In osu, I believe, the vocal should be the artist instead of composer.
Odaril wrote:
Please reply to this mod saying what you didn't fix (and what youy did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
General
- The timing felt really off while testplaying. Unfortunately, I find it fine in the editor, so I can't help =x I should get someone else to check it then.
EasyNormal
- The difficulty settings seem rather high for an Easy. Mind reducing them a bit ? =x -1 to all of them except Circle Size
- The slider tick rate is too high and the slider speed too low. This results in invisible ticks (like 00:11:878 (2) - ). Change the tick rate to 1 ? Done
- I find the hitsounds to be quite loud. They're the same hitsounds with the other diffs.
Hard
- 00:00:584 (1,2) - What a difficult beginning for a Normal o.o starting off with stacked 1/2 at 170 BPM is rather harsh... If you want to keep the 1/2, at least make a slider. Changed to slider.
- 00:10:466 (2) - The two repeats might surprise (they did surprise me)... Maybe try making a pattern that warns there are four beats so the next repeat sliders are less surprising ? I think they're fine. Normals should add a little bit of difficulty.
- 00:26:878 (1,2,1) - That's very nazi, but they aren't spaced evenly. It made me hesitate while playing, I thought the rhythm was 3/2. Fixed. Didn't see that xD
Seems fine. I find it really hard for a Hard, but it's just an opinion.
Insane
seems fine
Yuna's Taiko
FWIW, I think it sounds fine.James2250 wrote:
All the maps check out nicely, the only concern I have is the Taiko map continues on slightly into the fade out at the end of the mp3 which doesn't sound great while playing. You might want to consider ending that difficulty slightly earlier.
(Wondered what happened to animask's difficulty too)
Call me back after any fixes and I will rank~