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MaxNRG - Hide Away My Heart

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Topic Starter
Strategas
me too thanks
Exote
first mod aye(jk)
2016-08-30 22:55 Exote: 01:33:890 (1,2) -
2016-08-30 22:55 Exote: this is very mean
2016-08-30 22:55 Exote: xd
2016-08-30 22:56 Exote: http://puu.sh/qUcbn/bd5aef3466.jpg this works like a charm as well imo
2016-08-30 22:56 Strategas: but visible hitcircle :((
2016-08-30 22:56 Exote: 01:36:648 (1,1) -
2016-08-30 22:56 Exote: also gets consistent with those
2016-08-30 22:56 Exote: ye but
2016-08-30 22:56 Exote: very mean
2016-08-30 22:56 Exote: xddd
2016-08-30 22:56 Exote: i dont even remember hittinh this
2016-08-30 22:56 Exote: idk
2016-08-30 22:56 Exote: LOL
2016-08-30 22:58 Exote: 01:48:717 (3,4) -
2016-08-30 22:58 Exote: also this
2016-08-30 22:58 Exote: im sure if u overlap 4 a bit further from sliderend would look more cathy
2016-08-30 22:58 Exote: catchy*
2016-08-30 22:58 Strategas: sec
2016-08-30 22:58 Exote: sure
2016-08-30 22:59 Exote: 02:01:390 - wanna mute sliderend?
2016-08-30 22:59 Exote: ill just spam here
2016-08-30 22:59 Exote: u can take a look whenever you can
2016-08-30 23:01 Exote: looks like uve missed that sliderend, since eveything else that's similar to this is muted
2016-08-30 23:01 Exote: 02:05:614 (5) - 02:06:303 (9) - nc? xd
2016-08-30 23:02 Strategas: nuhh
2016-08-30 23:02 Exote: 01:23:200 (2) - veri nic
2016-08-30 23:02 Strategas: no nc
2016-08-30 23:03 Strategas: I kinda used NC to indicate paterns more than rhythmical shet
2016-08-30 23:03 Exote: ah
2016-08-30 23:03 Exote: idk
2016-08-30 23:03 Exote: would also help with hp
2016-08-30 23:03 Exote: if you're gonna leave it 6
2016-08-30 23:03 Strategas: ty
2016-08-30 23:03 Strategas: it's ok
2016-08-30 23:03 Strategas: more challenge
2016-08-30 23:03 Exote: more challenge
2016-08-30 23:03 Exote: means
2016-08-30 23:03 Strategas: just not sure about hr LUL
2016-08-30 23:03 Exote: no clearing from me
2016-08-30 23:03 Exote: xd
2016-08-30 23:03 Exote: lmao
2016-08-30 23:03 Strategas: i means good milestone to reach
2016-08-30 23:03 Strategas: to clear
2016-08-30 23:03 Strategas: :P
2016-08-30 23:03 Exote: that too
2016-08-30 23:04 Exote: ow shit
2016-08-30 23:04 Strategas: how much further are you talkinga bout tho
2016-08-30 23:04 Strategas: 01:48:890 (4) -
2016-08-30 23:04 Exote: sec
2016-08-30 23:04 Exote: puushed 2 things
2016-08-30 23:04 Exote: not sure which is gonna be first
2016-08-30 23:04 Exote: LOL
2016-08-30 23:04 Exote: puush will prolly crash on me
2016-08-30 23:05 Exote: wpow
2016-08-30 23:05 Exote: puush is smart
2016-08-30 23:05 Exote: http://puu.sh/qUcIX/c2f8817e76.jpg
2016-08-30 23:05 Exote: this far is just purrfect
2016-08-30 23:05 Exote: also
2016-08-30 23:05 Exote: http://puu.sh/qUcIu/eb1c8ddc43.jpg xddddd
2016-08-30 23:05 Exote: this
2016-08-30 23:05 Exote: bugs me so much
2016-08-30 23:05 Exote: this tiny little overlap
2016-08-30 23:05 Exote: its like a fly in your big room
2016-08-30 23:06 Exote: and u tryna kill it, no luck
2016-08-30 23:06 Exote: neverluckyman
2016-08-30 23:06 Strategas: where is it
2016-08-30 23:06 Exote: 01:36:993 -
2016-08-30 23:06 Strategas: ah
2016-08-30 23:06 Exote: just drop those 2 sliders 1-2 pixels down
2016-08-30 23:06 Exote: should get free from the overlap
2016-08-30 23:07 Strategas: 01:37:683 (3) -
2016-08-30 23:07 Strategas: this offscreen now
2016-08-30 23:07 Strategas: g
2016-08-30 23:07 Exote: o wth
2016-08-30 23:07 Exote: a
2016-08-30 23:07 Exote: yea btw
2016-08-30 23:07 Exote: i also saw some other offscreen elelments
2016-08-30 23:07 Exote: they were touching the bottom of my monitor LOL
2016-08-30 23:07 Strategas: fixd
2016-08-30 23:08 Exote: ggwp
DeRandom Otaku
oh god this song is amazing!
M4M from your q
[General]
  1. Unsnapped timing objects in all difficulties except CBH's Insane : 01:20:193 - 01:25:724 -
[Easy]
  1. 01:15:279 - i cant really tell the difference between this and other beats like this one , such as 01:09:417 - 01:12:520 - etc . They are all mapped but 01:15:279 - is ignored, why? it should really be mapped
  2. 01:26:313 - same here .. You could do something like http://puu.sh/ru80z/32673def38.jpg here
  3. 01:38:038 (1,2,3) - 02:00:107 (1,2,3) - Not really sure about these , the only 1/2's u used in the whole diff .. well i know it fits perfectly but it can be confusing as hell for newbie players
  4. 01:56:658 (3) - this kinda looks bad . Yeah ,it should be symmetry pls
  5. 02:11:141 - The song is actually pretty intense here so u should rather map it with circles/sliders instead of using a spinner . imo a 3/2 reverse slider and a circle on the last big white tick will be perfect
  6. Also , could delete all those useless timing points if ur not lazy xd
[Normal]
  1. 00:58:038 (1,2,3,4,1,2,3,4) - This is kinda dense .. Yes , u should probably introduce some sliders in here
  2. 01:05:969 (1) - Either remove this NC or remove the NC in easy
  3. 01:35:279 (5) - You could prolly add some kind of variation to this slider cuz the sounds it supports is intenser than what 01:34:589 (3,4,6,7,8) - all these support
  4. 01:46:313 (5) - 01:54:589 (5) - 02:05:624 (5) - Same for these , again just a suggestion to make the difference more obvious . not really needed to apply
  5. 01:59:934 - should rather not skip this cuz u never skipped wub sound like this one before
  6. 02:01:831 - 01:59:072 - what is consistency
  7. 02:11:141 (1) - Same as in easy
[Exote]
  1. 00:22:175 (1) - Space more for emphasis?
  2. 00:35:796 (1,2,3,4) - i m assuming that u r following vocals here , if so then it would actually make more sense if u use a different rhythm such as the rhythm u used for 00:34:417 (1,2,3,4,1) - so that the vocal at 00:37:175 - could become clickable because its really emphasized in the song and it should be clickable
  3. 00:44:072 (5,1) - here u stacked 1 under 5 which is a p bad idea because 1 is have loud cymbal which should be emphasized and stacking it under 5 gives it no spacing emphasis
  4. 01:08:038 (2,3) - DS
  5. 01:17:003 (3) - This shape looks rather weird and messy , it should be cooler if u move the red node a bit to the left or maybe just make it symmetry
  6. 02:06:313 (4) - NC for consistency
  7. 02:11:141 (1,2,1,1) - make these equally spaced?
[Insane]
  1. 00:00:796 (2,3) - u could move these a bit down , like 2 or 3 pixels so that they would be more linear towards the reverse arrow of the slider and same for 00:02:175 (2,3) - but in opposite direction
  2. 00:26:141 (3,1) - this is a bit unexpected , the spacing gets pretty intense here so suddenly , i broke my combo here tbh while if u compare it to 00:28:727 (3,1) - .. These two have really small spacing compared to previous one while pattern is same
  3. 01:11:831 - if i m not wrong , isnt this supposed to be two 1/3 sliders like in the previous patterns? the previous patterns played well while this one felt boring ~ This also applies on other patterns like this , maybe u felt lazy to map 2 sliders? jk xd
  4. 01:16:831 (1) - Remove NC because u never had NC for this note before
  5. 01:39:072 (1,1) - Mis-stacked
  6. 01:45:624 (1,2,3,4,1,2,3,4) - This is way toooooooooo much for a diff like this . i failed on this part because it was almost impossible to read it on the first try even those these kind of diffs are piece of cake for me =w= i really really really recommend u to change this
  7. 01:50:969 - I think u should add a circle here there is a clear sound here which wasnt much audible at 01:28:900 -
  8. 02:06:831 (4) - Forgot to silent slider end?
  9. 02:12:175 - You should somehow manage to make this beat clickable since theres a sick wub sound that starts from there and it should be clickable
[CBH]
  1. 00:16:141 (4) - maybe move this 2 or 3 pixels to left so the overlap would look cuter xd
  2. 00:22:175 - Uh that cymbal sounds is so strong in the background , must make it clickable
  3. 00:36:486 (2,1) - Stack?
  4. 00:44:244 (1) - 00:45:624 (1) - 00:47:003 (1) - 00:48:382 (1) - for all these , they should end on the blue tick since thats where the sound ends in the background . Currently they sound weird af to me
  5. 00:49:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is sick!
  6. 01:04:158 (8) - you dont need this circle
  7. 01:20:451 (2) - ctrl g plays much better here
  8. 02:00:107 (1,2) - 02:00:624 (3,4) - These two should really have the same rhythm since the sounds in the background are 100% same and since they are so close to each other in timeline , its easily noticeable during gameplay
  9. 02:01:141 (5,1) - tbh , it looks pretty ugly when ONLY the boarders overlap
  10. 02:11:141 (1,2,3,4) - same as 02:00:107 (1,2,3,4) -
ok thats all i guess . last diff is too op for me to mod :<
i need some time to decide which map i want u to mod , gotta confirm with other BNs first xd
gl!
Topic Starter
Strategas

DeRandom Otaku wrote:

oh god this song is amazing!
M4M from your q
[General]
  1. Unsnapped timing objects in all difficulties except CBH's Insane : 01:20:193 - 01:25:724 - they don't really matter as they already do what I want them to do, but so that people wouldn't complain ok
[Easy]
  1. 01:15:279 - i cant really tell the difference between this and other beats like this one , such as 01:09:417 - 01:12:520 - etc . They are all mapped but 01:15:279 - is ignored, why? it should really be mapped
  2. 01:26:313 - same here .. You could do something like http://puu.sh/ru80z/32673def38.jpg here
  3. 01:38:038 (1,2,3) - 02:00:107 (1,2,3) - Not really sure about these , the only 1/2's u used in the whole diff .. well i know it fits perfectly but it can be confusing as hell for newbie players will gather more opinions as the active playing is still 3/2
  4. 01:56:658 (3) - this kinda looks bad . Yeah ,it should be symmetry pls wasn't aiming for symmetry and I like how nasty it is
  5. 02:11:141 - The song is actually pretty intense here so u should rather map it with circles/sliders instead of using a spinner . imo a 3/2 reverse slider and a circle on the last big white tick will be perfect spinner for noobs most intense though
  6. Also , could delete all those useless timing points if ur not lazy xd don't like putting effort into things that don't change anything
[Normal]
  1. 00:58:038 (1,2,3,4,1,2,3,4) - This is kinda dense .. Yes , u should probably introduce some sliders in here
  2. 01:05:969 (1) - Either remove this NC or remove the NC in easy
  3. 01:35:279 (5) - You could prolly add some kind of variation to this slider cuz the sounds it supports is intenser than what 01:34:589 (3,4,6,7,8) - all these support I tried various things, but this still feels better
  4. 01:46:313 (5) - 01:54:589 (5) - 02:05:624 (5) - Same for these , again just a suggestion to make the difference more obvious . not really needed to apply
  5. 01:59:934 - should rather not skip this cuz u never skipped wub sound like this one before better emphasis for the stronger stuff and don't want a long chain
  6. 02:01:831 - 01:59:072 - what is consistency one of them has a wub on slider end :X
  7. 02:11:141 (1) - Same as in easy
[Insane]
  1. 00:00:796 (2,3) - u could move these a bit down , like 2 or 3 pixels so that they would be more linear towards the reverse arrow of the slider and same for 00:02:175 (2,3) - but in opposite direction
  2. 00:26:141 (3,1) - this is a bit unexpected , the spacing gets pretty intense here so suddenly , i broke my combo here tbh while if u compare it to 00:28:727 (3,1) - .. These two have really small spacing compared to previous one while pattern is same they aren't really the same though, so they are mapped differently, first one has downbeat emphasis, while the other one doesn't have vocal on the downbeat
  3. 01:11:831 - if i m not wrong , isnt this supposed to be two 1/3 sliders like in the previous patterns? the previous patterns played well while this one felt boring ~ This also applies on other patterns like this , maybe u felt lazy to map 2 sliders? jk xd I just avoided spamming it and switched between those
  4. 01:16:831 (1) - Remove NC because u never had NC for this note before different music playing and indicates 1/1 better
  5. 01:39:072 (1,1) - Mis-stacked
  6. 01:45:624 (1,2,3,4,1,2,3,4) - This is way toooooooooo much for a diff like this . i failed on this part because it was almost impossible to read it on the first try even those these kind of diffs are piece of cake for me =w= i really really really recommend u to change this ye I will, once I figure out how lo
  7. 01:50:969 - I think u should add a circle here there is a clear sound here which wasnt much audible at 01:28:900 - it's not as clear as the one's I'm mapping though
  8. 02:06:831 (4) - Forgot to silent slider end?
  9. 02:12:175 - You should somehow manage to make this beat clickable since theres a sick wub sound that starts from there and it should be clickable I would if it wasn't so dense already
ok thats all i guess . last diff is too op for me to mod :<
i need some time to decide which map i want u to mod , gotta confirm with other BNs first xd
gl!
ty
vanucik
Hello

m4m from queue

Check aimod in all diffs

Easy

00:11:572 - 00:12:003 - I don't understand needs the green line in easy?
00:37:348 (2,1) - slider (1), turn left to 2-3 degrees ( that was parallel)
01:51:141 (3) - blanket in this slider can be better
01:56:658 (3) - I would remove this red point to make a smooth S
02:04:934 (3) - Heh

Normal

00:07:003 (3,4,1) - for a good flow
00:09:417 (2,1) - stack
00:49:762 (1,2) - x306:y89
01:24:072 (4) - it is better to ignore the vocals, not to lose quite a powerful sound in a kiai
01:26:486 - add a note

Hard

00:44:244 (1) - this note with the finish requires a spacing
01:03:555 (1) - move the red dot in the middle of the slider, it looks better
01:36:227 - I would put a note, too well she stands out
I don't like is that there are many same and repetitive patterns, for example 01:28:382 (1) - and other, 01:40:107 (2,3,1,2,1,2) - , you repeated this pattern 4 times that is already too much

Insane

00:26:313 (1) - 1\2 the reverse will fit better under the vocals (or slider + note)
01:05:969 (1,1) - a slider with a speed of 1.0 x is best, because it better expresses this powerful sound
01:18:555 (4,1,2,3) - I'm confused when I first played it xd
01:19:762 (4) - Overlap with the accuracy meter (if enabled)
01:29:072 - I think it's better to put more speed, as kik sliders are too short, and 1\2 sliders can be confused with these sliders, they in fact should be played quickly, and you made his slow
01:45:624 (1,2,3,4,1,2,3,4) is lost on these notes at the first testplay, it is better to move a little from each other to better see it. I'm really confused
02:04:934 (1,2,3,4,1,2,3,4,1,2,3,4) - Very hard played

CBH Insane

01:28:038 (2) - maybe 3\4 slider better suited as another Insane?
01:44:934 (1) - ctrl+g+h+j for flow (awkward bend slider)

Sorry to have not written anything on Extra diff, I don't know how to play and modding Extra diff

Very good song choice, good luck
Exote
@DeRandom Otaku

00:22:175 (1) - Space more for emphasis? - it's already spaced from the last section, not going to space it more cause I wanna stay within the range of spacings that I've used throughout the whole map.
00:35:796 (1,2,3,4) - i m assuming that u r following vocals here , if so then it would actually make more sense if u use a different rhythm such as the rhythm u used for 00:34:417 (1,2,3,4,1) - so that the vocal at 00:37:175 - could become clickable because its really emphasized in the song and it should be clickable - what, whatever you just said I don't see any problems with the vocal following, 00:38:555 - might be emphasized but 00:38:727 - is even more and this one is clickable, kinda evens things out
00:44:072 (5,1) - here u stacked 1 under 5 which is a p bad idea because 1 is have loud cymbal which should be emphasized and stacking it under 5 gives it no spacing emphasis - alright
01:08:038 (2,3) - DS - yeah, what? if you mean the stacks, they are fine
01:17:003 (3) - This shape looks rather weird and messy , it should be cooler if u move the red node a bit to the left or maybe just make it symmetry - yea ik, fixed
02:06:313 (4) - NC for consistency - ok
02:11:141 (1,2,1,1) - make these equally spaced? - nah, both pairs of kickliders are spaced equally, so are those such as 01:05:969 (1,1) - 01:28:038 (1,1) - etc

@vanucik5656

00:44:244 (1) - this note with the finish requires a spacing - already fixed
01:03:555 (1) - move the red dot in the middle of the slider, it looks better - ok
01:36:227 - I would put a note, too well she stands out - I don't hear anything strong enough here to put a circle
I don't like is that there are many same and repetitive patterns, for example 01:28:382 (1) - and other, 01:40:107 (2,3,1,2,1,2) - , you repeated this pattern 4 times that is already too much - but isn't the song repetitive as well.. well, let's just say I've run out of ideas, even I agree it's repetitive but my options are limited for a hard diff.

thanks for the mods guys http://puu.sh/rumPn/a448888633.osu
Topic Starter
Strategas

vanucik5656 wrote:

Hello

m4m from queue

Check aimod in all diffs

Easy

00:11:572 - 00:12:003 - I don't understand needs the green line in easy? they are coppied from other diff, but they don't hurt
00:37:348 (2,1) - slider (1), turn left to 2-3 degrees ( that was parallel)
01:51:141 (3) - blanket in this slider can be better tried before but can't avoid overlap then
01:56:658 (3) - I would remove this red point to make a smooth S
02:04:934 (3) - Heh

Normal

00:07:003 (3,4,1) - for a good flow it's fine
00:09:417 (2,1) - stack don't like stacks on normals
00:49:762 (1,2) - x306:y89
01:24:072 (4) - it is better to ignore the vocals, not to lose quite a powerful sound in a kiai
01:26:486 - add a note

Insane

00:26:313 (1) - 1\2 the reverse will fit better under the vocals (or slider + note)
01:05:969 (1,1) - a slider with a speed of 1.0 x is best, because it better expresses this powerful sound the way it is now gives better contrast between sections
01:18:555 (4,1,2,3) - I'm confused when I first played it xd all hitobjects and slider patch are clear for me
01:19:762 (4) - Overlap with the accuracy meter (if enabled)
01:29:072 - I think it's better to put more speed, as kik sliders are too short, and 1\2 sliders can be confused with these sliders, they in fact should be played quickly, and you made his slow it's just what I used for map, weak wubs - slow and strong wubs - fast
01:45:624 (1,2,3,4,1,2,3,4) is lost on these notes at the first testplay, it is better to move a little from each other to better see it. I'm really confused
02:04:934 (1,2,3,4,1,2,3,4,1,2,3,4) - Very hard played keep for now

Sorry to have not written anything on Extra diff, I don't know how to play and modding Extra diff

Very good song choice, good luck
ty
Shyotamaze
Hi, M4M from your queue -> Here's my map if you think my shitty mod it worth a M4M lol https://osu.ppy.sh/s/457042

General
  1. Disable widescreen support on Easy, Normal, Exote's Hard, Insane and CBH's Insane
  2. There are quite a lot of unused green lines tbh, especially in the lower diffs
Insane
  1. 01:07:693 (1,2,3,4) - Here it feels a bit too repetitive imo, maybe try to spice it up by swapping 01:08:038 (2,3) - their position in the timeline or something else idk
  2. 01:53:555 (1) - Some people might think that you tried to stack the tail with 01:52:693 (4) - 's head, I'd suggest to move 01:53:555 (1) - 's a bit to the right (TL;DR: rotate it by -5° or something)
CBH's Insane
  1. 00:39:934 (1) - Try to make the curve more like this one 00:15:451 (2) -
  2. 01:16:141 (2) - I don't really understand what you're trying to map with this reverse slider tbh lol, even if it was on the big white tick it wouldn't follow the vocals properly and I don't think skipping a huge sound like this 01:16:313 is a great idea imo
  3. 02:01:486 (1) - Same sound as 01:55:969 (1,2,1,2) - (+ some others) but mapped differently?
Really nice map, I tried my best tbh but I couldn't find anything on the other diffs I'm really sorry :( take a star
Good luck!
Beomsan
m4m from your queue.
I might use many pictures for explain. because my English isn't good. plz understand me xd
than, let's see

[Easy]

  • seems you didn't delete unused inherited points. I dunno well about inherited points in sliders like 00:11:572 - 00:11:658 - 00:11:744 - (I think it'll be important issue since you using muted slider-slide hitsound.) but 00:11:313 - It must not. right? please make sure these things.
  1. 01:02:175 (2,3,4) - I think this is really hard to NEW players. but seems you want to emphasis here. then, I recommend this. It's more safety pattern and pretty easy to play. also this is good for emphasis.
  2. 02:04:934 (3) - this is probably not what you wanted. you should trim it. roughly this much?
[Normal]

  • this map have same issue with easy diff.
  1. 00:23:382 (2) - ~ 00:24:762 - this is too hard to Normal players imo. I can't mouth-filling explain but It'll causing confusion seriously. at least 00:24:244 - this place is need to switch like this imo. however, other place (00:26:141 (2,3,4,5,1 - 00:31:831 (3,4,5,1) - etc) looks good. because they have a different rhythm. this is strong suggest
  2. 00:34:417 (2,3,4,5,1) - It had the same direction as the previous(00:31:831 (3,4,5,1) - ). idk that why you did so. but this is really weird to me.
  3. 01:15:451 (3,4,5,6,7) - I really don't recommend this. It seems too charged. also, this song is not low bpm at all so this is obviously difficult. if you will change this, I recommend 01:16:313 (6,7) - delete and 01:16:313 - add a 1/2 slider. since 01:15:451 (3,4) - these two notes are required for 01:15:796 (5) - emphasis this.
  4. 01:12:175 (2) - why is this 3/2 slider? It should be 1/1 slider for consistency. also this is really week compared with other places.
  5. 01:23:210 (2) - same as above.
  6. 01:52:693 (5) - it should be 1/2 slider. the reason is really simple 01:51:141 (2,3,4) - following 'woooob wooob' (wtf is this lol) sounds right? that ends 01:52:865 - here.
  7. 01:58:210 (6) - same as above.
  8. 02:03:727 (6) - ^
  9. 02:09:244 (5) - ^ but this also... good ¿ :P
  10. 01:45:624 (3,4,5,6,7,8) - I'd like to 01:47:003 (7) - reverse 01:47:520 - note 01:47:693 - 1/1 slider. current rhythm is a bit confusing to play. I think If you modify it like my suggestion, It would be nice seriously.
  11. 01:55:279 - same as above.
[Exote's Hard]

  • Yeeeeeeaaaaah Strategas, plz check all diff's inherited points!
  1. 01:06:313 - where is the kiai time? lmao
    sorry. because this is completely different with my style. but overall using distance snap and basically not bad flow and rhythm so It's fine I guess.
[Insane]
  1. 00:11:658 (2) - etc. why using 1/8 snap? is there any reason? I think it has no logic at all. also bgm is completely 1/4 snap. isn't it? idk well about this... :(
  2. 00:33:210 (1) - It look like 2/1 like 00:28:038 (2,3) - this. 00:33:038 (4,1) - It was so sudden increases. I'd like to make narrow the distance.
  3. 01:17:348 (1) - why you didn't use a consistent pattern? it looks really weird.
  4. 01:54:933 (3) - stack?
[CBH's Insane]
  1. 00:37:348 (1) - maybe stack on 00:36:486 (2) - this? It'll be more neat.
    CBH is always solid mapper what can I do lol
    great
[Extra]
  1. sliders like 01:00:796 (1) - this. it makes really weird movement. can you remake it? at least I think it's really not good.
  2. 01:18:210 (3) - delete and 01:18:210 - add a note for consistency.
  3. 02:11:572 - delete a note and 02:11:658 (1,2,3,4,5) - move to more distant places? I think 02:11:572 - I think this is not necessary, unfitting and 02:11:572 - > 02:11:658 (1) - this movement is so weird to me.
    that gimmick patterns lmao It is difficult to modding xdxdxd
ok that's all.
overall fun to play. I love gimmick patterns :P
hope this helped. good luck
Exote
@Beomsan

Added kiai

sorry. because this is completely different with my style. but overall using distance snap and basically not bad flow and rhythm so It's fine I guess. -okay?xd

strati bby http://puu.sh/rv0ba/e1517e3163.osu

edit1: disabled widescreen support
Come[Back]Home

DeRandom Otaku wrote:

[CBH]
  1. 00:16:141 (4) - maybe move this 2 or 3 pixels to left so the overlap would look cuter xd Okay
  2. 00:22:175 - Uh that cymbal sounds is so strong in the background , must make it clickable Will do if more point it out
  3. 00:36:486 (2,1) - Stack? Okay
  4. 00:44:244 (1) - 00:45:624 (1) - 00:47:003 (1) - 00:48:382 (1) - for all these , they should end on the blue tick since thats where the sound ends in the background . Currently they sound weird af to me Okay
  5. 00:49:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is sick! Thanks :DD
  6. 01:04:158 (8) - you dont need this circle Okay
  7. 01:20:451 (2) - ctrl g plays much better here Okay
  8. 02:00:107 (1,2) - 02:00:624 (3,4) - These two should really have the same rhythm since the sounds in the background are 100% same and since they are so close to each other in timeline , its easily noticeable during gameplay I wanted to give that part more speed that way, otherwise it would be slown down, and I dont want that. Will fix if more mention it though
  9. 02:01:141 (5,1) - tbh , it looks pretty ugly when ONLY the boarders overlap Fixed
  10. 02:11:141 (1,2,3,4) - same as 02:00:107 (1,2,3,4) -
ok thats all i guess . last diff is too op for me to mod :<
i need some time to decide which map i want u to mod , gotta confirm with other BNs first xd
gl!

vanucik5656 wrote:

Hello


CBH Insane

01:28:038 (2) - maybe 3\4 slider better suited as another Insane? I think 1/4 fits
01:44:934 (1) - ctrl+g+h+j for flow (awkward bend slider) Okay

Sorry to have not written anything on Extra diff, I don't know how to play and modding Extra diff

Very good song choice, good luck

Shyotamaze wrote:

Hi, M4M from your queue -> Here's my map if you think my shitty mod it worth a M4M lol https://osu.ppy.sh/s/457042

CBH's Insane
  1. 00:39:934 (1) - Try to make the curve more like this one 00:15:451 (2) - Does it really matter?
  2. 01:16:141 (2) - I don't really understand what you're trying to map with this reverse slider tbh lol, even if it was on the big white tick it wouldn't follow the vocals properly and I don't think skipping a huge sound like this 01:16:313 is a great idea imo To give the players some kind of little break, and it fits to strong beats so its fine imo
  3. 02:01:486 (1) - Same sound as 01:55:969 (1,2,1,2) - (+ some others) but mapped differently? See it as a break
Really nice map, I tried my best tbh but I couldn't find anything on the other diffs I'm really sorry :( take a star
Good luck!

Beomsan wrote:

m4m from your queue.


[CBH's Insane]
  1. 00:37:348 (1) - maybe stack on 00:36:486 (2) - this? It'll be more neat. Okay
    CBH is always solid mapper what can I do lol Thanks~
    great

ok that's all.
overall fun to play. I love gimmick patterns :P
hope this helped. good luck
Le Update
osu file format v14

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Title:Hide Away My Heart
TitleUnicode:Hide Away My Heart
Artist:MaxNRG
ArtistUnicode:MaxNRG
Creator:Strategas
Version:CBH's Insane
Source:
Tags:dnb drum and & bass liquicity liquid cut Exote Come[Back]Home
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290,41,110107,2,0,L|408:51,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
221,125,110451,6,0,B|73:111|73:111|100:169,2,207.000003948212,4|8|2,1:0|1:0|0:0,0:0:0:0:
272,238,111313,1,0,0:0:0:0:
298,31,111486,1,8,1:0:0:0:
277,208,111658,1,2,0:0:0:0:
182,40,111831,5,0,0:0:0:0:
366,122,112003,1,0,0:0:0:0:
197,271,112175,2,0,L|206:156,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
385,266,112520,2,0,L|389:380,2,103.500001974106,0|2|8,0:0|0:3|1:0,0:0:0:0:
474,177,113038,1,0,0:0:0:0:
403,74,113210,6,0,B|340:85|340:85|275:63,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
63,171,113555,2,0,P|118:178|153:229,1,103.500001974106,12|0,1:0|0:0,0:0:0:0:
167,335,113900,1,2,0:0:0:0:
247,135,114072,1,2,0:3:0:0:
305,315,114244,1,8,1:0:0:0:
238,102,114417,1,2,0:0:0:0:
410,206,114589,6,0,L|513:196,2,103.500001974106,2|2|8,0:3|0:0|1:0,0:0:0:0:
334,105,115107,1,2,0:0:0:0:
261,309,115279,1,2,0:0:0:0:
261,309,115451,1,2,3:0:0:0:
197,131,115624,1,8,1:0:0:0:
350,281,115796,1,2,0:3:0:0:
128,331,115969,6,0,P|145:270|90:189,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
88,187,116313,2,0,L|202:174,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
278,87,116658,1,2,0:0:0:0:
254,299,116831,1,0,0:0:0:0:
188,44,117003,1,8,1:0:0:0:
343,270,117175,1,2,0:0:0:0:
157,160,117348,6,0,L|41:173,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
239,276,117693,2,0,P|281:233|339:233,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
429,291,118038,1,0,0:0:0:0:
254,193,118210,2,0,L|262:137,1,51.7500009870529,2|2,1:3|1:3,0:0:0:0:
267,133,118382,2,0,L|247:29,1,103.500001974106,8|2,1:0|3:0,0:0:0:0:
87,289,118727,6,0,B|153:306|153:306|240:286,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
250,283,119072,2,0,L|368:299,1,103.500001974106,8|2,1:0|0:0,0:0:0:0:
452,222,119417,1,2,0:0:0:0:
279,368,119589,1,2,0:3:0:0:
427,240,119762,1,8,1:0:0:0:
215,123,119934,1,2,0:0:0:0:
322,280,120107,6,0,L|492:264,1,155.250002961159,12|0,1:0|0:0,0:0:0:0:
476,265,120451,1,2,0:3:0:0:
388,92,120624,2,0,L|271:81,1,103.500001974106,12|0,1:0|0:0,0:0:0:0:
180,13,120969,1,2,0:3:0:0:
52,212,121141,2,0,B|102:238|102:238|221:213,1,155.250002961159,12|0,0:1|0:0,0:0:0:0:
211,204,121486,6,0,L|428:216,2,207.000003948212,4|8|2,1:0|1:0|0:0,0:0:0:0:
123,93,122348,1,0,0:0:0:0:
230,279,122520,1,8,1:0:0:0:
277,65,122693,1,2,0:0:0:0:
135,255,122865,5,0,0:0:0:0:
255,95,123038,1,0,0:0:0:0:
326,256,123210,2,0,L|315:362,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
184,126,123555,2,0,L|194:239,2,103.500001974106,0|2|8,0:0|0:3|1:0,0:0:0:0:
97,36,124072,1,0,0:0:0:0:
185,314,124244,6,0,P|238:303|270:234,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
407,55,124589,2,0,L|422:175,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
489,261,124934,1,2,0:0:0:0:
318,120,125107,1,2,0:3:0:0:
318,120,125279,1,8,1:0:0:0:
397,327,125451,1,2,0:0:0:0:
493,124,125624,6,0,L|378:139,2,103.500001974106,2|2|8,0:3|0:0|1:0,0:0:0:0:
320,37,126141,1,2,0:0:0:0:
252,249,126313,1,2,0:0:0:0:
309,72,126486,1,2,0:3:0:0:
350,287,126658,1,8,1:0:0:0:
295,105,126831,1,2,0:3:0:0:
266,348,127003,6,0,L|99:340,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
97,339,127348,2,0,L|125:226,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
53,134,127693,1,2,0:0:0:0:
215,56,127865,1,0,0:0:0:0:
78,123,128038,1,8,1:0:0:0:
267,210,128210,1,2,0:0:0:0:
129,42,128382,5,0,0:0:0:0:
161,254,128555,1,0,0:0:0:0:
161,254,128727,1,8,1:0:0:0:
280,117,128900,1,0,0:0:0:0:
276,329,129072,1,0,0:0:0:0:
163,129,129244,2,0,L|96:145,1,51.7500009870529,2|2,1:3|1:3,0:0:0:0:
103,154,129417,2,0,L|-12:144,1,103.500001974106,8|2,1:0|1:3,0:0:0:0:
173,269,129762,6,0,L|340:247,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
336,240,130107,2,0,L|297:131,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
356,31,130451,1,2,0:3:0:0:
192,164,130624,1,2,1:3:0:0:
426,186,130796,2,0,L|521:141,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
281,85,131141,6,0,L|315:279,1,155.250002961159,8|2,1:0|0:3,0:0:0:0:
310,252,131486,1,8,0:0:0:0:
107,342,131658,2,0,L|118:221,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
53,131,132003,1,0,3:0:0:0:
190,320,132175,2,0,L|257:312,1,51.7500009870529,2|0,0:0|0:0,0:0:0:0:
254,312,132348,1,0,0:0:0:0:
412,101,132520,5,4,1:0:0:0:

Pls add cbh to the Tags
Topic Starter
Strategas

Shyotamaze wrote:

Hi, M4M from your queue -> Here's my map if you think my shitty mod it worth a M4M lol https://osu.ppy.sh/s/457042

General
  1. Disable widescreen support on Easy, Normal, Exote's Hard, Insane and CBH's Insane
  2. There are quite a lot of unused green lines tbh, especially in the lower diffs
Insane
  1. 01:07:693 (1,2,3,4) - Here it feels a bit too repetitive imo, maybe try to spice it up by swapping 01:08:038 (2,3) - their position in the timeline or something else idk
  2. 01:53:555 (1) - Some people might think that you tried to stack the tail with 01:52:693 (4) - 's head, I'd suggest to move 01:53:555 (1) - 's a bit to the right (TL;DR: rotate it by -5° or something)

Really nice map, I tried my best tbh but I couldn't find anything on the other diffs I'm really sorry :( take a star
Good luck!

Beomsan wrote:

m4m from your queue.
I might use many pictures for explain. because my English isn't good. plz understand me xd
than, let's see

[Easy]

  • seems you didn't delete unused inherited points. I dunno well about inherited points in sliders like 00:11:572 - 00:11:658 - 00:11:744 - (I think it'll be important issue since you using muted slider-slide hitsound.) but 00:11:313 - It must not. right? please make sure these things.
  1. 01:02:175 (2,3,4) - I think this is really hard to NEW players. but seems you want to emphasis here. then, I recommend this. It's more safety pattern and pretty easy to play. also this is good for emphasis.
  2. 02:04:934 (3) - this is probably not what you wanted. you should trim it. roughly this much?
[Normal]

  • this map have same issue with easy diff.
  1. 00:23:382 (2) - ~ 00:24:762 - this is too hard to Normal players imo. I can't mouth-filling explain but It'll causing confusion seriously. at least 00:24:244 - this place is need to switch like this imo. however, other place (00:26:141 (2,3,4,5,1 - 00:31:831 (3,4,5,1) - etc) looks good. because they have a different rhythm. this is strong suggest
  2. 00:34:417 (2,3,4,5,1) - It had the same direction as the previous(00:31:831 (3,4,5,1) - ). idk that why you did so. but this is really weird to me. no real reason it was just easiest to fit in there
  3. 01:15:451 (3,4,5,6,7) - I really don't recommend this. It seems too charged. also, this song is not low bpm at all so this is obviously difficult. if you will change this, I recommend 01:16:313 (6,7) - delete and 01:16:313 - add a 1/2 slider. since 01:15:451 (3,4) - these two notes are required for 01:15:796 (5) - emphasis this.
  4. 01:12:175 (2) - why is this 3/2 slider? It should be 1/1 slider for consistency. also this is really week compared with other places. don't really understand why, the way it is now puts pressure on the snare nicely and I do it often here
  5. 01:23:210 (2) - same as above.
  6. 01:52:693 (5) - it should be 1/2 slider. the reason is really simple 01:51:141 (2,3,4) - following 'woooob wooob' (wtf is this lol) sounds right? that ends 01:52:865 - here. but it's the same as those other 3 wubs, it just has a snare in the middle but I focus on the wub
  7. 01:58:210 (6) - same as above.
  8. 02:03:727 (6) - ^
  9. 02:09:244 (5) - ^ but this also... good ¿ :P
  10. 01:45:624 (3,4,5,6,7,8) - I'd like to 01:47:003 (7) - reverse 01:47:520 - note 01:47:693 - 1/1 slider. current rhythm is a bit confusing to play. I think If you modify it like my suggestion, It would be nice seriously. I wanted to have same emphasis for all of the wubs here, but maybe
  11. 01:55:279 - same as above.
[Insane]
  1. 00:11:658 (2) - etc. why using 1/8 snap? is there any reason? I think it has no logic at all. also bgm is completely 1/4 snap. isn't it? idk well about this... :( because I'm trying to follow the continous buzz sound instead of seperate beats
  2. 00:33:210 (1) - It look like 2/1 like 00:28:038 (2,3) - this. 00:33:038 (4,1) - It was so sudden increases. I'd like to make narrow the distance. it's easy to tell, because there's a drastic change in the metronome, if it was the same as something like 1/1 and 1/2 gap then it would be confusing but now it's not
  3. 01:17:348 (1) - why you didn't use a consistent pattern? it looks really weird. but it's consistant, just the slider shape is different :(
  4. 01:54:933 (3) - stack?
[Extra]
  1. sliders like 01:00:796 (1) - this. it makes really weird movement. can you remake it? at least I think it's really not good. doesn't need to be smooth, goes well with the sound I think
  2. 01:18:210 (3) - delete and 01:18:210 - add a note for consistency. I would have done it at 01:07:175 (4) - but since there's a different buildup I keep, it's the only part where the music repeats here so consistency is not possible here
  3. 02:11:572 - delete a note and 02:11:658 (1,2,3,4,5) - move to more distant places? I think 02:11:572 - I think this is not necessary, unfitting and 02:11:572 - > 02:11:658 (1) - this movement is so weird to me. it's just a stream jump and I'm keeping the notes because the drums continue playing there, and imo it fits well cause emphasis is on the right notes
    that gimmick patterns lmao It is difficult to modding xdxdxd
ok that's all.
overall fun to play. I love gimmick patterns :P
hope this helped. good luck
ty
Yamicchi
Hi :3 M4M?
[Easy]
• 00:20:796 (3) - Just my opinion but I think rotate this by 4* clockwise will make it looks better either in HR or not.
• 00:26:313 (2,3) - the strong beat is on 00:26:831 - so why not making these 2 a 3/2 slider reverse slider?
• 00:31:486 (2,3) - small blanket fix?
• 01:03:555 (1) - Is it necessary to put a NC here?
• 01:38:038 (1,2,3) - isn't this too much for an Easy?
[Normal]
• 00:11:141 (1) - small fix on the stack would ya?
[Exote]
• 00:04:934 (2) - For small consistency you should make either this or 00:02:175 (2) - the same shape tbh
• 00:32:865 (3) - This is really a bad blanket...
• 00:42:865 (1,2) - The pattern should be ctrl + g actually, to show the vocal better
• 01:51:141 (2,3,4,5) - The slider end should be curved a bit for blanket?
• 01:54:589 (1,2,3) - This pattern is really nice but tbh it annoys me really much too due to it's awkwardness while DT, and even while I'm not. Should really find a way to fix it
• 02:05:624 (1,2,3,1,2) - perfect one
• 02:09:244 - you really wanna skip the triple here? I mean it's really obvious but all I found was a slider
[Insane]
• 00:08:382 (1,2,3) - 00:09:762 (1,2,3) - is the spacing really fine? Would like to see some more spacing here so as not to confuse players
• 00:11:141 (1) - I think the strong beat should be shown by hitsound and not by SV. A consistent SV with 00:12:520 (1) - 00:13:900 (1) - ... would be nice
• 00:50:624 (3,4) - 00:52:003 (3,4) - literally the rhythm is the same as 00:52:865 (3,4) - but then you were like double the spacing and for what? I don't think it's necessary
• 01:04:072 (2) - About the strong beats stuff again. I don't think this circle deserves a super large spacing like this. Not every last note is a strong note I think.
• 01:25:624 (1,1) - I saw the stacks inb4 but not this time. What is the reason for it?
• 01:28:037 (9) - Not a big problem but just wanna say this circle should be a 3/4 slider.
• 01:38:038 (1,1,1) - Same increasing effect but I can see that the slider head are not overlap constantly. I can tell that the increasing is 100% same so how about increasing the SV and overlap the sliders constantly too?
• 02:00:107 (1,1,1) - This one is not even increasing hmmm?
• 02:04:934 (1,2,3,4) - This pattern requires movement on cursor, but then 02:05:624 (1,2,3,4) - are not so it might bring confusion to players. Ctrl + g the first part?
• 02:12:175 - same as mentioned inb4 how about a 3/4 slider here?
[CBH's]
• 00:20:796 (1) - A few time confused by the slider. I'd suggest ending it at 00:22:089 - and add a circle in
• 00:49:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - A really interesting part but it makes the part afterward seems weak and boring.
• 01:05:969 - did you intend to skip a beat here?
• 01:16:141 (2) - I can understand why there is a weird slider here since it skipped a lot of strong beats and (idk) seems like it's not following any of important rhythms.
• 01:19:072 (3) - For a snare, and compare to the last same part, this slider needs more spacing. :|
• 01:22:520 (5,6) - ^ same as above. And please don't tell me that you're trying to follow the vocal, the pattern can tell that you're not.
• 01:25:279 - I prefer something clickable here, make this a slider end feels a bit down to me.
• Wait I've just realized. No kiai?
• And yea the mapset needs a non-wubs diff like this, because you know...as you and Strategas and everyone else can see in Insane and Extra...
[Extra]
• 00:05:624 - This part should be brought to the first, then the first part later, wanna see some build-up patterns here. The 2nd feels tooa bit easier than the first part.
• 01:14:934 (1,2,3,4,1,2,3,4,1,2,3,4,1) - rip emphasis, can't recognize which is drum which is snare anymore
• 01:11:831 (1) - 01:14:589 (1) - 01:17:348 (1) - 01:20:107 (1) - 01:22:865 (1) - 01:25:624 (1) - can't tell the difference between these, so why is the different? (talking about sliders and circles at parts)
• 01:33:210 (1,2,3,4) - Up - down - up - down-ing but then these went straight then down and straight, kinda weird and uncomfortable. Change?
• 01:35:451 (2) - This wub is different to the others, so why is this object's spacing is the same?
• 01:50:796 (2) - Almost out of the screen. Keep in mind that some players that use >1.0x combo meter size won't see 100% slider end.
• 01:51:141 (1) - same here
• 01:54:762 (1) - lol this is a really problem tbh, high wub, but super small spacing
• 02:00:107 (1,1,1) - I think I mentioned this in Insane, so you know what to do
• 02:04:589 (1) - And I was told to fix by Smoothie World because the last slider covers more than 50% of this one, so how can you use this here? Partial?
• 02:05:796 (6) - Different wub here too


That's all for a mod :3
Exote
@Yamicchi

00:04:934 (2) - For small consistency you should make either this or 00:02:175 (2) - the same shape tbh - no, I am fully aware of what and why I did this, to bring variety since it would get very boring to have the same pattern all over again, especially in the beginning
00:32:865 (3) - This is really a bad blanket... - fixed
00:42:865 (1,2) - The pattern should be ctrl + g actually, to show the vocal better - actually the opposite, a.k.a like the current one. Since after the circle on the vocal start, the rest of the 1/2 sliders are starting on red ticks, the same as vocals, you basically click (follow/emphasize) vocals
01:51:141 (2,3,4,5) - The slider end should be curved a bit for blanket? - ok
01:54:589 (1,2,3) - This pattern is really nice but tbh it annoys me really much too due to it's awkwardness while DT, and even while I'm not. Should really find a way to fix it - nah gonna leave it since nomod this plays fine, lower diffs arent made to be DT'd lol
02:09:244 - you really wanna skip the triple here? I mean it's really obvious but all I found was a slider - putting a triple only here would make the whole thing inconsistent, I'd rather stick to the wubs

ty

http://puu.sh/rzGme/21bb0d94a0.osu
Topic Starter
Strategas

Yamicchi wrote:

Hi :3 M4M?
[Easy]
• 00:20:796 (3) - Just my opinion but I think rotate this by 4* clockwise will make it looks better either in HR or not.
• 00:26:313 (2,3) - the strong beat is on 00:26:831 - so why not making these 2 a 3/2 slider reverse slider?
• 00:31:486 (2,3) - small blanket fix?
• 01:03:555 (1) - Is it necessary to put a NC here? not really, but it's better imo
• 01:38:038 (1,2,3) - isn't this too much for an Easy?
[Normal]
• 00:11:141 (1) - small fix on the stack would ya?
[Insane]
• 00:08:382 (1,2,3) - 00:09:762 (1,2,3) - is the spacing really fine? Would like to see some more spacing here so as not to confuse players it's fine it's clearly larger than what I use for 1/2
• 00:11:141 (1) - I think the strong beat should be shown by hitsound and not by SV. A consistent SV with 00:12:520 (1) - 00:13:900 (1) - ... would be nice I use both sv and beat, I think it's the best option, this section not that intense anyway, shouldn't be confusing.
• 00:50:624 (3,4) - 00:52:003 (3,4) - literally the rhythm is the same as 00:52:865 (3,4) - but then you were like double the spacing and for what? I don't think it's necessary uh no, it is still the same spacing you are just looking at the wrong place 00:50:624 (3,4) - 00:53:382 (5,6) - these are the same in the music not the 00:52:865 (3,4) - because 00:52:520 (1,2,3,4) - is the same as 00:49:762 (1,2) -
• 01:04:072 (2) - About the strong beats stuff again. I don't think this circle deserves a super large spacing like this. Not every last note is a strong note I think.
• 01:25:624 (1,1) - I saw the stacks inb4 but not this time. What is the reason for it? I just switch between a few set of paterns I set up? 01:09:072 (1,1) - 01:14:589 (1,1) - etc.
• 01:28:037 (9) - Not a big problem but just wanna say this circle should be a 3/4 slider.
• 01:38:038 (1,1,1) - Same increasing effect but I can see that the slider head are not overlap constantly. I can tell that the increasing is 100% same so how about increasing the SV and overlap the sliders constantly too? it's because the last slider is 3/4 instead of 1/1 like the other two, so it's lower lenght and I didn't want to make the SV too retarded to justify that, all that matters to me there that the slider bodies are aligned don't really care about the part where it starts or ends. same for the other ones and extra
• 02:00:107 (1,1,1) - This one is not even increasing hmmm?
• 02:04:934 (1,2,3,4) - This pattern requires movement on cursor, but then 02:05:624 (1,2,3,4) - are not so it might bring confusion to players. Ctrl + g the first part? the whole point of that part to lower the ammount needed to jump as this is insane diff and I don't want to make it too hard. so it goes from 4 to 2 to 1 places to jump
• 02:12:175 - same as mentioned inb4 how about a 3/4 slider here? this part is different, more dense than the other part so I can't just convert the repeat slider to lenghten the stream, would be too intense in comparison to the rest of the map
[Extra]
• 00:05:624 - This part should be brought to the first, then the first part later, wanna see some build-up patterns here. The 2nd feels tooa bit easier than the first part.
• 01:14:934 (1,2,3,4,1,2,3,4,1,2,3,4,1) - rip emphasis, can't recognize which is drum which is snare anymore yeah, but since the drums remade it
• 01:11:831 (1) - 01:14:589 (1) - 01:17:348 (1) - 01:20:107 (1) - 01:22:865 (1) - 01:25:624 (1) - can't tell the difference between these, so why is the different? (talking about sliders and circles at parts) keep switching between those so that it wouldn't get repetitive
• 01:33:210 (1,2,3,4) - Up - down - up - down-ing but then these went straight then down and straight, kinda weird and uncomfortable. Change? don't really see how it would play badly
• 01:35:451 (2) - This wub is different to the others, so why is this object's spacing is the same?
• 01:50:796 (2) - Almost out of the screen. Keep in mind that some players that use >1.0x combo meter size won't see 100% slider end.
• 01:51:141 (1) - same here this one seems ok for me
• 01:54:762 (1) - lol this is a really problem tbh, high wub, but super small spacing it's alright it's not that small and direction/patern change is enough emphasis
• 02:00:107 (1,1,1) - I think I mentioned this in Insane, so you know what to do ye explained in insane
• 02:04:589 (1) - And I was told to fix by Smoothie World because the last slider covers more than 50% of this one, so how can you use this here? Partial?
• 02:05:796 (6) - Different wub here too can't really change without destroying the symmetry lol


That's all for a mod :3
ty changed a lot
Kaitjuh
M4M from your queue o/

p

Normal

  1. 00:49:762 (1) - Ctrl+J this so it flows better into 00:51:141 (2) -
  2. 01:16:831 (7) - turn this into a normal slider instead, since there's no supported sound on 01:17:175 -

Exote's Hard

  1. Unsnapped inherited points on 01:20:207 - and 01:25:724 -
  2. 00:31:831 (1,2) - somewhat awkward flow here. Consider changing the pattern where the sliderhead can end up along the previous sliderend's path.
  3. 01:17:348 (1,2) - another example but the above occurs other times as well.

Insane

  1. 00:11:658 (2) - I don't fully understand the usage of the 1/8 repeats here since it's a beat not that supported by the sound that you're mapping. You're even lowering the volume on some sections of the slider, which further supports my reasoning. You said you're following the buzzing, but even at 25% speed I can only hear 1/4, might just be my ears screwing me though. It does bring an interesting element to the difficulty but idk, more people might point this out.
  2. 00:33:210 (1) - I understand the spacing it meant to emphasize the strong downbeat, but it is spaced farther than 00:30:796 (2,3) - which seems odd to me. Maybe stack 00:33:210 (1) - with the sliderend instead of the sliderhead.
  3. 00:39:244 (2) - Should be closer to (3). Maybe try stacking it on 00:38:210 (4) - .
  4. 00:52:520 (1,2,3,4,5) - awkward playing angle imo. Try rotating it around -50 degrees?
  5. 00:59:417 (1,2,1,2) - Would play nicer if it was mirrored horizontally and Ctrl+G on the positions imo.
  6. 01:18:555 (4,1,2,3) - This pattern doesn't play very nice since it kills your momentum from 01:18:210 (2,3,4) - and has awkward movement in general. Maybe that's what you aimed for lol idk.
  7. 01:49:762 (3,4) - Maybe space these two apart slightly more, since the overlap resembles a stack too much imo so this might confuse players in thinking it's a 1/4 instead of a 1/1. You could alternatively NC 01:49:934 (4) - to help with readability.

CBH's Insane

  1. 00:01:313 (4) - Remove this, since its not mapped on anything, same goes for the other notes that land on this specific red tick.
  2. 00:22:175 - add a clickable note here. Don't use a passive beat like a sliderend for a strong beat like this.
  3. 00:26:313 (1,2,3,4,5,6,7,8) - Is this really an appropriate time to be mapping a heavy jump section here? The song is still too calm for such a jump pattern, there's nothing in the music supporting the use of these jumps at all.
  4. 00:49:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why. The music starts really building up only at this point 00:55:279 - so why is the part before it waaaay harder. It makes no sense to me, as this pattern is obviously the most difficult part of the diff while not even being kiai. oh wait there is no kiai whut why
  5. 01:03:038 (4,5) - (5) could use a bit more emphasis here, since its just as strong as 01:02:693 (3) - .
  6. 01:05:969 - Since this is an Insane, maybe you could map the sound here. Even Hard does this.
  7. 01:16:141 (2) - Seems strange that you have been mapping the drums but then give priority to the vocals and skipping a strong drum beat like 01:16:313 - . I recommend mapping 01:16:313 - since the sound is stronger and more prominent than the singer.
  8. 01:27:348 (2) - Sound starts changing on 01:27:520 - , not 01:27:693 (1) - . Also these two 01:27:693 (1,2) - are different sounds from one another. Map this accordingly.
  9. 01:32:865 (3) - Slightly unstack for consistency with 01:30:107 (3) -
  10. 01:37:520 (4,5) - no reason to stack this. Keep in mind that stacks in the middle of jumps will break momentum and could be awkward to play.
  11. 01:53:210 (1) - Space this further for emphasis

Extra

  1. Yeah I can't mod this if I wanted to xD. Interesting diff though~

M4M Map: https://osu.ppy.sh/s/92622

Good Luck o/
Deppyforce
hello m4m with this map from your queue

[General]
theres a lot of useless timing points in lower diffs but oh well i guess its not a real issue

[Easy]
00:08:382 (3,4) - the other parts changes slider shape every 2 sliders so maybe you could change these 2 so its more constant not necessary but idk
00:51:141 (2,3) - try curve these so it has more variable shape
01:35:279 (4,5) - change to 1/1 reverse slider + circle instead? i think it fits better cuz u can make the snare on 01:36:313 - clickable that way (theres a triple before that snare so imo it should be clickable cuz the sound will be more noticeable than snare on 01:34:934 - )
01:46:313 (4,5) - same
02:04:934 (3) - pls place anchors on sliderticks like before -_

[Normal]
00:54:935 (4,1,2) - bcuz this is a straight flow, it didnt emphasize (2) properly cuz the flow is same as 4 - 1 but its actually differemt sounds so yehaj xd bend it
00:19:417 (1,2,3,4) - actually same here, could bend 4 to highlight start of vocals
01:34:589 (3,4,5,6,7,8,1) - since this thing is pretty intense maybe you can add some circles on the reverse slider measures so its more consistent

[Exote's Hard]
00:07:865 - tbh could map the triple for more variable rhythm xd, if you dont want to make it too hard maybe use 1/4 reverse slider will work!
00:10:624 - same
00:31:486 (3,3) - fix stack? xd im nazi
00:43:727 (4,5,1) - yea 5 -> 1 is obviously stronger than 4 -> 5 and a start of new verse so it should be spaced more/ different pattern from 4 -> 5
01:27:003 (1) - change to 1/4 circles maybe? cuz this is a hard diff and it'll be only 6 notes :v
01:36:227 - 01:47:262 - i'd map these cuz its prety noticeable sound

[Insane]
00:11:658 (2) - what are these mapped to lol i listened at 25% playback and i think these should be 3/16 reverse sliders, pls try that, same with othr ones
00:38:727 (1,2) - this spacing is almost same as 1/2 jumps before this lol might be a bit confusing cuz of the ar, try make bigger spacing like 00:33:210 (1,2) ? xd
anyways in case you want to keep pls atleast stack on 00:37:175 (5) - for a bit nicer aesthetics
00:49:072 - is custom break here intentional? you only made this on insane and extra, and its even different from extra so i assume this is a mistake pls fix
01:12:693 (2,3) - stack? w
01:34:589 (1,2,3,4,1,2,3,4) - i think the sound here should be nc'd 1,2,3,4,5,1,2,3 instead cuz the wub sound thing is kinda like that but idk, same for next ones
02:06:831 (4) - this is not a part of the wub thing :c move it out of the pattern pls cuz now it looks like its a wub cuz its in the same pattern thing yu know

[CBH's Insane]
00:16:055 - 00:18:641 - missed 1/4 xd
00:21:658 - the sound kinda drifted here so maybe seperate 00:20:796 (1) - to 2 sliders and make 2nd one start here?
00:48:900 - theres sound on this red tick lo
00:49:244 - also map this with a reverse slider would be nice
01:05:969 - missed great opportunity to make a slow slider here, sad
01:16:313 - missed snare sad
01:28:038 (2) - the sound on here is kinda different from other 3 kicksliders so maybe
02:06:831 (6) - could move 6 to somewhere else cuz its not a 'wob' sound thing anymore but its still in the same pattern as other wob sounds w

[Extra]
00:25:451 - could map this sound, i know youre kinda focusing on vocals but this sound is prety noticeable too!
00:42:520 (1,2,3,4) - i think this is a bit stronger than previous combo, maybe increase ds here a bit?
00:49:158 - same as insane about this custom break thing
01:13:038 (5,1,2,3,4) - i think this might be a bit overmapped compared to 01:15:969 (1,2,3,4,1,2,3,4,1) -
01:25:624 (1) - maybe ctrl+g just so 8 -> 1 will have higher spacing than 7 -> 8 to emphasize start of measure lol
01:34:589 (1,2,3,4,5,1,2,3) - you mapped this right in this diff but not in insane wow
pretty cool diff tbh

gl lol xd
Exote
@Kaitjuh

Unsnapped inherited points on 01:20:207 - and 01:25:724 - fixed
00:31:831 (1,2) - somewhat awkward flow here. Consider changing the pattern where the sliderhead can end up along the previous sliderend's path. - awkward but playable, I don't see this pattern as a gonna-sliderbreak-here-for-sure pattern.
01:17:348 (1,2) - another example but the above occurs other times as well. - ^

@Deppyforce

00:07:865 - tbh could map the triple for more variable rhythm xd, if you dont want to make it too hard maybe use 1/4 reverse slider will work! - no triples, no 1/4s or 1/4 reversed sliders, I've decided not to use, I'd rather have a better normal-hard spread than hard-insane spread. (the only two pairs of 1/4 are exception, those are something I just can't ignore)
00:10:624 - same -same
00:31:486 (3,3) - fix stack? xd im nazi - that's way too nazi, I'm not changing an entire blanket based pattern for a tiny stack
00:43:727 (4,5,1) - yea 5 -> 1 is obviously stronger than 4 -> 5 and a start of new verse so it should be spaced more/ different pattern from 4 -> 5 - ok 1.6x spaced
01:27:003 (1) - change to 1/4 circles maybe? cuz this is a hard diff and it'll be only 6 notes :v - nah way too hard, like WAY too hard
01:36:227 - 01:47:262 - i'd map these cuz its prety noticeable sound - of course I could map those, but I didn't want to just to bring variety, once again (only mapped some painfully obvious ones)

ty

http://puu.sh/rBeew/93b0045ed4.osu
Kaitjuh
oops double posted fml
meant to edit above post
Topic Starter
Strategas

Kaitjuh wrote:

M4M from your queue o/

p

Normal

  1. 00:49:762 (1) - Ctrl+J this so it flows better into 00:51:141 (2) - uh it doesn't really change the flow and wanted symmetry
  2. 01:16:831 (7) - turn this into a normal slider instead, since there's no supported sound on 01:17:175 - there is a sound though

Insane

  1. 00:11:658 (2) - I don't fully understand the usage of the 1/8 repeats here since it's a beat not that supported by the sound that you're mapping. You're even lowering the volume on some sections of the slider, which further supports my reasoning. You said you're following the buzzing, but even at 25% speed I can only hear 1/4, might just be my ears screwing me though. It does bring an interesting element to the difficulty but idk, more people might point this out. because I'm following the wub sound, so there's no real "correct" way to snap it but this feels best for me
  2. 00:33:210 (1) - I understand the spacing it meant to emphasize the strong downbeat, but it is spaced farther than 00:30:796 (2,3) - which seems odd to me. Maybe stack 00:33:210 (1) - with the sliderend instead of the sliderhead. but they have 1/2 and 3/2 gaps and play completely different..?
  3. 00:39:244 (2) - Should be closer to (3). Maybe try stacking it on 00:38:210 (4) - . strong note
  4. 00:52:520 (1,2,3,4,5) - awkward playing angle imo. Try rotating it around -50 degrees? what's so awkward about no space triangles?
  5. 00:59:417 (1,2,1,2) - Would play nicer if it was mirrored horizontally and Ctrl+G on the positions imo.
  6. 01:18:555 (4,1,2,3) - This pattern doesn't play very nice since it kills your momentum from 01:18:210 (2,3,4) - and has awkward movement in general. Maybe that's what you aimed for lol idk. plays fine
  7. 01:49:762 (3,4) - Maybe space these two apart slightly more, since the overlap resembles a stack too much imo so this might confuse players in thinking it's a 1/4 instead of a 1/1. You could alternatively NC 01:49:934 (4) - to help with readability.

Extra

  1. Yeah I can't mod this if I wanted to xD. Interesting diff though~

M4M Map: https://osu.ppy.sh/s/92622

Good Luck o/

Deppyforce wrote:

hello m4m with this map from your queue

[General]
theres a lot of useless timing points in lower diffs but oh well i guess its not a real issue

[Easy]
00:08:382 (3,4) - the other parts changes slider shape every 2 sliders so maybe you could change these 2 so its more constant not necessary but idk it's not about the same shape but the same/similar angles, first one's are red anchored and the other two are just waves
00:51:141 (2,3) - try curve these so it has more variable shape like how it is tho, if I start curving them it will look meh
01:35:279 (4,5) - change to 1/1 reverse slider + circle instead? i think it fits better cuz u can make the snare on 01:36:313 - clickable that way (theres a triple before that snare so imo it should be clickable cuz the sound will be more noticeable than snare on 01:34:934 - )
01:46:313 (4,5) - same I have them like this so that it wouldn't be confusing to which drum to click and passive mapping helps here
02:04:934 (3) - pls place anchors on sliderticks like before -_ doing different thing here 02:02:175 (2,3) - will look bad if I made it with anchors again

[Normal]
00:54:935 (4,1,2) - bcuz this is a straight flow, it didnt emphasize (2) properly cuz the flow is same as 4 - 1 but its actually differemt sounds so yehaj xd bend it I have a different interpretation here: even if it looks straight it plays different, 4 to 1 has direction change from before while 1 to 2 goes in linear flow no direction change, and I don't emphasize this one because 1 is more important
00:19:417 (1,2,3,4) - actually same here, could bend 4 to highlight start of vocals focusing drums, vocals not important at this point for me
01:34:589 (3,4,5,6,7,8,1) - since this thing is pretty intense maybe you can add some circles on the reverse slider measures so its more consistent but it is consistant and it's suppose to be more intense

[Insane]
00:11:658 (2) - what are these mapped to lol i listened at 25% playback and i think these should be 3/16 reverse sliders, pls try that, same with othr ones don't like using /16 as you break if you are even slightly late
00:38:727 (1,2) - this spacing is almost same as 1/2 jumps before this lol might be a bit confusing cuz of the ar, try make bigger spacing like 00:33:210 (1,2) ? xd you just said it's ar 9 lol, how is are even players gonna confuse it with 1/2 gap when it's 3/2 atm, it's like you have to be really bad to misread it
anyways in case you want to keep pls atleast stack on 00:37:175 (5) - for a bit nicer aesthetics it makes it worse though, because it breaks my visual spacing with 00:39:934 (1,2) - then
00:49:072 - is custom break here intentional? you only made this on insane and extra, and its even different from extra so i assume this is a mistake pls fix don't really understand what do you mean by custom break, I didn't make any custom break, just what the editor gave me automatically
01:12:693 (2,3) - stack? w
01:34:589 (1,2,3,4,1,2,3,4) - i think the sound here should be nc'd 1,2,3,4,5,1,2,3 instead cuz the wub sound thing is kinda like that but idk, same for next ones looks better this way :)
02:06:831 (4) - this is not a part of the wub thing :c move it out of the pattern pls cuz now it looks like its a wub cuz its in the same pattern thing yu know

[Extra]
00:25:451 - could map this sound, i know youre kinda focusing on vocals but this sound is prety noticeable too! there's many of those sounds in there, if I map it, I'd have to map all of them or it would be too weird
00:42:520 (1,2,3,4) - i think this is a bit stronger than previous combo, maybe increase ds here a bit? not intense part so changing direction is good enough
00:49:158 - same as insane about this custom break thing
01:13:038 (5,1,2,3,4) - i think this might be a bit overmapped compared to 01:15:969 (1,2,3,4,1,2,3,4,1) - but they are different things and play differently?
01:25:624 (1) - maybe ctrl+g just so 8 -> 1 will have higher spacing than 7 -> 8 to emphasize start of measure lol
01:34:589 (1,2,3,4,5,1,2,3) - you mapped this right in this diff but not in insane wow
pretty cool diff tbh

gl lol xd
thanks guys, will get to your maps soon
Mazzerin
diffs up to insane are fine

insane >>>

00:11:658 (2) - 2 clicks would be better, you even have it in the hitsounds : (
00:15:796 (2) - green lines change to 15% on silent parts here instead of 5% 00:14:417 (2) - , sounds off, 5% is better imo
00:20:796 (1,2,3,4) - start with higher sv and decrease ?
01:55:796 (4,1) - 02:06:831 (4,1) - stack 02:06:831 (4) - on 02:06:658 (3) - ?

cbh insane >>>

00:05:193 (3,4) - 00:05:624 (1) - reverse arrow overlap is meh
00:20:107 (3) - weird that the slider end isn't clickable, has vocal and kick
00:20:796 (1) - ^
00:23:038 - this is really weird considering you don't skip notes here 00:25:796 (3) - 00:28:555 (3) - and so on
01:32:520 (1,3) - change these stacks to something like 01:29:762 (1,3) - , it's very inconsistent right now (visually)
01:35:969 (3,4) - 01:37:520 (4,5) - 01:41:486 (3,4) - why are these even stacked? on one occasion it's the strong note that's stacked, on the other it has a jump leading to it, it's inconsistent and weird

extra >>>

00:14:072 (2,3) - this rhythm sucks, it was always about the blue tick, now blue tick is unclickable and red/white ticks are clickable
00:15:796 (1) - green line also becomes 15% here from 5%, 00:17:175 (1) - 20%? then back to 00:18:555 (1) - 5%
01:07:693 (1,2,3,4,5,6,7,8) - 01:13:210 (1,2,3,4,5,6,7,8) - and 01:18:727 (1,2,3,4,5,6,7,8) - 01:24:244 (1,2,3,4,5,6,7,8) - structures are so different, spaced triangles fits better imo
01:45:624 (1,2,3,4,5,1,2,3) - looks underspaced compared to 01:34:589 (1,2,3,4,5,1,2,3) - 01:53:900 (1,2,3,4,5,1,2,3,4,5,6) - etc
02:04:934 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:53:900 (1,2,3,4,5,1,2,3,4,5,6,7) - same sounds but different nc's and 2 patterns instead of 1, change
Topic Starter
Strategas

Mazzerin wrote:

diffs up to insane are fine

insane >>>

00:11:658 (2) - 2 clicks would be better, you even have it in the hitsounds : (
00:15:796 (2) - green lines change to 15% on silent parts here instead of 5% 00:14:417 (2) - , sounds off, 5% is better imo
00:20:796 (1,2,3,4) - start with higher sv and decrease ?
01:55:796 (4,1) - 02:06:831 (4,1) - stack 02:06:831 (4) - on 02:06:658 (3) - ? like current movement better, even if inconsistant

extra >>>

00:14:072 (2,3) - this rhythm sucks, it was always about the blue tick, now blue tick is unclickable and red/white ticks are clickable
00:15:796 (1) - green line also becomes 15% here from 5%, 00:17:175 (1) - 20%? then back to 00:18:555 (1) - 5% the first one has sounds on 1/4 so don't want to silence them completely, but the later one fixed
01:07:693 (1,2,3,4,5,6,7,8) - 01:13:210 (1,2,3,4,5,6,7,8) - and 01:18:727 (1,2,3,4,5,6,7,8) - 01:24:244 (1,2,3,4,5,6,7,8) - structures are so different, spaced triangles fits better imo two things repeat twice though so using different paterns for those, made overlaps consistant though
01:45:624 (1,2,3,4,5,1,2,3) - looks underspaced compared to 01:34:589 (1,2,3,4,5,1,2,3) - 01:53:900 (1,2,3,4,5,1,2,3,4,5,6) - etc
02:04:934 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:53:900 (1,2,3,4,5,1,2,3,4,5,6,7) - same sounds but different nc's and 2 patterns instead of 1, change
6 stars ty
Come[Back]Home

Yamicchi wrote:

Hi :3 M4M?

[CBH's]
• 00:20:796 (1) - A few time confused by the slider. I'd suggest ending it at 00:22:089 - and add a circle in I dont really think thats a problem :o
• 00:49:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - A really interesting part but it makes the part afterward seems weak and boring. I dont really think so. The part afterwards have a lot of 3/4 sliders and jumps afterwards which makes it more challenging imo
• 01:05:969 - did you intend to skip a beat here? Fixed
• 01:16:141 (2) - I can understand why there is a weird slider here since it skipped a lot of strong beats and (idk) seems like it's not following any of important rhythms. May be just me, but I think the beats are storing than the snares here. Will fix it if more mention it
• 01:19:072 (3) - For a snare, and compare to the last same part, this slider needs more spacing. :| I think the spacing is fine
• 01:22:520 (5,6) - ^ same as above. And please don't tell me that you're trying to follow the vocal, the pattern can tell that you're not.
• 01:25:279 - I prefer something clickable here, make this a slider end feels a bit down to me. Will think about it
• Wait I've just realized. No kiai? Yes :DD
• And yea the mapset needs a non-wubs diff like this, because you know...as you and Strategas and everyone else can see in Insane and Extra...
That's all for a mod :3

Kaitjuh wrote:

M4M from your queue o/

p

CBH's Insane

  1. 00:01:313 (4) - Remove this, since its not mapped on anything, same goes for the other notes that land on this specific red tick. So? I dont think thats a reasone to remove it, it keeps the rythm I intend to have up.
  2. 00:22:175 - add a clickable note here. Don't use a passive beat like a sliderend for a strong beat like this. Okay
  3. 00:26:313 (1,2,3,4,5,6,7,8) - Is this really an appropriate time to be mapping a heavy jump section here? The song is still too calm for such a jump pattern, there's nothing in the music supporting the use of these jumps at all. I dont really consider it heavy
  4. 00:49:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why. The music starts really building up only at this point 00:55:279 - so why is the part before it waaaay harder. It makes no sense to me, as this pattern is obviously the most difficult part of the diff while not even being kiai. oh wait there is no kiai whut why That isnt really a hard part and actually easy to hit since the flow is always the same. I dont get why you would think the that the music is building up here 00:55:279 - since it is obviously starting here 00:49:762 -
  5. 01:03:038 (4,5) - (5) could use a bit more emphasis here, since its just as strong as 01:02:693 (3) - . Okay
  6. 01:05:969 - Since this is an Insane, maybe you could map the sound here. Even Hard does this. Okay
  7. 01:16:141 (2) - Seems strange that you have been mapping the drums but then give priority to the vocals and skipping a strong drum beat like 01:16:313 - . I recommend mapping 01:16:313 - since the sound is stronger and more prominent than the singer. Will fix if one more points it out
  8. 01:27:348 (2) - Sound starts changing on 01:27:520 - , not 01:27:693 (1) - . Also these two 01:27:693 (1,2) - are different sounds from one another. Map this accordingly. Making them repeat longer makes it more boring. And one new slider every white tick is okay, dont know your problems here tbh. Hitsounds clearly make up for this
  9. 01:32:865 (3) - Slightly unstack for consistency with 01:30:107 (3) - I dont think its a problem but okay
  10. 01:37:520 (4,5) - no reason to stack this. Keep in mind that stacks in the middle of jumps will break momentum and could be awkward to play.
  11. 01:53:210 (1) - Space this further for emphasis Okay

Good Luck o/

Deppyforce wrote:

hello m4m with this map from your queue

[CBH's Insane]
00:16:055 - 00:18:641 - missed 1/4 xd I dont miss them, I didnt want them
00:21:658 - the sound kinda drifted here so maybe seperate 00:20:796 (1) - to 2 sliders and make 2nd one start here? I dont really want to do that in an Insane If more mention it I will though
00:48:900 - theres sound on this red tick lo Wouldnt that be inconsistent though?
00:49:244 - also map this with a reverse slider would be nice No, I dont want one there
01:05:969 - missed great opportunity to make a slow slider here, sad Nah
01:16:313 - missed snare sad Okay
01:28:038 (2) - the sound on here is kinda different from other 3 kicksliders so maybe Would spice the diff up unnecessary
02:06:831 (6) - could move 6 to somewhere else cuz its not a 'wob' sound thing anymore but its still in the same pattern as other wob sounds w Okay

gl lol xd

Mazzerin wrote:

diffs up to insane are fine

cbh insane >>>

00:05:193 (3,4) - 00:05:624 (1) - reverse arrow overlap is meh It isnt meh
00:20:107 (3) - weird that the slider end isn't clickable, has vocal and kick Not really strong kick though
00:20:796 (1) - ^
00:23:038 - this is really weird considering you don't skip notes here 00:25:796 (3) - 00:28:555 (3) - and so on Fixed
01:32:520 (1,3) - change these stacks to something like 01:29:762 (1,3) - , it's very inconsistent right now (visually) Okay
01:35:969 (3,4) - 01:37:520 (4,5) - 01:41:486 (3,4) - why are these even stacked? on one occasion it's the strong note that's stacked, on the other it has a jump leading to it, it's inconsistent and weird I'll think about what to do, at the moment I think the ones youve mentioned are actually fine.
Update
osu file format v14

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Title:Hide Away My Heart
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Creator:Strategas
Version:CBH's Insane
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Tags:dnb drum and & bass liquicity liquid cut Exote Come[Back]Home cbh
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Pho
yooo

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /
[Easy]
  1. 01:38:038 (1) - That slidershape should be more clear to read for an easy difficulty without such a sharp hook at the beginning. Also if you could avoid making that nasty overlap on 01:38:038 (1,2) - , that'd be great.
    The thing with the slidershape goes for 02:00:107 (1) - as well.
[Exote]
  1. 01:55:279 (1) - 02:06:313 (1) - NC delete
[Insane]
  1. 00:21:141 (2,3,4) - NCing these would make the pattern more interesting i believe
  2. 00:33:727 (2) - 00:36:486 (3) - These and the upcoming hold sliders are heavily overmapped since most of the time there are no beats followed by them. I know you do this for that synth sound in the background, but crop them to the point where that sound is actually finished, like this:
  3. 01:45:624 (1,2,3,4,1,2,3,4) - Manually stacking these sliders would look more impressive:
  4. 01:50:106 (2) - Same sound as 01:05:969 (1) -, but you didn't make a hold slider here
[CBH]
  1. 01:27:348 (2) - Split this up into two 1/4 sliders instead, works better with the music since two different sounds are followed.
[Extra]
  1. The only thing i'm not content with in this map are these huge jumpsections in the kiai at 01:12:693 (3,4,5,1,2,3,4,5,6,7,8) - and 01:23:727 (3,4,5,1,2,3,4,5,6,7,8) - which felt way too overdone in terms of spacing compared to their adjacent patterns.
    You should scale them down here a bit.
  2. 00:07:692 (4) - also unsnapped
Good luck, may call me back when you think it's ready! o/
Topic Starter
Strategas
changed all, ty!
Exote
Come[Back]Home
I dont want to add 2 1/4 sliders there because I think it will make it unnecessarily hard. If it really bothers you I'll fix it though.
Pho
!
Lasse
ex ex
interesting map, readability looks a bit edgy in editor but seems fine to me, even as a 14k player http://i.imgur.com/J5aS5XV.jpg most of the breaks were from bad aim/not being warmed up and not from misreading
00:17:175 (1,2) - 00:18:555 (1,2) - could use a bit higher volume on the repeats (+5-10%) cause they feel so weird to play if you don't have any real feedback // same later for 00:33:727 (2,3) - etc
00:20:796 - love this thing, though sliderstreams with such long sliders look a bit weird. how about doing 1.6-1.2-0.8-0.4 ?
01:02:175 (1,2,3) - seems a bit weird to have this mapped exactly the same as 01:00:796 (1,2,3) - cause of the drum buildup, just feels too undermapped and not differentiated enough. if you are going to keep current rhythm, at leats increase sv or something to match the buildin up intensity? though I think something like http://i.imgur.com/ckMYX8T.jpg could be nice
01:05:969 (1) - head needs some kind of hitsound (all diffs)
01:06:313 (1) - why is this the only time you map this musical pattern so differently? all others after this are either 3/4 slider or circle with 1/1 gap o:
01:10:796 (2,3,4) - any way to get this a bit more angled? feels a bit too linear for all the momentum changes
01:45:796 (2,5) - stack is broken and most of the map is designed around perfect stacks so lol
01:46:486 (1,2,3) - this is the only pattern that even after multiple plays seemed weird to hit for me mainly because even if they are kicksliders, at this speed it would be great to hove the implied movement make a bit more sense i think. maybe try swapping 01:46:658 (2,3) - ?
02:05:796 (1,2,3,4,5,6,7) - would look so much cuter if you could get a little more distance between the ends here

cbh
00:20:796 (1) - how about splitting this into 2 1/8 repeats at 00:21:486 - http://i.imgur.com/pL88RBD.jpg would be a bit more interesting an fit with the pitch changes and all
00:37:693 (3,4) - can you not stack this? it's the only stack on such strong things here and suddenly killing movement didn't seem too fitting
00:49:762 - the pattern itself is nice, but using the same movement for so long just tends to kill all emphasis, I mean at that point it feels more like some sort of oval spinner https://gfycat.com/VigorousAmusingBluet :c

insane
00:20:796 (1,1,1,1) - similar to highest diff, that 2x 1/8 repeat just looks so weird ingame
also change the timing points on the 1/8 repeats here if you do on ex
00:42:865 (1) - could be closer to tail to make 1/4 gap a little more obvious so people don't mistake for 1x repeat and let go too early http://i.imgur.com/zxD8dTP.jpg sth like this maybe
02:07:693 (1) - lol why is your map suddenly tsubaki rotated by 10°

exote
00:33:210 (1,2,3) - check this with stacking it's so triggering cause they are right after each other :c

normal
01:15:451 (3,4,5) - only time you kinda spike difficulty with so many 1/2 clicks when music is prety consistent

easy
looks fine

k, let me know when you're ready
though I have like 3 maps to qualify in the next days lol
Exote
@Lasse

lul it really is lol haven't really noticed that before

ok custom stack ok http://puu.sh/t30qP/e060d0acc4.osu
Topic Starter
Strategas
ex ex
interesting map, readability looks a bit edgy in editor but seems fine to me, even as a 14k player http://i.imgur.com/J5aS5XV.jpg most of the breaks were from bad aim/not being warmed up and not from misreading
00:17:175 (1,2) - 00:18:555 (1,2) - could use a bit higher volume on the repeats (+5-10%) cause they feel so weird to play if you don't have any real feedback // same later for 00:33:727 (2,3) - etc
00:20:796 - love this thing, though sliderstreams with such long sliders look a bit weird. how about doing 1.6-1.2-0.8-0.4 ?
01:02:175 (1,2,3) - seems a bit weird to have this mapped exactly the same as 01:00:796 (1,2,3) - cause of the drum buildup, just feels too undermapped and not differentiated enough. if you are going to keep current rhythm, at leats increase sv or something to match the buildin up intensity? though I think something like http://i.imgur.com/ckMYX8T.jpg could be nice
01:05:969 (1) - head needs some kind of hitsound (all diffs)
01:06:313 (1) - why is this the only time you map this musical pattern so differently? all others after this are either 3/4 slider or circle with 1/1 gap o: emphasizing kiai start over anything else, so I don't shorten the 1/1 slider
01:10:796 (2,3,4) - any way to get this a bit more angled? feels a bit too linear for all the momentum changes
01:45:796 (2,5) - stack is broken and most of the map is designed around perfect stacks so lol
01:46:486 (1,2,3) - this is the only pattern that even after multiple plays seemed weird to hit for me mainly because even if they are kicksliders, at this speed it would be great to hove the implied movement make a bit more sense i think. maybe try swapping 01:46:658 (2,3) - ? I think I had them the way you suggest before, but I find like this much more intuitive tbh, since they are 1/4 slider the directions aren't that important here and I have a nice correct beat emphasis here
02:05:796 (1,2,3,4,5,6,7) - would look so much cuter if you could get a little more distance between the ends here cutened

insane
00:20:796 (1,1,1,1) - similar to highest diff, that 2x 1/8 repeat just looks so weird ingame I think this looks okay for insane because the overall SV is still lower
also change the timing points on the 1/8 repeats here if you do on ex
00:42:865 (1) - could be closer to tail to make 1/4 gap a little more obvious so people don't mistake for 1x repeat and let go too early http://i.imgur.com/zxD8dTP.jpg sth like this maybe
02:07:693 (1) - lol why is your map suddenly tsubaki rotated by 10° I like fast sliders

normal
01:15:451 (3,4,5) - only time you kinda spike difficulty with so many 1/2 clicks when music is prety consistent just put a unique patern for a unique rhythm, even if the music intensity is similar it's pretty important transition

easy
looks fine

k, let me know when you're ready
though I have like 3 maps to qualify in the next days lol
applied most of the things, commented red what I didn't, ty!
Come[Back]Home

Lasse wrote:

cbh
00:20:796 (1) - how about splitting this into 2 1/8 repeats at 00:21:486 - http://i.imgur.com/pL88RBD.jpg would be a bit more interesting an fit with the pitch changes and all Okay
00:37:693 (3,4) - can you not stack this? it's the only stack on such strong things here and suddenly killing movement didn't seem too fitting Okay
00:49:762 - the pattern itself is nice, but using the same movement for so long just tends to kill all emphasis, I mean at that point it feels more like some sort of oval spinner https://gfycat.com/VigorousAmusingBluet :c Well, many testplayers really liked it, and I like it myself tbh. To suddenly go anti-clockwise would be kinda hard I think. I wanna keep it like that if you dont mind.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64407
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22175,44244,88382,110451,132510
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hide Away My Heart
TitleUnicode:Hide Away My Heart
Artist:MaxNRG
ArtistUnicode:MaxNRG
Creator:Strategas
Version:CBH's Insane
Source:
Tags:dnb drum and & bass liquicity liquid cut Exote Come[Back]Home cbh
BeatmapID:1078677
BeatmapSetID:502928

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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348,160,84934,2,0,L|361:43,2,103.500001974106,2|2|8,0:2|0:3|0:0,0:0:0:0:
225,184,85451,1,0,0:0:0:0:
107,351,85624,6,0,P|160:353|203:318,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
269,81,85969,2,0,L|159:91,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
54,35,86313,1,2,0:2:0:0:
125,215,86486,1,2,0:3:0:0:
65,64,86658,1,8,0:0:0:0:
27,268,86831,1,0,0:0:0:0:
207,238,87003,6,0,L|263:240,3,51.7500009870529,8|2|2|2,0:0|0:3|0:3|0:3,0:0:0:0:
372,161,87348,2,0,L|320:162,3,51.7500009870529,8|2|2|0,0:0|0:3|3:2|3:0,0:0:0:0:
178,126,87693,6,0,L|234:128,3,51.7500009870529,2|0|2|2,3:2|3:0|3:0|3:0,0:0:0:0:
343,49,88038,2,0,L|291:50,3,51.7500009870529,2|0|0|0,0:2|0:0|0:0|0:0,0:0:0:0:
127,28,88382,6,0,L|143:196,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
143,192,88727,2,0,L|128:308,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
228,370,89072,1,2,0:0:0:0:
143,192,89244,1,2,0:3:0:0:
340,275,89417,2,0,L|326:172,1,103.500001974106,8|2,1:0|0:0,0:0:0:0:
381,60,89762,5,2,0:3:0:0:
231,184,89934,1,2,0:0:0:0:
359,78,90107,1,8,1:0:0:0:
125,115,90279,1,2,0:0:0:0:
311,259,90451,2,0,L|313:148,1,103.500001974106,2|2,0:0|0:3,0:0:0:0:
230,62,90796,1,8,1:0:0:0:
400,192,90969,1,2,0:0:0:0:
245,319,91141,6,0,B|122:311|122:311|145:268,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
144,272,91486,2,0,L|127:167,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
187,60,91831,1,2,0:0:0:0:
56,251,92003,1,2,0:3:0:0:
238,249,92175,2,0,L|357:220,1,103.500001974106,8|2,1:0|0:0,0:0:0:0:
446,285,92520,5,2,0:3:0:0:
283,129,92693,1,2,0:0:0:0:
424,269,92865,1,8,1:0:0:0:
262,246,93038,1,2,0:0:0:0:
384,92,93210,1,2,0:0:0:0:
359,320,93382,1,2,0:3:0:0:
195,152,93555,2,0,L|204:37,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
78,179,93900,6,0,L|94:348,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
101,341,94244,2,0,L|207:305,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
317,346,94589,1,2,1:2:0:0:
189,140,94762,1,2,1:3:0:0:
303,327,94934,1,8,1:0:0:0:
287,92,95107,1,2,1:2:0:0:
146,272,95279,6,0,L|156:379,2,103.500001974106,2|2|8,1:3|1:2|1:0,0:0:0:0:
50,81,95796,1,2,1:2:0:0:
234,197,95969,1,2,1:2:0:0:
234,197,96141,2,0,L|292:187,1,51.7500009870529,2|2,1:3|1:3,0:0:0:0:
298,189,96313,2,0,L|400:207,1,103.500001974106,8|2,1:0|1:3,0:0:0:0:
173,259,96658,6,0,P|147:206|195:124,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
199,125,97003,2,0,L|80:139,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
276,31,97348,1,2,1:2:0:0:
210,240,97520,1,2,1:3:0:0:
210,240,97693,1,8,1:0:0:0:
164,56,97865,1,2,1:2:0:0:
367,188,98038,6,0,L|249:181,1,103.500001974106,4|0,1:0|0:0,0:0:0:0:
140,173,98382,1,8,1:0:0:0:
219,344,98555,2,0,B|233:285|233:285|223:211|223:211|240:134,1,207.000003948212,4|2,1:0|1:3,0:0:0:0:
403,20,99072,2,0,L|421:141,1,103.500001974106,12|0,1:0|0:0,0:0:0:0:
304,331,99417,6,0,L|328:139,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
325,164,99762,2,0,L|320:52,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
205,11,100107,1,2,0:0:0:0:
423,178,100279,1,2,0:3:0:0:
199,306,100451,2,0,P|201:248|240:201,1,103.500001974106,8|2,1:0|0:0,0:0:0:0:
93,39,100796,6,0,L|99:157,2,103.500001974106,2|2|8,0:3|0:0|1:0,0:0:0:0:
30,226,101313,1,2,0:0:0:0:
187,64,101486,1,2,0:0:0:0:
187,64,101658,1,2,0:3:0:0:
235,286,101831,1,8,1:0:0:0:
190,104,102003,1,2,0:0:0:0:
127,337,102175,6,0,L|299:325,1,155.250002961159,4|0,0:0|2:0,0:0:0:0:
292,326,102520,2,0,P|285:271|310:218,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
402,153,102865,1,2,0:0:0:0:
198,102,103038,1,2,0:3:0:0:
423,139,103210,1,8,1:0:0:0:
177,122,103382,1,2,0:0:0:0:
369,29,103555,5,2,0:3:0:0:
273,230,103727,1,2,0:0:0:0:
247,37,103900,1,8,1:0:0:0:
276,264,104072,1,2,0:0:0:0:
383,118,104244,1,2,0:0:0:0:
166,206,104417,1,2,0:3:0:0:
166,206,104589,1,8,1:0:0:0:
353,349,104762,1,2,0:3:0:0:
241,92,104934,6,0,P|191:34|115:26,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
108,42,105279,2,0,L|97:162,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
27,247,105624,1,2,1:2:0:0:
239,171,105796,1,2,1:3:0:0:
182,331,105969,1,8,1:0:0:0:
184,100,106141,1,2,1:2:0:0:
303,268,106313,5,2,1:3:0:0:
96,195,106486,1,2,1:2:0:0:
340,180,106658,1,8,1:0:0:0:
96,195,106831,1,2,1:2:0:0:
244,334,107003,1,2,1:2:0:0:
244,334,107175,2,0,L|230:269,1,51.7500009870529,2|2,1:3|1:3,0:0:0:0:
221,275,107348,2,0,L|234:171,1,103.500001974106,8|2,1:0|1:3,0:0:0:0:
82,27,107693,6,0,L|94:188,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
93,197,108038,2,0,L|67:303,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
158,382,108382,1,2,1:2:0:0:
10,196,108555,1,2,1:3:0:0:
167,94,108727,2,0,L|277:107,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
432,47,109072,6,0,B|422:112|422:112|432:178|432:178|421:265,1,207.000003948212,8|8,1:0|1:0,0:0:0:0:
226,328,109589,2,0,P|243:269|226:225,1,103.500001974106,0|8,3:0|0:0,0:0:0:0:
113,187,109934,1,8,1:0:0:0:
290,41,110107,2,0,L|408:51,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
221,125,110451,6,0,B|73:111|73:111|100:169,2,207.000003948212,4|8|2,1:0|1:0|0:0,0:0:0:0:
272,238,111313,1,0,0:0:0:0:
298,31,111486,1,8,1:0:0:0:
277,208,111658,1,2,0:0:0:0:
182,40,111831,5,0,0:0:0:0:
366,122,112003,1,0,0:0:0:0:
197,271,112175,2,0,L|206:156,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
385,266,112520,2,0,L|389:380,2,103.500001974106,0|2|8,0:0|0:3|1:0,0:0:0:0:
474,177,113038,1,0,0:0:0:0:
357,65,113210,6,0,B|294:76|294:76|229:54,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
63,171,113555,2,0,P|118:178|153:229,1,103.500001974106,12|0,1:0|0:0,0:0:0:0:
167,335,113900,1,2,0:0:0:0:
247,135,114072,1,2,0:3:0:0:
305,315,114244,1,8,1:0:0:0:
238,102,114417,1,2,0:0:0:0:
410,206,114589,6,0,L|513:196,2,103.500001974106,2|2|8,0:3|0:0|1:0,0:0:0:0:
334,105,115107,1,2,0:0:0:0:
261,309,115279,1,2,0:0:0:0:
261,309,115451,1,2,3:0:0:0:
197,131,115624,1,8,1:0:0:0:
350,281,115796,1,2,0:3:0:0:
128,331,115969,6,0,P|145:270|90:189,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
88,187,116313,2,0,L|202:174,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
278,87,116658,1,2,0:0:0:0:
254,299,116831,1,0,0:0:0:0:
188,44,117003,1,8,1:0:0:0:
343,270,117175,1,2,0:0:0:0:
157,160,117348,6,0,L|41:173,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
239,276,117693,2,0,P|281:233|339:233,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
429,291,118038,1,0,0:0:0:0:
254,193,118210,2,0,L|262:137,1,51.7500009870529,2|2,1:3|1:3,0:0:0:0:
267,133,118382,2,0,L|247:29,1,103.500001974106,8|2,1:0|3:0,0:0:0:0:
87,289,118727,6,0,B|153:306|153:306|240:286,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
250,283,119072,2,0,L|368:299,1,103.500001974106,8|2,1:0|0:0,0:0:0:0:
452,222,119417,1,2,0:0:0:0:
279,368,119589,1,2,0:3:0:0:
427,240,119762,1,8,1:0:0:0:
215,123,119934,1,2,0:0:0:0:
322,280,120107,6,0,L|492:264,1,155.250002961159,12|0,1:0|0:0,0:0:0:0:
476,265,120451,1,2,0:3:0:0:
388,92,120624,2,0,L|271:81,1,103.500001974106,12|0,1:0|0:0,0:0:0:0:
180,13,120969,1,2,0:3:0:0:
52,212,121141,2,0,B|102:238|102:238|221:213,1,155.250002961159,12|0,0:1|0:0,0:0:0:0:
211,204,121486,6,0,L|428:216,2,207.000003948212,4|8|2,1:0|1:0|0:0,0:0:0:0:
123,93,122348,1,0,0:0:0:0:
230,279,122520,1,8,1:0:0:0:
277,65,122693,1,2,0:0:0:0:
135,255,122865,5,0,0:0:0:0:
255,95,123038,1,0,0:0:0:0:
326,256,123210,2,0,L|315:362,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
184,126,123555,2,0,L|194:239,2,103.500001974106,0|2|8,0:0|0:3|1:0,0:0:0:0:
97,36,124072,1,0,0:0:0:0:
185,314,124244,6,0,P|238:303|270:234,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
407,55,124589,2,0,L|422:175,1,103.500001974106,8|0,1:0|0:0,0:0:0:0:
489,261,124934,1,2,0:0:0:0:
318,120,125107,1,2,0:3:0:0:
318,120,125279,1,8,1:0:0:0:
397,327,125451,1,2,0:0:0:0:
493,124,125624,6,0,L|378:139,2,103.500001974106,2|2|8,0:3|0:0|1:0,0:0:0:0:
320,37,126141,1,2,0:0:0:0:
252,249,126313,1,2,0:0:0:0:
309,72,126486,1,2,0:3:0:0:
350,287,126658,1,8,1:0:0:0:
251,147,126831,1,2,0:3:0:0:
266,348,127003,6,0,L|99:340,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
97,339,127348,2,0,L|125:226,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
53,134,127693,1,2,0:0:0:0:
215,56,127865,1,0,0:0:0:0:
78,123,128038,1,8,1:0:0:0:
267,210,128210,1,2,0:0:0:0:
129,42,128382,5,0,0:0:0:0:
161,254,128555,1,0,0:0:0:0:
161,254,128727,1,8,1:0:0:0:
280,117,128900,1,0,0:0:0:0:
276,329,129072,1,0,0:0:0:0:
163,129,129244,2,0,L|96:145,1,51.7500009870529,2|2,1:3|1:3,0:0:0:0:
103,154,129417,2,0,L|-12:144,1,103.500001974106,8|2,1:0|1:3,0:0:0:0:
173,269,129762,6,0,L|340:247,1,155.250002961159,4|0,1:0|0:0,0:0:0:0:
336,240,130107,2,0,L|297:131,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
356,31,130451,1,2,0:3:0:0:
192,164,130624,1,2,1:3:0:0:
426,186,130796,2,0,L|521:141,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
281,85,131141,6,0,L|315:279,1,155.250002961159,8|2,1:0|0:3,0:0:0:0:
310,252,131486,1,8,0:0:0:0:
107,342,131658,2,0,L|118:221,1,103.500001974106,8|2,1:0|0:3,0:0:0:0:
53,131,132003,1,0,3:0:0:0:
190,320,132175,2,0,L|257:312,1,51.7500009870529,2|0,0:0|0:0,0:0:0:0:
254,312,132348,1,0,0:0:0:0:
412,101,132520,5,4,1:0:0:0:
Lasse
looks fine now, just something minor:
01:05:969 - you put some addition on this, but you put different ones for some diffs (and exote's has nothing), the drum finish you used on the highest seemed the most fitting
also the 10% volume on 00:19:417 - might be a bit edgy as it becomes pretty hard to hear

need to wait some hours before I can qualify something again anyways lol
Topic Starter
Strategas
changed all
Lasse
q
DeRandom Otaku
finally , grats!
Exote
wooooo
Topic Starter
Strategas
ty!
Come[Back]Home
gz~
Secretpipe
gz!
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