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supercell - Kimi no Shira nai Monogatari

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Topic Starter
mr tribble
This map has been deleted on the request of its creator. It is no longer available.
F D Flourite
Sorry for being late.

[Transcendence]
Setting
  1. I'm not an experienced timer, but I doubt the way you do Timing. For example, you placed 02:01:102 - 02:01:465 - 02:01:824 - three timing lines. However, I think these timing lines unnecessary because it is common when we hear a drum off about 5ms because music designers don't have to make every sound exactly on timing lines, especially when the music is not a instrumental one. So I guess these 3 timing lines are redundant. Ofc you should ask experienced timing modders like pishifat who is quite familiar with timing for further help. But at least I suggest you remove some timing lines used to adjust timing for only 1 sound because they don't work very well and it will make the whole timing setting messy because stanzas aren't regular anymore in this way. Besides, you don't have to make every timing line 165bpm, and not stick to bpm for each timing line may help you set timing more neatly. Last but not least, there are circles that may be timing off due to multiple timing lines: 02:01:094 (1) - 02:02:551 (7) - 02:49:841 (2) - 02:51:458 (1) - 03:04:004 (1) -, etc. Please readjust these circles to the correct timing.
  2. 01:06:198 - 02:02:919 - 01:56:740 - useless timing imo, too.
  3. Preview point is not set. Please set it. 01:05:731 - is a nice choice.
  4. 02:14:650 - Please insert a break here. Otherwise it will be easy to fail here when using HR.
Rhythm
  1. 00:12:751 (2,3,4) - 00:14:933 (5,6,7) - These triplets are clearly following the music, however they seems random. 00:12:388 - In this section you use triplet on the 2nd 1/1 rhythm, while 00:13:842 - in this section you use triplet on the 4th 1/1 rhythm, and 00:15:297 - in this section you use triplets on both 3rd and 4th 1/1 rhythm. Such random arrangement causes inconsistency during this whole part, which results in irregularity and unpredictability. I suggest you unify the way you place triplets to keep the rhythm here consistent.
  2. 01:03:640 (3,4,5) - The rhythm here is like 00:54:549 (1,2,3,4,5,6,7,8) - , the drum is getting more intense. So I suggest you make 01:03:640 (3,4,5) - these 3 sliders to circles to emphasize the drum as you did before.
  3. 01:21:639 (5,6) - Ctrl+G for the rhythm, as you did in 01:09:639 (4,5) - to follow the vocal.
  4. 01:41:276 - Not a must to fix, but a personal opinion about the way you map in. From this timing point to 02:13:640 - , the rhythm keeps going 1/2 and there's only changing on slider/circle usage. Pretty much like 2016 mapping, but a bad habit. The intense of emotion and feeling keeps moving on in this 30 seconds but only changeless 1/2 rhythm is found. Same as other parts in this map. Quite boring tbh. I suggest you use some 1/1 rhythms in the calm section to provide variety for the map. But if you only map for pp, that's fine.
  5. 03:00:368 (1,1) - Rhythm here is really weird. I know you try to emphasize 03:01:095 (1) - , but a normal hitsound at 03:01:004 - just maps for nothing and ruins the map. I suggest you make 03:00:368 (1) - a 1/1 slider, or at least make the slider end to soft sampleset.
  6. 03:06:650 (3) - Overmap
  7. 03:28:004 (1,2) - It is not recommended to start a triplet from stanza. Because the emphasized sound should be on the final circle of the triplet, while the heavy beat is usually at stanza. Replace 03:28:004 (1) - with a circle and I think it will be fine.
  8. 03:32:916 (3,4,5) - I suggest not stack this triplet here. I notice that you are mainly following piano in this part, so 03:33:098 (5) - should be unstack with 03:32:916 (3,4) - to be emphasized. Or you can unstack all 3 circles.
  9. 04:33:465 - You should not put slider end on stanza, because stanza is usually the beginning of next section. So please split this slider 04:33:101 (4) - into 2 circles and rearrange NC here.
  10. 05:07:468 (3) - split this slider into circles because the heavy beat is on the slider end.
  11. Usage of circles and sliders is arranged nicely. Good job!
Placement
  1. 00:03:127 (5,3) - Please stack them neatly.
  2. 00:28:201 (6,1) - Please make them a bit farther to make 00:28:564 (1) - more readable.
  3. 00:46:368 (2,6) - These two circles are just slightly overlapped "accidently", which could be polished. You can make them overlap more or not overlap at all. Only touching at boundary could make this map feel unpolished.
  4. 02:06:377 (3,6) - ^
  5. 01:01:640 (8,2) - Not stacked perfectly, please fix it
  6. 02:04:009 (6,2) - ^
  7. 01:12:366 (3,5,6) - Why not move 6 to make these 3 circles a straight line?
  8. 01:13:639 (2,1,2) - ^ Move 01:13:639 (2) - several pixels to make these circles straight.
  9. 01:18:003 (2,3,4) - ^ Move 01:18:184 (3) - (I'm not gonna point out all of them, you can arrange them by yourself)
  10. 01:53:822 (7,8,1) - Flow here is not good. I suggest you make 01:54:186 (1) - leftward horizontal so that this slider will follow the flow from 8->1.
  11. 03:06:197 (1,2,3,4,5) - If you still want to overmap in this part, this pattern will cause misleading because 03:06:197 (1,2) - can be easily regarded as a 1/4 slider jump. I suggest you move 03:06:197 (1) - to (x:320, y:24) for better readability.
  12. Flow is kinda good. But many circles are placed randomly so when it comes to a single frame the whole screen looks a bit messy. Making more regular patterns will benefit your map pretty much.
Hitsound
  1. 00:29:837 - Why normal sampleset in this part while 00:32:775 - soft sampleset in this part? Imo since there is little instrument in 00:29:837 - this part, making 00:29:837 - to 00:32:564 - also soft sampleset will be great.
  2. The whole difficulty is not hitsounded yet. So I'm not gonna mod them. :o
Good luck!

EDIT: Sorry to see this graveyarded. ;w;
Topic Starter
mr tribble

F D Flourite wrote:

Sorry for being late.

[Transcendence]
Setting
  1. I'm not an experienced timer, but I doubt the way you do Timing. For example, you placed 02:01:102 - 02:01:465 - 02:01:824 - three timing lines. However, I think these timing lines unnecessary because it is common when we hear a drum off about 5ms because music designers don't have to make every sound exactly on timing lines, especially when the music is not a instrumental one. So I guess these 3 timing lines are redundant. Ofc you should ask experienced QATs or BNs like pishifat who is quite familiar with timing for further help. But at least I suggest you remove most timing lines used to adjust timing for only 1~2 sounds because they don't work very well and it will make the whole timing setting messy because stanzas aren't regular anymore in this way. Besides, you don't have to make every timing line 165bpm, and not stick to bpm for each timing line may help you set timing more neatly. Last but not least, there are circles that may be timing off due to multiple timing lines: 02:01:094 (1) - 02:02:551 (7) - 02:49:841 (2) - 02:51:458 (1) - 03:04:004 (1) -, etc. Please readjust these circles to the correct timing.
  2. 01:06:198 - 02:02:919 - 01:56:740 - useless timing imo, too. all of this timing came from monstrata's ranked mapset, and i dont see any issues with it when i am playing, but if other people point it out i will get an opinion from a more experiened person when it comes to timing :3
  3. Preview point is not set. Please set it. 01:05:731 - is a nice choice.
  4. 02:14:650 - Please insert a break here. Otherwise it will be easy to fail here when using HR. k
Rhythm
  1. 00:12:751 (2,3,4) - 00:14:933 (5,6,7) - These triplets are clearly following the music, however they seems random. 00:12:388 - In this section you use triplet on the 2nd 1/1 rhythm, while 00:13:842 - in this section you use triplet on the 4th 1/1 rhythm, and 00:15:297 - in this section you use triplets on both 3rd and 4th 1/1 rhythm. Such random arrangement causes inconsistency during this whole part, which results in irregularity and unpredictability. I suggest you unify the way you place triplets to keep the rhythm here consistent. i see what you mean, i will change
  2. 01:03:640 (3,4,5) - The rhythm here is like 00:54:549 (1,2,3,4,5,6,7,8) - , the drum is getting more intense. So I suggest you make 01:03:640 (3,4,5) - these 3 sliders to circles to emphasize the drum as you did before. changed
  3. 01:21:639 (5,6) - Ctrl+G for the rhythm, as you did in 01:09:639 (4,5) - to follow the vocal. k
  4. 01:41:276 - Not a must to fix, but a personal opinion about the way you map in. From this timing point to 02:13:640 - , the rhythm keeps going 1/2 and there's only changing on slider/circle usage. Pretty much like 2016 mapping, but a bad habit. The intense of emotion and feeling keeps moving on in this 30 seconds but only changeless 1/2 rhythm is found. Same as other parts in this map. Quite boring tbh. I suggest you use some 1/1 rhythms in the calm section to provide variety for the map. But if you only map for pp, that's fine. while yes, i completly understand what you mean, I do not think i am going to change it right now because i mapped this song as i like to play, slow bpm and relativly big jumps. If that just so happens to break the pp system im sorry, but I decided to map this map how I like to play. As for adding slow sliders, i feel like that would ignore a bunch of other sounds, for instance01:41:276 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - is all following the vocals, only place i can see placing 1/1 is 02:00:004 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6) - and it would be kind of weird to suddenly change the mapping flow when there is not a significant change in music to accompany it
  5. 03:00:368 (1,1) - Rhythm here is really weird. I know you try to emphasize 03:01:095 (1) - , but a normal hitsound at 03:01:004 - just maps for nothing and ruins the map. I suggest you make 03:00:368 (1) - a 1/1 slider, or at least make the slider end to soft sampleset. that was a mistake on my part, fixed
  6. 03:06:650 (3) - Overmap i only hear it (kinda) when i slow it down to 25%, i dont think it should be a major problem. But, if other people point it out then i will change
  7. 03:28:004 (1,2) - It is not recommended to start a triplet from stanza. Because the emphasized sound should be on the final circle of the triplet, while the heavy beat is usually at stanza. Replace 03:28:004 (1) - with a circle and I think it will be fine. i see what you mean, changed
  8. 03:32:916 (3,4,5) - I suggest not stack this triplet here. I notice that you are mainly following piano in this part, so 03:33:098 (5) - should be unstack with 03:32:916 (3,4) - to be emphasized. Or you can unstack all 3 circles. while i understand your logic, i also do not see why that would be completly necessary......if 1 other person points that out i will change
  9. 04:33:465 - You should not put slider end on stanza, because stanza is usually the beginning of next section. So please split this slider 04:33:101 (4) - into 2 circles and rearrange NC here. changed
  10. 05:07:468 (3) - split this slider into circles because the heavy beat is on the slider end. k
  11. Usage of circles and sliders is arranged nicely. Good job!Thanks!
Placement
  1. 00:03:127 (5,3) - Please stack them neatly. fixed
  2. 00:28:201 (6,1) - Please make them a bit farther to make 00:28:564 (1) - more readable. k
  3. 00:46:368 (2,6) - These two circles are just slightly overlapped "accidently", which could be polished. You can make them overlap more or not overlap at all. Only touching at boundary could make this map feel unpolished. fixed
  4. 02:06:377 (3,6) - ^ ^
  5. 01:01:640 (8,2) - Not stacked perfectly, please fix it fixed
  6. 02:04:009 (6,2) - ^ ^
  7. 01:12:366 (3,5,6) - Why not move 6 to make these 3 circles a straight line? k
  8. 01:13:639 (2,1,2) - ^ Move 01:13:639 (2) - several pixels to make these circles straight.k
  9. 01:18:003 (2,3,4) - ^ Move 01:18:184 (3) - k(I'm not gonna point out all of them, you can arrange them by yourself) k
  10. 01:53:822 (7,8,1) - Flow here is not good. I suggest you make 01:54:186 (1) - leftward horizontal so that this slider will follow the flow from 8->1. k
  11. 03:06:197 (1,2,3,4,5) - If you still want to overmap in this part, this pattern will cause misleading because 03:06:197 (1,2) - can be easily regarded as a 1/4 slider jump. I suggest you move 03:06:197 (1) - to (x:320, y:24) for better readability. k
  12. Flow is kinda good. But many circles are placed randomly so when it comes to a single frame the whole screen looks a bit messy. Making more regular patterns will benefit your map pretty much. yeah, i get your point, i will work on that :3
Hitsound
  1. 00:29:837 - Why normal sampleset in this part while 00:32:775 - soft sampleset in this part? Imo since there is little instrument in 00:29:837 - this part, making 00:29:837 - to 00:32:564 - also soft sampleset will be great.
  2. The whole difficulty is not hitsounded yet. So I'm not gonna mod them. :o yeah, hitsounding is a WIP :/ (i suck at hitsounding, so i procrasinate
Good luck! TY!
Shushan
from my m4m queue t/304087/start=150
[Transcendence]
00:00:764 (1,4) - try and blanket
00:04:024 (3,6) - stack?
00:05:479 (3,1,2) - blanket
00:14:205 (2,1) - stack
00:20:378 (5,6,7) - this triplet is kinda stopping the flow of the previous jumps, i recommend you to stack all three of them
00:23:105 (4,5) - nc?
00:45:095 (4,1) - stack?
00:55:095 (4,5,6,7,8) - i feel like you should increase the spacing in these circle, since the vocals are gradually increasing
00:57:095 (4,5,1) - seems ugly, try this http://prntscr.com/cr8x4o
01:18:548 (5) - nc
01:38:186 (1) - this vocal is stronger than the previous ones, i think you should increase the spacing here
02:07:286 (1,2,3,4,5,6,7,8) - same as b4, increase the spacing gradually
02:35:095 (2,6) - stack?
02:54:549 (5) - nc
03:20:185 (2,3,4,5,6,7,8) - same as b4
03:46:912 (1,2,3,4,5,6,7,8,9,1) - same as b4, idk why you decided to reduce the spacing here
04:11:650 (1,3) - 3 is pretty close to one, you'll might want to fix it.
04:53:832 (1,2,3,4,5,6,7,8) - same as b4
05:11:832 (4,5,6,7,8,1) - ^^
gl! i will send you a message with my map in it
Topic Starter
mr tribble

ohad1881 wrote:

from my m4m queue t/304087/start=150
[Transcendence]
00:00:764 (1,4) - try and blanket i think it is good enough
00:04:024 (3,6) - stack? k
00:05:479 (3,1,2) - blanket same as other blanket
00:14:205 (2,1) - stack fixed
00:20:378 (5,6,7) - this triplet is kinda stopping the flow of the previous jumps, i recommend you to stack all three of them k
00:23:105 (4,5) - nc? sure
00:45:095 (4,1) - stack? k
00:55:095 (4,5,6,7,8) - i feel like you should increase the spacing in these circle, since the vocals are gradually increasing i think i prefer it as it is now, but ill think about it
00:57:095 (4,5,1) - seems ugly, try this http://prntscr.com/cr8x4o yeah, i like that, sure
01:18:548 (5) - nc dont see a reason to
01:38:186 (1) - this vocal is stronger than the previous ones, i think you should increase the spacing here ^
02:07:286 (1,2,3,4,5,6,7,8) - same as b4, increase the spacing gradually nah, dont see any reason to
02:35:095 (2,6) - stack? fix
02:54:549 (5) - nc y tho
03:20:185 (2,3,4,5,6,7,8) - same as b4 same as b4
03:46:912 (1,2,3,4,5,6,7,8,9,1) - same as b4, idk why you decided to reduce the spacing here 2 reasons, thought it looked cool, and it ends on a break so i figured might as well make it get less intense. Mostly because i thought it looked cool, if other people ask about it i might change it
04:11:650 (1,3) - 3 is pretty close to one, you'll might want to fix it. fix
04:53:832 (1,2,3,4,5,6,7,8) - same as b4 nah
05:11:832 (4,5,6,7,8,1) - ^^ nah
gl! i will send you a message with my map in it ty!
CaffeAmericano
*Random caffe appears and throws a mod at tribble

  • 00:00:764 (1,2,3,4) - This isn’t super noticeable, but I noticed it because you didn’t use blanket for 00:00:764 (1,4) - . Right now, it almost looks like distance between 1-4, 1-3, and 1-2 are the same, but they are not. It would be a better design to make distance same imo. Before ( http://puu.sh/rG5mz/8ba31cdd10.jpg ) after ( http://puu.sh/rG5o2/2d81157edc.jpg ). If you accept, I think blanket for 00:00:764 (1,4) - will look better since blanket is king of implicit distance snap xD

    00:02:582 (3) - try moving it to (196, 144) for implicit distance snap with 00:01:854 (5,6) - . Right now it looks bit messy imo.

    00:02:764 (4,2) - This overlap doesn’t look great imo

    00:10:024 (4,2) - ^

    00:08:024 (3) - Try something like ( http://puu.sh/rG5xP/c5dae3eb07.jpg ) for proper wave slider :3

    00:08:751 (4,5,6,7) - I think making these into sliders (maybe 1/2 sliders) will emphasize strong beats starting 00:09:479 - wayyy better. Sure, piano sound gets more intense starting 00:08:751 - , but I don’t think it is super noticeable while playing. On the other hand, change in music at 00:09:479 - is super noticeable. Although DS is small, mapping 00:08:751 (4,5,6,7) - as circles is not the best representation of music imo.

    00:09:479 (1,2,3,4,5,6) - Symmetric pattern is good, asymmetric is pattern is good, but almost symmetric pattern is rarely good imo. I’d move 00:10:206 (5,6) - to the left and little toward the top for better symmetry

    00:10:570 (7) - If you accept previous, maybe center this between 00:09:661 (2,4) - as well :3

    00:10:933 (1,2,4,5) - It would be neat to make this into straight line or at least make the curvature same

    00:13:115 (5,6,7,8) - I think white ticks have noticeably louder sound, so I think jump should be noticeably larger as well

    00:18:543 (2,4,5) - Same distance mod again ( http://puu.sh/rG6fb/e918865273.jpg ) Makes the map looks much more coherent imo. I’ll stop pointing this out, but there are a lot more. If you accept, I’d suggest going through to make few changes xD.

    00:25:474 (1,3,5) - I think 120 degree rotation works nice with this sort of patterns

    00:29:837 - The calm part starting here… I wish the DS was smaller overall. That way, more intense part stand out more

    00:47:640 (2,4) - Consider not stacking. Since 00:47:277 (1,3) - is not stacking, unstacking 00:47:640 (2,4) - would be more coherent design.

    00:56:004 (1,3) - consider either stacking or making overlapping area smaller

    01:09:457 (3,4) - flow seems little too sharp

    Due to time constraint… I’ll leave some broad remark for the rest of the map ><

    I think rhythm choice can be improved a bit. There are a lot of 1/2 spam, and that is difficult to avoid with supercell songs imo lol. Still, I think this map can benefit from more 1/1 sliders in intense part of the song.

    I think overall design of the map can improve a lot from using implicit distance snap as I pointed out several times lol. I don’t see a clear design theme, and I think this might be because you are mapping a different type of song than you usually map. I think more orderly design works better with songs like this. Especially for the large jumps...

    A lot of the large jumps flows really well, but the placement with respect to each other look random. Large circle jumps can easily lose structure since they are long distance apart. I’d suggest more use of polygons and implicit distance snaps to make them look neater.

    Finally, I’ve noticed a lot of flow breaks white tick before the downbeat, more so than at the downbeat actually. I think the rule of thumb is to put the flow break at the downbeat, but maybe this song’s little different.
I can come back and mod rest of the map in... weeks? months? when I can find some time q_q

I hope you will go for the rank for real this time xDDD Good luck!
BanchoBot
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