oh wow, i guess looks can be deceiving
K i R a wrote:
Dear Galvenize
-Change the name, Galvenize with mayus xD. wut?
-I have tablet and i cant do the first note because you start in the perfect start line (the big red line). I think much players will fail allways the first note. I think you can move the start or change the start. One way is removing the first full combo and putting a spin.
I don't really understand what you mean, I have a tablet too and I don't have any problems hitting the first note. I won't change an entire pattern because of that.
K i R a wrote:
Well, here is my mod (most are tips)
General:
-Exact offset is 45.I stand on Doomsday/Kite/Happy30 offset
-Bpm decimal? D: Well the bpm of the music mp3 is decimal too but I think there is a more accurate mp3.
-About the skin... In the hardest difficult I cant see the numbers because the black is bad to read numbers, I think the best is create an outline to the letters (that's easy if you use photoshop).For now, no changes
Adorable
00:33:128 (2) - I think here you need kiai time, like in the end its the same part. You can end kiai time here: 00:55:183 (3) - I stay with my kiai time
01:38:604 (7,1) - You dont need to remove kiai time xD Ok
00:54:838 (2,3) - Remove finish and put finish at 3.Ok
01:23:096 (2,4) - Put too finish I think.Nope
01:32:746 (6) - Remove finish Nope
01:33:779 (2) - Start slider with finishNope
01:38:604 (7) - Finish
01:43:428 (2) - Finish at the end of the slider
Dear Galvenize
-Change the name, Galvenize with mayus xD.
-I have tablet and i cant do the first note because you start in the perfect start line (the big red line). I think much players will fail allways the first note. I think you can move the start or change the start. One way is removing the first full combo and putting a spin.
-00:15:200 (1,3) - Whistle
-00:16:234 (4) - Finish too
-01:49:968 (1) - I think you can finish with a spin more.
Well the rest is ok I think Good luck and star
Kitsunemimi wrote:
[Dear galvenize]:
01:08:959 (1,2,3,4,5,6) - You should align them symmetrically. They are, rotated at 20/30°
Sheesh, that last part was pretty tricky. I think it's still okay for ranking, but you might get some complaints about it... so maybe make a few jumps easier. You're actually the first one that complained ^-^.
Kitsunemimi wrote:
SPOILER[Sweet Soul]:
I generally prefer less than 3 second lead-ins. I usually prefer 1.5 or 2 seconds. - Hmm.
Approach rate is a bit high for this sort of slow song. - Hmm.
You have some really neat patterns here! - Thank you~
00:33:120 (1,2,3,4,5) - Really bad covering notes. They blend in too... You should flip (3) and (4) around.
00:34:498 (1,2,3,4,5,1,2,3,4,5) - ^ I like what you're trying to do here with "new" patterns, but the overlapping notes are not very good.
00:50:695 (1) - Not new combo
00:52:074 (1) - ^
01:19:987 (1,2,3,4,1,2,3,4) - Err... I don't really know, but for some reason I feel that this shouldn't go off to the right. Just a comment.
I noticed during the last section that the jumps were a bit small. So maybe crank them up a little? - Mostly fixed.
Thanks all for the mods~Azure_Kyte wrote:
SPOILERIt's an Azuremod!
[Sweet Soul]
00:20:025 (1,2) - This is a tad messy. I suggest maybe changing it to http://osu.ppy.sh/ss/95470 - It is messy. Fixed.
01:15:852 (9) - This is quite beautiful; I'm not sure as to whether it's rankable though, as it's overlapping quite a bit. I'm just going to say stick with it for now, but there may be issues later on if this is aiming at being ranked. - Ok.
Also, why not finish this difficulty off with a Spinner, like the others D: - Can't find a satisfactory end point for the spinner, so nope. >_<
Quite a good beatmap as well.
Thanks for your time and starArmin wrote:
There are two .osb files in your folder. Delete at least one of them (or both if you're not using a SB!)
Fixed. Btw, about "delete .osb files :Ignore empty osb on mapsets Kinda old thread, but still "delete the osb" is still going on
[Lovely]
00:46:560 (1) - Whoops this doesn't have the "reversed" arrow :V It does have one,Does it in play modes or in edit modes, slider (2) got the arrow bugged in it, but play fine in play mode~. Fixed the arrow direction
01:27:224 (1) - I don't really reccomend sliders like that for an easier difficulty, especially if you follow a simple 1/1 rhythm...btw I expected its finish here 01:28:258 (because of the "soft" drums)No changes, and that the only one there
01:07:926 (1) - I'd make this end 1/1 earlier, it would follow the vocal voice (plus it will increase recovery time with the next hitobject, which is qute short) No changes. 1 second gap before the next slider is should be enough
01:50:313 (1) - I suggest you to silence this at the start and not at the end XD or at least you could place the last green section here 01:53:759Err, no
[Adorable]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change, slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]fixed
Rest is fine, I just find this part a little confusing 01:31:359 (6,1) because of its low Approach Rate but it isn't a real problem, so you don't need to fix it.
[Medi's Endearing Taiko]
Whoops you missed the tag "medi-chan" fixed
I enjoyed playing it, I can't find nothing.
[Sweet Soul]
01:39:974 (1,2,3,4,5,1,2,3,4,5) - Unexpected jumps, with two random anti-jumps at 01:41:008 (6) and 01:42:387 (6) - . I suggest you to fix it, this ruins the flow in my opinion.
[Dear galvenize]
Nothing to complain, good work.
Deserves (another) star. ^^
169,59,94461,1,001:35:839 (1,2,3,4,5) - again disable grid-snap when placing those...grid snapping is not helpful with non-grid patterns (no code this time).
94,49,94633,1,0
55,113,94805,1,8
111,161,94977,1,0
181,135,95150,1,0
416,176,94461,5,0This diff is pretty nice to play.
357,142,94633,1,8
357,209,94805,1,0
416,241,94977,1,8
475,209,95150,1,0
357,276,95494,1,8
226,241,95839,5,0
285,275,96011,1,8
285,208,96183,1,0
226,176,96355,1,8
167,208,96528,1,0
285,141,96872,1,8
357,276,97217,5,0
357,142,97562,1,8
475,209,97907,1,0
p3n wrote:
Didn't find anything gamebreaking or "wrong". Still I'm not a fan of map-skins (that's just me ^^ )
[Lovely]
01:13:439 (3) - <3
01:27:224 (1) - maybe use 1/2 repeats instead of the fast 1/4? It is an easy diff and the 1/4 may be a bit too much for beginners. Nope
[Adorable]
00:40:701 (1,2,3) - spacing seems weird Fixed
00:52:418 (5) - move to 244/253 uhm
01:34:461 (3,4,5,6,7) - disable grid-snap to place those patterns (adjust distance spacing to the 1,0x you used here) or use:169,59,94461,1,001:35:839 (1,2,3,4,5) - again disable grid-snap when placing those...grid snapping is not helpful with non-grid patterns (no code this time).
94,49,94633,1,0
55,113,94805,1,8
111,161,94977,1,0
181,135,95150,1,0
01:37:217 (1,2,3,4,5) - ^
01:46:867 (1,2,3,4,5) - ^ (this one is almost perfect but you can see the bigger gaps between (2,3,4))
01:48:245 (1,2,3,4,5) - ^
fixed some of the pattern
[Sweet-Soul]
Please disable grid-snapping and re-place every curved/stream pattern. It is playable the way it is now but it would look much better and play even better with exact spacings for the notefollows and 1/2 streams:
00:36:911 (4,5,1) - place without grid-snap
00:37:600 (2,1) - would play better with consistent jump-spacing (same spacing for 1,2,1,2)
00:48:627 (2,1) - ^
01:30:325 (1,2,3,4,5) - place without grid-snap
01:31:704 (1,2,3,4,1) - ^
01:34:461 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - this one was tricky to place perfectly:416,176,94461,5,0This diff is pretty nice to play.
357,142,94633,1,8
357,209,94805,1,0
416,241,94977,1,8
475,209,95150,1,0
357,276,95494,1,8
226,241,95839,5,0
285,275,96011,1,8
285,208,96183,1,0
226,176,96355,1,8
167,208,96528,1,0
285,141,96872,1,8
357,276,97217,5,0
357,142,97562,1,8
475,209,97907,1,0
[Dear galvenize]
<3
(nothing I found here would be changed anyway...and it was nothing serious)
~star(s)
128,208,33120,6,0,B|208:224|208:224|276:184|296:92|240:16,1,320.000000000008,0|200:38:634 (1) - ^ may be use same shape as above?
108,48,71372,6,0,B|180:4|232:28|256:52|256:52|280:28|336:4|404:48,1,320.00000000000801:27:224 (1) - poor newbie taiko players
272,128,73439,2,0,B|380:68|444:192|412:300|292:300|256:368|256:368|220:300|100:300|68:192|132:68|240:128,1,800.00000000002,0|2
Louis Cyphre wrote:
Your request in #modreqs
[General]
- Taiko Background is kinda odd. You have cut their faces which looks so weird. TBH i don't like the background too.
Hmm, i spent some of my time and i'd like to suggest you some of self~made Backgrounds. Feel free to ignore them i think they looks much better then yours. Well it's up to you
Taiko 1 , Standart 1 , Taiko 2 , Standart 2
- Highly suggesting to remove grey color. No
- Remove countdown from all difficulties Ok
- 00:33:120 set preview point here?it is
- Not sure about title, i saw on some website that artist is DJ GenericName. Will good if you write a some proofs and sources.
[Lovely]
- Your current set of stack Leniency is unrankable, increase at least by 2 ticks Ok, but during playtime it will be utterly ugly
00:22:093 (1) - i hear strong finish, please add it on the start of the slider.Added
00:33:120 (1) - do you really like such slider shapes? maybe use something like these, i tried to do similar as you, but i think it looks betterwas intended to follow Rika's face
http://puu.sh/2xCl128,208,33120,6,0,B|208:224|208:224|276:184|296:92|240:16,1,320.000000000008,0|200:38:634 (1) - ^ may be use same shape as above? No
00:52:418 - better to remove custom slider tick there, double clap sounds weirdNo, it 1010 pattern there where 1 is clap
01:11:372 (1) - Heart is not perfect and pattern looks really weird :/ I spent about 20 minutes to make this lol. Here you are better one~Yours look more chubby , No
http://puu.sh/2xD7108,48,71372,6,0,B|180:4|232:28|256:52|256:52|280:28|336:4|404:48,1,320.00000000000801:27:224 (1) - poor newbie taiko players No is still a no~
272,128,73439,2,0,B|380:68|444:192|412:300|292:300|256:368|256:368|220:300|100:300|68:192|132:68|240:128,1,800.00000000002,0|2
[Adorable]
I feel that AR is a bit high. Reduce it by 1 tick. If we condiser this as a Hard (Which feels like it is) so you need to increase by 1-2 ticks HP drain and Over Difficulty. Was intended for hard, so Im changing OD 5, HP 5
I find boring long repeat sliders (like these 00:36:566 (8) 00:46:215 (1,3)).Will consider about it
01:16:885 (1) - remove finishOk
01:16:885 (1,2,3,4) - such stucked pause, highly suggest to change.Didn't get what you mean
01:16:885 (1,2,3,4,3,4,5,6,7) ,It is the same DS
01:35:839 (1,2,3,4,5) , No
01:37:217 (1,2,3,4,5) . . . - keep same spacing as previous 1/2 patterns No
[Taiko]
01:28:258 - unsnapped kiai mod (-1 ms in timing panel) Fixed
01:50:313 - end kiai mod here.Fixed
[Sweet Soul]
OD - 1
Stucky spacing Highly suggest to increase spacing at least by 0.1x and respace all notes. Nah, i bet you won't do that
Also a bit overmapped
00:11:754 (1) - 00:12:443 (1) - 00:13:133 (1) - disagree with such mini jumps, they don't fit to the song
00:23:471 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same
00:14:166 (2,2) - and such stucks also plays and looks odd.
00:02:794 (1,2) - ugly overlap, please fix it.
00:04:173 (3) - Kinda too simple, i suggest to make pattern with 3 different sliders
00:19:680 (2) - fix spacing, unstuck this. Make a triangle between 00:19:336 (1) - 00:19:680 (2) - 00:20:025 (1).
01:29:981 (6) - ^ same consistency
01:31:014 (5,6,1) - ^
00:23:471 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same
00:44:148 (1) - remove clap add finish
00:50:351 (1,2,3,4) - odd stucks
00:50:351 (1,2,3,4,2,3) - ^
01:48:934 (3,4,5) - ^
I don't like this difficulty, previous ones were way better.
[Dear galvenize]
OD -1
non stop 1/2 flow, bleh.
All 1/4 notes sounds so odd. This difficulty is overmapped,too And also you overdid with spacing and insanity. It's too insane for such song.
Insane patterns, so large spacing between 1/2 notes. BPM is 170 which is pretty much. Nothing to mod, it's overdid and overmapped.
Starring this difficulty only because i enjoyed every difficulty except that 2 insane difficulties.
[Dear galvenize]OD is fine.
OD -1
non stop 1/2 flow, bleh.
All 1/4 notes sounds so odd. This difficulty is overmapped,too And also you overdid with spacing and insanity. It's too insane for such song.
Insane patterns, so large spacing between 1/2 notes. BPM is 170 which is pretty much. Nothing to mod, it's overdid and overmapped.
Download: DJ Genericname - Dear You (Ayeen) [Dear galvenize].osuKingsAL2 wrote:
[Dear galvenize]
00:45:526 (1) - Remove new combo Fix'd
01:06:892 (1) - ^ Useless Indeed
01:08:270 (1) - ^ This is Jumping map right? yup
01:26:535 (1) - ^ fx'd
01:08:959 (1,6) - I always think that is strange~.~, remade it
01:48:934 (5) - New combo? ok
Daigurenhyourinmaru wrote:
hi~
Lovely
00:22:093 (1) - to follow the rhythm , shortened it by 1/1 beat No changes
00:23:471 (X) - if you do ^ , add a circle here ^
00:27:951 (2) - extended this slider by 1/2 beat wouid sound better . No chnages
00:29:329 (3,4) - ^ No changes
00:33:120 (1) - Scraping the HP bar It fine
00:37:255 (2) - spacing Minor, but fixed
00:38:634 (1) - make the first hit with finish ? Added
00:42:424 (2) - spacing Minor, no change
00:44:148 (1) - make the first hit with finish ? Added
00:45:526 (2,3,4,1) - left 2 grids (LV 4) No changes
01:23:778 (2) - make the last sliderpoint left 2 grids (LV 4) , I think it will look better No changes
01:27:224 (1) - I think it is not really good for a easy diff No changes
01:28:258 (1) - make the 3rd sliderpoint right 1 grid (LV 4) No changes
01:29:291 (2,3,4) - ^^
Adorable
00:27:951 (X) - add a circle here No
00:49:661 (1) - make the first hit with finish ? Added
00:53:107 (1) - remove new combo No
00:54:830 (2) - new combo No
01:07:926 (1) - shortened it by 1/2 beat ,and add somethings behind No
Sweet Soul
01:15:852 (9) - make the last sliderpoint left 1 grid
Dear galvenize
everything looks fine :3
good map , Star~