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Duca - Revolution

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Orgol
=o= !!!
S o r d a
>w</
swish
fight~~
Mapper 31
언제올림
Rucker
/me eats KRZY :D
Kuzino
star
Meiri
;)
lepidopodus
Taiko map finished. Taiko Oni lvl. 8, I guess.

Anyway find some better mp3! D:
(If you do that, please contact to me.)

Download: Duca - Revolution (KRZY) [lepidon! - Taiko Oni].osu
Doomsday
Had a quick look at the timing on this. Looking pretty good, except it sounds like that first section (The one at 00:02:115) is quite early to me. I got +18 to that offset (I got offset: 2,115).

The rest of the timing looks AOK to me
Waryas
:oops:
loli_milk
Ruuutan no lazyyyyy!! :)
L i a
아 님 곡 만들고 싶은데 하드 만들어도 됩니까 ㅜㅜ :(
L i a
괜찮아 어렵지 않아

Download: Duca - Revolution (KRZY) [L i a's Hard].osu
Speedy Cat_old
'ㅅ'
Orgol
늦어서 죄송합니다. 무엇이든지 할 테니까 용서해 주십시오. 무엇이든지 합니다. 추잡한 것은… :o
마음에 걸리는 부분이 있으면 변경해도 문제 없습니다 "~"/

Download: Duca - Revolution (KRZY) [Lunet].osu
Remilia-Scarlet
ㅇㅇ 괜찮음 물론 괜찮고 말고
Reisyth
:)
Muya
:) :) :)
Takos
wa~
phoon
;)
Norn_NNN
>:( >:( >:(
Nakagawa-Kanon
떠나간 님을 위해
?

Download: 27906_Duca_-_Revolution.zip
Mallang
ㅇㅅㅇd
Mapper 31
RT

Lunet wrote:

늦어서 죄송합니다. 무엇이든지 할 테니까 용서해 주십시오. 무엇이든지 합니다. 추잡한 것은… :o
마음에 걸리는 부분이 있으면 변경해도 문제 없습니다 "~"/
loveFantasy
inc kimod.ex---
ok i just cant use words like ♂ing or other craps unrestrained DX

regular mod:

[General]
  1. 1024x600 bg cause your combo/accuracy display being cut by black border
    inconsistency of red(uninherited) timing section:
  2. 00:18:097 - i know all solo diff has a spinner at this time, but still..only taiko diff use a red line to adjust offset here
  3. [Lunet] - all red line need to be moved +18ms
  4. also, lunet diff has different audio lead-in and preview time (though the difference is small)
[Easy]
  1. 00:16:115 (1) - end this spinner on blue ticks as [Lia] and [Insane] did.
  2. 00:20:599 (1) - this suddenly goes from "very noisy" to "very quiet", you should consider other hitsound
  3. 00:37:142 (4) - add finish (difference is small but taiko players will be pleased)
  4. 00:37:969 (1,3) - whistle endpoint instead of startpoint
  5. 01:07:349 (1,2,1,2,3) - ok two thing, first- can be confusing as an Easy, second- tickpoint appear on red ticks which is wierd, if you want to enhance the vocal, how about using special-shaped slider? for example:
  6. 01:18:521 - slient this tickpoint
  7. 01:26:797 - ^
  8. 01:40:038 - ^
    also you have some red tick sliderticks in chorus part, it's a relatively obvious hitsound and fits a little bad to me, consider silent/lowering the volume of them?
[Lunet]
  1. NOTE: i use your current (wrong) offset in this modding post
  2. KIAI line must be snapped (on white ticks)
  3. 00:00:847 (1) - remove whistle on slider body? other sliders are ok, but this one really sounds too loud
  4. 00:16:097 (1) - end this spinner on blue ticks as [Lia] and [Insane] did.
  5. 00:38:486 (T) - lower volume in this section? too loud for me
  6. 00:41:280 (1,2,3,4,5) - fix the spacing evenly
  7. last thing i have to mention your hitsound pattern, they just appear as piles, like (n=normal w=whistle) nnnnnnn and wwwwwww, usually mixing like nnwnnnwn provides better effect, some example:
    00:33:004 (3,4,5) - x,x,clap,x,whistle,whistle,whistle
    00:41:280 (1,2,3,4) - x,x,whistle,x,x,x,whistle,x
    01:21:831 (3,4,5,6) - clap,x,clap,x or x,x,clap,x
    01:35:073 (3,4,5,6) - same^
    ...
    not necessary to fix, just my point of view
[L i a]
  1. 00:37:142 (1) - slider fits more than spinner for me (want to hit something at 00:37:142!)
  2. 00:41:280 (3) - new combo
  3. 01:00:521 (7,8) - clap instead of whistle?
  4. 01:06:624 (4) - shorten by 1/4 and add a circle at 01:06:935?
  5. 01:08:486 (x) - add a circle if you applied above fix
  6. 01:10:142 (x) - ^
  7. 01:35:486 (5) - whistle (for hitsound consistency)
  8. 01:36:935 (4) - ^, whistle endpoint
  9. 01:46:659 (1-9) - how about using grid snap and make this stream symmetrical to y-axis?
  10. 02:09:624 (2-6) - ^
    actually there're more similar layout which are a few grid off from symmetrical, but i leave them to you~
[lepidon! - Taiko Oni]
  1. 01:02:176 (25,26,27,28) - kd kd? (background G-D D-B here)
  2. 01:21:004 (1) - big D?
[Insane]
  1. starting part - add some whistle ;_;?
  2. 00:34:349 (8) - move 1/4 ahead (00:34:245)
  3. 00:51:211 (1) - finish instead of whistle, or you can add clap like 01:06:107 (1)
  4. 01:00:521 (12,13,14) - pattern like this really need hitsound. it lacks "feeling of hitting"
  5. chorus - adding claps on these notes can bring nice effect:
    01:22:038 (7) -
    01:23:693 (6) -
    etc. (red tick before every 4th white tick)
  6. 01:25:969 (1,2,3,4,5) - hard x_x
Topic Starter
KRZY
lovefantasy
[General]
  1. 1024x600 bg cause your combo/accuracy display being cut by black border Fixed
    inconsistency of red(uninherited) timing section:
  2. 00:18:097 - i know all solo diff has a spinner at this time, but still..only taiko diff use a red line to adjust offset here leaving this to lepidopodus
  3. [Lunet] - all red line need to be moved +18ms Fixed
  4. also, lunet diff has different audio lead-in and preview time (though the difference is small) Fixed
[Easy]
  1. 00:16:115 (1) - end this spinner on blue ticks as [Lia] and [Insane] did. Fixed
  2. 00:20:599 (1) - this suddenly goes from "very noisy" to "very quiet", you should consider other hitsound Fixed by changing the volumes around a bit
  3. 00:37:142 (4) - add finish (difference is small but taiko players will be pleased) Fixed
  4. 00:37:969 (1,3) - whistle endpoint instead of startpoint stays since the whistle follows the bass drum of the song
  5. 01:07:349 (1,2,1,2,3) - ok two thing, first- can be confusing as an Easy, second- tickpoint appear on red ticks which is wierd, if you want to enhance the vocal, how about using special-shaped slider? for example: Fixed
  6. 01:18:521 - slient this tickpoint Fixed
  7. 01:26:797 - ^ Fixed
  8. 01:40:038 - ^ Fixed
    also you have some red tick sliderticks in chorus part, it's a relatively obvious hitsound and fits a little bad to me, consider silent/lowering the volume of them? Fixed
[Insane]
  1. starting part - add some whistle ;_;? Changed to default whistles for better volume
  2. 00:34:349 (8) - move 1/4 ahead (00:34:245) Stays
  3. 00:51:211 (1) - finish instead of whistle, or you can add clap like 01:06:107 (1) Fixed
  4. 01:00:521 (12,13,14) - pattern like this really need hitsound. it lacks "feeling of hitting" Fixed
  5. chorus - adding claps on these notes can bring nice effect:
    01:22:038 (7) - Fixed
    01:23:693 (6) - Fixed
    etc. (red tick before every 4th white tick) All fixed
  6. 01:25:969 (1,2,3,4,5) - hard x_x Meh, stays

Thanks!
qinche
o.o/brother

[easy]

00:21:831 (2) - wayyyy too light, i cant hear it properly. i kno u probably used same volume as insane, but this isnt cool for beginners to hear
02:10:659 (2,3) - a reversing slider here would be better.


[lunet]

00:36:645 (3,4) - not very good for a normal, consider to make it easier, same with 02:07:680 (3)
00:38:962 (3) - ??? what happened here?
00:44:590 (1,2,3) - ??? is snapping not working or something?
eh... i think snapping errors need to be fixed, open AImod to verify
technically speaking, some of the spacings are hard


[lia]

AR-1? AR8 is kinda high for a hard, ur patterns dont necessary need such high AR
00:37:142 (1) - i suggest put a note here (its a strong beat after all), and make the spinner starts on blue line, same with 02:08:176 (1)
01:01:969 (4) - new combo


[insane]

i strongly suggest...that u use a slower sv at the beginning...vocal is very relax yet the sliders fly...orz
u can use greenline to speed up brother

00:37:142 (4) - http://osu.ppy.sh/ss/116167 try this?
00:37:969 (1) - is this suppose to be a finish instead of whistle? cuz 00:51:211 (1) - is finish
01:25:969 (1,2,3,4,5) - this is unexpected, large DS while the music isnt going high. plus, all the little streams before had tiny spacing
01:58:866 (5,6,1) - so is this one, but not so uncomfortable
02:08:176 (4) - http://osu.ppy.sh/ss/116168 try this?
Topic Starter
KRZY
qinche
[easy]

00:21:831 (2) - wayyyy too light, i cant hear it properly. i kno u probably used same volume as insane, but this isnt cool for beginners to hear Fixed
02:10:659 (2,3) - a reversing slider here would be better. I don't see why not~


[insane]

i strongly suggest...that u use a slower sv at the beginning...vocal is very relax yet the sliders fly...orz
u can use greenline to speed up brother I'm gonna leave this for now, looking for more input from other modders
00:37:142 (4) - http://osu.ppy.sh/ss/116167 try this? Sure
00:37:969 (1) - is this suppose to be a finish instead of whistle? cuz 00:51:211 (1) - is finish Fixed both to whistle + finish
01:25:969 (1,2,3,4,5) - this is unexpected, large DS while the music isnt going high. plus, all the little streams before had tiny spacing This too is gonna stay for now
01:58:866 (5,6,1) - so is this one, but not so uncomfortable Same for this too
02:08:176 (4) - http://osu.ppy.sh/ss/116168 try this?

Thanks!
y u c a
o mozy(・∀・)!

BG size 800x600 or 1024x728 is good O:

Easy

00:21:427 (1) -remove whistle and add finish (end of slider) and volume is 00:20:599(T)40%,00:21:427 (T)60% is better imo
00:51:211 (1) - add finish
01:06:107 - ^
01:12:728 (1) - ^
01:14:383 (2) - ^
01:16:038 (1) -^
02:05:683 (1) - ^


Lunet

- rhythm -
00:38:952 (3) - rhythm wrong Orz.. put 00:39:004 here
00:44:745 (3) - ^ put 00:44:797
00:46:400 (2) - ^ put 00:46:452
00:52:193 (3) - ^ put 00:52:245
00:54:676 (2) - ^ 00:54:728 here
00:56:331 (6) - ^ 00:56:383 here
00:59:642 (4) - ^ 00:59:693 here
01:09:159 (2) - ^ 01:09:211 plz
01:12:883 (2) - ^put 01:12:935 or 01:12:986 is better
01:21:986 (4,6) - ^ put red line
01:35:228 (4,6) - ^
02:00:883 (4) - ^ 02:00:935 here

- other -
00:21:418 (1) - add finish
00:37:969 (1) - ^
00:50:797 (6) - add clap
01:21:004 (2) - add finish
01:34:245 (2) - ^
02:11:280 (4) - ^(end of slider)

L i a

01:06:418 (1) - add finish
02:05:693 (1) - ^
02:11:280 (3) - ^



insane

00:36:314 (1.3.4) - add finish
00:56:590 (4,6) - kirei na stack here?eigo wakannnai Orz... like this
01:06:107 (1) - add finish
01:13:969 (6) - ^
01:14:383 (1) - ^
01:15:624 (6) - ^
01:16:038 (1) - ^
02:07:349 (1,3,4) - ^
02:09:004 (1) - ^


ヾ(*´∀`*)ノ゛
namazun
uooooo
Topic Starter
KRZY

y u c a wrote:

o mozy(・∀・)!
omozydesu (・∀・)~

y u c a
BG size 800x600 or 1024x728 is good O:

Easy

00:21:427 (1) -remove whistle and add finish (end of slider) and volume is 00:20:599(T)40%,00:21:427 (T)60% is better imo Fixed~
00:51:211 (1) - add finish Fixed~
01:06:107 - ^ Fixed~
01:12:728 (1) - ^ Fixed~
01:14:383 (2) - ^ Fixed~
01:16:038 (1) -^ Fixed~
02:05:683 (1) - ^ Fixed~


insane

00:36:314 (1.3.4) - add finish Fixed~
00:56:590 (4,6) - kirei na stack here?eigo wakannnai Orz... like this Fixed~

01:06:107 (1) - add finish Fixed~
01:13:969 (6) - ^ Fixed~
01:14:383 (1) - ^ Fixed~
01:15:624 (6) - ^ Fixed~
01:16:038 (1) - ^ Fixed~
02:07:349 (1,3,4) - ^ Fixed~
02:09:004 (1) - ^ Fixed~


ヾ(*´∀`*)ノ゛

yahari music sensei da hitsound mod sugoi!!!

arigato~ ヾ(*´∀`*)ノ゛
pieguyn
General:

First offset: 115 (some notes are currently before the first offset)

Easy:

00:39:417 (2) - Remove this note? It might be a bit hard for an Easy
01:10:866 (4) - ^
01:39:004 (2) - ^

Lunet:

00:12:115 (3,4) - Remove the whistles from the body of these sliders
00:41:280 (1,2,3,4) - so many whistles :? I suggest removing some of them
00:46:245 (1,2,3,4) - The spacing here is uneven
00:47:900 (1,2,3) - so many whistles again :cry: If you want to keep it, I suggest putting one on (4)
00:50:797 (6) - Too far from (5)
01:34:038 - Add a note?

Lia:

01:46:659 (1,2,3,4,5,6,7,8,9) - (nazi) Not entirely symmetrical...and I would recommend moving (4) and (6) towards 01:46:245 (3)

Taiko: Fine

Insane:

00:38:797 (3) - Remove clap

Nice map, sorry I couldn't find more :cry:
L i a
지금 다시보니 배치가 매우 이상해
미치겠어 앞으로 그리드 쓰는 연습좀 해야겠어

Download: Duca - Revolution (KRZY) [L i a].osu
val0108
:twisted:
Acyfd
:) :)
lepidopodus

loveFantasy wrote:

[lepidon! - Taiko Oni]
  • 01:02:176 (25,26,27,28) - kd kd? (background G-D D-B here)
I fixed this, thanks for modding~

Download: Duca - Revolution (KRZY) [lepidon! - Taiko Oni].osu
evalt_old
8-)
L i a
그리드써서 다시 만들어봤어

Download: Duca - Revolution (KRZY) [L i a].osu
KanaRin
Yoo >w<
As per your request
And sorry for delay >a<''

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Ok. Let's go.

[General]

  1. All diffs: Add ''studio ryokucha'' in the tag (The game company) ''すたじお緑茶''
  2. Ok just that problem I can see, so let's move on to the diffs.

[Easy]

  1. Goob job~

[Lunet]

  1. 00:05:615 (1) - imo , it has a bit hard for the new players. I suggest:
  2. 00:43:762 (6) - The same problem here, If you do this ↓ , it can let the players know they should turn right.
  3. 01:09:418 (3) - If you do agree to me ^ , you will know how to change it XD
  4. 01:31:349 (2) - looks hidden here, find a scheme to fix it as well.
  5. The diff has a bit hard as a Normal , but I think it's fine :P Nice~
[Lia]

  1. 00:23:900 (4,5,6,7,8) - Has a bit too hard as a Hard diff>< Can you use other patterns?
  2. 01:26:590 (4,5,6,7) - change it to slider?
  3. To be honest, it's really a Insane diff , less jumps as well.
[Insane]

  1. 00:39:624 (6) - Should add a New combo here?
  2. 00:52:866 (8) - In fact I don't like the combo number >10, that's why I suggest so manynew combo here, but if you don't agree this, just ignore it~
  3. 01:26:590 (1) - New combo here because the spacing changed.
  4. 01:58:866 (5,6) - Oh that's the only one big spacing 1/4 , I guess it will fake some player *w*..
  5. Nice hitsound <3

[lepidon's Taiko]

  1. OD-1? =A= I don't know why you set OD6 here w.
  2. Good job as always<3
Nice works here >a<
Star<33
Orgol
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