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Nekomirin feat. Miyu - Flan-chan's Music Class

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Topic Starter
Yuzeyun
This beatmap was submitted using in-game submission on vendredi 12 août 2011 at 16:48:36

Artist: Nekomirin feat. Miyu
Title: Flan-chan's Music Class
Source: Touhou
Tags: U.N. Owen Was Her Flandre Scarlet Koumakyou Embodiment of Scarlet Devil Crazy Nekomii Remix Alice
BPM: 180
Filesize: 4913kb
Play Time: 02:10
Difficulties Available:
  1. Easy (1,89 stars, 116 notes)
  2. Hard (4,98 stars, 329 notes)
  3. Lunatic Alice (5 stars, 483 notes)
  4. Normal (4,23 stars, 233 notes)
  5. Taiko Muzukashii (4,78 stars, 655 notes)
  6. Taiko Oni (4,89 stars, 1002 notes)
Download: Nekomirin feat. Miyu - Flan-chan's Music Class
Information: Scores/Beatmap Listing
---------------
Flan-chan Music Class - lv4 Crazy Nekomii Remix - BPM 180 !
REDOWNLOAD IF YOU DL'd IT BEFORE 4/15/2011


I... I dedicate this map to Makimoke.

A song I randomly found in my StepMania folder. I like this remix =w=
Easy : For people who aren't good at rythm games.
Normal :For normal people.
Hard : For people who want challenge.
Lunatic : For people who feel REALLY pro.
Taiko Muzukashii and Oni : For Taiko Players.

Current status :

Easy : 100%
Normal : 100%
Hard : 100%
Lunatic (By Alice) : 100%
Taiko Muzukashii : 100%
Taiko Oni : 100%



History
Apr 10. 2011 : Submitting the map with only Easy, adding Taiko Oni and Normal. Fixed the offset, it's now 2652 instead of -14.
Apr 11. 2011 : Adding Taiko Muzukashii.
Apr 12. 2011 : Adding Hard. I'm wondering if it is even Hard+ though (Even Lunatic ?) and modifying Taiko Oni ('cause Hataraku = "no." orz)
Apr 13. 2011 : Fixing Easy's HS, that wasn't good (It was meant to be TaikOsu but no, it didn't end good.) and confirmation of the end of Alice's Lunatic, and waiting for it. (It'll take <5 days if she recovers her internet >>) Add of the tags and source (Alice is added now)
Apr 15. 2011 : Add of Lunatic Alice and 2 Taiko BGs. It's finally DONE !
Apr 27. 2011 : Changed the taiko BGs.

Modders (15 : 11+4) :
Ozzy (Found almost nothing)
Sarys
HakuNoKaemi
Mustaash
Roddie
S o r d a
Aleks719
p3n
Tenshi-nyan
Debbiee
Megurine Luka

Numbers 596108 (Taiko)
KanaRin (Taiko)
MMzz (Taiko)
BlazzyArrow (Taiko)
Alice
Download: Nekomirin feat. Miyu - Flan-chan's Music Class (_Gezo_) [Lunatic Alice].osu

I didn't fix the timing as I didn't know how you were gonna fix it :/, I hope you like the diff

And if you don't mind, could you please use this as a wallpaper for my difficulty? :3 thanks



Komeiji Yuki
OK the music is fucking interesting XD (add to favourite A :3)

have a strong desire to make (lyric) SB but I'm busy until next Friday :(

Here is the star ~
OzzyOzrock
[Easy]
Pretty boring looking, but it's fine.

[Normal]
Same as easy orz. Dunno why.

[Muzukashii]
Good job.

[Hard]
Parts look ugly orz... I can't put my finger on what makes me not like these.

[Lunatic Alice]
I like this!

[Oni]
Not as neatly structured as Muzukashii, but it's good.


Star ;_;
Kyonko Hizara
:)
Topic Starter
Yuzeyun
Easy and normal ARE somehow boring orz

Thanks for star guys :D

Also Yuki np if you can do the sb :)
Sarys
Yuyuko is here~

Bon c'est parti.

General

Je suis pas très fan des combo color par défault, tu pourrais pas essayer de faire des customs?

Easy

NAZI : 00:14:651 (4) - 1 grid à droite
NAZI : 00:55:984 (1) - 1 grid en haut ?

Normal

NAZI : 00:15:985 (1) - 1 grid en bas ?
00:36:985 (2) - Pas vraiment fan de ça, surtout en normal, on peux le confondre avec une note simple.
00:40:819 (2) - Note pas snappé
NAZI : 00:52:985 (7,1) - 1 ou 2 grid vers le bas ?
01:20:819 (5) - 1 grid en haut

Hard

00:11:651 (1) - Enlève le nouveau combo?
00:59:318 (2) - Pas très joli.
01:14:651 (13) - Nouveau combo?
01:25:318 (13) - ^
01:30:651 (14) - ^

[Lunatic Alice]

Rien trouvé. °°


'Fin bref, encore un mod pas très utile. Bonne map, c'est pas trop mon style mais bonne map.

Star~
HakuNoKaemi
[Easy]
Don't stick to 2/1 notes too much and try to decide with the voice... like in 00:58:651 (1,2,3,4) - , Add a Circle in 01:00:318 (x) - to make it more interesting or in 00:55:984 (1,2,3,4) - (the same as below, add a circle in 00:57:651 (x) )

[Normal]
00:36:985 (1,2) - Don't overlap the end of a slider, just move the endpoint of (2) somewhere
00:39:652 (5) - One less repeat and
00:40:319 (1) - Move at 00:39:985 (1) (Ichi)
00:40:819 (2) - Move at 00:40:651 (2) (Ni)
00:47:151 (x) - Add Hit Circle
00:47:985 (7) - New Combo
00:49:818 (x) - Add Hit Circle
00:49:985 (5) - Make the Slider end to 00:50:318 (5) and Add a Repeat
00:52:485 (x) - Add Hit Circle
00:55:151 (x) - ^
00:57:818 (x) - ^
00:58:652 (7) - New Combo
01:00:485 (x) - Add Hit Circle
01:01:319 (1) - 2 Grid up ( to Bull's Eye 01:02:319 (2) - )
01:02:652 (1) - ^
01:05:818 (5) - Add Hit Circle
01:29:319 (3) - One less Repeat
01:29:818 (x) - Add Slider that end in 01:29:985
01:32:652 (7,8) - Substitute them with a slider that start in (7) and end in (8)

[Hard]
Placing it's a bit confusive in the start and ending part.
00:09:985 (8) - Two less Repeat
00:10:318 (x) - Add Hit Circle
01:02:651 (3) - New Combo
01:03:985 (3) - ^
01:14:651 (13) - ^
01:25:318 (13) - ^
01:30:651 (14) - ^

EDIT: Starred
Ekoro
Yaaaaay Flandre ~
Numbers 596108
Mod Request from _Gezo_

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko Muzukashii

Timing :

00:02:652 180.00 BPM - N - -> OK
01:06:640 1.0x - K - -> Remove
01:27:993 1.0x - N - -> Remove

01:38:652 1.0x - K - -> Currect to 01:17:318

01:49:349 1.0x - N - -> OK

Notes :

00:39:818 (164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181) - Change to Slider?
01:43:318 (488,489,490,491,492,493,494,495,496) - Change to Slider
02:09:985 (654,655,656,657,658,659,660,661,662,663,664,665,666) - Change to Slider


Others :

Song Difficulty -
HP Drain Rate - 5 - OK
Circle Size - 5 - Max
Approach Rate - 5 -> Max
Overall Difficulty - 5 -> 3 or 4



Taiko Oni

Timing :

Same to Taiko Muzukashii Difficulty

Notes :

great,but too hard :?

Others :

Song Difficulty -
HP Drain Rate - 7 - OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 7 -> 4 or 5


OK finish ;)
KanaRin
As per your request.
Taiko modding~

[Muzukashi]

00:24:901 (x) - Add a Don
00:39:985 (166,167,168,169,170,171,172,173...) - Sounds bad..Try to fix it as well.
I can give you a example patterns : http://osu.ppy.sh/ss/81137 Add hitsounds by yourself.
- If you follow my suggestion, then
00:41:735 (x) - Add a Note
00:41:818 (183) - ^

00:44:985 (195) - Big Don
00:45:318 (196) - ^
01:49:318 (525) - Big Kat

Okay..That's it.

[Taiko Oni]

01:11:652 (1,1,1,1,1,1,1,1) - No please.. Sounds x_x
01:37:402 (1) - Del this note

Crazy Diff :o

Good luck , Star.
Topic Starter
Yuzeyun
Sarys

Sarys wrote:

Yuyuko is here~ Hi Yuyu :3

Bon c'est parti.

General

Je suis pas très fan des combo color par défault, tu pourrais pas essayer de faire des customs? Dépend de la skin, donc je laisse atm.

Easy

NAZI : 00:14:651 (4) - 1 grid à droite
NAZI : 00:55:984 (1) - 1 grid en haut ?
Everything fixed.
Normal

NAZI : 00:15:985 (1) - 1 grid en bas ? k
00:36:985 (2) - Pas vraiment fan de ça, surtout en normal, on peux le confondre avec une note simple. OOPS
00:40:819 (2) - Note pas snappé 1/2
NAZI : 00:52:985 (7,1) - 1 ou 2 grid vers le bas ?
01:20:819 (5) - 1 grid en haut k

Hard

00:11:651 (1) - Enlève le nouveau combo?
00:59:318 (2) - Pas très joli.
01:14:651 (13) - Nouveau combo?
01:25:318 (13) - ^
01:30:651 (14) - ^

Everything fix.
[Lunatic Alice]

Rien trouvé. °°


'Fin bref, encore un mod pas très utile. Bonne map, c'est pas trop mon style mais bonne map. Pas utile ? lolz

Star~
Youmu's pleased.

HakuNoKaemi

HakuNoKaemi wrote:

[Easy]
Don't stick to 2/1 notes too much and try to decide with the voice... like in 00:58:651 (1,2,3,4) - , Add a Circle in 01:00:318 (x) - to make it more interesting or in 00:55:984 (1,2,3,4) - (the same as below, add a circle in 00:57:651 (x) ) done. It's because of my stepmania mapping :/

[Normal]
00:36:985 (1,2) - Don't overlap the end of a slider, just move the endpoint of (2) somewhere
00:39:652 (5) - One less repeat and
00:40:319 (1) - Move at 00:39:985 (1) (Ichi)
00:40:819 (2) - Move at 00:40:651 (2) (Ni)
00:47:151 (x) - Add Hit Circle
00:47:985 (7) - New Combo
00:49:818 (x) - Add Hit Circle
00:49:985 (5) - Make the Slider end to 00:50:318 (5) and Add a Repeat
00:52:485 (x) - Add Hit Circle
00:55:151 (x) - ^
00:57:818 (x) - ^
00:58:652 (7) - New Combo
01:00:485 (x) - Add Hit Circle
01:01:319 (1) - 2 Grid up ( to Bull's Eye 01:02:319 (2) - )
01:02:652 (1) - ^
01:05:818 (5) - Add Hit Circle
01:29:319 (3) - One less Repeat
01:29:818 (x) - Add Slider that end in 01:29:985
01:32:652 (7,8) - Substitute them with a slider that start in (7) and end in (8)

[Hard]
Placing it's a bit confusive in the start and ending part.
00:09:985 (8) - Two less Repeat
00:10:318 (x) - Add Hit Circle
01:02:651 (3) - New Combo
01:03:985 (3) - ^
01:14:651 (13) - ^
01:25:318 (13) - ^
01:30:651 (14) - ^

EDIT: Starred

Most of them fixed thanks for the mod :3

596108

Numbers 596108 wrote:

Mod Request from _Gezo_

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko Muzukashii

Timing :

00:02:652 180.00 BPM - N - -> OK
01:06:640 1.0x - K - -> Remove
01:27:993 1.0x - N - -> Remove

01:38:652 1.0x - K - -> Currect to 01:17:318

01:49:349 1.0x - N - -> OK

Done.

Notes :

00:39:818 (164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181) - Change to Slider?
01:43:318 (488,489,490,491,492,493,494,495,496) - Change to Slider
02:09:985 (654,655,656,657,658,659,660,661,662,663,664,665,666) - Change to Slider


Not really fond of sliders... It's supposed to give a lot of points tho.

Others :

Song Difficulty -
HP Drain Rate - 5 - OK
Circle Size - 5 - Max
Approach Rate - 5 -> Max
Overall Difficulty - 5 -> 3 or 4



Taiko Oni

Timing :

Same to Taiko Muzukashii Difficulty

Notes :

great,but too hard :?

Others :

Song Difficulty -
HP Drain Rate - 7 - OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 7 -> 4 or 5

I'll use 7/5/5/7 because it's a hard song. :3

OK finish ;)
KanaRin

KanaRin wrote:

As per your request.
Taiko modding~

[Muzukashi]

00:24:901 (x) - Add a Don
00:39:985 (166,167,168,169,170,171,172,173...) - Sounds bad..Try to fix it as well.
I can give you a example patterns : http://osu.ppy.sh/ss/81137 Add hitsounds by yourself.
- If you follow my suggestion, then
00:41:735 (x) - Add a Note
00:41:818 (183) - ^

00:44:985 (195) - Big Don
00:45:318 (196) - ^
01:49:318 (525) - Big Kat

Okay..That's it.

[Taiko Oni]

01:11:652 (1,1,1,1,1,1,1,1) - No please.. Sounds x_x
01:37:402 (1) - Del this note

Crazy Diff :o

Good luck , Star.

Everything fixed, but I keep 666/999 notes.
MMzz
Oni - Must Do - - Suggestion

00:44:818 - Slider to close to next note, keep it at around 1 to 1/3 of a measure apart.
00:45:360 - Delete note
00:46:040 - ^
00:46:707 - ^
(And so on with all those 1/6 dk.) (if you wanna keep the 999, snap them to the next blue tick it fits the music better. (would be better if you just snapped it to the next red tock though :B))
01:48:985 -> 01:49:318 - Make a 1/4 roll instead of 1/6

Everything else is fine for oni. No more changes should be needed.


Muzukashii -

02:09:985 -> 02:10:985 - Just make this a spinner.

Everything else is fine with Muzukashii, just could use some better patterns.

And redo the BG, with the letters a bit lower so they don't get overlapped by the black bar in osu!.
Musty
The "Lunatic Alice" haven't the Source :"Touhou"
Star
i will mod Taikos o/
Topic Starter
Yuzeyun
inb4 graveyarded orz
Ekoro

_Gezo_ wrote:

inb4 graveyarded orz
Wat.
Roddie
Hi.

Easy:

It seems fine to me.

Normal
  1. 00:47:318 (5)-Fix the spacing on this by using the distance snap.
  2. 00:49:985 (5)-Add a clap on the reverse arrow?
Hard:
  1. Lower the Approach Rate by one. An Approach Rate of 7 would be more suited. :P
  2. 00:18:818 (1, 2)-I don't like this mapping pattern you've created. That seems a bit mean for a hard difficulty, no offense. :P What I think would be better is to create a 1/4 repeat slider, you know?
  3. 00:19:151 (3, 4)-^
  4. 01:33:318 (1, 2)-Add claps on the end of those sliders.
  5. 02:07:318 (1)-Remove new combo.
Lunatic Alice:
  1. 01:57:999 (5)-Put a new combo here.
Good luck.
Topic Starter
Yuzeyun

Roddie wrote:

Hi. :3

Easy:

It seems fine to me.

Normal
  1. 00:47:318 (5)-Fix the spacing on this by using the distance snap. Fixed
  2. 00:49:985 (5)-Add a clap on the reverse arrow? Fixed too
Hard:
  1. Lower the Approach Rate by one. An Approach Rate of 7 would be more suited. :P Nope, I prefer 8 (It depends of the speed, if this was under 160 yeah I would've used 7 >>
  2. 00:18:818 (1, 2)-I don't like this mapping pattern you've created. That seems a bit mean for a hard difficulty, no offense. :P What I think would be better is to create a 1/4 repeat slider, you know? Ok for this one
  3. 00:19:151 (3, 4)-^ ^
  4. 01:33:318 (1, 2)-Add claps on the end of those sliders. Okay
  5. 02:07:318 (1)-Remove new combo.
Oops. Fixed

Lunatic Alice:
  1. 01:57:999 (5)-Put a new combo here.
Fixed, if this ends weird I'll remove.

Good luck.
Hazenkain
Star :)
S o r d a
thanks req~

[overall]:
  1. Delete osb
  2. All diff Volume down 100% noisy
[Lunatic Alice]:
  1. Remove Enable count down
  2. OD-1
  3. 02:10:416 - Remove red line no need?
[Hard]:
  1. Remove Enable count down
  2. 00:42:651 (1) - end Remove clap
  3. 01:55:985 - start slider 01:56:318 - end sound better
  4. 01:57:318 - end 01:57:651 - ^
  5. 02:07:985 (1) - http://puu.sh/2w8omake beautiful
[Normal]:
  1. 00:46:652 (3) - 1grid down (Grid Level 4)
  2. 00:49:319 (3) - ^
  3. 01:55:985 (1) - 1gird left (Grid level 4)
[Easy]:
  1. 01:13:984 (3) - Finish noisy remove?
  2. 01:39:318 (2,3,4) - spacing
  3. 01:46:651 (1) - Remove New combo
  4. 01:54:651 (1) - 1gird right and down (Grid Level 4)
Fight~
star(ノ゚ω゚)ノ
Topic Starter
Yuzeyun

S o r d a wrote:

thanks req~

[overall]:
  1. Delete osb No need, I'll have one later
  2. All diff Volume down 100% noisy
Down to 67% on easy normal hard.


[Hard]:
  1. Remove Enable count down k
  2. 00:42:651 (1) - end Remove clap k
  3. 01:55:985 - start slider 01:56:318 - end sound better k
  4. 01:57:318 - end 01:57:651 - ^ ^
  5. 02:07:985 (1) - http://puu.sh/2w8omake beautiful
tried

[Normal]:
  1. 00:46:652 (3) - 1grid down (Grid Level 4)
  2. 00:49:319 (3) - ^
  3. 01:55:985 (1) - 1gird left (Grid level 4)
fix

[Easy]:
  1. 01:13:984 (3) - Finish noisy remove?
  2. 01:39:318 (2,3,4) - spacing no
  3. 01:46:651 (1) - Remove New combo
  4. 01:54:651 (1) - 1gird right and down (Grid Level 4)
all fixed tho

Fight~
star(ノ゚ω゚)ノ (ノ゚ω゚)ノ
Aleks719
General
Give kd to S o r d a for useful mod~
What about custom combo colors?
I think Alice's bg looks pretty then another picture. So, Imo, set this bg for all difs and remove flan-bg.png
Full submit after that, if you agree~

Lunatic Alice
Diff has another offset. Offset must be same like in other diffs.
Disable useless countdown.
Make Kiai like in other osu!diffs.
02:10:416 - remove new offset point, make this :

Hard
00:30:651 (1) - replace end of spinner on to 00:31:985 , remove clap
00:42:651 (1) - seems better :
SPOILER

256,192,42651,6,0,B|320:192|320:88|224:88|136:88|136:192|136:288|216:288|280:288|312:288|360:208,2,480,8|2|4
01:02:651 (1) - remove nc
01:44:651 (1) - ^
01:45:651 (1) - ^
02:10:651 - make a note here instead of spinner (like in Alice's diff) ?

Taiko Oni
11 unsnapped objects
Set Audio Lead-in = 0

Taiko Muzukashii
Set Audio Lead-in = 0

Normal
Disable Countdown, sounds bad
1 unsnapped object
00:28:985 (7,8,1) - looks not good, make a stack
01:17:319 (1) - this slider could looks better
01:37:319 (1) - remove nc
01:47:985 (3) - I'm sure, that end of this slider must be at 01:48:985.
02:10:651 - finish your diff here

Easy
Disable Countdown, sounds bad
HP-1, AR-2. OD-1
00:55:651 (5,1) - jump xD (spacing error :3 )
02:10:651 (1) - remove nc
Topic Starter
Yuzeyun

Aleks719 wrote:

General
Give kd to S o r d a for useful mod~ orz forgot
What about custom combo colors? I still don't know what to use orz
I think Alice's bg looks pretty then another picture. So, Imo, set this bg for all difs and remove flan-bg.png Nope, The BG on my diffs are from the stepmania file I got.
Full submit after that, if you agree~

Lunatic Alice
Diff has another offset. Offset must be same like in other diffs. o.o her diff starts at the beginning
Disable useless countdown. k
Make Kiai like in other osu!diffs. Up to her to decide
02:10:416 - remove new offset point, make this :
T'was an accident on my side

Hard
00:30:651 (1) - replace end of spinner on to 00:31:985 , remove clap k but I keep the clap
00:42:651 (1) - seems better :
SPOILER

256,192,42651,6,0,B|320:192|320:88|224:88|136:88|136:192|136:288|216:288|280:288|312:288|360:208,2,480,8|2|4
k
01:02:651 (1) - remove nc k
01:44:651 (1) - ^ ^
01:45:651 (1) - ^ ^
02:10:651 - make a note here instead of spinner (like in Alice's diff) ? k

Taiko Oni
11 unsnapped objects WTF and resnapped
Set Audio Lead-in = 0 k

Taiko Muzukashii
Set Audio Lead-in = 0 k

Normal
Disable Countdown, sounds bad k
1 unsnapped object
WTF and resnapped
00:28:985 (7,8,1) - looks not good, make a stack k
01:17:319 (1) - this slider could looks better k, but lolwat@shape
01:37:319 (1) - remove nc k
01:47:985 (3) - I'm sure, that end of this slider must be at 01:48:985. T'was hard do keep the end and beginning
02:10:651 - finish your diff here => spinner shortened

Easy
Disable Countdown, sounds bad k
HP-1, AR-2. OD-1 k
00:55:651 (5,1) - jump xD (spacing error :3 ) wut? I didn't think about it
02:10:651 (1) - remove nc k
Thanks ! :D
p3n
[General]
You should pay much more attention to note-placement and slider curves. Huge parts of this mapset look worse than 2007 maps. For fast noteflollow parts disable grid-snap to get more consistent distances and check your allignments by comparing x/y coordinates (and use [Ctrl] snapping).

[Easy]
Fine with me. The 1/2 repeating sliders may be a but tough for beginners but hey...they have to learn it somewhere, right? ;)

[Normal]

00:15:985 (1) - Sorry but this slider looks absolutely terrible. Use this:
256,128,15985,6,0,B|220:128|164:152|164:232|224:256|280:256,2,200,0|8|0
00:24:652 (2) - Not in line with previous (need to adjust all following)
00:26:985 (1,2,3,4,5,6) - Spacing mess. This looks weird with the inconsistent gaps. Make sure the distance between the circles is exactly 0,8x
00:45:985 (2) - Again not in line with previous. Not as bad as before though.
01:01:318 (1) - Can be curved much better around (2)
01:02:651 (1) - ^ (Ctrl+H)
01:35:985 (1,...) - This is maybe too much for "Normal". You could reduce (1) to 1x repeat and stack a circle on top of the slider @01:36:651 (white tick) http://puu.sh/2IWW Or just leave it as is if you prefer it.

[Hard]
For a Hard the AR is too high. AR -1 and it "feels" more like Hard and less like Insane
00:02:985 (2) - Extremely ugly. Build this slider to at least have vertically alligned starting and ending points. (and try a smooth curve)
00:04:318 (7) - ^ use
144,184,4318,2,0,B|144:112|248:112|240:192,2,160,8|0|8
00:09:985 (8,9,10,1,2) - Maybe use a more readable pattern in this part to "prepare" the player for the next parts
00:26:651 (1) - at least TRY to make it look good? -> rotate by (selection centre) -5°
00:27:985 (3,4) - Random stack? Maybe don't stack here because it doesn't fit and just breaks the flow
00:42:651 (1) - OMG...so you can do an almost perfect snail-slider but mess up simple curves??? orz (sorry but I hate ugly sliders/patterns ^^) Still: Move ending point 1 grid right to make it perfect /edit: OK just found out this slider was a mod-code...nvm
01:13:318 (5,6,7,8,9,10,11,12) - complete spacing mess! I think I need to fix this for you because you will need this twice:
385,195,72651,2,0,B|385:275,1,80,0|8
385,339,72985,2,0,B|348:373|308:335,1,80,0|8
249,337,73318,1,0
184,337,73485,1,8
216,281,73651,1,0
249,226,73818,1,8
184,226,73985,1,0
153,281,74151,1,8
119,226,74318,1,0
88,281,74485,1,8
01:17:985 (3) - What's with the 2 ending points? Only use one ending point and curve this to bring it in line with (4)...ahh well just use this:
375,90,77985,2,0,B|376:39|309:28,1,80,0|8
01:18:818 (6,10) - Again spacing mess and hard to read pattern. Move (6) to 65/64 and (10) to 175/64 and it will look exactly like...
01:20:152 (1,2,3,4,5,6) - ...this. Well, seems you CAN do it ;)
01:23:318 (3,4,5,6,7,8,9,10,11,12) - DELETE! Copy/Paste 01:13:318 (5,6,7,8,9,10,11,12), the code-pattern I gave you before. Ctrl + H, Ctrl + J. Done.
01:25:985 (3,4,5,6) - to fix spacing, use:
408,264,85985,1,0
376,319,86152,1,8
343,264,86318,1,0
310,319,86485,1,8
01:46:151 (3) - Maybe delete this note as it breaks the vocal-follow of this combo
01:46:651 (1,2,3,4,5,6,7,8) - again spacing mess :o
296,272,106651,5,0
360,272,106818,1,8
424,272,106985,1,0
392,216,107151,1,8
327,216,107318,1,0
359,160,107485,1,8
295,160,107651,1,0
264,216,107818,1,8
233,159,107985,2,0,B|233:55|129:7|17:47|17:183,2,320,2|8|6

Overall very fast paced "Hard" and borderline "Insane". The faster the pace, the more precise you need to be with object placements imo. Players should enjoy your map and not adjust to your lazy grid-snap-spacing-errors (hope this didn't read to harsh but this diff needs a LOT of polishing).


[Lunatic Alice]
Some very confusing and weird spacing changes aside, I really enjoyed this map :) Nothing gamebreaking though so I would just leave it as is.



Polish the normal and hard diffs and this mapset will be good to go imo.
~star
Tenshi-nyan
Hey
a.
General
You don't see a .ogg file often around. I can't tell it's bitrate. You sure it's between 128-192?

Lunatic
REDUCE THE VOLUME ARGGHH

01:31:333 (5,6,7) - what the hell, use the same spacing you use for the other triplet in here as well.
01:51:666 (3) - add clap to end
01:54:499 (6) - add clap
01:56:999 (2) - add clap to end + start

Hard
start the diff in the same place as lunatic? the current starting point is very unfitting.
Lotsa ugly sliders in here.
oh gee... i hate diffs like that, use at least 1,0x spacing... ah I don't care.

00:19:651 (4,5,6) - line them up straight up?

I don't like how you changed the clap pattern in the Kiai, set the claps to the White ticks instead of the Reds.
01:33:318 - The clap pattern in the music changes here again, it's 2/1 now. 1 clap per 2 white ticks. Goes on for like the entire rest of the song.

Recheck the hitsounds in the entire diff. Just do it. It's called self-modding and increases the quality of your map immensely.

Normal
00:13:985 (2,3) - line them up with the previous slider
00:21:651 (2) - overlaps with 00:20:651 (7) - , doesn't look good.
00:23:652 (8,9,1) - spacing
00:37:318 (3) - remove this and add 1 more repeat to (2)
01:13:651 (5) - rotate 90°, anti-clockwise.
01:29:818 (4) - don't stack this note
01:30:318 (5) - spacing
01:31:985 (3,4,5,6,7) - spacing, also can't you do anything else besides just stacking the circles?
01:36:651 (2,3,4,5,6) - don't stack
01:47:985 (3) - spacing

mind the same hitsound suggestions in Hard

Easy
00:55:651 (5) - don't stack here.
01:01:318 (1) - end on 01:01:985 -
01:06:651 (1,2) - remove (2) and add 1 more repeat to (1)
01:11:984 (1,2) - ^
01:27:984 (1) - too early after end of spinner


wheh... this needs a lot more work if you want this map to get anywhere ready for ranking.
Topic Starter
Yuzeyun

p3n wrote:

[General]
You should pay much more attention to note-placement and slider curves. Huge parts of this mapset look worse than 2007 maps. For fast noteflollow parts disable grid-snap to get more consistent distances and check your allignments by comparing x/y coordinates (and use [Ctrl] snapping). WTF I didn't know about this thing XD

[Easy]
Fine with me. The 1/2 repeating sliders may be a but tough for beginners but hey...they have to learn it somewhere, right? ;) yeah

[Normal]

00:15:985 (1) - Sorry but this slider looks absolutely terrible. Use this:
256,128,15985,6,0,B|220:128|164:152|164:232|224:256|280:256,2,200,0|8|0
Fix'd
00:24:652 (2) - Not in line with previous (need to adjust all following) fix
00:26:985 (1,2,3,4,5,6) - Spacing mess. This looks weird with the inconsistent gaps. Make sure the distance between the circles is exactly 0,8x It could be a grid issue :/
00:45:985 (2) - Again not in line with previous. Not as bad as before though. fix
01:01:318 (1) - Can be curved much better around (2) Hard since my sliders are not displayed correctly
01:02:651 (1) - ^ (Ctrl+H) ^
01:35:985 (1,...) - This is maybe too much for "Normal". You could reduce (1) to 1x repeat and stack a circle on top of the slider @01:36:651 (white tick) http://puu.sh/2IWW Or just leave it as is if you prefer it. Nope I leave it as it is.

[Hard]
For a Hard the AR is too high. AR -1 and it "feels" more like Hard and less like Insane ok
00:02:985 (2) - Extremely ugly. Build this slider to at least have vertically alligned starting and ending points. (and try a smooth curve) Hard (slider issue)
00:04:318 (7) - ^ use
144,184,4318,2,0,B|144:112|248:112|240:192,2,160,8|0|8
k
00:09:985 (8,9,10,1,2) - Maybe use a more readable pattern in this part to "prepare" the player for the next parts k
00:26:651 (1) - at least TRY to make it look good? -> rotate by (selection centre) -5° looks good with :D
00:27:985 (3,4) - Random stack? Maybe don't stack here because it doesn't fit and just breaks the flow k. It happens that it is a pattern I like.
00:42:651 (1) - OMG...so you can do an almost perfect snail-slider but mess up simple curves??? orz (sorry but I hate ugly sliders/patterns ^^) Still: Move ending point 1 grid right to make it perfect /edit: OK just found out this slider was a mod-code...nvm ROFL my snail's from Aleks719's mod
01:13:318 (5,6,7,8,9,10,11,12) - complete spacing mess! I think I need to fix this for you because you will need this twice:
385,195,72651,2,0,B|385:275,1,80,0|8
385,339,72985,2,0,B|348:373|308:335,1,80,0|8
249,337,73318,1,0
184,337,73485,1,8
216,281,73651,1,0
249,226,73818,1,8
184,226,73985,1,0
153,281,74151,1,8
119,226,74318,1,0
88,281,74485,1,8
FIX
01:17:985 (3) - What's with the 2 ending points? Only use one ending point and curve this to bring it in line with (4)...ahh well just use this:
375,90,77985,2,0,B|376:39|309:28,1,80,0|8
fix
01:18:818 (6,10) - Again spacing mess and hard to read pattern. Move (6) to 65/64 and (10) to 175/64 and it will look exactly like...
64* rofl
01:20:152 (1,2,3,4,5,6) - ...this. Well, seems you CAN do it ;)
lol
01:23:318 (3,4,5,6,7,8,9,10,11,12) - DELETE! Copy/Paste 01:13:318 (5,6,7,8,9,10,11,12), the code-pattern I gave you before. Ctrl + H, Ctrl + J. Done. The entire pattern.
01:25:985 (3,4,5,6) - to fix spacing, use:
408,264,85985,1,0
376,319,86152,1,8
343,264,86318,1,0
310,319,86485,1,8
FIX
01:46:151 (3) - Maybe delete this note as it breaks the vocal-follow of this combo No, it's a "い"... I don't have the lyrics.
01:46:651 (1,2,3,4,5,6,7,8) - again spacing mess :o
296,272,106651,5,0
360,272,106818,1,8
424,272,106985,1,0
392,216,107151,1,8
327,216,107318,1,0
359,160,107485,1,8
295,160,107651,1,0
264,216,107818,1,8
233,159,107985,2,0,B|233:55|129:7|17:47|17:183,2,320,2|8|6

FIX


Overall very fast paced "Hard" and borderline "Insane". The faster the pace, the more precise you need to be with object placements imo. Players should enjoy your map and not adjust to your lazy grid-snap-spacing-errors (hope this didn't read to harsh but this diff needs a LOT of polishing).
My computer's lazier :<

[Lunatic Alice]
Some very confusing and weird spacing changes aside, I really enjoyed this map :) Nothing gamebreaking though so I would just leave it as is.



Polish the normal and hard diffs and this mapset will be good to go imo.
~star \:D/

Tenshi-nyan wrote:

Hey
a. .... What is this a. ? XD
General
You don't see a .ogg file often around. I can't tell it's bitrate. You sure it's between 128-192?
Pretty sure. I will check this with winamp.

[Alice's diff goes here]

Hard
start the diff in the same place as lunatic? the current starting point is very unfitting. Preparin' players with the rythm, idk exactly lol
Lotsa ugly sliders in here. orz
oh gee... i hate diffs like that, use at least 1,0x spacing... ah I don't care. 1.0 ? I'd use this for jumpy maps...

00:19:651 (4,5,6) - line them up straight up? ... Nope, I prefer non-straight pattern sometimes. >.>

I don't like how you changed the clap pattern in the Kiai, set the claps to the White ticks instead of the Reds.
01:33:318 - The clap pattern in the music changes here again, it's 2/1 now. 1 clap per 2 white ticks. Goes on for like the entire rest of the song. Muzukashii-like kat pattern orz...

Recheck the hitsounds in the entire diff. Just do it. It's called self-modding and increases the quality of your map immensely.

Normal
00:13:985 (2,3) - line them up with the previous slider fix
00:21:651 (2) - overlaps with 00:20:651 (7) - , doesn't look good. tried my best
00:23:652 (8,9,1) - spacing staking. (same sound)
00:37:318 (3) - remove this and add 1 more repeat to (2) k
01:13:651 (5) - rotate 90°, anti-clockwise. k
01:29:818 (4) - don't stack this note k
01:30:318 (5) - spacing k
01:31:985 (3,4,5,6,7) - spacing, also can't you do anything else besides just stacking the circles? sliderz
01:36:651 (2,3,4,5,6) - don't stack linin'
01:47:985 (3) - spacing

mind the same hitsound suggestions in Hard

Easy
00:55:651 (5) - don't stack here.
01:01:318 (1) - end on 01:01:985 -
01:06:651 (1,2) - remove (2) and add 1 more repeat to (1)
01:11:984 (1,2) - ^
01:27:984 (1) - too early after end of spinner

everything fix'd.

wheh... this needs a lot more work if you want this map to get anywhere ready for ranking.
\o/
OnosakiHito
I played the Taiko diff's now a few times in the last weeks. That means I like it, so I will gonna go to star it.
Today I will test how the Osu!-diff's are.
If I find something out I will gonna go to mod it, too.
Topic Starter
Yuzeyun

OnosakiHito wrote:

I played the Taiko diff's now a few times in the last weeks. That means I like it, so I will gonna go to star it.
Today I will test how the Osu!-diff's are.
If I find something out I will gonna go to mod it, too.
Thanks \:D/

Also my Oni diff's as hard as a 2000 song, I had some trouble passing it,lol.
gekkiii
star
Topic Starter
Yuzeyun
don't die, map. :(
Debbiee
Hi~~ :)

Easy
00:55:651 (5) - This circle is unnecessary i think.
01:19:984 (1,2) - These sliders are hard for newbies. Make them easier.
01:24:318 (3) - This one as well.
You can make prettier sliders ^^

Nice diffs, cute song <3
Star.
Megurine Luka
Hi. My mod here. ;)
The song is so cute&Moe :)

[Easy]
00:42:651 (1) - even though the line is a square, but you can see this slider is not symmetrical..try to make it symmetrical
00:46:651 (2,3) - two grid left (x=355 y=288 & 352,192)
00:47:984 (1) - 2 grid up (352,96)
00:48:651 (2) - I dk how much grid to go now but it's (256,96)
00:49:318 (3) - ^(160, 96)
00:49:984 (4) - ^(160,192)
fix the rest spacing
01:14:651 (1) - not symmetrical
01:24:984 (4,1) - del 4 and put the spinner at 01:25:318
01:45:318 (3,4,5,6) - move up

[Normal]
OD-2 AR-2 HP-1
00:26:985 (1) - del NC
00:27:651 (3) - NC
01:15:985 (3) - try this

[Hard]
01:38:651 (1) - not symmetrical
01:39:985 (3) - ^
01:47:985 (9) - ^
nice map

[Lunatic Alice]

00:23:999 (2,3,4,5,6,7,8) - spacing
01:31:666 (7) - ^
nice

I like this one. Star.
Topic Starter
Yuzeyun

Debbiee wrote:

Hi~~ :)

Easy
00:55:651 (5) - This circle is unnecessary i think. Okay, fixed.
01:19:984 (1,2) - These sliders are hard for newbies. Make them easier. No, you don't really need to move the mouse in order to clear them.
01:24:318 (3) - This one as well. This one is lined with 1,2 and 4 so no.
You can make prettier sliders ^^ I know but my computer doesn't want to display the circles in the sliders ; w ;

Nice diffs, cute song <3 Hehe~
Star. Thanks !

Megurine Luka wrote:

Hi. My mod here. ;)
The song is so cute&Moe :) orz I'm going to nosebleed

[Easy]
00:42:651 (1) - even though the line is a square, but you can see this slider is not symmetrical..try to make it symmetrical Fixed.
00:46:651 (2,3) - two grid left (x=355 y=288 & 352,192)
00:47:984 (1) - 2 grid up (352,96)
00:48:651 (2) - I dk how much grid to go now but it's (256,96)
00:49:318 (3) - ^(160, 96)
00:49:984 (4) - ^(160,192)
fix the rest spacing ok
01:14:651 (1) - not symmetrical fixed
01:24:984 (4,1) - del 4 and put the spinner at 01:25:318 No, it's part of the pattern. Spinner had been moved by 1 white tick.
01:45:318 (3,4,5,6) - move up ok fixed.

[Normal]
OD-2 AR-2 HP-1 OD-1 AR-2 HP -1.
00:26:985 (1) - del NC
00:27:651 (3) - NC
01:15:985 (3) - try this No.

[Hard]
01:38:651 (1) - not symmetrical
01:39:985 (3) - ^
orz... fixed buy my eye is more closed orz
01:47:985 (9) - ^ fixed
nice map

I like this one. Star. Thanks
BrokenArrow
Taiko diff mod by request
Note : I'll mod only 1 diff per map, so I decided to mod Taiko Muzukashii~

Taiko Muzukashii

Maybe use Kia time like it's in the standard diffs?

00:26:818 (102) - kkd?
00:41:318 (178,179,180) - kkd?
00:41:651 (181,182,183) - kkd?
01:17:985 (358) - ddk?
01:31:318 (427,428,429) - k d k instead?
01:34:985 (444) - big kat?
01:51:651 (536) - d?
01:56:651 (570) - d?

Good job, star~
Kyonko Hizara
Flaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan <3333333333

Star <3
Topic Starter
Yuzeyun

BlazzyArrow wrote:

Taiko diff mod by request
Note : I'll mod only 1 diff per map, so I decided to mod Taiko Muzukashii~

Taiko Muzukashii

Maybe use Kia time like it's in the standard diffs? Taiko diffs will have another Kiai time, on purpose.

00:26:818 (102) - kkd? why not
00:41:318 (178,179,180) - kkd? ^
00:41:651 (181,182,183) - kkd? ^
01:17:985 (358) - ddk? dkdkdk is better
01:31:318 (427,428,429) - k d k instead? why not
01:34:985 (444) - big kat? why not
01:51:651 (536) - d? ok
01:56:651 (570) - d? I don't really agree with this one, it's in a 1/4+1/2 stream. I use this type of stream a lot in my muz. maps.

Good job, star~
thanks for modding.
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