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goreshit - there are no angels here.

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Topic Starter
vipto
This beatmap was submitted using in-game submission on Dienstag, 8. November 2016 at 19:32:47

Artist: goreshit
Title: there are no angels here.
Tags: breakcore semantics benzo chronicles vipto ambient electronic
BPM: 187
Filesize: 8426kb
Play Time: 05:13
Difficulties Available:
  1. archangeloi. (5,32 stars, 2076 notes)
Download: goreshit - there are no angels here.
Information: Scores/Beatmap Listing
---------------
forsaken.
Okoratu
lowercase the diffname and add a dot for aesthetics?
Topic Starter
vipto

Okorin wrote:

lowercase the diffname and add a dot for aesthetics?
Maybe.
Haganenno
M4M from your queue p/5507072/

[Archangeloi]
00:07:085 (5) - overall, this map has very lineair kickslider placement. This pattern as a whole is boring, but if you ctrl+g (5) (6) (7) separately, it starts making a bit more fun. Song is very simple as well, so try to make the map fun not through pattern complexity, but through spacing.
00:19:438 (3) - don't make this a perfect overlap, it's stupid to read and out of nowhere. I see what you're trying to do, but just rotate the slider a bit or move it a few pixels away.
00:20:722 (2) - as I said, just make quick changes like ctrl+g it and the map becomes a whole lot more dynamical and fun.
00:23:609 (6) - ^. Won't bring this up too much, as my recommendation is pretty simple to understand and easy to follow.
Also, kick sliders are more like hitcircles than actual sliders. You place them mostly in straight lines, which is really unfun. It is also very uncomfortable to play such patterns (explained here https://www.youtube.com/watch?v=0uGeZzyobSY you can watch until 4:10). For example, these two kicksliders 01:26:658 (6,7) - play bad, but if you move them roughly like this - http://puu.sh/rxmyz/63bd9dd6bb.png, the pattern now flows better and introduces player into the stream.
01:37:246 (10,11) - if you followed my last advice, make this more fun. The part before this is inconsistently mapped with 01:26:658 (6,7,8,9,10,11) -
02:08:609 - undermapped sound, though I don't know what to do at this point, because half of the empty blue ticks are undermapped, yet if you mapped all of them, the map would be unplayable
02:28:904 - I feel like this entire part feels harder in contrast to 02:08:369 - because as one of the hardest things about this map is that you require stamina for it, it feels like you require it even more for the part that is quite quiet and not that complex.
02:43:502 (6) - - no need for a 3tick slider, as you miss a beat on 02:43:663 -
In this peep-peep part, I would recommend you to follow the peep sounds, this would bring some variety in your map, as now it's the same stuff for five minutes
03:18:957 (1,2) - remember what I told you about kickslider placement? This is a perfect example of how kicksliders should be done, well done.
03:19:919 (8) - two objects at the same part
03:43:342 (1,2,3) - bad flow - lineair jumps into a stream that goes into another direction. It feels as weird to play as this pattern https://osu.ppy.sh/ss/6243721
03:58:182 - undermapped a very strong beat here. Overall, the correct rhythm for these weird sound patterns is this: 03:57:460 - http://puu.sh/rxnCA/ded9e5c867.png
04:43:021 (3,4,5) - weird spacing and flow

Overall, I didn't point out many specific things, but overall mapping design flaws.
Good luck ;)
Topic Starter
vipto

Haganenno wrote:

M4M from your queue p/5507072/

[Archangeloi]
00:07:085 (5) - overall, this map has very lineair kickslider placement. This pattern as a whole is boring, but if you ctrl+g (5) (6) (7) separately, it starts making a bit more fun. Song is very simple as well, so try to make the map fun not through pattern complexity, but through spacing. i am not going to force difficulty where i dont think it's needed. the song is repetetive and so will be the map. i did however ctrl those.
00:19:438 (3) - don't make this a perfect overlap, it's stupid to read and out of nowhere. I see what you're trying to do, but just rotate the slider a bit or move it a few pixels away. yeah that wasnt meant to stay either way.
00:20:722 (2) - as I said, just make quick changes like ctrl+g it and the map becomes a whole lot more dynamical and fun. fine
00:23:609 (6) - ^. Won't bring this up too much, as my recommendation is pretty simple to understand and easy to follow. i'll look into where i can apply this in a way it doesnt mess with what i have intended.
Also, kick sliders are more like hitcircles than actual sliders. You place them mostly in straight lines, which is really unfun. It is also very uncomfortable to play such patterns (explained here https://www.youtube.com/watch?v=0uGeZzyobSY you can watch until 4:10). For example, these two kicksliders 01:26:658 (6,7) - play bad, but if you move them roughly like this - http://puu.sh/rxmyz/63bd9dd6bb.png, the pattern now flows better and introduces player into the stream. i have decided that part the same as the one you have mentioned it is inconsistent with.
01:37:246 (10,11) - if you followed my last advice, make this more fun. The part before this is inconsistently mapped with 01:26:658 (6,7,8,9,10,11) -
02:08:609 - undermapped sound, though I don't know what to do at this point, because half of the empty blue ticks are undermapped, yet if you mapped all of them, the map would be unplayable i have left this one out because i wanted a clear transition between the musical sections of the song and not mindlessly continue streams and triplets.
02:28:904 - I feel like this entire part feels harder in contrast to 02:08:369 - because as one of the hardest things about this map is that you require stamina for it, it feels like you require it even more for the part that is quite quiet and not that complex. i have intended this part to be this way because it doesnt offer many opportunities for sliders and feels more "streamy" in a way. see the following part which has more noise beside the 1/4 and this more room for sliders
02:43:502 (6) - - no need for a 3tick slider, as you miss a beat on 02:43:663 - i see that, i didnt use 3ticks frequently so this is a bit inconsistent
In this peep-peep part, I would recommend you to follow the peep sounds, this would bring some variety in your map, as now it's the same stuff for five minutes
03:18:957 (1,2) - remember what I told you about kickslider placement? This is a perfect example of how kicksliders should be done, well done.
03:19:919 (8) - two objects at the same part fixed
03:43:342 (1,2,3) - bad flow - lineair jumps into a stream that goes into another direction. It feels as weird to play as this pattern https://osu.ppy.sh/ss/6243721 i personally dont have an issue playing this but if it comes up again i'll do something here.
03:58:182 - undermapped a very strong beat here. Overall, the correct rhythm for these weird sound patterns is this: 03:57:460 - http://puu.sh/rxnCA/ded9e5c867.png added a triplet instead of a kickslider as i personally dislike kickslider-slider for a triplet
04:43:021 (3,4,5) - weird spacing and flow changing nothing here sorry

Overall, I didn't point out many specific things, but overall mapping design flaws.
Good luck ;)
Your mod was, surprisingly, very helpful, thanks a lot.
Haganenno

viptwo wrote:

Your mod was, surprisingly, very helpful, thanks a lot.
I'm glad it helped you. Why was it surprising, though? :D
Topic Starter
vipto

Haganenno wrote:

viptwo wrote:

Your mod was, surprisingly, very helpful, thanks a lot.
I'm glad it helped you. Why was it surprising, though? :D
Heh, I just didn't expect someone with 80 forum posts to be this knowledgeable but then again I'm biased. So yeah, that's why but I've been proven wrong :roll:
CrimsonClaw
[General stuff]
  1. Okorin wrote:

    lowercase the diffname and add a dot for aesthetics?
  2. Your BG should be 1366x768 (16:9), yet it is 1336x768 (fkin trol xDxDX)
  3. grumd didn't really make use of additional hitsounds in his goreshit maps, thats my first advice.
    ---> My second advice is using hitsounds that fit:
    ---> http://puu.sh/ryGcK/ce76f30af8.wav for sounds like this: 00:31:631 (4,5,6,7,8,9) -
    ---> http://puu.sh/ryGsG/b3002d8138.wav for shorter, sharper tones; this is an alternative: http://puu.sh/ryGwA/af242ec6a3.wav
memes
*00:03:797 - I notice a beat here, why not continue the stream
*00:26:978 (1,2,3,4) - i feel like these are completely fine, but 00:27:460 (4,5) - between those should be more spacing.
---> It looks like this on my end: https://osu.ppy.sh/ss/6250978
---> If you consider doing that, remember fixing the spacing between 00:27:941 (7,1) - those afterwards
*00:41:417 - the circles dont seem to be a good idea because the finish sound from 00:41:096 - makes those weak beats inaudible. 00:47:513 (1,2,3,4,5,6,7,8) - these are completely fine though.
---> 00:48:797 (1,2,3,4) - Try to do something like this there;
---> 00:41:417 - 1/2 slider
---> 00:41:738 - 1/2 slider
*02:49:438 (1,2,3,4) - I dont think this flows too well, yet it also doesnt have any aesthetic use. Its just density. Try to either make it looking good or flow good (or both C:).
---> 03:12:540 (1,2,3,4) - same here, fix that too please.
---> 03:13:823 (1,2,3,4) - ^
---> I was thinking about sth simple like this?
*03:26:658 (1) - dont you wanna change the shape there? You got everything requiring, a NC, a white tick. Idk, it would fit imo, 03:24:732 (9) - like you did here and 03:21:524 (1) - here and so on, where you just used a curve direction change.
---> I made sth like a scythe http://puu.sh/ryxHV/e5579106df.jpg
*03:55:615 - this sound is being ignored, yet I dont think it should. This could be a "doubles"-section, maybe, but you can cover it up with triplets if you dislike doubles.
---> 04:05:882 - here too
---> 04:00:748 - ^
---> 04:05:882 - ^
---> 04:08:449 - ^
---> 04:03:075 (4) - I feel like this slider should be ending 04:03:315 - here
*04:18:636 - the triplet starting here would be better imo
*05:13:182 - delete that last circle, its just a ghost note


Good luck!
Topic Starter
vipto

CrimsonClaw wrote:

[General stuff]
  1. Okorin wrote:

    lowercase the diffname and add a dot for aesthetics?
  2. Your BG should be 1366x768 (16:9), yet it is 1336x768 (fkin trol xDxDX) o fuck
  3. grumd didn't really make use of additional hitsounds in his goreshit maps, thats my first advice.
    ---> My second advice is using hitsounds that fit:
    ---> http://puu.sh/ryGcK/ce76f30af8.wav for sounds like this: 00:31:631 (4,5,6,7,8,9) -
    ---> http://puu.sh/ryGsG/b3002d8138.wav for shorter, sharper tones; this is an alternative: http://puu.sh/ryGwA/af242ec6a3.wav
memes
*00:03:797 - I notice a beat here, why not continue the stream to better hightlight 00:03:877 (1,2) -
*00:26:978 (1,2,3,4) - i feel like these are completely fine, but 00:27:460 (4,5) - between those should be more spacing.
---> It looks like this on my end: https://osu.ppy.sh/ss/6250978
---> If you consider doing that, remember fixing the spacing between 00:27:941 (7,1) - those afterwards i like how it currently displays the "lead up drum thing" so i'd like it to stay but i see your point, if it comes up again i'll se what i can do
*00:41:417 - the circles dont seem to be a good idea because the finish sound from 00:41:096 - makes those weak beats inaudible. 00:47:513 (1,2,3,4,5,6,7,8) - these are completely fine though. changed to a slider
---> 00:48:797 (1,2,3,4) - Try to do something like this there;
---> 00:41:417 - 1/2 slider that one
---> 00:41:738 - 1/2 slider left those as circles
*02:49:438 (1,2,3,4) - I dont think this flows too well, yet it also doesnt have any aesthetic use. Its just density. Try to either make it looking good or flow good (or both C:).
---> 03:12:540 (1,2,3,4) - same here, fix that too please.
---> 03:13:823 (1,2,3,4) - ^
---> I was thinking about sth simple like this? yup i'll look into that
*03:26:658 (1) - dont you wanna change the shape there? You got everything requiring, a NC, a white tick. Idk, it would fit imo, 03:24:732 (9) - like you did here and 03:21:524 (1) - here and so on, where you just used a curve direction change.
---> I made sth like a scythe http://puu.sh/ryxHV/e5579106df.jpg yeah i did something here, wiggly upwards
*03:55:615 - this sound is being ignored, yet I dont think it should. This could be a "doubles"-section, maybe, but you can cover it up with triplets if you dislike doubles.
---> 04:05:882 - here too
---> 04:00:748 - ^
---> 04:05:882 - ^
---> 04:08:449 - ^ i'm not satisfied with this section myself so yeah i'll see what i can do
---> 04:03:075 (4) - I feel like this slider should be ending 04:03:315 - here
*04:18:636 - the triplet starting here would be better imo yee
*05:13:182 - delete that last circle, its just a ghost note well on 25% playback there is clearly something audible there so yeee

Good luck!
haram alta
marshallracer
I couldn't really test play this as my fingers are freezing atm but I gave it a look in the editor

00:26:978 (1,2,3,4,5,6,7) - is the only part where I had a concern while only looking at it in the editor, although looking at autoplay and giving this specific segment a go myself made me rethink, it's perfectly fine, aesthetically as well as gameplay wise

I'm not even bothered by the general lack of hitsounds (except for a whistle or finish I heard somewhere in a slow part), it kinda fits the song well
Topic Starter
vipto

marshallracer wrote:

I couldn't really test play this as my fingers are freezing atm but I gave it a look in the editor

00:26:978 (1,2,3,4,5,6,7) - is the only part where I had a concern while only looking at it in the editor, although looking at autoplay and giving this specific segment a go myself made me rethink, it's perfectly fine, aesthetically as well as gameplay wise

I'm not even bothered by the general lack of hitsounds (except for a whistle or finish I heard somewhere in a slow part), it kinda fits the song well
Definitely going to do SOMETHING about the lack of hitsounds, i'm really stumped on what to do here :/
Mismagius
[archangeloi]
  • hitsound volume seems a bit loud in general, can't really hear the original drums and thats a bit disappointing
  1. 00:03:716 (10,1,2) - feels like the jump between (10) and (1) should be slightly bigger here
  2. 00:11:898 (3) - pretty sure this is 1/8
  3. 00:14:786 (7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,1) - honestly it feels a bit confusing how you keep alternating between low 1/2 spacing and high 1/4 spacing such as here, but this happens in the entire map and cant really be fixed without a full remap so just pointing it out that im not 100% agreeing with it
  4. 00:17:914 (6,7) - these should be an 1/8 repeat slider
  5. 00:31:149 (3) - not sure how you'd make this follow the song closely since right now it feels a bit weird, but w/e
  6. 00:38:529 (10,1) - i'd reeeeeally space these out more for clarity, it's just so really easy to mess up thinking that (1) is an 1/2 note considering the previous rhythm and spacing. the only cue you have here is the approach circle which not many people pay attention to nowadays
  7. 01:09:331 (1,2,3) - this spacing feels a bit weird to me considering i'm basically playing the same intensity here, (3) should be spaced at least a bit more than it is right now, i'd be fine with 320;44 for example
  8. 01:10:454 (7) - you have a beat missing on the blue tick after this, if you want to you can make the triple go lower instead of up and have a 1/4 slider like this (idk what's aesthetically better for you)
  9. 01:13:823 (8) - feels like there's a nc missing here but i'm too lazy to check consistency lol
  10. 01:39:813 (7) - honestly this doesn't feel like a 1/2 slider in the song, you could either go 1/4 like the previous sliders or make it a 5-note stream tbh
  11. 02:17:032 (8,9) - this feels like it could be a slider instead, flows a bit strange for me and you mapped sliders in similar sections
  12. 02:57:781 (7) - this could be placed around 84;168 so we have consistent distance snapping between 6 and 8 (imo makes a bit more sense)
  13. 03:18:315 (4) - it feels like you used too many sliders in this measure, could spice things up by placing some beats here instead of a 1/2 slider, something like this
  14. 03:26:658 (1,2,3,4,5) - may just be me, and i know this is intentional, but this really doesn't feel like something i'd like to be playing. yeah it represents the song, but could either look nicer or just be a normal shaped stream like you did for the rest
  15. 03:44:305 (9,10,11,12,1,2,3,4,5) - idk why but this streams looks a bit ugly to me, i tried to make it look a bit better but depends on your taste really
  16. 03:48:155 (8) - same as before, this doesn't really feel like a 1/2 slider in the song and you're ignoring a few important beats that could be part of the stream instead of a 'break'
  17. 04:16:711 (1,2,3,4) - that's some sexy flowy symmetry
  18. 05:13:182 (14) - could be a NC here
feels like the second half of the map is really a big improvement from the part regarding flow and how you mapped intensity well
map is really clean in general, there aren't so many things that really bothered me and song is kickass

gj
Topic Starter
vipto

Blue Dragon wrote:

[archangeloi]
  • hitsound volume seems a bit loud in general, can't really hear the original drums and thats a bit disappointing SORRY WHAT DID YOU SAY I CANT HEAR YOU??? i'll look into it.
  1. 00:03:716 (10,1,2) - feels like the jump between (10) and (1) should be slightly bigger here did something here
  2. 00:11:898 (3) - pretty sure this is 1/8 hmm i am unsure, i mean yes it's 1/8 but i dont like the concept of a pretty much hold-slider, probably leaving it as is
  3. 00:14:786 (7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,1) - honestly it feels a bit confusing how you keep alternating between low 1/2 spacing and high 1/4 spacing such as here, but this happens in the entire map and cant really be fixed without a full remap so just pointing it out that im not 100% agreeing with it i see what you are saying but i personally dont see an issue with it and it doesnt justify a remap
  4. 00:17:914 (6,7) - these should be an 1/8 repeat slider i've tried to stay away from 1/8 sliders as much as possible because i dont really know how to incorporate them in a fitting way.
  5. 00:31:149 (3) - not sure how you'd make this follow the song closely since right now it feels a bit weird, but w/e i think a repeat is the best solution here
  6. 00:38:529 (10,1) - i'd reeeeeally space these out more for clarity, it's just so really easy to mess up thinking that (1) is an 1/2 note considering the previous rhythm and spacing. the only cue you have here is the approach circle which not many people pay attention to nowadays sure thing
  7. 01:09:331 (1,2,3) - this spacing feels a bit weird to me considering i'm basically playing the same intensity here, (3) should be spaced at least a bit more than it is right now, i'd be fine with 320;44 for example fixed
  8. 01:10:454 (7) - you have a beat missing on the blue tick after this, if you want to you can make the triple go lower instead of up and have a 1/4 slider like this (idk what's aesthetically better for you) i'm leaving this as it is, sorry
  9. 01:13:823 (8) - feels like there's a nc missing here but i'm too lazy to check consistency lol it's correct, NC is off here because i've messed with it a little before that
  10. 01:39:813 (7) - honestly this doesn't feel like a 1/2 slider in the song, you could either go 1/4 like the previous sliders or make it a 5-note stream tbh the sound on 01:39:813 - is so strong and the 1/4 beat on 01:39:893 - is really weak so i think the slider fits a lot better here
  11. 02:17:032 (8,9) - this feels like it could be a slider instead, flows a bit strange for me and you mapped sliders in similar sections changed that
  12. 02:57:781 (7) - this could be placed around 84;168 so we have consistent distance snapping between 6 and 8 (imo makes a bit more sense) fixed
  13. 03:18:315 (4) - it feels like you used too many sliders in this measure, could spice things up by placing some beats here instead of a 1/2 slider, something like this solved via DS 1/2 circles, dont really want a jump here
  14. 03:26:658 (1,2,3,4,5) - may just be me, and i know this is intentional, but this really doesn't feel like something i'd like to be playing. yeah it represents the song, but could either look nicer or just be a normal shaped stream like you did for the rest changed that around a bit
  15. 03:44:305 (9,10,11,12,1,2,3,4,5) - idk why but this streams looks a bit ugly to me, i tried to make it look a bit better but depends on your taste really leaving it, different shapes are nice
  16. 03:48:155 (8) - same as before, this doesn't really feel like a 1/2 slider in the song and you're ignoring a few important beats that could be part of the stream instead of a 'break' changed the slider to 1/4's and adjusted some things after that
  17. 04:16:711 (1,2,3,4) - that's some sexy flowy symmetry ty, symmetry is love
  18. 05:13:182 (14) - could be a NC here
feels like the second half of the map is really a big improvement from the part regarding flow and how you mapped intensity well
map is really clean in general, there aren't so many things that really bothered me and song is kickass

yee boi

gj
Thanks for your mod, i agree that the second part is a lot better but that's due to me mapping breakcore for the first time and getting used to it first, but i am glad how it turned out in the end.
Yauxo
Im trying. The map looks really good already and Im not that kind of person that nazis around too much, so ... here's a small one

[diff]
■ In case you care, a blank sliderslide.wav would do good for the slow sections 00:41:417 (1) - 01:42:700 (1) -

■ 00:19:278 (2) - Shouldnt the NC sit here?
■ 01:13:823 (8,9,10,11,12,13,14) - 193/66 if you want perfect alignment with 01:13:502 (6,7) -
■ 01:18:315 (5,6,7) - How about a directional change (or any other visual change) in this one? The music does a changy-change thing here, it'd be cool to see that visually as well.
■ 01:30:508 (4,5,6) - 248/100 so that the angle from 01:30:187 (3) - is less sharp, or maybe something in this direction?
■ 02:11:417 (4) - Not sure why, but I dislike this one, maybe because it hits a stronger sound with the Sliderend than it has with the Sliderhead while I havent seen any other of these in the map before. Uh, if you care, try a triplet or something.
■ 03:53:609 (1) - Silence Sliderend (or at least make it soft) 3/4 Sliders with no obvious sounds in the song shouldnt make any sounds either.

ay
Shiguri
L U T S C H
guro
WITZIG WIE DU MUSTER HAST DIE ABWECHSELN ERZWINGEN
Topic Starter
vipto
KENNST DU DAS WENN DU DIE BONGO PLATZEN LÄSST
Seijiro
I was about to say "did you ask me to check this with just 4 mods?" but when I opened the editor I saw why.
My intention was just giving it a quick look in preparation for the actual check but I honestly didn't find much to point out. We could argue about tiny, personal things, but it's not part of my policy to do so.

Bul #1
Lasse
volume mod
00:41:417 - 40% is more then enough for this part volume wise, it just feels too loud compared to the song at the current 50%
would also consider muting sliderslides in this part
01:01:069 (3,4,5,6,7,8,9,10) - 00:40:535 (4,5,6,7,8,9,10,11) - 04:52:005 (3,4,5,6,7,8,9,10,11) - could play a bit with gradual volume increase/decrease for those, would fit really well
similar to what you did on 01:47:192 (3,4,5,6,7,8,9,10) - and others
01:16:631 (10) - wondering why you decided to overmap this, I mean it works fine but idk
01:28:583 (1) - the other overlapped 1/4 slider => circle patterns seemed fine, but this one just felt really awkward to play and also kinda clumped visually, how about moving things a bit to get the start of the stream stacked on 01:27:781 (4) - ?
01:42:700 - 60% sounds too loud here, even with soft, think 50% works better
02:39:652 (4,5,6,7,8) - when playing through the map, this felt pretty uncomfortable to snap to me, even if it continues the pattern from before, mainly cause of having way slower upwards movement than before + straight line, think going for a curved pattern would end up being nicer to play http://i.imgur.com/9jfHZkt.jpg
03:04:037 (6,7,8,9) - this was just painful to play because of the extreme linear slowdown (plays pretty much like http://i.imgur.com/NGgz4tU.jpg if you consider how people will play the 1/4s), also 6-7 jump felt unreasonably huge compared to other spacing you used here/on similar things
03:09:973 - I'd put higher volume in the kiai than before cause that seems really fitting with the music here and also makes it feel more intense just like the increased sv. like 55-60% maybe
03:24:492 (6) - doesn't really make sense with what the song does, http://i.imgur.com/CFIlStA.jpg seems more reasonable to me
03:29:224 (1,2,3,4,5) - just kinda bothers me how you transition from straight line into such a curved stream, it doesn't look very nice to me lol. why not just http://i.imgur.com/xD548po.jpg
03:36:123 (4,5) - this is really spaced too much and felt totally out of place to me as it doesn't make much sense with your other spacing ~2x spacing would fit better
03:51:363 - why is this the same volume as before : ( // would probably alreadfy be fine if you increased kiai volume as suggested before
04:02:433 (5,1,2,3,4,5) - autostacking makes this just look really broken http://i.imgur.com/TYe5dfE.jpg
04:14:144 (1) - how about something like http://i.imgur.com/KJTtz3j.jpg ?
04:43:021 (3,4,5) - movement here just felt a bit too linear for such a big spacing decrease to be comfortable to play
04:52:968 - why is this 70%, even for soft sampleset this feels way too much with how the song "calms" down so much
something like 60% (or less) here and maybe another decrease on 05:02:914 - would be nice

pretty clean map, let me know when you're done applying things
Topic Starter
vipto

Lasse wrote:

volume mod
00:41:417 - 40% is more then enough for this part volume wise, it just feels too loud compared to the song at the current 50%
would also consider muting sliderslides in this part done
01:01:069 (3,4,5,6,7,8,9,10) - 00:40:535 (4,5,6,7,8,9,10,11) - 04:52:005 (3,4,5,6,7,8,9,10,11) - could play a bit with gradual volume increase/decrease for those, would fit really well done
similar to what you did on 01:47:192 (3,4,5,6,7,8,9,10) - and others
01:16:631 (10) - wondering why you decided to overmap this, I mean it works fine but idk to keep the symmetry
01:28:583 (1) - the other overlapped 1/4 slider => circle patterns seemed fine, but this one just felt really awkward to play and also kinda clumped visually, how about moving things a bit to get the start of the stream stacked on 01:27:781 (4) - ? done
01:42:700 - 60% sounds too loud here, even with soft, think 50% works better done
02:39:652 (4,5,6,7,8) - when playing through the map, this felt pretty uncomfortable to snap to me, even if it continues the pattern from before, mainly cause of having way slower upwards movement than before + straight line, think going for a curved pattern would end up being nicer to play http://i.imgur.com/9jfHZkt.jpg done
03:04:037 (6,7,8,9) - this was just painful to play because of the extreme linear slowdown (plays pretty much like http://i.imgur.com/NGgz4tU.jpg if you consider how people will play the 1/4s), also 6-7 jump felt unreasonably huge compared to other spacing you used here/on similar Things gave this one a slight angle and more consistent spacing
03:09:973 - I'd put higher volume in the kiai than before cause that seems really fitting with the music here and also makes it feel more intense just like the increased sv. like 55-60% maybe done
03:24:492 (6) - doesn't really make sense with what the song does, http://i.imgur.com/CFIlStA.jpg seems more reasonable to me deleted 6
03:29:224 (1,2,3,4,5) - just kinda bothers me how you transition from straight line into such a curved stream, it doesn't look very nice to me lol. why not just http://i.imgur.com/xD548po.jpg idk what's wrong with it, keeping it
03:36:123 (4,5) - this is really spaced too much and felt totally out of place to me as it doesn't make much sense with your other spacing ~2x spacing would fit better adjusted
03:51:363 - why is this the same volume as before : ( // would probably alreadfy be fine if you increased kiai volume as suggested before done
04:02:433 (5,1,2,3,4,5) - autostacking makes this just look really broken http://i.imgur.com/TYe5dfE.jpg fixed almos w
04:14:144 (1) - how about something like http://i.imgur.com/KJTtz3j.jpg ? made these look better
04:43:021 (3,4,5) - movement here just felt a bit too linear for such a big spacing decrease to be comfortable to playfixed
04:52:968 - why is this 70%, even for soft sampleset this feels way too much with how the song "calms" down so much
something like 60% (or less) here and maybe another decrease on 05:02:914 - would be nice adjusted

pretty clean map, let me know when you're done applying things
ty fam
Lasse
#2
Topic Starter
vipto

Wivaiien wrote:

Im trying. The map looks really good already and Im not that kind of person that nazis around too much, so ... here's a small one

[diff]
■ In case you care, a blank sliderslide.wav would do good for the slow sections 00:41:417 (1) - 01:42:700 (1) - done

■ 00:19:278 (2) - Shouldnt the NC sit here? it should but the sounds stand out so much, that's why i put it there
■ 01:13:823 (8,9,10,11,12,13,14) - 193/66 if you want perfect alignment with 01:13:502 (6,7) - it already lines up though :o
■ 01:18:315 (5,6,7) - How about a directional change (or any other visual change) in this one? The music does a changy-change thing here, it'd be cool to see that visually as well. i really think it's fine, i've been pretty consistent with kickliders throughout the map and i dont want to throw somethng completely different inbetween
■ 01:30:508 (4,5,6) - 248/100 so that the angle from 01:30:187 (3) - is less sharp, or maybe something in this direction? it would make the lead into 01:30:829 (7) - really bad imo so i am keeping that
■ 02:11:417 (4) - Not sure why, but I dislike this one, maybe because it hits a stronger sound with the Sliderend than it has with the Sliderhead while I havent seen any other of these in the map before. Uh, if you care, try a triplet or something. that one is mapped to the "sliding" sound in the background
■ 03:53:609 (1) - Silence Sliderend (or at least make it soft) 3/4 Sliders with no obvious sounds in the song shouldnt make any sounds either. sure, adjusted the following ones as well

ay
sorry for the late reply, must have overlooked it
Yuii-
hi because i like the song and the map

  1. 00:00:027 - i would have really apperciated a better way of making 1/2 and 1/4 more obvious, like there's stuff that's hard to tell whether it's 1/2 or not, examples being 00:10:775 (4,5) - and 00:11:898 (3,4) - adn 00:16:069 (5,6) - etc . a little bit of spacing on every similar pattern would be appreciated
  2. 00:03:797 - did you intentionally ignore this beat?
  3. 00:06:444 (1) - maybe decrease the volume of hitsounds here? those 1/8s are barely audible rightn ow
  4. 00:11:898 (3,4,5) - also, personal comment about thie pattern as a whole is that it plays bay too linaer. i just rotated the slider and move it below, to https://osu.ppy.sh/ss/6521319 so it looks like a 1/2 as well as palying a bit better, what edo you think?
  5. 00:17:834 - imo you should really map this beat rather than being a slidertail. even a 1/8 slider might work here.
  6. 00:31:149 (3) - you could try splitting this slider into two differenty objects as 00:31:390 - and 00:31:470 - are very prominent ebats, what abotu http://puu.sh/saNrW/482403813f.jpg that?
  7. 01:07:727 (5,1) - hitwindow at this bpm is fairly low, leaving a 1/4 gap on these buzz sliders is always a nice idea!
  8. 01:22:166 - optional, a preference actually, but a kiai here would make more sense. also, ncing 01:22:166 (11) - seems more proficient and there's a huge change in the music
  9. 01:26:978 (8,9) - four circles rather? those two sliders just make it inconsistent compared to the rest of the patterns on this seciton.
  10. 02:57:781 (7) - personal mostly but this angle and the impact this beat has should be a bit more harsh than hte current one, something like x160 y252, it'd also reduce the distance to the next stream, so it'd play more comfortable hehe
  11. 02:58:904 (4,5) - rhythm is a bit vague here, i'd recommend a rework on this part, also (4)'s tail is a good potential to be a clickable object.
  12. 03:04:518 (9) - vs 03:01:952 (9,10) - vs 03:06:444 (3) - not sure what you intended to do ,but they all sound the same way
  13. 03:09:171 (6,7) - man this is extremely nazi, soryr. distance is a bit too much and the transition from (5) to (6) is a bit harsh, maybe move (6) to x56 y120?
  14. 03:29:224 - stream looks quite dope. i know you can make a better shape out of it
  15. 03:41:417 (6,7,8) - transition looks poor, i strongly recommend you to ctrl+h (7) and re-arrange it so it plays a tad better
  16. 04:48:155 (3,4) - i swear to god i wasn't expecting this satck, is it the only one on this section, right? might be better to unstack
  17. last section of the map is actually amazing, i loved it. only complain i have is how 04:56:497 (1) - could perfectly be interpreted in another way since there's lots of 1/4 beats that are being audible on this section so it doesn't make too much sense to have this right here...
call me back :d
Topic Starter
vipto

Yuii- wrote:

hi because i like the song and the map

  1. 00:00:027 - i would have really apperciated a better way of making 1/2 and 1/4 more obvious, like there's stuff that's hard to tell whether it's 1/2 or not, examples being 00:10:775 (4,5) - and 00:11:898 (3,4) - adn 00:16:069 (5,6) - etc . a little bit of spacing on every similar pattern would be appreciated
    good point, changed some things around
  2. 00:03:797 - did you intentionally ignore this beat? yeah, in order to give 00:03:877 (1) - more emphasis into the jump
  3. 00:06:444 (1) - maybe decrease the volume of hitsounds here? those 1/8s are barely audible rightn ow kk donw to 25
  4. 00:11:898 (3,4,5) - also, personal comment about thie pattern as a whole is that it plays bay too linaer. i just rotated the slider and move it below, to https://osu.ppy.sh/ss/6521319 so it looks like a 1/2 as well as palying a bit better, what edo you think? good point, applied
  5. 00:17:834 - imo you should really map this beat rather than being a slidertail. even a 1/8 slider might work here. i try to avoid 1/8 as much as possible because idk how to deal with them. other than that i think this works just fine
  6. 00:31:149 (3) - you could try splitting this slider into two differenty objects as 00:31:390 - and 00:31:470 - are very prominent ebats, what abotu http://puu.sh/saNrW/482403813f.jpg that? the reverse resembles the slide sound really well imo, keeping it.
  7. 01:07:727 (5,1) - hitwindow at this bpm is fairly low, leaving a 1/4 gap on these buzz sliders is always a nice idea! sure
  8. 01:22:166 - optional, a preference actually, but a kiai here would make more sense. also, ncing 01:22:166 (11) - seems more proficient and there's a huge change in the music the section after that is prettyy much the same in intensity, so is the one after, i'd have to kiai pretty much 75% of the song so i think the kiai, as it stands, highlights the most intense part of the song. for the NC, i like to separate patterns via NC like that and the odd lone differently colored circle just looks meh
  9. 01:26:978 (8,9) - four circles rather? those two sliders just make it inconsistent compared to the rest of the patterns on this seciton. adjusted the sliders a little bit but this works just fine
  10. 02:57:781 (7) - personal mostly but this angle and the impact this beat has should be a bit more harsh than hte current one, something like x160 y252, it'd also reduce the distance to the next stream, so it'd play more comfortable hehe it's pretty much a triangle jump with a 60° jump, i dont see a problem here at all
  11. 02:58:904 (4,5) - rhythm is a bit vague here, i'd recommend a rework on this part, also (4)'s tail is a good potential to be a clickable object. it's to emphasise the strong beat on 02:59:144 - and the non 1/4 melody of the song which stands out here imo, keeping it
  12. 03:04:518 (9) - vs 03:01:952 (9,10) - vs 03:06:444 (3) - not sure what you intended to do ,but they all sound the same way 03:04:518 (9) - does not have a stream in front so it gets to have a dedicated pattern. 03:01:952 (9,10) - is inside a stream so it gets to be included into a pattern. 03:06:444 (3) - same as the aforementioned, it's just keeping up with the drums that are more streamy in some parts and pretty inconsistent overall
  13. 03:09:171 (6,7) - man this is extremely nazi, soryr. distance is a bit too much and the transition from (5) to (6) is a bit harsh, maybe move (6) to x56 y120? a big jump is justified because it leads into the most intense part of the song
  14. 03:29:224 - stream looks quite dope. i know you can make a better shape out of it i really dont know why everyone hates this chape, it looks really cool to me... keeping it sorry
  15. 03:41:417 (6,7,8) - transition looks poor, i strongly recommend you to ctrl+h (7) and re-arrange it so it plays a tad better true, did something here
  16. 04:48:155 (3,4) - i swear to god i wasn't expecting this satck, is it the only one on this section, right? might be better to unstack true, unstacked, andjusted the entire pattern a little and also andjusted 5 for a better lead in with the new pattern to make the jump not too big
  17. last section of the map is actually amazing, i loved it. only complain i have is how 04:56:497 (1) - could perfectly be interpreted in another way since there's lots of 1/4 beats that are being audible on this section so it doesn't make too much sense to have this right here... did that because there isnt a lot going on melody wise and i think it's a nice to have a little variety in how 1/4 are displayed in this section
call me back :d
Helpful mod, ty fam
Yuii-
We start all over again since viptwo forgot to apply a mod.

Stuff we changed via IRC:

  1. Spaced out more patterns so they look like real 1/2s.
  2. Added one NC.
  3. Added two missing hitsounds.
  4. 04:24:412 (1,2,3,4,5) - This pattern now looks a bit better!
  5. 05:05:160 (4,5) - Turned these into a single slider for consistent with other patterns.
  6. Added more tags based on websites.
  7. Disabled countdown.

so yeah
b1
Lasse

Lasse wrote:

#2
Topic Starter
vipto
thanks guys, waiting on...time to pass and sergio?
Seijiro
oh yeah, see you tomorrow I guess x)
Topic Starter
vipto
What a beautiful day
Seijiro
#3
Aurele
congrats bae
Topic Starter
vipto
Dude nice, thanks to all of you
Dreamtwolf

Genre is not specified so try "Electronic (Instrumental)"

Feel free to use some tags from here

Just wanted to point out a few things
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