forum

supercell - Rock 'n' Roll Nan Desu no

posted
Total Posts
161
show more
Shulin
As per your request; I haven't modded in a while so go easy on me! Everything is suggestions/opinions feel free to ignore everything! ^_^

Easy:

00:17:524 (1,2) - Imo a slider would be better here, the rhythm is hard to pick up right at the start, especially for a beginner.
00:25:924 (1) - Lower the volume of the finish?
00:36:574 (1) - Maybe move this down a little? The way it touches the hp bar is kind of ugly xD
00:59:524 (2,3) - Remove whistle? Add a finish at the end of 00:59:974 (3) - ?
01:01:324 (1) - Remove whistle?
01:02:374 (2) - ^
01:24:724 (1) - Remove whistle from end?
01:27:106 (1) - ^
01:35:356 (2) - Remove whistle from the start?
01:36:706 (1) - ^
01:48:556 (1) - Add whistle to the end?
02:17:372 (3) - Finish?
02:18:122 (1) - Remove whistle?
02:30:722 (3) - ^
02:32:222 (1) - Add whistle to the start?
02:41:522 (1) - Remove whistle?
02:42:572 (2) - ^ but add to the end.
02:51:558 (1,2) - Remove whistle?
03:03:114 (1,2) - ^
03:10:314 (1,2) - ^
03:13:164 (2) - ^
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

So this turned into a remove whistle mod post... but they sounded weird to me! Apart from some of the whistles I really liked it. ^_^

Dis:

00:14:487 (3,4) - Uhh yeah, spacing?
00:53:824 (2) - Feels weird, follow the vocal here instead?
02:02:506 (3) - Finish the end?
02:16:772 (4) - Remove whistle? >_>
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Nice diff!

Colin's Hard:

-- The BPM is different at the start of this map compared to the others!

03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Awesome map.

Insane:

00:26:524 (5,1) - This jump is a little awkward to play imo.
02:43:908 (1,2) - Mean jump >_>
03:09:114 (1,2,3,4,5,6,7,8) - These jumps are soooo mean!!!
03:12:714 (1,2) - Mean jump again >_>
03:15:414 (3,4) - This spacing change is hard to read imo.
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Nice map, I slider broke a lot though which made me cry ;_;

*Leaves a star then runs*
Topic Starter
Garven

Shulin wrote:

As per your request; I haven't modded in a while so go easy on me! Everything is suggestions/opinions feel free to ignore everything! ^_^

Easy:

00:17:524 (1,2) - Imo a slider would be better here, the rhythm is hard to pick up right at the start, especially for a beginner. Mm, it loses the rhythmic feel if I change to a slider though. If someone else raises it I'll change.
00:25:924 (1) - Lower the volume of the finish? Mm, sure.
00:36:574 (1) - Maybe move this down a little? The way it touches the hp bar is kind of ugly xD I really wanted in centered, but it doesn't look like it's ever going to happen,so I moved it down, hehe.
00:59:524 (2,3) - Remove whistle? Add a finish at the end of 00:59:974 (3) - ? Mm, didn't feel like it'd fit the style of hitsounding.
01:01:324 (1) - Remove whistle?
01:02:374 (2) - ^
01:24:724 (1) - Remove whistle from end?
01:27:106 (1) - ^
01:35:356 (2) - Remove whistle from the start?
01:36:706 (1) - ^
01:48:556 (1) - Add whistle to the end? oops, I thought there was one there
02:17:372 (3) - Finish?
02:18:122 (1) - Remove whistle?
02:30:722 (3) - ^
02:32:222 (1) - Add whistle to the start?
02:41:522 (1) - Remove whistle?
02:42:572 (2) - ^ but add to the end.
02:51:558 (1,2) - Remove whistle?
03:03:114 (1,2) - ^
03:10:314 (1,2) - ^
03:13:164 (2) - ^
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P Eeh, fine. Applied to guest diffs as well.

Insane:

00:26:524 (5,1) - This jump is a little awkward to play imo. Mm, switched it up a tad.
02:43:908 (1,2) - Mean jump >_> That one is so tame compared to the cool stuff later on in that chorus, haha
03:09:114 (1,2,3,4,5,6,7,8) - These jumps are soooo mean!!! I've toned those down so many times already. ;_; It's mainly used as an introduction to the last part of the map where there's one more spacing increase. I reduced it slightly again, but it's starting to lose its magic to me.
03:12:714 (1,2) - Mean jump again >_> :3
03:15:414 (3,4) - This spacing change is hard to read imo. Mm, that one is fine to me.
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Nice map, I slider broke a lot though which made me cry ;_;

Ahaha, that is the goal!
Thanks so much for the look, Shulin!
NotShinta
General:
Considering that the song is 1/2 and half of the difficulties in the map use it, use tick rate 2 in all of them!
I think the cheering effect loses its effect the 3rd time you use it, and could just be reserved for the first kiai/solo. Whatever you want, though.

Insane:
00:47:974 (4) - I would say this jump is way too much for a not intense part of the song.
00:53:074 (6) - Variable stacks may not be recommended when you can space this further away.
01:05:074 (4,5,6) - For prettiness's and flow's sake, I'd space these consistently. In fact, the reason they don't seem to be consistently spaced is because of inherited section placement.
01:22:924 (3) - I don't see why this isn't just a non-awkward hitcircle.
02:02:956 (5) - Lovely cancer awareness slider, but please do not silence the end. Quietness creates a nicer yet similar feel, in my opinion.

Colin's Hard:
01:07:774 (1) - Personally, I would space this a bit closer so the jump is more readable, but still keeps its effect as a jump. (+similar)
02:03:031 (1) - Again, unsilence the end.

Dis:
I am assuming this is a Normal. For clarity and consistency, name this 'Dis' Normal' or a variation thereof.
00:15:118 (4) - Space this noticably further away. Again, doesn't have to be 'perfect' spacing, but more readable spacing. For a Normal.
00:23:824 (4) - Because of the stack, one would assume this comes 1/2 earlier. :(.
00:47:974 - While the slider patterns seems to be following the vocals, this misses out on one in an awkward way. I think 00:48:124 (5) being moved 1/2 earlier but the slider after that staying in the same place would flow better.
00:49:924 - Add hitcircle for less awkwardness?
01:13:024 (1) - This repeat doesn't follow anything, as far as I can hear. Then there's the stack making (2) look earlier than it is again.
02:05:522 - Arguably, you could drag the break here for consistency with other difficulties.

Easy:
00:36:574 (1) - Acknowledging this effort with a lemur trying to ignore a watermark. I talked to RJ about it, and he said 'scale it up slightly and it's nice/booyah.'
01:46:156 (2) - I haven't nazi'd enough in this mod, so I think I would prefer this within the pattern if it was symmetrical center-wise~
02:03:122 (1) - Oh whatever

If this mod seems mean, I am sorry! If it doesn't but sucks, I'm also sorry. Or something. Hachi ba.
Topic Starter
Garven

NotShinta wrote:

General:
Considering that the song is 1/2 and half of the difficulties in the map use it, use tick rate 2 in all of them! Well, they're guest difficulties, so it's their choice. I prefer the 2, but they like the half-off deal better. *shrug*
I think the cheering effect loses its effect the 3rd time you use it, and could just be reserved for the first kiai/solo. Whatever you want, though.

Insane:
00:47:974 (4) - I would say this jump is way too much for a not intense part of the song. Alrighty. Shulin mentioned it too, so I guess I'll move things around.
00:53:074 (6) - Variable stacks may not be recommended when you can space this further away. Eh, I liked the way it stopped the motion for a bit.
01:05:074 (4,5,6) - For prettiness's and flow's sake, I'd space these consistently. In fact, the reason they don't seem to be consistently spaced is because of inherited section placement. Good eye. Adjusted.
01:22:924 (3) - I don't see why this isn't just a non-awkward hitcircle. I really wanted to do the whole rolling 'r' thing. I like it, but if someone else mentions it, I'll change it.
02:02:956 (5) - Lovely cancer awareness slider, but please do not silence the end. Quietness creates a nicer yet similar feel, in my opinion. Heh. Added a normal whistle at the end at 15%

Easy:
00:36:574 (1) - Acknowledging this effort with a lemur trying to ignore a watermark. I talked to RJ about it, and he said 'scale it up slightly and it's nice/booyah.' Talked with him about that, and he wanted the borders not touching, but I remember going for that and it ended up being almost too huge. I'll keep it as is.
01:46:156 (2) - I haven't nazi'd enough in this mod, so I think I would prefer this within the pattern if it was symmetrical center-wise~ <3 nazi mods Done.
02:03:122 (1) - Oh whatever

If this mod seems mean, I am sorry! If it doesn't but sucks, I'm also sorry. Or something. Hachi ba.
No way man, appreciate the modding. Helps a ton!
lolcubes
\o Garven!

[Insane]:
  1. Difficulty: suggesting to reduce OD by 1, OD8 is extreme with streams. Atleast that's what I think.
  2. 01:57:556 (7,1) - Don't stack these if you can help it, it makes it a little too difficult to hit them properly.
  3. 02:02:956 (5) - Make this a spinner. This slider looks odd. Nothing critical though, but I think spinner could fit here nicely as well. Try something like this. Some repositioning of the red combo, just a suggestion.
[Colin's Hard]:
  1. 00:13:996 (6,7) - I suggest making a slider out of these, the position of (7) on the timeline is ridiculous to hit, especially in a 'Hard'.
[Dis]:
  1. 00:14:487 (3) - This is insanely hard for something in a 'Normal' diff, especially if you consider this spacing. Just like I suggested @Colin's Hard, make a slider either of 3-4 or 2-3.
  2. 00:22:024 - From this point on, you have some unsnapped timing sections. They come 2ms too early. I guess this was caused either by some offset fiddling or the red sections themselves did it (moving forward gives you different timline position than moving back for some reason lol).
  3. 00:44:824 - 00:46:324 - Timing sections between and including these points are unnecessary. Remove them.
  4. 00:55:774 - Another unnecessary timing section.
  5. 01:05:374 - ^
  6. 02:03:122 - ^
  7. 02:11:522 - ^ (the 100% volume is left from the last red timing section)
[Easy]:
  1. 00:25:849 - Unnecessary timing section.
  2. 00:26:449 - ^
  3. 00:26:899 - Why not place this timing section at the spinner end instead? Doesn't really matter though, as the volume change is close to unhearable.
  4. 01:41:506 - Timing section around this point is unsnapped completely. No idea if you did this on purpose to fix the spacings with different SV, but you could fix it I guess (it's snapped correctly @Insane).
  5. Some other timing sections look unsnapped. Nothing serious though I guess, especially giving the fact that for some reason (for me) moving forward in the timeline gives me different timing position than moving back.
Couldn't find any wrong stuff really, sorry about the timing sections nazi, ignore it if you think they're not worth fixing, but why not. :p
Loved the Insane and a star well deserved.
Topic Starter
Garven

lolcubes wrote:

\o Garven!

[Insane]:
  1. Difficulty: suggesting to reduce OD by 1, OD8 is extreme with streams. Atleast that's what I think. It's a tough map. I don't want to dumb it down any in that manner if I don't have to. The streams are fairly short at least, hehe.
  2. 01:57:556 (7,1) - Don't stack these if you can help it, it makes it a little too difficult to hit them properly. I know that Lily doesn't want to change this, for the very reason you stated, haha.
  3. 02:02:956 (5) - Make this a spinner. This slider looks odd. Nothing critical though, but I think spinner could fit here nicely as well. Try something like this. Some repositioning of the red combo, just a suggestion. That slider took a bit of work. I like substituting gargantuan sliders instead of spinners since it's something different from everyone else and it still fits.


[Easy]:
  1. 00:25:849 - Unnecessary timing section. This one is used.
  2. 00:26:449 - ^ This one, not so much.
  3. 00:26:899 - Why not place this timing section at the spinner end instead? Doesn't really matter though, as the volume change is close to unhearable. Yeh, it's fine where it is. It's mainly for the set change, rather than volume.
  4. 01:41:506 - Timing section around this point is unsnapped completely. No idea if you did this on purpose to fix the spacings with different SV, but you could fix it I guess (it's snapped correctly @Insane). Didn't resnap after some timing changes. Done.
  5. Some other timing sections look unsnapped. Nothing serious though I guess, especially giving the fact that for some reason (for me) moving forward in the timeline gives me different timing position than moving back.
Couldn't find any wrong stuff really, sorry about the timing sections nazi, ignore it if you think they're not worth fixing, but why not. :p
Loved the Insane and a star well deserved.
Thanks for the look!
Raging Bull
Easy:
More than 3 slider speeds were used. I think this was against the rules?
01:29:806 (1,2) - Nice subtle message.

Normal:
Nothing really bothered me

Hard:
-1 AR? Big jump from normal to hard.
+1 HP?
Nothing else ._.

Insane:
More than 3 slider speeds were used also. Change it.
03:09:114 (1,2,3,4,5,6,7,8) - Can you change the jump? Move it maybe a tad closer or just put them at 2x distance.

You sure have a lot of 2x distance snapped notes o.o

Starred! Good luck.
Ayeen_old

Raging Bull wrote:

Easy:
More than 3 slider speeds were used. I think this was against the rules? Actually, it can be ignored if the timing/slider speed well made and playable.
01:29:806 (1,2) - Nice subtle message.

Normal:
Nothing really bothered me

Hard:
-1 AR? Big jump from normal to hard.
+1 HP?
Nothing else ._.

Insane:
More than 3 slider speeds were used also. Change it.
03:09:114 (1,2,3,4,5,6,7,8) - Can you change the jump? Move it maybe a tad closer or just put them at 2x distance.

You sure have a lot of 2x distance snapped notes o.o

Starred! Good luck.
Sander-Don
good song :3!
Mercurius
8-)
CuNha
:)
Lilac
I'll tell you now, Garven.

I'm going to remap my part. Removing excess streams and more jumps. Like a boss.
Disoy
Topic Starter
Garven

Raging Bull wrote:

Insane:
More than 3 slider speeds were used also. Change it.
03:09:114 (1,2,3,4,5,6,7,8) - Can you change the jump? Move it maybe a tad closer or just put them at 2x distance.

You sure have a lot of 2x distance snapped notes o.o

Slider speeds are fine.

This difficulty is all about ramping up the difficulty piece by piece. That last section in the Insane is made that way to bring home the final chorus with a bang. It's all according to keikaku*.
Lily: Look forward to it. :D

Thanks, Disoy. Updated your diff a little too: changed the break start and renamed difficulty according to Shinta's mod.

*keikaku means plan
mooai
:)
Gcode
Nice! I Might recommend OD -1 For the insane, but other than that, great map!
Colin Hou
nothing changed, but fixed 02:34:172 (3)~~

the length is pixel length orz, umm maybe I should ask for the formula when I have a chance :3

ps: why AR9 ;_;

Download: supercell - Rock 'n' Roll Nan Desu no (Garven) [Colin's Hard].osu
Topic Starter
Garven

Colin Hou wrote:

ps: why AR9 ;_;
I can't deciiiiiide ar;lkjsg;oihgn
Sadame
All of my stars.

edit: Also, i think a higher approach rate suits this map more. It is rock and roll after all.
Waryas
Ugh why AR8 on insane.. This kind of dynamic song requires a more dynamic flow.
Void
ignore me just starring lolAR, etc.
Squidifications
This map is very very b-bad!

Topic Starter
Garven
What the...? Someone /np this in #osu or something? Anyway as stated earlier, im indecisive about using ar 9 or not. If there is a compelling argument presented either way im willing to be swayed. For now ill sit and see what happens while we wait on mb's remap.
Tenshi-nyan
Lol just saw this stuff.

Add this awesome custom hitfinish. Sounds awesome.

http://puu.sh/2XS2

Oh and

General
Those cheer MP3s are damn loud. The Kiai one completely drowns out the song, which is NOT good.
guitar cheer.mp3 appears to have a bitrate above 192 kbit/s, I dunno if that's OK or not since it's not the song MP3 ;_;

Colin Hou
Circle Size + 1 pls.

Could need a bit more finishes during KIAI :3

Easy
Hmmm... The Slidervelocity is high for an easy, same goes with the spacing. Just saying it might be too hard and newbies might rage.
Slidertickrate -1. It just sounds horrible with 2...

I guess the diff is fine, though I hate long sliders starting on red ticks.

Dis
00:49:924 - add a note?
00:50:224 (2) - spacing
00:53:524 (1,2,3,4) - fix the timeline like this http://puu.sh/2XTN
01:10:324 (1) - oh boy oh boy. this slider makes no sense. have the repeat on white ticks, no where else.
01:13:024 (1) - ^

01:14:674 - add note
01:16:324 - ^
01:19:010 - ^
01:34:306 (1) - move up 1 grid 1 and 1 left
01:37:906 - add note
01:42:706 (3) - repeat on red tick plox.
01:48:706 (1) - move to 01:48:556 - + add finish
01:49:006 - add note
02:02:506 (3) - end this at 02:02:956 -
02:55:300 (5) - this cramped up slider isn't a good idea I think, it appears much shorter than it actually is.

Insane
I think AR8 is enough.
Slidertickrate -1. It just sounds horrible with 2...
01:57:706 (1,2,3,4) - is it REALLY necessary for those to be stacked under that stream? I HATE stacks like that. But just saying.

phew... Too hard.
Topic Starter
Garven

Tenshi-nyan wrote:

Lol just saw this stuff.

Add this awesome custom hitfinish. Sounds awesome.

http://puu.sh/2XS2

Mm, it's good at certain parts, but overall I like the default soft finish better. Thanks, though.

Oh and

General
Those cheer MP3s are damn loud. The Kiai one completely drowns out the song, which is NOT good. Try listening to it in test play mode instead of just playback in the editor. There's a big difference.
guitar cheer.mp3 appears to have a bitrate above 192 kbit/s, I dunno if that's OK or not since it's not the song MP3 ;_; They're mp3 because I didn't want to upload .wavs of those files. It'd be muuuch larger. The kbps restriction applies to the music file, not extra SB/hit sounds.

Easy
Hmmm... The Slidervelocity is high for an easy, same goes with the spacing. Just saying it might be too hard and newbies might rage.
Slidertickrate -1. It just sounds horrible with 2... It sounds much worse at 1 - especially with the long sliders starting on red ticks. And I love those for easy diffs since you can miss horribly and still 300. q:

I guess the diff is fine, though I hate long sliders starting on red ticks.

Insane
I think AR8 is enough.
Slidertickrate -1. It just sounds horrible with 2... A song at this pace demands tick rate 2. 1 feels empty.
01:57:706 (1,2,3,4) - is it REALLY necessary for those to be stacked under that stream? I HATE stacks like that. But just saying. MB plans on remapping this, so I'm sure it won't be a problem anymore. Maybe. :D

phew... Too hard.
I appreciate the look and the custom hit sound. I might take it later on if I feel like revamping the hit sounds, but for now I'll leave it be. We'll see if Colin or Disoy apply any mods - I'll send kudosu your way if so.
Colin Hou
considering the bpm and general spacing, huge circle fits more.

nothing changed.

/me start another play of LoL (*jk
makos_old
I love it
Topic Starter
Garven
Then again, mb is lazy, so we just changed one of the streams slightly and called it good. \o/
banbar
nice map!
TKiller
[Insane]

00:08:611 (1) - sounds off for me. Not because of it's timing, but because of previous rhythm and sliderticks if you get my point. I'd rather add a repeat to the previous slider and a newcombo to next one. Or get rid of it at all. I don't know, it just feels wrong for me. Same goes for Hard, I guess.

00:41:074 (1,2) - please don't stack beats right after a slider after such a long pause. Plus the 300 mark from spinner covers them.

00:49:024 - feels like a missing beat

01:57:556 (7,1) - I'd rather avoid such stacking, though it's fine technically.

That guy with the guitar sprite looks off-theme. I mean, he's not asian :D


[Easy]

00:18:724 (3) - if possible, try to space 2nd and 3rd sliderpoints wider, I think arcs look more neat that way.



That'd be all. No idea if you accept modding requests like this, but if you do, try looking at http://osu.ppy.sh/s/29996

It's very solid, I promise.
Topic Starter
Garven

TKiller wrote:

[Insane]

00:08:611 (1) - sounds off for me. Not because of it's timing, but because of previous rhythm and sliderticks if you get my point. I'd rather add a repeat to the previous slider and a newcombo to next one. Or get rid of it at all. I don't know, it just feels wrong for me. Same goes for Hard, I guess.

I understand what you're getting at, but I really like it still. :< If someone else mentions it, I'll consider changing things up, though.

00:41:074 (1,2) - please don't stack beats right after a slider after such a long pause. Plus the 300 mark from spinner covers them.

I can see things just fine, but it's also easily changed anyway, so done~

00:49:024 - feels like a missing beat

Hmm, I can add that in easy-enough.

01:57:556 (7,1) - I'd rather avoid such stacking, though it's fine technically.

Blame MB777, haha.

That guy with the guitar sprite looks off-theme. I mean, he's not asian :D

I'm still thinking of adding cat ears on him, but we'll see. I'd go with some animu dude rockin' out on a guitar, but I can't find a good one with this kind of pose. Also it was fun coloring this one in to match the BG a little bit more, haha.

[Easy]

00:18:724 (3) - if possible, try to space 2nd and 3rd sliderpoints wider, I think arcs look more neat that way.

Easy-enough.

That'd be all. No idea if you accept modding requests like this, but if you do, try looking at http://osu.ppy.sh/s/29996

It's very solid, I promise.
Hehe, well, once I get back into modding mode I'll consider it, but no promises. Too many other promises have been waiting forever already. ;_;
eg91022a71w
star~ :)

---My Pending map---
http://osu.ppy.sh/s/31780 - Wolf & Spice - Shippo to Dance
http://osu.ppy.sh/s/30882 - ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae
http://osu.ppy.sh/s/30007 - Sugita Tomokazu - Mousou Senshi Miyamae Kanako
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General

Easy
  1. Most of the timing sections are doubled.
  2. Some of the speed changes are too drastic and rather surprising... Try to even out the slider speeds, or at least make the speed changes less harsh.
  3. I find the rhythms you used quite unintuitive. The difficulty left a weird feeling after playing it and while playing. I had to sightread the diff instead of trying to guess the rhythms through the song.
  4. 00:24:724 (3) - Too close to previous object.
  5. 00:25:924 (1) - This spinner is too short for an Easy.
Dis' Normal
  1. Most of the timing sections are doubled.
  2. I think you shouldn't stack notes under sliderends because it looks bad most of the time due to stacking, and in this particular case, the BPM changes very often, so the timing of the stacked notes will be very unclear.
Colin's Hard
  1. I find this rather difficult for a Hard, but blame the BPM, I guess. You should just reduce AR by one tick imo.
  2. 00:43:774 (1,3) - These sliders completely threw me off. I couldn't see the track well because of the fast AR and because they are right at the bottom of the map, so I didn't expect them to go up again, and it confused me.
  3. 01:07:624 (4,1) - Very confusing jump because the spacing looks exactly like the 2/1 beats right before.
  4. 01:10:024 (4,1) - Same.
  5. 02:24:422 (4,1) - Same.
  6. 02:26:822 (4,1) - Same.
  7. 02:51:858 (3) - This slider's end is hidden under (1)'s track.
Insane
  1. 00:26:524 (5,1,2) - I'd consider this is a spacing error... I threw me off every single time I played it (and you were watching =p)
  2. 01:22:924 (3) - why this here D: it makes no sense D:
  3. 01:41:431 (10) - This note is very surprising and hardly visible under the other beats
    --- LILAC PART ---
  4. 01:52:906 (4,5,6) - Spacing issue ?
  5. 01:53:806 (1,2,3,4) - This plays and looks extremely weird
  6. 01:57:706 (1,2,3,4) - This stack after such fast streams is mean D:
    --- GARVEN PART ---
  7. 02:46:608 (3) - this right when the singer goes "haarto ha" :3 clever
  8. 03:01:614 (3) - Change its location to even out the spacing ?
People are going to rage at the slider speeds. :3
Topic Starter
Garven

Odaril wrote:

Easy
  1. Most of the timing sections are doubled. What the hell... how did that happen?
  2. Some of the speed changes are too drastic and rather surprising... Try to even out the slider speeds, or at least make the speed changes less harsh.
  3. I find the rhythms you used quite unintuitive. The difficulty left a weird feeling after playing it and while playing. I had to sightread the diff instead of trying to guess the rhythms through the song. It's been awhile since I critically looked at this diff. I'll change things up. Might be a while though.
  4. 00:24:724 (3) - Too close to previous object.
  5. 00:25:924 (1) - This spinner is too short for an Easy. HAH both taken care of in one deft swoop.
Dis' Normal
  1. Most of the timing sections are doubled. >///<

    Insane
    1. 00:26:524 (5,1,2) - I'd consider this is a spacing error... I threw me off every single time I played it (and you were watching =p) It's, uh, different from when you played before. I still like it the way it is though - and it's more tame than it was before.
    2. 01:22:924 (3) - why this here D: it makes no sense D: r-r-riku~ Bleh, you're the second to complain about it though, so just changed to a boring normal note.
    3. 01:41:431 (10) - This note is very surprising and hardly visible under the other beats I feel that it's fairly visible - especially with the contrasting combo colors.
    4. 02:46:608 (3) - this right when the singer goes "haarto ha" :3 clever I do it in the easy too, but it's a little more subtle. <3
    5. 03:01:614 (3) - Change its location to even out the spacing ? I've tried before, but it tends to not work out so well. What is there plays fairly well considering the spacing wonkiness though.
People are going to rage at the slider speeds. :3

No wai. Everyone loves speeeeeeeed
Thanks again~
YTYuyu
This song is awesome. I had so much fun playing it :D
Ragdoll96
:D
Kotone
:D
Colin Hou

Odaril wrote:

Colin's Hard
  1. I find this rather difficult for a Hard, but blame the BPM, I guess. You should just reduce AR by one tick imo. I tried, but I failed 3 times after I did that, AR7 makes there be too many notes at the same time and quite confusing.
  2. 00:43:774 (1,3) - These sliders completely threw me off. I couldn't see the track well because of the fast AR and because they are right at the bottom of the map, so I didn't expect them to go up again, and it confused me. The track is clear enough and as a slider, you don't need to do the same moving with the ball, try stay your mouse at that area and prepare for the next note, that's what I want.
  3. 01:07:624 (4,1) - Very confusing jump because the spacing looks exactly like the 2/1 beats right before. AR8 and the music provide a good support to this, the appearing time is quite different from the 2/1 notes.
  4. 01:10:024 (4,1) - Same.
  5. 02:24:422 (4,1) - Same.
  6. 02:26:822 (4,1) - Same.
  7. 02:51:858 (3) - This slider's end is hidden under (1)'s track. OK, now more like a slider.
Download: supercell - Rock 'n' Roll Nan Desu no (Garven) [Colin's Hard].osu
sirokuro123
i like it ;)

star- :)
xierbaliti
some suggestions here :3

-Insane-
01:35:206 (3,4) - move the two notes a bit left? like this?: http://osu.ppy.sh/ss/114670
02:26:522 (4) - don't understand why a small jump here ._.
03:18:714 (5,6) - move the two notes a bit up? a example here: http://osu.ppy.sh/ss/114678

so crazy :cry:
show more
Please sign in to reply.

New reply