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Rifdi Mods [STD][M4M] 0/2 [out of business]

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Topic Starter
Rifdi
WELCOME~

Welcome to the page!


General

a. My mod would be more about the flow and less about the strict, pixel-to-pixel placement, but if your map has terrible note placement, i might nazi mod it.
b. I will not mod all diffs if you have more than what I can handle at the time, I will settle with the diffs that I can mod best.
c. If your map hasn't been modded 2 weeks after you posting it on this thread, assume that I won't be modding your diff.
d. Every modder have some sort of a real-world life (i guess), so please be patient.
e. I only open a few slots at a time, cause college.

Here are the rules:

1. Diffs below 6 stars are required for M4M.
2. no dubstep.
3. The length of your song should be equal or less than mine.
4. Please do not post anything other than your M4M request, keep this thread tidy.
5. Read my last post for further notice.
6. Apply the format below to your post.

Format
Genre:
Length:
Diff to mod:
URL:

THE MAP
https://osu.ppy.sh/b/1005535

OUT OF BUSINESS
bob80905
Genre: Techno
Length: 2:07
Diff: Insane
URL: https://osu.ppy.sh/s/515338


So I'll mod your map if you mod mine? is that M4M?
OskaRRRitoS
Although my mods are absolutely terrible to some extent, I'll do my best to mod your map professionally.
So here is my M4M request.

Genre: ytpmv
Length: 1:07
Diff to mod: Insane + Old Spice
URL: https://osu.ppy.sh/s/423201
bob80905
Rifdi, here have a mod.

35:208 I think this slider should have a head higher than the tail. Maybe head x=420 and y=68, and tail x=432 y=148? The slider before it goes up, and this slider should go down. The next hit circle, at 35.553 can be at something like x=428 y=324. By doing this, more total distance is required. This is consistent with what you did at 37:105

38:484 Here, again, the tail should be at something like x=392 y=272. I don't find sliders going the same direction aesthetically pleasing. Your choice though.
42:449 This slider seems short to me. Maybe delete the first hit circle, extend the slider time to the beginning of the next measure, with slider tail at x=432 y=184?

1:00:724 Switch the position of hit circle 1&2? so that you have more readability and more of a pattern.

1:09:518 Doesn't look like this mini stream is very well curved to lead directly into the following slider. Select the four hit circles and move them to the left a little.

1:23:484 This mini stream could look a little more like a semicircle.

1:30:380 In the midst of all these clicks, maybe a reverse slider could bring out the beat more. 1:33:139 as well. My preference, your choice.
Between 1:35:898 and 1:36:415 a double reverse slider might be dandy to keep the beat up. I don't understand the sudden
calming of pace here.

1:46:846 Why no move the mini slider more to left? It also makes the player give a bigger jump to the next object after stream.

2:01:415 How about a really low slider velocity slider here instead of a click?

2:13:829 To be clearer, switching the positions of hitcircle 2 with 3 and hitcircle 3 with 4 would make it more readable and jumpy.

2:22:277 You can move objects 10, 11, and 12 lower down, or maybe to the right a little for the next object. For a map like this, I think the jump is too little for the amount of time you're given.

2:49:863 Consider moving 4 to the right more. I do get the vibe that here is sort of a recovery period, but that slider could be positioned better between 3 and 5 imo.

2:51:070 Also consider separating sliders 1 and 2.

3:17:363 It looks like this stream is a little too high up for the slider preceding it. Try moving it down 4 coordinates

3:42:967 Why not move this slider so that it matches the stream before it? seems a little too far to the left

4:21:329 Idk, I think you're doing this on purpose, which is ok. If I made the map, the slider stream transition would be smoother. So stream push to the right.

4:35:898 Consider instead of a hit circle another super slow velocity slider that heads towards the left horizontally

5:16:587 A reverse slider here would be very good. In fact, this is probably the strongest point I'd support in the entire mod :P

5:18:656 I think the slider tail should end here instead, and the stream's first hit circle should be deleted.

5:22:449 If you want to wind down since the song is ending, don't mind this, but a hit circle that is directly on the y axis at this point can fill in the awkward space.

5:33:829 Spinner seems too short. I'd end it here, or the measure right before this.
Note: First mod ever, I can't even consistently beat extra maps, so take with grain of salt.
Edit: ooo, posted in wrong thread. So much for neat and tidy. sorry.
Nuolong

bob80905 wrote:

Rifdi, here have a mod.

35:208 I think this slider should have a head higher than the tail. Maybe head x=420 and y=68, and tail x=432 y=148? The slider before it goes up, and this slider should go down. The next hit circle, at 35.553 can be at something like x=428 y=324. By doing this, more total distance is required. This is consistent with what you did at 37:105

38:484 Here, again, the tail should be at something like x=392 y=272. I don't find sliders going the same direction aesthetically pleasing. Your choice though.
42:449 This slider seems short to me. Maybe delete the first hit circle, extend the slider time to the beginning of the next measure, with slider tail at x=432 y=184?

1:00:724 Switch the position of hit circle 1&2? so that you have more readability and more of a pattern.

1:09:518 Doesn't look like this mini stream is very well curved to lead directly into the following slider. Select the four hit circles and move them to the left a little.

1:23:484 This mini stream could look a little more like a semicircle.

1:30:380 In the midst of all these clicks, maybe a reverse slider could bring out the beat more. 1:33:139 as well. My preference, your choice.
Between 1:35:898 and 1:36:415 a double reverse slider might be dandy to keep the beat up. I don't understand the sudden
calming of pace here.

1:46:846 Why no move the mini slider more to left? It also makes the player give a bigger jump to the next object after stream.

2:01:415 How about a really low slider velocity slider here instead of a click?

2:13:829 To be clearer, switching the positions of hitcircle 2 with 3 and hitcircle 3 with 4 would make it more readable and jumpy.

2:22:277 You can move objects 10, 11, and 12 lower down, or maybe to the right a little for the next object. For a map like this, I think the jump is too little for the amount of time you're given.

2:49:863 Consider moving 4 to the right more. I do get the vibe that here is sort of a recovery period, but that slider could be positioned better between 3 and 5 imo.

2:51:070 Also consider separating sliders 1 and 2.

3:17:363 It looks like this stream is a little too high up for the slider preceding it. Try moving it down 4 coordinates

3:42:967 Why not move this slider so that it matches the stream before it? seems a little too far to the left

4:21:329 Idk, I think you're doing this on purpose, which is ok. If I made the map, the slider stream transition would be smoother. So stream push to the right.

4:35:898 Consider instead of a hit circle another super slow velocity slider that heads towards the left horizontally

5:16:587 A reverse slider here would be very good. In fact, this is probably the strongest point I'd support in the entire mod :P

5:18:656 I think the slider tail should end here instead, and the stream's first hit circle should be deleted.

5:22:449 If you want to wind down since the song is ending, don't mind this, but a hit circle that is directly on the y axis at this point can fill in the awkward space.

5:33:829 Spinner seems too short. I'd end it here, or the measure right before this.
Note: First mod ever, I can't even consistently beat extra maps, so take with grain of salt.
You silly goose, you need to post it here.
That way the mapper can reply and give you kudos~
Topic Starter
Rifdi
Okay now we are OPEN
Accepting 2 maps~
I guess i gotta pick up the pace.
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