0,P|139:9|188:113,1,280,2|0,0:0|0:0,0:0:0:0:
368,36,61280,6,0,P|385:89|361:175,1,140,2|2,3:0|0:0,0:0:0:0:
289,106,62880,2,0,P|269:170|301:250,1,140,2|2,0:0|0:0,0:0:0:0:
355,311,64480,6,0,B|399:322|399:322|451:306|505:320,1,140,2|2,0:0|0:0,0:0:0:0:
506,220,66080,1,2,0:0:0:0:
470,128,66880,1,2,0:0:0:0:
401,197,67680,6,0,B|321:231|255:206|255:206|170:175|115:198,1,280,2|2,3:0|0:0,0:0:0:0:
62,119,70080,1,2,0:0:0:0:
21,208,70880,6,0,P|42:346|158:329,1,280,2|0,0:0|0:0,0:0:0:0:
104,248,73280,1,2,0:0:0:0:
153,333,74080,6,0,L|302:318,1,140,2|2,3:0|0:0,0:0:0:0:
359,247,75680,2,0,P|379:181|356:115,1,140,2|2,0:0|0:0,0:0:0:0:
290,188,77280,6,0,B|261:176|222:190|222:190|191:200|146:186,1,140
114,278,78880,1,0,0:0:0:0:
32,222,79680,1,0,0:0:0:0:
53,126,80480,6,0,B|85:119|119:128|119:128|151:138|197:127,1,140,4|8,2:0|3:0,0:0:0:0:
265,63,82080,2,0,P|288:97|262:191,1,140,2|0,0:0|0:0,0:0:0:0:
341,250,83680,6,0,B|416:243|416:243|486:250,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
263,310,86080,1,8,3:0:0:0:
190,243,86880,6,0,P|207:171|188:104,1,140,2|8,3:0|3:0,0:0:0:0:
111,49,88480,2,0,P|94:116|111:183,1,140,2|8,0:0|3:0,0:0:0:0:
188,243,90080,6,0,B|216:238|251:250|251:250|284:259|328:244,1,140,2|8,3:0|3:0,0:0:0:0:
401,180,91680,2,0,P|421:108|393:45,1,140,2|8,0:0|3:0,0:0:0:0:
331,122,93280,5,2,3:0:0:0:
237,91,94080,1,8,3:0:0:0:
145,126,94880,2,0,P|70:104|13:126,1,140,2|8,0:0|3:0,0:0:0:0:
82,196,96480,6,0,B|90:239|90:239|83:284|83:284|91:334,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
160,136,98880,1,8,3:0:0:0:
237,197,99680,6,0,P|302:216|373:179,1,140,2|8,3:0|3:0,0:0:0:0:
425,110,101280,2,0,P|360:91|289:128,1,140,2|8,0:0|3:0,0:0:0:0:
237,197,102880,6,0,B|222:244|222:244|244:342,1,140,2|8,3:0|3:0,0:0:0:0:
335,362,104480,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,2|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
362,107,112744,6,0,P|384:159|357:240,1,140,2|8,3:0|3:0,2:0:0:0:
289,303,114344,2,0,B|218:312|218:312|150:302,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,8,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
348,208,120744,2,0,P|368:144|346:73,1,140,2|8,2:0|3:0,2:0:0:0:
254,45,122344,6,0,B|212:36|212:36|163:46|163:46|105:38,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
325,112,124744,1,8,3:0:0:0:
403,53,125544,6,0,P|425:124|392:180,1,140,2|8,3:0|3:0,2:0:0:0:
323,245,127144,2,0,B|182:227,1,140,2|8,2:0|3:0,2:0:0:0:
99,277,128744,5,2,3:0:0:0:
110,179,129544,1,2,2:0:0:0:
44,106,130344,2,0,P|110:89|178:109,1,140,2|0,3:0|3:0,2:0:0:0:
256,192,131944,12,0,135144,2:0:0:0:

fixed everything in both mods (though some balankets were ok in the second mod but wutevs)
Topic Starter
Lilyanna

Lexis wrote:

M4M from my queue (I mod first)

For your mod, you can choose one of these maps
Inside
Map for M4M : https://osu.ppy.sh/s/479701
Name : Hundred Miles (Sombury Remix)
Artist : Yall ft. Gabriella Richardson
Length : 1:29 (1:25 drain) [This is a cut ver]
Diffs to mod : nyu's Farewell in priority

Map for M4M : https://osu.ppy.sh/s/526952
Name : Astronomia (Laeko Cover)
Artist : Tony Igy
Length : 1:10 [This is a cut ver]
Diffs to mod : No priority for now



[
Normal
]

  1. 00:36:480 (2,3) - You can improve this blanket a bit fixed
  2. 00:42:080 (1) - The beginning of the slider is curved but the end is really flat. Just move the 2mid-points of this slider a bit to the right and move them a bit more up & down. It will give a better shape. i like how they r now :c i keep
[
Butterfly
]

  1. 00:37:680 (4,5) - Improve blanket i think its fine
  2. 00:38:880 (1,2) - I don't understand why you placed these sliders like that. It looks so weird... (2) can blanket the beginning of (1) ? chaged polished the shape lot more
Sorry I found pretty nothing ;w;
But I hope it helps
(P.S : I didn't found a problem with hitsounds)

Lilyanna wrote:

  1. Special Things : -_ - if u good with hitsounds help me
thank you for the mod !
Updated.
Wishkey
M4M thingy you wanted hitsound mod you got it :D

General
  1. BTS - Butterfly (short ver.) (Lilyanna).osb unused file it seems still left from previous title I guess, can delete it
  2. 01:49:544 (1) - make sure the kiai setting is both turned on at the red timing point aswell across diffs unrankalbe thingy

Hitsound consistency accross diffs (time stamps are from top diff and apply to that if not mentioned specific diff)
  1. 00:30:080 (3) - not a whistle on head in normal/easy, would remove it here aswell so you have only that piano as a whisle hitsounded
  2. 00:30:880 (5,5) - personally I don't see the need for those finishes here at this slow start, theres nothing on it and the piano is still starting to build up and leaving those high pitch finishes for that unique high pitch piano tune like at 00:40:480 (2) - sound better imo, denser hitsound pattern for denser piano if that makes sense lol
  3. 00:33:280 (3) - same as 00:30:080 (3)
  4. 00:35:680 (1) - missing whistle on easy
  5. 00:37:280 (2) - missing whistles on easy both head and tail
  6. 00:42:080 (1) - missing whistle on easy
  7. 00:43:680 (5) - for normal and top diff, those finishes and green lines should be on the tail instead like in easy for consistency with the next part in 00:46:880 (5) - since thers that piano beat again not on the head (also no whistle on this slider needed)
  8. 00:53:280 (2) - would delete whislte here like easy and normal did, no piano here to no need
  9. 00:54:880 (1) - drum sample setting on easy missing for the head
  10. 00:54:880 (1,2) - here for the tail of (1) and head of (2) its inconsistent between this diff and normal, few things to do here that would make sense. You can either only put a whisle on the downbeat of 00:58:080 (1) - for the strongest piano or put a whisle on all the additional offbeats, inclusing that return, since thers that lesser piano pitch that starts there aswell your choice but make sure its consistent between normal and top diff. Easy only has a whistle on the downbeat atm so make sure to check it aswell if your gonna choose the second option (also recommend the second option, reason below + is more consistent with rest of the map after goign through it again)
  11. 00:58:080 (1,2) - same as ^ (if you wanna keep the whisles on the 1/4 i'd recommend changing to the second option with putting a whisle on the return slider aswell)
  12. 00:58:080 (1) - head, drum sample inconsistent vs soft in normal/easy only hearing a loud piano so soft sample seems good here like you did at 01:04:480 (1) -
  13. 01:06:080 (5) - missing whisle on the head in normal diff, add a whisle on the return + tail in this diff since the piano is still there and easy/normal has them aswell
  14. 01:07:280 (6) - missing wishle in normal
  15. 01:07:680 (1) - missing whisle on return + tail
  16. 01:10:480 (3) - missing whisle in normal
  17. 01:10:880 (1) - drum sample setting inconsistent with normal/easy, would go for soft aswell here since no drum, also missing whisle in the return here
  18. 01:14:080 (1,3) - missing whisles on tail compared to normal/easy diff
  19. 01:17:280 (1) - head: missing whisle + drum sample on easy
  20. 01:17:280 (1) - tail: I'd consisder adding a whisle across diffs for this one aswell, it has that piano which you have been whisles throughout and its the final one
  21. 01:20:480 (1) - drum sample on the head across all diffs, definitly a drum there
  22. 01:21:280 (3) - missing whisle on tail here compared to easy + rest of this diff
  23. 01:22:880 (5) - missing drum clap in easy diff
  24. 01:30:080 (1) - missing drum sample on the head in normal
  25. 01:34:080 (3) - missing whisle on tail
  26. 01:39:680 (1) - missing drum sample on head in normal
  27. 01:41:280 (5) - missing whisle on head
  28. 01:42:880 (1) - missing drum sample on head in normal
  29. 01:49:544 (1) - finish inconsistent with normal/easy could add one there aswell
  30. 01:54:744 (6) - remove drum sample and clap here, no clap sound and inconsistent with normal
  31. 01:56:744 (3) - missing drum sample on head in normal
  32. 01:57:544 (5) - missing drum sample on tail in easy
  33. 01:59:944 (3) - missing drum sample + change to clap instead of whisle in normal
  34. 02:01:544 (7) - clap instead of whisle for consistency with the song and normal/easy
  35. 02:03:144 (3) - this diff + normal, change to drum sample + clap
  36. 02:03:944 (5) - missing drum sample setting on normal and easy
  37. 02:07:544 (6) - remove clap and drum sample like 01:54:744 (6) -
  38. 02:09:544 (3) - missing drum sample + clap in easy
  39. 02:10:344 (5) - this diff + normal missing drum sample setting
  40. 02:11:144 (7) - missing clap in easy
Should fix all hitsound inconsistencies in the set, diffslooked good so can do that irc after these changes since it'd be easier to adjust hitsounds if something changes then doing it now, you know where to find me :D

GL!
iHatePeople
[Butterfly]

Move this hitsound 00:43:680 to 00:44:480
01:23:680 (1) - Custom Finish hitsound here
01:26:880 (1) - Finish Drum
01:33:280 (1) - Custom Finish hitsound here
01:36:480 (1) - Custom Finish hitsound here
01:39:680 (1) - Finish Drum
01:42:880 (1) - Finish Drum
01:44:480 (5) - Soft Finish Normal
01:49:544 (1) - Custom Finish hitsound here
01:51:944 (7) - Custom Finish hitsound here (OPTIONAL - few finishs match 1 stack before the big white stack, others not, like 01:52:744, i don't know for sure, if this match with this circle.)
01:52:744 (1) - Drum Finish here
01:55:944 (1) - Custom Finish hitsound here
01:57:544 (5) - ^
02:01:544 (7) - Custom Finish hitsound here
02:02:344 (1) - Drum Finish
02:04:744 (8) - Custom Finish hitsound here
02:05:544 (1) - Drum Finish
02:08:744 (1) - Custom Finish hitsound here
02:10:344 (5) - ^

___

Feel free to adjust the others diffs if you want
Topic Starter
Lilyanna

Wishkey wrote:

M4M thingy you wanted hitsound mod you got it :D

General
  1. BTS - Butterfly (short ver.) (Lilyanna).osb unused file it seems still left from previous title I guess, can delete it
  2. 01:49:544 (1) - make sure the kiai setting is both turned on at the red timing point aswell across diffs unrankalbe thingy idk what this means

Hitsound consistency accross diffs (time stamps are from top diff and apply to that if not mentioned specific diff)
  1. 00:30:080 (3) - not a whistle on head in normal/easy, would remove it here aswell so you have only that piano as a whisle hitsounded
  2. 00:30:880 (5,5) - personally I don't see the need for those finishes here at this slow start, theres nothing on it and the piano is still starting to build up and leaving those high pitch finishes for that unique high pitch piano tune like at 00:40:480 (2) - sound better imo, denser hitsound pattern for denser piano if that makes sense lol i like themm
  3. 00:33:280 (3) - same as 00:30:080 (3)
  4. 00:35:680 (1) - missing whistle on easy
  5. 00:37:280 (2) - missing whistles on easy both head and tail
  6. 00:42:080 (1) - missing whistle on easy
  7. 00:43:680 (5) - for normal and top diff, those finishes and green lines should be on the tail instead like in easy for consistency with the next part in 00:46:880 (5) - since thers that piano beat again not on the head (also no whistle on this slider needed) i did that for the slider slide to get slienced but whtever
  8. 00:53:280 (2) - would delete whislte here like easy and normal did, no piano here to no need
  9. 00:54:880 (1) - drum sample setting on easy missing for the head
  10. 00:54:880 (1,2) - here for the tail of (1) and head of (2) its inconsistent between this diff and normal, few things to do here that would make sense. You can either only put a whisle on the downbeat of 00:58:080 (1) - for the strongest piano or put a whisle on all the additional offbeats, inclusing that return, since thers that lesser piano pitch that starts there aswell your choice but make sure its consistent between normal and top diff. Easy only has a whistle on the downbeat atm so make sure to check it aswell if your gonna choose the second option (also recommend the second option, reason below + is more consistent with rest of the map after goign through it again)
  11. 00:58:080 (1,2) - same as ^ (if you wanna keep the whisles on the 1/4 i'd recommend changing to the second option with putting a whisle on the return slider aswell)
  12. 00:58:080 (1) - head, drum sample inconsistent vs soft in normal/easy only hearing a loud piano so soft sample seems good here like you did at 01:04:480 (1) -
  13. 01:06:080 (5) - missing whisle on the head in normal diff, add a whisle on the return + tail in this diff since the piano is still there and easy/normal has them aswell
  14. 01:07:280 (6) - missing wishle in normal
  15. 01:07:680 (1) - missing whisle on return + tail
  16. 01:10:480 (3) - missing whisle in normal
  17. 01:10:880 (1) - drum sample setting inconsistent with normal/easy, would go for soft aswell here since no drum, also missing whisle in the return here
  18. 01:14:080 (1,3) - missing whisles on tail compared to normal/easy diff
  19. 01:17:280 (1) - head: missing whisle + drum sample on easy
  20. 01:17:280 (1) - tail: I'd consisder adding a whisle across diffs for this one aswell, it has that piano which you have been whisles throughout and its the final one
  21. 01:20:480 (1) - drum sample on the head across all diffs, definitly a drum there
  22. 01:21:280 (3) - missing whisle on tail here compared to easy + rest of this diff
  23. 01:22:880 (5) - missing drum clap in easy diff
  24. 01:30:080 (1) - missing drum sample on the head in normal
  25. 01:34:080 (3) - missing whisle on tail
  26. 01:39:680 (1) - missing drum sample on head in normal
  27. 01:41:280 (5) - missing whisle on head
  28. 01:42:880 (1) - missing drum sample on head in normal
  29. 01:49:544 (1) - finish inconsistent with normal/easy could add one there aswell
  30. 01:54:744 (6) - remove drum sample and clap here, no clap sound and inconsistent with normal
  31. 01:56:744 (3) - missing drum sample on head in normal
  32. 01:57:544 (5) - missing drum sample on tail in easy
  33. 01:59:944 (3) - missing drum sample + change to clap instead of whisle in normal
  34. 02:01:544 (7) - clap instead of whisle for consistency with the song and normal/easy
  35. 02:03:144 (3) - this diff + normal, change to drum sample + clap
  36. 02:03:944 (5) - missing drum sample setting on normal and easy
  37. 02:07:544 (6) - remove clap and drum sample like 01:54:744 (6) -
  38. 02:09:544 (3) - missing drum sample + clap in easy
  39. 02:10:344 (5) - this diff + normal missing drum sample setting
  40. 02:11:144 (7) - missing clap in easy
Should fix all hitsound inconsistencies in the set, diffslooked good so can do that irc after these changes since it'd be easier to adjust hitsounds if something changes then doing it now, you know where to find me :D

GL!
fixed everythink exept that mentioned thank uu x) updated.
ihatepeople i like how they are now thank u
Wishkey

Lilyanna wrote:

General
  1. 01:49:544 (1) - make sure the kiai setting is both turned on at the red timing point aswell across diffs unrankalbe thingy idk what this means



fixed everythink exept that mentioned thank uu x) updated.
ihatepeople i like how they are now thank u
The inhireted and uninhirited timing point are at the same time here, one has kiai enabled and one has it disabled currently, this needs to be both enabled. But after checking again it seems you dont need that red timing point here since the bpm doesnt change and the downbeat reset doesnt change either so you can prob delete that red timing point since it serves no purpose :)
Firetruck
Ora
Firetruck
00:37:280 (2) - move to x226 y165 to fix blanket and the DS between 00:37:280 (2,1) - (it was 0.66 DS)

00:51:680 (1,1) - Stack these and then move 00:54:080 (3) - to x355 y 347 to fix spacing

01:15:680 (2) - could fix this blanket, but you will have to fix the DS for the objects after it D: The only reason I suggest these blankets is because you have perfect blankets at other places and I think you should be consistent

01:26:880 (1,1) - stack

01:31:680 (2) - blanket

01:36:480 (1) - move to x79 y198 to fix blanket and then move all of 01:38:880 (2,1,2,1,2) - to stack on 01:34:880 (3) -

01:52:744 (1) - blanket D:

02:05:544 (1) - ^ try to use the approach circle on 02:04:744 (2) - to fix the blanket

02:10:344 (3) - could be a blanket but optional. I think it would look better as one and it's easy to fix since it's the last object in the map

Normal

Everything seems fine here :) . the structure here looks different/cleaner compared to Butterfly diff (maybe you mapped it at different times?) but Butterfly diff is still fine.

Butterfly
00:38:080 (5) - blanket fix if u want

01:30:880 (3,4) - I think these sliders should be the same shape. 01:31:680 (5) - doesn't have to be since it's a new rhythm pair with 01:32:080 (6,7) - (if that makes sense) but you have the same slider shapes at 01:32:480 (8,9) - and in a lot of other parts of the map. so the first 2 in that combo should be for consistency.

01:39:680 (1,5) - should be stacked in my opinion becuase it makes the whole pattern 01:39:680 (1,2,3,4) - look a little lopsided :s that means you will bneed to fix the spacing for 01:41:080 (4) - after you fix

01:48:744 (1,2,1) - the spacing is a little off for these. not that big (1.63 to 1.56) was this on purpose?

Just small stuff, but goodluck!
Firetruck

Ora wrote:

Firetruck
00:37:280 (2) - move to x226 y165 to fix blanket and the DS between 00:37:280 (2,1) - (it was 0.66 DS) 666 i mean fixed

00:51:680 (1,1) - Stack these and then move 00:54:080 (3) - to x355 y 347 to fix spacing close enough

01:15:680 (2) - could fix this blanket, but you will have to fix the DS for the objects after it D: The only reason I suggest these blankets is because you have perfect blankets at other places and I think you should be consistent yep

01:26:880 (1,1) - stack [/color]

01:31:680 (2) - blanket yep

01:36:480 (1) - move to x79 y198 to fix blanket and then move all of 01:38:880 (2,1,2,1,2) - to stack on 01:34:880 (3) - yep

01:52:744 (1) - blanket D: yep

02:05:544 (1) - ^ try to use the approach circle on 02:04:744 (2) - to fix the blanket yep

02:10:344 (3) - could be a blanket but optional. I think it would look better as one and it's easy to fix since it's the last object in the map but it IS a blanket and it looks fine D:ijegfipjrdgiporkedgred
thanks for modding!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29280
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly
TitleUnicode:Butterfly
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life Part 2 Jungkook V Ji min J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck Young Forever
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104680,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29273,,224,248
S,0,29273,,0.6
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M,0,32473,,503,173
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Sprite,Foreground,Centre,"sb\dot.png",320,240
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F,1,35673,35758,0,0.6
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Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38873,,363,289
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F,1,38873,38958,0,0.6
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M,0,42073,,527,221
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M,0,48473,,167,166
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F,2,48558,49323,0.6,0
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M,0,51673,,336,208
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Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58073,,158,163
S,0,58073,,0.6
F,1,58073,58158,0,0.6
F,2,58158,58923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61273,,432,92
S,0,61273,,0.6
F,1,61273,61358,0,0.6
F,2,61358,62123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64473,,419,367
S,0,64473,,0.6
F,1,64473,64558,0,0.6
F,2,64558,65323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67673,,465,253
S,0,67673,,0.6
F,1,67673,67758,0,0.6
F,2,67758,68523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70873,,85,264
S,0,70873,,0.6
F,1,70873,70958,0,0.6
F,2,70958,71723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74073,,217,389
S,0,74073,,0.6
F,1,74073,74158,0,0.6
F,2,74158,74923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,75697,,423,303
S,0,75697,,0.6
F,1,75697,75782,0,0.6
F,2,75782,76547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,77297,,354,244
S,0,77297,,0.6
F,1,77297,77382,0,0.6
F,2,77382,78147,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,78897,,178,334
S,0,78897,,0.6
F,1,78897,78982,0,0.6
F,2,78982,79747,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,79697,,96,278
S,0,79697,,0.6
F,1,79697,79782,0,0.6
F,2,79782,80547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80497,,117,182
S,0,80497,,0.6
F,1,80497,80582,0,0.6
F,2,80582,81347,0.6,0
//Storyboard Sound Samples

[TimingPoints]
480,800,4,2,1,45,1,0
31680,-100,4,2,2,10,0,0
32480,-100,4,2,1,40,0,0
34880,-100,4,2,2,10,0,0
35680,-100,4,2,1,40,0,0
41280,-100,4,2,2,10,0,0
42080,-100,4,2,1,40,0,0
44480,-100,4,2,2,10,0,0
45280,-100,4,2,1,40,0,0
47680,-100,4,2,2,10,0,0
48480,-100,4,2,1,40,0,0
106344,800,4,2,1,40,1,0
109544,800,4,2,1,45,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
160,192,29280,5,2,0:0:0:0:
130,99,30080,1,0,0:0:0:0:
217,53,30880,2,0,L|366:65,1,140,0|4,0:0|2:0,0:0:0:0:
439,117,32480,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34080,2,0,P|295:326|227:301,1,140,0|4,0:0|2:0,0:0:0:0:
299,233,35680,6,0,P|324:170|303:104,1,140,2|0,0:0|0:0,0:0:0:0:
231,171,37280,2,0,P|193:166|154:172,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
299,233,38880,6,0,P|339:253|446:222,1,140,2|0,0:0|0:0,0:0:0:0:
366,161,40480,1,0,0:0:0:0:
419,79,41280,1,4,2:0:0:0:
464,165,42080,6,0,P|490:242|471:294,1,140,2|0,0:0|2:0,0:0:0:0:
395,230,43680,2,0,P|374:301|403:362,1,140,0|4,0:0|2:0,0:0:0:0:
303,377,45280,6,0,L|161:365,1,140,2|0,0:0|0:0,0:0:0:0:
104,288,46880,1,0,0:0:0:0:
62,199,47680,1,4,2:0:0:0:
103,110,48480,6,0,P|173:96|246:112,1,140,2|0,0:0|0:0,0:0:0:0:
331,74,50080,2,0,P|361:54|385:22,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
272,152,51680,6,0,B|294:190|273:227|258:254|280:294,1,140,2|0,0:0|0:0,0:0:0:0:
367,250,53280,1,0,0:0:0:0:
356,347,54080,1,0,0:0:0:0:
277,288,54880,6,0,B|223:273|144:303|144:303|77:325|2:283,1,280,2|2,3:0|0:0,0:0:0:0:
94,107,58080,6,0,P|139:9|188:113,1,280,2|2,0:0|0:0,0:0:0:0:
368,36,61280,6,0,P|385:89|361:175,1,140,2|2,3:0|0:0,0:0:0:0:
289,106,62880,2,0,P|269:170|301:250,1,140,2|2,0:0|0:0,0:0:0:0:
355,311,64480,6,0,B|399:322|399:322|451:306|505:320,1,140,2|2,0:0|0:0,0:0:0:0:
506,220,66080,1,2,0:0:0:0:
470,128,66880,1,2,0:0:0:0:
401,197,67680,6,0,B|321:231|255:206|255:206|170:175|115:198,1,280,2|2,3:0|0:0,0:0:0:0:
62,119,70080,1,2,0:0:0:0:
21,208,70880,6,0,P|42:346|158:329,1,280,2|2,0:0|0:0,0:0:0:0:
104,248,73280,1,2,0:0:0:0:
153,333,74080,6,0,L|302:318,1,140,2|2,3:0|0:0,0:0:0:0:
359,247,75680,2,0,P|380:184|354:118,1,140,2|2,0:0|0:0,0:0:0:0:
288,190,77280,6,0,B|259:178|220:192|220:192|189:202|144:188,1,140,2|2,3:0|0:0,0:0:0:0:
110,279,78880,1,0,0:0:0:0:
32,222,79680,1,0,0:0:0:0:
53,126,80480,6,0,B|85:119|119:128|119:128|151:138|197:127,1,140,4|8,3:0|3:0,0:0:0:0:
265,63,82080,2,0,P|288:97|262:191,1,140,2|0,0:0|0:0,0:0:0:0:
341,250,83680,6,0,B|416:243|416:243|486:250,2,140,8|8|2,3:0|3:0|0:0,0:0:0:0:
263,310,86080,1,8,3:0:0:0:
190,243,86880,6,0,P|209:179|183:110,1,140,2|8,3:0|3:0,0:0:0:0:
107,52,88480,2,0,P|88:116|115:185,1,140,2|8,3:0|3:0,0:0:0:0:
190,243,90080,6,0,B|218:238|253:250|253:250|286:259|330:244,1,140,2|8,3:0|3:0,0:0:0:0:
401,180,91680,2,0,P|425:114|394:49,1,140,2|8,0:0|3:0,0:0:0:0:
329,123,93280,5,2,3:0:0:0:
236,89,94080,1,8,3:0:0:0:
145,126,94880,2,0,P|70:104|13:126,1,140,2|8,0:0|3:0,0:0:0:0:
79,198,96480,6,0,B|87:241|87:241|80:286|80:286|88:336,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
145,126,98880,1,8,3:0:0:0:
222,187,99680,6,0,P|287:206|358:169,1,140,2|8,3:0|3:0,0:0:0:0:
410,100,101280,2,0,P|345:81|274:118,1,140,2|8,0:0|3:0,0:0:0:0:
222,187,102880,6,0,B|207:234|207:234|229:332,1,140,2|8,3:0|3:0,0:0:0:0:
320,352,104480,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,4|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
362,107,112744,6,0,P|384:159|356:240,1,140,2|8,3:0|3:0,2:0:0:0:
289,303,114344,2,0,B|218:312|218:312|150:302,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,0,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
348,208,120744,2,0,P|368:144|346:73,1,140,2|8,2:0|3:0,2:0:0:0:
254,45,122344,6,0,B|212:36|212:36|163:46|163:46|105:38,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
323,114,124744,1,8,3:0:0:0:
401,55,125544,6,0,P|423:126|390:186,1,140,2|8,3:0|3:0,2:0:0:0:
320,245,127144,2,0,B|179:227,1,140,2|8,2:0|3:0,2:0:0:0:
96,276,128744,5,2,3:0:0:0:
110,179,129544,1,8,3:0:0:0:
44,106,130344,2,0,P|110:89|178:109,1,140,2|8,3:0|3:0,2:0:0:0:
256,192,131944,12,0,135144,2:0:0:0:
Topic Starter
Lilyanna

Normal

Everything seems fine here :) . the structure here looks different/cleaner compared to Butterfly diff (maybe you mapped it at different times?) but Butterfly diff is still fine. i work better with 1/1 sliders and long objects :)

Butterfly
00:38:080 (5) - blanket fix if u want fixedd

01:30:880 (3,4) - I think these sliders should be the same shape. 01:31:680 (5) - doesn't have to be since it's a new rhythm pair with 01:32:080 (6,7) - (if that makes sense) but you have the same slider shapes at 01:32:480 (8,9) - and in a lot of other parts of the map. so the first 2 in that combo should be for consistency. fixed

01:39:680 (1,5) - should be stacked in my opinion becuase it makes the whole pattern 01:39:680 (1,2,3,4) - look a little lopsided :s that means you will bneed to fix the spacing for 01:41:080 (4) - after you fix fixed everything

01:48:744 (1,2,1) - the spacing is a little off for these. not that big (1.63 to 1.56) was this on purpose? no didnt pay attention since its hard diff spacing doesnt have to be so perfect but fixed everything through spacing for rest diff

Just small stuff, but goodluck![/quote]

thank youu for mod !! x) updated.
pkk
The set looks fine to me. Only things I'd point out are:
  1. 00:39:680 - consider adding a 10% volume line here so the slider tail doesn't make such a loud sound (the music is fairly quiet here)
  2. 00:52:480 - same here
no kds
Topic Starter
Lilyanna
changed that thank u Updated.
Zero__wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
remove the BTS - Butterfly (short ver.) (Lilyanna).osb in your folder as it's no longer needed

Firetruck's Easy
01:58:344 (2) - missing drum clap

Normal
00:34:080 (3,1) - the blanket can be improved imo
01:55:944 (1) - you probably wanted drum clap instead of soft clap at end?

Butterfly
just nazi, you can keep the spacing at 1.6 between 01:49:544 (1,2) - 01:50:344 (3,4) - 01:53:544 (3,4) - , it'll look visualy tidier imo
not much to say

good luck for rank~
Come[Back]Home
Firetruck's Easy

* 00:58:080 (1) - This one is almost touching the hp-bar. Move it a bit down.
* 01:01:280 (1,2) - I think this could look better if properly blanked.
* 01:04:480 (1) - Would a straight slider like this fit better? It will face to the next circle which fits more tbh.
* 02:09:544 (2,3) - This can obviously be blanked better

Normal

* 00:38:880 (1) - This one is almost touching the hp-bar
* 00:38:880 (1,2) - It doesnt really fit on where (2) is placed. There are so many more fitting places to place it so it will go well with the flow of (1). Like 381/271 or something like that
* 00:51:680 (1,2) - I dont know why you would do this since it (2) goes against the direction (and thus flow) of (1).
* 01:31:680 (4,1) - Maybe something like this? Looks pretty nice.
* 01:36:480 (1,2) - I really dont like that you go against the flow of the sliders so often. Or its just me
* 01:52:744 (1) - Move this one a bit more up to have a perfect square here 01:51:544 (2,3,4,1) -
* 01:55:544 (4) - To 246/172 for a perfect square

Butterfly

* 00:35:680 (1,2) - Just me probably. I think that higher spacing here would actually fit better so the player has to keep moving his cursor. (Its because of the piano sound softly fading away, thats why I think higher spacing would be nice). Same here 00:48:480 (1,2) -



Im not a fan of kpop, so why do I like this song so much???
Nice Map, good Luck!!!!
Topic Starter
Lilyanna

Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
remove the BTS - Butterfly (short ver.) (Lilyanna).osb in your folder as it's no longer needed it is removed :o

Firetruck's Easy
01:58:344 (2) - missing drum clap

Normal
00:34:080 (3,1) - the blanket can be improved imo fixed
01:55:944 (1) - you probably wanted drum clap instead of soft clap at end? oh yes fixedd

Butterfly
just nazi, you can keep the spacing at 1.6 between 01:49:544 (1,2) - 01:50:344 (3,4) - 01:53:544 (3,4) - , it'll look visualy tidier imo
not much to say i dont get what u mean it look fine to me owo

good luck for rank~
thank u for mod !!


Normal

* 00:38:880 (1) - This one is almost touching the hp-bar fixed
* 00:38:880 (1,2) - It doesnt really fit on where (2) is placed. There are so many more fitting places to place it so it will go well with the flow of (1). Like 381/271 or something like that i think it should be fine
* 00:51:680 (1,2) - I dont know why you would do this since it (2) goes against the direction (and thus flow) of (1). fixed
* 01:31:680 (4,1) - Maybe something like this? Looks pretty nice. done
* 01:36:480 (1,2) - I really dont like that you go against the flow of the sliders so often. Or its just me i think its fine
* 01:52:744 (1) - Move this one a bit more up to have a perfect square here 01:51:544 (2,3,4,1) - fixedd
* 01:55:544 (4) - To 246/172 for a perfect square fixed

Butterfly

* 00:35:680 (1,2) - Just me probably. I think that higher spacing here would actually fit better so the player has to keep moving his cursor. (Its because of the piano sound softly fading away, thats why I think higher spacing would be nice). Same here 00:48:480 (1,2) - i see what u mean but i like that why plays fine also i think in a soft part the player shouldn't do so much movement thats my goal at that part



Im not a fan of kpop, so why do I like this song so much???
Nice Map, good Luck!!!![/quote]

thank you for moddd <3
Firetruck

Come[Back]Home wrote:

Firetruck's Easy

* 00:58:080 (1) - This one is almost touching the hp-bar. Move it a bit down.
* 01:01:280 (1,2) - I think this could look better if properly blanked.
* 01:04:480 (1) - Would a straight slider like this fit better? It will face to the next circle which fits more tbh.
* 02:09:544 (2,3) - This can obviously be blanked better
fixed everything in mod, tried my best to improve the blankets LOL
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29280
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly
TitleUnicode:Butterfly
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life Part 2 Jungkook V Ji min J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck Young Forever Zer0-
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104680,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29273,,224,248
S,0,29273,,0.6
F,1,29273,29358,0,0.6
F,2,29358,30123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,32473,,503,173
S,0,32473,,0.6
F,1,32473,32558,0,0.6
F,2,32558,33323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,35673,,363,289
S,0,35673,,0.6
F,1,35673,35758,0,0.6
F,2,35758,36523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38873,,363,289
S,0,38873,,0.6
F,1,38873,38958,0,0.6
F,2,38958,39723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,42073,,527,221
S,0,42073,,0.6
F,1,42073,42158,0,0.6
F,2,42158,42923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,45273,,367,433
S,0,45273,,0.6
F,1,45273,45358,0,0.6
F,2,45358,46123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,48473,,167,166
S,0,48473,,0.6
F,1,48473,48558,0,0.6
F,2,48558,49323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51673,,336,208
S,0,51673,,0.6
F,1,51673,51758,0,0.6
F,2,51758,52523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54873,,339,340
S,0,54873,,0.6
F,1,54873,54958,0,0.6
F,2,54958,55723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58073,,158,163
S,0,58073,,0.6
F,1,58073,58158,0,0.6
F,2,58158,58923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61273,,432,92
S,0,61273,,0.6
F,1,61273,61358,0,0.6
F,2,61358,62123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64473,,419,367
S,0,64473,,0.6
F,1,64473,64558,0,0.6
F,2,64558,65323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67673,,465,253
S,0,67673,,0.6
F,1,67673,67758,0,0.6
F,2,67758,68523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70873,,85,264
S,0,70873,,0.6
F,1,70873,70958,0,0.6
F,2,70958,71723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74073,,217,389
S,0,74073,,0.6
F,1,74073,74158,0,0.6
F,2,74158,74923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,75697,,423,303
S,0,75697,,0.6
F,1,75697,75782,0,0.6
F,2,75782,76547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,77297,,354,244
S,0,77297,,0.6
F,1,77297,77382,0,0.6
F,2,77382,78147,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,78897,,178,334
S,0,78897,,0.6
F,1,78897,78982,0,0.6
F,2,78982,79747,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,79697,,96,278
S,0,79697,,0.6
F,1,79697,79782,0,0.6
F,2,79782,80547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80497,,117,182
S,0,80497,,0.6
F,1,80497,80582,0,0.6
F,2,80582,81347,0.6,0
//Storyboard Sound Samples

[TimingPoints]
480,800,4,2,1,45,1,0
31680,-100,4,2,2,10,0,0
32480,-100,4,2,1,40,0,0
34880,-100,4,2,2,10,0,0
35680,-100,4,2,1,40,0,0
39680,-100,4,2,1,10,0,0
40480,-100,4,2,1,40,0,0
41280,-100,4,2,2,10,0,0
42080,-100,4,2,1,40,0,0
44480,-100,4,2,2,10,0,0
45280,-100,4,2,1,40,0,0
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52480,-100,4,2,1,10,0,0
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127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
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217,53,30880,2,0,L|366:65,1,140,0|4,0:0|2:0,0:0:0:0:
439,117,32480,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34080,2,0,P|295:326|227:301,1,140,0|4,0:0|2:0,0:0:0:0:
299,233,35680,6,0,P|324:170|303:104,1,140,2|0,0:0|0:0,0:0:0:0:
231,171,37280,2,0,P|193:166|154:172,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
299,233,38880,6,0,P|339:253|446:222,1,140,2|0,0:0|0:0,0:0:0:0:
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263,309,86080,1,8,3:0:0:0:
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107,52,88480,2,0,P|88:116|115:185,1,140,2|8,3:0|3:0,0:0:0:0:
190,243,90080,6,0,B|218:238|253:250|253:250|286:259|330:244,1,140,2|8,3:0|3:0,0:0:0:0:
401,180,91680,2,0,P|425:114|394:49,1,140,2|8,0:0|3:0,0:0:0:0:
329,123,93280,5,2,3:0:0:0:
236,89,94080,1,8,3:0:0:0:
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145,126,98880,1,8,3:0:0:0:
222,187,99680,6,0,P|287:206|358:169,1,140,2|8,3:0|3:0,0:0:0:0:
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320,352,104480,1,4,0:0:0:0:
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Topic Starter
Lilyanna
also fixed missing clap on easy Updated. rdy for bn owo
neonat
Easy

01:10:880 (1,2) - you could make it look more appealing with the circle more to the right
01:22:080 (2) - are you missing a drum clap at the slider end, every other 4th beat seems to have one
01:23:680 (1) - this is the only 1st beat (the slider start) where drum clap is used, the rest use drum whistle, why?

Normal

00:43:680 (3) - why is the whistle on the slider start, the 3rd beat, when it is usually used on the 4th
01:07:280 (4,1) - would be flowing better from the previous section if you shifted more to the right, also if 01:07:680 (1) was curved the other outwards rather than inwards
01:22:080 - I find this an awkward gap. Sure it might be the same as 01:19:280 (2,3,4,1) - in terms of objects, but before the first time you use it there is a pause in the music, and the objects start directly when it begins again, but at 01:22:480 (2,3,4,1) - it is within the music phrase and it should try and continue the pace of the song, just like how you keep it going at 01:25:280 (2,3) -
01:35:280 (2,3,4,1) - ^

Butterfly

00:43:680 (5) - same as Normal
01:01:080 (3,1) - place it more to the right of 01:00:480 (2) - rather than above? The angle this sharp is kinda unnecessary, even 01:02:080 (2,3,4) - is at a more comfortable angle for play
01:43:680 (3,4,5) - make it look more solid in structure with the rest of the previous set of objects? Rotate 01:44:080 (4) more clockwise and set 01:44:480 (5) - accordingly after
02:03:544 (4,5,6,7,8,9,1) - just seems quite haphazardly placed, without a certain pattern thought out before placing them down

Some patterns, especially the sliders, I believe you can make them better; the angle and curvature, including many of those 'blankets' from time to time. It's like every single time after a slider, the next object is slightly above the direction of flow, that is so edgy. :|




Good Luck
Topic Starter
Lilyanna

neonat wrote:

Normal

00:43:680 (3) - why is the whistle on the slider start, the 3rd beat, when it is usually used on the 4th because im retarted fixed
01:07:280 (4,1) - would be flowing better from the previous section if you shifted more to the right, also if 01:07:680 (1) was curved the other outwards rather than inwards i see fixed
01:22:080 - I find this an awkward gap. Sure it might be the same as 01:19:280 (2,3,4,1) - in terms of objects, but before the first time you use it there is a pause in the music, and the objects start directly when it begins again, but at 01:22:480 (2,3,4,1) - it is within the music phrase and it should try and continue the pace of the song, just like how you keep it going at 01:25:280 (2,3) -
01:35:280 (2,3,4,1) - ^ i always felt the same with second thought but wasnt sure so fixed now

Butterfly

00:43:680 (5) - same as Normal yes fixed
01:01:080 (3,1) - place it more to the right of 01:00:480 (2) - rather than above? The angle this sharp is kinda unnecessary, even 01:02:080 (2,3,4) - is at a more comfortable angle for play okay fixed
01:43:680 (3,4,5) - make it look more solid in structure with the rest of the previous set of objects? Rotate 01:44:080 (4) more clockwise and set 01:44:480 (5) - accordingly after yes im dumb sometimes fixed
02:03:544 (4,5,6,7,8,9,1) - just seems quite haphazardly placed, without a certain pattern thought out before placing them down tbh looks neat to me o w o

Some patterns, especially the sliders, I believe you can make them better; the angle and curvature, including many of those 'blankets' from time to time. It's like every single time after a slider, the next object is slightly above the direction of flow, that is so edgy. :| polished more this diffculty




Good Luck
thank you for the mod u didnt forget about me x)
Firetruck
moved the circle a bit to the right and ill let lily fix hitsound thingy cuz idk anything bout them xD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29280
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly
TitleUnicode:Butterfly
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life Part 2 Jungkook V Ji min J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck Young Forever Zer0-
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104680,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29273,,224,248
S,0,29273,,0.6
F,1,29273,29358,0,0.6
F,2,29358,30123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,32473,,503,173
S,0,32473,,0.6
F,1,32473,32558,0,0.6
F,2,32558,33323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
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S,0,35673,,0.6
F,1,35673,35758,0,0.6
F,2,35758,36523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38873,,363,289
S,0,38873,,0.6
F,1,38873,38958,0,0.6
F,2,38958,39723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
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Sprite,Foreground,Centre,"sb\dot.png",320,240
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F,2,45358,46123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
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S,0,48473,,0.6
F,1,48473,48558,0,0.6
F,2,48558,49323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51673,,336,208
S,0,51673,,0.6
F,1,51673,51758,0,0.6
F,2,51758,52523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54873,,339,340
S,0,54873,,0.6
F,1,54873,54958,0,0.6
F,2,54958,55723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58073,,158,163
S,0,58073,,0.6
F,1,58073,58158,0,0.6
F,2,58158,58923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61273,,432,92
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Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64473,,419,367
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Sprite,Foreground,Centre,"sb\dot.png",320,240
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Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70873,,85,264
S,0,70873,,0.6
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F,2,70958,71723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74073,,217,389
S,0,74073,,0.6
F,1,74073,74158,0,0.6
F,2,74158,74923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,75697,,423,303
S,0,75697,,0.6
F,1,75697,75782,0,0.6
F,2,75782,76547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,77297,,354,244
S,0,77297,,0.6
F,1,77297,77382,0,0.6
F,2,77382,78147,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,78897,,178,334
S,0,78897,,0.6
F,1,78897,78982,0,0.6
F,2,78982,79747,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,79697,,96,278
S,0,79697,,0.6
F,1,79697,79782,0,0.6
F,2,79782,80547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80497,,117,182
S,0,80497,,0.6
F,1,80497,80582,0,0.6
F,2,80582,81347,0.6,0
//Storyboard Sound Samples

[TimingPoints]
480,800,4,2,1,45,1,0
31680,-100,4,2,2,10,0,0
32480,-100,4,2,1,40,0,0
34880,-100,4,2,2,10,0,0
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53280,-100,4,2,1,40,0,0
106344,800,4,2,1,40,1,0
109544,800,4,2,1,45,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


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Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

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303,377,45280,6,0,L|161:365,1,140,2|0,0:0|0:0,0:0:0:0:
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331,74,50080,2,0,P|361:54|385:22,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
272,152,51680,6,0,B|294:190|273:227|258:254|280:294,1,140,2|0,0:0|0:0,0:0:0:0:
367,250,53280,1,0,0:0:0:0:
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277,288,54880,6,0,B|223:273|144:303|144:303|77:325|2:283,1,280,2|2,3:0|0:0,0:0:0:0:
95,110,58080,6,0,P|140:12|189:116,1,280,2|2,0:0|0:0,0:0:0:0:
368,36,61280,6,0,P|385:89|361:175,1,140,2|2,3:0|0:0,0:0:0:0:
289,106,62880,2,0,P|269:170|304:246,1,140,2|2,0:0|0:0,0:0:0:0:
355,311,64480,6,0,B|499:289,1,140,2|2,0:0|0:0,0:0:0:0:
504,192,66080,1,2,0:0:0:0:
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53,126,80480,6,0,B|85:119|119:128|119:128|151:138|197:127,1,140,4|8,3:0|3:0,0:0:0:0:
265,63,82080,2,0,P|289:109|267:191,1,140,2|0,0:0|0:0,0:0:0:0:
343,252,83680,6,0,B|418:245|418:245|488:252,2,140,8|8|2,3:0|3:0|0:0,0:0:0:0:
263,309,86080,1,8,3:0:0:0:
190,243,86880,6,0,P|209:179|183:110,1,140,2|8,3:0|3:0,0:0:0:0:
107,52,88480,2,0,P|88:116|115:185,1,140,2|8,3:0|3:0,0:0:0:0:
190,243,90080,6,0,B|218:238|253:250|253:250|286:259|330:244,1,140,2|8,3:0|3:0,0:0:0:0:
401,180,91680,2,0,P|425:114|394:49,1,140,2|8,0:0|3:0,0:0:0:0:
329,123,93280,5,2,3:0:0:0:
236,89,94080,1,8,3:0:0:0:
145,126,94880,2,0,P|70:104|13:126,1,140,2|8,0:0|3:0,0:0:0:0:
79,198,96480,6,0,B|87:241|87:241|80:286|80:286|88:336,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
145,126,98880,1,8,3:0:0:0:
222,187,99680,6,0,P|287:206|358:169,1,140,2|8,3:0|3:0,0:0:0:0:
410,100,101280,2,0,P|345:81|274:118,1,140,2|8,0:0|3:0,0:0:0:0:
222,187,102880,6,0,B|207:234|207:234|229:332,1,140,2|8,3:0|3:0,0:0:0:0:
320,352,104480,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,4|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
362,107,112744,6,0,P|384:159|356:240,1,140,2|8,3:0|3:0,2:0:0:0:
289,303,114344,2,0,B|218:312|218:312|150:302,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,8,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
348,208,120744,2,0,P|368:144|346:73,1,140,2|8,2:0|3:0,2:0:0:0:
254,45,122344,6,0,B|212:36|212:36|163:46|163:46|105:38,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
323,114,124744,1,8,3:0:0:0:
401,55,125544,6,0,P|423:126|390:186,1,140,2|8,3:0|3:0,2:0:0:0:
320,245,127144,2,0,B|179:227,1,140,2|8,2:0|3:0,2:0:0:0:
96,276,128744,5,2,3:0:0:0:
110,179,129544,1,8,3:0:0:0:
42,107,130344,2,0,P|110:87|181:109,1,140,2|8,3:0|3:0,2:0:0:0:
256,192,131944,12,0,135144,2:0:0:0:
Topic Starter
Lilyanna
Updated.
Firetruck
ajdkjfoejdlwb
Topic Starter
Lilyanna

Firetruck wrote:

ajdkjfoejdlwb
Firetruck dont do that u hyped me -.- :(
Firetruck
<3
Yijun_old_1
you can use this if you want

it's a slider ball

https://puu.sh/sKFPZ/2f42a5a7f8.png

or

Topic Starter
Lilyanna

Yijun wrote:

you can use this if you want

it's a slider ball

https://puu.sh/sKFPZ/2f42a5a7f8.png

or

i dont get it for what?
Yijun_old_1
for the slider ball
Topic Starter
Lilyanna
ill ask truck for this xD idk how
Yijun_old_1

Lilyanna wrote:

ill ask truck for this xD idk how
lol okay
Zero__wind
better not to drag the break at 01:47:984 - in Easy diff, just leave it natural
nothing else

call me back when your skinning or whatever are all ready
Topic Starter
Lilyanna
Fixed the break on easy and I decided I won't add the skin slider ball thank u for the suggest yijun
Updated.
Zero__wind
ok let's give it a try
Topic Starter
Lilyanna
Thank you :)
Firetruck
afazgesdgsxgb
Electoz
Will check later either today or tmr, but I need an explanation on a few things:

[General]

  1. May I have an explanation why the red line at 01:49:544 is needed? To me it does nothing as you already got 01:46:344 to reset the measure.
  2. You changed the offset but you forgot to change the timings for the storyboard I assume?
Popped due to a conflicted setting (kiai) between timing lines.
I'll check this later, after you fixed all these you can ask Zero__wind for a rebub first if you want to save your time.
- Frontier -
is it prologue remix?
Topic Starter
Lilyanna

- Frontier - wrote:

is it prologue remix?
yes do i need to say edit version in tags or say prologue remix?
Topic Starter
Lilyanna

Electoz wrote:

Will check later either today or tmr, but I need an explanation on a few things:

[General]

  1. May I have an explanation why the red line at 01:49:544 is needed? To me it does nothing as you already got 01:46:344 to reset the measure. i thought i removed it i didnt pay attention >w< even it was mentioned in a mod before im just baka lol fixed
  2. You changed the offset but you forgot to change the timings for the storyboard I assume? it wasnt noticable maybe, because we always check ill ask him to check again when he comes online bcuz idk about sb xd and then he fix and update
Popped due to a conflicted setting (kiai) between timing lines.
I'll check this later, after you fixed all these you can ask Zero__wind for a rebub first if you want to save your time.
Thank you
vipto
Topic Starter
Lilyanna
Fixed the song title thank you.
Fixed tags and the storyboard.
Updated.
wasin
just want you to make sure before bub is the title correct ?

Topic Starter
Lilyanna

wasinkingspeedq wrote:

just want you to make sure before bub is the title correct ?

omg im retarted xd LOL its infront of me and still write remix :o haha thank u
Zero__wind
Rebubbled as Electoz agrees
Electoz
Hate to be nitpicking but shouldn't the title be "BTS - Butterfly (Prologue Mix) instead? According to:
https://www.youtube.com/watch?v=ZsA_L_VrgyA (Official from youtube)
https://itunes.apple.com/us/album/hwaya ... ?l=ko&ls=1 (iTunes, which is accessible from the official site)
Of course you can keep the current one if you have any source to back up, also there are unused .osb files in the folder.
Call me back when you're done, if you fixed metadata it will be a rebub from me instead of heart, also denied a kudos on viptwo's post as metadata doesn't directly improve the mapset's quality.
Nuolong
I hope this can be of help~ I think it is Butterfly (prologue mix)


Link

Firetruck
so i got a picture from the album itself



there shouldn't be any ( ) or something at all and it's the same on their official site but i aM so confuSED

also never trust itunes or youtube metadata with kpop xd
Exa
Taking from previous posts to put on end to the confusion.

Metadata should be Butterfly (Prologue Mix) since that's how it's presented in official and trusted sources and also because that's the most easily recognizable way of citing mixes. Do not nitpick too much, as long as the song is properly cited it should be just fine.

Goes back into lurking

edit: Pls don't fight over a capitalized m although M is the correct way to go
Topic Starter
Lilyanna
Well i looked everywhere i got different results -__ - so im convinced there fixed the M and updated.
thanks for everyone who help! ♥
Electoz
Regardless of which title you go for, it's still fine as long as you have an official source to back up.
Rebubbled!
headphonewearer
mapeli = bubeli
Topic Starter
Lilyanna
Thank you Electoz
Firetruck
yay
Zero__wind
Correct title
No extra .osb file
Ranked.
Aurele
congrats c:
Topic Starter
Lilyanna
Thank you for qualify, my first kpop map >o<
headphonewearer
gg
DeRandom Otaku
!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Firetruck
yeysyeysysyeysysysysyshdbkfne
_handholding

Lilyanna wrote:

Thank you for qualify, my first kpop map >o<
gratz
Kyouren
Gratzz, the Beautiful Girl like Butterfly :3
Topic Starter
Lilyanna
Thank you everyone >w<
Nuolong
Yay congrats!!!
Xiaolin
Metadata problems 101

Well, grats anyways <3
Kryptogram
Congratulations!!!!
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