tv size style cut versions of already ranked maps
even using the same bg
-_____-
you could've at least used the last chorus instead of the first since it is way more interesting
most things I mention probably apply to other similar spots too
[hitsounding]
do something about these annoyingly loud/unfitting sliderticks in the slow parts
00:02:866 - should have more volume + whistle on spinnerend. fits the song much better
01:05:475 - ^
01:09:714 (1,2,1,2,1,2) - why the finish spam
[glory]
rip top right corner http://i.imgur.com/klyFApV.jpg : (
00:14:931 (1) - why is this spaced so low, but then weaker/same sounds on 2-3-4 are jumps??
00:35:475 (6) - could continue the overlap pattern from before http://i.imgur.com/0eip0Sg.jpg think that looks pretty nice
00:37:594 (2) - really could have more spacing. extremely low compared to similar sounds // 00:41:507 (2) - probably too
00:56:915 (2,3) - spacing this like overlaps after would look much better if you adjust pattern a bit http://i.imgur.com/TkcpliP.jpg
00:59:279 (1,2,3,4,1,2,3) - this totally ignores drum rhythm to put bland 1/2 jumps (see sonnyc's diff)
01:06:127 (2,1) - what is this low spacing?
01:09:714 (1,2,1,2,1,2) - okay, so these make kinda sense spacingf wise for vocals, but what is 01:10:855 (2) - this? it's a really insignificant beat but you make it a huge jump
spacing like 01:12:975 (1,2) - makes a bit more sense at least
01:14:768 (4,1,2,3,4,5,6,7,8) - seems pretty overmapped
01:19:333 (4,4) - having huge spacing on those makes the vocals on 01:18:844 (1,2,3,1,2,3) - stand out way less
some of the mentioned jumps is what I would personally see as overdone as they don'T compliment the music at all and don't make much sense emhasis wise
01:21:942 (4) - - and so on have similar issues, itÄs like you extend the jump sequences for no reason, making the actual strong beats/vocals like 01:21:453 (1,2,3) - feels less important in comparison
[sonnyc]
as much as I love high sv, most sv setting here seem really unfitting with the song/way too fast
together with low spacing patterns (way below 1x ds) this just felt extremely awkward to play for me
like movement on most 1/2 pattern is slower then sliders..
00:23:899 (5,1) - this might looks good, but it's awful to play with such an extreme spacing change when something like http://i.imgur.com/ELmkunR.jpg would work too
00:36:290 (5,1,2) - one of those really big spacing changes on very obtuse angles, there are many more and they just don't play well at all due to how momentum is handled // 00:41:507 (2,1,2) - and so on
00:59:605 (3) - could really have a jump due to vocals starting again. maybe you can just ctrlg 00:59:605 (3,4) -
no idea what is going on with those drum whistles in the kiai
01:14:931 (1,2,3,4,5,6,7,8) - what. I can't even hear half of the things you mapped here but you put a giant spaced stream
01:17:703 (2,3,4,5,6,7,8) - things like this have no emphasis at all, despite the song doing so many things
I feel like many parts of this diff neglect movement and emphasis to make cute geometrical patterns ; /
[down]
00:17:214 (4) - spacing doesnt make much sense if you compare it to how you spaced the other kicks
00:18:518 (5,6) - 00:18:844 (1,2) - 1/2 and 1/4 gaps with pretty similar spacing right after each other are lol
00:33:029 (3,4) - suddenly stacking downbeat doesn't really fit with your other offbeat stacks
00:34:333 (7,1) - rip emphasis
00:37:757 (3) - why is this consistent ds, but 00:36:127 (2,3,4) - isn't though it is very similar
00:56:670 (1,2,3,4) - similar 1/2 and 1/4 gap issue, 4 could be spaced way more
00:58:953 (5,1,2) - and suddenly 1/4 gaps after sliders overlap
01:08:736 (2,3,5,6) - dont get this spacing at all white ticks are way stronger here with drums/vocals but less emphasized
[dailycare i]
00:24:062 (1,2) - so weird with how they skip noticeable vocals on 1/1 // 00:29:279 (1,2,3) -
00:50:475 (3,4) - forcing a blanket here makes for realls cramped and akward visuals/movement when you could just do something like http://i.imgur.com/gaPDx8t.jpg // 00:53:247 (4) -
00:58:627 - similar issues with ignoring the song's actual rhythm like mentioned in highest diff
kiai seems to randomly change between tiny spacing and jumps for no apparent reason ; / like this whole thing 01:13:627 (1,2,3,4,5,1,2,1,2,3) - with 01:14:116 (5) - having such huge spacing
[dailycare h]
feels a bit like you overuse 1/2 stacks
00:34:986 (2,3,4) - pretty hard to read for such a low difficulty. also looks really messy
[n]
could put a slider st the start to have starting point consistent with other diffs
10 second break in a map with such low drain...
01:09:714 (3,4,5,1) - things like this an actually be kinda hard to read for new players since movement leads more like 4=>1 instead of 4=>5 and spacing is the same
01:14:279 (2,3,4,5) - ^ // 01:16:888 (2,3,4) - etc.
would be kinda k if this wasn't meant to be the lowest diff, but since it is...
gl
even using the same bg
-_____-
you could've at least used the last chorus instead of the first since it is way more interesting
most things I mention probably apply to other similar spots too
[hitsounding]
do something about these annoyingly loud/unfitting sliderticks in the slow parts
00:02:866 - should have more volume + whistle on spinnerend. fits the song much better
01:05:475 - ^
01:09:714 (1,2,1,2,1,2) - why the finish spam
[glory]
rip top right corner http://i.imgur.com/klyFApV.jpg : (
00:14:931 (1) - why is this spaced so low, but then weaker/same sounds on 2-3-4 are jumps??
00:35:475 (6) - could continue the overlap pattern from before http://i.imgur.com/0eip0Sg.jpg think that looks pretty nice
00:37:594 (2) - really could have more spacing. extremely low compared to similar sounds // 00:41:507 (2) - probably too
00:56:915 (2,3) - spacing this like overlaps after would look much better if you adjust pattern a bit http://i.imgur.com/TkcpliP.jpg
00:59:279 (1,2,3,4,1,2,3) - this totally ignores drum rhythm to put bland 1/2 jumps (see sonnyc's diff)
01:06:127 (2,1) - what is this low spacing?
01:09:714 (1,2,1,2,1,2) - okay, so these make kinda sense spacingf wise for vocals, but what is 01:10:855 (2) - this? it's a really insignificant beat but you make it a huge jump
spacing like 01:12:975 (1,2) - makes a bit more sense at least
01:14:768 (4,1,2,3,4,5,6,7,8) - seems pretty overmapped
01:19:333 (4,4) - having huge spacing on those makes the vocals on 01:18:844 (1,2,3,1,2,3) - stand out way less
some of the mentioned jumps is what I would personally see as overdone as they don'T compliment the music at all and don't make much sense emhasis wise
01:21:942 (4) - - and so on have similar issues, itÄs like you extend the jump sequences for no reason, making the actual strong beats/vocals like 01:21:453 (1,2,3) - feels less important in comparison
[sonnyc]
as much as I love high sv, most sv setting here seem really unfitting with the song/way too fast
together with low spacing patterns (way below 1x ds) this just felt extremely awkward to play for me
like movement on most 1/2 pattern is slower then sliders..
00:23:899 (5,1) - this might looks good, but it's awful to play with such an extreme spacing change when something like http://i.imgur.com/ELmkunR.jpg would work too
00:36:290 (5,1,2) - one of those really big spacing changes on very obtuse angles, there are many more and they just don't play well at all due to how momentum is handled // 00:41:507 (2,1,2) - and so on
00:59:605 (3) - could really have a jump due to vocals starting again. maybe you can just ctrlg 00:59:605 (3,4) -
no idea what is going on with those drum whistles in the kiai
01:14:931 (1,2,3,4,5,6,7,8) - what. I can't even hear half of the things you mapped here but you put a giant spaced stream
01:17:703 (2,3,4,5,6,7,8) - things like this have no emphasis at all, despite the song doing so many things
I feel like many parts of this diff neglect movement and emphasis to make cute geometrical patterns ; /
[down]
00:17:214 (4) - spacing doesnt make much sense if you compare it to how you spaced the other kicks
00:18:518 (5,6) - 00:18:844 (1,2) - 1/2 and 1/4 gaps with pretty similar spacing right after each other are lol
00:33:029 (3,4) - suddenly stacking downbeat doesn't really fit with your other offbeat stacks
00:34:333 (7,1) - rip emphasis
00:37:757 (3) - why is this consistent ds, but 00:36:127 (2,3,4) - isn't though it is very similar
00:56:670 (1,2,3,4) - similar 1/2 and 1/4 gap issue, 4 could be spaced way more
00:58:953 (5,1,2) - and suddenly 1/4 gaps after sliders overlap
01:08:736 (2,3,5,6) - dont get this spacing at all white ticks are way stronger here with drums/vocals but less emphasized
[dailycare i]
00:24:062 (1,2) - so weird with how they skip noticeable vocals on 1/1 // 00:29:279 (1,2,3) -
00:50:475 (3,4) - forcing a blanket here makes for realls cramped and akward visuals/movement when you could just do something like http://i.imgur.com/gaPDx8t.jpg // 00:53:247 (4) -
00:58:627 - similar issues with ignoring the song's actual rhythm like mentioned in highest diff
kiai seems to randomly change between tiny spacing and jumps for no apparent reason ; / like this whole thing 01:13:627 (1,2,3,4,5,1,2,1,2,3) - with 01:14:116 (5) - having such huge spacing
[dailycare h]
feels a bit like you overuse 1/2 stacks
00:34:986 (2,3,4) - pretty hard to read for such a low difficulty. also looks really messy
[n]
could put a slider st the start to have starting point consistent with other diffs
10 second break in a map with such low drain...
01:09:714 (3,4,5,1) - things like this an actually be kinda hard to read for new players since movement leads more like 4=>1 instead of 4=>5 and spacing is the same
01:14:279 (2,3,4,5) - ^ // 01:16:888 (2,3,4) - etc.
would be kinda k if this wasn't meant to be the lowest diff, but since it is...
gl