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NAOKI feat. SMiLE.dk - A Geisha's Dream

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Topic Starter
yongtw123
This beatmap was submitted using in-game submission on Saturday, September 10, 2011 at 9:52:22 AM

Artist: NAOKI feat. SMiLE.dk
Title: A Geisha's Dream
Source: Dance Dance Revolution
Tags: DDR X extended remix masters evolution TW-KUMA01
BPM: 140
Filesize: 5192kb
Play Time: 03:22
Difficulties Available:
  1. Hard (4.79 stars, 515 notes)
  2. Normal (2.9 stars, 247 notes)
  3. Taiko Oni (4.67 stars, 657 notes)
Download: NAOKI feat. SMiLE.dk - A Geisha's Dream
Information: Scores/Beatmap Listing
---------------
This is actually an unofficial extended remix of <A Geisha's Dream (Album Version)>.

I'd have mapped the official one but... I like this better :P

Update:
(09/10) Alace's modding: Done
(07/07) Gonzvlo's modding: Done
(06/20) Alace's timing mod: Done
(06/16) wmfchris's taiko mod: Done
(06/09) S o r d a's modding: Done
(06/08) TW-KUMA01's taiko: added + new BG
(06/07) wcx19911123's modding: Done
(05/30) loveFantasy's modding: Done
(05/21) Sandpig's modding: Done
(05/04) Leorda's modding: Done
(05/03) yangzd88's modding: Done
Magicphoenix
1 @w@
Mercurius
8-)
Topic Starter
yongtw123

Magicphoenix wrote:

1 @w@

Mercurius wrote:

8-)
Thanks for star~ :D
Curisu
神mapper 压力山大

个人认为还需要一个EZ,毕竟NM有些地方偏难.

[Normal]
有些地方没有hitsound真的大丈夫?
00:27:141 - finish
01:09:141 - ^
01:17:712 - whistle
01:19:426 (3) - +finish?
02:19:426 - whistle
02:20:284 - ^
02:36:569 (1,5) - whistle
03:22:457 (1) - vol-10

[Hard]
00:03:569 (2) - [nazi]左一格(lv3)
00:03:998 (3) - [super nazi]左一格(lv4)
00:14:284 (6) - finish
00:54:998 - whistle
01:08:712 (3) - 复制01:08:284 (2)
01:30:034 (3) - 改成两圆圈?
01:42:784 - whistle
01:42:998 - ^
01:52:319 (6,10) - new combo?便于分辨
01:57:141 (5,6,7) - 不降spacing 1/4连打...
02:08:284 (2,3,4,5,1,2,3,4) - 排的怪怪的...其实5/1之间可以跳一下.
02:19:426 (1,2,3,4,5) - 同第1/2条
02:22:855 (1,2,3,4,5) - ^
02:37:426 (1,2,3,4,5,6,7,8,9) - [wtf nazi]排成正正好好的S型?>_<
03:19:017 (1) - jump?其实可以把间距拉大点

sry 4 my 2 mod lol
star
Topic Starter
yongtw123

yangzd88 wrote:

神mapper 压力山大
no pressure no pressure :D

个人认为还需要一个EZ,毕竟NM有些地方偏难.
as i've feared...hmmm...

[Normal]
有些地方没有hitsound真的大丈夫? 應該吧w
00:27:141 - finish
01:09:141 - ^
01:17:712 - whistle
01:19:426 (3) - +finish?
02:19:426 - whistle
02:20:284 - ^
02:36:569 (1,5) - whistle
03:22:457 (1) - vol-10
我都忘記我哪裡有修改了不過有改就是XD

[Hard]
00:03:569 (2) - [nazi]左一格(lv3)
00:03:998 (3) - [super nazi]左一格(lv4) 這邊我是故意要彎的w
00:14:284 (6) - finish
00:54:998 - whistle
01:08:712 (3) - 复制01:08:284 (2)
01:30:034 (3) - 改成两圆圈?
01:42:784 - whistle
01:42:998 - ^
01:52:319 (6,10) - new combo?便于分辨
01:57:141 (5,6,7) - 不降spacing 1/4连打...
02:08:284 (2,3,4,5,1,2,3,4) - 排的怪怪的...其实5/1之间可以跳一下. 後來沒改
02:19:426 (1,2,3,4,5) - 同第1/2条
02:22:855 (1,2,3,4,5) - ^
02:37:426 (1,2,3,4,5,6,7,8,9) - [wtf nazi]排成正正好好的S型?>_< 還是...沒改w
03:19:017 (1) - jump?其实可以把间距拉大点
以上hitsound部份很多有修正,謝囉~

sry 4 my 2 mod lol
star
Thanks for the modding!
Leorda
NI HAO

General
* Capitalized the "Naoki" to "NAOKI", because some map use a "NAOKI"
* Disable the countdown on each diff, since it has no countdown appear

-------------------------------------------------------------------------

Normal
* Approach Rate +1 or +2? Slow AR it's too much boring to me~

01:38:926 (4,1) - I think would be nice if this stack with tail slider
01:49:855 (5) - A little bit inconsistent spacing. If you click this and look upper-right in Coordinate system, it show that the distance between this and previous notes is 1,07x which mean it's little too far. Use a tiny grid to fix this, but it's up to you D:
01:54:141 (1) - IMO, the distance between this and previous object was little too close. But, I'm not sure because it's depending on the grid. If the grid is tiny, it automatically move right.
01:57:998 (1) - I think would be nice if this stack with tail slider
02:29:284 (3) - Inconsistent spacing? It automatically move left if I try to move this
02:37:641 (1) - Remove new combo
02:51:998 (1) - I think would be nice if this stack with tail slider

-------------------------------------------------------------------------

Hard
00:18:141 (2) - Not stack perfectly with tail slider. Make sure the distance between this and tail slider is 0,00x (look upper-right above new combo button). Otherwise, it'll be weird stack during gameplay.
00:18:998 (5) - ^
00:19:855 (8) - ^
00:59:284 (7) - New combo?
01:09:998 (6) - ^
01:40:319 (1,2) - IMO, keep away from stack?
01:48:998 (5) - Same as 00:18:141 (2)
03:09:589 (5) - ^
03:15:589 (7) - ^

-------------------------------------------------------------------------

Sorry for rude mod orz
Topic Starter
yongtw123

Leorda wrote:

NI HAO hello~

General
* Capitalized the "Naoki" to "NAOKI", because some map use a "NAOKI"
* Disable the countdown on each diff, since it has no countdown appear
fix all

-------------------------------------------------------------------------

Normal
* Approach Rate +1 or +2? Slow AR it's too much boring to me~ +1 then

01:38:926 (4,1) - I think would be nice if this stack with tail slider hmm nope
01:49:855 (5) - A little bit inconsistent spacing. If you click this and look upper-right in Coordinate system, it show that the distance between this and previous notes is 1,07x which mean it's little too far. Use a tiny grid to fix this, but it's up to you D: lol nazi, fixed
01:54:141 (1) - IMO, the distance between this and previous object was little too close. But, I'm not sure because it's depending on the grid. If the grid is tiny, it automatically move right. ook, minor adjustment
01:57:998 (1) - I think would be nice if this stack with tail slider not stacking on purpose XD
02:29:284 (3) - Inconsistent spacing? It automatically move left if I try to move this hmm, but that will be a bit too close to (2) so I'll keep this
02:37:641 (1) - Remove new combo aw, maybe..not?
02:51:998 (1) - I think would be nice if this stack with tail slider same as previous

-------------------------------------------------------------------------

Hard
00:18:141 (2) - Not stack perfectly with tail slider. Make sure the distance between this and tail slider is 0,00x (look upper-right above new combo button). Otherwise, it'll be weird stack during gameplay.
00:18:998 (5) - ^
00:19:855 (8) - ^
00:59:284 (7) - New combo?
01:09:998 (6) - ^
fix all above
01:40:319 (1,2) - IMO, keep away from stack? hmm, nope
01:48:998 (5) - Same as 00:18:141 (2)
03:09:589 (5) - ^
03:15:589 (7) - ^
above, same :/

-------------------------------------------------------------------------

Sorry for rude mod orz no problem XD
Thanks for modding!
Sandpig
Hard

00:15:141 - 这个地方开始到00:25:426,虽然你用了不同的排列但是还是无法避免节奏雷同带来的蛋疼感orz。我建议每两个小节(或者四个小节)结束的地方加入一些节奏上的变化,也可以前一半和后一半用不太相同的节奏(如你结尾那里的做法)。比如二连换成三连或者加一些连续的1/2的note,打起来会有趣一些。
00:26:926 - 这个地方或者前面什么地方加个note……感觉这两根slider 00:25:426 (3,4)把节奏拖慢的太突然了(音乐本身并没有减慢)
01:57:998 (1) - 这个往返好像有点多……这种很明显的一拍的节奏还是建议加点circle进去让玩家去点。
02:03:998 (4,5) - 前边都是二连这里换个三连?变化多好玩一点。
02:41:712 (3,1,2,3,4,5,6) - 这里建议跟着歌词的位置放一些欢快的节奏(二连什么的)。1/2铺过去有点傻……后面的1/2感觉也偏满。


Normal

非常好,没什么可说的xD
Topic Starter
yongtw123

Sandpig wrote:

Hard

00:15:141 - 这个地方开始到00:25:426,虽然你用了不同的排列但是还是无法避免节奏雷同带来的蛋疼感orz。我建议每两个小节(或者四个小节)结束的地方加入一些节奏上的变化,也可以前一半和后一半用不太相同的节奏(如你结尾那里的做法)。比如二连换成三连或者加一些连续的1/2的note,打起来会有趣一些。
00:26:926 - 这个地方或者前面什么地方加个note……感觉这两根slider 00:25:426 (3,4)把节奏拖慢的太突然了(音乐本身并没有减慢)
01:57:998 (1) - 这个往返好像有点多……这种很明显的一拍的节奏还是建议加点circle进去让玩家去点。
02:03:998 (4,5) - 前边都是二连这里换个三连?变化多好玩一点。
02:41:712 (3,1,2,3,4,5,6) - 这里建议跟着歌词的位置放一些欢快的节奏(二连什么的)。1/2铺过去有点傻……后面的1/2感觉也偏满。


Normal

非常好,没什么可说的xD
總之節奏有改...希望有好些@@

thanks for modding!
loveFantasy
8-)

[General]
  1. no error, 反正總會有人說delete osb file..
[Normal]
  1. 00:42:569 (1) - finish頭?
  2. 00:54:676 (T) - 無用綠線
  3. 01:16:855 (1,2) - 這裡是刻意的嗎? 覺得(1)頭有whistle(2)沒有更自然些
  4. 01:38:926 (4,1) - unstack?
  5. 01:42:676 (T) - 無用綠線
  6. 01:57:998 (1) - spacing 1.2x (綠線1.0x)
  7. 01:54:569 (2,3) - 對照第一KIAI..finish頭?
  8. 02:06:569 (3) - 似乎new combo這兒較好
  9. 02:22:855 (2) - finish頭
  10. 02:38:284 (1) - finish頭
  11. 02:51:998 (1) - spacing 1.2x
  12. 03:12:589 (1) - 不明意義的speed up..?
[Hard]
  1. 01:57:998 (1) - 我同sandpig意見
  2. 02:22:855 (1) - finish
  3. 02:38:230 (T) - 無用綠線
  4. 02:40:855 (1,2,3) - 感覺有點刻意, 反而讓我覺得00:27:141 (1,2,3)和03:17:732 (1,2,3)兩處不那麼特別棒了
  5. 03:22:457 (6) - new combo
staaar
Topic Starter
yongtw123

loveFantasy wrote:

8-)

[General]
  1. no error, 反正總會有人說delete osb file..
這如果還有人會提題的話...roll eyes lol

[Normal]
  1. 00:42:569 (1) - finish頭? fix
  2. 00:54:676 (T) - 無用綠線 好像fix...還是另外一個啊...
  3. 01:16:855 (1,2) - 這裡是刻意的嗎? 覺得(1)頭有whistle(2)沒有更自然些 i've put in an extra hitsound
  4. 01:38:926 (4,1) - unstack? nope?
  5. 01:42:676 (T) - 無用綠線 好像是這我沒改 spinner用soft/normal hitsound set都是一樣的聲音嗎?
  6. 01:57:998 (1) - spacing 1.2x (綠線1.0x) cool nazi
  7. 01:54:569 (2,3) - 對照第一KIAI..finish頭? fix
  8. 02:06:569 (3) - 似乎new combo這兒較好didn't change
  9. 02:22:855 (2) - finish頭
  10. 02:38:284 (1) - finish頭
  11. 02:51:998 (1) - spacing 1.2x above 3 fix
  12. 03:12:589 (1) - 不明意義的speed up..? 事實上是不想讓圖太擠www
[Hard]
  1. 01:57:998 (1) - 我同sandpig意見
  2. 02:22:855 (1) - finish
  3. 02:38:230 (T) - 無用綠線
  4. 02:40:855 (1,2,3) - 感覺有點刻意, 反而讓我覺得00:27:141 (1,2,3)和03:17:732 (1,2,3)兩處不那麼特別棒了
  5. 03:22:457 (6) - new combo
    all fix
staaar
Thanks for modding!
Vass_Bass
Hi~

I was check your map and didn't see something wrong
Very nice map and song, love it/ And i think you need an easy diff, really
Starr~
Mystica
here comes my mod.

[神normal]
完全找不到错误

[Hard]
也是没什么错误 但是会觉得打到后面有一定单调感?
这个看办法解决了只有


这种程度完全不需要mod可以直接去找蝙蝠之类了XD
Topic Starter
yongtw123

Vass_Bass wrote:

Hi~

I was check your map and didn't see something wrong
Very nice map and song, love it/ And i think you need an easy diff, really
Starr~

Mystica wrote:

here comes my mod.

[神normal]
完全找不到错误

[Hard]
也是没什么错误 但是会觉得打到后面有一定单调感?
这个看办法解决了只有


这种程度完全不需要mod可以直接去找蝙蝠之类了XD
:) Thanks for checking out anyways~
wcx19911123
sorry for the huge delay :o

[Normal]
01:16:426 (1) - to circles ?
01:33:784 (2) - 1 gird down , make them on the same arc looks better imo
01:49:426 (3,4,5,6) - to 2 sliders ? kinda hard in a Normal
02:36:569 (1,2,3,4,5,1,2) - lol

[Hard]
01:43:426 (3,1,2) - kinda confusing
02:52:426 - fill the break ?
03:16:017 (1,2,3,4,5,6,7) - pentagon ?

really nice map
Topic Starter
yongtw123

wcx19911123 wrote:

sorry for the huge delay :o no problem~

[Normal]
01:16:426 (1) - to circles ? hmm, maybe not
01:33:784 (2) - 1 gird down , make them on the same arc looks better imo ok
01:49:426 (3,4,5,6) - to 2 sliders ? kinda hard in a Normal hmm, i place these 1/8 streams pretty early in the diff so i think it's fine
02:36:569 (1,2,3,4,5,1,2) - lol \:D/

[Hard]
01:43:426 (3,1,2) - kinda confusing a little jump there
02:52:426 - fill the break ? the rhythm gets really repetitive so i just put a break there lol
03:16:017 (1,2,3,4,5,6,7) - pentagon ? good

really nice map
Thanks for modding!
TW-KUMA01
wmfchris
quick taiko mod after playing~

00:04:426 - k
00:37:212 - kkd
00:42:891 - try dd--dk kkk/kdk kdd?
00:57:569 - d?
01:32:712 - d
01:58:962 - d

8/10

nice music >w<
S o r d a
thanks req~

[overall]:
Fine

[Hard]:
  1. 00:09:998 (1) - Finish
  2. 01:37:426 (2,3,4) - change slider? 01:37:426 - start 01:37:855 - repeat 01:38:284 - end
  3. Red Line no need? Remove 03:05:732 and 03:19:457 -
[Normal]:
  1. 00:34:855 (6) - 1gird right(gird level 3)
  2. 00:48:569 (7) - 1gird right (grid level 4)
  3. 01:25:426 (5) - 1grid up ^
  4. 01:34:855 (4,1) - Spacing
  5. 01:40:426 (1,2) - ^
awesome<3
nice map>~</
Topic Starter
yongtw123

S o r d a wrote:

thanks req~

[overall]:
Fine

[Hard]:
  1. 00:09:998 (1) - Finish hmm, nope
  2. 01:37:426 (2,3,4) - change slider? 01:37:426 - start 01:37:855 - repeat 01:38:284 - end i'll pass on that
  3. Red Line no need? Remove 03:05:732 and 03:19:457 - offset shifts at the end, i guess i need some timing check lol
[Normal]:
  1. 00:34:855 (6) - 1gird right(gird level 3)
  2. 00:48:569 (7) - 1gird right (grid level 4)
  3. 01:25:426 (5) - 1grid up ^
  4. 01:34:855 (4,1) - Spacing
  5. 01:40:426 (1,2) - ^
all fixed except last two

awesome<3
nice map>~</
Thanks for modding!
TW-KUMA01
Topic Starter
yongtw123

TW-KUMA01 wrote:

fixed something :)
ok updated~

(oh my my finals... :? )
Alace
OK this is what i get
let`s see if it`s working
Topic Starter
yongtw123

Alace wrote:

OK this is what i get
let`s see if it`s working
at least the white tick problem is fixed

Thanks! :)
Herschel
>~</★
-Rain-
8-)
UnderminE
Star~
Topic Starter
yongtw123

kanopu wrote:

>~</★

_Reiko_ wrote:

8-)

UnderminE wrote:

Star~
w33t thanks for star~!
Ruidoso
Nice song. <3
Wisakedjak
8-)
Topic Starter
yongtw123

HeartBreaker wrote:

Nice song. <3

XavierJones wrote:

8-)
Wow thanks for star!
y u c a
tanoshiiiiiヾ(*´∀`*)ノ゛
Gonzvlo
[General]
  1. I suggest to use Tick Rate: 2, it fits the song perfectly. (Don't worry if it looks bad in the editor, it looks ok in play mode)
  2. Taiko: Looks ok but the un-inherited timing points should remain the same between all the diffs in the mapset.
[Normal]
  1. 00:42:562 (1) - Those hitsounded-slider ticks sound a bit odd. I see that you only used them for this slider, I suggest to remove them since they are not necessary at all.
  2. 01:44:705 (1) - Hmm ok this is [Normal], but it's still the easiest diff in this mapset. Move this circle closer to the center please, rookies will find this circle too hard to hit due to the lack of time between the circle and the spinner end. You can easily fix this by moving (1) here.
  3. 02:08:277 (5) - Hmm, I don't usually mod hitsounds if it's not really necessary. I think a 'Finish' would fit here.
    -
  4. This difficulty is quite awesome and fun to play, the only problem I see is that It's too hard for rookies. I know it's 3.00 stars but due to the constant use of 1/2 streams and post-spinner notes I don't think it should be ok to have this as the easiest diff in this mapset. I suggest to make an [Easy] diff or get a guest to do it, if you refuse to do it I'll leave some suggestions to make this diff a bit easier:
  5. Perhaps HPDrain -1?
  6. 01:29:062 (1) - You should use an slider instead of a spinner here, the recovering time between the spinner and the next circle is not enough. Here's a suggestion.
  7. 01:35:705 (1,2,3,4,5) - This stream could be easily replaced with a 1/1 or 1/2 repeating slider and have the same effect as the stream.
  8. 01:49:419 (3,4,5,6,7) - You can easily replace these circles with a slider like you did here: 01:01:419 (3) -
  9. 02:36:569 (1,2,3,4,5,1,2) - In this case you can use 2 sliders to make this stream easier, like this
  10. 02:43:426 (3,4,5,6,7) - Same as before.
  11. 02:50:283 (1,2,3,4,5,1) - I think that some 1/1 would suit better this diff. By '1/1' I mean, removing (2) and (4) then the pattern would look something like this, that sounds and plays better imo.
  12. If you follow those suggestions, I think that [Normal] would be easy enough to fit as the easiest diff in the mapset.
[Hard]
  1. First of all, oh god! this diff is awesome. Good job!
  2. 00:09:562 (7,8,1) - Would you increase spacing a little bit so it's even with the other patterns? Otherwise it might be a bit confusing because it would look like the objects are in a different beat snap divisor.
  3. 00:27:134 (1,2,3) - These anti-jumps were quite unexpected tbh, those anti-jumps kill the flow imo. I strongly suggest to use normal spacing or jumps instead, most likely jumps. (Jumps would be awesome, just sayin')
  4. 00:56:277 - Increase volume a bit more, the song volume increases too so the hitsounds sound a bit low. You used 80 and 85% for the next kiais, so 75% should be enough if you follow your own pattern.
  5. 02:22:855 (1,2,3,4,5) - Perhaps, increase spacing gradually for this pattern?
Overall, this mapset is quite nice. I like it!
KanaRin
Nice Taiko diff <3 Like it!
Topic Starter
yongtw123

Gonzvlo wrote:

[General]
  1. I suggest to use Tick Rate: 2, it fits the song perfectly. (Don't worry if it looks bad in the editor, it looks ok in play mode)
    hmm... it does sound nice at some parts, but when it doesn't the ticks sound really extraneous. So instead of accounting for those ticks, I'd say retaining a tick rate of 1.
  2. Taiko: Looks ok but the un-inherited timing points should remain the same between all the diffs in the mapset.
    the taiko diff isn't mapping the entire song so :/
[Normal]
  1. 00:42:562 (1) - Those hitsounded-slider ticks sound a bit odd. I see that you only used them for this slider, I suggest to remove them since they are not necessary at all. good idea, removed
  2. 01:44:705 (1) - Hmm ok this is [Normal], but it's still the easiest diff in this mapset. Move this circle closer to the center please, rookies will find this circle too hard to hit due to the lack of time between the circle and the spinner end. You can easily fix this by moving (1) here done.
  3. 02:08:277 (5) - Hmm, I don't usually mod hitsounds if it's not really necessary. I think a 'Finish' would fit here. done
    -
  4. This difficulty is quite awesome and fun to play, the only problem I see is that It's too hard for rookies. I know it's 3.00 stars but due to the constant use of 1/2 streams and post-spinner notes I don't think it should be ok to have this as the easiest diff in this mapset. I suggest to make an [Easy] diff or get a guest to do it, if you refuse to do it I'll leave some suggestions to make this diff a bit easier:
  5. Perhaps HPDrain -1? hmmm, i thnk it's lenient enough? perhaps?
  6. 01:29:062 (1) - You should use an slider instead of a spinner here, the recovering time between the spinner and the next circle is not enough. Here's a suggestion. ok
  7. 01:35:705 (1,2,3,4,5) - This stream could be easily replaced with a 1/1 or 1/2 repeating slider and have the same effect as the stream.
  8. 01:49:419 (3,4,5,6,7) - You can easily replace these circles with a slider like you did here: 01:01:419 (3) -
  9. 02:36:569 (1,2,3,4,5,1,2) - In this case you can use 2 sliders to make this stream easier, like this
  10. 02:43:426 (3,4,5,6,7) - Same as before.
  11. 02:50:283 (1,2,3,4,5,1) - I think that some 1/1 would suit better this diff. By '1/1' I mean, removing (2) and (4) then the pattern would look something like this, that sounds and plays better imo.
    for the above mods on 1/2 streams, i removed some but retained a few. Now it's a 2.9 star diff... hope that's ok
  12. If you follow those suggestions, I think that [Normal] would be easy enough to fit as the easiest diff in the mapset.
[Hard]
  1. First of all, oh god! this diff is awesome. Good job!
  2. 00:09:562 (7,8,1) - Would you increase spacing a little bit so it's even with the other patterns? Otherwise it might be a bit confusing because it would look like the objects are in a different beat snap divisor. the 3 triangles have decreasing spacing
  3. 00:27:134 (1,2,3) - These anti-jumps were quite unexpected tbh, those anti-jumps kill the flow imo. I strongly suggest to use normal spacing or jumps instead, most likely jumps. (Jumps would be awesome, just sayin') aww, i meant to be like that lol
  4. 00:56:277 - Increase volume a bit more, the song volume increases too so the hitsounds sound a bit low. You used 80 and 85% for the next kiais, so 75% should be enough if you follow your own pattern. ok
  5. 02:22:855 (1,2,3,4,5) - Perhaps, increase spacing gradually for this pattern? i made it that way to fit the symmetry
Overall, this mapset is quite nice. I like it!
Thanks for the modding!
yeahyeahyeahhh
yong♥
Topic Starter
yongtw123

yeahyeahyeahhh wrote:

yong♥
thanks for star~
Licnect
私はこの曲好きです

Starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrあああああああああああああああああああ :lol:
Topic Starter
yongtw123

Licnect wrote:

私はこの曲好きです

Starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrあああああああああああああああああああ :lol:
thanks still XD
Lesjuh
Sorry I'm so late with this...

Excellent map! No errors or whatsoever, have a bubble!
Alace
<Hard>
00:42:991 (1) - new combo
03:05:732 (1) - ^
02:16:635多了條綠線

<Normal>
02:16:635跟02:24:569多了綠線

請大家愛用stat報馬仔 XD

mapset is pretty good
Topic Starter
yongtw123

Alace wrote:

<Hard>
00:42:991 (1) - new combo oh my why is it not toggled on?!
03:05:732 (1) - ^ strange behavior lol
02:16:635多了條綠線 removed

<Normal>
02:16:635跟02:24:569多了綠線 removed

請大家愛用stat報馬仔 XD i'd like one :/

mapset is pretty good
Thanks for modding!
Alace
去check stat君的profile吧,裡面有好用的小工具
yeah yeah yeah
ranked
ouranhshc
YAY :D
S o r d a
congratz~
_Kiva
congrats~~ very fun map la
Topic Starter
yongtw123

ouranhshc wrote:

YAY :D

S o r d a wrote:

congratz~

_Kiva wrote:

congrats~~ very fun map la
Ooh thanks~

Alace wrote:

去check stat君的profile吧,裡面有好用的小工具
yeah yeah yeah
ranked
我找不到stat君耶?XD
Anyways thanks for all the people who helped during the making of this beatmap!
lepidopodus
It chould have been better if you mapped the Taiko map until the end....

Anyway, congratulations!
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