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NYO - (9)destiny ~ Zutto Cirno no Turn

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Topic Starter
mochi
This beatmap was submitted using in-game submission on May-09-11 at 4:15:53 PM

Artist: NYO
Title: (9)destiny ~ Zutto Cirno no Turn
Source: Touhou
Tags: zun cirno suwako silver forest baka moriya native faith
BPM: 172
Filesize: 5606kb
Play Time: 02:40
Difficulties Available:
  1. Hard (4.48 stars, 252 notes)
  2. Insane (4.9 stars, 401 notes)
  3. Normal (2.86 stars, 143 notes)
Download: NYO - (9)destiny ~ Zutto Cirno no Turn
Information: Scores/Beatmap Listing
---------------
Hi. This is my 1st beatmap.

This map is garbage.
Komeiji Yuki
New mapper :)

You have 4 red line and the the BPM are the same , you can use green line to replace 2nd . 3rd and 4th

Also using Grid Level 3 or 4 to map is better than using Grid Level 1

Let me know if you need help :3 (forum PM or PM in-game)
ebacho
In-game mod + star!
Shiki
use "Timing - Set Current Position as Preview Point" to set a preview point

[Insane]
00:16:013 - add note? (the stream begins from 00:15:935)
00:20:818 (5,6,7,8,9) - open the .osu file with notebook, search 20818 and replace the 5 lines with
256,72,20818,1,0
317,260,20984,1,0
157,143,21158,1,0
354,143,21333,1,0
194,260,21507,1,0
i think they look better
00:27:176 - add note?
00:51:690 (6) - new combo?
01:23:012 - add note?
01:55:876 (1) - new combo?
02:01:719 (7) - if you don't add new combos before, change 02:00:062 (1)'s combo color! white color makes this slider a combo breaker

Last, add hitsound to both insane and easy.

star.
Ekaru
Insane:

Hmm... What you should work on right now is learning when to use "jumps", or when to space some hit objects relatively farther than others. The best way to explain is to show you examples in your map so you can hear the difference. First, this is the "standard spacing" in your map:

00:44:713 (1,2,3,4,5,6,7,8,9) - Properly spaced combo. Compare the examples I use to this stream.

Now, let's look at examples of when not to use jumps... For example, look at this combo:

00:10:702 (1,2,3,4,5,6,7,8,9,10) - In this case, every syllable you've mapped to has the same amount of stress. Therefore, every hit object should be spaced the same as the "standard spacing", or that stream I pointed out earlier.

Another example of when not to use a jump is 00:22:388 (1,2,3,4,5,6,7) - The syllable 7 is mapped to has no emphasis to it, so it should have the same spacing as the stream I pointed out earlier.

Now, look at this combo

00:19:597 (1,2,3,4,5,6,7,8,9,10) - You'll notice that the syllables that hit circles 5 through 10 are mapped to have a "stress" to them. Therefore, they should be spaced farther than the "standard spacing".

00:25:004 (3,4) - is also an acceptable jump; the syllable "4" is mapped to has stress to it. However, 00:25:702 (5,6,7,8,9,10) - should have the same spacing as the first 3 hit circles of the combo because they all have the same amount of stress.

00:30:760 (1,2,3,4,5,6) - This combo also has stress to it. Therefore, it should have greater spacing than the "standard spacing".

00:47:504 (1,2,3) - This is also correct jump usage. 00:50:295 (1,2,3,4,5) - The 4 here should be spaced greater than the "standard spacing" because it has stress to it. Same with the rest of the stressed "wa" present throughout the song.

You should be able to create great maps once you get down the concept of when to use jumps. Using jumps to the music gives the jump a good feel that makes the map really fun. However, jumps that don't fit the music make the map not that fun to many players, and is something to work on.

You have the concepts of rhythm, spacing, hit sounds, etc. down, you just need to get good at jumps. Your Easy's fine, too.

My advice? When Larto's on, ask him when to use jumps, and tell him that Ekaru sent you. He should be glad to explain it and do a far better job than I can, as long as you ask him only about jumps and avoid saying, "MOD MY MAP!" You can also ask in #modHelp.

Your Easy is fine BTW, you just need to work on jumps.
Ekaru
'K, this is fucking awesome now. Just a couple things...

1. Resnap your notes. Go to the "Timing" menu at the top of the editor and select "Resnap All Notes". They're slightly off, and that should fix it.

2. Sliders like 00:48:019 (3) - look unbalanced, like they're going to topple over. Simply moving around slider nodes should fix this.

Aside from that... <3 I'll star it now, this map is quite fun now. Excellent start to your mapping career, I'd say.
Topic Starter
mochi
Thank you everyone for your input.

I will start working on a normal or hard difficulty map depending on what star rating osu gives me when I complete it, lol.
XepherX3
[insane]
00:20:286 (3,4) - remove 4 and lenghten 3 to the spot of 4
01:31:623 (6) - new combo
01:34:240 (2,3,4) - is this even allowed? , make a stack on 4...

nothing found further

star
Pereira006
hello~

[easy]

General

why is beat snap divisor is 1/6 ?change to 1/4
Snapping is 104 you forgot Resnap all note pleasse Resnapp all note


00:25:170 (3) - New combo ?
01:00:054 (3) - New combo ?
01:01:449 (5) - New combo ?
01:41:914 (3) - New combo ?
01:44:705 (3) - New combo ?
01:47:495 (3) - New combo ?

[Insane]

okayyyyy ¬¬ (fine for me)

star
Topic Starter
mochi
SPOILER

XepherX3 wrote:

[insane]
00:20:286 (3,4) - remove 4 and lenghten 3 to the spot of 4 fixed
01:31:623 (6) - new combo fixed
01:34:240 (2,3,4) - is this even allowed? , make a stack on 4... fixed, used distance snap instead of stacking

nothing found further

star

Pereira006 wrote:

hello~

[easy]

General

why is beat snap divisor is 1/6 ?change to 1/4 i mapped using 1/4, i think i made it 1/6 by accident after i finished the map
Snapping is 104 you forgot Resnap all note pleasse Resnapp all note fixed


00:25:170 (3) - New combo ? fixed
01:00:054 (3) - New combo ? fixed
01:01:449 (5) - New combo ? fixed
01:41:914 (3) - New combo ? fixed
01:44:705 (3) - New combo ? fixed
01:47:495 (3) - New combo ? fixed

[Insane]

okayyyyy ¬¬ (fine for me)

star
thanks everyone
LaunchedthousandShip
Hi,

Easy
00:20:809 (2) - this may sacre the players who totally new for this game
00:46:972 (6) - may hard to new players, you can just simply place a note at the white stick., like 01:27:263 (3,4) -
00:49:763 (5) - ^
00:52:553 (5) - ^
01:53:949 (5) - ^
01:56:740 (5) - ^
01:58:571 (1,1) - make them one, the first one is too short for new players
You end this diff just before the most awesome part of this song. T T

Insane
00:18:891 (7) - stack
00:19:937 (2,3) - the ds of those two beats are not good, better make it larger.
00:59:705 (4) - overlap it perfectly
01:05:984 - a note?
01:23:077 (2,3,4,5,6) - the stack make it looks a bit odd on playing, maybe move down a little?
01:34:240 (2,3) - notes should work better
01:48:542 (11) - If I was you, I wont stack it
01:53:426 (2) - overlap it perfectly
01:56:914 (5) - ^
01:58:309 (5) - ^
02:02:844 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - lol this part sounds so cute
If you dont know how to make a note completely overlaping under the end of a slider, just make the ds 0.0 and hold the key Shift then click the note and move it. The note will automaticly go under then end of the slider perfectly.

I really enjoy the jumps in Insane, like to see the rest of your diffs.
Topic Starter
mochi
SPOILER

LaunchedthousandShip wrote:

Hi,

Easy
00:20:809 (2) - this may sacre the players who totally new for this game
I don't think it's so bad since all you have to do is click and hold.

00:46:972 (6) - may hard to new players, you can just simply place a note at the white stick., like 01:27:263 (3,4) -
00:49:763 (5) - ^
00:52:553 (5) - ^
01:53:949 (5) - ^
01:56:740 (5) - ^
I will leave them in. I made the pattern for the chorus the same so that players can catch on quicker regarding how to hit the notes properly. If a future mod also feels it might be too difficult for newer players, changes will be made.

01:58:571 (1,1) - make them one, the first one is too short for new players
Fixed.

You end this diff just before the most awesome part of this song. T T
I might extend play length in the future.

Insane
00:18:891 (7) - stack Fixed.
00:19:937 (2,3) - the ds of those two beats are not good, better make it larger. Fixed.
00:59:705 (4) - overlap it perfectly Fixed.
01:05:984 - a note? Leaving out the note matches the vocals.
01:23:077 (2,3,4,5,6) - the stack make it looks a bit odd on playing, maybe move down a little? Changed to regular stream.
01:34:240 (2,3) - notes should work better Fixed.
01:48:542 (11) - If I was you, I wont stack it Fixed.
01:53:426 (2) - overlap it perfectly Fixed.
01:56:914 (5) - ^ Fixed.
01:58:309 (5) - ^ Fixed.
02:02:844 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - lol this part sounds so cute I think so too.

If you dont know how to make a note completely overlaping under the end of a slider, just make the ds 0.0 and hold the key Shift then click the note and move it. The note will automaticly go under then end of the slider perfectly.
Thank you, I did not know I could do that.

I really enjoy the jumps in Insane, like to see the rest of your diffs.
Thanks.
loveFantasy
hi

[General]
- other songs in osu! that contains a ⑨ in title use (9) instead, so suggest you change title into (9)destiny ~ Zutto Cirno no Turn or (9)destiny ~ Zutto Chiruno No Turn (i'm not sure which one is correct), be sure to check this post before full submit to prevent duplicating your beatmap.
- transfer spinner-background.png and bg.png to JPG format please

[Easy]
<00:19:588> (1,2) suggest making (1) 2 beat and start (2) at <00:20:984> (end at same point)
<01:38:426> (2) this slider is unfitting

[Hard]
<00:19:065> (7,1,2,3,4,5) isn't there too much finishes?
<00:30:228> (7,1,2,3,4) ^
<00:45:228..> all (3,4)... hmm you really spam a lot of finishes, please use some claps (or whatever you like) to replace them, i'll leave hitsound mod here
<00:55:867..> try using some different arrangement? you overuse this pattern and it's just a bit better than copy paste (or you may change later part instead of this)
<01:39:123> (5) nice, try to use more arrangement like this since your song has lot of sound effect like this one, and it's a pity you just map normally through them
- add a green line to end KIAI time where your map end

[Insane]
- you have same hitsound problem, please use something to replace finishes
<00:03:542> (5,6) inconsistent spacing
<00:14:007> (4,5) ^
<00:23:600> (6,7) ^
<00:32:147> (4) nice, i have a suggestion here: combine <00:28:833> (3,4) to a 1/4 reverse slider, combine (5,6) to a reverse slider, combine (7,8) to a reverse slider, remove new combo on <00:30:751> (1) and the combo number on this will be 9, you can use some creativity to makes other (9) the same
<01:23:774> (7) new combo, <01:24:821> (1) remove new combo
<01:28:658> (10) it's in fact a bit noisy..
<01:35:460> (7) new combo
<02:00:577> (2) inconsistent spacing
<02:23:774> (1,2) inconsistent spacing
- add a green line to end KIAI time where your map end

star...as a 1st beatmap, well done
IceBeam
Hello.

It's not recommended to use white combo colour.It's almost impossible to read default sliderticks with it,so could you change to anything else?

02:18:193 - Start Kiai from here in Hard and Insane and cut it at 02:40:170 / 02:41:914.

[Easy]
00:19:588 (1) - It should end at 00:20:635.
00:20:809 (2) - And remove first repeat from here,it should strart from 00:20:984.
01:34:937 (1) - Fix distance,too close to previous object.

Hitsounds will do,tho you could add more finishes.They can be clearly heard through the song,like here 01:01:449 (1).

[Hard]
00:20:809 - Add a note?
01:05:548 (1) - Start spinner from 01:05:635.
01:58:571 (1) - ^ Again,please start spinners from white/red ticks.
02:36:245 (1) - ^

[Insane]
01:40:519 (1) - Too close to previous object.

Good job,star.
Topic Starter
mochi
SPOILER

loveFantasy wrote:

hi

[General]
- other songs in osu! that contains a ⑨ in title use (9) instead, so suggest you change title into (9)destiny ~ Zutto Cirno no Turn or (9)destiny ~ Zutto Chiruno No Turn (i'm not sure which one is correct), be sure to check this post before full submit to prevent duplicating your beatmap. Fixed.
- transfer spinner-background.png and bg.png to JPG format please Fixed.

[Easy]
<00:19:588> (1,2) suggest making (1) 2 beat and start (2) at <00:20:984> (end at same point) Fixed.
<01:38:426> (2) this slider is unfitting Fixed.

[Hard]
<00:19:065> (7,1,2,3,4,5) isn't there too much finishes? Fixed.
<00:30:228> (7,1,2,3,4) ^ Fixed.
<00:45:228..> all (3,4)... hmm you really spam a lot of finishes, please use some claps (or whatever you like) to replace them, i'll leave hitsound mod here
I'm not very good with hitsounds. If it was up to me, I would just leave everything as the default hitsound T_T

<00:55:867..> try using some different arrangement? you overuse this pattern and it's just a bit better than copy paste (or you may change later part instead of this)
I agree. I will fix this when I think of a good pattern to use.

<01:39:123> (5) nice, try to use more arrangement like this since your song has lot of sound effect like this one, and it's a pity you just map normally through them ty
- add a green line to end KIAI time where your map end Fixed.

[Insane]
- you have same hitsound problem, please use something to replace finishes
<00:03:542> (5,6) inconsistent spacing Fixed.
<00:14:007> (4,5) ^ Fixed.
<00:23:600> (6,7) ^ Fixed.
<00:32:147> (4) nice, i have a suggestion here: combine <00:28:833> (3,4) to a 1/4 reverse slider, combine (5,6) to a reverse slider, combine (7,8) to a reverse slider, remove new combo on <00:30:751> (1) and the combo number on this will be 9, you can use some creativity to makes other (9) the same
I am going to leave it the way it is but I'll keep this in mind for future beatmaps.

<01:23:774> (7) new combo, <01:24:821> (1) remove new combo Fixed.
<01:28:658> (10) it's in fact a bit noisy.. Fixed.
<01:35:460> (7) new combo Fixed.
<02:00:577> (2) inconsistent spacing Fixed.
<02:23:774> (1,2) inconsistent spacing Fixed.
- add a green line to end KIAI time where your map end Fixed.

star...as a 1st beatmap, well done
Thanks.

IceBeam wrote:

Hello.

It's not recommended to use white combo colour.It's almost impossible to read default sliderticks with it,so could you change to anything else?
I think it should be fine for my beatmap since I don't alter slider velocities or anything throughout the map.

02:18:193 - Start Kiai from here in Hard and Insane and cut it at 02:40:170 / 02:41:914. Fixed.

[Easy]
00:19:588 (1) - It should end at 00:20:635. Fixed.
00:20:809 (2) - And remove first repeat from here,it should strart from 00:20:984. Fixed.
01:34:937 (1) - Fix distance,too close to previous object. Fixed.

Hitsounds will do,tho you could add more finishes.They can be clearly heard through the song,like here 01:01:449 (1). I'm not good with hitsounds T_T

[Hard]
00:20:809 - Add a note? I think it's fine.
01:05:548 (1) - Start spinner from 01:05:635. Fixed.
01:58:571 (1) - ^ Again,please start spinners from white/red ticks. Fixed.
02:36:245 (1) - ^ Fixed.

[Insane]
01:40:519 (1) - Too close to previous object. Fixed.

Good job,star.
Thanks.
LuPiiTa
8-)
Mafiamaster
Two osb files are currently in the folder. Delete both and full submit.
Add "silver forest" to tags?

[Insane]
00:12:612 (10) - Add a repeat like 00:48:019 (3)?
00:23:774 (7) - ^

I'd prefer if finishes weren't the only hitsound in all three difficulties.

00:00:751 (2) - Remove finish?
00:01:449 (3) - ^
00:02:147 (4) - ^
00:02:844 (1) - Add finish?
00:11:216 (4) - ^
00:12:612 (10) - Remove finish?
00:15:402 (10) - Remove finish?
00:21:681 (9) - Sounds a lot better without a finish.
00:22:379 (1) - Add finish?

These are just a few examples to utilizing finishes a bit better. Entirely up to you though.
Hijiri Tezuka
Not much is needed to be said about this mapset, they're all perfect and fun~
banvi
Cirno~

[Easy]
HP +1 , OD +1

[Hard]
fine to me~

[Insane]
00:10:867 (2,3) move 1 grid down?
00:21:681 (9) new combo?
01:21:681 (6,8) move 1 grid left?(because make straight with (5,6,7))
01:28:658 (10) new combo?

yeah , I can't find any problem.
really nice mapset!! :)
star~
Kogure
everything is fine by me so ~star :oops:
Kitsuneko
hi qilliam :3
as your request

[General]
so many Bookmarks. remember, remove it if you finished to make.
Insert Kiai time 00:44:705 - 01:07:030, and 01:40:519 - 02:02:844. I think need it.

[Easy]
00:43:309 (1) - move points like this
02:02:844 (1,2,1,2,1,2,1,2) - It is okay. But you have to think twist of place for playing.

[Hard]
some notes is not snapping on grid. example 00:19:588 (1,2,3,4,5) and more, why ungrid...?
no problem for playing. but I think ugly. (ah, Easy also...)

00:05:635 (1) - change this spinner soft hitsound?
02:31:274 (2) - move 2th slider point to X:264 Y:216, 3th to X:176 Y:264


[Insane]
00:00:054 (1,2,3,4) -These are straight slider. so no need middle points.
00:11:216 (4) - This slider have 4 points. please change slider to 3 points. like this
00:15:402 (10) - remove 5th point.
00:22:379 (1) - sorry, a little ugly slider. move 2th point to X:264 Y48, and 4th to X:376 Y:48.
00:25:170 (4) - remove 5th point. and move 2th point to X:232 Y:24, 3th to X:320 Y:24, 4th to X:368 Y:72.
00:32:147 (4) - i love this (9) <333
00:45:228 (4) - ugly slider points. remake like this
01:38:426 (3) - move 2th point to X:456 Y:232, 3th to X:456 Y:152, 4th to X:408 Y:128.
01:44:705 (1) - remove 3th point.

I'm sorry for noob English...

looking cool map!
good luck( >ω<)っ☆ star here
Gomo Psivarh
Oh ⑨ :D

[general]
add tags: Moriya Native Faith

[insane]
00:04:240 (8) - new combo
00:46:100 (6) - ^
00:48:891 (5) - ^
00:57:263 (6) - ^
01:00:053 (5) - ^
01:27:960 (6) - ^
02:04:240 (6) - ^
02:07:030 (7) - ^
02:19:588 (7) - ^
02:22:379 (6) - ^
02:25:170 (6) - ^
02:30:751 (7) - ^
02:33:542 (6) - ^
02:39:123 (5) - ^

VERY GOOD MAP!! BONUS 80000!
frost-b-spec
thx request

[Insane]
0.18.891(7) - spacing(x0.0 and offgrid)
1.46.100(1,3) - check it.

[Easy]
um...little hard.
ex)
0.46.100(4,5)
0.55.867(1,2)
2.36.333(1,1)

+star
Nixnez
As per request from mod queue~

[Easy]
- I laughed at how AIMod classify this as a Hard, but I do agree some parts would need to lighten up. 1 beat after spinner is quite harsh for Easy(as frost-b-spec pointed out), and some repeating spinners as stated below will be a bit confusing, IMO.
- Or just put this as a Normal after increasing AR, OD, and HP drain, up to you.
- 00:14:705 (4) - Felt too repeative. Consider splitting it?
- 00:25:867 (2) - Same as above.

[Hard]
- I propose increasing AR,OD and HP drain by 2 ticks, at the moment it's quite slow even for a easy Hard.
- Also consider using distance snap 1.0x so that there's no slight overlay for all beats. Unless you purposely want that type of arrangement.

[Insane]
- Consider lowering the HP drain by one tick.
- 01:27:524 (4) - This slider kinda throw the overall rhythm off, consider move it to red tick, removing 01:27:786 (5)? Or extend it so that it starts at blue tick, while end at 01:27:786.

⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨
Topic Starter
mochi
LOL. Apparently when i merged the two spinners at the end of easy difficulty, the difficulty rating went up and it's now a normal difficulty.

edit: k i'm an idiot (and it was 5am when i posted). I'll just convert the easy into a <3 star normal as suggested above
HakuNoKaemi
[Skin]
Talk with Louis Cyphre and ask if you can use those skin element...
I did create a comboburst for you...but after that I founded you had arleady one... but, there the comboburst i created, it'sa nice picture of Cirno in Bikini
if you use it, rename the comboburst you have in "comboburst-0.png" (if you want to use both)
no Kudosu if you do not use the combuburst >.<

I did found nothing to suggest in the three diff's, just waiting for some kudosu to give you a kudosustar ;D
wcx19911123
HI

SPOILER
[General]
If haven't sb,delete the *.osb file and full submit

[Normal]
00:05:635 (1,2,3,4) - spacing,you can ctrl+1 and remap them
00:19:588 (1) - use custom hitsound "*-slidertick.wav" can make the hitsound better
00:46:100 (4) - end at 00:46:623
00:48:891 (4) - end at 00:49:414
00:51:681 (4) - end at 00:52:205
00:55:867 (1) - change a combo color,don't use color 1
01:53:077 (4) - end at 01:53:600
01:55:867 (4) - end at 01:56:391
02:19:588 (4) - end at 02:20:112
02:22:379 (4) - end at 02:22:902
02:25:170 (4) - end at 02:25:693

[Hard]
00:05:635 (1) - change to two or three spinners?
00:20:635 (4) - move to 00:20:548 and add a circle at 00:20:809
00:31:798 (4) - move to 00:31:710 and add a circle at 00:31:972
00:32:147 (5) - end at 00:33:019 and add a circle at 00:33:193 on the end of the slider
01:27:612 (4) - move to 01:27:524 and add a circle at 01:27:786
01:38:774 (4) - move to 01:38:687 and add a circle at 01:38:949
01:59:879 (*) - add a ciecle?
02:01:274 (1) - end at 02:02:321 and add aircle at 02:02:495
02:03:542 (4) - clap is noisy
02:04:937 (3) - ^
02:06:333 (3) - ^
02:07:728 (3) - ^

[Insane]
00:04:588 (10,11,12) - change to circles at 00:04:588,00:04:676,00:04:763,00:04:850,00:04:937,00:05:112,00:05:286,00:05:373,00:05:460
00:21:681 (9) - 2 gird down
00:52:553 (5) - delete it,repeat 00:52:205 (4) to 00:52:554
00:53:077 (1) - end at 00:55:344 and add a circle at 00:55:519
02:01:710 (7) - change to steam?

Like this map and give so many modding 0.0
All suggestions,it's up to you to change or not
Great job and good luck > <
chungskale
hi
this map is nice
[Normal]
  1. 00:48:891 (4) - one grid up?
  2. 01:01:449 (1,2) - maybe follow the arrangement of the previous?
  3. 01:40:519 (1) - rotate a bit
[Hard]
  1. 00:50:286 (1) - 2 grid up?
insane is fine. Interesting.
star~
Cirno
Hi~ My mod here. All below are just suggestions.
Red = I strongly think you should fix it.

[Normal]
00:23:774 (2) - replace with a clone of 00:22:379 (1) , Ctrl+H Ctrl+J
00:25:867 (2) - reduce 2 repeats and add circle at 00:27:263 ?
00:46:972 (5) - a bit hard for a Normal. Consider delete and add circle at 00:47:147
00:55:867 (1) - remove clap on slider end. It sounds better to me
00:57:263 (1) - ^
00:58:658 (1) - ^
01:00:053 (1) - ^
01:01:449 (1) - ^
01:24:821 (2) - imo shorten to 01:25:170, and add the same repeating slider at 01:25:344 & 01:25:867. In other words split the slider into 3 shorter ones. Very long repeating sliders are a bit hard for Normal.
01:27:263 (3) - like this:
01:40:519 (1) - remove clap on slider end.
01:41:914 (1) - 01:43:309 (1) - 01:44:705 (1) - 01:46:100 (1) - 01:47:495 (1) - ^
02:29:356 (1) - 02:30:751 (1) - 02:32:147 (1) - 02:33:542 (1) - 02:34:937 (1) - ^
02:36:333 (1) - end at 02:40:170 , and add spinner at 02:40:519 - 02:41:914. This is to make it same as other diffs.

[Hard]
00:20:635 (4) - move to 00:20:548
00:20:809 - add note
, maybe stack on 00:20:984 (5)
00:31:798 (4) - move to 00:31:710
00:31:972 - add note
, maybe stack on 00:32:147 (5)
01:27:263 (3,4) - replace with a repeating slider 01:27:263 - 01:27:524 - 01:27:524 ?
I think spinners are overused in this diff. Maybe delete some spinners and map the empty time?

[Insane]
Nice, just some minor things...
00:20:286 (3) - end at 00:20:548
01:34:152 - add note?

Star~
poisonchan
Heeya! :3 Modding your map as your request ^-^
Remember, I am only giving you suggestions :3 Feel free to ask for a recheck in the queue, but only if necessary.

Normal:
00:19:588 (1) - What about.. instead of a long slider, 2 others like: http://osu.ppy.sh/ss/80137 ?
00:30:751 (1) - End it at: 00:32:844 ?
02:36:333 (1) - End it at: 02:40:170 ?

Hard:
00:53:077 (1) - End it at: 00:55:182, add a beat here 00:55:344 and 00:55:519 ?
02:26:565 (1) - End it at: 02:28:658, add a beat here 02:28:833 and 02:29:007 ?

I don't have much to say about this diff, no spacing issues (imo) .. I just think the patterns are boring. They are ALWAYS the same, patters like 00:44:705 (1,2,3,4,1,2,3,4) - are being used alot .. Imo it makes the map a bit boring, but is still a good diff ^-^

Insane:
Well, I liked the map, but I still think it is a bit overmapped. Forced jumps.
It is a good map, yes, but imo the flow is not 100% enjoyable.
No majority problems here (Even if I deslikes the diff)
00:51:681 (1,2,3,4) - This spacing... don't you think it IS a forced jump? I can't see others those.


^-^ Nice mapset.
winber1
sorry for slow mod.

Insane

01:28:658(9) - does not fit imo.
Fine other than that. seems very readable.

Hard

Seems fine.

I would just suggest possibly following the vocals more at places like 00:31:449 and places similar to it by using a slider (or something). It's fine without it, but it may sound better.

Normal


00:25:867(2) - clap?
00:26:565(2) - ^

there aren't any huge problems with this map... so..

Nice map! :3
Star~ :)
Ijah_old
Star~

I hope this turns out good~
arien666
[General]
Check osu files via Notepad and Change leadin:1985 into leadin:2000 :3
If possible, use mp3 format for song, not ogg orz
If possible, delete osb file :3

[Normal]
01:02:757 (1) - Start from 01:02:844 please
01:58:571 (1) - Start from 01:58:658 please

[Hard]
01:02:757 (1) - Same as [Normal]
02:01:274 (1) - Start from 02:01:449 :3

[Insane]
01:02:757 (1) - Same as other diffs
I dunno about some jumps of this diff orz



Good mapset but not bubble yet ;_;
I dunno if some Insane's jumps are acceptable orz
K i R a
Hi, good song, :), I love Touhou xD.

First remember this is only suggestion (except offset).

General

Offset: 39
Clap madness? O.o

Normal

00:01:449 (2) - Align.

Hard

Nothing to say xD. All OK ;)

Insane

-00:30:228 (8) - Stack
-02:22:728 (8) - Stack

Rating:

Song: 9.3
Map: 9.1

Your map is finished, you have tried to ask a MAT to mod your map? If he likes he will put bubble on your map ^^. I think your map is ready to be ranked so ask a MAT.

Here is the list of MATs.
Weez
get this ranked D: i found nothing...
Selee
Your offset is fine.

Though actual heavy beat is less than 5ms later, current offset is accurate enough for playing

Cute song btw, so stared ~
OzzyOzrock
[Easy]
I think it's a coincidence that the four maps I've modded today had an easy that I don't like the structure of...

But yeah, this is a rankable sort of diff, but I don't like it lol...
[Hard]
Yeah, see what I don't like about these is the sliders, they're boring, ugly, and aaah, I just don't like them. But, it's completely rankable and fine to do, but it just sets off my OCD ._.
[Insane]
Same thing. I don't like how it looks, but the map is good I guess. ;_;

star~
Kurowolfe
Hi there!
Sorry for the late mod, exams :?
Nway, can't find much, but here's my mods:

[Normal]
1'00''054 - There is no clap at the end of the slider, is this intentional?
1'01''449 - ^

Nice map XD

[Hard]
Can't find anything wrong here.
Also a nice map!

[Insane]
Some of the combo lengths is more that 10, but I for once prefer if you let it be that way, coz it makes much more sense.
... Just a thought XD

1'05''897 - I think this note might be too far from the end of the slider. Maybe bring it closer, or stack them?
1'44''356 - You might want to unstack notes [4] to [6] to suit the style you use for other similar parts.

Nice song, nice maps and nice HPbar (I'm abusing the nice word too much :o ), so a star to you~
I agree with K i R a, you should get a MAT to check this. Good luck! :)
arien666
Confirmed :3

Anyway, baka bubble desu<<<
Sander-Don
gz on bubble :3
blissfulyoshi
Let us continue the bubble modding storm!

Normal:
Combo mod: (I am going to add quite add quite a few combos to follow the lyrics. You don't have to change them, but always remember to keep your combos consistent)
00:02:844 (3) - new combo to follow lyrics
00:14:007 (3) - new combo to follow the lyrics and be consistent with 00:25:170 (1)
In the choruses your combos always switch between following 2 lines such as 00:44:705 (1,2,3,4,5) and or following 1 line such as 00:55:867 (1,2,1,2). I advise you either add a new combo to 4 in the 2 line scenario or remove the second combo in the 1 line scenario to make them all consistent.
01:20:984 (4) - same as 00:14:007 (3)
01:32:147 (3) - ^

Hard: (For future reference, maps with lots of sliders that repeat a lot tend to be boring)
Normal mod:
02:22:902 (2) - please don't use red anchor points in sliders unless you know how to use them (currently the slider looks a bit uneven if you stare at it enough
02:32:670 (2) - ^ and pls make pointing directly right without going downward because that ruins the flow from 1 imo
02:35:460 (2) - ^

Insane:
Normal mod:
00:18:542 (6,7) - forcing me to stop, hit a half note, then continue a pattern, destroyed the flow for me here
00:23:774 (7) - the edges on this slider look a little sharp, which does not look that great, so please try to make the edges look a little smoother
00:24:995 (3,4) - Jumps like these don't really fit the music or flow. I heavily suggest that you change them because they are more annoying than they are fun
00:45:053 (3,4) - ^ (I know you have plenty of these type of jumps in the map, so I heavily suggest you remove them all. If you insist, I'll let you keep them, but for sure, I am not going to be the one who ranks those type of jumps.)

Combo mod:
Why does this last chorus is suffering from the same 2 line scenario as Normal. Please make it consistent with the previous choruses

Timing section mod:
02:02:757 - align with the kiai timing sections on other diffs (quarter note difference)

====================
Decent Normal and Hard, but Insane definitely needs some work. A lot of those jumps don't make sense to me as a player. I can do them, but that doesn't mean they work. In other news, also fix the one kiai alignment mistake in Insane pls. That should be all you need to fix before I rebubble (I do recommend getting a few more mods if you plan to remap insane). I guess for now, star.
Kyonko Hizara
:)
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