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Marshmello - Alone

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Topic Starter
Jakomo73
This beatmap was submitted using in-game submission on Wednesday, October 5, 2016 at 4:51:26 PM

Artist: Marshmello
Title: Alone
Source: Monstercat
Tags: dubstep techno edm electronic english monstercat electro house
BPM: 142
Filesize: 5792kb
Play Time: 04:32
Difficulties Available:
  1. Hard (3.3 stars, 636 notes)
  2. Insane (4.11 stars, 839 notes)
  3. Normal (1.88 stars, 390 notes)
  4. Short Circuit (4.75 stars, 932 notes)
Download: Marshmello - Alone
Information: Scores/Beatmap Listing
---------------

Normal - by me
Hard - by me
Insane - by me
Short Circuit - by me

RIP DT single-tappers :(

Going for ranked! Will be updating frequently, and looking for mods. If you want to make a GD just pm me or message me in game :)


Special Thanks
Cosmolade for the banner!
MikasaSerket
insane:
ar8 seems very low for the insane despite the song being 142 bpm. my reasoning behind this is just because of the sheer amount of jumps within the map. recommended to boost it up to 8.5. this is optionally really, doesn't effect the playability of the map as much.

01:10:943 (1,2,3) - fix the overlapping sliders, there really shouldn't be any reason for overlapping sliders. if you were trying to match the distance spacing with the soft music, it's still possible to do that without the sliders being overlapped a pixel.
03:55:309 (3,4,5) - this slider pattern flows weirdly, try something like this instead. see, it's nice and flowy

02:15:168 - Missed note here? There is a very strong cymbal that should be emphasized. Unless you wanted it to end like that and have the break begin on that specific spot. In which case, ignore this.
01:29:535 (1) - I don't hear anything in the music that would indicate a reverse slider like this. The music contains a steady rhythm and beat and this reverse slider would just ruin that.
01:52:774 (7) - ctrl+g. gives a nice circular flow.


yehaj

normal:
the spacing in the beginning 00:13:479 - gives a false indication that the (inexperienced) player must click the note a lot earlier than usual because of how close the objects are to each other. increasing the spacing on objects like 00:13:479 (1,2,3) - shouldn't be that big of a problem because the objects are separated by entire 1/1 beats. if anything, use the distance snap function on specifically lower difficulties in this situation (i say this situation because sometimes distance snap isnt only used in lower difficulties. the thing is, it's THAT part specifically. everything else like 00:20:239 (1,2,3,4) - are basically the same rhythm however just spaced more out and it makes a lot more sense than low-spaced overlapping hitcircles.

i say this to all difficulties, check for any unnecessary overlaps. even if the overlaps are a pixel over eachother, still, fix them. unintentional overlaps are ew. some of these aren't even overlaps, some objects are just poorly blanketed. examples could be 00:29:957 (5,1) - 00:24:886 (3,4) - 00:31:647 (3,4) - 00:37:140 (1,2) - 01:16:014 (4,5) - 01:25:732 (4,1) - 01:26:788 (2,3) - 01:48:126 (1,2) - 01:52:351 (2,3) - 01:55:732 (2,3) - 01:57:422 (3,4) - (use the copy and paste function for sliders that blanket eachother like these) 02:04:182 (3,4) - (reasons being either, poorly evenly spaced, bad structure or even just overlaps that dont tie in with the music)

a ok
Mawawax
IRC :)

5.13 stars diff

SPOILER
03:41 Mawawax: i check it out
03:47 Mawawax: 00:14:746 (4,5,6) - I would stack those
03:47 Mawawax: 00:18:126 (4,5,1) - same
03:47 jakomo73: oh, sorry didnt see your first message
03:47 jakomo73: this for the hardest diff?
03:47 jakomo73: Ty btw :)
03:47 Mawawax: yes
03:50 Mawawax: find a pattern for all those circles on the intro, triangles maybe
03:50 Mawawax: 00:40:521 (1) - this first jump in larger than the other ones
03:51 Mawawax: 00:46:436 (5,6) - change position to add fluidity to the cursor movement
03:52 Mawawax: 00:46:436 (5,6) - same + shape isn't really fitting imo
03:54 Mawawax: 01:31:225 (1,2,3,4) - i'd not put large jumps in the build up
03:55 Mawawax: 01:35:873 (4) - needs more sliders
03:56 Mawawax: 01:44:746 (1) - less spaced streams would fit better (applies to the other streams). If you want, you could try to space them more at the end
03:59 Mawawax: 01:48:126 (1) - all the jumps of this section need a pattern imo.
04:00 Mawawax: 02:16:436 (4) - stack again, like at the beginning, so that the player rests a bit ^^
04:01 Mawawax: 02:16:436 (4) - again, those sliders don't add flow to the mouse's movement, find different shapes or placements
04:02 Mawawax: rest of the map is similar
04:03 jakomo73: tyvm :) im getting some of those done right now, and yeah I agree with you on all of them
04:15 Mawawax: np ^^
Topic Starter
Jakomo73

Mawawax wrote:

IRC :)

5.13 stars diff

SPOILER
03:41 Mawawax: i check it out
03:47 Mawawax: 00:14:746 (4,5,6) - I would stack those Done through whole map
03:47 Mawawax: 00:18:126 (4,5,1) - same ^
03:47 jakomo73: oh, sorry didnt see your first message
03:47 jakomo73: this for the hardest diff?
03:47 jakomo73: Ty btw :)
03:47 Mawawax: yes
03:50 Mawawax: find a pattern for all those circles on the intro, triangles maybe Made them all into triangles and squares
03:50 Mawawax: 00:40:521 (1) - this first jump in larger than the other onesmade the jump smaller
03:51 Mawawax: 00:46:436 (5,6) - change position to add fluidity to the cursor movement Made them fit flow more
03:52 Mawawax: 00:46:436 (5,6) - same + shape isn't really fitting imo Same time as above, but I changed the other examples of this as well
03:54 Mawawax: 01:31:225 (1,2,3,4) - i'd not put large jumps in the build upNerfed the jumps
03:55 Mawawax: 01:35:873 (4) - needs more sliders Added sliders on every white tick and ending on red tick instead of just circles on white tick
03:56 Mawawax: 01:44:746 (1) - less spaced streams would fit better (applies to the other streams). If you want, you could try to space them more at the end This was the only stream that wasn't very well made imo, I made the beginning shorter ds, made it flow better, and made the end higher ds, every slider should be like this now. I think that the streams are spaced well (besides the one i changed) as it's a 5 star map and the bpm is pretty low for streaming so I think it fits the general speed of the map to have more spaced sliders.
03:59 Mawawax: 01:48:126 (1) - all the jumps of this section need a pattern imo. Mostly linear back and forth patterns, but may change in the future, especially those that differ from it
04:00 Mawawax: 02:16:436 (4) - stack again, like at the beginning, so that the player rests a bit ^^ Fixed when fixing above
04:01 Mawawax: 02:16:436 (4) - again, those sliders don't add flow to the mouse's movement, find different shapes or placements Fixed
04:02 Mawawax: rest of the map is similar
04:03 jakomo73: tyvm :) im getting some of those done right now, and yeah I agree with you on all of them
04:15 Mawawax: np ^^
MikasaSerket's Mod

MikasaSerket wrote:

insane:
ar8 seems very low for the insane despite the song being 142 bpm. my reasoning behind this is just because of the sheer amount of jumps within the map. recommended to boost it up to 8.5. this is optionally really, doesn't effect the playability of the map as much. Changed to AR 8.3, I agree AR8 for a jumpy map isn't the best, but I think 8.5 is a bit too difficult for a lighter insane.

01:10:943 (1,2,3) - fix the overlapping sliders, there really shouldn't be any reason for overlapping sliders. if you were trying to match the distance spacing with the soft music, it's still possible to do that without the sliders being overlapped a pixel. Fixed
03:55:309 (3,4,5) - this slider pattern flows weirdly, try something like this instead. see, it's nice and flowy Fixed! Ty for the suggestion :)

02:15:168 - Missed note here? There is a very strong cymbal that should be emphasized. Unless you wanted it to end like that and have the break begin on that specific spot. In which case, ignore this. Yeah, its the start of a new phrase and I would have to map the whole break if I started that measure
01:29:535 (1) - I don't hear anything in the music that would indicate a reverse slider like this. The music contains a steady rhythm and beat and this reverse slider would just ruin that. Changed slider to a 1/2 repeat instead of a 1/4. I was trying to emphasize the vibration, but yeah it doesn't fit well
01:52:774 (7) - ctrl+g. gives a nice circular flow. Changed


yehaj

normal:
the spacing in the beginning 00:13:479 - gives a false indication that the (inexperienced) player must click the note a lot earlier than usual because of how close the objects are to each other. increasing the spacing on objects like 00:13:479 (1,2,3) - shouldn't be that big of a problem because the objects are separated by entire 1/1 beats. if anything, use the distance snap function on specifically lower difficulties in this situation (i say this situation because sometimes distance snap isnt only used in lower difficulties. the thing is, it's THAT part specifically. everything else like 00:20:239 (1,2,3,4) - are basically the same rhythm however just spaced more out and it makes a lot more sense than low-spaced overlapping hitcircles. Increased DS to same amt as in 20:239 at 13:479

i say this to all difficulties, check for any unnecessary overlaps. even if the overlaps are a pixel over eachother, still, fix them. unintentional overlaps are ew. some of these aren't even overlaps, some objects are just poorly blanketed. examples could be 00:29:957 (5,1) - 00:24:886 (3,4) - 00:31:647 (3,4) - 00:37:140 (1,2) - 01:16:014 (4,5) - 01:25:732 (4,1) - 01:26:788 (2,3) - 01:48:126 (1,2) - 01:52:351 (2,3) - 01:55:732 (2,3) - 01:57:422 (3,4) - (use the copy and paste function for sliders that blanket eachother like these) 02:04:182 (3,4) - (reasons being either, poorly evenly spaced, bad structure or even just overlaps that dont tie in with the music) I've looked through most of the overlaps in the tester to see if they appear in game, but it probably is just better not to have them, so I will change them!

a ok
TYVM to both of you!! Good luck with your future mapping and modding! :)

RED = Changed to your suggestion
GREEN = Tweaked your suggestion slightly but still changed
PURPLE =No change

Still working on the mods at the time this is posted! I should hopefully be done with them soon :)
jschlatt stan
Short Circuit:
1. add a note here, 00:18:443 -

2. add a note here, 00:21:824 -

3. add a note here, 00:25:204 -

4. add a note here, 00:40:309 -

5. add a note here, 00:48:443 -

6. add a note here, 00:51:824 -

7. delete 1 beat off this slider, 00:59:957 -

8. add a 2 beat slider here, 01:00:169 -

9. delete 1 beat off this slider, 01:00:380 -

10. add a note here, 01:05:345 -

Insane:

Just do this kind of triple tap here through-out the whole map.

add a note here, 00:18:443 -

Other than that, the map was great! :D

Please Kudosu, :D :D :D :D :D :D :D

-KazutoNotxap
Topic Starter
Jakomo73
KazutoNotxap's Mod

KazutoNotxap wrote:

Short Circuit:
1. add a note here, 00:18:443 - I'm pretty sure I'm hitting the sound at 00:18:338 (5) (listened at 25% to make sure)

2. add a note here, 00:21:824 - ^^ There are 2 pieces of audio playing at once and one of them carries on from the red tick to the blue tick, but the one that doesn't carry on fits with the melody being mapped, plus for a slow part I don't think a 1/4 slider would play very well or even be noticeable in play. If other modders think there should be notes here I will most likely add a 1/4 slider starting on the red tick

3. add a note here, 00:25:204 - ^^

4. add a note here, 00:40:309 - The audio at this point dips, (2) on the white tick before-hand is part of the same sound, so I don't think a hit-able object would be correct here, but I am definitely considering a 1/2 slider, I will ask for some opinions of other people, but I'm leaning towards adding it

5. add a note here, 00:48:443 - 00:48:126 (5) - the end of slider 5 encompasses the audio here, which carries on into 48:443, but I dont think that having two clickable objects in the measure really fits with the melody

6. add a note here, 00:51:824 - ^^

7. delete 1 beat off this slider, 00:59:957 - Although there are two distinct sounds, the one at the slider end is a lesser sound than at the slider head, and encompassing both of these sounds into one slider allows for a lot more variability in the patterns (instead of just circles every white and red tick) than if they were both clickable

8. add a 2 beat slider here, 01:00:169 - Reasoning for why I don't think that is correct is ^^

9. delete 1 beat off this slider, 01:00:380 - Same as the one at 00:59:957

10. add a note here, 01:05:345 - Same as the ones above

Insane:

Just do this kind of triple tap here through-out the whole map. Not sure what triple tap thing you mean D: at the kiai times? Cause I'm pretty sure I have that consistently throughout the map

add a note here, 00:18:443 - Same reasoning as the one in Short Circuit

Other than that, the map was great! :D Thanks <3

Please Kudosu, :D :D :D :D :D :D :D

-KazutoNotxap

Ty for the mod! :)

RED = Changed to your suggestion
GREEN = Tweaked your suggestion slightly but still changed
PURPLE =No change
polunochnik
Hi there!
NM
General tips
All the way I played this map with some discomfort. Seems like you set up offset a little wrong. Your offset now is -42 but in my opinion it should be -34. My timing skills are not very good and i can be wrong, but check this out anyway.

Short Circuit
00:15:169(6) - put NC here and remove NC from 00:16:859(1)
00:18:872(1) - 00:19:394(1) - remove NC here; try avoid combos which contains only one element.
00:21:329 - 00:25:310 ^ (same situation will happens several times again)
00:32:704(3) - stack end of this slider with 00:31:859(5)
00:38:831(1) - stack here can be better (check third circle in this stack)
04:02:492(5) - stack the begining of this slider with 04:02:069(3)

Insane
00:18:126(4,5,1) - design of this part is definitely looks not good.
00:26:155(1) - move this slider down a couple of millimeters
00:38:831(1) - remove NC
00:40:098(1) - slider should looks better here
01:08:831(4) - stack it with 01:07:563(1)
01:29:535(1,2) - this intersection looks weird
02;12:633(6,7,8,9,19) - stack here can be better
03:35:450(5,6) - ^

I hope this mod will be useful for you.
Good luck! :)
Topic Starter
Jakomo73
polunochnik's mod

polunochnik wrote:

Hi there!
NM
General tips
All the way I played this map with some discomfort. Seems like you set up offset a little wrong. Your offset now is -42 but in my opinion it should be -34. My timing skills are not very good and i can be wrong, but check this out anyway. I changed offset until it fit for me, but im usually early by ~10 ms so this offset probably fits the average player better, will ask #modhelp as well!

Short Circuit
00:15:169(6) - put NC here and remove NC from 00:16:859(1) Fixed for everything
00:18:872(1) - 00:19:394(1) - remove NC here; try avoid combos which contains only one element. Fixed throughout map
00:21:329 - 00:25:310 ^ (same situation will happens several times again) ^
00:32:704(3) - stack end of this slider with 00:31:859(5) Changed, had been trying to have a good blanket with 3, but yeah def is better to have no overlap
00:38:831(1) - stack here can be better (check third circle in this stack) Fixed, second circle was acting up :(
04:02:492(5) - stack the begining of this slider with 04:02:069(3) It's part of the pattern to have that overlap imo, cause the jump is getting bigger but its still back and forth, might change this in the future though

Insane
00:18:126(4,5,1) - design of this part is definitely looks not good. Changing all of those to stacks
00:26:155(1) - move this slider down a couple of millimeters Done
00:38:831(1) - remove NC Done
00:40:098(1) - slider should looks better here Changed, and removed the NC
01:08:831(4) - stack it with 01:07:563(1) Moved 3 and 4 to fit
01:29:535(1,2) - this intersection looks weird Changed
02;12:633(6,7,8,9,19) - stack here can be better Ahh, hard sometimes to notice when it doesn't stack correctly, ty
03:35:450(5,6) - ^ Not sure where the overlap on here is wrong, I copy pasted then ctrl + g on 6 so its the same pathway as 5, I think that it fits the pattern to have 5 and 6 overlap like that but I will have to see what others think about it, may change in the future to stop confusion during reading

I hope this mod will be useful for you. It is! Thank you :) Sorry, it was a tiny bit of in-between mods for this so it was wip a little bit
Good luck! :) Thanks you too!

Tyvm for the mod! Good luck with your maps and modding queue as well!

RED = changed
GREEN = changed in a different way than suggested
PURPLE = no change
Blukerbeh
Hey! Still a little new to modding but i'll try t be as helpful as possible.
Probably might sound a little rude but that's because I really want your map + this song ranked.

General
SPOILER
Be more critical of your own blankets!
Most of these hit sounds don't match the song at all.
It's okay to increase snapping distance a tiny bit after sliders.
Right at 02:48:548 (6) is a good opportunity to break from structure.

-I believe ranking criteria has something about beatmaps being around 3 minutes in length, and I believe this song should be absolutely fine, it's just something you should check.

-I think the offset to this song is timed incorrectly, I think it sounds about right at somewhere between -12 and -16

Normal
SPOILER
00:13:479 (1) - 00:38:408 (3) I don't think this entire part of the song needs to be 100% put on hitsound - clap. I think it would sound better with the 2nd beat of each measure just normal.

00:21:506 (3) - Not blanketed properly, and you can space it better so it doesn't layer on top of slider.
00:24:886 (3) - ^
00:28:267 (3) - ^
00:33:760 (1) - Blanket is fine, but too close to circle
00:37:986 (2) - Blanket
01:15:802 (3) - This part will be difficult to read for those who play at this difficulty
01:16:014 (4) - Blanket is too close to circle
01:17:704 (1) - This happens quite a bit so I won't link every single one, but double reversals are more difficult to read, and because these sliders are short I don't think they should be expected on a Normal difficulty
01:25:732 (4) - Blanket too close
03:21:929 (2) - ???
04:30:379 (1) - I actually have no clue if volume applies to spinners

Hard
SPOILER
00:48:126 (5) - This slider just needs be a tiny bit further from the circle for aesthetics 8-)
00:51:507 (5) - Blanket
01:01:647 (5) - This slider just needs be a tiny bit further from the circle for aesthetics 8-)
01:40:098 (2) - Blanket
02:13:478 (1) - Please change these, circle sliders this small are :o
03:51:929 (3) - layered :(
03:56:154 (6) - blanket
04:15:168 (1) - :(
04:17:703 (3) - layered

Insane
SPOILER
00:54:887 (5) - Weird sliders
00:59:957 (5) - I typically don't see sliders being used like this this frequently on ranked maps
01:46:013 (13) - Snapping distance + lack of lineancy

+ Probably your best difficulty!

Short Circuit
SPOILER
00:41:366 (5) - Blanket
00:46:859 (6) - ^
00:54:887 (5) - I already mentioned my thoughts on these on previous difficulty modding
02:04:605 (5) - Something should be on the blue tick here after here (and in future patterns)
03:49:816 (1) - I like this part a lot, unfortunately, it is wayy more difficult than the other 80+% of the map

And lastly, Is it okay if I make a difficulty somewhere similar to Short Circuit (maybe more difficult?) and submit it to you?
ItashaS13
Hello from my modding Queue



  • Short Circuit
    00:22:782 (3,1) - make a line straight with the slider? amm move the circle :p
    00:32:078 (1) - move the anchor for this to make it very horizontal - :p?
    00:40:845 - here you're missing a beat, if it was a quiet beat or smth then there's no problem to skip it, but, this sound here its very noticeable, its strong, you should not skip this beat, so why not make the 00:40:739 (2) - a kickslider? like this https://osu.ppy.sh/ss/6212329 so you fill up the sound, and it plays the same as a circle because kickslider
    00:40:106 (2) - rotate this a bit to point directly to the next circle
    00:42:430 (2) - same here with the kickslider
    00:40:951 (3,4,5,6) - here, look at the blankets, look at the distance between the circle and the slider, and then look at this one 00:42:641 (3,4,5,6) - they're totally different, fix these 00:42:641 (3,4,5,6) -
    00:43:909 (1,2,3,4) - and now here you're using a short distance between circles while in the parts before this, the spacing was higher, but the song didnt decreased the intensity or something to justify the short distance there, so please add more spacing in these :p
    00:44:120 (2) - and remember the kickslider, I think it would go very well, but still, don't really miss this beat because you can clearly hear it while playing so, don't skip it
    00:46:444 (5,6) - both slider should have the same shape, or at least change this one 00:46:444 (5) - its too edgy :p
    00:49:191 (2) - move this up
    00:46:444 (5,6) - look at the spacing between these, 00:44:754 (5,6) - and these and then.. 00:49:824 (5,6) - these... why you suddenly used this short spacing ??
    00:54:895 (5,6) - use equal shapes
    00:56:585 (5) - same here, this shape its more curvy- than the next one.. you should change it because you're not really using the saaame shape in all of these sliders that follow the same sound around the song, and using many different curved sliders will look a bit messy
    01:01:655 (5,6) - I think I haven't noticed it but, be sure that you use this shapes in a consistent way, like.. 00:56:584 (5,6,5,6,5,6) - 3 times curved sliders and then 1 straight slider, then 3 more curved and then 1 straight, it should be 2 - 2 - 2 but you can fix that easy right?
    01:05:036 (5,6) - spacing? short.. not like the rest
    01:15:599 (4,5,1) - this stack here doesnt go well because you haven't used it before and you used more distance in others like 01:13:064 (2,3,4,5) - so don't stack these like that, or stack more parts like that
    01:45:599 (1) - NC this
    01:37:887 - You should not skip these sounds since they start appearing because you completly miss them here 01:39:999 - and 01:40:422 - here and 01:41:373 - but then you got this 01:43:064 (1,2,3,4) - and then, the stream.. but they appear like too suddenly, so add more kicksliders in the other parts you missed to build it up to the stream or add triplets
    02:27:007 (1,3) - these shapes could look better imo
    02:42:430 (2) - kicksliders? please :< (and check all the parts like this, I will not mention them all)
    02:48:134 (5,6) - spacing here.. please
    02:54:683 (4,5) - spacing ? why so short if you used long spacing before and for all of them
    03:47:289 (1) - nc
    03:49:823 - from here to the end I have nothing to say, it goes really really better, gj
Gl
Topic Starter
Jakomo73
Currently working on Itasha_S13's mod! It may take a little bit because I need to remap like 1 min worth of drain to make the patterns more consistent, but currently working on the reply!

I discussed the GD with Blukerbeh through IRC and he is currently working on it. I am still getting mods because such a long drain time means one mod will only focus on one or two diffs.

I remapped most of every difficulty after Blukerbeh's mod, and took all of his points into account. That's why I didn't reply, since so much changed with it.
Topic Starter
Jakomo73
Itasha_S13's Mod

Itasha_S13 wrote:

Hello from my modding Queue



  • Short Circuit
    00:22:782 (3,1) - make a line straight with the slider? amm move the circle :p Moved around 2 and 3 so 3 and 1 formed a straight line
    00:32:078 (1) - move the anchor for this to make it very horizontal - :p? I think the slight angle leads well into the rest of the next sliders. I
    00:40:845 - here you're missing a beat, if it was a quiet beat or smth then there's no problem to skip it, but, this sound here its very noticeable, its strong, you should not skip this beat, so why not make the 00:40:739 (2) - a kickslider? like this https://osu.ppy.sh/ss/6212329 so you fill up the sound, and it plays the same as a circle because kickslider Changed, idk how I missed that note lol but yeah I agree it's needed
    00:40:106 (2) - rotate this a bit to point directly to the next circle Changed
    00:42:430 (2) - same here with the kickslider Added kicksliders throughout the map at these locations
    00:40:951 (3,4,5,6) - here, look at the blankets, look at the distance between the circle and the slider, and then look at this one 00:42:641 (3,4,5,6) - they're totally different, fix these 00:42:641 (3,4,5,6) - Changing the slider style so they are consistently curved the same and have the same DS
    00:43:909 (1,2,3,4) - and now here you're using a short distance between circles while in the parts before this, the spacing was higher, but the song didnt decreased the intensity or something to justify the short distance there, so please add more spacing in these :p Changing spacing to be consistent between the jumps
    00:44:120 (2) - and remember the kickslider, I think it would go very well, but still, don't really miss this beat because you can clearly hear it while playing so, don't skip it Changed
    00:46:444 (5,6) - both slider should have the same shape, or at least change this one 00:46:444 (5) - its too edgy :p Changed with the consistency changes
    00:49:191 (2) - move this up
    00:46:444 (5,6) - look at the spacing between these, 00:44:754 (5,6) - and these and then.. 00:49:824 (5,6) - these... why you suddenly used this short spacing ?? Changed spacing to be more consistent
    00:54:895 (5,6) - use equal shapes These are now the same curve, so fixed
    00:56:585 (5) - same here, this shape its more curvy- than the next one.. you should change it because you're not really using the saaame shape in all of these sliders that follow the same sound around the song, and using many different curved sliders will look a bit messy ^^
    01:01:655 (5,6) - I think I haven't noticed it but, be sure that you use this shapes in a consistent way, like.. 00:56:584 (5,6,5,6,5,6) - 3 times curved sliders and then 1 straight slider, then 3 more curved and then 1 straight, it should be 2 - 2 - 2 but you can fix that easy right? All the sliders are now curved so this got fixed
    01:05:036 (5,6) - spacing? short.. not like the rest Fixed
    01:15:599 (4,5,1) - this stack here doesnt go well because you haven't used it before and you used more distance in others like 01:13:064 (2,3,4,5) - so don't stack these like that, or stack more parts like that Adding consistency to these
    01:45:599 (1) - NC this Fixed
    01:37:887 - You should not skip these sounds since they start appearing because you completly miss them here 01:39:999 - and 01:40:422 - here and 01:41:373 - but then you got this 01:43:064 (1,2,3,4) - and then, the stream.. but they appear like too suddenly, so add more kicksliders in the other parts you missed to build it up to the stream or add triplets Agreed, I tried to kind of get into the beat slowly but it does come in too suddenly, fixed
    02:27:007 (1,3) - these shapes could look better imo Lowered the intensity of the curve
    02:42:430 (2) - kicksliders? please :< (and check all the parts like this, I will not mention them all) Yep!
    02:48:134 (5,6) - spacing here.. please Fixed
    02:54:683 (4,5) - spacing ? why so short if you used long spacing before and for all of them Spacing changes throughout map so fixed
    03:47:289 (1) - nc Changed
    03:49:823 - from here to the end I have nothing to say, it goes really really better, gj Ayy I did something right :^)
Gl

Tyvm for the mod! Gl on your queue and maps :)

I'm still applying some of the logistics of the spacing changes, so the updated version will be a bit after this is posted Updated!

RED = changed
GREEN = changed in a way other than stated
PURPLE = no change
Ashton
hey there, m4m from #modreqs

[General]

- I honestly don't see why you need orange and green combo colours if anything your combo colours should be dark white, light white, black and dark blue (to symbolize for the stars in the sky)

[Timing]

Check!


[Normal]

00:35:458 (4) - this wave slider needs, major improvement
00:37:148 (1,2) - these are nearly overlapping, I suggest you resnap all your notes to 1.0
00:38:416 (3,4) - this anti jump might confuse new players
00:43:908 (1) - slider end of this and 00:45:599 (4) - slider end of this overlap
00:40:528 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - FOR THIS WHOLE SECTION your just using 1/1, 1/2, 1/2 pattern, literally thats all it is, try to be more creative by adding reverse sliders
01:18:557 (2,3) - these go halfway off the playing field
01:26:162 (5,6) - make these identical sliders please
01:40:529 (5,1) - blanket please
01:50:669 (6,7) - again make these identical (this goes for most of your other notes)
02:12:641 (2) - the middle anchor isn't doing anything, either remove it or make this a curved slider


the same problems apply throughout your whole diff!


good luck!
Topic Starter
Jakomo73
Whirl's Mod

Whirl wrote:

hey there, m4m from #modreqs

[General]

- I honestly don't see why you need orange and green combo colours if anything your combo colours should be dark white, light white, black and dark blue (to symbolize for the stars in the sky) Tbh, I didn't really know what combo colors did at the time LOL, changed for all diffs

[Timing]

Check!


[Normal]

00:35:458 (4) - this wave slider needs, major improvement Fixed (I think?)
00:37:148 (1,2) - these are nearly overlapping, I suggest you resnap all your notes to 1.0 Fixed
00:38:416 (3,4) - this anti jump might confuse new players I think there's enough time for them to realize there's another circle
00:43:908 (1) - slider end of this and 00:45:599 (4) - slider end of this overlap Fixed
00:40:528 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - FOR THIS WHOLE SECTION your just using 1/1, 1/2, 1/2 pattern, literally thats all it is, try to be more creative by adding reverse sliders Ahh ye ur right, changing rn
01:18:557 (2,3) - these go halfway off the playing field Fixed
01:26:162 (5,6) - make these identical sliders please Thulike 2mm off, but fixed
01:40:529 (5,1) - blanket please already blanketed with the slider-end
01:50:669 (6,7) - again make these identical (this goes for most of your other notes) Fixed
02:12:641 (2) - the middle anchor isn't doing anything, either remove it or make this a curved slider Curved it


the same problems apply throughout your whole diff!


good luck!

Thanks for the mod!

Green= accepted
Red= denied
hi-mei
Normal:
00:13:487 (1,4) - please remove overlap
i generally dont like overlaps in easy diff.
wont mention them again.
00:16:867 (1,2,3,4) - ds?
00:23:627 (1,2) - ds?
00:30:388 (1,2,3,4) - same thing. ds isnt consistent inbetween them.
plz check this diff for similar issues.
wont mention it again.
00:40:106 (1) - nc?
01:32:500 (3) - lmao move it a bit to the top?
01:49:824 (4) - nc maybe?
02:41:796 (4) - nc?

well, i guess this diff is good
hs are consistent
flow and structure are good
the only thing i would suggest is to reconsider the ds inbetween some notes, you can take something that ive already mentioned as example.

Hard:
00:17:289 (3) - move it a bit to the top?
00:17:289 (3) - and 00:17:289 (3) - has the different ds for some reason. why?
00:40:529 (1,2) - they are not parallel http://puu.sh/rwYpm/06ad1b0d4c.jpg
00:40:951 (2,3) - same thing
just use copy paste
00:59:754 (4) - move it a bit to the top?
01:12:641 (1,2,3) - this structure is meh...
01:30:176 (2,4) - same issue, they r not parallel
01:35:881 (4,1) - lmao make it linear?
01:42:641 (4,1) - ^
01:43:486 (2,3) - ^?
01:49:402 (5) - move it a bit to the top? or just ctrl+h the previous one?
02:26:796 (6) - lmao move it to the right top?
02:30:176 (6) - a bit to the bot?
02:36:726 (5,6,7) - whats up with them? why u lost consistency here?
02:41:796 (2) - nc
02:43:908 (1,2,3,4) - please... http://puu.sh/rwYHQ/3224cd81fe.jpg
03:05:034 (5) - move it a bit to the top to keep the curved flow?
03:32:289 (3,1) - i think ds shut be larger here
03:32:289 (3,1) - is it intended? http://puu.sh/rwYOd/d4b9403e33.jpg
04:29:753 (4) - lmao ctrl+g here?

im done for now.
write me in my mod queue later this week if you want me to mod the rest of the map. i dont care about kds.
gl
Zonthem
Hi !
As demanded on my mod, here is yours :
[Short Circuit]
First, i think it's quite hard to see passages with 1/1 tapping and 1/2 tapping, it'a also hard to notice streams in general. I suggest you (also if it's not the goal) to - at least - lower the DS of streams
00:22:781(3, 1, 2) : align them
00:24:472(4) : put it on 3 from next combo (and also adjust the previous note's DS)
00:29:331(3) : imo, it's better to reduce this slider from 1/4 (ans same for all those patterns)
00:40:528 (all passage) : you should put some variations, because circle - silder - circle x 3 - slider x 2 is quite boring after 5 times. By the fact you're not in kiai time, you could replace occasionnally some 2 circles by 1 slider, or invert sliders with some circles (i know the 1/4 slider fits the music perfectily, im talking about the combo's end)
01:15:598(4, 5, 6) : it should be aligned, even if you lower the 4's DS.
01:14:753(2, 3) : You could also Ctrl+G there if you did the last suggest
01:43:063(1, 2, 3, 4) : i didnt like it at all, you could place it with 90° angle (like on a clock, 4h->10h->7h->1h) to have a nicer look
01:54:049(5, 6) : 6 is not ending perfectly on 5, correct it
02:16:020(3, 4) : fix DS
02:16:866(1, 2, 3) : could hace a better alignment
02:20:668(2, 3) : ^
02:27:851(3) : try to Ctrl+G and adjust bend
02:35:034(1, 2, 3) : align them
02:38:837(1, 2, 3, 1, 2, 3, 1, 2, 3) : its typically what i was talking about at the beginning, DS goes too high too fast, it looks good but you should search for a trick that will prepare the player to increase his attention about jumps
02:42:218 (all passage) : same as previous
03:08:415(5, 6) : could be better if you align them (like the 5 and 6 from previous combo)
03:18:344(2) : too much curvy
03:25:316(3) : you could use the same pattern as 1 and 2
03:35:457(5, 1) : align them
03:40:105(2) : try to place its head a little bit to the bottom to have a better alignment
03:41:372(all combo) : i would greatly reduce DS, you have previously use the same DS but for 1/2 notes. When we enter this 1/4 pattern, we're lost. You should also try to put each triplet directly after a white note. Everything could make a better flow
04:26:583(8, 1) : overlap
I think your last kiai time has a lot of rythmical issues, im not competent enough to point it out, but while playing we often face the case that it's impossible to differenciate a 1/2 jump pattern and a 1/4 triplet or stream

I currently cant mod the others diffs (even if i could for insane) because of a big lack of time :'(
Anyway i hope it helps you^^
@+
Topic Starter
Jakomo73
Nherantelon's mod

Nherantelon wrote:

Hi !
As demanded on my mod, here is yours :
[Short Circuit]
First, i think it's quite hard to see passages with 1/1 tapping and 1/2 tapping, it'a also hard to notice streams in general. I suggest you (also if it's not the goal) to - at least - lower the DS of streams I think that for a high insane that this is fine, especially with the AR I think the next can be seen pretty well, only thing that I might change are the kicksliders at 02:11:373 (10,11) - but from mine and other's playtesting it seems to be readable
00:22:781(3, 1, 2) : align them Fixed, along with slider 3 of next combo's position (placed on top of 4)
00:24:472(4) : put it on 3 from next combo (and also adjust the previous note's DS) Whoops found this as well, but changed
00:29:331(3) : imo, it's better to reduce this slider from 1/4 (ans same for all those patterns) I had it like that originally as a kickslider but a playtester was confused by the rhythm choice. It's difficult since 2 starts on a blue tick, but I think this is the best way of going about it to make it readable and not confusing (I would've used circles but the change in tempo would be really hard to read)
00:40:528 (all passage) : you should put some variations, because circle - silder - circle x 3 - slider x 2 is quite boring after 5 times. By the fact you're not in kiai time, you could replace occasionnally some 2 circles by 1 slider, or invert sliders with some circles (i know the 1/4 slider fits the music perfectily, im talking about the combo's end) I've had trouble with repetitiveness, since this is a pretty repetitive song. It already has different jump styles but I will also change the rhythm to make it more interested
01:15:598(4, 5, 6) : it should be aligned, even if you lower the 4's DS. Fixed, took a while to find something that worked :(
01:14:753(2, 3) : You could also Ctrl+G there if you did the last suggest Yep, did this
01:43:063(1, 2, 3, 4) : i didnt like it at all, you could place it with 90° angle (like on a clock, 4h->10h->7h->1h) to have a nicer look Placed 3 and 4 at 6h and 12h respectively
01:54:049(5, 6) : 6 is not ending perfectly on 5, correct it Moved 5 down
02:16:020(3, 4) : fix DS Fixed
02:16:866(1, 2, 3) : could hace a better alignmentFixed (hopefully)
02:20:668(2, 3) : ^ ^^
02:27:851(3) : try to Ctrl+G and adjust bend Bend is same as 1 already
02:35:034(1, 2, 3) : align them
02:38:837(1, 2, 3, 1, 2, 3, 1, 2, 3) : its typically what i was talking about at the beginning, DS goes too high too fast, it looks good but you should search for a trick that will prepare the player to increase his attention about jumps Nerfed the DS on the 3rd triangle, I think that was a bit too much but the first two triangles have not been changed
02:42:218 (all passage) : same as previous Fixing as I am the other section
03:08:415(5, 6) : could be better if you align them (like the 5 and 6 from previous combo) Brought 6 down one grid to make 5's slider end and 6's slider head have the same y value
03:18:344(2) : too much curvy Fixed
03:25:316(3) : you could use the same pattern as 1 and 2 Changed 2 to make it a similar pattern to 02:27:007 (1,2,3) -
03:35:457(5, 1) : align them Fixed
03:40:105(2) : try to place its head a little bit to the bottom to have a better alignment Fixed 2 and 3's angle for better pattern
03:41:372(all combo) : i would greatly reduce DS, you have previously use the same DS but for 1/2 notes. When we enter this 1/4 pattern, we're lost. You should also try to put each triplet directly after a white note. Everything could make a better flow Agreed on the bad flow and hard readability, changed to triplets
04:26:583(8, 1) : overlap Fixed
I think your last kiai time has a lot of rythmical issues, im not competent enough to point it out, but while playing we often face the case that it's impossible to differenciate a 1/2 jump pattern and a 1/4 triplet or stream The problem with this is the amount of kicksliders makes it difficult to read sometimes, but they fit the rhythm pretty well I feel. In my other difficulties I don't have kicksliders in this kiai due to the confusion, but I don't necessarily think that the triplets compared to the 1/2 jumps are hard to read (at least to me personally) and I havn't had any issues with playtesters reading it, but for a 4.7* it might be too hard. I'll think about it

I currently cant mod the others diffs (even if i could for insane) because of a big lack of time :'( NP! It's only like 30 secs difference with drain anyway, so I understand :)
Anyway i hope it helps you^^ It did, ty!
@s+

Green = accepted
Red = denied
Blue = comment/changed in way other than suggested

Ty for the mod!
Gl on your maps :)


Update info
I am currently applying some changes to all difficulties to the kiai times to stop repetitiveness, so it may take a little bit to update (Applying Whirl and -himei's mod at the same time) I will also update the modders log as soon as I have updated the map Updated!
Topic Starter
Jakomo73
-himei's mod

-himei wrote:

Normal:
00:13:487 (1,4) - please remove overlap
i generally dont like overlaps in easy diff. Fixing thoughout diff
wont mention them again.
00:16:867 (1,2,3,4) - ds? changed 3 from .8 DS to .79 like the rest
00:23:627 (1,2) - ds? DS is the same in the whole combo
00:30:388 (1,2,3,4) - same thing. ds isnt consistent inbetween them. Fixed
plz check this diff for similar issues. Will go through and fix them for each time it pops up
wont mention it again.
00:40:106 (1) - nc? I'm confused by this, already NC'd. If you're saying to remove it, I disagree as it is the start of a new phrase
01:32:500 (3) - lmao move it a bit to the top? Fixed
01:49:824 (4) - nc maybe? Don't think there needs to be an NC on every white tick, I have it on every other white tick but I'm thinking about it.
02:41:796 (4) - nc? Don't think this note should be the NC, as it is the precursor to the next phrase and it would be awkward to have two NC right after each other in an easy diff

well, i guess this diff is good
hs are consistent
flow and structure are good
the only thing i would suggest is to reconsider the ds inbetween some notes, you can take something that ive already mentioned as example.

Hard:
00:17:289 (3) - move it a bit to the top?Fixed
00:17:289 (3) - and 00:17:289 (3) - has the different ds for some reason. why? Fixed, just cause of grid snapping issues, turned it off to fix
00:40:529 (1,2) - they are not parallel http://puu.sh/rwYpm/06ad1b0d4c.jpg Theyre copy pasted and ctrl+g'd, so they should be, I cant seem to find an issue. Is your grid snap on? Cause I used math to make these patterns as well, and sometimes it goes between grids
00:40:951 (2,3) - same thing ^
just use copy paste I did, it's just that you're using grid snapping
00:59:754 (4) - move it a bit to the top? I think it's fine to have the linear flow here
01:12:641 (1,2,3) - this structure is meh...Changed it
01:30:176 (2,4) - same issue, they r not parallel they were but gave them exactly the same point locations to make sure
01:35:881 (4,1) - lmao make it linear? Fixed
01:42:641 (4,1) - ^ Fixed
01:43:486 (2,3) - ^? Fixed
01:49:402 (5) - move it a bit to the top? or just ctrl+h the previous one?Fixed and lined them up
02:26:796 (6) - lmao move it to the right top? Fixed
02:30:176 (6) - a bit to the bot? Fixed
02:36:726 (5,6,7) - whats up with them? why u lost consistency here? Fixed spacing
02:41:796 (2) - nc Same reasoning as earlier
02:43:908 (1,2,3,4) - please... http://puu.sh/rwYHQ/3224cd81fe.jpg Fixed, didn't copy paste these for some reason
03:05:034 (5) - move it a bit to the top to keep the curved flow? Fixed
03:32:289 (3,1) - i think ds shut be larger here I think it's fine
03:32:289 (3,1) - is it intended? http://puu.sh/rwYOd/d4b9403e33.jpg Fixed
04:29:753 (4) - lmao ctrl+g here? Fixed

im done for now.
write me in my mod queue later this week if you want me to mod the rest of the map. i dont care about kds.
glthanks you too

Green= accepted
Red = denied
Blue = comments

Ty for the mod
Kanye
Hi, M4M req from my queue

Sorry for the late post, you were one of my last mod req and I just got through everything ;w;

Good job on mapping an entire set alone :) Pun not intended

[General]
(*) Remove Monstercat from source, since it's not a source per se, and it's already in tags
(*) Try dull out the blue combo colour, possibly to RGB:71, 83, 184
(*) The white combo colour (249, 242, 255) is too bright, and during kiai this can cause issues, which is unrankable, so I suggest darkening this as you've already put it on purple, so an unsaturated purple may work well. Like RGB: 181, 89, 255
(*) Untick widescreen support since your map has no storyboard and your bg is below 1366*768
(*) Untick letterbox during breaks
(*) Your background is called audio and your audio is called background in the folder

[Normal]
(*) Increase the AR to 5 and the OD to 4. For a normal your values are really low
(*) 00:59:119 (3) - Slightly mispositioned so the blanket doesn't fit
(*) Move left and up slightly
(*) 01:00:387 (4) - Your DS changed, you wanna keep DS the same throughout the whole diff for a normal
(*) 01:21:092 (1,2,3,4) - Are these the same? If not jsut copy the first for the rest
(*) 02:32:078 (1) - You could blanket this around (5)
(*) 02:38:838 (1) - Same here
(*) 02:47:288 (4) - Remove this slider and copy 02:48:979 (1) - and just ctrl + h and ctrl + g it. You'll have to fix the spacing here but it's not bad, so it'll look like http://puu.sh/rCobR.jpg
(*) 03:22:782 (1) - You don't want to change SV in a normal, keep it at 1.00x
(*) Make sure you go through and check your DS for all this, since it should all be consistent throughout the diff, and check your blankets, and make sure you snap your inherited points to the nearest white tick if possible.

[Hard]
(*) 01:01:232 (3) - Stack on tail of 00:59:965 (5) -
(*) 01:35:881 (4) - Stack on(2)
(*) 01:37:571 (4) - ^
(*) 01:39:261 (4) - ^
(*) Keeps recurring
(*) 01:44:754 (1) - Extend this by 1/4
(*) 01:59:330 (5) - Replace with two circles
(*) 02:06:726 (1) - Fix this blanket, shouldn't be overlapping
(*) 02:31:549 (1) - Snap this to the white tick
(*) 02:36:726 (5,6,7) - Keep the spacing the same as you've had it
(*) 03:46:443 (1) - Extend this by 1/4
(*) 04:01:020 (5) - Replace with two circles

[Insane]
(*) 00:28:698 (6) - NC
(*) 00:32:078 (6) - ^
(*) 00:35:458 (6) - ^
(*) 00:38:839 (6) - ^
(*) 00:41:796 (6) - Re-position this, should be no overlap. Maybe do it like you did for 00:43:064 (5,6) -
(*) 00:44:543 (4) - Just stack on (2)
(*) 00:52:782 (3) - Either stack or move it away
(*) 00:59:754 (4) - ^
(*) 01:10:106 (3) - Stack on the tail of 01:08:839 (4) -
(*) 01:49:190 (6) - Fix this overlap
(*) 01:52:359 (5) - Stack on the tail of 01:51:092 (7) -
(*) 02:27:007 (1,2,3) - You should stack the tails of these
(*) 02:40:528 (9) - NC
(*) 02:51:514 (5,6) - Keep these the same shape, so copy one and paste it over the other, but make sure you position it after
(*) 03:53:627 (3,4) - Stack the tails
(*) 03:56:796 (2) - Either make this blanket with (5) by stacking on the tail of 03:55:317 (3) - , or stack on the tail of (5)

[Short Circuit]
(*) 00:15:176 (6) - Map this slider, since there are some notes you're undermapping here. Do it like you did here 00:18:557 (1,2,3) -
(*) 00:29:015 (2,3) - The tails of these don't land on any note, so either silence them or change the patter. I would like to see (2) being changed to a circle, and (3) being extended. I think this may fit also http://puu.sh/rCv1X.jpg
(*) 00:32:078 (1,2,3,1) - Same here, I suggest you listen to this at 25% speed to listen for the notes, as this doesn't fit
(*) 00:44:119 (2) - I like the use of kick sliders here
(*) 01:41:373 (1,2,3,1,2,3,1,2,3,4,5) - The 1/4 beat continues through here, you could map a burst to this
(*) 01:43:064 (1,2,3,4,5,6,7,8) - Keep using kick sliders, rather than circles
(*) 02:00:388 (2) - Stack tail on (7)
(*) 02:11:373 (10) - I don't like how this reverses back and overlaps the burst, kinda difficult to read
(*) 03:43:062 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You should do this for the previous part at 1:41, it fits really well
(*) 03:50:035 (2) - From here onwards, I think you should silence the tails of all the kick sliders


Well that's all from me, many aesthetic issues to work on, some patterns look a bit strange, but other than that your placement is decent. If you have any questions, feel free to PM me, but here's my map for M4M https://osu.ppy.sh/s/377148 Good luck :D
Cosmolade
#late
Hello! from Utility Queue


Here is your banner:
SPOILER

https://puu.sh/rFFJI/753c37d9dc.gif

plus+
Timing's fine for me
GL~!
Topic Starter
Jakomo73
TY for the banner! It's really nice :D

I am currently applying Kanye's mod as well, sorry for the slow reply!
Lumario
First of all I think 13498 is the right offset not 11796

Short Circuit:
02:59:330 (2,3,4) - The problem with this part is, that the spacing between the slider (2) and the circle (3) is the same as the spacing between (3) and (4) which makes it hard to hit (3) accurately. (This is just one example of many others but I'm to lazy to write all down :P)

Insane:
02:12:640 (6,7,8,9,10) - The circles are not properly aligned here
02:48:145 (5,6) - If you switch these to around and ctrl+g this (5) one it would with the vocals better :P

Well that's it I hope I helped even if it isn't that much ^.^
Luma
Topic Starter
Jakomo73
Lumario's Mod

Lumario wrote:

First of all I think 13498 is the right offset not 11796 Talked to a lot of people abt this and I'm pretty sure it's correct rn <3

Short Circuit:
02:59:330 (2,3,4) - The problem with this part is, that the spacing between the slider (2) and the circle (3) is the same as the spacing between (3) and (4) which makes it hard to hit (3) accurately. (This is just one example of many others but I'm to lazy to write all down :P) Using 2 as a kickslider, so it should have around the same distance (also its a pattern that the player will understand after one or two times)

Insane:
02:12:640 (6,7,8,9,10) - The circles are not properly aligned here Fixed stacking error with 6
02:48:145 (5,6) - If you switch these to around and ctrl+g this (5) one it would with the vocals better :P Ctrl + g on only 5 for better flow :) I don't think the vocals are too important in this map, as it's mostly dnb

Well that's it I hope I helped even if it isn't that much ^.^ Every mod helps <3
Luma

Red = denied
Green = accepted
Blue = comment

ty for the mod! Gl on your maps and queue <3


EDIT: in order to further this mapset, I need to remap all difficulties, as I have learned a lot since this map was uploaded. I apologize to Kanye for not replying to the mod yet, I attempted to apply stuff and grew tired of the map. I will come back to this once I have completed my out-standing projects out of respect for the people who have helped me improve the map, and for the hard work on the banner. This is going to grave currently, but I will revive it!
andre7455
this map is awsome! tnx man!
love the good accuratie of the hitsounds
:)
Snukkels
love it
BanchoBot
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