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Tia - The Glory Days

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Winnie
I'd love to read the reply to Sergio's Post just for learning purposes, Thanks
Seijiro
if you could at least share your opinion with everyone it would be nice to actually see what you meant.
I gave reasons, which are mainly related to the song. It's not just "this doesn't make sense" / period

Trust me that I am not being egoistic or anything here, I'm trying to actually make you realize what doesn't work that well in my eyes.
Also, this map is in qualified, so you should expect people commenting on your map exactly during this period which puts more attention on it.

If you tell me "what I say makes sense" and reply with "you should ask yourself why this person made this like this" that's just saying "it's my style" without any deeper meaning to it.
Since you don't seem to have that big of a knowledge yet (judging maps/kudosu you have) I wouldn't really take the "it's my style" excuse that easily anyway.


If I'm really being egoistic about the mod feel free to reply to it and show me what you say is true, instead of just calling it out as an "egoistic mod" please =w=
Pachiru
i really like your profile picture asserin
Topic Starter
Asserin

MrSergio wrote:

if you could at least share your opinion with everyone it would be nice to actually see what you meant.
I gave reasons, which are mainly related to the song. It's not just "this doesn't make sense" / period

Trust me that I am not being egoistic or anything here, I'm trying to actually make you realize what doesn't work that well in my eyes.
Also, this map is in qualified, so you should expect people commenting on your map exactly during this period which puts more attention on it.

If you tell me "what I say makes sense" and reply with "you should ask yourself why this person made this like this" that's just saying "it's my style" without any deeper meaning to it.
Since you don't seem to have that big of a knowledge yet (judging maps/kudosu you have) I wouldn't really take the "it's my style" excuse that easily anyway.


If I'm really being egoistic about the mod feel free to reply to it and show me what you say is true, instead of just calling it out as an "egoistic mod" please =w=
Maybe egoistic was bad word to define your opinion but its more like personal opinion. When i said about "you should ask yourself why this person made this like this" I didnt mean something like "its my style" becouse its something other in my opinion and sure I would say about my reason but it will be take me ages and I dont really know if Im able to explan it like that you will understand it well and I dont really know if Im not sure I can speak English well enough to explain it with my thought process. Generally you should rate my knowlage based on kudosu becouse I just prefer IRC without it and its something normal for me. It is true that you have more practice but you shouldnt disregard reason if you cant see it correctly.
Topic Starter
Asserin

Pachiru wrote:

i really like your profile picture asserin
Thanks lel
Monstrata
I'd like to remind MrSergio about the Code of Conduct, you can find it here: https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct

Treat others as you wish to be treated. People are more receptive to kind, helpful suggestions than hostile ones. Try to understand others’ point-of-view rather than attack it - nobody likes to feel worthless, incompetent or stupid. If you are a masochist, assume that all others are not.

MrSergio wrote:

nice lack of contrast by not changing the SV even tho the song calms down
Maybe don't use sarcasm in your mod... Stuff like this comes across as especially rude to people whose first language isn't English.
Nao Tomori
remind asserin that he should respond to mods properly too =D
Topic Starter
Asserin

Naotoshi wrote:

remind asserin that he should respond to mods properly too =D
Indeed but you should know me like other people got theirs school/work so its hard to find time for it becouse I want try explain my reason for keep this map like that but it wont be easy for me. Sorry for delays.

PS. Yes I checked his mod and I didnt change anything at all.
Nao Tomori
obviously not, it's qualified. why would you change things? xP

just write a response when you get time, makes it easier for other people who may have concerns to see what kind of reasoning you used.
Topic Starter
Asserin

Naotoshi wrote:

obviously not, it's qualified. why would you change things? xP

just write a response when you get time, makes it easier for other people who may have concerns to see what kind of reasoning you used.
I just meant something like "I dont agree with MrSergio" but yea i will try my best with response but I need some days for it :/
Topic Starter
Asserin

MrSergio wrote:

Top diff:
  1. 01:23:736 - lack of contrast by not changing the SV even tho the song calms down The background melody does not change here 01:23:736 - . This is a basic passage in a song which I want to emphasize doing gap here 01:24:388 - . I signaled it with NC too. (also 01:26:263 (6,7,8,9,10,1) - is too dense for an outro tbh) I don't really see a problem with danse outro if snapping and SV are reduced correctly.
    The SB even keeps flashing around for some reason lmao Nobody said SB can't flashing after kiai. If someone play with SB, this person will see where is end of the map becouse there is used pulse 01:26:670 - and I emphasized it clearly with a bit higher snap and NC .
  2. 01:08:410 (1,2,3,4,5,6) - pretty sure that this pattern choice is the worst you could have done among a map using back and forth movements everywhere else. Hmm I don't know at all where is problem here. Generally most of people dont use simple patterns like that and thats truth but nobody said its bad idea or its bad to play. Most of old players like patterns like that becouse it is similar with patterns from old maps. Soo if i don't see problem with this place maybe I will say why I did it like that. Location of 01:08:410 (1) - this circle is rather obvious so i will skip it. 01:08:410 (1,2,3) - This snapping was intended to produce/create (I don't know which word pass better) an effect of a brief gap, so that vocal would be in line with melody in the background becouse it is doable to combine/mix vocal with rhythm correctly but it take a lot of time. 01:08:736 (3,4) - spanning here follows something like https://osu.ppy.sh/ss/9185925 but it won't becouse it looks weird and unsightly. Thats why i reduced DS here and make it like mirror reflection/loop.
    This part is surely special, but you just made it stand out the other way around In my opinion it is one of best way to keep it simple and funny to play
  3. 00:03:192 - 00:13:627 - this is the intro, but you somehow decided to divide it in two parts and put one giant slider in one of them and do a completely different and more intense rhythm in t he other half. I would at least expect long sliders on vocals as your first slider indicates: 00:08:410 - 00:10:040 - (should be a slider); 00:10:366 - circle ; 00:10:692 - another long slider too.
    That way it would make sense to keep the first slider, but you decided to slap together two different things which imo don't fit at all As I wrote above it is possible to combine/mix vocal with rhythm correctly. Otherwise I use changed rhythm before passage in a song and it always works well.
  4. 00:25:855 (6,7,8,9,1) - during calm parts you have these big differences in rhythm, where the player hits a constant 1/2 rhythm for a second, then the next one is holding a slider for another one. Soo people can't click faster than 1/2 per secound? I think it is possible and more interesing than smapping 1/2 notes. It's like taking a sauna and jumping into a frozen lake once you go out lmao. Interesting saying. Didn't heard it yet.
  5. 00:34:497 - notice how there is a noticeable increase in intensity of the song here, but you just repeat the same identical pattern you did from 00:29:279 - (again lack of contrast or song expression, which one you prefer) I will continue it later
  6. 00:39:632 (5) - ghost triple I am not fond of at all
  7. 00:44:931 (1,2,3,4,5,6) - seeing this being part of the calm part of the song doesn't makes it right either imo. You use almost the same spacing here, as well as clickable objects (you keep the 1/2 constant rhythm, while more sliders would have been better for contrast)
    I mean, alright, that's the chorus we're talking about but THAT's the point: it's the chorus, a soft background addition during a calm part, yet you map it as spacing equal to 00:39:714 (1,2,3,4,1) - if not greater than that
  8. 00:55:366 (1,2,3,4,1,2,3) - again, pretty much subjective perhaps, but you're adding a lot of contrast on nothing I can relate to in the music:
    00:55:366 (1,2,3,4) - this is perfectly fine and I like it, but that also is establishing a rule for this section, which is the constant 1/1 (both spacing and rhythm) but then we encounter 00:56:670 (1) - which is probably x2 faster than that, even tho the song is the same
  9. 01:20:475 (2) - I checked many times and I still wonder why just this slider is 3/4 among the combo that uses identical lyrics 01:20:149 (1,2,3) - ?.?
    Hint: I was expecting them to be all 1/2 sliders (or either 3/4, up to you)

To confirm your lack of contrast in general: your Advanced diff has no SV change in the least lol
SV is not the only mean to improve contrast: spacing usage, pattern usage, rhythm usage... it's up to you.

Sorry to say this, but this doesn't look near ranked status at all in my eyes
Seijiro
Let me start off with saying you should get off from the "it is not bad" mentality and actually start thinking "this is not good enough" instead.
I'm not saying something is bad, I am saying something is not as good as I would expect from the "officially approved content of the game"

Asserin wrote:

MrSergio wrote:

Top diff:
  1. 01:23:736 - lack of contrast by not changing the SV even tho the song calms down The background melody does not change here 01:23:736 - . This is a basic passage in a song which I want to emphasize doing gap here 01:24:388 - . I signaled it with NC too. (also 01:26:263 (6,7,8,9,10,1) - is too dense for an outro tbh) I don't really see a problem with danse outro if snapping and SV are reduced correctly.
    The SB even keeps flashing around for some reason lmao Nobody said SB can't flashing after kiai. If someone play with SB, this person will see where is end of the map becouse there is used pulse 01:26:670 - and I emphasized it clearly with a bit higher snap and NC .

    So in the end... we consider only part of the music (the melody) and not the entire song which clearly calms down... am I right? =w= (just making sure I am not misreading this)
  2. 01:08:410 (1,2,3,4,5,6) - pretty sure that this pattern choice is the worst you could have done among a map using back and forth movements everywhere else. Hmm I don't know at all where is problem here. Generally most of people dont use simple patterns like that and thats truth but nobody said its bad idea or its bad to play. Most of old players like patterns like that becouse it is similar with patterns from old maps. Soo if i don't see problem with this place maybe I will say why I did it like that. Location of 01:08:410 (1) - this circle is rather obvious so i will skip it. 01:08:410 (1,2,3) - This snapping was intended to produce/create (I don't know which word pass better) an effect of a brief gap, so that vocal would be in line with melody in the background becouse it is doable to combine/mix vocal with rhythm correctly but it take a lot of time. 01:08:736 (3,4) - spanning here follows something like https://osu.ppy.sh/ss/9185925 but it won't becouse it looks weird and unsightly. Thats why i reduced DS here and make it like mirror reflection/loop.

    The problem is inconsistency. Your whole map has back and forth movements (01:05:801 (1,2,3,4,5,6,1,2,3,4,5) - 01:11:018 (1,2,3,4,5,6,1,2,3,4,5) - and so on) yet the most intense pattern (the one I linked for this point) uses a totally different and not related concept for it. While I could agree that having such a big difference makes it stand out, I can't really agree with the choice itself.
    Also, who cares about old/new players??? The point is that it's inconsistent with the rest, not what people likes or not.
    Also, I didn't need you to explain object per object what you did, but the reason behind them (which you didn't give in the end since "old players like this stuff"). That last screen sucks anyway and it doesn't change a thing lmao


    This part is surely special, but you just made it stand out the other way around In my opinion it is one of best way to keep it simple and funny to play

    Keeping it simple is fine and I'm all for it. Doing it as if this pattern only was part of another map is not what I would expect tho. Try using a back and forth movement too, but slightly different, idk...
  3. 00:03:192 - 00:13:627 - this is the intro, but you somehow decided to divide it in two parts and put one giant slider in one of them and do a completely different and more intense rhythm in t he other half. I would at least expect long sliders on vocals as your first slider indicates: 00:08:410 - 00:10:040 - (should be a slider); 00:10:366 - circle ; 00:10:692 - another long slider too.
    That way it would make sense to keep the first slider, but you decided to slap together two different things which imo don't fit at all As I wrote above it is possible to combine/mix vocal with rhythm correctly. Otherwise I use changed rhythm before passage in a song and it always works well.

    it's about consistency, but I guess we talked already above about this
  4. 00:25:855 (6,7,8,9,1) - during calm parts you have these big differences in rhythm, where the player hits a constant 1/2 rhythm for a second, then the next one is holding a slider for another one. Soo people can't click faster than 1/2 per secound? I think it is possible and more interesing than smapping 1/2 notes. It's like taking a sauna and jumping into a frozen lake once you go out lmao. Interesting saying. Didn't heard it yet.

    it's not a saying, it was just a metaphor to say that "you quickly switch from intense rhythms to really calm rhythms"
    In substance: consistency again

  5. 00:34:497 - notice how there is a noticeable increase in intensity of the song here, but you just repeat the same identical pattern you did from 00:29:279 - (again lack of contrast or song expression, which one you prefer) I will continue it later
  6. 00:39:632 (5) - ghost triple I am not fond of at all
  7. 00:44:931 (1,2,3,4,5,6) - seeing this being part of the calm part of the song doesn't makes it right either imo. You use almost the same spacing here, as well as clickable objects (you keep the 1/2 constant rhythm, while more sliders would have been better for contrast)
    I mean, alright, that's the chorus we're talking about but THAT's the point: it's the chorus, a soft background addition during a calm part, yet you map it as spacing equal to 00:39:714 (1,2,3,4,1) - if not greater than that
  8. 00:55:366 (1,2,3,4,1,2,3) - again, pretty much subjective perhaps, but you're adding a lot of contrast on nothing I can relate to in the music:
    00:55:366 (1,2,3,4) - this is perfectly fine and I like it, but that also is establishing a rule for this section, which is the constant 1/1 (both spacing and rhythm) but then we encounter 00:56:670 (1) - which is probably x2 faster than that, even tho the song is the same
  9. 01:20:475 (2) - I checked many times and I still wonder why just this slider is 3/4 among the combo that uses identical lyrics 01:20:149 (1,2,3) - ?.?
    Hint: I was expecting them to be all 1/2 sliders (or either 3/4, up to you)

To confirm your lack of contrast in general: your Advanced diff has no SV change in the least lol
SV is not the only mean to improve contrast: spacing usage, pattern usage, rhythm usage... it's up to you.

Sorry to say this, but this doesn't look near ranked status at all in my eyes

Let's say they told me my points are not such a big deal and that might be true.

I would like to at least have the full reply: yours and ReFaller's if possible
Okoratu
hi taking this down because apparently you didn't manage to reply to this stuff and i think we should just take a few steps back to do that.

That said i went through that mod, on the insane i can agree with the 3/4 slider usage in the kiai being kind of weird at best, most of them land on vocals, but for example: 01:07:757 (5) - 01:12:975 (4) - dont and then you extend different vocals all the time leading me to believe you just extend sliders for the sake of it

00:58:953 (5,6,1) - with the map's straightforward rhythm everywhere, having this can be pretty weird / offputting, it's just a thing you wouldn't expect, something like https://puu.sh/xNl9I/4dd5abbe02.png is pretty much keeping your idea while also making it like 30 times easier to read

if you implement this, 00:59:279 (1,2) - could use some spacing out i think because otherwise you dont gain anything by that change
Chalwa
Dzieki kurw :c
Topic Starter
Asserin

Okorin wrote:

hi taking this down because apparently you didn't manage to reply to this stuff and i think we should just take a few steps back to do that.

That said i went through that mod, on the insane i can agree with the 3/4 slider usage in the kiai being kind of weird at best, most of them land on vocals, but for example: 01:07:757 (5) - 01:12:975 (4) - dont and then you extend different vocals all the time leading me to believe you just extend sliders for the sake of it I used sliders like 01:06:127 (3) - 01:09:714 (1) - etc for prolonged vowel (a,e,o, but I really dont know how you will spell it cus i meant polish vowel) and its really normal to keep it but I didnt notice 01:07:757 (5) - 01:12:975 (4) - looks too much different. I can make gap there if you want to distinguish it but its not really necessary tbh

Fixed
00:58:953 (5,6,1) - with the map's straightforward rhythm everywhere, having this can be pretty weird / offputting, it's just a thing you wouldn't expect, something like https://puu.sh/xNl9I/4dd5abbe02.png is pretty much keeping your idea while also making it like 30 times easier to read

if you implement this, 00:59:279 (1,2) - could use some spacing out i think because otherwise you dont gain anything by that change
Topic Starter
Asserin

Asserin wrote:

MrSergio wrote:

Top diff:
  1. 01:23:736 - lack of contrast by not changing the SV even tho the song calms down The background melody does not change here 01:23:736 - . This is a basic passage in a song which I want to emphasize doing gap here 01:24:388 - . I signaled it with NC too. (also 01:26:263 (6,7,8,9,10,1) - is too dense for an outro tbh) I don't really see a problem with danse outro if snapping and SV are reduced correctly.
    The SB even keeps flashing around for some reason lmao Nobody said SB can't flashing after kiai. If someone play with SB, this person will see where is end of the map becouse there is used pulse 01:26:670 - and I emphasized it clearly with a bit higher snap and NC .
  2. 01:08:410 (1,2,3,4,5,6) - pretty sure that this pattern choice is the worst you could have done among a map using back and forth movements everywhere else. Hmm I don't know at all where is problem here. Generally most of people dont use simple patterns like that and thats truth but nobody said its bad idea or its bad to play. Most of old players like patterns like that becouse it is similar with patterns from old maps. Soo if i don't see problem with this place maybe I will say why I did it like that. Location of 01:08:410 (1) - this circle is rather obvious so i will skip it. 01:08:410 (1,2,3) - This snapping was intended to produce/create (I don't know which word pass better) an effect of a brief gap, so that vocal would be in line with melody in the background becouse it is doable to combine/mix vocal with rhythm correctly but it take a lot of time. 01:08:736 (3,4) - spanning here follows something like https://osu.ppy.sh/ss/9185925 but it won't becouse it looks weird and unsightly. Thats why i reduced DS here and make it like mirror reflection/loop.
    This part is surely special, but you just made it stand out the other way around In my opinion it is one of best way to keep it simple and funny to play
  3. 00:03:192 - 00:13:627 - this is the intro, but you somehow decided to divide it in two parts and put one giant slider in one of them and do a completely different and more intense rhythm in t he other half. I would at least expect long sliders on vocals as your first slider indicates: 00:08:410 - 00:10:040 - (should be a slider); 00:10:366 - circle ; 00:10:692 - another long slider too.
    That way it would make sense to keep the first slider, but you decided to slap together two different things which imo don't fit at all As I wrote above it is possible to combine/mix vocal with rhythm correctly. Otherwise I use changed rhythm before passage in a song and it always works well.
  4. 00:25:855 (6,7,8,9,1) - during calm parts you have these big differences in rhythm, where the player hits a constant 1/2 rhythm for a second, then the next one is holding a slider for another one. Soo people can't click faster than 1/2 per secound? I think it is possible and more interesing than smapping 1/2 notes. It's like taking a sauna and jumping into a frozen lake once you go out lmao. Interesting saying. Didn't heard it yet.
  5. 00:34:497 - notice how there is a noticeable increase in intensity of the song here, but you just repeat the same identical pattern you did from 00:29:279 - (again lack of contrast or song expression, which one you prefer) Yea there is changed intensity but its really felt 00:39:714 - here thats but I put 00:39:632 (5) - that add an accent to the next note
  6. 00:39:632 (5) - ghost triple I am not fond of at all Oh I said about it ^ xD
  7. 00:44:931 (1,2,3,4,5,6) - seeing this being part of the calm part of the song doesn't makes it right either imo. You use almost the same spacing here, as well as clickable objects (you keep the 1/2 constant rhythm, while more sliders would have been better for contrast)
    I mean, alright, that's the chorus we're talking about but THAT's the point: it's the chorus, a soft background addition during a calm part, yet you map it as spacing equal to 00:39:714 (1,2,3,4,1) - if not greater than that Im not sure if I understood it correcly becouse I dont know what has one to the other but I was aware of it that its calm part. I used 00:44:931 (1,1,2) - specially to reduce notes and it works well imo, anyway its really cool to play.
  8. 00:55:366 (1,2,3,4,1,2,3) - again, pretty much subjective perhaps, but you're adding a lot of contrast on nothing I can relate to in the music:
    00:55:366 (1,2,3,4) - this is perfectly fine and I like it, but that also is establishing a rule for this section, which is the constant 1/1 (both spacing and rhythm) but then we encounter 00:56:670 (1) - which is probably x2 faster than that, even tho the song is the same Well but I didnt invent it at all. I just followed rhythm in the song and if you will listen it more precisely you can heard I make it more matching than you think.
  9. 01:20:475 (2) - I checked many times and I still wonder why just this slider is 3/4 among the combo that uses identical lyrics 01:20:149 (1,2,3) - ?.?
    Hint: I was expecting them to be all 1/2 sliders (or either 3/4, up to you) Comment on this thing you can read in quote for Okorin becouse he said about similar thing.

To confirm your lack of contrast in general: your Advanced diff has no SV change in the least lol
SV is not the only mean to improve contrast: spacing usage, pattern usage, rhythm usage... it's up to you. About Adv hmm only here I can say "Its my style" or better term will "It was my style" but generally its nothing wrong to keep it easier without changed SV or something like that.

Sorry to say this, but this doesn't look near ranked status at all in my eyes You dont have to say sorry to me becouse I understend why you said about it but Imo if you dont see that ranked in yours eyes dont mean it isnt at all. Of course I dont feel hurt by your statement. I like to listen to feedback from everyone but when you want to talk about something, do it with more attention.
Topic Starter
Asserin

Chalwa wrote:

Dzieki kurw :c
Ty to się lepiej nie udzielaj jak nie masz nic do powiedzenia xD
C00L
Asserin smh :>
Topic Starter
Asserin

C00L wrote:

Asserin smh :>
Dużo mi nie mówi twoja wypowiedź. Sergio chociaż się sprecyzował co do swoich wypowiedzi xd
ReFaller

MrSergio wrote:

Hard:
  1. 00:04:986 (4,1) - can be reduced, the difference between SV/DS here is huge no matter how you look at it well...spacing will look similar as a little earlier
  2. 00:58:627 (3,4) - having such uncomfortable rhythms is not what I would do but that's subjective I guess. It's just a sudden peak in reading and rhythm which is not even introduced actually this is my best way of mapping beats that i want to map
  3. 00:20:149 (1,2,3,4) - vs 00:14:931 (1,2,3,4) - choose one please. Sliders work better tbh they have different order of high-pitched sounds, so i decided for different patterns and i don't consider them as any sort of consistence
  4. 00:22:594 (5,1,2) - yea... one of those reading challenges out of nowhere. When it comes to lower diffs I like to be edgy too, but the way you are managing spacing is just too inconsistent to make it a fixed rule, so the player doesn't have any clues on how to play this, besides the fast approach circle.
    For what I know, 00:23:083 (2,3) - this can be the same as 00:22:594 (5,1) - tbh for now 00:22:594 (5,1,2) have a sort of manual stack, check if it's a thing you would see
  5. 00:34:497 - I mean... it IS cool as an effect, but not on this diff LOL. Seeing you followed vocals so far it is totally out of place to follow... whatever you follow here (I guess it's piano) i consider difficulties harder than Normal to doing these sort of things
  6. 00:42:975 (1,2,3,4,5,1,2) - why do I feel like you did the opposite of what the song does. It is calming down, not increasing in intensity LOL and i'm opposite to your opinion, because some sounds increasing their volume
  7. 00:50:149 (1,2,3,4,5) - also strange spacing increase out of nowhere within this section where everything was spaced as x1.75 (see: 00:44:931 (1,2,3,4) - 00:47:540 (1,2,3,4) - ) // 00:52:757 (1,2,3,4,5) - obviously the same since well... it doesn't change here either. Even if it is somewhat consistent, it doesn't mean it's warranted imo you are right
  8. 01:19:823 (4,1) - ugly overlap you could have avoided since it's the only one in the entire map this is overlapped by 01:19:170 (2,3,4) so actually is can be called triangle overlap, i chose this place as best to put this slider
  9. 01:24:062 (1,2,3) - maybe improve contrast by using sliders instead i don't feel that sliders are fit for this
Są różne tagi tak dla przypomnienia
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135,181,84714,5,2,0:0:0:0:
293,61,85040,1,0,0:0:0:0:
317,261,85366,1,2,0:0:0:0:
103,266,85692,5,0,0:0:0:0:
400,147,86018,1,2,0:0:0:0:
400,147,86670,5,4,0:0:0:0:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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