forum

Ling Yuan yousa - Hoshi to Kimi ga Kieta Hi

posted
Total Posts
58
show more
dylansantosh
hello from my queue

Normal
00:07:550 (7,1) - http://puu.sh/qXjbB.jpg triggered

Man i am not qualified to mod this holy crap this is of this caliber right of the bat

Hard
01:01:414 (5,6) - ayooo blanket
01:17:096 (3,4,5) - maybe making it a straight line since all 3 notes sound really similar, like this http://puu.sh/qXjrR.jpg
01:17:778 (6,7) - blanket

don't mind my shitquality modding

Insane
00:21:868 (1,2) - maybe making these 2 sliders the same to make it diagonally symmetrical
00:42:323 (1,3) - blanket
00:51:187 (1,2,3,4,1) - rip combo lol (its nice tho)
01:13:005 (1,2,3,4) - ^ hahahah

wow i cant find anything major at all
don't kds if you found it bad
__Ag
[Insane]
00:11:641 (2,3) - 还是不要lap了吧

00:16:414 (1) - 这个有点奇怪,开头和折返点是跟vocal,尾巴却不是了

00:18:118 - 听不见这里有音

00:18:459 (4) - 应该来个NC

00:19:823 (3,5) - lap不好看

00:21:868 (1,2,3,4) - 想了想还是说一下吧,这里的1/2和1/4DS不明显,好像全图有很多这样的地方

00:45:732 (4) - 建议NC

00:50:164 (4,6) - lap不好看

01:02:096 (4) - 建议NC

01:06:187 (3,2) - 比起lap直接叠起来应该更好

[Hard]
00:44:709 (4,3) - 这个lap不太好看

01:18:971 (1,2,3) - 咦?insane没用连打hard却用了

[Normal]
fine

GL
Topic Starter
Gaia
DylanSan

DylanSan wrote:

hello from my queue

Normal
00:07:550 (7,1) - http://puu.sh/qXjbB.jpg triggered uhmmm i don't know what this means XD i dont see an over in my ver owo/

Man i am not qualified to mod this holy crap this is of this caliber right of the bat thanks <3

Hard
01:01:414 (5,6) - ayooo blanket
01:17:096 (3,4,5) - maybe making it a straight line since all 3 notes sound really similar, like this http://puu.sh/qXjrR.jpg hmm i like how angling the slider to the left balances the pattern out tho so yaa ><
01:17:778 (6,7) - blanket

don't mind my shitquality modding

Insane
00:21:868 (1,2) - maybe making these 2 sliders the same to make it diagonally symmetrical
00:42:323 (1,3) - blanket
00:51:187 (1,2,3,4,1) - rip combo lol (its nice tho) :3
01:13:005 (1,2,3,4) - ^ hahahah it's actually not that bad i've tried it myself haha

wow i cant find anything major at all
don't kds if you found it bad

no comment is fixed thx 4 mod (ノ´ヮ´)ノ*:・゚✧
was a good mod! dont be discouraging :3

_Ag

__Ag wrote:

[Insane]
00:11:641 (2,3) - 还是不要lap了吧 我喜歡 ;w;

00:16:414 (1) - 这个有点奇怪,开头和折返点是跟vocal,尾巴却不是了 00:16:414 (1,2,3,4,5,6,7) - 這整個combo都在跟鋼琴所以我覺得ok

00:18:118 - 听不见这里有音 有喔 很小聲所以就stack瞜

00:18:459 (4) - 应该来个NC 那就跟其他的NC不一致了 我想想

00:19:823 (3,5) - lap不好看 喜歡 ;w;

00:21:868 (1,2,3,4) - 想了想还是说一下吧,这里的1/2和1/4DS不明显,好像全图有很多这样的地方

00:45:732 (4) - 建议NC 一樣

00:50:164 (4,6) - lap不好看 小動了一下

01:02:096 (4) - 建议NC 一樣

01:06:187 (3,2) - 比起lap直接叠起来应该更好

[Hard]
00:44:709 (4,3) - 这个lap不太好看 不知道要怎樣改 ;w;

01:18:971 (1,2,3) - 咦?insane没用连打hard却用了 insane 是用kickslider所以我覺得比較難

[Normal]
fine

GL

沒寫的都改瞜, 謝謝摸圖 ٩(^ᴗ^)۶
Kaitjuh
from queue o/

Mod for ants

Normal

  1. 01:21:868 (1) - There's a beat on 01:22:209 - which you skipped so maybe shorten the slider to that point.

Hard

  1. 00:14:368 (2,3,4) - these should have equal spacing/emphasis because the beats are equally strong
  2. 00:27:323 (1) - Curve this more towards the next slider for slightly better flow
  3. 00:56:641 (5,1) - Feels like this spacing is too large, probably because the slider is curving up

Insane

  1. 00:27:323 (1,2,3) - What are you trying to emphasize here? I can't really hear a reason to have these spaced out like this so space these out evenly.
  2. 00:35:505 (1) - Have this slider end on 00:36:016 - instead, It'll play better than a sudden 1/8, there's also no real beat to justify a 1/8 slider here so 1/4 would be better rhythm wise imo
  3. 00:40:959 (1) - Same here
  4. 00:46:414 (1) - ^yeah
  5. 00:51:187 (1,2,3,4) - Ctrl + G rhythm and stacking the notes on the sliderheads feels better to play for a 1/6 imo.
  6. 01:13:005 (1,2,3,4) - Same here

That's gonna be it from me lol. The rest of the map plays well, good structure and flow.
Good Luck~
Boruma

Normal

00:11:982 (7) - I feel this slider should be shortened from the blue tick to the previous red tick based on the hitsounds.
00:34:482 (7) - The slider's end seems to outlast the vocal's end, so I advise shortening the slider from the blue tick to the red tick.

Hard

00:17:437 (3) - Based on just the vocals, I feel there should be a slider starting from the blue tick, but based on the instruments, I feel there should be a hitcircle where that present slider is, so I recommend putting a hitcircle stacked on where that slider starts and shortening the current slider and putting it 1/4 tick (blue tick) later.
01:18:971 (1,2,3) - This fast triple seems rather random. For this, I would recommend deleting the 2nd hitcircle and putting a hitcircle stacked on top that's 1/4 (the previous red tick) before it to make it easier to play with the current flow.
Topic Starter
Gaia
Kaitjuh

Kaitjuh wrote:

from queue o/

Normal

  1. 01:21:868 (1) - There's a beat on 01:22:209 - which you skipped so maybe shorten the slider to that point. the drum lands on the blue tick so i think this is nice

Hard

  1. 00:14:368 (2,3,4) - these should have equal spacing/emphasis because the beats are equally strong
  2. 00:27:323 (1) - Curve this more towards the next slider for slightly better flow it's okay i did this on purpose haha
  3. 00:56:641 (5,1) - Feels like this spacing is too large, probably because the slider is curving up optical illusion! owo!

Insane

  1. 00:27:323 (1,2,3) - What are you trying to emphasize here? I can't really hear a reason to have these spaced out like this so space these out evenly. yeah it was spaced like that to compensate for a really close 1/1 after it, but i added a circle on the blue tick so now it just looks broken.. ill think about how to change this haha
  2. 00:35:505 (1) - Have this slider end on 00:36:016 - instead, It'll play better than a sudden 1/8, there's also no real beat to justify a 1/8 slider here so 1/4 would be better rhythm wise imo it's just an extended slider to emphasize the snare, will keep in mind tho
  3. 00:40:959 (1) - Same here ^
  4. 00:46:414 (1) - ^yeah ^
  5. 00:51:187 (1,2,3,4) - Ctrl + G rhythm and stacking the notes on the sliderheads feels better to play for a 1/6 imo. these arent that hard to play imo, got testplayers as well as trying it out myself and it's not as bad as it looks XD
  6. 01:13:005 (1,2,3,4) - Same here ^
That's gonna be it from me lol. The rest of the map plays well, good structure and flow.
Good Luck~

Boruma

Boruma wrote:

Normal

00:11:982 (7) - I feel this slider should be shortened from the blue tick to the previous red tick based on the hitsounds.
00:34:482 (7) - The slider's end seems to outlast the vocal's end, so I advise shortening the slider from the blue tick to the red tick. it's following the guitar leading up to the chorus so not really following vocals here

Hard

00:17:437 (3) - Based on just the vocals, I feel there should be a slider starting from the blue tick, but based on the instruments, I feel there should be a hitcircle where that present slider is, so I recommend putting a hitcircle stacked on where that slider starts and shortening the current slider and putting it 1/4 tick (blue tick) later. nice idea, but the majority of my rhythm is based on the piano so i'd like to keep this for consistency's sake
01:18:971 (1,2,3) - This fast triple seems rather random. For this, I would recommend deleting the 2nd hitcircle and putting a hitcircle stacked on top that's 1/4 (the previous red tick) before it to make it easier to play with the current flow. it's an isolated 176 bpm triple, shouldn't be too hard to play imo o/

thank you for modding!! no reply is fixed~ (。・ω・)ノ゙
moonlightleaf
看得懂中文就用中文写了啊

[Normal]

no kiai ?

00:51:868 (1) - 我觉得延长到 00:52:209 比较好 毕竟Normal

00:54:596 (5) - ^

其他没什么

[Hard]

00:34:482 (3) - DS有点大,减速+加速 还是挺讨厌的 缩减到 00:35:164 ?

00:56:641 (5,1) - ^

00:44:709 (4,1,2,3,4) - 试试这个节奏


[Insane]

00:12:493 (4,5) - 这走向不是很喜欢,ctrl+g ?

00:18:630 (5,6) - 讲道理ctrl+g 比较好玩啊

00:34:482 (1) - 这边就放蓝线吧...

00:44:709 (5,1) - 换下节奏比较舒服

00:51:868 (1) - 这种并不太适合短链停顿,延长到00:52:209,或者00:52:209加个圈

00:54:596 (1) - ^

01:05:505 (1,2) - 都ctrl+g一次看看效果

美丽
sahuang
不考虑补一个hyper or light insane?这gap略大...
- Frontier -
From your queue :D
[Normal]
  1. 00:48:459 (5) - IMO ctrl+h gives more aesthetics.
  2. 00:54:596 (5) - I think you can NC this because it's a big white line here.
  3. 01:06:868 (4,5,6,7) - Isn't 1/4 stream starts at 01:07:550 (6) ?
[Hard]
  1. 00:02:778 - 00:35:505 - I think you should make them have consistent DS because these points are slow. Thy aren't fit with the song if you make jumps here.
  2. 00:32:778 (1) - I think straight slider gives more aesthetics. (This too 01:10:959 (1) )
  3. 00:50:164 (4,5) - These aren't parallel. :D
I can't mod this insane. ;w;
Good luck! (。・ω・。)
Topic Starter
Gaia
moonlightleaf

moonlightleaf wrote:

看得懂中文就用中文写了啊

[Normal]

no kiai ? nope :)

00:51:868 (1) - 我觉得延长到 00:52:209 比较好 毕竟Normal 我聽不到聲音;w;

00:54:596 (5) - ^ ^

其他没什么

[Hard]

00:34:482 (3) - DS有点大,减速+加速 还是挺讨厌的 缩减到 00:35:164 ? 改spacing

00:56:641 (5,1) - ^

00:44:709 (4,1,2,3,4) - 试试这个节奏 跟insane一樣, 小提琴


[Insane]

00:12:493 (4,5) - 这走向不是很喜欢,ctrl+g ? spacing想小一點所以

00:18:630 (5,6) - 讲道理ctrl+g 比较好玩啊 不錯但我想留簡單點

00:34:482 (1) - 这边就放蓝线吧... /躲

00:44:709 (5,1) - 换下节奏比较舒服 跟小提琴所以這樣還好

00:51:868 (1) - 这种并不太适合短链停顿,延长到00:52:209,或者00:52:209加个圈 但我沒聽到聲音?

00:54:596 (1) - ^ ^

01:05:505 (1,2) - 都ctrl+g一次看看效果 nice flow

美丽

謝謝摸圖 ^^

- Frontier -

- Frontier - wrote:

From your queue :D
[Normal]
  1. 00:48:459 (5) - IMO ctrl+h gives more aesthetics. mine flows better tho :p
  2. 00:54:596 (5) - I think you can NC this because it's a big white line here. i NC every 2 measures when it's the calmer part of the song, whereas the chorus I do it every measure. though i must admit this would make a lot of sense so ill consider it xD
  3. 01:06:868 (4,5,6,7) - Isn't 1/4 stream starts at 01:07:550 (6) ? nope! this sounds good to me owo/
[Hard]
  1. 00:02:778 - 00:35:505 - I think you should make them have consistent DS because these points are slow. Thy aren't fit with the song if you make jumps here. they are consistent DS, just there are a couple small jumps here and there
  2. 00:32:778 (1) - I think straight slider gives more aesthetics. (This too 01:10:959 (1) ) i like these ;w;
  3. 00:50:164 (4,5) - These aren't parallel. :D wwwwwwwwwwwww lets fix that
I can't mod this insane. ;w;
Good luck! (。・ω・。)
thanks for modding!! and ☆☆ (●´ω`●)

@sahuang 我懶 _(´ω`_ )_ 真的需要的話我會做的拉, 但先問問別人吧
Irohas
M4M in-game pm

insane
00:18:459 (4) - you should space out more to show that (4) has a different sound than 00:18:118 (2,3) - imo. I think it will play better if you emphasize the piano
01:21:868 (1,2,3,4,5,6) - try to reduce a bit the volume it seems too loud for a calm part imo

00:34:482 (1) - it feels weird without hitsound imo
00:39:425 (4) - whistle ? as for 00:38:232 (1) -
00:39:937 (3) - ^ same on its head imo
00:36:868 (1,2) - I think you should make them consistent with 00:58:687 (1,2) - adding a finish on 00:37:209 (2) -'s head instead of whistle
really cool diff fun to play!

hard
00:02:778 (1,2) - inconsistency with 00:08:232 (1,2,3) -
01:12:664 (3) - you could also remove this note as there's nothing and you did it for 00:54:596 (1,2) -

for hitsounds same "issues" that i pointed out on insane diff

normal
00:04:823 (4) - what about change that to 2 circles?
00:33:800 (6,7) - more parallel should be good esthetically
00:40:278 (5,1) - blanket might be improved

same for hitsounds
[]
Good song with a good work, have a star and good luck!
Kalibe
m4m

- uncheck countdown and widescreen in all diffs zzz

[Normal]

- 00:21:868 (4,5,6) - Nazi spacing, prev is 1.38 and next 1.42 ;w;
- 00:33:800 (6) - Add whistle on end, cause cute piano sound?
- 00:51:868 (1,5) - Kinda can't understand those 1/4 sliders :S // Like.. u could use 1/2 sliders instead to fit with vocal also.
- 01:00:732 (2,3,4,5) - Comparing this to rhythm before 00:38:914 (2,3,4) - that one feels really rushy.
- I guess having OD and HP in 3,5 will be better for spread though.

[Hard]

- 00:42:323 (3) - How about making the same curve in this slider as you have in 00:42:664 (4) - ? Looks pretty neat :3 https://osu.ppy.sh/ss/6009080
- 00:51:868 (1,1) - Same as in Normal.
- 01:03:289 (2,5) - Stack little off now, easy to fix :v
- 01:18:971 (1,2,3) - This is kinda questionable to use, cause it's only one 1/8 triple in diff, i would just suggest changing it into 1/8 slider with repeater to avoid it, but up to you. In insane even you used 01:18:971 (3,1) - 1/8 slider + circle soo.. ;w;

[Insane]

- 00:51:868 (1,1) - But only in this diff i see sense using those.
- 00:51:187 (1,2,3,4) - How about adding another NC 00:51:528 (3) - ? Still hard to read though >< // 01:13:346 (3) - same here NC will be great.
- great diff! :3

that's all from me, have a star song is cute :3

also map for m4m: https://osu.ppy.sh/s/502528 i know extra isn't mapped yet, but mod ENHI, thx!
Topic Starter
Gaia
MugiwaraSekai

MugiwaraSekai wrote:

M4M in-game pm

insane
00:18:459 (4) - you should space out more to show that (4) has a different sound than 00:18:118 (2,3) - imo. I think it will play better if you emphasize the piano 00:18:459 (4,5,6,7) - is already spaced out rather than stacked so it's enough emphasis imo
01:21:868 (1,2,3,4,5,6) - try to reduce a bit the volume it seems too loud for a calm part imo mkay lower all by 10%

00:34:482 (1) - it feels weird without hitsound imo lol what should i put then? owo
00:39:425 (4) - whistle ? as for 00:38:232 (1) - different sounds imo
00:39:937 (3) - ^ same on its head imo
00:36:868 (1,2) - I think you should make them consistent with 00:58:687 (1,2) - adding a finish on 00:37:209 (2) -'s head instead of whistle removed finish added whistle instead
really cool diff fun to play! thx!

hard
00:02:778 (1,2) - inconsistency with 00:08:232 (1,2,3) - they're different tho! listen closely and you'll hear a 2nd drum beat on the 2nd part
01:12:664 (3) - you could also remove this note as there's nothing and you did it for 00:54:596 (1,2) - they're completely different tho owo?

for hitsounds same "issues" that i pointed out on insane diff

normal
00:04:823 (4) - what about change that to 2 circles? hm i like it like this
00:33:800 (6,7) - more parallel should be good esthetically
00:40:278 (5,1) - blanket might be improved

same for hitsounds
[]
Good song with a good work, have a star and good luck!

Kalibe

Kalibe wrote:

m4m

- uncheck countdown and widescreen in all diffs zzz

[Normal]

- 00:21:868 (4,5,6) - Nazi spacing, prev is 1.38 and next 1.42 ;w;
- 00:33:800 (6) - Add whistle on end, cause cute piano sound?
- 00:51:868 (1,5) - Kinda can't understand those 1/4 sliders :S // Like.. u could use 1/2 sliders instead to fit with vocal also. im baka instrumental mapper ;w;
- 01:00:732 (2,3,4,5) - Comparing this to rhythm before 00:38:914 (2,3,4) - that one feels really rushy. hmm the 1st one doesnt have that 'tick' sounds on the white tick tho, so yeah
- I guess having OD and HP in 3,5 will be better for spread though.

[Hard]

- 00:42:323 (3) - How about making the same curve in this slider as you have in 00:42:664 (4) - ? Looks pretty neat :3 https://osu.ppy.sh/ss/6009080
- 00:51:868 (1,1) - Same as in Normal. same
- 01:03:289 (2,5) - Stack little off now, easy to fix :v
- 01:18:971 (1,2,3) - This is kinda questionable to use, cause it's only one 1/8 triple in diff, i would just suggest changing it into 1/8 slider with repeater to avoid it, but up to you. In insane even you used 01:18:971 (3,1) - 1/8 slider + circle soo.. ;w; imo triples are easier to play than kickslider + circle lol. i dont mind changing but tbh triples are easier imo

[Insane]

- 00:51:868 (1,1) - But only in this diff i see sense using those.
- 00:51:187 (1,2,3,4) - How about adding another NC 00:51:528 (3) - ? Still hard to read though >< // 01:13:346 (3) - same here NC will be great. well it's all 1 pattern so i dont really see the necessity to change it
- great diff! :3 thx! :3/

that's all from me, have a star song is cute :3

also map for m4m: https://osu.ppy.sh/s/502528 i know extra isn't mapped yet, but mod ENHI, thx!

no reply is fixed ~
thanks for modding and star!! (・ω・)ノ

will get to your mapu soon ☆ミ(o*・ω・)ノ
CaffeAmericano
Hi, from your queue

Insane

  • 00:18:118 (2,3,4,5,6,7) - Flows very well, but I don’t really understand spacing logic here :3 00:18:118 (2,3,4) - and 00:18:630 (5,6,7) - seems to be grouped together, but not sure why~ 00:18:118 (2) - doesn’t seem to have any sound

    00:34:482 (1,1) - I think large spacing after very slow slider plays awkwardly ><

    00:46:243 (7,1) - Nazi blanket mod :3 since there are only a few, might as well make them perfect xD

    00:02:778 (1,2,3,4,5,6,7) - 01:21:868 (1,2,3,4,5,6) - It might be good idea to make spacing more consistent since they are have very similar sound
Hard

  • 00:08:232 (1) - I really like the flow breaks you use in a lot of the downbeats, and I think you could use one here as well to emphasize repeat (of 00:02:778 - )

    00:34:482 (3,1) - Same as insane, I don’t think slow slider -> jump plays well. Maybe it’s just me Dx

    00:36:187 (2,5) - avoiding this overlap will make many people happy without affecting playability

    00:45:221 (2,3) - It would be neat if these two drum beats can be emphasized? 00:45:732 (4,5) - have similar sound, and this is only 1/2 beat circle-circle stack I’ve seen in this diff, so nice emphasis. But 00:45:050 (1,2,3) - looks like other patterns you used.
Normal

  • 01:01:243 (3,4,5) - I think rhythm/note density is little to high for the target players. 01:01:755 (5) - looks difficult to time properly too. Consider using reverse slider?

    01:06:698 (3,4,5,6,7,1) - ^

    01:26:641 (8,9,1,2,3) - calm part, I think it will be more consistent to keep rhythms simpler like you did earlier at 00:08:232 -
You made a lovely thing /w\
baysman
Hi

Normal
00:55:618 (7,8) - try to change it like this It looks good.

Hard
00:59:368 (7,1) - Maybe put circle between these sliders ?
01:30:050 (1,2,3,4) - try to change these circles for 2 sliders

Insane
01:20:164 (2) - maybe change this slider to normal and not revers

That's all what i can advise to you. Good luck with your mapset ;)
Left
frome queueue

[General]
I think this map's kiai is obvious.. no kiai is intentional?
diff gap betwen hard, insane is 1.59. you have to improve it. I think you will add more diffs.

[Normal]
Nice diff I think

[Hard]
00:18:289 (4) - 00:18:459 (5) - high melody, so I think 3-4 distance should be lower than 4-5 distance.
01:18:971 (1,2,3) - how about reverse slider..? I think it would be hard to get this triplet perfectly cuz 3/4 gap between a note before :)

[Insane]
00:34:482 (1,1) - 1/8 sure..?

ugh i can't see this kind of map..but I can know it's really nice map :)

good luck!
Topic Starter
Gaia
CaffeAmericano

CaffeAmericano wrote:

Hi, from your queue

Insane

  • 00:18:118 (2,3,4,5,6,7) - Flows very well, but I don’t really understand spacing logic here :3 00:18:118 (2,3,4) - and 00:18:630 (5,6,7) - seems to be grouped together, but not sure why~ 00:18:118 (2) - doesn’t seem to have any sound (4,5,6,7) are grouped together, i think of it as like an anchor point that's why it's placed the way it is. (2) does have a slight sound u just have to listen carefully ! orz

    00:34:482 (1,1) - I think large spacing after very slow slider plays awkwardly >< ;w; i likie thooo

    00:46:243 (7,1) - Nazi blanket mod :3 since there are only a few, might as well make them perfect xD

    00:02:778 (1,2,3,4,5,6,7) - 01:21:868 (1,2,3,4,5,6) - It might be good idea to make spacing more consistent since they are have very similar sound they look pretty similar to me tho haha, maybe ill try and fix that later
Hard

  • 00:08:232 (1) - I really like the flow breaks you use in a lot of the downbeats, and I think you could use one here as well to emphasize repeat (of 00:02:778 - ) hmm i think the spaced 1/2 jump is enough emphasis here xD

    00:34:482 (3,1) - Same as insane, I don’t think slow slider -> jump plays well. Maybe it’s just me Dx well leading up to chorus so i think its good ? orz

    00:36:187 (2,5) - avoiding this overlap will make many people happy without affecting playability it barely touches so i think it's fine haha

    00:45:221 (2,3) - It would be neat if these two drum beats can be emphasized? 00:45:732 (4,5) - have similar sound, and this is only 1/2 beat circle-circle stack I’ve seen in this diff, so nice emphasis. But 00:45:050 (1,2,3) - looks like other patterns you used. slight change
Normal

  • 01:01:243 (3,4,5) - I think rhythm/note density is little to high for the target players. 01:01:755 (5) - looks difficult to time properly too. Consider using reverse slider? isnt really high imo tho haha

    01:06:698 (3,4,5,6,7,1) - ^ this i can agree is pretty dense rhythmically. but it's probably the best way i can express this part , if u have any suggestions to make this better im all ears (:

    01:26:641 (8,9,1,2,3) - calm part, I think it will be more consistent to keep rhythms simpler like you did earlier at 00:08:232 -
You made a lovely thing /w\ thanks! (/ω\)

baysman

baysman wrote:

Hi

Normal
00:55:618 (7,8) - try to change it like this It looks good. i try not to switch between blue/red ticks cuz it makes the map harder to play so hence the slider haha

Hard
00:59:368 (7,1) - Maybe put circle between these sliders ? i dont really hear anything here tho owo
01:30:050 (1,2,3,4) - try to change these circles for 2 sliders hm i think the circles are nice for emphasis

Insane
01:20:164 (2) - maybe change this slider to normal and not revers maybe lol

That's all what i can advise to you. Good luck with your mapset ;)

Left

Left wrote:

frome queueue

[General]
I think this map's kiai is obvious.. no kiai is intentional? yep never kiai \o/
diff gap betwen hard, insane is 1.59. you have to improve it. I think you will add more diffs. maybe ill have to make another insane ;w;

[Normal]
Nice diff I think

[Hard]
00:18:289 (4) - 00:18:459 (5) - high melody, so I think 3-4 distance should be lower than 4-5 distance.
01:18:971 (1,2,3) - how about reverse slider..? I think it would be hard to get this triplet perfectly cuz 3/4 gap between a note before :)

[Insane]
00:34:482 (1,1) - 1/8 sure..? yep hehe

ugh i can't see this kind of map..but I can know it's really nice map :) thanks w

good luck!

thanks for modding everyone! no reply is fixed~
AIR
前面都中文我也要中文

[Normal]
  • 00:51:187 (4) - 弯条软绵绵的,改直的吧更配鼓点
[Hard]
  • 00:42:664 (4) - 可以试试5,6换下跟人声
    00:48:459 (6) - ^
[Insane]
  • 00:15:050 (3) - 试试换个表达,能照顾到琴声和人声
    00:25:959 (3) - ^
    00:49:312 - 建议把重音留给滑条头,增强力度
[Special]
  • 01:00:050 (1) - 嗯。。ctrl+g?
    01:08:914 - 这根线是否适合停顿一下
    其他都挺好的
赞赞赞
Topic Starter
Gaia
AIR

AIR wrote:

前面都中文我也要中文

[Normal]
  • 00:51:187 (4) - 弯条软绵绵的,改直的吧更配鼓点 灣的ˊ感覺比較好看 :P
[Hard]
  • 00:42:664 (4) - 可以试试5,6换下跟人声
    00:48:459 (6) - ^
[Insane]
  • 00:15:050 (3) - 试试换个表达,能照顾到琴声和人声 安靜的地方不想搞複雜
    00:25:959 (3) - ^
    00:49:312 - 建议把重音留给滑条头,增强力度 我是笨蛋不聽歌聲的 baka mapper :'D
[Special]
  • 01:00:050 (1) - 嗯。。ctrl+g? 故意的 o:
    01:08:914 - 这根线是否适合停顿一下 其他diff都這樣我就配合吧
    其他都挺好的
赞赞赞 謝謝謝

謝謝摸圖~ 沒寫的都改摟
chucentry
Hi my sweet little boy

insane
2016-09-05 19:37 Gaia: ACTION is editing [https://osu.ppy.sh/b/1074082 Ling Yuan yousa - Hoshi to Kimi ga Kieta Hi [Insane]]
2016-09-05 19:37 Gaia: this one
2016-09-05 19:39 chucentry: only insane
2016-09-05 19:40 Gaia: yep
2016-09-05 19:44 chucentry: not see nothing wrong
2016-09-05 19:44 Gaia: LOL
2016-09-05 19:44 Gaia: gg
2016-09-05 19:44 chucentry: maybe whiistle here ?00:13:687 (1) -
2016-09-05 19:44 Gaia: can u dt testpaly it for me then? owo
2016-09-05 19:44 chucentry: yeah i can
2016-09-05 19:44 Gaia: wew
2016-09-05 19:44 chucentry: them need warm up a bit
2016-09-05 19:44 Gaia: okie
2016-09-05 19:45 Gaia: insane shouldnt be too hard
2016-09-05 19:45 Gaia: special is 6.2 stars dt lol
2016-09-05 19:45 chucentry: why ask me to mod this ? its hard mod perfect things
2016-09-05 19:45 Gaia: q.q
2016-09-05 19:45 Gaia: xD
2016-09-05 19:45 chucentry: kiai here 00:35:505 - ' ?
2016-09-05 19:45 chucentry: idk if can stop the kiai here 00:35:846 -
2016-09-05 19:46 chucentry: if u add the kiai idk if is leggit it
2016-09-05 19:46 Gaia: nah i dont like kiai
2016-09-05 19:46 chucentry: ahahah
2016-09-05 19:46 chucentry: ok o k
2016-09-05 19:46 Gaia: hehe
2016-09-05 19:46 chucentry: maybe this sldier a bit curve
2016-09-05 19:46 chucentry: 00:38:573 (2) -
2016-09-05 19:46 chucentry: a bit
2016-09-05 19:47 chucentry: a pixel
2016-09-05 19:47 Gaia: lol ok
2016-09-05 19:47 chucentry: this part sounds rare for me 00:45:050 (1,2,3,4,5,6,7) -
2016-09-05 19:48 chucentry: when girl say " kiiiiimi wo" are a pause ofvocal but are drums there
2016-09-05 19:48 chucentry: so idont know if is hard to listen
2016-09-05 19:48 chucentry: and here are not a note 00:45:562 -
2016-09-05 19:49 chucentry: so idk if not looks confuse it i want to read your opinion when did it
2016-09-05 19:49 Gaia: yeah im mapping drums so i put an antijump there
2016-09-05 19:49 chucentry: idk what is antijump im so noob at vocabulary skills etc
2016-09-05 19:50 chucentry: 00:57:323 (1) - here to curve a bit maybe ?
2016-09-05 19:50 chucentry: i say it bcuz i think have more flow
2016-09-05 19:50 Gaia: lel
2016-09-05 19:50 chucentry: a bit
2016-09-05 19:50 chucentry: is the only i cna say you sry gaia-tan
2016-09-05 19:50 Gaia: okie done
2016-09-05 19:51 Gaia: wew
2016-09-05 19:51 Gaia: its okie
2016-09-05 19:51 chucentry: this slider blanket ?01:03:459 (3) -
2016-09-05 19:51 Gaia: okie
2016-09-05 19:53 chucentry: at least
2016-09-05 19:53 chucentry: 00:02:778 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) -
2016-09-05 19:53 chucentry: delete all
2016-09-05 19:53 chucentry: Elite mod
2016-09-05 19:53 Gaia: okay
2016-09-05 19:53 Gaia: i know i didnt like it either : \
2016-09-05 19:53 chucentry: :D
2016-09-05 19:53 chucentry: haha
2016-09-05 19:54 chucentry: good map bro in a few mitunes wil ltry with dt
2016-09-05 19:55 Gaia: `thanks w
2016-09-05 19:55 Gaia: post ur log!
2016-09-05 19:56 chucentry: ok
Aerous
I'm T I L T E D


17:38 Gaia: yo can u help me out real quick
17:38 Aerous: okkkkkkkk
17:39 Aerous: supp
17:39 Gaia: give a quick irc on a tv saizu mapu pls
17:39 Gaia: lol
17:39 Gaia: 1 diff
17:39 Aerous: ok
17:39 *Gaia is editing [https://osu.ppy.sh/b/1074082 Ling Yuan yousa - Hoshi to Kimi ga Kieta Hi [Insane]]
17:39 Aerous: np it
17:39 Gaia: tyy
17:39 Aerous: insane?
17:39 Gaia: yeah
17:40 Aerous: i havent modded in 4ever
17:40 Gaia: spread was bad between hard and insane
17:40 Gaia: so i made this one in between
17:40 Gaia: and renamed insane to special
17:40 Gaia: lul
17:40 Gaia: its ok same
17:40 Gaia: i only mod for m4m now hahaha
17:40 Aerous: lolol
17:41 Gaia: well not only
17:41 Gaia: but yeah
17:41 Gaia: i barely even play osu anymore ;-;
17:41 Aerous: 00:16:414 (1) - end wanna make it clickable with that piano sound
17:41 Aerous: same
17:41 Aerous: me 2
17:42 Gaia: umm
17:42 Gaia: kinda wanna keep the gap so ya
17:42 Aerous: ok
17:42 Aerous: u kno im just saying stuff that might not even matter
17:42 Gaia: lol its ok
17:43 Aerous: wanna make this clickable too with the strong vocal 00:15:050 (3) -
17:43 Aerous: http://puu.sh/r1jb5/03dc07d3ef.jpg
17:43 Gaia: it is clickable tho
17:43 Gaia: co
17:43 Gaia: o
17:44 Aerous: reduce the distance from 2 going to 3
17:44 Aerous: 00:36:868 (1) - has a stronger sound
17:45 Gaia: nice
17:45 Aerous: idk mayb http://puu.sh/r1jhT/ba6d90d243.jpg
17:45 Gaia: wuts this lol
17:45 Aerous: 00:36:187 (2,3,1) -
17:45 Aerous: idk
17:46 Gaia: o lmao
17:46 Gaia: ye i think my pattern is ok already lel
17:46 Aerous: ok
17:46 Aerous: 00:48:459 (3,4) - how about CTRL + G
17:46 Aerous: idk
17:46 Gaia: i cahnged the spacing htho
17:47 Gaia: o that might be nice
17:47 Aerous: gimme a sec
17:47 Aerous: champion select
17:47 Gaia: LOL
17:47 Gaia: aiite
17:47 Gaia: mid or feed
17:48 Aerous: ok back
17:48 Gaia: wb
17:49 Aerous: OH FUCK
17:49 Aerous: I MIGHT HAVE FORGOTTEN
17:49 Aerous: TO TAKE IN SMITE
17:49 Aerous: FUCKL
17:49 Gaia: l
17:49 Gaia: o
17:49 Aerous: I FORGOT TO TAKE
17:49 Gaia: l
17:49 Aerous: SMITE
17:49 Gaia: is it ranked
17:49 Aerous: ya
17:49 Aerous: ..
17:49 Gaia: rip
17:49 Gaia: get godly leash
17:49 Gaia: B)
17:49 Gaia: it cool
17:50 Aerous: blanket xd 01:05:846 (2,3) -
17:50 Aerous: ok thats it nothing much to say cuz u g0d mapper
17:50 Aerous: but now im tilted as fuck
17:50 Gaia: LOL
17:51 Gaia: LOOOOOOOOOOOOOOOOOL
17:51 Gaia: its ok tho
17:51 Gaia: who u playing
17:51 Aerous: rek sai
17:51 Aerous: i cant even
17:51 Gaia: btw post log pls
17:51 Aerous: buy my jungle item
Topic Starter
Gaia
thanks helping guys ヽ(。ゝω・。) ノ
Doyak
Normal has some complicated rhythms, so I doubt if it's appropriate as the easiest difficulty. It even has a strong sv change. So consider making an Easy diff.

Legit mod incoming later~
Rieri
Hello~ NM from my queue

Please make sure to toggle widescreen support off for all difficulties.
I think the kiai could be used on the parts where you choose to use the darker shades of each color, it's strong enough to put a kiai in.


Normal
  1. The first piano intro sounds really weird to me probably since the piano is really prominent here. I'm not sure about the bpm, maybe if you choose to, you could get a timing expert (or do it yourself) to add more bpm stamps
  2. Not sure if slider velocity changes are appropriate for this difficulty.
  3. 01:30:732 (5,6) - these two sound a bit too loud compared to the music, it would be better if these are toned down a bit

Hard
  1. 01:29:028 (5) - This seems inconsistent with the rest of the patterns, first time you used a repeat slider in this particular spot
  2. 01:30:050 (1,2,3,4) - consider lowering volume a tad bit

Insane
  1. 00:40:278 (4) - I think this could be pulled down right a little for more readability
  2. 00:45:732 (4) - same here
  3. 01:17:778 (1) - pretty strong note here imo, i do get you changed the flow for emphasis but adding a little more distance to it would emphasize it a bit more with out overdoing it
  4. 01:28:005 (3) - this may be intentional but it just really seems inconsistent to me, maybe add a repeat on the first part of the song if you want to keep this

Special
  1. Hmm, why special for the diff name? just curious
  2. 00:50:164 (4) - this is closer than the other similar rhythms, for all I know there is a finish there which should be further emphasized with extra distance
  3. 00:51:528 (3,4) - this flow is sorta weird to me, i think making slider (3) face the other direction could follow the strong sounds better and have much better flow suggestion

love the song gl
Knotts
needs a knotts ez tbh
Topic Starter
Gaia
k u have until midnight to finish : ) looks like nope : )

ProEzreal

ProEzreal wrote:

Hello~ NM from my queue

Please make sure to toggle widescreen support off for all difficulties.
I think the kiai could be used on the parts where you choose to use the darker shades of each color, it's strong enough to put a kiai in.
i dont like kiai :D

Normal
  1. The first piano intro sounds really weird to me probably since the piano is really prominent here. I'm not sure about the bpm, maybe if you choose to, you could get a timing expert (or do it yourself) to add more bpm stamps listening to the drums here i'm pretty sure this is correct.
  2. Not sure if slider velocity changes are appropriate for this difficulty. well, sv changes are allowed in any diff. it's the matter of if it fits the song or not. this is a normal diff, and the sv i used in the chorus is the same sv i use in most of my normal diffs, so i think it's fine.
  3. 01:30:732 (5,6) - these two sound a bit too loud compared to the music, it would be better if these are toned down a bit

Hard
  1. 01:29:028 (5) - This seems inconsistent with the rest of the patterns, first time you used a repeat slider in this particular spot i use a reverse here cuz it's a simpler rhythm rather than a 1/4 + 1/2. the music is a lot calmer here compared to the beginning, so i thought this would fit
  2. 01:30:050 (1,2,3,4) - consider lowering volume a tad bit

Insane
  1. 00:40:278 (4) - I think this could be pulled down right a little for more readability i think readability is fine here? or am i missing something lol
  2. 00:45:732 (4) - same here ^
  3. 01:17:778 (1) - pretty strong note here imo, i do get you changed the flow for emphasis but adding a little more distance to it would emphasize it a bit more with out overdoing it i like my antijump emphasis ^^
  4. 01:28:005 (3) - this may be intentional but it just really seems inconsistent to me, maybe add a repeat on the first part of the song if you want to keep this same as hard

Special
  1. Hmm, why special for the diff name? just curious special diff name for a special song? :P
  2. 00:50:164 (4) - this is closer than the other similar rhythms, for all I know there is a finish there which should be further emphasized with extra distance i think the extended slider gives the finish enough emphasis already
  3. 00:51:528 (3,4) - this flow is sorta weird to me, i think making slider (3) face the other direction could follow the strong sounds better and have much better flow suggestion my pattern is a linear pattern, in terms of flow it cant get any better than that lol.

love the song gl

thanks for mod ^^/ no reply is fixed~
pkhg
[Normal]
  1. 00:08:914 (2,3) - 2 kinda covers part of the slider (hitburst will cover it)
  2. 00:50:164 (3,4,1) - try to make them the same spacing visually cuz sv change messes with ds and its confusing. like u did here 00:55:789 (8,9) -
[Hard]


  • 00:34:482 (3,1) - reduce spacing a bit maybe
    01:29:368 - it being clickable would be nice

    looks more like a insane imo
[Special]
  1. 00:51:187 (1,2,3,4,1) - that is quite hard to read
  2. 00:35:505 (1,2) - 00:37:550 (3,1) - looking at that seems like you picked 1/8 or 1/4 based on patterns what doesnt make sense to me. 1/4 gaps fits better than 1/8 imo (that goes to most of 1/8 gaps during chorus)
nice1
Topic Starter
Gaia
pkhg

pkhg wrote:

[Normal]
  1. 00:08:914 (2,3) - 2 kinda covers part of the slider (hitburst will cover it) hm ive used this pattern before and they were fine soo ya
  2. 00:50:164 (3,4,1) - try to make them the same spacing visually cuz sv change messes with ds and its confusing. like u did here 00:55:789 (8,9) -
[Hard]


  • 00:34:482 (3,1) - reduce spacing a bit maybe
    01:29:368 - it being clickable would be nice :p

    looks more like a insane imo
[Special]
  1. 00:51:187 (1,2,3,4,1) - that is quite hard to read this is actually easier to play than it looks lol, i tried it myself & got others to play it too
  2. 00:35:505 (1,2) - 00:37:550 (3,1) - looking at that seems like you picked 1/8 or 1/4 based on patterns what doesnt make sense to me. 1/4 gaps fits better than 1/8 imo (that goes to most of 1/8 gaps during chorus) i use 1/8's mostly to emphasize the next note, i usually do it for the snare sounds
nice1 thxx

thanks for mod (: no reply are fixed!
CodeS
:?: From my Q!

Normal:

00:34:482 (7) - Shouldn't this slider end here? 00:35:164 - , While I get you're trying to follow the voice, at the end it feels weird because the voice is not even on the same channel as the BGM(If that was the case, then the next slider should start here 00:35:456 - instead of 00:35:505 - ) in my opinion, go for what's intituive

00:39:937 (4) - 1/4 slider here? the sudden stop here feels weird when you're keeping the player moving, also you could make it flow nicely to the reverse arrow at 00:40:278 (5) - and while yes, is a normal, you already used them in a not so hard part here 00:18:459 (7) -

00:51:187 (4) - Blanket better with 00:50:164 (3) - end

00:51:868 (1) - There's no reason for this to be a 1/4 slider, if you're making emphasis on the beat, then a normal note should be enough because it overmapped, and if you're making emphasis on the voice, then the slider should end at 00:52:209 -

00:54:596 (5) - same, 1/2 slider here feels better.


Nice diff!


Hard:

00:17:437 (3) - This should start 00:17:607 - here. if anything, a note should be here 00:17:437 - , maybe try this?


00:45:050 (1,2) - This sound is the same as 00:45:732 (4,5) - but you decided to stack the second set of notes, why? it feels weird to have a stop in such an intense part, actually, this 00:45:732 (4,5) - is actually STRONGER because the intensity of the voice, why not make a jump there?

01:18:971 - I don't understand the goal of this reverse arrow, what is exactly following?

01:23:062 (3) - CTR G?



I have nothing to say about the insane other that some jump's DS feel overdone but is more like a personal opinion.


Truly nice map that I can totally see ranked, sorry if this wasn't of much help but it was because the map was already very high quality.

Also sorry if a time copypaste doesn't fit.

Good Luck and happy mapping <3
Topic Starter
Gaia
Katyusha

Katyusha wrote:

:?: From my Q!

Normal:

00:34:482 (7) - Shouldn't this slider end here? 00:35:164 - , While I get you're trying to follow the voice, at the end it feels weird because the voice is not even on the same channel as the BGM(If that was the case, then the next slider should start here 00:35:456 - instead of 00:35:505 - ) in my opinion, go for what's intituive

00:39:937 (4) - 1/4 slider here? the sudden stop here feels weird when you're keeping the player moving, also you could make it flow nicely to the reverse arrow at 00:40:278 (5) - and while yes, is a normal, you already used them in a not so hard part here 00:18:459 (7) - i dont really hear anything on the blue tick there tho, since this is a normal i'd like to stray away from placing even sliderends from empty notes

00:51:187 (4) - Blanket better with 00:50:164 (3) - end

00:51:868 (1) - There's no reason for this to be a 1/4 slider, if you're making emphasis on the beat, then a normal note should be enough because it overmapped, and if you're making emphasis on the voice, then the slider should end at 00:52:209 - it's not overmapped, it's a pretty obvious bass beat here

00:54:596 (5) - same, 1/2 slider here feels better. ^


Nice diff!


Hard:

00:17:437 (3) - This should start 00:17:607 - here. if anything, a note should be here 00:17:437 - , maybe try this? wanted to emphasize the piano here, so kinda ignored the vocals here s:


00:45:050 (1,2) - This sound is the same as 00:45:732 (4,5) - but you decided to stack the second set of notes, why? it feels weird to have a stop in such an intense part, actually, this 00:45:732 (4,5) - is actually STRONGER because the intensity of the voice, why not make a jump there? did something similar

01:18:971 - I don't understand the goal of this reverse arrow, what is exactly following? hi-hat

01:23:062 (3) - CTR G? kinda kills what i was going for ;w;



I have nothing to say about the insane other that some jump's DS feel overdone but is more like a personal opinion.


Truly nice map that I can totally see ranked, sorry if this wasn't of much help but it was because the map was already very high quality. thanks!

Also sorry if a time copypaste doesn't fit.

Good Luck and happy mapping <3 <3

thanks for mod! no reply is fix~
Doyak
No mention about my concern?
Topic Starter
Gaia
was planning on replying altogether when your mod came but w/e

yes i did speed up in the normal but that's to compensate for speeding up in the harder diffs. i want a spread that increases in difficulty linearly
as for the general SV, i chose one that's lower than normal on purpose, so that when the chorus begins the sv would play like any other normal diff, so in reality it's really not much harder than an average normal diff

i think my spread is fine since i did avoid the diff being too difficult by using a lot more 1/2 patterns than 1/4 spams that i usually use in normals, the only diff spike i can think of is at 01:06:187 (2,3,4,5,6,7,1) - but i don't really think there's a more adequate way of mapping this without it being too hard/too easy. if there are any suggestions that i can also agree on then i'm all ears

lastly the RC says the lowest diff must be under the SR of 2.0 sooo i think mine just passes the mark
Doyak
The 2.0 SR is the minimum boundary. More important thing is why that rule exists. It is to make every level of players can play at least one diff. But the current Normal diff is nowhere nearby beginner-friendly, by having lots of 1/4 beats and sv change and things(I need to check the map again ingame when I get home). I got some opinions from fellow BNs Wafu and Bonsai and they said it's inappropriate as the easiest difficulty as well.

You can simplify rhythms, and this song isn't that weird with those simplifications, because the song is slow and calm. If you need detailed examples or simplification, tell me and I'll see what I can help with it.

edit: Xinely agreed with me too xD
Monstrata
The rule doesn't exist to make every level of player able to play at least one diff. The rule exists to allow the mapset to be accessible to people of relatively lower skill level. It doesn't specify that a difficulty has to be made for people who play only Easies.

1/4 beats on this BPM are literally 1/2 beats on 176 BPM. Bearing that in mind, the rhythm reflects a rhythm difficulty that you'd typically see in a Normal. I agree some 1/4 sections can be trimmed down, like : 01:06:187 (2,3,4,5,6,7,1) - .

Anyways, objectively speaking, the RC rules only state that the lowest difficulty must be below 2.00 stars. It doesn't specify that the lowest difficulty has to reflect mapping ideas/rhythms/standards you'd find in an Easy. We can see that this is true because there are many sets with "Normal" diffs being the lowest difficulty.

From the RC: The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it.
Topic Starter
Gaia
yeah Monstrata basically took words right out of my mouth haha

the pattern that we all think is complicated i've simplified, if there are other patterns in question feel free to leave them here and i'll see what i can do about it !

edit: and just to clarify, even though this song is technically 88bpm, it was mapped like it's 172, so therefor please treat it as it's a 172bpm song
Doyak
We're discussing this on somewhere. Monstrata said it's not against the RC, but RC only restricts very basic/minimum things. As Loctav always says, we need to use our brain, and think what the purpose of those rules are. So to say, even if the star rating allows it, it can still be not enough as the easiest difficulty, if the elements introduced in the map is not appropriate. Also the RC says this on guideline: "If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties." More to say, QATs use the word "beginner-friendly" for the easiest diff, so we need to confirm it too. Also even though this map is mapped like 176bpm, the atmosphere of this song isn't just same as typical other 176bpm songs, so you can easily map an easier diff and still make it fit the song.

If you're really bothered making an easier diff here, there's not much things I can do. I'll check if the nerfed Normal is enough, but if I still don't agree, I can't help with this mapset.
Topic Starter
Gaia
okay i respect that

to be very honest i dont even mind making an easy diff, it's just that i feel like it's redundant. the difficulty issue here is the rhythm right? so for example the chorus part of the song the only thing that would be different in the theoretic easy would be: 00:35:505 (1) - shortened to 1/2, 00:39:425 (3,4) - probably deleted and replaced with a 1/4 repeat, 00:45:050 (3,4,5) - 2 1/2 sliders maybe?
my point is, yes an easy diff would definitely help there's no doubt about that, but it's so much more efficient if we just tone down the normal since they are really just minor rhythm differences

here's a recently ranked map for another example why i think my spread is fine
https://osu.ppy.sh/b/1071124
the normal -> hard spread is actually higher in this map, normal consists of a higher 1/2 density than mine too!

[]
tl;dr: i'm not a stubborn kid, i will make an easy if i absolutely have to. however i think it's much faster for the both of us to just look at the map together and decide what's not good and fix it on the spot. making an easy and getting mods takes a couple days, fixing the current diff together takes a couple mins , i hope you can allow this uni freshman some time to focus on studies (シ_ _)シ

..my midterms are coming up x.....x
Doyak
Providing examples of other ranked maps is not valid, because they still can be problematic and have flaws. Anyway, I asked for some help from KwaN and here's the copy pasta as she allowed ^.^









Topic Starter
Gaia
gan kwan :>
Knotts
Here's your mod

Easy
  1. 00:32:096 (4) - move more to the right
  2. 00:38:232 (4) - curve down
  3. 00:43:005 (3) - less curve
  4. 00:42:942 (3) - Drum-clap?
  5. 00:55:278 (6,7) - change to circle + 1/1 slider
  6. 01:08:232 (1) - Whistle on end?
  7. 01:09:596 (2) - ^
  8. 01:19:141 (1) - NC

gl xd
show more
Please sign in to reply.

New reply