Heya, M4M from #modreqs / friendo xd
Color coding:
If you change the BG to .jpg, you save like 500 kb, which helps a bit with filesize.
Look at the hitsound related stuff for all diffs @-Harpuia- if you were the hitsounder of all diffs :3
The hitsounds pre-kiai are pretty odd to listen to, because you purposely skip a lot of rhythms to allow for breaks for the players. I'd manually remove some of the hitsounds here. If you want me to elaborate further, just poke me about it xd
00:08:053 - There's a super strong sound here that you should follow imo. It makes more sense to follow that then to add a 2/1 break.
00:09:364 - Same applies to this spot.
00:35:102 (1,1) - Think about the new players xd If I were new I'd think the sliderstart was a single tap, and would then break the 2nd slider. Make the experience as straight forward as possible, without overlaps that are too fancy.
Diff overall looks really nice, but a few of the rhythms (like the ones at 8:053 and 9:364) are being skipped when you can do more intuitive rhythm. I'd consider fixing these :3
00:23:299 (1,2) - 4 claps in a row sounds a little odd, whistle on the first sliderstart?
00:31:168 (4) - I know you're being consistent, but still, I'd do a similar thing to what I suggested at 19:3 xd
00:52:152 (4) - this part is more intense, so here the "1/2 + single tap" definitely works
00:56:086 (1) - I find this slider out of place/cramped, it's the only time you've used this shape.
00:57:397 (3,4) - This is also not a thing you've done before - where's the parallel angles?
01:08:545 (4,3) - Confusing overlap, I'm sure this can look better (;
01:18:872 - aaaa, y u no reverse >//< There's a stronger sound on the red tick :3
00:20:020 (1,2,3) - slight movement of (3) makes it look prettier: https://osu.ppy.sh/ss/7423182
00:21:003 (2) - Missing clap
00:35:102 - Finish (Also, add a clap to the reverse arrow)
00:36:413 - ^
00:37:725 - ^
00:40:348 (3,4) - Missing hitsounds (claps on slider ends)
01:10:184 (2,4) - I'd remove that overlap, it's quite edgy considering non-visible reverse arrows are unrankable.
01:21:659 (1,2) - I'd switch NC due to the white tick emphasis thingy
00:34:774 (5,6) - Why are neither of those hitsounded? xd If you want a fade, then just do some deep drum hitsounds or something
01:15:758 (1,2,3,4,5) - compared to 01:09:200 (1,2,1,2,1,2,1,2) - is weird, due to 1:09 not being as intense as 1:15 in the song. I'd make the note density opposite, so there's more sliders at 1:09, and more single taps at 1:15.
Overall pretty clean difficulty :3
00:35:102 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - like this idea a lot :3
00:54:774 (1,3) - Both curvy? You seemed to be consistent with that aesthetic up untill now :3
01:06:905 - Remove finish? Sounds weird to have two right after each other xd
01:27:069 (5,1,2) - I predict BN's will try to nerf this, since the spike is insanely large compared to the rest of the map, and at the very end of the song
00:13:790 (6,7,1) - The 6,7 jump doesn't really transition into the slider very well, I'd consider rotating the slider a bit
00:13:626 (5,7) - these are also not very visually appealing together since they are so close
01:06:413 (2,1) - Why is the white tick emphasis so low here? xd You have a massive jump beforehand. https://osu.ppy.sh/ss/7423387 this or https://osu.ppy.sh/ss/7423396 would work better I think
01:10:512 (1,2,3,4,5,6) - Confused about the amount of claps, the first slider should probably have a whistle on the slider start.
01:13:135 - whistle/finish here?
00:08:053 (2,3) - Same thing here
00:09:365 (2,3) - again xd
00:11:988 (4,5) - slider, you can make 00:12:479 (7) - single taps
00:13:708 (6,7,8,9) - Would look 50x better if the spacing was the same here
00:16:578 (5,2) - triggered xd
00:43:955 (4,1,2) - I really don't like this transition - the 4,1 movement is pretty uncomfortable to play, since the 4-slider wants the cursor to go in a completely different direction.
00:58:709 (1,2,3,4) - The directions seem pretty random - if you made them do a zig-zag, or made all 4 of them face up, it'd help a bit imo
01:11:824 (1) - Ctrl+J makes the transition smoother osu.ppy.sh/ss/7423481
01:19:692 (1,2,3,4) - 3,4 equal spacing from 1,2 like at 01:18:381 (1,2,3,4) - ? https://osu.ppy.sh/ss/7423496 (I moved 2 a bit too)
01:21:660 (3,4,5) - Nothing in the song calls for a linear pattern, and it's unpredictable, since you didn't do it before.
01:24:283 (4,5,6,7,8) - same spacing as 00:13:463 (3,4,5,6,7) - ?
00:39:528 (2) - Clap is unnecessary imo, there's no improvised hitsounding in other parts of the map xd
00:44:938 (1,2,1) - Does it have to be this pushed down into a corner? x]
01:24:938 - I'd consider making this a finish, so you don't start the claps prematurely
00:06:249 (1,4,7) - There's three sounds here that are much stronger than the rest of this jump pattern, but you make the spacing the same - I'd consider making the spacing follow that logic
00:16:741 (1,2,3,4,5,6,7,8) - Song doesn't really call for this, it's almost the same spacing as 6:249, but song is toned down by a lot. There should at least be a slider in there somewhere
00:23:299 (1) - to not make the claps start prematurely, I'd have a whistle only here.
00:50:840 (1,1) - Make those the same shape for aestheticzzzz
00:56:085 (1,2) - I'd highly consider 1/1 slider + single tap instead, the rhythm isn't really following the song properly this way.
00:56:085 (1,2,3) - If you don't do the thing above, all curvy maybe? :3
00:59:036 (3,4) - Should be a slider, this is almost higher spacing than the peak from earlier, it feels overdone.
01:03:954 (1) - same shape as 00:52:151 (1) - ?
01:09:528 (3,4) - Hi, I'm overdone xd
01:13:135 (1) - same as 00:52:151 (1) -
01:26:414 (2,3,4,5) - Something's wrong with the hitsounds here
Few things here and there, but set seems to be pretty good in terms of quality - GL
Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
Normal Suggestion/Comment
Strong Suggestion
General
If you change the BG to .jpg, you save like 500 kb, which helps a bit with filesize.
Look at the hitsound related stuff for all diffs @-Harpuia- if you were the hitsounder of all diffs :3
Easy
I feel like 3-note combos at max is too low for a new player. Maybe half the amount of NC's?The hitsounds pre-kiai are pretty odd to listen to, because you purposely skip a lot of rhythms to allow for breaks for the players. I'd manually remove some of the hitsounds here. If you want me to elaborate further, just poke me about it xd
00:08:053 - There's a super strong sound here that you should follow imo. It makes more sense to follow that then to add a 2/1 break.
00:09:364 - Same applies to this spot.
00:35:102 (1,1) - Think about the new players xd If I were new I'd think the sliderstart was a single tap, and would then break the 2nd slider. Make the experience as straight forward as possible, without overlaps that are too fancy.
Diff overall looks really nice, but a few of the rhythms (like the ones at 8:053 and 9:364) are being skipped when you can do more intuitive rhythm. I'd consider fixing these :3
Normal
00:19:364 (1,2,3,4,5,6) - Inconsistent rhythm, I'd follow the vocals fully here or make 00:20:676 (4) - 1/2 + single tap00:23:299 (1,2) - 4 claps in a row sounds a little odd, whistle on the first sliderstart?
00:31:168 (4) - I know you're being consistent, but still, I'd do a similar thing to what I suggested at 19:3 xd
00:52:152 (4) - this part is more intense, so here the "1/2 + single tap" definitely works
00:56:086 (1) - I find this slider out of place/cramped, it's the only time you've used this shape.
00:57:397 (3,4) - This is also not a thing you've done before - where's the parallel angles?
01:08:545 (4,3) - Confusing overlap, I'm sure this can look better (;
01:18:872 - aaaa, y u no reverse >//< There's a stronger sound on the red tick :3
-Kyu's Normal
00:14:118 (1,2,3,4,5) - pentagon shape is quite off, consider using the polygon tool00:20:020 (1,2,3) - slight movement of (3) makes it look prettier: https://osu.ppy.sh/ss/7423182
00:21:003 (2) - Missing clap
00:35:102 - Finish (Also, add a clap to the reverse arrow)
00:36:413 - ^
00:37:725 - ^
00:40:348 (3,4) - Missing hitsounds (claps on slider ends)
01:10:184 (2,4) - I'd remove that overlap, it's quite edgy considering non-visible reverse arrows are unrankable.
01:21:659 (1,2) - I'd switch NC due to the white tick emphasis thingy
Fraye's Hard
Description talks about a re-map, so I won't mod this :3HB's Insane
00:13:299 (2,3,4,5) - Flow is a little too linear here imo (2,3,4) does a pretty steep angle: https://osu.ppy.sh/ss/7423250 This way it won't feel linear.00:34:774 (5,6) - Why are neither of those hitsounded? xd If you want a fade, then just do some deep drum hitsounds or something
01:15:758 (1,2,3,4,5) - compared to 01:09:200 (1,2,1,2,1,2,1,2) - is weird, due to 1:09 not being as intense as 1:15 in the song. I'd make the note density opposite, so there's more sliders at 1:09, and more single taps at 1:15.
Overall pretty clean difficulty :3
Za's Insane
00:25:922 (1) - The slider shape doesn't really do anything with its surroundings. Ctrl+J'ing it would make a sharp blanket for the (2) note right after.00:35:102 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - like this idea a lot :3
00:54:774 (1,3) - Both curvy? You seemed to be consistent with that aesthetic up untill now :3
01:06:905 - Remove finish? Sounds weird to have two right after each other xd
01:27:069 (5,1,2) - I predict BN's will try to nerf this, since the spike is insanely large compared to the rest of the map, and at the very end of the song
Habi's Extra
00:13:790 (6,7,1) - The 6,7 jump doesn't really transition into the slider very well, I'd consider rotating the slider a bit
00:13:626 (5,7) - these are also not very visually appealing together since they are so close
01:06:413 (2,1) - Why is the white tick emphasis so low here? xd You have a massive jump beforehand. https://osu.ppy.sh/ss/7423387 this or https://osu.ppy.sh/ss/7423396 would work better I think
01:10:512 (1,2,3,4,5,6) - Confused about the amount of claps, the first slider should probably have a whistle on the slider start.
01:13:135 - whistle/finish here?
Extra
00:06:741 - The rhythm calls for a slider here and then a single tap, but the other way around.00:08:053 (2,3) - Same thing here
00:09:365 (2,3) - again xd
00:11:988 (4,5) - slider, you can make 00:12:479 (7) - single taps
00:13:708 (6,7,8,9) - Would look 50x better if the spacing was the same here
00:16:578 (5,2) - triggered xd
00:43:955 (4,1,2) - I really don't like this transition - the 4,1 movement is pretty uncomfortable to play, since the 4-slider wants the cursor to go in a completely different direction.
00:58:709 (1,2,3,4) - The directions seem pretty random - if you made them do a zig-zag, or made all 4 of them face up, it'd help a bit imo
01:11:824 (1) - Ctrl+J makes the transition smoother osu.ppy.sh/ss/7423481
01:19:692 (1,2,3,4) - 3,4 equal spacing from 1,2 like at 01:18:381 (1,2,3,4) - ? https://osu.ppy.sh/ss/7423496 (I moved 2 a bit too)
01:21:660 (3,4,5) - Nothing in the song calls for a linear pattern, and it's unpredictable, since you didn't do it before.
01:24:283 (4,5,6,7,8) - same spacing as 00:13:463 (3,4,5,6,7) - ?
Hazu's Extra
00:08:053 (2,3,2) - These sounds are the same in the song, maybe both slider + single tap?00:39:528 (2) - Clap is unnecessary imo, there's no improvised hitsounding in other parts of the map xd
00:44:938 (1,2,1) - Does it have to be this pushed down into a corner? x]
01:24:938 - I'd consider making this a finish, so you don't start the claps prematurely
Fading Memories
00:04:446 (4,1) - overlap is off by a tiny amount00:06:249 (1,4,7) - There's three sounds here that are much stronger than the rest of this jump pattern, but you make the spacing the same - I'd consider making the spacing follow that logic
00:16:741 (1,2,3,4,5,6,7,8) - Song doesn't really call for this, it's almost the same spacing as 6:249, but song is toned down by a lot. There should at least be a slider in there somewhere
00:23:299 (1) - to not make the claps start prematurely, I'd have a whistle only here.
00:50:840 (1,1) - Make those the same shape for aestheticzzzz
00:56:085 (1,2) - I'd highly consider 1/1 slider + single tap instead, the rhythm isn't really following the song properly this way.
00:56:085 (1,2,3) - If you don't do the thing above, all curvy maybe? :3
00:59:036 (3,4) - Should be a slider, this is almost higher spacing than the peak from earlier, it feels overdone.
01:03:954 (1) - same shape as 00:52:151 (1) - ?
01:09:528 (3,4) - Hi, I'm overdone xd
01:13:135 (1) - same as 00:52:151 (1) -
01:26:414 (2,3,4,5) - Something's wrong with the hitsounds here
Few things here and there, but set seems to be pretty good in terms of quality - GL