Insane:
Hmm... What you should work on right now is learning when to use "jumps", or when to space some hit objects relatively farther than others. The best way to explain is to show you examples in your map so you can hear the difference. First, this is the "standard spacing" in your map:
00:44:713 (1,2,3,4,5,6,7,8,9) - Properly spaced combo. Compare the examples I use to this stream.
Now, let's look at examples of when not to use jumps... For example, look at this combo:
00:10:702 (1,2,3,4,5,6,7,8,9,10) - In this case, every syllable you've mapped to has the same amount of stress. Therefore, every hit object should be spaced the same as the "standard spacing", or that stream I pointed out earlier.
Another example of when not to use a jump is 00:22:388 (1,2,3,4,5,6,7) - The syllable 7 is mapped to has no emphasis to it, so it should have the same spacing as the stream I pointed out earlier.
Now, look at this combo
00:19:597 (1,2,3,4,5,6,7,8,9,10) - You'll notice that the syllables that hit circles 5 through 10 are mapped to have a "stress" to them. Therefore, they should be spaced farther than the "standard spacing".
00:25:004 (3,4) - is also an acceptable jump; the syllable "4" is mapped to has stress to it. However, 00:25:702 (5,6,7,8,9,10) - should have the same spacing as the first 3 hit circles of the combo because they all have the same amount of stress.
00:30:760 (1,2,3,4,5,6) - This combo also has stress to it. Therefore, it should have greater spacing than the "standard spacing".
00:47:504 (1,2,3) - This is also correct jump usage. 00:50:295 (1,2,3,4,5) - The 4 here should be spaced greater than the "standard spacing" because it has stress to it. Same with the rest of the stressed "wa" present throughout the song.
You should be able to create great maps once you get down the concept of when to use jumps. Using jumps to the music gives the jump a good feel that makes the map really fun. However, jumps that don't fit the music make the map not that fun to many players, and is something to work on.
You have the concepts of rhythm, spacing, hit sounds, etc. down, you just need to get good at jumps. Your Easy's fine, too.
My advice? When Larto's on, ask him when to use jumps, and tell him that Ekaru sent you. He should be glad to explain it and do a far better job than I can, as long as you ask him only about jumps and avoid saying, "MOD MY MAP!" You can also ask in #modHelp.
Your Easy is fine BTW, you just need to work on jumps.