01:22:746 - Missing finish/clap here (Cup)
Ending finish/clap hitsounds are really, really loud. Tone them down a bit, I can't hear the music.
Not sure if you have a custom whistle or not, but it's kind of out of place if you don't.
Looking through AIMod, Evanent's Rain's kiai times are inconsistent with that of the other diffs. Change it?
[Cup]
Nice cup!
00:48:833 (4,1) - No movement here at all. Considering that this is a strong trumpet part you're following, it might be nice to add some in, at least.
00:49:702 (1) - This slider repeat at 00:51:007 also confuses me. I'm not exactly a fan of this huge slider here, and it would be nice to map this a little more.
[Salad]
00:03:615 (3) - Might be nice to make this slider a 1/2 repeat slider for consistency. Also, this opens the potential for a dash to 00:04:485 (1), like 00:01:876 (3,1).
00:14:050 (3) - Is there any way to make this a dash? It's introducing a new section, and it might be nice to emphasize it.
00:21:007 (3) - Just a suggestion, but maybe flip this slider and move it to around x=130 or so. This makes some nice antiflow that represents the different instrument playing.
00:22:746 (3) - Slightly ambiguous between a dash and a walk. Increase or lower distance to make it clear.
00:27:963 (3) - No movement within this gap.
00:40:137 (2) - No movement here--consider adding some movement.
00:55:354 (2,3) - I would suggest increasing the distance here. That will make it more clear that it's a dash instead.
01:21:876 (2) - I would increase distancing here a little more. The trumpet increases in pitch drastically, making a huge contrast in an already high-energy setting.
[Platter]
00:10:572 (3,4) - I think this would play more interestingly as a repeat 1/1 slider and a hitcircle on 00:11:224, since that's a much softer sound.
00:21:007 (5,6,1) - I find it strange that (5,6) is a hyper, but (6,1) is not.
00:24:702 (2,3) - Is it absolutely necessary for this to be a HDash? It feels a little overwhelming in distance.
00:36:659 (4) - Make this a repeat 1/2 slider for consistency.
00:42:093 (5) - Hyperdash here feels a little harsh.
00:47:963 (1,2,3,1) - I feel like this is too many dashes in a row--it may be a little easy to miss (3,1).
00:54:920 (1,2) - Compared to 00:55:789 (1,2), this doesn't follow the music in the same way, but also is quite underwhelming in terms of spacing.
00:59:919 (7,1) - I think this should be a hyper (may require some stream rearrangement).
[Rain]
00:05:137 (6) - The antiflow here is a little shocking to the player and may cause some misses.
00:15:681 - I would add a hitcircle here for consistency.
00:27:963 (7) - Might be nice to add a few hypers here instead, to accent the instruments.
00:51:007 (3,4,1) - Careful of the spacing! The snapping motion may be a little too difficult for rain players.
00:59:702 (5,1) - Make this a hyper--it's accenting a new phrase.
01:00:789 (3,1,2) - Make this stream movement a little softer, please.
01:14:920 (1,2,3,4) - Movement here is a little harsh for a rain, as it requires a 1/4 hyper in one direction, then a held dash immediately. Lower distancing between the four notes.
[Evanent's Rain]
00:08:615 (2,3) - I would rather this be more like 00:09:485 (1,2,3) for easier flow.
00:13:615 (5,1) - Did you mean for this to be a hyperdash? It's a bit edgy for play...I'd rather you increase the distance.
00:24:920 (3,1) - Modify this distance slightly--feels a bit low for a HDash but a bit high for a regular dash.
00:39:267 (1,2,3) - The wiggles here are a bit difficult for a rain player to catch--I would simplify the movement.
00:46:876 (4,5) - Agh, sorry, small thing--could you make this a horizontal slider like the rest of them? (Aesthetics)
00:52:963 (4,1) - Make this dash into a hyper into a pattern that doesn't require standing still. The hyper will compliment the music, and simplify the motion.
01:17:420 (4,1,2,3,4) - (1,2,3,4) is a bit of a harsh pattern from the dash (4,1). Make things even more curved on (1,2,3,4).
01:21:659 (1,2,3) - I think the antiflow pattern at 01:21:007 (1,2,3) is quite nice, and you should mirror it here without a hyper.
01:22:528 (2,1) - Stronger hyper for the trumpet reaching all the way up in pitch.
01:23:398 (1,2,3,4) - I personally feel this pattern is a bit too challenging for winding down at the end, but that's me. I would simplify it a teeny bit.
[Blooming Flowers]
I really like the style of this overdose!
00:01:333 (4,5) - You make hypers at 00:04:920 (5,6), but not here. I would either put hyper patterns at both sites or neither.
00:14:267 (2,3) - Lower distance on (3) to x=88 for a simpler movement.
00:30:572 (1,2,3) - Curious if you were specifically avoiding hypers here, or you meant them. Just pointing the section out.
00:36:441 (6,7,8,1) - The double hyper coming from antiflow (6,7) feels really awkward here. I would move (7) to the right side of (6) while keeping (7,8) a hyper. This makes the movement smoother. 00:36:007 (2,3,4,5,6,7) can be gently curved to the right to accommodate this shift.
00:49:267 (1,2) - Could you please make this a hyper? It's really hard to hit if it's not a hyper.
00:49:484 (2) - Not sure if it's me but AIMod says this note is still unsnapped.
00:51:549 (2,3) - Lower distance here slightly? It's a bit hard to catch.
Really fun streams at the end!
Call me back.
Ending finish/clap hitsounds are really, really loud. Tone them down a bit, I can't hear the music.
Not sure if you have a custom whistle or not, but it's kind of out of place if you don't.
Looking through AIMod, Evanent's Rain's kiai times are inconsistent with that of the other diffs. Change it?
[Cup]
Nice cup!
00:48:833 (4,1) - No movement here at all. Considering that this is a strong trumpet part you're following, it might be nice to add some in, at least.
00:49:702 (1) - This slider repeat at 00:51:007 also confuses me. I'm not exactly a fan of this huge slider here, and it would be nice to map this a little more.
[Salad]
00:03:615 (3) - Might be nice to make this slider a 1/2 repeat slider for consistency. Also, this opens the potential for a dash to 00:04:485 (1), like 00:01:876 (3,1).
00:14:050 (3) - Is there any way to make this a dash? It's introducing a new section, and it might be nice to emphasize it.
00:21:007 (3) - Just a suggestion, but maybe flip this slider and move it to around x=130 or so. This makes some nice antiflow that represents the different instrument playing.
00:22:746 (3) - Slightly ambiguous between a dash and a walk. Increase or lower distance to make it clear.
00:27:963 (3) - No movement within this gap.
00:40:137 (2) - No movement here--consider adding some movement.
00:55:354 (2,3) - I would suggest increasing the distance here. That will make it more clear that it's a dash instead.
01:21:876 (2) - I would increase distancing here a little more. The trumpet increases in pitch drastically, making a huge contrast in an already high-energy setting.
[Platter]
00:10:572 (3,4) - I think this would play more interestingly as a repeat 1/1 slider and a hitcircle on 00:11:224, since that's a much softer sound.
00:21:007 (5,6,1) - I find it strange that (5,6) is a hyper, but (6,1) is not.
00:24:702 (2,3) - Is it absolutely necessary for this to be a HDash? It feels a little overwhelming in distance.
00:36:659 (4) - Make this a repeat 1/2 slider for consistency.
00:42:093 (5) - Hyperdash here feels a little harsh.
00:47:963 (1,2,3,1) - I feel like this is too many dashes in a row--it may be a little easy to miss (3,1).
00:54:920 (1,2) - Compared to 00:55:789 (1,2), this doesn't follow the music in the same way, but also is quite underwhelming in terms of spacing.
00:59:919 (7,1) - I think this should be a hyper (may require some stream rearrangement).
[Rain]
00:05:137 (6) - The antiflow here is a little shocking to the player and may cause some misses.
00:15:681 - I would add a hitcircle here for consistency.
00:27:963 (7) - Might be nice to add a few hypers here instead, to accent the instruments.
00:51:007 (3,4,1) - Careful of the spacing! The snapping motion may be a little too difficult for rain players.
00:59:702 (5,1) - Make this a hyper--it's accenting a new phrase.
01:00:789 (3,1,2) - Make this stream movement a little softer, please.
01:14:920 (1,2,3,4) - Movement here is a little harsh for a rain, as it requires a 1/4 hyper in one direction, then a held dash immediately. Lower distancing between the four notes.
[Evanent's Rain]
00:08:615 (2,3) - I would rather this be more like 00:09:485 (1,2,3) for easier flow.
00:13:615 (5,1) - Did you mean for this to be a hyperdash? It's a bit edgy for play...I'd rather you increase the distance.
00:24:920 (3,1) - Modify this distance slightly--feels a bit low for a HDash but a bit high for a regular dash.
00:39:267 (1,2,3) - The wiggles here are a bit difficult for a rain player to catch--I would simplify the movement.
00:46:876 (4,5) - Agh, sorry, small thing--could you make this a horizontal slider like the rest of them? (Aesthetics)
00:52:963 (4,1) - Make this dash into a hyper into a pattern that doesn't require standing still. The hyper will compliment the music, and simplify the motion.
01:17:420 (4,1,2,3,4) - (1,2,3,4) is a bit of a harsh pattern from the dash (4,1). Make things even more curved on (1,2,3,4).
01:21:659 (1,2,3) - I think the antiflow pattern at 01:21:007 (1,2,3) is quite nice, and you should mirror it here without a hyper.
01:22:528 (2,1) - Stronger hyper for the trumpet reaching all the way up in pitch.
01:23:398 (1,2,3,4) - I personally feel this pattern is a bit too challenging for winding down at the end, but that's me. I would simplify it a teeny bit.
[Blooming Flowers]
I really like the style of this overdose!
00:01:333 (4,5) - You make hypers at 00:04:920 (5,6), but not here. I would either put hyper patterns at both sites or neither.
00:14:267 (2,3) - Lower distance on (3) to x=88 for a simpler movement.
00:30:572 (1,2,3) - Curious if you were specifically avoiding hypers here, or you meant them. Just pointing the section out.
00:36:441 (6,7,8,1) - The double hyper coming from antiflow (6,7) feels really awkward here. I would move (7) to the right side of (6) while keeping (7,8) a hyper. This makes the movement smoother. 00:36:007 (2,3,4,5,6,7) can be gently curved to the right to accommodate this shift.
00:49:267 (1,2) - Could you please make this a hyper? It's really hard to hit if it's not a hyper.
00:49:484 (2) - Not sure if it's me but AIMod says this note is still unsnapped.
00:51:549 (2,3) - Lower distance here slightly? It's a bit hard to catch.
Really fun streams at the end!
Call me back.