NO 2D ANIMATION NO
http://www.youtube.com/watch?v=tDkpbqM5 ... re=related
I FELT LIKE I WAS WATCHING THECDI.(to strong of a word)
http://www.youtube.com/watch?v=tDkpbqM5 ... re=related
I FELT LIKE I WAS WATCHING THE
2d animated cutscenes on consoles scares me lol despite the quality. very big points for how the gameplay animation is however.(and one of the Japanese commercials >.>)LuigiHann wrote:
You are a horrible man with a heart of stone. This is great animation and the game itself looks fantastic.
You are a horrible man with a heart of stone.I loled, hard, then i was sad because i realized maybe my expectations are climbing too high again.
Nah, he's all about the money. Note how he didn't want to do anything until money was thrown into the story.lukewarmholiday wrote:
I thought wario was all about accidentally doing something that ends up getting himself screwed over then he ends up inadvertently saving people in the process of fixing his screwup.
On the one hand, I do agree that voice acting would add another layer of immersion and would be a welcome addition to many of Nintendo's games. On the other hand, I don't really trust NoA to do voice acting remotely well, given that most of the English voices in Nintendo games so far sound like random people they pulled off the street. Something like this or a Paper Mario game would be a good place to test the waters for voice acting, though, since the Saturday Morning Cartoon look would make cheesy voice acting somewhat more acceptable.Behonkiss wrote:
That said, this, Mario Galaxy, and Twilight Princess (And the pantomiming in The Subspace Emmisary) makes me wish Nintendo would take a hint from Metroid and add fully spoken dialogue in their games.
Nintendo won't do it. They know these same people will do a 180 if they add voices and complain about it, no matter how good they are.Behonkiss wrote:
That said, this, Mario Galaxy, and Twilight Princess (And the pantomiming in The Subspace Emmisary) makes me wish Nintendo would take a hint from Metroid and add fully spoken dialogue in their games.
Something like this or a Paper Mario game would be a good place to test the waters for voice acting, though, since the Saturday Morning Cartoon look would make cheesy voice acting somewhat more acceptable.I prefer Wario be about silent comedy, the cutscene had very little
SSE cinematics, not gameplaylukewarmholiday wrote:
*cough*ZZS taunts*cough*awp wrote:
but the only phrase spoken in the whole of it was "Showtime"
That's the good thing about not having VA. I own the Japanese version, and got through SSE without any problems(Didn't really know what to do when I started the final level, but it's more entertaining to figure that stuff out yourself). :3awp wrote:
It's kind of Nintendo's thing to be language-barrier-friendly. I imagine SSE in Brawl would have been much more in-depth if there was dialog, but the only phrase spoken in the whole of it was "Showtime" - apart from that everyone just grunted and made noises, ahh, ooh, hmm, oh! yehoo.