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Tia - The Glory Days

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Sonnyc
You'll want to make the dark combo colors much brighter. The current combo color blends with the dark SB.
Topic Starter
Asserin

Sonnyc wrote:

You'll want to make the dark combo colors much brighter. The current combo color blends with the dark SB.
A lot of people made darker combo color with black BG and it was rankable so i dont know where is problem becouse it not that dark. We can see it normally. But if its problem for you i can change it a bit but it wont the same.
Weber
hi mod

Storyboard:

This is just my personal opinion, but I feel as though the flashes of light during the kiai time are a little too bright, I would dim them a little as not to murder anyone who was playing with a transparent skin, really nice effect though <3

Cool's Easy:

00:27:323 (2,3,4) - I really don't think the offbeat(technically) hitcircles are a good idea, I would just stick to regular 2/1, especially so that the player can play on the downbeat between these: 00:25:366 (1,1) -

00:44:931 (1) - I would bring this note further out instead of having it cramped up as a back and forth motion for the sole purpose of blanketing around the slider (btw if you do keep this, end of the slider should be pulled out a little to fix blanket)

01:13:627 (1,1) - I feel as though the transition between these notes coupled with the direction the player has to move for the second slider is a little awkward, I think it would work better if you curved it around (2), so that (1,3) can be symmetrical as well.

Chalwa's Normal:

00:17:540 (4,5,6) - I would make this different from 00:14:931 (3,4,5) - and 00:20:149 (3,4,5) - as with those, you have piano playing in the background that (almost) perfectly fits with the notes, and there is no accompanying piano during the second section, maybe replace with a long slider?

00:38:410 (1,2) - I would change these to be symmetrical from each other, like so, just so it looks nicer ;w; http://puu.sh/rfn7D/fe48a92190.jpg

01:18:844 (1,2,3) - I feel as though these would fit better with the music if replaced with two repeat sliders, like so: http://puu.sh/rfngO/ce66cf67ad.jpg

Advanced:

00:46:236 (1,2) - Considering how visually intense(lol) the map is before this part, shouldn't this (and subsequent) patterns play better if matched with the vocals? http://puu.sh/rfnsI/ec2d0ed1be.jpg 00:56:670 (1,2) - From here onwards, what you've done is fine, because the drums picked up, making the notes actually play alongside the music, as it stands I don't feel just 00:46:888 (2) - is enough in these sections.

Refaller's Hard:

00:22:594 (5,1) - I feel as though this gap being the exact same as 00:22:920 (1,2) - may visually confuse players, I would move 00:22:920 (1,2) - a little further away to fix this.

00:57:323 (3) - The sounds here really don't warrant a repeat slider, I would just change to a regular slider and blanket it around (4) like so: http://puu.sh/rfnOW/96dc8684fb.jpg

00:58:627 (3,4,5,1,3,4) - These doubles sound, look, and play really forced, I would remove them and just stick with the basic rhythm.

Insane:

00:46:236 (1,2) - Same as advanced.

00:59:198 (6,1) - Why not a triple here as with 00:56:670 (1,2,3) - and 00:57:975 (1,2,3) - ?

01:26:263 (6) - Remove this, 5 note stack sounds and plays WAY better


No problems with Sotark's Expert.

Good luck!
Topic Starter
Asserin

Weber wrote:

hi mod
Advanced:

00:46:236 (1,2) - Considering how visually intense(lol) the map is before this part, shouldn't this (and subsequent) patterns play better if matched with the vocals? http://puu.sh/rfnsI/ec2d0ed1be.jpg 00:56:670 (1,2) - From here onwards, what you've done is fine, because the drums picked up, making the notes actually play alongside the music, as it stands I don't feel just 00:46:888 (2) - is enough in these sections. Becouse its part for piano. It has sense really

Insane:

00:46:236 (1,2) - Same as advanced. ^

00:59:198 (6,1) - Why not a triple here as with 00:56:670 (1,2,3) - and 00:57:975 (1,2,3) - ? Becouse it other rhythm >~<

01:26:263 (6) - Remove this, 5 note stack sounds and plays WAY better Yea it has sense butI dont want miss a note :/

Good luck! Thanks!
Chalwa

Weber wrote:

hi mod
Chalwa's Normal:

00:17:540 (4,5,6) - I would make this different from 00:14:931 (3,4,5) - and 00:20:149 (3,4,5) - as with those, you have piano playing in the background that (almost) perfectly fits with the notes, and there is no accompanying piano during the second section, maybe replace with a long slider? fized

00:38:410 (1,2) - I would change these to be symmetrical from each other, like so, just so it looks nicer ;w; http://puu.sh/rfn7D/fe48a92190.jpg not need, i like it

01:18:844 (1,2,3) - I feel as though these would fit better with the music if replaced with two repeat sliders, like so: http://puu.sh/rfngO/ce66cf67ad.jpg fixed

Good luck!
Dawaj tu jakiś większych modderów pls
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ReFaller

Weber wrote:

Refaller's Hard:

00:22:594 (5,1) - I feel as though this gap being the exact same as 00:22:920 (1,2) - may visually confuse players, I would move 00:22:920 (1,2) - a little further away to fix this. temporarily stacked 1 with 2

00:57:323 (3) - The sounds here really don't warrant a repeat slider, I would just change to a regular slider and blanket it around (4) like so: http://puu.sh/rfnOW/96dc8684fb.jpg 1/4 sound comfirmed on 25% playback, i will keep it permanently

00:58:627 (3,4,5,1,3,4) - These doubles sound, look, and play really forced, I would remove them and just stick with the basic rhythm. in this part i don't follow any vocals, i choosen a line which needs more attention from player
Mas updejta
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C00L

Kotori-Chan wrote:

Easy

nice hentai sliders - thank xd

ShogunMoon wrote:

  • [C00L's Easy]
  1. 00:27:323 (2) - I prefer like this because in Easy difficulty it's a bit weird: yea but then yet again its gonna be weird to just make it 2/1 since its getting the player used to 1/1 already before this happens 00:30:910 (2) - xd
  2. 00:25:366 (1,2) - blanket i cant blanket slider like that xdxdxd

Weber wrote:

Cool's Easy:

00:27:323 (2,3,4) - I really don't think the offbeat(technically) hitcircles are a good idea, I would just stick to regular 2/1, especially so that the player can play on the downbeat between these: 00:25:366 (1,1) - answered in the above mod ^

00:44:931 (1) - I would bring this note further out instead of having it cramped up as a back and forth motion for the sole purpose of blanketing around the slider (btw if you do keep this, end of the slider should be pulled out a little to fix blanket) i mean blanketing looks nicer and it doesn't really make a difference anyway tbh, where it's placed since it's the break anyway xd

01:13:627 (1,1) - I feel as though the transition between these notes coupled with the direction the player has to move for the second slider is a little awkward, I think it would work better if you curved it around (2), so that (1,3) can be symmetrical as well. the transition is what i was going for with using a repeat slider that goes 3x times to the beat so that the next note will feel less repetetive therefore itll be stronger xd i've messed about with the symmetry doe idk i think i fixed it /o\
kebabaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
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[Editor]
Bookmarks: 910
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:supercell feat. Tia
ArtistUnicode:supercell feat. Tia
Creator:Asserin
Version:Cool's Easy
Source:キャプテン・アース
Tags:Kanari C00L Chalwa ReFaller Sotarks Captain Earth
BeatmapID:1069915
BeatmapSetID:502766

[Difficulty]
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CircleSize:3
OverallDifficulty:2.5
ApproachRate:2
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UndeadCapulet
At your req:

Sotarks' Expert

  1. 00:18:844 (1,2,3,4,5,6,7,8) - I think this jump pattern is taking away from the piano jump pattern coming up. Changing to sliders would be better here.
  2. Really weird to not continue the 00:44:931 (1,2,3,4) - spacing pattern for 00:47:540 (1,2,3,4) - when you do it for all later ones.
  3. 01:03:192 (1) - Assuming this slider looks this way to match the vocal line here. Try to position the curves to better bounce with the sliderticks the vocals land on, right now the effect isn't working that well and it just looks like you aren't very good at sliderart. Or instead do what most mappers do and bounce the vocals off of red points, since that probably makes for a cleaner slider as well.
  4. 01:13:790 (2,3,4,5) - Would really like to see the blue tick drum beats mapped here, they're a pretty important part of the song, and it would help break up the constant jump pattern spam ;w;
---

Insane

Lots of spinners seem forced in and unfitting:
  1. 00:31:969 (1) - Would much rather see you continue the 3/1 slider idea started at 00:26:670 (1) - like so, it's more fun to play and it'll help give your map more of an identity.
  2. 00:44:931 (1) - Stick to following piano like 00:47:540 (3,4,5,6,7,8) - and all the later parts.
  3. 00:53:817 (1) - Do the 2 circles like you do previously.
There's no need to add so many spinners, especially when you already have some in the map. These spinners just feel like inconsistent rhythming and hurt your expression of the song, since the same beat patterns are mapped with really subtle rhythming sometimes, and fast cursor spinning other times.

Other than that:
  1. 00:03:192 (2) - Nice idea for a slider but it can be done better, the part of the slider leading out of the star and into the tail (this part) has a really sharp curve. Add additional grey points to smooth it out.
  2. 00:34:497 (1,2,3,4,5,6,7,8) - Think you should match this rhythm up closer to 00:24:062 (1,1,2,3,4,5,6,7,8,9) - , the 1/1 circle spam is pretty boring and really inconsistent with the earlier rhythm.
  3. 00:37:105 (9) - NC to match 00:26:670 (1) - .
  4. 01:16:236 (1,2,3,4) - Would really like to see you use the 01:05:801 (1,2,3) - arrange again, it's much more fun to play owo
Your style of slider positioning reminds me of Cherry Blossom, I guess you were influenced by Monstrata after Monstrata was influenced by CB ww

---

Advanced

00:08:410 (4,5,6,1,2,3,4) - I think these rhythms are too dense for the intro, save it for when the drums come in to play.

Odd difficulty, it seems like the quieter starting verse is harder than the kiai, but i guess it is difficult to properly emphasize things in lower diffs.. maybe find other opinions for this diff.

---

Normal

  1. 00:44:931 (1,2,3) - Would like to see these be 3/2 gaps instead of 2/1 to fit the piano and vocals better.
  2. 01:05:475 (1,1) - Broken stack
---

Cool's Easy

  1. 00:13:627 (1) - This slider is too hard to play for Easy level players. It's really scrunched up and some red points stick out to be almost burai sliders, so newbie players will get confused, they don't have the mouse control for sliders like this. Honestly I would be careful about all the complex slidershapes in this diff, they might all be considered unrankable in some way.
  2. 01:03:192 (1) - This slider's tail end is too scrunched up for an Easy level difficulty for similar reasons. New players really need simple shapes to learn how to control the cursor along a sliderbody.
  3. 01:13:627 (1,1) - The repeat is closer to the previous object than the sliderhead, basically all Easy level players will click the repeat end of 01:16:236 (1) - because of this positioning. Avoid heavy back-and-forth type arranges like this.
This difficulty probably needs more opinions, I've seen lots of dq's because of slidershapes like these..

---
Good luck!
toybot
i'm here for kanari's sb

[Sotarks]
  1. 00:04:823 (2,3) - this would play better rhythmically if you make 2 a reverse slider instead of 3, so that you can hit the important note on 00:05:312 -
  2. 00:05:801 (1) - uh you can make that red tick stack more cleanly
  3. 00:32:703 (4,5) - if you put a 1/2 slider -> circle, then it'd emphasize 00:33:029 - more, where the vocals land
  4. 00:36:290 (2,3,4,5,6,1) - this pattern is so large compared to the rest of this section, i'd suggest decreasing the spacing a bit so you don't have sudden huge jumps in a calm section
  5. 00:47:540 (1,2,3,4,1,2) - you could be more consistent with your patterning by arranging 1-4 in a circular stream like the other patterns, so that this isn't the odd one out b/c there's nothing really special about it
  6. 01:03:192 (1) - adding a slight curve to that straight section of the slider would look fancy tbh
  7. 01:18:192 (3) - rotate this slider a couple of degrees counterclockwise so that 2 flows into 3 better?
  8. 01:20:149 (4) - NC
[Insane]
  1. 00:14:931 (5) - NC? to be consistent with 4 white ticks combo
  2. 00:34:497 (1,2,3,4,5,6,7,8,9) - suddenly switching to solely 1/1 circles is really offputting, when nothing in the music has changed at all.
  3. 00:52:757 (3,4,5,6) - you should just make this the same patterning as the two previous patterns (00:50:149 (3,4,5,6,7,8) - ), so it doesn't feel like its decreasing in intensity by having less things to click
  4. 00:59:279 (1,2) - space these out to indicate 1/2 spacing, like around x:498 y:267
  5. 01:08:736 (3) - missing drum finish
  6. 01:21:045 (4,5) - this is the first time you've done this 1/4 distance, so i'd recommend to bring 4,5 closer to 3 for easier reading OR just delete 4, since its not really necessary
[ReFaller]
  1. 00:44:931 - mapping out the secondary voice would make this section more exciting.. like you can show the contrast between the two w/ decreased spacing and whatnot. your choice though
[Advanced]
  1. you mapped the intro w/ much more object density than the hard, i'd recommend deleting at least some 1/2 circles so that there's more pauses for the player. like at 00:26:670 - , since there's no dominant voice, you could make the pattern easier and less complex
  2. maybe this would help for visualization, its a graph of intensity that shows the intro + verse is more intense than the chorus
[Chalwa]
  1. you should probably copy the hitsounds from another difficulty, it would improve it a lot to do so
  2. 01:05:475 (1,1) - stack is off
[C00l]
  1. you should probably copy the hitsounds from another difficulty, it would improve it a lot to do so
  2. 00:26:997 (2,3,4,5) - i know they're supposed to emphasize the little bells on the upbeats, but it would be pretty problematic to recognize as a rhythm for beginners. you should probably go for something simpler like a long slider
  3. 00:42:323 (3,4) - maybe go for two identical 2/1 sliders? you've been spamming the reverse slider a lot, so it'd be nice to diversify it a little here
  4. 01:13:627 (1) - ehhhh sliders w/ more than one reverse are usually a no-go in easy/normal difficulties, since holding down longer is unexpected
  5. nice sliders, probably hard to hit though
Topic Starter
Asserin

UndeadCapulet wrote:

At your req:
<3

Insane
[notice]
  • Insane

    Lots of spinners seem forced in and unfitting:
  1. 00:31:969 (1) - Would much rather see you continue the 3/1 slider idea started at 00:26:670 (1) - like so, it's more fun to play and it'll help give your map more of an identity.
  2. 00:44:931 (1) - Stick to following piano like 00:47:540 (3,4,5,6,7,8) - and all the later parts.
  3. 00:53:817 (1) - Do the 2 circles like you do previously.
There's no need to add so many spinners, especially when you already have some in the map. These spinners just feel like inconsistent rhythming and hurt your expression of the song, since the same beat patterns are mapped with really subtle rhythming sometimes, and fast cursor spinning other times.

Other than that:
  1. 00:03:192 (2) - Nice idea for a slider but it can be done better, the part of the slider leading out of the star and into the tail (this part) has a really sharp curve. Add additional grey points to smooth it out.
  2. 00:34:497 (1,2,3,4,5,6,7,8) - Think you should match this rhythm up closer to 00:24:062 (1,1,2,3,4,5,6,7,8,9) - , the 1/1 circle spam is pretty boring and really inconsistent with the earlier rhythm.
  3. 00:37:105 (9) - NC to match 00:26:670 (1) - .
  4. 01:16:236 (1,2,3,4) - Would really like to see you use the 01:05:801 (1,2,3) - arrange again, it's much more fun to play owo
Your style of slider positioning reminds me of Cherry Blossom, I guess you were influenced by Monstrata after Monstrata was influenced by CB ww [/notcie]
Fixed all except 01:16:236 (1,2,3,4) - Would really like to see you use the 01:05:801 (1,2,3) - arrange again, it's much more fun to play owo.

---
Advanced
[notice]
  • Advanced

    00:08:410 (4,5,6,1,2,3,4) - I think these rhythms are too dense for the intro, save it for when the drums come in to play.

    Odd difficulty, it seems like the quieter starting verse is harder than the kiai, but i guess it is difficult to properly emphasize things in lower diffs.. maybe find other opinions for this diff.
[/notcie]
You have right kiai is easier but its hard to follow every rhythm and keep level.

Good luck!
Thanks!
Topic Starter
Asserin

toybot wrote:

i'm here for kanari's sb
Insane & Advanced
[Insane]
  1. 00:14:931 (5) - NC? to be consistent with 4 white ticks combo
  2. 00:34:497 (1,2,3,4,5,6,7,8,9) - suddenly switching to solely 1/1 circles is really offputting, when nothing in the music has changed at all.
  3. 00:52:757 (3,4,5,6) - you should just make this the same patterning as the two previous patterns (00:50:149 (3,4,5,6,7,8) - ), so it doesn't feel like its decreasing in intensity by having less things to click
  4. 00:59:279 (1,2) - space these out to indicate 1/2 spacing, like around x:498 y:267
  5. 01:08:736 (3) - missing drum finish
  6. 01:21:045 (4,5) - this is the first time you've done this 1/4 distance, so i'd recommend to bring 4,5 closer to 3 for easier reading OR just delete 4, since its not really necessary
[Advanced]
  1. you mapped the intro w/ much more object density than the hard, i'd recommend deleting at least some 1/2 circles so that there's more pauses for the player. like at 00:26:670 - , since there's no dominant voice, you could make the pattern easier and less complex
  2. maybe this would help for visualization, its a graph of intensity that shows the intro + verse is more intense than the chorus
Fixed everything!
ReFaller

toybot wrote:

[ReFaller]
  1. 00:44:931 - mapping out the secondary voice would make this section more exciting.. like you can show the contrast between the two w/ decreased spacing and whatnot. your choice though
i didn't think about spacing changes, but i assume this part had the worst look imo, i changed placements of them.

No to więc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3192,13627,24062,34497,39714,44931,55366,65801,84062,86670
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:supercell feat. Tia
ArtistUnicode:supercell feat. Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:Kanari C00L Chalwa ReFaller Sotarks Captain Earth
BeatmapID:1072794
BeatmapSetID:502766

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cropped-1920-1080-572251.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo5 : 255,192,0
Combo6 : 131,66,44

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Chalwa

UndeadCapulet wrote:

At your req:

Normal

  1. 00:44:931 (1,2,3) - Would like to see these be 3/2 gaps instead of 2/1 to fit the piano and vocals better. lul, it's much better!
  2. 01:05:475 (1,1) - Broken stack fixed
---
Good luck!

toybot wrote:

i'm here for kanari's sb
[Chalwa]
  1. you should probably copy the hitsounds from another difficulty, it would improve it a lot to do so fixed :D
  2. 01:05:475 (1,1) - stack is off fixed above
]
Aserejerin Imaherehin XDD
osu file format v14

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AudioLeadIn: 0
PreviewTime: 65475
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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:supercell feat. Tia
ArtistUnicode:supercell feat. Tia
Creator:Asserin
Version:Chalwa's Normal
Source:キャプテン・アース
Tags:Kanari C00L Chalwa ReFaller Sotarks Captain Earth
BeatmapID:1069914
BeatmapSetID:502766

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Reillia
awesome storyboard o/
C00L

UndeadCapulet wrote:

Cool's Easy

  1. 00:13:627 (1) - This slider is too hard to play for Easy level players. It's really scrunched up and some red points stick out to be almost burai sliders, so newbie players will get confused, they don't have the mouse control for sliders like this. Honestly I would be careful about all the complex slidershapes in this diff, they might all be considered unrankable in some way. yea i getcha i changed the point at the bottom of the slider to make it look less burai like, since i can agree it could be confusiong
  2. 01:03:192 (1) - This slider's tail end is too scrunched up for an Easy level difficulty for similar reasons. New players really need simple shapes to learn how to control the cursor along a sliderbody. changed
  3. 01:13:627 (1,1) - The repeat is closer to the previous object than the sliderhead, basically all Easy level players will click the repeat end of 01:16:236 (1) - because of this positioning. Avoid heavy back-and-forth type arranges like this. urgh in terms of this slider i need to change it anyway since its more than 2 repeats which is gya is something
This difficulty probably needs more opinions, I've seen lots of dq's because of slidershapes like these..

---
----------

toybot wrote:

[C00l]
  1. you should probably copy the hitsounds from another difficulty, it would improve it a lot to do so idk maybe at some point, since i don't see any reason to atm
  2. 00:26:997 (2,3,4,5) - i know they're supposed to emphasize the little bells on the upbeats, but it would be pretty problematic to recognize as a rhythm for beginners. you should probably go for something simpler like a long slider i really don't want to ignore those bell sounds and a long slider ehh it doesn't fit at all imo
  3. 00:42:323 (3,4) - maybe go for two identical 2/1 sliders? you've been spamming the reverse slider a lot, so it'd be nice to diversify it a little here sure fits nicelly acutally
  4. 01:13:627 (1) - ehhhh sliders w/ more than one reverse are usually a no-go in easy/normal difficulties, since holding down longer is unexpected yea realised that in the above mod xd
  5. nice sliders, probably hard to hit though zzz
thanks for the mods :D

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osu file format v14

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SampleSet: Soft
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LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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GridSize: 4
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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:supercell feat. Tia
ArtistUnicode:supercell feat. Tia
Creator:Asserin
Version:Cool's Easy
Source:キャプテン・アース
Tags:Kanari C00L Chalwa ReFaller Sotarks Captain Earth
BeatmapID:1069915
BeatmapSetID:502766

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CircleSize:3
OverallDifficulty:2.5
ApproachRate:2
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garenauser2001
Insane
00:01:154 - remove the note (1) or make it a little bit easier to tap .-.
00:11:018 - remove the slider like a circle (1) and change it to a curved slider or a S shape slider
01:09:714 - change the slider (1) dont make a circle try change it like a straight slider or a curved slider

:D
A r M i N
From #Modreqs

[Sotark's]

00:03:192 (1) - this thing right there does look a little strang to me xD http://puu.sh/s1It1/a98f86110b.jpg why not remove the 2nd dot/point idk http://puu.sh/s1Iuh/cddbf2e77d.jpg to make it look a little more neat :P

00:05:801 (1) - ehh http://puu.sh/s1IvO/7c08b1fa9c.jpg try like that http://puu.sh/s1IwV/0085259d55.jpg

00:14:605 (4,5) - why not stack those

00:58:953 (7,4,5,6) - ^

01:03:192 (1) - hmm i am not to sure about that http://puu.sh/s1IIk/5a03ca0a8d.jpg

01:14:198 - are you missing out a beat here ? try putting a slider there http://puu.sh/s1IQi/9542157fb1.jpg


[Insane]

00:12:975 (2) - Fail stack and remember to move 00:13:953 (2) - with it

00:23:736 (7) - fix blanket

00:28:627 (3) - fail stack

00:29:931 (3) - imo this is curved a bit too much and doesnt look too good

00:45:420 - Put a slider here

00:48:029 (5) - ^

00:50:638 (5) - ^

00:53:247 (5) - ^


[ReFaller's]

00:50:149 (1,2,3) - 00:52:757 (1,2,3) - why increase spacing ? they sound exactly like 00:47:540 (1,2,3) -

00:56:670 (1) - Fail stack

00:57:649 (4) - ^

01:07:431 (2) - ^

01:15:583 (4) - it sounds a bit strange if it ends on a blue tick imo

01:25:692 (1,2) - such spacing on such a calm part hmm

[Advanced]

00:11:018 (1) - fix blanket http://puu.sh/s1JvY/f51f47b6a4.jpg too much curving

00:35:801 (1) - why such small spacing ?

00:55:366 (1,2) - it would look better if those had the same curving

01:25:692 (4,5) - i dont like the flow between 4 and 5 try this :) http://puu.sh/s1JFV/3de96a4b47.jpg


I guess thats all from me :) I wish you good luck with ranking this ;D
ReFaller

A r M i N wrote:

[ReFaller's]

00:50:149 (1,2,3) - 00:52:757 (1,2,3) - why increase spacing ? they sound exactly like 00:47:540 (1,2,3) - i planned to both have a little harder

00:56:670 (1) - Fail stack automatically stacked

00:57:649 (4) - ^ don't want stack, it looks like i wanted

01:07:431 (2) - ^ ^

01:15:583 (4) - it sounds a bit strange if it ends on a blue tick imo i follow only 4 sounds caught by this slider

01:25:692 (1,2) - such spacing on such a calm part hmm emphasize for end the song
no changes but thank for mod, i almost forgot about this map XD
Topic Starter
Asserin

A r M i N wrote:

From #Modreqs
[Insane]

00:12:975 (2) - Fail stack and remember to move 00:13:953 (2) - with it Fixed

00:23:736 (7) - fix blanket Fixed

00:28:627 (3) - fail stack Fixed

00:29:931 (3) - imo this is curved a bit too much and doesnt look too good Fixed

00:45:420 - Put a slider here Nope

00:48:029 (5) - ^ Nope

00:50:638 (5) - ^ Nope

00:53:247 (5) - ^ Nope

[Advanced]

00:11:018 (1) - fix blanket http://puu.sh/s1JvY/f51f47b6a4.jpg too much curving Fixed

00:35:801 (1) - why such small spacing ? Fixed

00:55:366 (1,2) - it would look better if those had the same curving Nope

01:25:692 (4,5) - i dont like the flow between 4 and 5 try this :) http://puu.sh/s1JFV/3de96a4b47.jpg Fixed


I guess thats all from me :) I wish you good luck with ranking this ;D Thanks!
Topic Starter
Asserin

garenauser2001 wrote:

Insane
00:01:154 - remove the note (1) or make it a little bit easier to tap .-. Nope
00:11:018 - remove the slider like a circle (1) and change it to a curved slider or a S shape slider Nope
01:09:714 - change the slider (1) dont make a circle try change it like a straight slider or a curved slider Nope

:D
kappaToast
nice map
Venix
Witam! Robię metadata checka bo wykryłem pewne niezgodności poratuj kudosem xd
Artist: Tia
Title: The Glory Days
Source: キャプテン・アース
http://captain-earth.net/discography/de ... id=1007833
Dodaj też "supercell" do tagów
Mam nadzieję, że pomogłem ;p
Sotarks
at least tell me when you delete my diff thx.
but yea ok i didn't like it anyways
gl
ReFaller
No se troche tam pogrzebałem i poprawiłem głównie tam gdzie twierdziłeś że to normalne.
00:44:931 (1,2,3,4) - oprócz estetyki zmieniłem tyle ze dwa kołka scaliłem na slider 1/2
No to ten tego
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3192,13627,24062,34497,39714,44931,55366,65801,84062,86670
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
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Title:The Glory Days
TitleUnicode:The Glory Days
Artist:supercell feat. Tia
ArtistUnicode:supercell feat. Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:Kanari C00L Chalwa ReFaller Captain Earth
BeatmapID:1072794
BeatmapSetID:502766

[Difficulty]
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45,89,67431,2,0,P|68:120|100:141,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
235,187,67757,2,0,P|310:190|372:147,1,154.000004699707,4|0,1:3|1:0,0:0:0:0:
140,309,68410,6,0,P|101:324|52:318,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
8,251,68736,2,0,P|72:210|147:218,1,154.000004699707,0|4,1:0|1:3,0:0:0:0:
222,274,69225,1,0,0:0:0:0:
221,366,69388,2,0,P|262:356|295:331,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
146,217,69714,6,0,L|-5:266,2,154.000004699707,4|0|4,1:3|1:0|1:3,0:0:0:0:
236,182,70529,1,0,0:0:0:0:
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174,104,71018,6,0,P|210:94|248:98,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
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130,109,74768,2,0,L|93:119,2,38.5000011749268,4|4|4,3:0|3:0|3:0,0:0:0:0:
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479,163,78681,1,0,0:0:0:0:
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299,260,80964,1,0,0:0:0:0:
389,303,81127,2,0,P|424:307|470:291,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
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238,321,84225,1,0,0:0:0:0:
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400,147,86018,1,2,0:0:0:0:
400,147,86670,5,4,0:0:0:0:
meii18
as you requested

[general]
talking about lyrics i think you missed an '滲' at 'む汗' so it should be '滲む汗' instead
according to http://captain-earth.net/discography/de ... id=1007833 the artist should be Tia and supercell should be moved to tags don't forget to add ryo to tags tho
00:00:584 - why 100%? :(
c00l's easy and chalwa's normal have the same sv so maybe change the sv in normal?

[c00l's easy]
00:03:192 (2) - a hitfinish on its head would work great imo because that cymbal sound is pretty stronger that you think tbh
00:07:757 (5,6) - using no consecutive whistles works much better because it's like having in this section whistle on 1 3 5 7 and so on works than having on 1 3 5 6 7 which doesn't really work so remove the whistle from 00:08:083 (6) - same for 00:18:192 (4,5) -
00:25:366 (1) - i think having on its repeat whistle would fit more better than the clap same for 00:29:279 (1) - tho
00:25:366 (1,2,3,4,5,1,2,3,4,5,6) - this part is more dense than 00:34:497 (1,2,3,4,1,2,3,4,1) - and having a more denser part in an easy diff can be hard for newbie players imo so i think you have to nerf this whole section http://puu.sh/vw7tT/5c4f395e30.jpg
00:37:105 (3) - remaking the sliders like in this picture would look more appealing speaking about visual stuff https://puu.sh/vw7zy/e99dcf6978.jpg
01:05:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4) - the rest of the sections are less dense and then you started to make the kiai more and more dense than the previous sections which is not good because i feel like the whole kiai plays like a normal diff imo nerfing this kiai wouldn't hurt because maybe the newbie players would find this part hard tbh
01:05:801 (1) - no finish on head? the cymbal sound is pretty noticeable :(
01:06:453 - please remove the clap using consecutive claps on a section like this one doesn't sound really good
01:09:714 - would be good to have a clap here because it would emphasize something from the song imo
01:10:040 (2) - remove clap
01:10:692 (4) - ^
01:11:670 - same as 01:06:453 - and same goes for 01:12:975 -
01:13:627 (1) - you're not allowed to use double reverse arrows on easy diff because the target player may find it difficult and confusing

and the issues with the claps blabla goes for the second measure of the whole kiai tho but everything else looks good apart from that you made some sections tho dense for newbie players

[chalwa's normal]
00:02:866 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this whole part kinda lacks of hitsounds because for example from 00:04:497 (3,1,2,3,1) - until 00:08:410 (1) - the object are not even hitsounded so it should be like: 00:03:192 (2) - whistle on tail // 00:04:497 (3) - whistle on both head and tail
// 00:05:801 (1) - whistle on head reverse arrow and tail // 00:07:757 (2) - whistle // 00:08:410 (1) - whistle on both head and tail // also you missed some whistles on 00:11:018 (1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - section tho 00:14:279 (2) - whistle on head // 00:16:888 (2) - whistle // 00:19:497 (2) - whistle on head
00:27:323 (2) - missing whistle on head
00:31:888 (1,2,3,4,5,6) - using consecutive whistles wouldn't be the best idea because it sounds weird imo so you have to remove the following whistles: 00:31:888 (1,2) - both their tails // 00:33:192 (4,5) - both their tails also it's pretty inconsistent with 00:24:062 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - tbh
00:36:779 (2) - misiing whistle on head
00:38:410 (1) - remove nc because there's no even new stanza
00:41:670 (1) - same as above^
00:43:138 (4,1) - this can be hard for an target player because you start from this part using much 1/4 which is not pretty good since the bpm is pretty high and the target players are familiarized with many 1/4s on a song with high bpm for example 184 or 195 or higher so why don't you replace 00:43:627 (1) - with a circle instead? in this way the target player can get easily 300 while playing http://puu.sh/vwaAH/570c733bd2.jpg
00:44:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can you just nerf this part? the target player can become pretty confuse because of these and they try harder to aim these notes but unfortunately they fail you can nerf the respective sections like in this picture http://puu.sh/vwaLk/4ce4ff6f36.jpg
01:18:844 (1,2,3) - idk how to say but this rhythm sounds kinda weird because it doesn't follow the song properly imo so a rhythm like this one https://puu.sh/vwaSq/84cd48b0ac.jpg would work much better because it will give more emphasis to the vocal

neat diff but needs more work on hitsounding xd

[advanced]
00:03:192 (2,3,1,2,3,4,5,6) - this part lacks of hitsounding tho because from 00:03:192 (2) - the rest of the objects are not even hitsounded 00:03:192 (2) - whistle on reverse arrow and tail // 00:07:105 (1) - whistle on head // 00:07:757 (2) - whistle // 00:08:410 (4) - whistle on head // 00:09:062 (6) - whistle on head
00:05:149 (3) - tbh that cymbal sound from the reverse arrow of this slider is pretty strong and the reverse arrow doesn't emphasize it at all so i would make the cymbal clickable instead something like this would work imo
00:11:018 (1,2,3,4) - this part lacks of hitsounding tho xd 00:11:670 (2) - whistle on head // 00:12:323 (3) - whistle on head and so on
00:07:105 (1) - the nc shouldn't be here because there's no any new stanza tbh the nc should be on 00:08:410 (4) - instead
00:08:410 (4,5,6) - if i'm not wrong i didn't see any of 1/1 slider + 1/2 note + 1/1 slider pattern on the rest of the 00:02:866 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - section where the instruments sound like 'dam-dam-dam-dam' so we will not take 00:09:714 (1,2,3,4) - in consideration because the instruments are different there so maybe you have to delete 00:08:899 (6) - just for the sake of consistency with the rest of this whole section who have the same instruments as this one
00:12:975 (4,1) - the blanket looks pretty off you have to move 00:13:627 (1) - 2-3 grids to right in order to fix the blanket
00:37:757 (2,2) - both of them are overlaping and it doesn't look really good speaking about visual stuff http://puu.sh/vx7kH/c51fc163f1.jpg just move 00:37:757 (2) - to 333|355 and 00:39:062 (2) - to 371|185 for instance it will look much better visually speaking http://puu.sh/vx7um/817ed75dab.jpg
00:39:714 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) - imo this part kinda lacks of hitsounding because you added at some objects only hitfinish why don't you add some whistles just to fullfill?
00:42:975 (2,3,4,1,2,3,4,5,6) - i didn't expect such a dense rhythm here so while playing i got confused it wouldn't hurt to nerf this rhythm because it's a lot dense in comparison with other rhythms xd
00:55:366 (1,2,3,1,2,1,2,3,1,2,1,2,3,4,1,2) - on 00:55:366 (1,2,3,1,2,1,2,3,1,2) - you're following the vocal but then from 01:00:583 (1,2,3,4,1,2) - you're suddenly switching to hihats so why don't you try to follow the hihats from 00:57:975 (1) - let's say? from there the hihats start to become more noticeable imo
01:05:801 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - on the almost all kiai you used only hitfinish which is not really good because it looks like it lacks of hitsounds...kinda...you can fullfill with some claps tho because there are some snares in the song

[refaller's hard]
00:07:105 (2) - missing whistle
00:11:018 (1) - missing whistle on tail
00:13:627 - i think you forgot to raise the volume because it looks like the hitsounds aren't giving proper feedback due to low volume so raise it to 50% for instance same goes for 00:18:844 - tho
00:13:627 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4) - this part lacks of hitsounding because it contains few whistles and many of objects from this whole section lacks of hitsounding so adding more whistles wouldn't hurt
00:33:274 (1)- mapping a spinner just here isn't a good idea because you cover most of important beats imo i suggest to map this part with something like this for instance https://puu.sh/vxcgF/0bf5e8a407.jpg
00:35:149 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - here i don't like that this section is less dense than 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - and also is pretty frustanting to click only circles here imo so why don't you fullfill this section as you did for 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - ?
00:44:768 - imo having an 1/2 note here would work pretty well because that 'ITA' is pretty intense and needs more emphasis tbh
00:46:236 - // 00:48:844 - // 00:51:453 - idk why did you let these gaps empty because there's still vocal which calls some emphasis so i would fullfill all three gaps in order to give the emphasis to the vocal
00:56:670 (1,4) - due to low stack leniency the player can easily misread 00:57:649 (4) - i was about to misread it tho so better unstack that 1/4 slider from 00:56:670 (1) -
01:05:801 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - again this whole kiai lacks of hitsounding because you put only hitfinish would be nice to fullfill with some claps tho because of the snares from the song
01:19:823 (4,1) - this doesn't look really good visually speaking so better avoid overlapping these objects
01:23:736 (4,1) - improper stack just move 01:24:062 (1) - 1 grid down to fix the stack

[insane]
00:14:279 (3) - missing whistle?
00:16:888 (3) - whistle on head
00:18:192 (3,4) - whistle on both their heads
00:19:497 (3,4) - same as above^
00:36:779 (9) - missing whistle
00:37:105 (1) - whistle on tail // 00:39:062 (2) - whistle // 00:39:388 (4) - whistle on head and so on
01:05:801(1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - lacks of hitsounds...again...adding some claps could fullfill because there are some snares in the song

nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo
gl!
ReFaller

ByBy wrote:

as you requested
[refaller's hard]
00:07:105 (2) - missing whistle }
00:11:018 (1) - missing whistle on tail } I don't want whistles on both objects
00:13:627 - i think you forgot to raise the volume because it looks like the hitsounds aren't giving proper feedback due to low volume so raise it to 50% for instance same goes for 00:18:844 - tho
00:13:627 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4) - this part lacks of hitsounding because it contains few whistles and many of objects from this whole section lacks of hitsounding so adding more whistles wouldn't hurt i don't want more whistles here, i put them only where i wanted - about volume section i increased green line on 00:13:627 just by 5% and i don't want to increase it more
00:33:274 (1)- mapping a spinner just here isn't a good idea because you cover most of important beats imo i suggest to map this part with something like this for instance https://puu.sh/vxcgF/0bf5e8a407.jpg i mapped for vocal before spinner, so this spinner is filling free space
00:35:149 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - here i don't like that this section is less dense than 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - and also is pretty frustanting to click only circles here imo so why don't you fullfill this section as you did for 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - ? both sections are following for different lines, first is easier because follows vocal, second is a litttle harder because follows most of piano sounds - i think also circles are only fitting in second section
00:44:768 - imo having an 1/2 note here would work pretty well because that 'ITA' is pretty intense and needs more emphasis tbh this time is section where i'm not following for vocal line
00:46:236 - // 00:48:844 - // 00:51:453 - idk why did you let these gaps empty because there's still vocal which calls some emphasis so i would fullfill all three gaps in order to give the emphasis to the vocal i'm mapping only for multiple vocal here
00:56:670 (1,4) - due to low stack leniency the player can easily misread 00:57:649 (4) - i was about to misread it tho so better unstack that 1/4 slider from 00:56:670 (1) - it cannot be called a "stack", but probably i placed it in wrong direction - immediately fixed
01:05:801 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - again this whole kiai lacks of hitsounding because you put only hitfinish would be nice to fullfill with some claps tho because of the snares from the song i don't think if something more would fit with this kiai, but i added soft whistles on snares to check them - or additional soft finish on 01:10:692 (3,3)
01:19:823 (4,1) - this doesn't look really good visually speaking so better avoid overlapping these objects since 01:20:149 (1) is placed between of three sliders i am not going to not overlapping
01:23:736 (4,1) - improper stack just move 01:24:062 (1) - 1 grid down to fix the stack placed on down-right to imitate more natural stack
gl!
♥ ty 4 mod ♥ dattebane

Update ten tego
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
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BeatmapSetID:502766

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CircleSize:4
OverallDifficulty:6
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Chalwa

ByBy wrote:

as you requested
[chalwa's normal]
00:02:866 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this whole part kinda lacks of hitsounds because for example from 00:04:497 (3,1,2,3,1) - until 00:08:410 (1) - the object are not even hitsounded so it should be like: 00:03:192 (2) - whistle on tail // 00:04:497 (3) - whistle on both head and tail
// 00:05:801 (1) - whistle on head reverse arrow and tail // 00:07:757 (2) - whistle // 00:08:410 (1) - whistle on both head and tail to here fixed all// from here i won't make it, cause i don't like that whistles spam also you missed some whistles on 00:11:018 (1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - section tho 00:14:279 (2) - whistle on head // 00:16:888 (2) - whistle // 00:19:497 (2) - whistle on head
00:27:323 (2) - missing whistle on head
00:31:888 (1,2,3,4,5,6) - using consecutive whistles wouldn't be the best idea because it sounds weird imo so you have to remove the following whistles: 00:31:888 (1,2) - both their tails // 00:33:192 (4,5) - both their tails also it's pretty inconsistent with 00:24:062 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - tbh
00:36:779 (2) - misiing whistle on head
00:38:410 (1) - remove nc because there's no even new stanza
00:41:670 (1) - same as above^
00:43:138 (4,1) - this can be hard for an target player because you start from this part using much 1/4 which is not pretty good since the bpm is pretty high and the target players are familiarized with many 1/4s on a song with high bpm for example 184 or 195 or higher so why don't you replace 00:43:627 (1) - with a circle instead? in this way the target player can get easily 300 while playing http://puu.sh/vwaAH/570c733bd2.jpg I prefer my patern, because it's not that hard as you wrote, cause it's not 1/4 beats, but 1/2 beats so when you have two 1/2 sliders and circle, isn't it good?
00:44:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can you just nerf this part? the target player can become pretty confuse because of these and they try harder to aim these notes but unfortunately they fail you can nerf the respective sections like in this picture http://puu.sh/vwaLk/4ce4ff6f36.jpg
01:18:844 (1,2,3) - idk how to say but this rhythm sounds kinda weird because it doesn't follow the song properly imo so a rhythm like this one https://puu.sh/vwaSq/84cd48b0ac.jpg would work much better because it will give more emphasis to the vocal

neat diff but needs more work on hitsounding xd
gl!
Thanks for modding :D
https://chalwa.s-ul.eu/hNjJDbqd
Topic Starter
Asserin

ByBy wrote:

as you requested
nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo

Thanks but it dont need put hitsounds everywhere. I focused my hs on drums and bell? (like piano) thats why i didnt put hs like you said cus its overhs for me.
I know you have right there but I dont have to do it to make it rankable becouse it is anyway :/ I just changed some hs on kiai thats all


gl!
C00L

ByBy wrote:

as you requested

[c00l's easy]
00:03:192 (2) - a hitfinish on its head would work great imo because that cymbal sound is pretty stronger that you think tbh sure!
00:07:757 (5,6) - using no consecutive whistles works much better because it's like having in this section whistle on 1 3 5 7 and so on works than having on 1 3 5 6 7 which doesn't really work so remove the whistle from 00:08:083 (6) - same for 00:18:192 (4,5) - aight
00:25:366 (1) - i think having on its repeat whistle would fit more better than the clap same for 00:29:279 (1) - tho i feel like it gives good enough feedback tbh
00:25:366 (1,2,3,4,5,1,2,3,4,5,6) - this part is more dense than 00:34:497 (1,2,3,4,1,2,3,4,1) - and having a more denser part in an easy diff can be hard for newbie players imo so i think you have to nerf this whole section http://puu.sh/vw7tT/5c4f395e30.jpg oops
00:37:105 (3) - remaking the sliders like in this picture would look more appealing speaking about visual stuff https://puu.sh/vw7zy/e99dcf6978.jpg i guess
01:05:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4) - the rest of the sections are less dense and then you started to make the kiai more and more dense than the previous sections which is not good because i feel like the whole kiai plays like a normal diff imo nerfing this kiai wouldn't hurt because maybe the newbie players would find this part hard tbh sure!
01:05:801 (1) - no finish on head? the cymbal sound is pretty noticeable :(
01:06:453 - please remove the clap using consecutive claps on a section like this one doesn't sound really good
01:09:714 - would be good to have a clap here because it would emphasize something from the song imo
01:10:040 (2) - remove clap
01:10:692 (4) - ^
01:11:670 - same as 01:06:453 - and same goes for 01:12:975 - done all, looking back at it loo the hitsounds suk dw i agree with you, i did this diff last summer LO
01:13:627 (1) - you're not allowed to use double reverse arrows on easy diff because the target player may find it difficult and confusing i changed this but ofc asserin is reliable

and the issues with the claps blabla goes for the second measure of the whole kiai tho but everything else looks good apart from that you made some sections tho dense for newbie players mhm

nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo
gl!
sik thanks for mod, my diff is so shit looo
lets hope asserin updates this time https://puu.sh/vWtNi/6c0c7166e3.osu
BonbonOsu
YAY IM THE 69TH COMMENT

Anyways, here are some mods. Disregard these of you want to ;-;.
Insane
00:09:551 (1) - Why 1/8 sliders? I would replace them for either a triplet or a 1/4 repeating slider.
00:13:627 (1,2,3,4) - You can replace these circles for 1/2 sliders.
00:20:040 (1) - Again w/ the 1/8 sliders?
00:46:236 (1) - Place something to fill the empty space up here.
00:48:844 (1) - Here too.
00:51:453 (1) - Again...
00:54:062 (1) - You know the drill.
00:55:366 (1,2) - Put a circle after circle 1 on the red tick and replace circle 2 w/ a 1/2 slider.
00:56:018 (3,4) - Replace both circles w/ either 1/2 sliders or 3/4 sliders.
00:58:301 (3,4,5) - Missed an opportunity for some jumps (put some circles on the red ticks after all of the circles).
01:14:116 (4,5,6,7,8,9) - You can replace one of the triplets for a 1/4 repeat slider.
01:14:116 (4,5,6,7,8,9) - Offset these sliders a little since it's a new combo, and there's an important sound here.
01:26:670 (1) - You can put a long spinner here to 01:36:453

Good luck! Also, can i gd?
BonbonOsu
¯\_(ツ)_/¯
Topic Starter
Asserin

VGBrotato wrote:

YAY IM THE 69TH COMMENT

Anyways, here are some mods. Disregard these of you want to ;-;.
Insane
00:09:551 (1) - Why 1/8 sliders? I would replace them for either a triplet or a 1/4 repeating slider. Cus it works well :3
00:13:627 (1,2,3,4) - You can replace these circles for 1/2 sliders. I can but dont must :d
00:20:040 (1) - Again w/ the 1/8 sliders? ^
00:46:236 (1) - Place something to fill the empty space up here. Cus there is no sounds lol
00:48:844 (1) - Here too. ^
00:51:453 (1) - Again... ^
00:54:062 (1) - You know the drill. Dont understend .-.
00:55:366 (1,2) - Put a circle after circle 1 on the red tick and replace circle 2 w/ a 1/2 slider. No, i wont map for vocal like that :v. Im not pp monster
00:56:018 (3,4) - Replace both circles w/ either 1/2 sliders or 3/4 sliders. Any reason?
00:58:301 (3,4,5) - Missed an opportunity for some jumps (put some circles on the red ticks after all of the circles). I mapped it for drums
01:14:116 (4,5,6,7,8,9) - You can replace one of the triplets for a 1/4 repeat slider. I can but dont must :3
01:14:116 (4,5,6,7,8,9) - Offset these sliders a little since it's a new combo, and there's an important sound here. You send triples idk what is going on :/
01:26:670 (1) - You can put a long spinner here to 01:36:453 Yea i wanted to do that but i will keep it like that cus it make nice effect in end lobby

Good luck! Thanks Also, can i gd? Sorry but this set wait for bubble
Kurai
[General]
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".

[Storyboard]
01:05:801 - Be careful, the SB load goes beyond 5.00x here (and up to >7.00x) which might cause serious lags to the people who play with the SB and who don't have a good GPU. You should try fixing this if you can.
01:11:018 - Goes above 6.00x.
01:16:236 - ^
01:21:453 - ^

[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit.
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).

[Chalwa's Normal]
00:05:801 (1) - Consider adding a whistle on the head of this slider?
00:08:410 (1) - ^
00:24:062 (1) - You should definitely add a finish at on the beginning of this slider, it emphasizes the transition pretty well.

[Advanced]
00:08:410 (4) - Add a whistle at the beginning!
00:13:627 (1) - ^

[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback.
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well?
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :')

[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle.
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here.
00:08:410 (3) - I would add a whistle on its head here.
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here.
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ).
00:48:681 - ^
00:51:127 (8) - ^
00:53:736 (8) - ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1).

This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^)
Topic Starter
Asserin

Kurai wrote:

[General]
- The source is broken in Easy, fix it please. Fixed
- Normal is missing the tag "supercell". Fixed

[Advanced]
00:08:410 (4) - Add a whistle at the beginning! Fixed
00:13:627 (1) - ^ Fixed

[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle. Lol many maps have spin and circle like that and its rankable :/// but okey maybe rules were changed or sth :thinking:
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here. Oke oke
00:08:410 (3) - I would add a whistle on its head here. Sure
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here. I think you send a wrong place cus there is no sound lol
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ). Thats true :d my old mapping based on sliders like that .-.
00:48:681 - ^ ^
00:51:127 (8) - ^ ^
00:53:736 (8) - ^ ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1). Fixed

This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^) Indeed i will haha :D Thanks!
Kanari
https://puu.sh/wyscf.zip
i cut down the transparency of ring.png and made both of the rings a little smaller during the chorus but sb load is still over 5
but it only happens for like one second each time so i don't think that's too bad >u< only way i can think of getting it under 5 is to remove the pulses at the times you pointed out but i'd like to keep them if possible
Kurai

Kanari wrote:

https://puu.sh/wyscf.zip
i cut down the transparency of ring.png and made both of the rings a little smaller during the chorus but sb load is still over 5
but it only happens for like one second each time so i don't think that's too bad >u< only way i can think of getting it under 5 is to remove the pulses at the times you pointed out but i'd like to keep them if possible
It's okay, don't destroy your SB for that! if you managed to lower the SB load, it's already a good thing! players who have lags can just disable it, but it's a shame if people don't see it because it's really well made! gj
ReFaller

Kurai wrote:

[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback. raised by some 5-15% blindly depends on moment
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well? not really - i removed reverse from 00:18:844 (1) instead and filled missing beat with a circle, then added two circles on 1/2 beats ( 00:19:823 (3,4) - it's here) and now i have triple stack
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :') i can't call it like this in my meaning of uncomfortable flows at all
fixed except red comment
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3192,13627,24062,34497,39714,44931,55366,65801,84062,86670
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
BeatmapID:1072794
BeatmapSetID:502766

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cropped-1920-1080-572251.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 95,77,119
Combo2 : 242,188,114
Combo3 : 165,101,66
Combo4 : 248,247,139
Combo5 : 255,192,0
Combo6 : 131,66,44

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Chalwa
I fixed everything which Kurai wrote on my diff :D
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Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
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Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
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340,336,38410,2,0,L|376:364,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
292,264,39062,2,0,L|298:218,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
260,296,39551,1,0,0:0:0:0:
220,280,39714,6,0,P|180:272|128:280,1,80,4|0,3:0|0:0,0:0:0:0:
100,288,40203,1,0,0:0:0:0:
72,256,40366,2,0,B|56:220|56:220|56:176,1,80,4|0,3:0|3:0,0:0:0:0:
120,120,41018,2,0,B|136:156|136:156|136:200,1,80,4|8,3:0|0:0,0:0:0:0:
208,248,41670,2,0,L|264:248,1,40,4|4,3:0|3:0,0:0:0:0:
284,220,41997,2,0,L|340:220,1,40,8|0,0:0|0:0,0:0:0:0:
368,208,42323,6,0,P|388:176|388:128,1,80,4|8,3:0|0:0,0:0:0:0:
356,56,42975,2,0,L|300:44,1,40,4|4,3:0|3:0,0:0:0:0:
272,52,43301,2,0,L|216:40,1,40,0|8,0:0|0:0,0:0:0:0:
188,48,43627,2,0,L|132:36,1,40,0|4,0:0|3:0,0:0:0:0:
112,56,43953,2,0,P|120:100|104:148,1,80,8|4,0:0|3:0,0:0:0:0:
96,176,44442,1,4,3:0:0:0:
108,216,44605,2,0,L|112:264,1,40,4|4,3:0|0:0,0:0:0:0:
136,292,44931,6,0,B|212:312|212:312|252:292,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
48,140,46562,1,0,0:0:0:0:
132,112,46888,1,2,0:0:0:0:
200,164,47214,1,0,0:0:0:0:
280,124,47540,6,0,P|328:116|392:144,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
424,224,49170,1,0,0:0:0:0:
391,143,49497,1,2,0:0:0:0:
460,92,49823,1,0,0:0:0:0:
380,56,50149,6,0,L|256:36,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
440,220,51779,1,0,0:0:0:0:
352,220,52105,1,2,0:0:0:0:
396,296,52431,1,0,0:0:0:0:
440,220,52757,6,0,P|452:184|420:108,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
396,296,54062,1,2,0:0:0:0:
352,220,54388,2,0,L|264:204,1,80,0|2,0:0|0:0,0:0:0:0:
192,240,55040,1,0,0:0:0:0:
124,184,55366,6,0,B|100:132|124:76|124:76|172:120,2,160,4|0|4,0:0|0:0|3:0,0:0:0:0:
192,240,56997,1,8,3:0:0:0:
273,205,57323,2,0,P|317:193|361:205,1,80,8|8,3:0|3:0,0:0:0:0:
424,244,57975,6,0,B|456:184|416:144|408:136|408:136|464:124,2,160,4|8|4,3:0|3:0|3:0,0:0:0:0:
352,296,59605,1,8,3:0:0:0:
268,268,59931,2,0,B|228:260|228:260|184:268,1,80,8|8,3:0|3:0,0:0:0:0:
112,304,60583,6,0,B|72:312|72:312|36:292|36:292|48:252|36:212,2,160,4|4|12,3:0|3:0|3:0,0:0:0:0:
192,264,62214,1,0,0:0:0:0:
260,320,62540,1,4,3:0:0:0:
332,272,62866,1,8,3:0:0:0:
416,296,63192,6,0,B|456:300|484:328|484:328|460:248|460:248|480:172|480:172|416:196|364:172|360:172|364:168|360:168|304:144|244:168|244:168|248:120|216:88,1,560,0|4,0:0|0:0,0:0:0:0:
160,156,65801,6,0,P|164:208|184:232,1,80,4|8,3:0|3:0,0:0:0:0:
244,288,66453,2,0,L|340:284,2,80,4|8|4,3:0|3:0|3:0,0:0:0:0:
204,304,67268,1,0,0:0:0:0:
160,316,67431,2,0,L|112:320,1,40,8|0,3:0|0:0,0:0:0:0:
80,300,67757,1,4,3:0:0:0:
100,216,68083,1,8,3:0:0:0:
168,160,68410,6,0,L|208:164,2,40,4|0|8,3:0|0:0|3:0,0:0:0:0:
116,92,69062,2,0,L|76:88,2,40,4|0|8,3:0|0:0|3:0,0:0:0:0:
184,36,69714,2,0,L|272:44,1,80,4|8,3:0|3:0,0:0:0:0:
332,100,70366,1,4,3:0:0:0:
408,56,70692,1,8,3:0:0:0:
460,128,71018,6,0,L|460:172,1,40,4|0,3:0|0:0,0:0:0:0:
440,208,71344,2,0,L|440:300,1,80,8|4,3:0|3:0,0:0:0:0:
412,320,71833,1,0,0:0:0:0:
368,308,71997,2,0,P|344:304|320:308,1,40,8|0,3:0|0:0,0:0:0:0:
288,320,72323,2,0,P|248:328|204:316,1,80,4|8,3:0|3:0,0:0:0:0:
172,296,72812,2,0,L|148:216,1,80
164,176,73301,1,8,3:0:0:0:
236,128,73627,5,4,3:0:0:0:
276,148,73790,2,0,P|316:152|364:136,1,80,0|0,0:0|0:0,0:0:0:0:
392,116,74279,2,0,L|412:68,2,40,12|0|12,3:0|0:0|3:0,0:0:0:0:
440,188,74931,2,0,L|404:276,1,80,12|12,3:0|3:0,0:0:0:0:
332,300,75583,2,0,P|276:296|208:316,1,120,12|0,3:0|0:0,0:0:0:0:
168,320,76236,6,0,L|124:312,1,40,4|0,3:0|0:0,0:0:0:0:
96,284,76562,2,0,P|84:248|88:204,1,80,8|4,3:0|3:0,0:0:0:0:
96,164,77051,1,0,0:0:0:0:
140,172,77214,2,0,L|188:176,1,40,8|0,3:0|0:0,0:0:0:0:
220,160,77540,2,0,L|304:168,1,80,4|8,3:0|3:0,0:0:0:0:
328,204,78029,2,0,P|316:244|324:284,1,80,0|0,0:0|0:0,0:0:0:0:
340,320,78518,1,8,3:0:0:0:
424,288,78844,6,0,L|460:272,2,40,4|0|8,3:0|0:0|3:0,0:0:0:0:
340,320,79497,2,0,L|292:332,1,40,4|0,3:0|0:0,0:0:0:0:
264,352,79823,1,8,3:0:0:0:
180,320,80149,2,0,P|156:292|144:236,1,80,4|8,3:0|3:0,0:0:0:0:
152,164,80801,1,4,3:0:0:0:
92,100,81127,1,8,3:0:0:0:
156,40,81453,6,0,L|208:32,1,40,4|0,3:0|0:0,0:0:0:0:
240,40,81779,2,0,P|280:48|320:40,1,80,8|4,3:0|3:0,0:0:0:0:
364,28,82268,1,0,0:0:0:0:
396,60,82431,2,0,L|404:112,1,40,8|0,3:0|0:0,0:0:0:0:
392,144,82757,2,0,L|408:240,1,80,4|8,3:0|3:0,0:0:0:0:
380,260,83247,2,0,B|340:252|340:252|296:264,1,80,0|0,3:0|0:0,0:0:0:0:
276,296,83736,1,8,3:0:0:0:
196,332,84062,6,0,L|152:336,1,40,4|0,0:0|0:0,0:0:0:0:
120,312,84388,2,0,L|32:320,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
156,232,85366,2,0,L|244:224,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
88,176,86344,1,0,0:0:0:0:
144,108,86670,1,4,0:0:0:0:
C00L

Kurai wrote:

[General]
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".

[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^ don both!
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm. similarly enough, I thought that too. So I asked my friend that basically started playing the game if he would mind playing this cool song (it didnt matter if i told him who made it cuz he doesnt even know lol) and he didn't find this pattern hard to follow actually so i kept it, although i was sceptical about this 00:30:910 (2,3,4) - which you actually mentioned below.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit. I removed (2) , it's more similar to the other pattern now
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).
rest applied, i just aesthetically remapped the kiai
https://puu.sh/wBhPm/f3ed19b353.osu
Kurai
Enjoy your bubble! :3
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