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Hayabusa - Hoshikuzu Orchestra

posted
Total Posts
24
Topic Starter
Chirony
This beatmap was submitted using in-game submission on 2017年2月14日 at 1:48:29

Artist: Hayabusa
Title: Hoshikuzu Orchestra
BPM: 185
Filesize: 30096kb
Play Time: 05:06
Difficulties Available:
  1. Stardust (5.64 stars, 1269 notes)
Download: Hayabusa - Hoshikuzu Orchestra
Download: Hayabusa - Hoshikuzu Orchestra (no video)
Information: Scores/Beatmap Listing
---------------
For App
Recomend to enable background video

Complete!



――名も無い僕が、生きた証。




Music: ハヤブサ
Story Illust: rik, 桜木蓮
Movie: まつらい
Map & StoryBoard: Chirony

Original
niconico: http://www.nicovideo.jp/watch/sm28399590
YouTube: https://www.youtube.com/watch?v=wpVJQ3JWqc8
Arduck
General
Can you decrease the stack leniency? Why is it so high ;c it would be 10x better both visually/aesthetically and more fun to play if you did. Please consider doing so.

AiMod Warnings
02:20:076 (5) - Object isn't snapped! 02:20:076 (5) - Object's end isnt snapped! And the 24 MB cap for the video. Tbh I think that one is fine cause the vid is 5min+

Stardust
  1. 00:02:555 (3) - Fix stacking
  2. 00:04:014 (4) - Stack this one here instead x275 y194
  3. 00:07:744 (6) - Fix stacking
  4. 00:08:555 (3) - ^
  5. 00:09:366 (1) - ^
  6. 00:10:014 (4) - ^
  7. 00:15:852 (1) - ^
  8. 00:17:636 (2) - ^
  9. 00:30:609 (2) - ^
  10. 00:31:420 (1) - ^
  11. 00:42:447 (3) - ^
  12. 00:42:933 (6) - ^
  13. 00:44:717 (3) - ^
  14. 00:45:690 (1) - ^
  15. I don't want to fill the entire mod with stack issues.. first decrease the stack leniency as mentioned earlier, see by youself that the map looks A LOT better like that and then fix your stack issues if there are any after doing so.
  16. Move this one 00:41:474 (6) - at x240 y120 ? I don't think it's necessary for it to be that high. It flows better like this.
  17. Remove this hit circle 01:12:366 (4) - It doesn't fit the music here.
  18. Why not link these 01:13:257 (2,3,4,5) - with the entire stream 01:13:582 (1,2,3,4,5,6,7,8) - ? Just have a shorter distance snap in between the first ones and it should be fine.
  19. 01:16:014 (3) - Start the slider here instead and remove the hit circle that you had there. [Slider should end here 01:16:339 - ]
  20. 01:19:744 (2,3,4,5,6,1,2,3) - That part is confusing. Follow the lyrics instead by making this slider longer 01:19:257 (1) - for example.
  21. You missed a Clap HitSound here 01:45:041 (5) -
  22. 02:26:798 (4) - Same thing I said earlier.
  23. 02:33:852 (3) - ^
  24. 02:57:932 (2) - Replace this slider with 2 hitcircles instead.

Other than that.. just wow D: this is a really well made map ^^ Good luck getting your 5th ranked map <3
Topic Starter
Chirony

Arduck_GR wrote:

General
Can you decrease the stack leniency? Why is it so high ;c it would be 10x better both visually/aesthetically and more fun to play if you did. Please consider doing so.
I think no problem at current distance.

AiMod Warnings
02:20:076 (5) - Object isn't snapped! 02:20:076 (5) - Object's end isnt snapped! And the 24 MB cap for the video. Tbh I think that one is fine cause the vid is 5min+
fixed snap, I want to be forgiven mapset size...

Stardust
  1. 00:02:555 (3) - Fix stacking
  2. 00:04:014 (4) - Stack this one here instead x275 y194 no, on purpose.
  3. 00:07:744 (6) - Fix stacking
  4. 00:08:555 (3) - ^
  5. 00:09:366 (1) - ^
  6. 00:10:014 (4) - ^
  7. 00:15:852 (1) - ^
  8. 00:17:636 (2) - ^
  9. 00:30:609 (2) - ^
  10. 00:31:420 (1) - ^
  11. 00:42:447 (3) - ^
  12. 00:42:933 (6) - ^
  13. 00:44:717 (3) - ^
  14. 00:45:690 (1) - ^ fixed all stack
  15. I don't want to fill the entire mod with stack issues.. first decrease the stack leniency as mentioned earlier, see by youself that the map looks A LOT better like that and then fix your stack issues if there are any after doing so.
  16. Move this one 00:41:474 (6) - at x240 y120 ? I don't think it's necessary for it to be that high. It flows better like this. no, on purpose.
  17. Remove this hit circle 01:12:366 (4) - It doesn't fit the music here. no, I follow drum sound.
  18. Why not link these 01:13:257 (2,3,4,5) - with the entire stream 01:13:582 (1,2,3,4,5,6,7,8) - ? Just have a shorter distance snap in between the first ones and it should be fine. wide distance is change to sound place , and the I make AIM speed is being increased.
  19. 01:16:014 (3) - Start the slider here instead and remove the hit circle that you had there. [Slider should end here 01:16:339 - ] hmm.. I follow drum sound here..
  20. 01:19:744 (2,3,4,5,6,1,2,3) - That part is confusing. Follow the lyrics instead by making this slider longer 01:19:257 (1) - for example. Because it has been emphasized piano sound than the vocal, I'm going with an emphasis on there.
  21. You missed a Clap HitSound here 01:45:041 (5) -  ok,
  22. 02:26:798 (4) - Same thing I said earlier. ^
  23. 02:33:852 (3) - ^ ^
  24. 02:57:932 (2) - Replace this slider with 2 hitcircles instead.keep, so I want to make very fast flow.

Other than that.. just wow D: this is a really well made map ^^ Good luck getting your 5th ranked map <3
Thanks for modding!
Topic Starter
Chirony
Drain 5:00 いい感じに調整したので、これでApp行かせてください。
お願いします。。 (切実)
Meg
にじゅうきゅうまんきゅうせんきゅうひゃくきゅうじゅうきゅう

ちかいうちにmodします
Akitoshi
hi from someone's request

Mod上手じゃないので変なこと言ってたらごめんね
Stardust
  1. 00:37:095 (4,5) - リズムをCTRL + Gした方が00:37:257 - を叩けていい感じになりそうです。
  2. 00:46:987 (1) - これですがここの00:43:095 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - でこれだけいきなりボーカルから外してるように見えてすこしきになります。スライダーを00:46:825 - から始めてみたらどうでしょう?
  3. 01:35:474 (2) - 叩けそうな音が鳴ってるようにみえないので01:34:987 (1) - を伸ばしたらどうかな?ギターとよく似合いそう
  4. 02:09:690 (5,5) - Stack
  5. 02:25:906 (1) - ここのNCですけど02:25:582 (1) - から何か変わってますか?多分Remove NC
  6. 03:33:851 (8) - Stackしたいなら252|94に置いた方が綺麗に見えます
  7. 03:36:608 - missing note?
  8. 03:40:337 (1,1) - 二つともFinishがあるのは分かりますが03:40:662 (1) - はNC付けなくてもいいと思います
  9. 03:49:581 (1,7) - stack
  10. 04:06:445 (1) - 1/2に縮めてみたらどうでしょう?04:06:770 (2) - に行く時もっとやりやすくなりそう
  11. 04:22:824 (4,5,6) - move to 131|273,Stackがもっと綺麗に見えます
  12. 04:37:581 (1,2) - このリズムはどうかな?04:38:067 - になにも無くて寂しかったので・・・ http://puu.sh/r4Sb7/7a63bd26d6.jpg
  13. 04:58:986 (5,6,7) - 全部キック入れようぜw
please don't kds if you didn't applied anything from there
Goodluck! ;)
Topic Starter
Chirony

Akitoshi wrote:

hi from someone's request

Mod上手じゃないので変なこと言ってたらごめんね
Stardust
  1. 00:37:095 (4,5) - リズムをCTRL + Gした方が00:37:257 - を叩けていい感じになりそうです。 べりぐーですねぇ
  2. 00:46:987 (1) - これですがここの00:43:095 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - でこれだけいきなりボーカルから外してるように見えてすこしきになります。スライダーを00:46:825 - から始めてみたらどうでしょう? 確かにボーカル主線だとそうなるんだけど、ピアノの強めの音があるのでこの音取りにしてます
  3. 01:35:474 (2) - 叩けそうな音が鳴ってるようにみえないので01:34:987 (1) - を伸ばしたらどうかな?ギターとよく似合いそう ここもピアノの音拾ってます
  4. 02:09:690 (5,5) - Stack ok
  5. 02:25:906 (1) - ここのNCですけど02:25:582 (1) - から何か変わってますか?多分Remove NC チェックミス。。消しました
  6. 03:33:851 (8) - Stackしたいなら252|94に置いた方が綺麗に見えます Stackさせました
  7. 03:36:608 - missing note? ここは音が完全にないのでつけてません
  8. 03:40:337 (1,1) - 二つともFinishがあるのは分かりますが03:40:662 (1) - はNC付けなくてもいいと思います ここもミス。。直しました
  9. 03:49:581 (1,7) - stack ok
  10. 04:06:445 (1) - 1/2に縮めてみたらどうでしょう?04:06:770 (2) - に行く時もっとやりやすくなりそう ピアノ拾おうと思ったんだけど、ドラム強くてリズムずれるのでこのままかなあ
  11. 04:22:824 (4,5,6) - move to 131|273,Stackがもっと綺麗に見えます ok
  12. 04:37:581 (1,2) - このリズムはどうかな?04:38:067 - になにも無くて寂しかったので・・・ http://puu.sh/r4Sb7/7a63bd26d6.jpg いったんちょっとキープで。。ピアノかギターかで迷う。。
  13. 04:58:986 (5,6,7) - 全部キック入れようぜw キックだと締まり悪い感じする :(
please don't kds if you didn't applied anything from there
Goodluck! ;)
Thanks for modding!
Meg
元気にmodしましたね

IRC
2016-09-11 01:21 Meg: ねえ
2016-09-11 01:21 Meg: mod
2016-09-11 01:21 Meg: IRCでいい?
2016-09-11 01:21 Chirony: ww
2016-09-11 01:21 Chirony: おk
2016-09-11 01:22 Meg: 00:55:257 (2) - これ合ってないし普通にボーカル取りで00:55:420 - ここから3/4 reverse + circleでよくない?
2016-09-11 01:23 Chirony: めっちゃわかる
2016-09-11 01:23 Chirony: そこ適当にやりすぎた
2016-09-11 01:23 Meg: 草
2016-09-11 01:25 Meg: 01:02:068 (4) - こいつこのsliderの頭よりケツにスタックさせた方がすき
2016-09-11 01:26 Chirony: お、いいかも
2016-09-11 01:26 Meg: ^^b
2016-09-11 01:26 Meg: 01:03:366 (4,5,6,7,8,9,1) - どうせ連打置くなら9連か5連にしない?
2016-09-11 01:26 Meg: ジャンプからの5連もしくは最初から9連
2016-09-11 01:27 Meg: 個人的には前の3/4を1/2に変えて一気に9連派だな
2016-09-11 01:27 Meg: ピアノのギュグギュギュユryrも始まるし
2016-09-11 01:27 Chirony: まじか・・・
2016-09-11 01:27 Meg: いやそんな思いつめなくてもw
2016-09-11 01:28 Meg: 変えたくないならそのままでいいし
2016-09-11 01:28 Chirony: 音取りはこのままで、配置ちょっと変えようかな
2016-09-11 01:28 Chirony: 01:03:203 -
2016-09-11 01:28 Chirony: こいつ
2016-09-11 01:31 Meg: オン
2016-09-11 01:32 Meg: 01:05:636 (3) - これ雰囲気的に流れを[https://osu.ppy.sh/ss/6061185 こういう風に]持っていったほうが流れ良くならない?
2016-09-11 01:33 Meg: ちょうど01:05:636 (3,5) - でく~ず~って歌詞に合わさるしアリかな~と
2016-09-11 01:35 Meg: 息してる?
2016-09-11 01:35 Chirony: みてる
2016-09-11 01:35 Chirony: はぁ~
2016-09-11 01:35 Chirony: めちゃまよう
2016-09-11 01:36 Chirony: く~ず~の
2016-09-11 01:36 Chirony: 「く」のところでちょっと距離取りたいんだよな
2016-09-11 01:37 Meg: 配置で上がっていく感じを表現できるかなと思って言ってみた
2016-09-11 01:37 Meg: まぁ一考ください
2016-09-11 01:37 Chirony: できました!
2016-09-11 01:37 Chirony: 上に行く感じにした
2016-09-11 01:37 Meg: OK
2016-09-11 01:38 Meg: あと01:05:474 (2,4) - これ01:06:447 (1) - このsliderの真ん中に置いてる風だけどズレてるから
2016-09-11 01:38 Meg: 01:06:609 - ここにタイミング合わせてちゃんとスライダーボールに合うようにしとこうぜ
2016-09-11 01:38 Chirony: そこも前とのつながりで配置変えたから大丈夫
2016-09-11 01:38 Meg: あはい
2016-09-11 01:39 Meg: 音取りがあやふやなんだけど
2016-09-11 01:39 Meg: ボーカル中心?バック?
2016-09-11 01:39 Chirony: 今く言えない
2016-09-11 01:40 Chirony: 中間?
2016-09-11 01:40 Meg: なんか
2016-09-11 01:40 Chirony: どっちも
2016-09-11 01:40 Chirony: ある程度フレーズに合わせて変えてるかんじ
2016-09-11 01:40 Meg: 01:09:366 (3,4,5,6,1,2) - この辺はバックになってるから
2016-09-11 01:40 Meg: よくわからんかった
2016-09-11 01:41 Chirony: たしかにここへんなかんじあるな
2016-09-11 01:41 Meg: なんとかできればなんとかしよう(?)
2016-09-11 01:41 Meg: 01:12:933 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - mala
2016-09-11 01:42 Meg: ここだけ難易度Ultraなんだけど
2016-09-11 01:42 Meg: どう?
2016-09-11 01:42 Chirony: わかるよ
2016-09-11 01:42 Meg: わかるか
2016-09-11 01:42 Chirony: 僕の力じゃどうにもできない
2016-09-11 01:42 Chirony: お手上げ
2016-09-11 01:43 Meg: wwwwwwwwwwwwwwwwwwwwww
2016-09-11 01:43 Meg: ふざけんなwww
2016-09-11 01:43 Chirony: 何とかぎりぎり叩けるでしょ
2016-09-11 01:43 Meg: 叩ける叩けないより
2016-09-11 01:43 Meg: 譜面全体の構成を見てここだけおかしいw
2016-09-11 01:43 Meg: ラスサビ普通にキックつかってんだし
2016-09-11 01:44 Meg: ここもキックつかお?
2016-09-11 01:44 Meg: おねがい
2016-09-11 01:44 Chirony: やっぱそうか
2016-09-11 01:44 Chirony: だよなあ
2016-09-11 01:44 Chirony: おk
2016-09-11 01:44 Meg: すき
2016-09-11 01:45 Meg: 01:57:041 (1,2) - この微妙に平行じゃない感じすごく微妙だし普通にコピペでよくない?
2016-09-11 01:46 Chirony: ちょっと角度つけたい
2016-09-11 01:46 Chirony: 平衡はなんか違うな
2016-09-11 01:47 Meg: マジ?気持ち曲げるとかでもダメ?
2016-09-11 01:48 Chirony: 01:57:366 (2) - こいつもう少し上向きにさせる感じでどう
2016-09-11 01:48 Meg: それならありかも
2016-09-11 01:49 Chirony: それでおなしゃす
2016-09-11 01:50 Meg: これはのちのちの反省として受け取って欲しいんだけど
2016-09-11 01:50 Meg: 02:00:933 - こういう抑えたパートで音拾いすぎてる感じあるから
2016-09-11 01:50 Meg: これからは1/1とか多めに使って抑えられてる感じを表現できるようになればもっと良くなるかな~って思います
2016-09-11 01:51 Chirony: ここって割とバック鳴ってる感あるし取らない?
2016-09-11 01:51 Chirony: マッピングスタイル()ってことにしといて
2016-09-11 01:52 Meg: 鳴ってるけど
2016-09-11 01:52 Chirony: もうちょっとボーカル伸びてれば1/1多様でもいいかも
2016-09-11 01:53 Meg: そこは「音を捨てる勇気」だな
2016-09-11 01:53 Meg: 雰囲気とバックの音ってどうしても矛盾することあるから
2016-09-11 01:53 Chirony: 曲に忠実に音とるの好きすぎるからきついな
2016-09-11 01:53 Meg: ん~そうか
2016-09-11 01:53 Meg: ならしかたない 
2016-09-11 01:54 Meg: なら02:05:717 - ここ鳴ってるし拾わね?
2016-09-11 01:54 Chirony: w
2016-09-11 01:54 Chirony: なってますねぇ
2016-09-11 01:55 Meg: ranked 16個 mapperはごまかせなかった(笑)
2016-09-11 01:55 Meg: すまん
2016-09-11 01:56 Meg: 02:12:609 - ここも普通に音取ればhttp://puu.sh/r6vw0.jpgこうなるかと
2016-09-11 01:58 Meg: もうちょいペース上げて書くわ
2016-09-11 01:58 Chirony: おk
2016-09-11 01:58 Meg: 寝たい
2016-09-11 01:58 Chirony: w
2016-09-11 01:58 Meg: 02:46:339 (2) - ここも今までと同じならNC必要
2016-09-11 01:58 Chirony: おk
2016-09-11 01:58 Chirony: ふつうにわすれてる
2016-09-11 01:59 Meg: 03:02:554 (7,8) - この2つキックにしたらより曲にあった疾走感が得られるのでは
2016-09-11 02:00 Chirony: いいかも
2016-09-11 02:00 Meg: 03:10:499 (6,1) - finishに合わせてNC置いたほうが合うかもしれない swap?
2016-09-11 02:01 Meg: SB邪魔で譜面見えねえwwwwwwwww
2016-09-11 02:01 Chirony: ここはこのままかな
2016-09-11 02:01 Chirony: www
2016-09-11 02:01 Meg: あおk
2016-09-11 02:02 Meg: 03:42:445 (3,1) - この2つもうちょいdistanceほしいけど
2016-09-11 02:02 Meg: SBかえるのめんどいとかなら別にいいや
2016-09-11 02:02 Meg: やっぱシンバル鳴ってるからdistanceあった方があうかな~と思って
2016-09-11 02:02 Chirony: うあー
2016-09-11 02:03 Chirony: ちょっとあける
2016-09-11 02:03 Meg: おけ
2016-09-11 02:03 Meg: 04:02:878 (3,4,5,6,1) - さっき突っ込んだ内容と一緒かな
2016-09-11 02:04 Chirony: おk
2016-09-11 02:04 Chirony: ここもちょっといじる
2016-09-11 02:04 Meg: 04:10:986 (3,4) - このstackは合わないと思う vocal的にかなあ
2016-09-11 02:05 Meg: aimに動き持たせたほうが
2016-09-11 02:05 Meg: なんていうか
2016-09-11 02:05 Meg: 直感的?
2016-09-11 02:05 Meg: 語彙力最近危険すぎて思いつかんけど
2016-09-11 02:05 Meg: 何かを感じます
2016-09-11 02:05 Chirony: 04:11:310 (5,1) -
2016-09-11 02:05 Chirony: ここ行くときに勢い・?つくかなってかんじ
2016-09-11 02:05 Chirony: でおいてみてる
2016-09-11 02:06 Chirony: このままにしたい
2016-09-11 02:06 Meg: りょです
2016-09-11 02:07 Meg: 04:35:310 (3) - どうせならキック?どっちでもいい
2016-09-11 02:08 Chirony: ちょっと合わせずらい感じするからこのまま!
2016-09-11 02:08 Meg: はい
2016-09-11 02:08 Meg: 05:01:418 (1) - これwhistleじゃなくて別の音使わない?
2016-09-11 02:08 Meg: 05:01:499 (2) - こことは違う音
2016-09-11 02:09 Meg: additions drum - finishとか
2016-09-11 02:09 Chirony: うそん
2016-09-11 02:09 Chirony: ちょっとたかいか・・・
2016-09-11 02:09 Meg: うん
2016-09-11 02:09 Meg: こっちのほうがはっきり聞こえる
2016-09-11 02:09 Meg: まぁどの音使うかは任せるわ、
2016-09-11 02:10 Chirony: いやーこのままかなあ
2016-09-11 02:10 Meg: マジか
2016-09-11 02:10 Meg: 唯一のhitsound modが
2016-09-11 02:10 Meg: 蹴散らされた
2016-09-11 02:11 Chirony: デデドン
2016-09-11 02:11 Chirony: ってかんじ
2016-09-11 02:11 Meg: むしろ真ん中に何もつけなくてもいい気がするけど
2016-09-11 02:11 Chirony: (てきとう)
2016-09-11 02:11 Meg: こんなもんか
2016-09-11 02:11 Meg: modおわり~~~~~~~!!!!!かいさ~~~~~~~~~~んポストしま~~~~~~~~~す!
Topic Starter
Chirony

Meg wrote:

元気にmodしましたね

IRC
2016-09-11 01:21 Meg: ねえ
2016-09-11 01:21 Meg: mod
2016-09-11 01:21 Meg: IRCでいい?
2016-09-11 01:21 Chirony: ww
2016-09-11 01:21 Chirony: おk
2016-09-11 01:22 Meg: 00:55:257 (2) - これ合ってないし普通にボーカル取りで00:55:420 - ここから3/4 reverse + circleでよくない?
2016-09-11 01:23 Chirony: めっちゃわかる
2016-09-11 01:23 Chirony: そこ適当にやりすぎた
2016-09-11 01:23 Meg: 草
2016-09-11 01:25 Meg: 01:02:068 (4) - こいつこのsliderの頭よりケツにスタックさせた方がすき
2016-09-11 01:26 Chirony: お、いいかも
2016-09-11 01:26 Meg: ^^b
2016-09-11 01:26 Meg: 01:03:366 (4,5,6,7,8,9,1) - どうせ連打置くなら9連か5連にしない?
2016-09-11 01:26 Meg: ジャンプからの5連もしくは最初から9連
2016-09-11 01:27 Meg: 個人的には前の3/4を1/2に変えて一気に9連派だな
2016-09-11 01:27 Meg: ピアノのギュグギュギュユryrも始まるし
2016-09-11 01:27 Chirony: まじか・・・
2016-09-11 01:27 Meg: いやそんな思いつめなくてもw
2016-09-11 01:28 Meg: 変えたくないならそのままでいいし
2016-09-11 01:28 Chirony: 音取りはこのままで、配置ちょっと変えようかな
2016-09-11 01:28 Chirony: 01:03:203 -
2016-09-11 01:28 Chirony: こいつ
2016-09-11 01:31 Meg: オン
2016-09-11 01:32 Meg: 01:05:636 (3) - これ雰囲気的に流れを[https://osu.ppy.sh/ss/6061185 こういう風に]持っていったほうが流れ良くならない?
2016-09-11 01:33 Meg: ちょうど01:05:636 (3,5) - でく~ず~って歌詞に合わさるしアリかな~と
2016-09-11 01:35 Meg: 息してる?
2016-09-11 01:35 Chirony: みてる
2016-09-11 01:35 Chirony: はぁ~
2016-09-11 01:35 Chirony: めちゃまよう
2016-09-11 01:36 Chirony: く~ず~の
2016-09-11 01:36 Chirony: 「く」のところでちょっと距離取りたいんだよな
2016-09-11 01:37 Meg: 配置で上がっていく感じを表現できるかなと思って言ってみた
2016-09-11 01:37 Meg: まぁ一考ください
2016-09-11 01:37 Chirony: できました!
2016-09-11 01:37 Chirony: 上に行く感じにした
2016-09-11 01:37 Meg: OK
2016-09-11 01:38 Meg: あと01:05:474 (2,4) - これ01:06:447 (1) - このsliderの真ん中に置いてる風だけどズレてるから
2016-09-11 01:38 Meg: 01:06:609 - ここにタイミング合わせてちゃんとスライダーボールに合うようにしとこうぜ
2016-09-11 01:38 Chirony: そこも前とのつながりで配置変えたから大丈夫
2016-09-11 01:38 Meg: あはい
2016-09-11 01:39 Meg: 音取りがあやふやなんだけど
2016-09-11 01:39 Meg: ボーカル中心?バック?
2016-09-11 01:39 Chirony: 今く言えない
2016-09-11 01:40 Chirony: 中間?
2016-09-11 01:40 Meg: なんか
2016-09-11 01:40 Chirony: どっちも
2016-09-11 01:40 Chirony: ある程度フレーズに合わせて変えてるかんじ
2016-09-11 01:40 Meg: 01:09:366 (3,4,5,6,1,2) - この辺はバックになってるから
2016-09-11 01:40 Meg: よくわからんかった
2016-09-11 01:41 Chirony: たしかにここへんなかんじあるな
2016-09-11 01:41 Meg: なんとかできればなんとかしよう(?)
2016-09-11 01:41 Meg: 01:12:933 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - mala
2016-09-11 01:42 Meg: ここだけ難易度Ultraなんだけど
2016-09-11 01:42 Meg: どう?
2016-09-11 01:42 Chirony: わかるよ
2016-09-11 01:42 Meg: わかるか
2016-09-11 01:42 Chirony: 僕の力じゃどうにもできない
2016-09-11 01:42 Chirony: お手上げ
2016-09-11 01:43 Meg: wwwwwwwwwwwwwwwwwwwwww
2016-09-11 01:43 Meg: ふざけんなwww
2016-09-11 01:43 Chirony: 何とかぎりぎり叩けるでしょ
2016-09-11 01:43 Meg: 叩ける叩けないより
2016-09-11 01:43 Meg: 譜面全体の構成を見てここだけおかしいw
2016-09-11 01:43 Meg: ラスサビ普通にキックつかってんだし
2016-09-11 01:44 Meg: ここもキックつかお?
2016-09-11 01:44 Meg: おねがい
2016-09-11 01:44 Chirony: やっぱそうか
2016-09-11 01:44 Chirony: だよなあ
2016-09-11 01:44 Chirony: おk
2016-09-11 01:44 Meg: すき
2016-09-11 01:45 Meg: 01:57:041 (1,2) - この微妙に平行じゃない感じすごく微妙だし普通にコピペでよくない?
2016-09-11 01:46 Chirony: ちょっと角度つけたい
2016-09-11 01:46 Chirony: 平衡はなんか違うな
2016-09-11 01:47 Meg: マジ?気持ち曲げるとかでもダメ?
2016-09-11 01:48 Chirony: 01:57:366 (2) - こいつもう少し上向きにさせる感じでどう
2016-09-11 01:48 Meg: それならありかも
2016-09-11 01:49 Chirony: それでおなしゃす
2016-09-11 01:50 Meg: これはのちのちの反省として受け取って欲しいんだけど
2016-09-11 01:50 Meg: 02:00:933 - こういう抑えたパートで音拾いすぎてる感じあるから
2016-09-11 01:50 Meg: これからは1/1とか多めに使って抑えられてる感じを表現できるようになればもっと良くなるかな~って思います
2016-09-11 01:51 Chirony: ここって割とバック鳴ってる感あるし取らない?
2016-09-11 01:51 Chirony: マッピングスタイル()ってことにしといて
2016-09-11 01:52 Meg: 鳴ってるけど
2016-09-11 01:52 Chirony: もうちょっとボーカル伸びてれば1/1多様でもいいかも
2016-09-11 01:53 Meg: そこは「音を捨てる勇気」だな
2016-09-11 01:53 Meg: 雰囲気とバックの音ってどうしても矛盾することあるから
2016-09-11 01:53 Chirony: 曲に忠実に音とるの好きすぎるからきついな
2016-09-11 01:53 Meg: ん~そうか
2016-09-11 01:53 Meg: ならしかたない 
2016-09-11 01:54 Meg: なら02:05:717 - ここ鳴ってるし拾わね?
2016-09-11 01:54 Chirony: w
2016-09-11 01:54 Chirony: なってますねぇ
2016-09-11 01:55 Meg: ranked 16個 mapperはごまかせなかった(笑)
2016-09-11 01:55 Meg: すまん
2016-09-11 01:56 Meg: 02:12:609 - ここも普通に音取ればhttp://puu.sh/r6vw0.jpgこうなるかと
2016-09-11 01:58 Meg: もうちょいペース上げて書くわ
2016-09-11 01:58 Chirony: おk
2016-09-11 01:58 Meg: 寝たい
2016-09-11 01:58 Chirony: w
2016-09-11 01:58 Meg: 02:46:339 (2) - ここも今までと同じならNC必要
2016-09-11 01:58 Chirony: おk
2016-09-11 01:58 Chirony: ふつうにわすれてる
2016-09-11 01:59 Meg: 03:02:554 (7,8) - この2つキックにしたらより曲にあった疾走感が得られるのでは
2016-09-11 02:00 Chirony: いいかも
2016-09-11 02:00 Meg: 03:10:499 (6,1) - finishに合わせてNC置いたほうが合うかもしれない swap?
2016-09-11 02:01 Meg: SB邪魔で譜面見えねえwwwwwwwww
2016-09-11 02:01 Chirony: ここはこのままかな
2016-09-11 02:01 Chirony: www
2016-09-11 02:01 Meg: あおk
2016-09-11 02:02 Meg: 03:42:445 (3,1) - この2つもうちょいdistanceほしいけど
2016-09-11 02:02 Meg: SBかえるのめんどいとかなら別にいいや
2016-09-11 02:02 Meg: やっぱシンバル鳴ってるからdistanceあった方があうかな~と思って
2016-09-11 02:02 Chirony: うあー
2016-09-11 02:03 Chirony: ちょっとあける
2016-09-11 02:03 Meg: おけ
2016-09-11 02:03 Meg: 04:02:878 (3,4,5,6,1) - さっき突っ込んだ内容と一緒かな
2016-09-11 02:04 Chirony: おk
2016-09-11 02:04 Chirony: ここもちょっといじる
2016-09-11 02:04 Meg: 04:10:986 (3,4) - このstackは合わないと思う vocal的にかなあ
2016-09-11 02:05 Meg: aimに動き持たせたほうが
2016-09-11 02:05 Meg: なんていうか
2016-09-11 02:05 Meg: 直感的?
2016-09-11 02:05 Meg: 語彙力最近危険すぎて思いつかんけど
2016-09-11 02:05 Meg: 何かを感じます
2016-09-11 02:05 Chirony: 04:11:310 (5,1) -
2016-09-11 02:05 Chirony: ここ行くときに勢い・?つくかなってかんじ
2016-09-11 02:05 Chirony: でおいてみてる
2016-09-11 02:06 Chirony: このままにしたい
2016-09-11 02:06 Meg: りょです
2016-09-11 02:07 Meg: 04:35:310 (3) - どうせならキック?どっちでもいい
2016-09-11 02:08 Chirony: ちょっと合わせずらい感じするからこのまま!
2016-09-11 02:08 Meg: はい
2016-09-11 02:08 Meg: 05:01:418 (1) - これwhistleじゃなくて別の音使わない?
2016-09-11 02:08 Meg: 05:01:499 (2) - こことは違う音
2016-09-11 02:09 Meg: additions drum - finishとか
2016-09-11 02:09 Chirony: うそん
2016-09-11 02:09 Chirony: ちょっとたかいか・・・
2016-09-11 02:09 Meg: うん
2016-09-11 02:09 Meg: こっちのほうがはっきり聞こえる
2016-09-11 02:09 Meg: まぁどの音使うかは任せるわ、
2016-09-11 02:10 Chirony: いやーこのままかなあ
2016-09-11 02:10 Meg: マジか
2016-09-11 02:10 Meg: 唯一のhitsound modが
2016-09-11 02:10 Meg: 蹴散らされた
2016-09-11 02:11 Chirony: デデドン
2016-09-11 02:11 Chirony: ってかんじ
2016-09-11 02:11 Meg: むしろ真ん中に何もつけなくてもいい気がするけど
2016-09-11 02:11 Chirony: (てきとう)
2016-09-11 02:11 Meg: こんなもんか
2016-09-11 02:11 Meg: modおわり~~~~~~~!!!!!かいさ~~~~~~~~~~んポストしま~~~~~~~~~す!
難易度Ultraは解消されたはず。。
Thanks for modding!
Haganenno
Hello, M4M ;)

00:44:555 (2,3,4) - don't make the distance snap lower here, no reason to. Maintain x1.9 or whatever you used before.
01:03:284 - undermapped. Stream should start here 01:03:203 - and not 01:03:366 -
01:15:528 (1) - this is too vertical. Move it to the left a bit
01:18:528 (3,7,9) - blue ticks are overmapped, there are no triples/bursts in the song
01:20:717 (1,2) - ctrl+g (rhythm wise) - slider fits the vocals on 01:20:717 - (when Hatsune says Kimi)
01:24:609 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - the drum beats are a lot like march beats. I'd prefer you mapped it more intensively, like this http://puu.sh/rb5tG/7d0489e3d8.png
01:45:366 (1) - make this a 4 tick slider, just like 01:40:176 (1) - 01:42:771 (1) - 01:46:663 (1) - 01:47:960 (1) -
01:53:149 (1) - ^
02:21:122 - same as 01:03:284
02:51:527 - stream starts here I think
02:42:447 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1) - same as last time, try to place as many triples as possible (starting on red ticks)
02:38:555 (1,2) - ctrl+g again so slider = KIMIII
03:30:932 (2,3,4,5) - space this out more horizontally, this has to be a powerful section movement-wise!
03:35:635 (2,3,4,1) - ^
03:44:067 (5) - make this a slider until 03:44:229 -
03:46:986 - make this jump section according to circular (round) flow. Change the circular flow on 03:48:283 - 03:49:581 - and maybe 03:50:067 - don't make linear flow patterns like 03:48:283 (1,2,3,4,5) - you can learn about circular flow here: https://www.youtube.com/watch?v=Rm5l0UDJLcQ
Also, don't lower the distance snap randomly in the middle of this jump section. You have to make it feel powerful!
03:57:364 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - space this section more horizontally - the map doesn't feel as powerful as the song, it's too one-dimensional. Examples to fix would be 03:58:013 (3,4) -
04:08:391 (3,4,5,1) - 04:09:040 (1,2,3,4,5) -
04:12:770 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - lower the storyboard intensity in this part. Storyboard is too intense for this in comparison to other sections/parts
04:18:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is a drum march/triple part, just like 02:42:447 - or 01:24:609 - don't map it differently :D
04:22:337 (2,3,4,5,6) - as I said, too vertical.


The map is very good, just lacks a bit of power according to the music. Good luck, gambatte! 8-) :)
Haganenno
Don't forget to mod my map for M4M :D
https://osu.ppy.sh/forum/t/486778
Topic Starter
Chirony

Haganenno wrote:

Hello, M4M ;)

00:44:555 (2,3,4) - don't make the distance snap lower here, no reason to. Maintain x1.9 or whatever you used before. Match the triplet after that, sounds great.
01:03:284 - undermapped. Stream should start here 01:03:203 - and not 01:03:366 - I follow drum sound.
01:15:528 (1) - this is too vertical. Move it to the left a bit keep
01:18:528 (3,7,9) - blue ticks are overmapped, there are no triples/bursts in the song exist drum sound.
01:20:717 (1,2) - ctrl+g (rhythm wise) - slider fits the vocals on 01:20:717 - (when Hatsune says Kimi) followed drum sound..
01:24:609 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - the drum beats are a lot like march beats. I'd prefer you mapped it more intensively, like this I hesitate a little because drum sound is small, so i'll consider your pattern http://puu.sh/rb5tG/7d0489e3d8.png
01:45:366 (1) - make this a 4 tick slider, just like 01:40:176 (1) - 01:42:771 (1) - 01:46:663 (1) - 01:47:960 (1) - No, Vocal have not long sound.
01:53:149 (1) - ^ ^
02:21:122 - same as 01:03:284 ^
02:51:527 - stream starts here I think drum follow here
02:42:447 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1) - same as last time, try to place as many triples as possible (starting on red ticks) ^
02:38:555 (1,2) - ctrl+g again so slider = KIMIII ^
03:30:932 (2,3,4,5) - space this out more horizontally, this has to be a powerful section movement-wise! hmm..keep..
03:35:635 (2,3,4,1) - ^ ^
03:44:067 (5) - make this a slider until 03:44:229 - No, not exist base sound
03:46:986 - make this jump section according to circular (round) flow. Change the circular flow on 03:48:283 - 03:49:581 - and maybe 03:50:067 - don't make linear flow patterns like 03:48:283 (1,2,3,4,5) - you can learn about circular flow here: https://www.youtube.com/watch?v=Rm5l0UDJLcQ
Also, don't lower the distance snap randomly in the middle of this jump section. You have to make it feel powerful! I make Irregular ZigZag flow by the Triangle and pentagon.
03:57:364 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - space this section more horizontally - the map doesn't feel as powerful as the song, it's too one-dimensional. Examples to fix would be 03:58:013 (3,4) -
04:08:391 (3,4,5,1) - 04:09:040 (1,2,3,4,5) - I feel break flow to use horizontal distance. I'll consider
04:12:770 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - lower the storyboard intensity in this part. Storyboard is too intense for this in comparison to other sections/parts ?? SB is follow The piano sound. The atmosphere never break mapset by those.
04:18:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is a drum march/triple part, just like 02:42:447 - or 01:24:609 - don't map it differently :D ^ keep
04:22:337 (2,3,4,5,6) - as I said, too vertical. keep


The map is very good, just lacks a bit of power according to the music. Good luck, gambatte! 8-) :)
Thanks for modding!

edit:
Corrected..
Haganenno
"no, wide distance doesn't match to the music in here."

I wanted to tell you to LOWER it. Make it not wide. It is wider than usual for no reason :D
Topic Starter
Chirony

Haganenno wrote:

"no, wide distance doesn't match to the music in here."

I wanted to tell you to LOWER it. Make it not wide. It is wider than usual for no reason :D
I'm sorry to trouble you...
I seems to have been a misunderstanding. >:(
Kibbyyy
Stardust
00:46:176 (2) - Blanket this?
01:00:771 (6,8) - These don't make too much sense
01:17:474 (3,4) - Having these notes stacked here felt weird
01:51:041 (2) - Blanket?
02:00:771 (8) - The patter looks a bit off with this note completely away from the others
03:37:256 (2) - I don't think this should be in there. Doesn't really fir with the music
03:48:608 (3,4,5,6,7,8,1,2,3,4,5,6,7) - These jumps kinda stay in one spot. Move them around the play field a bit
04:10:824 (2) - Blanket?
04:32:716 (2,3,4) - I think it'd be cool of these could be their own combo
04:49:256 It seems a bit awkward to switch from the quarter notes to eighths

Short mod, but I liked your map. Hope this helps!
deadpon3
Hello, M4M from #modreqs. Here's my map: https://osu.ppy.sh/s/502592

General:

Well done!

Stardust:

00:02:068 (2,3) - Hmm, maybe a perfect stack? It's good as it is right now but you could try :p
00:13:257 (1,3) - Fix the blanket here.
00:48:284 (1) - This slider feels a bit exaggerated.
00:52:014 (1,2) - Flip the slider vertically so flow is not that sharp?
01:00:771 (6,7) - Doesn't really look like 1/4, easy missread.
01:01:095 (8,1) - ^
01:40:176 (1,3) - Fix blanket.
01:49:744 (4,6) - Unstack here.
02:10:663 (4,5) - Both NC because of 1/3?
02:13:906 (1) - Fits placed on x:116 y:192
02:16:987 (4,6) - Unstack.
02:31:257 (4,1) - They really should be less spaced than the previous pattern 02:30:771 (1,2) -
03:19:094 (3,5) - Unstack
03:19:581 (6,2) - ^
03:35:959 (1,2) - Again NC because of 1/3.
03:37:256 (2,3) - Unstack them, it's hard to read.
04:28:986 (2) - Ctrl+H
04:32:716 (2,3,4) - NC would really help with reading this slow-down part.
04:58:986 (5,6) - Ctrl+G :3

Overall, feels like a really cool map for approval. Good luck with it! 8-)
Topic Starter
Chirony

Scarlet_Wolf wrote:

Stardust
00:46:176 (2) - Blanket this? ok
01:00:771 (6,8) - These don't make too much sense I catched drum sounds.
01:17:474 (3,4) - Having these notes stacked here felt weird I feel don't uncomfortable flow to here and it shouldn't stopped AIM
01:51:041 (2) - Blanket? ok
02:00:771 (8) - The patter looks a bit off with this note completely away from the others It was on purpose so it has been changed drum sound in here.
03:37:256 (2) - I don't think this should be in there. Doesn't really fir with the music
03:48:608 (3,4,5,6,7,8,1,2,3,4,5,6,7) - These jumps kinda stay in one spot. Move them around the play field a bit I want to make a small AIM.
04:10:824 (2) - Blanket? ok
04:32:716 (2,3,4) - I think it'd be cool of these could be their own combo hmm.. keep
04:49:256 It seems a bit awkward to switch from the quarter notes to eighths I think we can play without any problem leads of sound because of large piano sounds.

Short mod, but I liked your map. Hope this helps!

deadpon3 wrote:

Hello, M4M from #modreqs. Here's my map: https://osu.ppy.sh/s/502592

General:

Well done!

Stardust:

00:02:068 (2,3) - Hmm, maybe a perfect stack? It's good as it is right now but you could try :p
00:13:257 (1,3) - Fix the blanket here.
00:48:284 (1) - This slider feels a bit exaggerated.
00:52:014 (1,2) - Flip the slider vertically so flow is not that sharp?
01:00:771 (6,7) - Doesn't really look like 1/4, easy missread.
01:01:095 (8,1) - ^
01:40:176 (1,3) - Fix blanket.
01:49:744 (4,6) - Unstack here.
02:10:663 (4,5) - Both NC because of 1/3?
02:13:906 (1) - Fits placed on x:116 y:192
02:16:987 (4,6) - Unstack.
02:31:257 (4,1) - They really should be less spaced than the previous pattern 02:30:771 (1,2) - ok!
03:19:094 (3,5) - Unstack
03:19:581 (6,2) - ^
03:35:959 (1,2) - Again NC because of 1/3.
03:37:256 (2,3) - Unstack them, it's hard to read. I'll consider
04:28:986 (2) - Ctrl+H
04:32:716 (2,3,4) - NC would really help with reading this slow-down part.
04:58:986 (5,6) - Ctrl+G :3

Overall, feels like a really cool map for approval. Good luck with it! 8-)
all fixed blanket
Thanks for modding!
raririn
Hi
from my lazy q, and sorry for delay since I'm so lazy .___.

Red = Unrankable things
Blue = Personal Suggestions
Normal = Nazi[/list]
[Metadata]
  1. I guess you've already known about the official source, but why you leave the tags empty? At least add something such as vocaloid and hatsune miku.
[Stardust]
-Difficulty Settings-
  1. I suggest HP6.5 or HP7, but indeed it doesn't make much difference so it's up to you.
  2. The current stack leniency makes patterns like 00:02:555 (3) not so pretty with 0.08* spacing. Consider reducing it a bit?
-Rhythm/Structure-
  1. 00:12:933 (5) - You rotated (1) 33° to get (4), but I guess since there are two circles before, make (5) 66° different to (4) would be prettier and more comfortable to play.
    I'm sorry if you find my words hard to catch ;_;
  2. 00:16:987 (6) - I'd suggest your moving this circle even farther, to around x:24, y:288. Since you make a stack on 00:17:636 (2), and a jump before makes the pattern fun.
  3. 00:19:095 (2) - It's a little misleading due to the rhythm of 00:17:149 (1,2). If possible adding NC on 00:19:095 (2) instead of 00:19:744 (1) may make it better.
  4. 00:32:393 (3) - Stacking two 1/4 circles does not really make sense to me. Consider moving (2) a bit, making around 0.1* spacing.
  5. 00:52:825 (4) - I don't know if it's intentional, but its overlapping with (3) doesn't look pretty in editor :/
  6. 01:06:933 (2) - Consider moving to around x:104, y:112, which makes the prev and next distance nearly the same as well as makes it more comfortable to play.
  7. 01:13:582 (1) - Tooooo hard for me ;_; Such spacing makes it much more difficult than the rest of the map... But well it's fine as it's supposed to be X.
  8. 01:17:312 (2,3) - Ctrl+G
  9. 01:43:744 (4,5) - Ctrl+G
  10. 02:05:149 (2,3,4,5) - Making the 4 notes a parallelogram looks better.
  11. 03:03:364 (2) - Maybe a NC since your sb effect ends here, which is better-looking.
  12. 03:11:797 - The SV change here is so sudden that it's nearly confusing imo. 0.85* is enough.
  13. 03:56:391 (2,4) - NC for the same reason above
-Hitsounds-
  1. 00:22:339 - Why didn't you add any hitsound from here to 00:32:393 ;_; Default softwhistle as well as you softwhistle1 suits here imo. Also I think 50% is stll a bit too loud if you'd like using softhit on all notes here. Perhaps 45% or 40%, which sounds better to me.
  2. 00:54:771 (1) - Consider default softwhistle here? Also 00:55:257 (2,3) - for these 50% is fine imo.
  3. 01:29:798 (1) - Perhaps it's due to my bad earphone, but I cannot hear the finish here clearly. At least a 70% on the sliderhead would sound much better to me.


Some small questions, not suggestions:
04:02:716 (2) - 04:04:175 (2) - 04:08:716 (4) - 04:11:310 (5) - 04:16:175 (3) - 04:18:445 (2,4) - Why no SB on these notes :?
Also I'm a little curious for on which notes you use ring1, while others using ring2 and ring3? Is there any specific reason?
I'm just wondering :>


Overall very cool map for me, sorry for that I cannot pick out many issues. Leaving a star on this. GL on app~
Topic Starter
Chirony
Sorrrry for late reply >:(

raririn wrote:

Hi
from my lazy q, and sorry for delay since I'm so lazy .___.

Red = Unrankable things
Blue = Personal Suggestions
Normal = Nazi[/list]
[Metadata]
  1. I guess you've already known about the official source, but why you leave the tags empty? At least add something such as vocaloid and hatsune miku.
[Stardust]
-Difficulty Settings-
  1. I suggest HP6.5 or HP7, but indeed it doesn't make much difference so it's up to you. ok, change to 7.
  2. The current stack leniency makes patterns like 00:02:555 (3) not so pretty with 0.08* spacing. Consider reducing it a bit?ah.. I'll consider
-Rhythm/Structure-
  1. 00:12:933 (5) - You rotated (1) 33° to get (4), but I guess since there are two circles before, make (5) 66° different to (4) would be prettier and more comfortable to play. good!
    I'm sorry if you find my words hard to catch ;_;
  2. 00:16:987 (6) - I'd suggest your moving this circle even farther, to around x:24, y:288. Since you make a stack on 00:17:636 (2), and a jump before makes the pattern fun. ok
  3. 00:19:095 (2) - It's a little misleading due to the rhythm of 00:17:149 (1,2). If possible adding NC on 00:19:095 (2) instead of 00:19:744 (1) may make it better. I feel easy to grasp with the AR because the objects is a few.
  4. 00:32:393 (3) - Stacking two 1/4 circles does not really make sense to me. Consider moving (2) a bit, making around 0.1* spacing. keep
  5. 00:52:825 (4) - I don't know if it's intentional, but its overlapping with (3) doesn't look pretty in editor :/ it's not such a big issue??
  6. 01:06:933 (2) - Consider moving to around x:104, y:112, which makes the prev and next distance nearly the same as well as makes it more comfortable to play. ok
  7. 01:13:582 (1) - Tooooo hard for me ;_; Such spacing makes it much more difficult than the rest of the map... But well it's fine as it's supposed to be X. I think so too... I have move object a little
  8. 01:17:312 (2,3) - Ctrl+G nice...
  9. 01:43:744 (4,5) - Ctrl+G ok
  10. 02:05:149 (2,3,4,5) - Making the 4 notes a parallelogram looks better. I moved that for your reference.
  11. 03:03:364 (2) - Maybe a NC since your sb effect ends here, which is better-looking. keep
  12. 03:11:797 - The SV change here is so sudden that it's nearly confusing imo. 0.85* is enough. keep, nearly unchanged...
  13. 03:56:391 (2,4) - NC for the same reason above ^
-Hitsounds-
  1. 00:22:339 - Why didn't you add any hitsound from here to 00:32:393 ;_; Default softwhistle as well as you softwhistle1 suits here imo. Also I think 50% is stll a bit too loud if you'd like using softhit on all notes here. Perhaps 45% or 40%, which sounds better to me. add S;C2 whistle.
  2. 00:54:771 (1) - Consider default softwhistle here? Also 00:55:257 (2,3) - for these 50% is fine imo. ^
  3. 01:29:798 (1) - Perhaps it's due to my bad earphone, but I cannot hear the finish here clearly. At least a 70% on the sliderhead would sound much better to me. keep


Some small questions, not suggestions:
04:02:716 (2) - 04:04:175 (2) - 04:08:716 (4) - 04:11:310 (5) - 04:16:175 (3) - 04:18:445 (2,4) - Why no SB on these notes :?
Also I'm a little curious for on which notes you use ring1, while others using ring2 and ring3? Is there any specific reason?
I'm just wondering :> I use to on an object have loud tone of the piano sounds and ring color is follow to video effect.


Overall very cool map for me, sorry for that I cannot pick out many issues. Leaving a star on this. GL on app~
Thanks for modding!!
Lonesome Dreams_old
hi m4m

00:08:068 (1,2,3) - the flow here is weird. try this http://osu.ppy.sh/ss/7114150
00:34:987 (5) - stack with 00:34:501 (3) -
00:36:284 (4) - http://osu.ppy.sh/ss/7114166
00:36:771 (2) - stack with 00:37:257 (5) - i do not like the overlay
00:48:284 (1) - reverse selection
01:39:690 (2) - too big jump
03:33:040 (2,3,6,7) - this is not looking good. map it more symmetric
03:37:256 (2,3,4,5) - hard to see stream. many players will break combo
03:43:743 (3,4,5) - bigger spacing
04:05:878 (4,5) - move to the left http://osu.ppy.sh/ss/7114263
04:10:824 (2,3,4,5) - http://osu.ppy.sh/ss/7114283

teach me how to make that circle effect in storyboard
that is all
Topic Starter
Chirony

Lonesome Dreams wrote:

hi m4m

00:08:068 (1,2,3) - the flow here is weird. try this http://osu.ppy.sh/ss/7114150 keep
00:34:987 (5) - stack with 00:34:501 (3) - I make vertical here because it was side movement just before
00:36:284 (4) - http://osu.ppy.sh/ss/7114166 Not much will change...?
00:36:771 (2) - stack with 00:37:257 (5) - i do not like the overlay These are triangle
00:48:284 (1) - reverse selection keep
01:39:690 (2) - too big jump ok
03:33:040 (2,3,6,7) - this is not looking good. map it more symmetric like an isosceles triangle
03:37:256 (2,3,4,5) - hard to see stream. many players will break combo ok
03:43:743 (3,4,5) - bigger spacing keep
04:05:878 (4,5) - move to the left http://osu.ppy.sh/ss/7114263 keep
04:10:824 (2,3,4,5) - http://osu.ppy.sh/ss/7114283 I want to stack 3 and 4

teach me how to make that circle effect in storyboard
that is all
Thanks modding!
Topic Starter
Chirony
I rebuild the ring effect program of SB.
Improve color setting...


OK, fixed
Sidetail
m4m おそくなって本当にごめんなさい🙇

  • 「stardust」

  1.  00:02:717 - ここにKick drumがありますから、Circleを00:02:879 (1) - の上に追加してください。
  2.  00:25:420 (2) - このパートは遅いですから、もういいflowはいいだと思います。
  3.  02:03:203 (5,6,7,8) - と 02:05:474 (4,5,6) - の音は同じです。だから、circleを02:05:555に追加してはどうですか 後で02:08:393 (6) - をstackしてください
  4.  01:03:284 - ここにpianoがあります。Circleを追加して、01:03:366 (4,5,6,7,8,9) - に接続してくさい。
  5.  02:21:122 - 上と同じです^
  6.  02:51:933 - ^
  7.  01:42:771 (1,5) - overlapがあります。
  8.  01:47:312 (3) - Ctrl+gと(x、y)ー>(396、316)はどうですか。
  9.  02:02:068 (5,1) - 何もvocalとか音楽をフォローしないです。。。
  10.  02:38:393 (6,2) - 何かちょっときれいじゃないです。
  11.  04:23:797 (4,6) - を04:24:445 (8,9,1) - 近くにはどうですか

    すみません、私はこのmapが大好きですから moddingは小さいです。。
    とにかく、Chironyさん、がんばってくださいね!
Topic Starter
Chirony

BetaStar wrote:

m4m おそくなって本当にごめんなさい🙇

  • 「stardust」

  1.  00:02:717 - ここにKick drumがありますから、Circleを00:02:879 (1) - の上に追加してください。ok
  2.  00:25:420 (2) - このパートは遅いですから、もういいflowはいいだと思います。特に厳しい感じはないと思うのでこのままで
  3.  02:03:203 (5,6,7,8) - と 02:05:474 (4,5,6) - の音は同じです。だから、circleを02:05:555に追加してはどうですか 後で02:08:393 (6) - をstackしてください 強めのドラム音があるので、あえて違うパターンにしています
  4.  01:03:284 - ここにpianoがあります。Circleを追加して、01:03:366 (4,5,6,7,8,9) - に接続してくさい。ピアノじゃなくてドラムの音を取ってますが、もうちょっと考えます...
  5.  02:21:122 - 上と同じです^
  6.  02:51:933 - ^
  7.  01:42:771 (1,5) - overlapがあります。 問題ないと思うのでkeep
  8.  01:47:312 (3) - Ctrl+gと(x、y)ー>(396、316)はどうですか。good!
  9.  02:02:068 (5,1) - 何もvocalとか音楽をフォローしないです。。。基本的にはドラムを拾っているつもりです。同じような音が続いてるのでそれぞれの節目にスライダーを配置するような感じ
  10.  02:38:393 (6,2) - 何かちょっときれいじゃないです。この形はひとまずキープで
  11.  04:23:797 (4,6) - を04:24:445 (8,9,1) - 近くにはどうですか 7,8との差を作りたいので少しずらしてます

    すみません、私はこのmapが大好きですから moddingは小さいです。。
    とにかく、Chironyさん、がんばってくださいね!
Thanks modding!
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