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EMILIA (CV: Rie Takahashi) - Stay Alive

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tatemae

619 wrote:

Did small self-mod on Hard diff. Also fixed some aestethic issues and a little bit reworked some patterns.
Changed BG.

tbh, i have tried, but bn's dont wanna check my map coz all busy or not interested lmao
gg wp go to grave
я на их месте тоже такое говно не чекал бы
Topic Starter
619
Ну и пошёл маппинг н*х*й
XinCrin
Would you like to add some SB lyrics?
Topic Starter
619

XinCrin wrote:

Would you like to add some SB lyrics?
Sure. But i dont know how :D
Mitkoff
Yo, м4м.
Камбэк Израиль намечается?

Вообще не особо вижу что тут можно править или улучшать, она уже как 4 месяца вполне неплохо выглядит... Так что тут все довольно персонального характера...

Хммм, куда ты, блять, дел хард, бтв? Что ты постоянно их дергаешь?

[Last diff]
01:02:097 (1,2,3,4,1) - Довольно интенсивный момент, который юзает дефолтый DS. Ну да углы покруче, но хайпа нечуствуется вообще. 01:02:954 (1) - Вроде как начали повтор припева, а это никак нечуствуется. Вообщем апай DS, хотя бы для 01:02:954 (1) - .
00:41:525 (3,4,5,6) - Тут же 2.1 ,а там 1.4 ну е.... и 01:04:668 (6) - 1.8 . Почему 01:02:097 (1,2,3,4) - 1.4 я хз. Ты ж даже новое комбо тут запилил...

01:10:668 (1) - НК зачем? В следующих нету вродь 01:12:382 (3,3) -

01:29:954 (3,4,5,6) - В стриме можно одинаковый DS замутить, 01:30:382 (1) - тут тоже бтв. Вообще выглядит кривовато, ну ctrl+shift+f там, ну ты сам вкурсе...

01:30:382 (1) - Нежданчиком подъехал угловатый слайдер. Вообще или добавь поболее таких или не делай этот угловатым, сейчас он тут как белая ворона.

01:57:811 (1) - А что ДС то упал?

02:32:097 - Почему киаи заканчивается, хмм? Мне лично этот переход непонятен, интенсивность на том же уровне... Может только мне так кажется...

02:35:525 (1) - Еще Ds за первый столик в честь ББТ! 02:42:382 (1) - прям как тут.

02:56:097 (1,2) - Раз отвечают за одинаковые части, то можно и форму более одинаковую запилить, как считаешь?

03:13:239 (1) - угол можно немного докрутить... https://puu.sh/uM252.jpg
03:14:954 (2) - ^ кривоватые они сейчас немного

03:18:382 (3) - Ugly imo

03:24:597 (2,3) - Бланкет чуть офф от начала https://puu.sh/uM2pS.jpg

03:33:811 (1) - Ну а другие формы будут? 03:12:382 - 03:38:954 - Вообще в этой части хочется видеть больше интересных слайдеров 03:26:097 (4,5) - тут как бы вообще скучно....

С оригинальностью вообще в наше время тяжко...
04:02:097 (3,4,5) - Ну тут как пример хочется видеть какую-то идею для все 3 слайдеров, а не 3 разных, чтоб было... Ну может просто я - аутист не вижу большого замысла(

04:12:382 (3,4) - Хммм, это кстати то, о чем я тут речи начал разглагольствовать....

Ну вообщем все пока... Вообщем-то мне кажется можно еще поиграть с формами слайдеров и цепочками из этих же слайдеров для вариативности мапы. А так, она уже давно готова imo.

Gl hf.
Topic Starter
619

Mitkoff wrote:

Yo, м4м. - o/
Камбэк Израиль намечается? - Не уверен, но попытаюсь.

Вообще не особо вижу что тут можно править или улучшать, она уже как 4 месяца вполне неплохо выглядит... Так что тут все довольно персонального характера...

Хммм, куда ты, блять, дел хард, бтв? Что ты постоянно их дергаешь? - Ну, ластдифф по сути и есть хард.

[Last diff]
01:02:097 (1,2,3,4,1) - Довольно интенсивный момент, который юзает дефолтый DS. Ну да углы покруче, но хайпа нечуствуется вообще. 01:02:954 (1) - Вроде как начали повтор припева, а это никак нечуствуется. Вообщем апай DS, хотя бы для 01:02:954 (1) - .
00:41:525 (3,4,5,6) - Тут же 2.1 ,а там 1.4 ну е.... и 01:04:668 (6) - 1.8 . Почему 01:02:097 (1,2,3,4) - 1.4 я хз. Ты ж даже новое комбо тут запилил... - Поправил спейсинг.

01:10:668 (1) - НК зачем? В следующих нету вродь 01:12:382 (3,3) - - Fixed

01:29:954 (3,4,5,6) - В стриме можно одинаковый DS замутить, 01:30:382 (1) - тут тоже бтв. Вообще выглядит кривовато, ну ctrl+shift+f там, ну ты сам вкурсе... - Специально через ctrl+shift+f и делал, так что должен быт более-менее ровным.

01:30:382 (1) - Нежданчиком подъехал угловатый слайдер. Вообще или добавь поболее таких или не делай этот угловатым, сейчас он тут как белая ворона. - Подумаю, как можно фиксануть.

01:57:811 (1) - А что ДС то упал? - Там идет изменение SV, и я делал визуально одинаковый спейсинг.

02:32:097 - Почему киаи заканчивается, хмм? Мне лично этот переход непонятен, интенсивность на том же уровне... Может только мне так кажется...

02:35:525 (1) - Еще Ds за первый столик в честь ББТ! 02:42:382 (1) - прям как тут. - Немного поправил.

02:56:097 (1,2) - Раз отвечают за одинаковые части, то можно и форму более одинаковую запилить, как считаешь? - Немного по другому сделал.

03:13:239 (1) - угол можно немного докрутить... https://puu.sh/uM252.jpg - Можно.
03:14:954 (2) - ^ кривоватые они сейчас немного

03:18:382 (3) - Ugly imo - Изменил.

03:24:597 (2,3) - Бланкет чуть офф от начала https://puu.sh/uM2pS.jpg - Фиксед.

03:33:811 (1) - Ну а другие формы будут? 03:12:382 - 03:38:954 - Вообще в этой части хочется видеть больше интересных слайдеров 03:26:097 (4,5) - тут как бы вообще скучно.... - Зато просто и понятно :D

С оригинальностью вообще в наше время тяжко... - И не говори.
04:02:097 (3,4,5) - Ну тут как пример хочется видеть какую-то идею для все 3 слайдеров, а не 3 разных, чтоб было... Ну может просто я - аутист не вижу большого замысла( - Я пригляжусь получше к этим паттернам, но пока оставлю как есть.

04:12:382 (3,4) - Хммм, это кстати то, о чем я тут речи начал разглагольствовать.... - А что, оригинально же (нет)

Ну вообщем все пока... Вообщем-то мне кажется можно еще поиграть с формами слайдеров и цепочками из этих же слайдеров для вариативности мапы. А так, она уже давно готова imo. - Окей)

Gl hf.
Спасибо за мод!
allein
м4м
ласт дифф

00:20:954 - кикслайдер до 00:21:597 - сюда

в основном, вижу ошибки с хитсаундами

например, 00:27:811 (8) - тут явно слышен кик, но стоит висл?

во-вторых, проблемы с ритмом

00:28:668 - здесь закончилась часть с онли вокалом и добавилось сопровождение ударных, но ты все равно продолжаешь мапать по войсу?
00:28:882 - тут слышен кик, но он перегорожен слайдером, да и вокала тут тоже нет
такое встречается во всей карте, многие части сделаны по неправильному ритмическому рисунку и имхо это вообще неприемлимо

ну и из остального,
01:08:739 - вообще бессмысленная дыра?

01:09:811 - здесь интенсивность сонга повышается, а ты уменьшил св до 0.75, и спейсинг не изменился вовсе?

указал самое главное
Topic Starter
619

InternalLight wrote:

м4м
ласт дифф

00:20:954 - кикслайдер до 00:21:597 - сюда - Мне нравится как есть, не вижу смысла кика сюда.

в основном, вижу ошибки с хитсаундами

например, 00:27:811 (8) - тут явно слышен кик, но стоит висл? - Fixed

во-вторых, проблемы с ритмом

00:28:668 - здесь закончилась часть с онли вокалом и добавилось сопровождение ударных, но ты все равно продолжаешь мапать по войсу?
00:28:882 - тут слышен кик, но он перегорожен слайдером, да и вокала тут тоже нет
такое встречается во всей карте, многие части сделаны по неправильному ритмическому рисунку и имхо это вообще неприемлимо - Вот так мне видится ритм, у каждого он будет свой.

ну и из остального,
01:08:739 - вообще бессмысленная дыра? - Fixed

01:09:811 - здесь интенсивность сонга повышается, а ты уменьшил св до 0.75, и спейсинг не изменился вовсе? - Возможно, но мне кажется, что наоборот уменьшается, поэтому и лоу св. Я подумаю еще над этим.

указал самое главное
Спасибо за мод!
-NanoRIPE-
ai stay iyeeeeeeeiyeeeiyeeeeeeee alive
actually im prefer old bg than the new bg ;w;

easy
00:07:239 (3) - just a minor thing but i think would be better if you put circle here same as 00:03:811 (3) - cause the music is not really different tho
00:44:954 - circle here and spinner on the next tick for better rhythm
01:42:382 (1) - reverse for emphatize the drum well
01:52:668 (1) - reverse this slider one more time and then a circle on red tick for emphatize the drum? xd
03:13:239 (1) - make the slider same as 03:16:668 (1) - for emphatize the vocal well
04:10:668 (3,4) - 1/1 slider is enough here cause on circle (4) - the sound is not really strong tho for emphatized

normal
00:12:382 - at here the guitar seems strong,so make it clickable
00:28:668 (1) - make it reverse for decrease the density
01:16:454 - at least put circle here for emphatize the drum roll
01:30:382 until 01:42:168 - the rhythm is too dense than in kiai time (decrease the rhythm here for make a balance)
01:38:097 (3) - hmm reverse slider here but you skipped the drum and vocal at 01:38:954 - i think its should be clickable for make the rhythm better
02:00:168 - del circle for decrease the density (i think the circle its unnecessary)
02:03:811 (5) - make the slider more "attractive" for emphatize the guitar riff
02:31:882 - circle here
02:59:525 (1) - blanket it with (4) for better pattern
03:13:239 (1) - maybe you can curved it a little bit for better slider
03:31:239 (2) - 1/2 reverse slider for emphatize the guitar

if i were bn i will bubble this map xd
gl ~
Topic Starter
619

-NanoRIPE- wrote:

ai stay iyeeeeeeeiyeeeiyeeeeeeee alive
actually im prefer old bg than the new bg ;w; - Which of the old? xd

easy
00:07:239 (3) - just a minor thing but i think would be better if you put circle here same as 00:03:811 (3) - cause the music is not really different tho - I'm trying to make 2 repetitive patterns here 00:04:668 (1,2,3) - and 00:11:525 (1,2,3) -
00:44:954 - circle here and spinner on the next tick for better rhythm - Done
01:42:382 (1) - reverse for emphatize the drum well - Done
01:52:668 (1) - reverse this slider one more time and then a circle on red tick for emphatize the drum? xd - I wanna keep it as it :)
03:13:239 (1) - make the slider same as 03:16:668 (1) - for emphatize the vocal well - Sure.
04:10:668 (3,4) - 1/1 slider is enough here cause on circle (4) - the sound is not really strong tho for emphatized - Ok, done

normal
00:12:382 - at here the guitar seems strong,so make it clickable - Ok
00:28:668 (1) - make it reverse for decrease the density - Good idea, but i like it as it
01:16:454 - at least put circle here for emphatize the drum roll - Sure.
01:30:382 until 01:42:168 - the rhythm is too dense than in kiai time (decrease the rhythm here for make a balance) - Done
01:38:097 (3) - hmm reverse slider here but you skipped the drum and vocal at 01:38:954 - i think its should be clickable for make the rhythm better - you're right
02:00:168 - del circle for decrease the density (i think the circle its unnecessary) - Ok
02:03:811 (5) - make the slider more "attractive" for emphatize the guitar riff - Yeah, done
02:31:882 - circle here - Done
02:59:525 (1) - blanket it with (4) for better pattern - Yes
03:13:239 (1) - maybe you can curved it a little bit for better slider - Done
03:31:239 (2) - 1/2 reverse slider for emphatize the guitar - Hm, i'll think about it :thinking:

if i were bn i will bubble this map xd - Become a BN :d
gl ~

Thank you for mod!
Very helpfull
Topic Starter
619
I cant find bn for check this((
-NanoRIPE-
my second mod

00:53:954 (4,5,6) - just nitpicky thing but maybe can you avoid this linear flow? cause the flow its not really good imo
00:55:239 (9) - convert this slider into 3 circle? for vocal (i think if you emphatize the vocal here it would make the rhythm more attractive)
01:11:311 - circle here for avoid the awkward rhythm
01:15:382 (2) - jump here? for emphatize the drum
01:53:954 (1) - try use another shape for emphatize the guitar well
02:03:811 (1) - ^
02:10:668 (8,9) - hmm maybe just put 3 circle here? for vocal
02:26:739 - circle
02:30:810 (2) - jump
02:33:811 (4) - i think its unnecessary to put jump here (the drum sound its not really strong)
02:40:668 (3) - ^
02:58:668 (5,6) - hmm if you put jump here it makes player a bit confused here cause when you used this rhythm you always follow ds

hmm i feel this diff need some work cause the pattern and the rhythm looks eehhh not really good for the top diff (especially the rhythm you used here its really "easy" imo)
you can ask a gd for this diff from professional mapper (for make it rank faster) *if you dont mind ~
hmmm the others diff looks good ~
GL! (dont give up pls.i need this song ranked xd)
Topic Starter
619
@-NanoRIPE-
Thank you. I'll apply mod asap.
Topic Starter
619

-NanoRIPE- wrote:

my second mod

00:53:954 (4,5,6) - just nitpicky thing but maybe can you avoid this linear flow? cause the flow its not really good imo - Hmm, i wanna keep it.
00:55:239 (9) - convert this slider into 3 circle? for vocal (i think if you emphatize the vocal here it would make the rhythm more attractive) - Good idea, i'll think how to do better
01:11:311 - circle here for avoid the awkward rhythm - Ok
01:15:382 (2) - jump here? for emphatize the drum - Yes
01:53:954 (1) - try use another shape for emphatize the guitar well - Okay
02:03:811 (1) - ^ - I wanna keep it because 02:03:168 (2,1) - blanket
02:10:668 (8,9) - hmm maybe just put 3 circle here? for vocal - ^
02:26:739 - circle - Yes
02:30:810 (2) - jump - Yes
02:33:811 (4) - i think its unnecessary to put jump here (the drum sound its not really strong) - Sure
02:40:668 (3) - ^
02:58:668 (5,6) - hmm if you put jump here it makes player a bit confused here cause when you used this rhythm you always follow ds - I'll think about it

hmm i feel this diff need some work cause the pattern and the rhythm looks eehhh not really good for the top diff (especially the rhythm you used here its really "easy" imo) - Yes, very bad diff and map... I cant do better
you can ask a gd for this diff from professional mapper (for make it rank faster) *if you dont mind ~ - But i dont know who would have agreed
hmmm the others diff looks good ~
GL! (dont give up pls.i need this song ranked xd)
Thank you!
Froskya
Не сдавайся, продолжай работу над картой о:
Надеюсь увидеть эту карту ранкнутой (uv u )3
Xiaolin
Hello hello, from Q~

Normal

  1. 00:42:382 (1,2) - Minor, but I'd move the slider end a bit further from the head to avoid the overlap, would look visually better IMO.
  2. 00:49:239 (1,2,3) - If you listen at the slider end of (1), you'd hear the high note going into a "eee" sound, and from (3), it'd go to a "eeaa" sound. (2) doesn't really seem to highlight anything in this part, so I'd remove it to emphasise the high notes and drums better.
  3. 00:53:311 - Adding a note here would be perfect though. Because from this time swap, the high notes end, adding a note here would be nice to emphasise the vocals and a new lyric here. This goes for 01:02:954 (1,2,3) - as well, and the other kiais.
  4. 00:56:097 (1,2) - Questionable, but why would the slider end after the reverse of (1) be emphasised by a slider end, and (2) is emphasised by a circle? Clearly, slider end after the reverse sounds much stronger than (2), yet (2) is emphasised better by being clickable. I'd go with a rhythm such as 00:57:811 (1,2) - as in that rhythm, the strong vocal is emphasised be being clickable.
  5. Everything else here is also applied to the other kiais.
  6. 01:42:168 - How about a note here? It sounds pretty strong here to be skipped.
  7. 02:45:811 (1,2,3) - Same reason as 00:49:239 -, except I'd add a note here at 02:47:311 - because that's where she starts saying "alive". Since alive is part of the song title, it would be nice to emphasise it. Same at 02:49:239 (1,2,3) - and at 02:50:739 -.
Hard

  1. 00:06:811 (2,3) - Minor, but these two are almost overlapping, would move (3) a bit to avoid it.
  2. 00:27:704 (7) - This part here sounds inaudiable to me. I listened to this with different playback rates, and still can't hear anything. I suggest removing it.
  3. 01:01:882 (2,3) - Same here, a triplet isn't really needed here as there isn't any sound or vocal that could be a triplet in the first place. Same here 02:17:311 (2,3) -.
  4. 02:35:418 (4) - 02:42:275 (4) - 03:59:418 (5) - 04:20:847 (7) - ..Yep, pretty sure these are unaudiable.
Hope

  1. 00:30:275 (5) - Same here, inaudiable. And it wasn't a triplet in Hard too.
  2. 00:31:989 (4) - 00:37:132 (6) - 00:39:704 (3) - 00:54:275 (5) - Same here..
  3. There're pretty much more of inaudiable 1/8's, I don't know if you added them on purpose to emphasise vocals, but if I were you I'd just remove these since it's just a background noise, there aren't any drum sounds on some 1/8's.
Other than that, set looks clean. Good luck!
Topic Starter
619

Xiaolin wrote:

Hello hello, from Q~ Hey :D

Normal

  1. 00:42:382 (1,2) - Minor, but I'd move the slider end a bit further from the head to avoid the overlap, would look visually better IMO. - Slidertail 00:44:097 (2) - and 00:41:525 (5) - stacks, but i did better.
  2. 00:49:239 (1,2,3) - If you listen at the slider end of (1), you'd hear the high note going into a "eee" sound, and from (3), it'd go to a "eeaa" sound. (2) doesn't really seem to highlight anything in this part, so I'd remove it to emphasise the high notes and drums better. - Sure, fixed
  3. 00:53:311 - Adding a note here would be perfect though. Because from this time swap, the high notes end, adding a note here would be nice to emphasise the vocals and a new lyric here. This goes for 01:02:954 (1,2,3) - as well, and the other kiais. - Yes, fixed
  4. 00:56:097 (1,2) - Questionable, but why would the slider end after the reverse of (1) be emphasised by a slider end, and (2) is emphasised by a circle? Clearly, slider end after the reverse sounds much stronger than (2), yet (2) is emphasised better by being clickable. I'd go with a rhythm such as 00:57:811 (1,2) - as in that rhythm, the strong vocal is emphasised be being clickable. - I just want to slightly change the rhythm
  5. Everything else here is also applied to the other kiais. - Yep
  6. 01:42:168 - How about a note here? It sounds pretty strong here to be skipped. - Fixed
  7. 02:45:811 (1,2,3) - Same reason as 00:49:239 -, except I'd add a note here at 02:47:311 - because that's where she starts saying "alive". Since alive is part of the song title, it would be nice to emphasise it. Same at 02:49:239 (1,2,3) - and at 02:50:739 - Fixed i think.
Hard

  1. 00:06:811 (2,3) - Minor, but these two are almost overlapping, would move (3) a bit to avoid it. - Fixed
  2. 00:27:704 (7) - This part here sounds inaudiable to me. I listened to this with different playback rates, and still can't hear anything. I suggest removing it. - I listen to this song already 1000 times, and I can say that there is a sound on the background :D
  3. 01:01:882 (2,3) - Same here, a triplet isn't really needed here as there isn't any sound or vocal that could be a triplet in the first place. Same here 02:17:311 (2,3) -. - Here i agree, fixed
  4. 02:35:418 (4) - 02:42:275 (4) - 03:59:418 (5) - 04:20:847 (7) - ..Yep, pretty sure these are unaudiable. - I agree except 04:20:847 (7)
Hope

  1. 00:30:275 (5) - Same here, inaudiable. And it wasn't a triplet in Hard too. - Fixed
  2. 00:31:989 (4) - 00:37:132 (6) - 00:39:704 (3) - 00:54:275 (5) - Same here.. - Fixed all except 00:54:275 (5) because i hear background sound here, and if I did the same in hard, it would be very difficult
  3. There're pretty much more of inaudiable 1/8's, I don't know if you added them on purpose to emphasise vocals, but if I were you I'd just remove these since it's just a background noise, there aren't any drum sounds on some 1/8's. -Almost all fixed
Other than that, set looks clean. Good luck!
Thanks you!
Gordon123
:arrow: ;w;
tatemae
ребят, вы не знаете, когда этот еб ла н ранкнет эту карту?
Topic Starter
619
>:(
meii18
placeholder
Topic Starter
619
Redownload please
meii18
redownloaded and from my q btw

general

  1. the sb needs some improvement in fading in and out from 00:35:525 (1) - it starts the fading in but it isn't complete it should be completely blank when you're doing fading in stuff same for 00:45:811 (1) - too and so on // 02:03:811 - the fading out isn't complete here in comparison with 00:48:382 - it should be all black tbh // 03:37:239 - ok...what actually happened here? everything became "moveless" all of by sudden imo
  2. full size + full version in tags? tbh, only full size or full version is enough than both of them
  3. as i can see the normal seems like to be a little too dense as there are many slider+circle+slider patterns and this was supposed to be the easiest diff of the set it would've became to be less dense imo i suggest to add an Easy diff eventually
normal

  1. 00:14:097 (4) - did the whistle got added accidentally here? if yes, then remove it as it does not really fit and it's supposed to have a drum-hitclap here as 01:29:525 (1) - 's tail does 03:12:382 (1) - same
  2. 00:22:668 (2,3,4) - as you're mostly following the vocal, ctrl+G'ing the rhythm ( (3) - and (4) - only) as the vocal have the intention to lead on circle and then on slider rather than on slider and after circle
  3. 00:26:739 (3) - even if you follow the vocal, ignoring the piano isn't the best idea imo replacing 00:26:739 (3) with an 1/4 note and mapping 00:26:954 (4) - as 1/4 slider plus reverse arrow would follow the piano and also emphasize it http://puu.sh/y2cbk/dd7321b705.jpg
  4. 00:45:811 (1,1) - there's only 1 beat and 857 ms recovery time which is not enough for the target player to relax after spinning try to move the end of the spinner to 00:47:525 - so 2 beats recovery would be goog enough for recover as this is not an 160 bpm song / 02:01:239 (1,1) - same
  5. 01:02:954 (1,2,3,1,2,3,4) - this pattern is more dense than the rest of this kiai section like there are consecutive circles and sliders without any gap tbh consider nerfing this pattern
  6. 02:18:383 (1,2,3,1,2,3,4) - same as i stated for 01:02:954 (1,2,3,1,2,3,4) - // 03:54:382 (1,2,3,1,2,3,4) - ^
  7. 02:35:525 (1) - hifinish on head as this is a cymbal instead of hitwhistle // 02:36:382 (1) - hitclap on head and on 02:37:668 (1) - 's head too as they represents the snares from the song // 02:42:382 (1) - ; 02:43:239 (1) - ; 02:44:525 (1) - it repeats as i stated for the first pair : hitfinish, hitclap, hitclap
  8. 03:13:239 (1,2) - these might play uncomfortable as you had a little exaggerated with the sliders' angle tbh plus they don't even fit the song's pace as this is not a wub wub song so i would go for replacing these sliders with wave sliders or whatever you want c:
  9. 03:16:668 (1,2,3) - i think these are supposed to be parallel each other right? move 03:18:382 (3) - to 388|121 for example to make them more parallel
  10. 03:18:382 (1) - pretty weird to see that you've just placed the NC so fast as you used to put NC after every two beats as i can see here so consider removing this NC as it destroys the NC consistency
  11. 03:47:525 (1,2,3,4,1,2) - i think this was supposed to be more dense than i thought as the instruments are getting more intense as i can see and mapping this part less dense isn't really a great idea as it is clearly that the drums and the snares and everything more intense in order to emphasize this intensity you just have to buff this part a little bit
  12. 04:01:239 (1,2) - they're just 2 ms away from being parallel each other ;w;
hard

  1. AR 7? seems like it's a big jump from 4.5 to 7 i would set the AR to 6.5
  2. 00:14:525 (2) - same as i stated in normal about hitsounding stuff
  3. 00:15:382 (2) - this needs 1/12 gap break in order to be able to react to the next slider to aim it properly (1/12 gap because the drums lead on 1/12 lol) because having no gap here you never know when you have to start moving the cursor to the next slider or circle // 00:18:811 (2) - same // 00:22:239 (2) -
    and so on
  4. 00:19:882 (4) - i have no idea what are you exactly following here, vocal or instruments but the current rhythm doesn't follow any of them because there's no any extension regarding vocal nor instruments if you follow the vocal something like this http://puu.sh/y338E/8e91e4eb07.jpgwould be the best as the vocal's extension starts from 00:20:097 (5) - it sounds like "pam-RAAAM" // 00:23:311 (4) - same http://puu.sh/y33yD/fa50abacc8.jpg
  5. 00:45:811 (1) - tbh i would move this spinner's end to 00:47:525 - in order to give enough time for aiming properly 00:48:382 (1) - as it uses a very slow SV
  6. 00:49:239 - i don't understand quite good this kiai because this one almost uses antijump only speaking about 00:59:311 (4,1) - you finally made a jump here but at the rest of the first measure of the kiai you didn't which kinda breaks overall spacing consistency in places like 00:50:525 (4,1) - // 00:52:239 (4,1) - and so on should've been following jump as the vocal gets more intense on these points and it repeats across the whole chorus part // 02:04:668 (1) - same applies for the second kiai // 03:47:525 (1) - same for this starting from this point
  7. 01:01:239 (1) - i see that you mostly follow the vocal here but speaking about this point, i don't see any extension in vocal nor drums so literally, this 1/2 slider does not really fit here something like this https://puu.sh/y34iD/744fbd4e21.jpg should be good enough to emphasize the vocal
  8. 01:02:525 (5,1) - blanket looks pretty off seems like you have to curve less 01:02:954 (1) -
  9. 01:08:954 (1) - NC accidentally added? it was kinda supposed to not be here as you add NCs after every 2 beats...or after 3 beats whatever
  10. 01:09:382 (2,1) - that can be a bit rough as i didn't see anywhere an 1/4 spacing like this one tbh you might reduce a bit the spacing even if the music presents a bit of intensity but actually, the snares are getting suddenly decreased intensifically speaking as you're following the snares here
  11. 01:11:525 (1,2,3,4,5) - here you have to be more ellaborate speaking of mapping density here because the snares are getting more intense here and having this part less dense looks pretty weird tbh seems like you have to buff this part as this part gets more intense than the previous part from 01:09:811 (1) - // same goes for 02:26:954 (1,2,3,4,5) - and 04:02:954 (1,2,3) -
  12. 01:41:525 (3,4,5,1) - the flow seems a little crampy here imo i would go for something linear here http://puu.sh/y34X2/825e04f257.jpg
  13. 02:35:525 (1) - // 02:36:382 (2) - // 02:37:668 (1) - same as i said in normal with hitsounding structure here: hitfinish ; hitclap and hitclap and same goes for the second pair: 02:42:382 (1) - // 02:43:239 (2) - // 02:44:525 (1) -
  14. 03:25:239 (3) - this actually ends on 1/4, not on 1/8
  15. 03:37:239 (1) - here actually ends on 1/8 but i would move the slider's end to 1/4 (03:38:739 - ) so you'll have enough time to aim properly the next hitobject as this one has a really low SV, even if they're very closer
  16. 03:53:954 (2,1) - what actually happened here? http://puu.sh/y35RV/a8d17ae9ad.jpg
re:vival

  1. 00:03:811 (7,1) - i think these are supposed to be stacked at 00:03:811 (7) - 's end....or not?
  2. 00:14:525 (2) - same as previous diffs about hitsounding stuff
  3. 00:15:382 (2) - same issue as i said in Hard about 1/12 gap // 00:18:810 (2) - // 00:22:239 (2) - and so on
  4. 00:24:383 (1,2,3) - these can be easily confounded with a regular 1/4 spacing so the player might click 00:24:811 (2,3) - directly instead of waiting a little bit the only solution is to space them more so they won't look like a regular 1/4 spacing as you did for 00:22:668 (3,4,5,6,7,1) - for instance // 04:10:668 (1,2) - this can be easily confounded with a regular 1/2 spacing so they won't get the idea that here's 1/2 gap between those hitcircles // 04:17:525 (1,2) -
  5. 00:35:739 (2) - seems like you're following the instruments but the extension of the instruments starts from 00:35:739 (2) - as i can see plus the vocal gets more intense so it's likely hard to ignore it instead having this 4/4 slider you can split it into 1/4 note + 2/4 slider or whatever like in this pic https://puu.sh/y3xdG/fdbf083a29.jpg
  6. 00:38:954 (1,2,3) - seems like you suddenly switched from instruments to vocal which is a bit weird because you mostly follow the instruments literally i have no idea what are you actually following here but if you still follow the instruments you have to buff this part a little bit like this http://puu.sh/y3xtB/a768bfa96d.jpg
  7. 01:11:525 (1,2,3,4,5) - that's actually the same problem as i stated in Hard about note density here the snares are getting more intense here and keeping a low note density here isn't the best idea you have to buff this part in order to give more emphasis to the intense snares and also to the intense vocal // 02:26:954 (1,2,3,4,5) - same // 04:02:953 (1,2,3,4,5) -
  8. 01:33:597 (7,8,1,3) - ugh they're overlapping ;w;
  9. 01:37:668 (2,3) - aren't these supposed to be spaced more? i know that this is a calm part, but the snares are getting slowly intensified and spacing them more would give more emphasis and build-up effect to the snares // 01:38:525 (5,6) - same and so on
  10. 01:53:954 (2) - even if there's no any green line to detect the SV change (as it is already on 01:53:739 (1) - ) i would add NC in order to see that there is a SV change
  11. 02:35:525 (1) - // 02:36:382 (3) - // 02:37:668 (1) - same as previous diffs: hitfinish ; hitclap ; hitclap and same goes for the second pair 02:42:382 (1) -
    // 02:43:239 (3) - // 02:44:525 (6) -
  12. 03:24:811 (3) - same as i said in Hard it is supposed to end on 1/4 as the instruments stops on 1/4 as i can see
  13. 03:32:954 (3,4) - maybe you should space them more as there is an 2/4 gap between them and they can be pretty confounded with a regular 2/4 spacing imo
  14. 03:37:239 (1,1) - same thing as i stated in Hard diff
  15. 03:47:525 (1,2,3,4,1,2,3,1,2,3,4,5,6) - you should be more ellaborate as the drums and snares are getting more intense in comparison with 03:40:668 (1,2,3,1,2,3,1,2,3,1,2,1,2) - section and its low note density doesn't give enough emphasis so you have to buff it a little bit
  16. 03:44:954 (2,3,1) - the flow feels somehow crampy as the direction after aiming 03:44:954 (2) - is to right but the cursor dragged up suddenly to left which kinda breaks the flow move 03:45:597 (3) - to right on 390|21 for instance
clean map imo but pay attention on rhythm and spacing usage and also i don't really understand your NC usage as you add NC after every two beats, then after every three beats and after every one beat
gl!
Topic Starter
619
ByBy

ByBy wrote:

redownloaded and from my q btw - Hi!

general

  1. the sb needs some improvement in fading in and out from 00:35:525 (1) - it starts the fading in but it isn't complete it should be completely blank when you're doing fading in stuff same for 00:45:811 (1) - too and so on // 02:03:811 - the fading out isn't complete here in comparison with 00:48:382 - it should be all black tbh // 03:37:239 - ok...what actually happened here? everything became "moveless" all of by sudden imo - I will talk about that with storyboarder
  2. full size + full version in tags? tbh, only full size or full version is enough than both of them - sure, removed
  3. as i can see the normal seems like to be a little too dense as there are many slider+circle+slider patterns and this was supposed to be the easiest diff of the set it would've became to be less dense imo i suggest to add an Easy diff eventually - I will try to reduce the density in Normal
normal

  1. 00:14:097 (4) - did the whistle got added accidentally here? if yes, then remove it as it does not really fit and it's supposed to have a drum-hitclap here as 01:29:525 (1) - 's tail does 03:12:382 (1) - same - Fixed
  2. 00:22:668 (2,3,4) - as you're mostly following the vocal, ctrl+G'ing the rhythm ( (3) - and (4) - only) as the vocal have the intention to lead on circle and then on slider rather than on slider and after circle - Here I follow the instrumenlat (I will not say for sure which). Also, in ranked version of this song (tv-size) also follows this instruments.
  3. 00:26:739 (3) - even if you follow the vocal, ignoring the piano isn't the best idea imo replacing 00:26:739 (3) with an 1/4 note and mapping 00:26:954 (4) - as 1/4 slider plus reverse arrow would follow the piano and also emphasize it http://puu.sh/y2cbk/dd7321b705.jpg - Ye, good idea, i will think about it
  4. 00:45:811 (1,1) - there's only 1 beat and 857 ms recovery time which is not enough for the target player to relax after spinning try to move the end of the spinner to 00:47:525 - so 2 beats recovery would be goog enough for recover as this is not an 160 bpm song / 02:01:239 (1,1) - same - Okay
  5. 01:02:954 (1,2,3,1,2,3,4) - this pattern is more dense than the rest of this kiai section like there are consecutive circles and sliders without any gap tbh consider nerfing this pattern - Nerfed
  6. 02:18:383 (1,2,3,1,2,3,4) - same as i stated for 01:02:954 (1,2,3,1,2,3,4) - // 03:54:382 (1,2,3,1,2,3,4) - ^ - Nerfed
  7. 02:35:525 (1) - hifinish on head as this is a cymbal instead of hitwhistle // 02:36:382 (1) - hitclap on head and on 02:37:668 (1) - 's head too as they represents the snares from the song // 02:42:382 (1) - ; 02:43:239 (1) - ; 02:44:525 (1) - it repeats as i stated for the first pair : hitfinish, hitclap, hitclap - Ok!
  8. 03:13:239 (1,2) - these might play uncomfortable as you had a little exaggerated with the sliders' angle tbh plus they don't even fit the song's pace as this is not a wub wub song so i would go for replacing these sliders with wave sliders or whatever you want c: - Ok!
  9. 03:16:668 (1,2,3) - i think these are supposed to be parallel each other right? move 03:18:382 (3) - to 388|121 for example to make them more parallel - Fixed
  10. 03:18:382 (1) - pretty weird to see that you've just placed the NC so fast as you used to put NC after every two beats as i can see here so consider removing this NC as it destroys the NC consistency - Actually here is no NC :D
  11. 03:47:525 (1,2,3,4,1,2) - i think this was supposed to be more dense than i thought as the instruments are getting more intense as i can see and mapping this part less dense isn't really a great idea as it is clearly that the drums and the snares and everything more intense in order to emphasize this intensity you just have to buff this part a little bit - here is a pretty calm part in the song, so I made this part less dense in all diffs. The more intensive part begins at 03:54:382 - imo
  12. 04:01:239 (1,2) - they're just 2 ms away from being parallel each other ;w; - Fixed!
1.82*>1.79*
hard

  1. AR 7? seems like it's a big jump from 4.5 to 7 i would set the AR to 6.5 - Ok
  2. 00:14:525 (2) - same as i stated in normal about hitsounding stuff - Did
  3. 00:15:382 (2) - this needs 1/12 gap break in order to be able to react to the next slider to aim it properly (1/12 gap because the drums lead on 1/12 lol) because having no gap here you never know when you have to start moving the cursor to the next slider or circle // 00:18:811 (2) - same // 00:22:239 (2) -
    and so on
    - Okay
  4. 00:19:882 (4) - i have no idea what are you exactly following here, vocal or instruments but the current rhythm doesn't follow any of them because there's no any extension regarding vocal nor instruments if you follow the vocal something like this http://puu.sh/y338E/8e91e4eb07.jpgwould be the best as the vocal's extension starts from 00:20:097 (5) - it sounds like "pam-RAAAM" // 00:23:311 (4) - same http://puu.sh/y33yD/fa50abacc8.jpg - Same as in Normal
  5. 00:45:811 (1) - tbh i would move this spinner's end to 00:47:525 - in order to give enough time for aiming properly 00:48:382 (1) - as it uses a very slow SV - Fixed
  6. 00:49:239 - i don't understand quite good this kiai because this one almost uses antijump only speaking about 00:59:311 (4,1) - you finally made a jump here but at the rest of the first measure of the kiai you didn't which kinda breaks overall spacing consistency in places like 00:50:525 (4,1) - // 00:52:239 (4,1) - and so on should've been following jump as the vocal gets more intense on these points and it repeats across the whole chorus part // 02:04:668 (1) - same applies for the second kiai // 03:47:525 (1) - same for this starting from this point - Done i think
  7. 01:01:239 (1) - i see that you mostly follow the vocal here but speaking about this point, i don't see any extension in vocal nor drums so literally, this 1/2 slider does not really fit here something like this https://puu.sh/y34iD/744fbd4e21.jpg should be good enough to emphasize the vocal - Ok
  8. 01:02:525 (5,1) - blanket looks pretty off seems like you have to curve less 01:02:954 (1) - - I will try
  9. 01:08:954 (1) - NC accidentally added? it was kinda supposed to not be here as you add NCs after every 2 beats...or after 3 beats whatever - Fixed
  10. 01:09:382 (2,1) - that can be a bit rough as i didn't see anywhere an 1/4 spacing like this one tbh you might reduce a bit the spacing even if the music presents a bit of intensity but actually, the snares are getting suddenly decreased intensifically speaking as you're following the snares here - I will try
  11. 01:11:525 (1,2,3,4,5) - here you have to be more ellaborate speaking of mapping density here because the snares are getting more intense here and having this part less dense looks pretty weird tbh seems like you have to buff this part as this part gets more intense than the previous part from 01:09:811 (1) - // same goes for 02:26:954 (1,2,3,4,5) - and 04:02:954 (1,2,3) -
  12. 01:41:525 (3,4,5,1) - the flow seems a little crampy here imo i would go for something linear here http://puu.sh/y34X2/825e04f257.jpg - Redused the angle
  13. 02:35:525 (1) - // 02:36:382 (2) - // 02:37:668 (1) - same as i said in normal with hitsounding structure here: hitfinish ; hitclap and hitclap and same goes for the second pair: 02:42:382 (1) - // 02:43:239 (2) - // 02:44:525 (1) - Did
  14. 03:25:239 (3) - this actually ends on 1/4, not on 1/8 - Fixed
  15. 03:37:239 (1) - here actually ends on 1/8 but i would move the slider's end to 1/4 (03:38:739 - ) so you'll have enough time to aim properly the next hitobject as this one has a really low SV, even if they're very closer - Ok
  16. 03:53:954 (2,1) - what actually happened here? http://puu.sh/y35RV/a8d17ae9ad.jpg - Fixed i think
2.8*>2.83*

re:vival

  1. 00:03:811 (7,1) - i think these are supposed to be stacked at 00:03:811 (7) - 's end....or not? - I did it on purpose (the same here 00:10:668 (7,1) - )
  2. 00:14:525 (2) - same as previous diffs about hitsounding stuff - Fixed
  3. 00:15:382 (2) - same issue as i said in Hard about 1/12 gap // 00:18:810 (2) - // 00:22:239 (2) - and so on - i guess that this good for insane
  4. 00:24:383 (1,2,3) - these can be easily confounded with a regular 1/4 spacing so the player might click 00:24:811 (2,3) - directly instead of waiting a little bit the only solution is to space them more so they won't look like a regular 1/4 spacing as you did for 00:22:668 (3,4,5,6,7,1) - for instance // 04:10:668 (1,2) - this can be easily confounded with a regular 1/2 spacing so they won't get the idea that here's 1/2 gap between those hitcircles // 04:17:525 (1,2) - [b]Fixed [/b]
  5. 00:35:739 (2) - seems like you're following the instruments but the extension of the instruments starts from 00:35:739 (2) - as i can see plus the vocal gets more intense so it's likely hard to ignore it instead having this 4/4 slider you can split it into 1/4 note + 2/4 slider or whatever like in this pic https://puu.sh/y3xdG/fdbf083a29.jpg - Hm, good idea, i will think about it
  6. 00:38:954 (1,2,3) - seems like you suddenly switched from instruments to vocal which is a bit weird because you mostly follow the instruments literally i have no idea what are you actually following here but if you still follow the instruments you have to buff this part a little bit like this http://puu.sh/y3xtB/a768bfa96d.jpg - Fixed
  7. 01:11:525 (1,2,3,4,5) - that's actually the same problem as i stated in Hard about note density here the snares are getting more intense here and keeping a low note density here isn't the best idea you have to buff this part in order to give more emphasis to the intense snares and also to the intense vocal // 02:26:954 (1,2,3,4,5) - same // 04:02:953 (1,2,3,4,5) - Yes, in Insane i can do harder
  8. 01:33:597 (7,8,1,3) - ugh they're overlapping ;w; - Fixed
  9. 01:37:668 (2,3) - aren't these supposed to be spaced more? i know that this is a calm part, but the snares are getting slowly intensified and spacing them more would give more emphasis and build-up effect to the snares // 01:38:525 (5,6) - same and so on - I will try to increase spacing
  10. 01:53:954 (2) - even if there's no any green line to detect the SV change (as it is already on 01:53:739 (1) - ) i would add NC in order to see that there is a SV change - Fixed
  11. 02:35:525 (1) - // 02:36:382 (3) - // 02:37:668 (1) - same as previous diffs: hitfinish ; hitclap ; hitclap and same goes for the second pair 02:42:382 (1) -
    // 02:43:239 (3) - // 02:44:525 (6) - Fixed
  12. 03:24:811 (3) - same as i said in Hard it is supposed to end on 1/4 as the instruments stops on 1/4 as i can see - Fixed
  13. 03:32:954 (3,4) - maybe you should space them more as there is an 2/4 gap between them and they can be pretty confounded with a regular 2/4 spacing imo - Done
  14. 03:37:239 (1,1) - same thing as i stated in Hard diff - Done
  15. 03:47:525 (1,2,3,4,1,2,3,1,2,3,4,5,6) - you should be more ellaborate as the drums and snares are getting more intense in comparison with 03:40:668 (1,2,3,1,2,3,1,2,3,1,2,1,2) - section and its low note density doesn't give enough emphasis so you have to buff it a little bit - Maybe, but so far, there is pretty calm music IMO (entry into the chorus). More intense starts 03:54:382 -
  16. 03:44:954 (2,3,1) - the flow feels somehow crampy as the direction after aiming 03:44:954 (2) - is to right but the cursor dragged up suddenly to left which kinda breaks the flow move 03:45:597 (3) - to right on 390|21 for instance - I did ctrl+g 03:45:811 (1,2,1,2) - for better flow

3.85*>3.88*

clean map imo but pay attention on rhythm and spacing usage and also i don't really understand your NC usage as you add NC after every two beats, then after every three beats and after every one beat
gl! Thanks!
Thank you for the helpfull mod :3
Updated
Xinnoh
I love these kinds of storyboards

General
03:13:239 (1) - Can you at least use different slider arts on different diffs, there's more potential to use different slider arts. have fun with them

Insane
00:07:454 (4,5) - I do not agree with this large jump, better to keep consistent distance between these and only emphasise 00:08:097 (1) -
00:40:668 (1,2,3,4) - There's no sound on 2 and 4, just use sliders
00:55:239 (3,4) - 4 and 6 have very little sound, nerf the jumps to those a bit so there's better contrast to 3 and 5 with large jumps.
01:04:882 (2,3) - ctrl-g rhythm, drums are clickable and light sound is passive
01:11:525 (1,2,3,4,1,2,3,4) - Just use sliders like before, not much has changed to justify circles now
01:32:954 (5) - Snare has no emphasis in this pattern, it usually has larger distance.
02:10:668 (3) - same things as previous kiai since copy paste
03:54:382 (1) - I though it was really cool that the first two kiais were copy paste, but the final one was mapped differently. It goes back to copy paste in the second half of final kiai, but I think it would be cooler if mapped this one different to the previous ones. It would also make the copy paste change from an issue to a feature.
04:20:954 (1,2,3,1) - yeah no spacing too big lol

Your style seems much better suited to hard/normal where patterns and symmetry are much more common.

Hard
00:17:311 (6,1) - 00:24:168 (6,1) - This jump is too big for hard, nerf
01:13:025 (5) - Vocals were ignored before, delete to be consistent
01:42:168 (5,1,2,3,4,5) - Spacing is wayyyyyyyyy to large here, cut it in half
same issues from previous kiai apply
02:31:239 (4) - Use same pattern as previous kiai, this is just weird lol
02:56:097 (1,2) - Increase spacing so it doesn't get read as 1/4
03:27:811 (1,2,1,2) - Would be better if they weren't all stacked
03:40:668 (1) - Rhythm is not dense enough
04:20:954 (1,2,3,1) - Reduce spacing to 80% of original

Normal
01:37:025 (3) - Rhythm too dense, delete
02:09:597 (4) - ^
03:40:668 (1) - Again, rhythm should still be a bit denser here

This is a lot better than the last time I looked at this set, but I think it could use another mod first. Ask Electoz to have another look and I'll check back after.
Topic Starter
619
Sinnoh

Sinnoh wrote:

I love these kinds of storyboards

General
03:13:239 (1) - Can you at least use different slider arts on different diffs, there's more potential to use different slider arts. have fun with them - Yes

Insane
00:07:454 (4,5) - I do not agree with this large jump, better to keep consistent distance between these and only emphasise 00:08:097 (1) -
00:40:668 (1,2,3,4) - There's no sound on 2 and 4, just use sliders
00:55:239 (3,4) - 4 and 6 have very little sound, nerf the jumps to those a bit so there's better contrast to 3 and 5 with large jumps.
01:04:882 (2,3) - ctrl-g rhythm, drums are clickable and light sound is passive
01:11:525 (1,2,3,4,1,2,3,4) - Just use sliders like before, not much has changed to justify circles now
01:32:954 (5) - Snare has no emphasis in this pattern, it usually has larger distance.
02:10:668 (3) - same things as previous kiai since copy paste
03:54:382 (1) - I though it was really cool that the first two kiais were copy paste, but the final one was mapped differently. It goes back to copy paste in the second half of final kiai, but I think it would be cooler if mapped this one different to the previous ones. It would also make the copy paste change from an issue to a feature.
04:20:954 (1,2,3,1) - yeah no spacing too big lol

Your style seems much better suited to hard/normal where patterns and symmetry are much more common. - Agreed, will remap some parts

Hard
00:17:311 (6,1) - 00:24:168 (6,1) - This jump is too big for hard, nerf
01:13:025 (5) - Vocals were ignored before, delete to be consistent
01:42:168 (5,1,2,3,4,5) - Spacing is wayyyyyyyyy to large here, cut it in half
same issues from previous kiai apply
02:31:239 (4) - Use same pattern as previous kiai, this is just weird lol
02:56:097 (1,2) - Increase spacing so it doesn't get read as 1/4
03:27:811 (1,2,1,2) - Would be better if they weren't all stacked
03:40:668 (1) - Rhythm is not dense enough
04:20:954 (1,2,3,1) - Reduce spacing to 80% of original
Apllied everything

Normal
01:37:025 (3) - Rhythm too dense, delete
02:09:597 (4) - ^
03:40:668 (1) - Again, rhythm should still be a bit denser here
Apllied everything

This is a lot better than the last time I looked at this set, but I think it could use another mod first. Ask Electoz to have another look and I'll check back after.
Will remap/update when I will not be lazy
Thank you!
BanchoBot
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