forum

Taiko Editor GUI

posted
Total Posts
43
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +144
Topic Starter
loveFantasy
The current editor is not very user friendly, and makes modding/mapping tedious.

Makar wrote:

Taiko Editor GUI

  1. Like osu!mania, the editor for taiko specific difficulties automatically changes when this mode is set.
  2. For difficulty settings, you should only have 2 options: HP drain, and overall difficulty.
    1. Maybe add a cap with a max of 7 due to ranking criteria rules?
    2. CS/AR should not show, since they don't affect difficulty. They will be defaulted to 5.
  3. Slider Velocity is set in the timing tab like always, but perhaps there could be slight modifications if it's possible:
    1. Change "Slider Velocity" string to "Scroll Speed"
    2. The description when hovering over it with the mouse should change to fit this. For example, "The scrolling speed of the notes. 1.4 or 1.6 is recommended."
    3. When changing SV via timing tab or timing setup, adjust drumrolls (sliders) to retain the length (time) automatically.
  4. In the compose tab, a taiko bar will show (much like the one that shows when playing) with grid-lines like the osu!mania editor.
    1. The user will have 4 toggles on the left like it is now: Select, Circle, Drumroll (Slider), and Shaker (spinner).
    2. On the right, there will be 2 toggles: Don/Katsu toggle and "Big" toggle (for big don/kat/drumroll)
    3. On the grid, you can scroll left and right with distance determined by the Beat Snap Divisor (like osu!mania)
    4. On the timeline at the top, it will display like normal, but without the notes (like osu!mania)
    5. Place notes like normal, using the mouse and appropriate toggles
      1. Maybe add a feature to hotkey don or kat placement (ex, press x to place and don and z to place a kat)
      2. Adjust free mapping feature to support big don/kat
    6. Distance snap will not be visible, since it is not used in taiko.
    7. The zoom function will zoom in/out on the notes on the grid and timeline (like osu!mania) with the default zoom being the same as it would appear while playing
  5. In the editor, the sounds for notes will automatically use the taiko hitsounds for your skin.

Benefits

  1. Much more user friendly
  2. Quick and Easy mapping experience
  3. Less prone to mistakes
  4. Makes taiko much easier to read in the editor (useful for modding)
  5. People don't have to learn before starting to map that adding special hitsounds affects what the note is (goes with user friendly).
tetsutaro's original suggestion

tetsutaro wrote:

I am thinking that an addition of another mapping interface that is exclusively for Taiko mode would be much more convenient for mappers.

Changing Interfaces
Alternative 1. When a mapper chooses to make a map exclusive for Taiko mode, the interface automatically change.
Alternative 2. Manual checkbox or drop-down menu option (e.g. "Taiko Interface")
Alternative 3. Allow choosing once entering editing mode of a map (like a "mapping wizard" sort of thing)

Buttons
Instead of two sides of buttons, only keep those on the left side.
And instead of select, circle, slider, spinner buttons, now there should be 4 new buttons: select, don, kat, drum roll

Center Plotting Interface
A large, intuitive horizontal scrolling bar, that look a lot like the real bar in gameplay.
The original timing bar at the top can be removed.

How to Map
Basically, choose the kind of note you want and click the respective location in the time line.
For drum rolls, click at the starting point, and then scroll to and click at the ending point. (Like sliders now)

For large notes:
Alternative 1. Put the same note in one place twice to make it large. (Only for single don/kat notes)
Alternative 2. Changing plotting modes with a drop-down. All notes plotted will be large unless it is changed again.
Alternative 3. Right-click an already placed note to change it to a large note.

For special notes:
Alternative 1. Multiple insertion of drum rolls (very difficult to implement)
Alternative 2. Changing plotting modes with a drop-down. All drum rolls plotted will be of that kind unless it is changed again.
Alternative 3. Right-click an already placed drum roll to change its kind.

Others
Support in Taiko SB modding similar to this interface. (The whole Taiko scrolling bar is provided for better location and movements)
Archangel Tirael
I like your idea, but I'd like it a
bit to "develop". Personally, I
think that taiko requires a
separate editor. As I write this
comment from a mobile
phone, I can now draw, as I
imagine an editor for taiko.
Soon I will sit at the computer
and start drawing. ;)
rusaiwa

Archangel Tirael wrote:

I like your idea, but I'd like it a
bit to "develop". Personally, I
think that taiko requires a
separate editor. As I write this
comment from a mobile
phone, I can now draw, as I
imagine an editor for taiko.
Soon I will sit at the computer
and start drawing. ;)
what's with the line break after every few words?
Azure_Kite
if (AllowedMode = 1){
useTaikoGUI();
}


Archangel Tirael

rusaiwa wrote:

Archangel Tirael wrote:

I like your idea, but I'd like it a
bit to "develop". Personally, I
think that taiko requires a
separate editor. As I write this
comment from a mobile
phone, I can now draw, as I
imagine an editor for taiko.
Soon I will sit at the computer
and start drawing. ;)
what's with the line break after every few words?
When I write comments on your mobile phone, I use Opera Mini, which spoils the layout of the text, pressing it to the width of my screen.
Archangel Tirael
So I finally sat down at his computer and spent a half hour to ensure that paint editor for taiko. I think that everything is clear enough, but if suddenly someone did not understand something in the interface editor, write here. I'll try to explain. I warn in advance that the English language I did not quite make friends, and therefore translate everything through Google Translate. ;3

Editor for taiko:
Archangel Tirael
I must say that there needed to create their own shortcuts different types of music. Since I did not have enough imagination to sign the keys that will be really easy to use, and had no desire to clutter the image with all sorts of explanations for each element of the interface, I decided to send here a version without any explanation in the hope that the community itself would guess , which means that here.
rusaiwa

Archangel Tirael wrote:

When I write comments on your mobile phone, I use Opera Mini, which spoils the layout of the text, pressing it to the width of my screen.
oh ok

ontopic: great idea +1
Rei Hakurei
it could be good if you could set the circle position too..
i mean the circle is positioned at same axis, but if placed to another X-axis, the time of hit too is changed..
to simplify: if i move the circle to left, on the timeline goes to left too. and vice versa (but can't up and down)
Archangel Tirael

Rei_Fan49 wrote:

it could be good if you could set the circle position too..
i mean the circle is positioned at same axis, but if placed to another X-axis, the time of hit too is changed..
to simplify: if i move the circle to left, on the timeline goes to left too. and vice versa (but can't up and down)
If I understood you correctly, you're a little less than fully understood the mechanics of "my" editor for taiko.
mm201
I like how all of your proposed designs have two timelines
Azure_Kite
Considering the Taiko interface is essentially a timeline, yeah. You could just move the timeline to the centre and allow for don/ka/denden/slider icons to replace standard osu! icons on the already existing one.
Archangel Tirael
I made a description of the "my" taiko editor, if someone, somewhere, something is not understood.

Extra descriptions:
1) Keys "Space", "left" and "right", "Shift" and "F1 ~ F12" and some other keys will have the same features as the regular osu! Editor.
2) For each circle type is a key shortcut. It seems to me, but I can not come up with easy-key shortcut. That's what I came up with:
1 - select.
2 - denden.
q- don.
w- kat.
a- "big" don. (Yeah, I don't know taiko's glossary. ;3)
s-" big" kat.
z- roll.
x- "big" roll.
3) With a scalable timeline you can do the same steps as with the non-scalable: select, place or remove the circles.
4) When installing the circles in the editor and try to open .osu file in the default editor, all the circles will be installed at the point x:256 y:192. Immediately, however, raises the question: "What about rolls? And if they are long, how to portray this long slider in the normal editor?". But I think that knowing the coder will be able to resolve this issue. 3
5) AIMod should be aware that this is an editor for taiko, but not for osu!standart.
6) Tips for creating in taiko Beatmaps editor should be on the topic. Text tips should be shifted down. At non scalable timeline should not be anything extra.

I have translated the entire text through Google Translate. Below is the text in my native language, which I put in translator.
On Russian
1) Клавиши "Space", "влево", "вправо", "Shift" и "F1~F12" и некоторые другие клавиши будут иметь те же функции, что и обычном osu!editor.
2) Для каждого circle type будет свой key shortcut. Мне кажется, но у меня не получается придумать удобные key shortcut. Вот что я придумал:
1- select.
2- denden.
q- don.
w- kat.
a- "big" don. (Yeah, I don't know taiko's glossary. :3 )
s- "big" kat.
z- roll.
x- "big" roll.
3) С масштабируемым таймлайном можно делать все те же действия, что и с немасштабируемым: выделять, ставить или удалять круги.
4) При установке кругов в этом редакторе и попытке открыть .osu файл в стандартном редакторе, все круги будут установлены в точке x:256 y:192. Сразу, правда, встаёт вопрос: "А что делать с роллами? А если они длинные? Как изобразить этот длинный слайдер в обычном редакторе?". Но, мне кажется, что знающий кодер сможет решить этот вопрос. ;3
5) AIMod должен знать, что это редактор для тайко, а не для osu!standart.
6) Советы по созданию Beatmaps в тайко редакторе должны быть по теме. Текст советов должен быть смещён вниз. На немаштабируемом таймлайне не должно быть ничего лишнего.
XK2238
+9999

I think the Taiko bar should be placed somewhere near the center, so that it's right above the black name bar in Taiko-diff backgrounds

and BG, video and SB stay as they are
MMzz
what's wrong with the current editor?



Wait, nothing.
Archangel Tirael

XK2238 wrote:

I think the Taiko bar should be placed somewhere near the center, so that it's right above the black name bar in Taiko-diff backgrounds
and BG, video and SB stay as they are
Same idea, but I think it is possible for action to "previous" circles, you can use a scalable timeline.
Roga-don
If something like this appears in osu! I may com back in the taiko mapping world :)
(the osu! editor in its current state is awful IMO for taiko mapping)
Mithos

MMzz wrote:

what's wrong with the current editor?



Wait, nothing.
hitsounds for don/kat/doubles
unable to preview how the song will look in the editor, must go into testing mode (thus forcing saves for slight changes)
it was made for a different rhythm game
some other stuff
Sakura
Bumping and adding tetsutaro's sugestion for Taiko Editor GUI.
Cristian
I've this in my mind for long time but i tough no one would be interesting on my idea...
This is more fun to map and totally support this idea.
Sander-Don
Since it's bumped, more support.
Makar
Support~
Rey Fullbuster
Support this feature :3
lemm
awoo
Makar
Bumping again to give a more detailed explanation on how this could work (sorry I find tetsutaro's a bit confusing to understand):

Taiko Editor GUI

  1. Like osu!mania, the editor for taiko specific difficulties automatically changes when this mode is set.
  2. For difficulty settings, you should only have 2 options: HP drain, and overall difficulty.
    1. Maybe add a cap with a max of 7 due to ranking criteria rules?
    2. CS/AR should not show, since they don't affect difficulty. They will be defaulted to 5.
  3. Slider Velocity is set in the timing tab like always, but perhaps there could be slight modifications if it's possible:
    1. Change "Slider Velocity" string to "Scroll Speed"
    2. The description when hovering over it with the mouse should change to fit this. For example, "The scrolling speed of the notes. 1.4 or 1.6 is recommended."
    3. When changing SV via timing tab or timing setup, adjust drumrolls (sliders) to retain the length (time) automatically.
  4. In the compose tab, a taiko bar will show (much like the one that shows when playing) with grid-lines like the osu!mania editor.
    1. The user will have 4 toggles on the left like it is now: Select, Circle, Drumroll (Slider), and Shaker (spinner).
    2. On the right, there will be 2 toggles: Don/Katsu toggle and "Big" toggle (for big don/kat/drumroll)
    3. On the grid, you can scroll left and right with distance determined by the Beat Snap Divisor (like osu!mania)
    4. On the timeline at the top, it will display like normal, but without the notes (like osu!mania)
    5. Place notes like normal, using the mouse and appropriate toggles
      1. Maybe add a feature to hotkey don or kat placement (ex, press x to place and don and z to place a kat)
      2. Adjust free mapping feature to support big don/kat
    6. Distance snap will not be visible, since it is not used in taiko.
    7. The zoom function will zoom in/out on the notes on the grid and timeline (like osu!mania)
  5. In the editor, the sounds for notes will automatically use the taiko hitsounds for your skin.

Benefits

  1. Much more user friendly
  2. Quick and Easy mapping experience
  3. Less prone to mistakes
  4. Makes taiko much easier to read in the editor (useful for modding)
  5. People don't have to learn before hand that adding special hitsounds affects what the note is (goes with user friendly).

I'll edit this in the OP. Feel free to give suggestions/improvements and I'll update accordingly.
Love
Popping in one of my only stars left.
Yusri Khairi
Support! \*O*/
boat
No thanks.
Ayesha Altugle
I have suggestion for this

for the hotkeys : z,v for kat in default hotkey
[google:0c8fd][/google:0c8fd] : x,c for don in default hotkey
Makar

vahn10 wrote:

I have suggestion for this

for the hotkeys : z,v for kat in default hotkey
[google:183af][/google:183af] : x,c for don in default hotkey
hotkeys would be customize-able in options.
Ayesha Altugle

Makar wrote:

vahn10 wrote:

I have suggestion for this

for the hotkeys : z,v for kat in default hotkey
[google:335a4][/google:335a4] : x,c for don in default hotkey
hotkeys would be customize-able in options.
yeah this can be customized, you can even set it as your taiko key bindings while you play
Alex311360
Support, would love to see this get implemented.

Would be much easier than just clicking on the screen and changing sound effects for the circles.
DakeDekaane
Bumpity bump.

How about adding the balloon notes? those work different from shakers and drumrolls :I
Stefan
I'm absolutely satisfied with the current Method. Very simple, very efficient. I am not stubborn about this but it's really not needed.

Mithost wrote:

MMzz wrote:

what's wrong with the current editor?



Wait, nothing.
hitsounds for don/kat/doubles
this problem is solved.
Bara-
I requested this a few hours ago, with the exact same things >.<

There was one other thing I said, which you didn't say, maybe add that to the OP?
Add an add stream button, You select number of notes, and the pattern, and say how many times it will happen again (Just like polygonal circles)
So, you have a stream kdddkdddkdddkddd etc. You can just set it to 4 notes with KDDD, 4 times

I wish I had stars left >.<
Soner Wolf
I gave you all my stars. I hope this gets implemented. Those that keep saying "there's nothing wrong with the current editor" fail to see with the eyes of progress. This isn't anything actually wrong with the current editor, but that doesn't mean you should just give up and say it's perfection when it's clearly not.
Bara-
BUMP
I want this
This'll make taiko mapping more nice
Bara-
Bump
I just came across this searching for an other thread
Time to bring this back up
Steffen

MMzz wrote:

what's wrong with the current editor?



Wait, nothing.
I don't do mapping in taiko (probably never will) but I wanna say that the editor mode for other modes (than STD) are kinda "undeveloped" or have some things missing. It doesn't have to be anything wrong with the editor, but there shall be room for improvement though :)
Bara-

baraatje123 wrote:

BUMP
I want this
This'll make taiko mapping more nice
I'm bumping this everytime xD
Myxo
BUMP with an idea:

What about having the ability to view multiple difficulties (K/F/M/O) at once? Similar to this video:

This would help SO MUCH to create a professional difficulty spread. Because difficulty spread and structure between the difficulties is strict for ranking Taiko maps.

I know this would be difficult to create and will not happen soon (I will have to fix my taiko spread manually while switching between the diffs...), but I'm dreaming ;-;
Rilene
Yes, please.




Desperate-kun wrote:

BUMP with an idea:

What about having the ability to view multiple difficulties (K/F/M/O) at once? Similar to this video:

This would help SO MUCH to create a professional difficulty spread. Because difficulty spread and structure between the difficulties is strict for ranking Taiko maps.

I know this would be difficult to create and will not happen soon (I will have to fix my taiko spread manually while switching between the diffs...), but I'm dreaming ;-;
And yes, please.
crystalsuicune
Oh god yes.

Also tweak the live-mapping tool,it lags enough to make mapping impossible
(you can put down the basic rhythm with live-mapping I suppose,but beyond that you'll have to put in your notes manually)
Please sign in to reply.

New reply