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CLIFF EDGE - Sayonara I Love You feat. jyA-Me [CatchTheBeat]

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Topic Starter
CLSW
01:56:791 (1,2,3,4,5) - the flow concept conflitcts with 05:08:790 (1,1,2,1) - , so i don't wannt change it :(
05:08:790 (1,1,2,1) - WHOAAAAA

Rest were fixed, thank you! Please re-dl before you recheck.
Yumeno Himiko
A short mod on SB before taking off

[Storyboard]
First of all, the original bg can be hidden by this code
Sprite,Background,Centre,"bg.jpg",320,240
F,0,0,,0
^-- add this below //Storyboard Layer 0 (Background)

Sprite,Foreground,Centre,"SB\Black.png",320,240
S,0,87610,,1.906667
F,0,87610,88428,1
M,0,87610,91701,320,240,320,237.8667 <- Useless and wrong code
F,0,88428,89519,1 <- can be conbined with line 2

change to

Sprite,Foreground,Centre,"SB\Black.png",320,240
S,0,87610,,1.906667
F,0,87610,91701,1



Sprite,Foreground,Centre,"SB\White.png",320,240
S,0,-2116,31701,4.274667,4.276454
F,0,-2116,36065,1
M,0,1156,96064,318.9333,238.9333,319.4923,237.8666 <- Useless and wrong code
S,0,31701,199700,4.276454,4.285334 <- Useless and wrong code
F,0,36065,52974,1
F,0,52974,83792,1
F,0,83792,87065,1
F,0,87065,87610,1,0
F,0,87610,91428,0
F,0,91428,91701,0,1
F,0,91701,160701,1
M,0,96064,182245,319.4923,237.8666,320,238.9333 <- Useless and wrong code
F,0,160701,161246,1,0
F,0,161246,164519,0
F,0,164519,164791,0,1
F,0,164791,218518,1
M,0,182245,240472,320,238.9333,320,236.8 <- Useless and wrong code
F,0,218518,219063,1,0
F,0,219063,222336,0,0.1304452
F,0,222336,222609,0.1304452,1
F,0,222609,244154,1
M,0,240472,274972,320,236.8,320,235.7333 <- Useless and wrong code
F,0,244154,318216,1
M,0,274972,320790,320,235.7333

change to

.. okay I'm not going to write down all of these since I know you hand placed them.
I help corrected some of these, others are not affecting so much so I just leave them there.

corrected sb


Ranking Criteria wrote:

There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).
You may also crop your lyric files too.


This is a great map, best regards.
Topic Starter
CLSW
Thank you! Everything has been fixed ;)
koliron
Sayonara <3

wow 30 bubbles, 10 hearths, 5 stars, 3 flames and 2 apples? looks like it was on purpose :^)
Topic Starter
CLSW
yay thanks koli!
Kagari
this might be my new favourite after endless tears :D
Sc4v4ng3r
Just passing by i love this map holy shit

[General]
  1. More of the storyboard's problem, but towards the end(from 04:52:427 - to 05:09:881 - ), the red indicator of hypers in this section are literally 'whitened' out because of the BG. Picture1 Picture2 You should definitely be fixing this as it really disturbs players from reading the hypers. I am not an expert on fixing BGs, but maybe you could make the middle part of the BG(where there are light) and the flashes a little bit more darker.
  2. In the lyrics folder, regarding 's4.png', isn't the text should be 'back in the days', instead of 'back in da days'? Unless there is an official source supporting the current lyrics, the lyrics should be modified to a proper article. While we are on that topic it would be good if you got someone who knows japanese well to check on the japanese lyrics.
[Farewell Words]
  1. 02:14:791 (3) - This is equally strong to the previous notes, so why not add a cymbal here? The vocals doesn't differ too much as well.
  2. 03:00:200 (1) - Although the song got a lot more weaker here, the vocal which you emphasized with a hyper at 01:46:973 (1) - is still apparent, so at least I would give a dash.
  3. 04:10:290 (3,4,5) - Really expected more movement here, considering this is the last kiai(which is the most strongest out of all), and due to the strong vocals on the previous notes. You didn't make 3-vertical circles in this way before so it could be surprising for some players as well - so I would instead add a curve or something. You could possibly move (4) to the left a little bit to make a curve going to the left.
What a beautiful map, I can't find anything else ;-;
Call me back :)
Asahina Momoko
checked the lyrics and there was one incorrect thing, now it's been fixed i guess Cx

SPOILER
2016-10-22 21:50 CLSW: :o moko can i ask you about the lyrics
2016-10-22 21:50 Asahina Momoko: o sure but for which song? :0
2016-10-22 21:50 CLSW: ACTION is editing [https://osu.ppy.sh/b/1051483 CLIFF EDGE - Sayonara I Love You feat. jyA-Me [Farewell Words]]
2016-10-22 21:51 CLSW: actually I've got a mod here https://osu.ppy.sh/forum/p/5559125
2016-10-22 21:51 CLSW: and it says the lyrics need a proper article
2016-10-22 21:53 Asahina Momoko: oh then i'll take a look into the sb and check the lyrics
2016-10-22 21:53 CLSW: wa thank you <3
2016-10-22 21:53 Asahina Momoko: :))
2016-10-22 22:00 Asahina Momoko: hoyl
2016-10-22 22:00 Asahina Momoko: really good song and sb
2016-10-22 22:00 Asahina Momoko: why i cant play ctb holy shit
2016-10-22 22:01 Asahina Momoko: there's one wrong part
2016-10-22 22:01 CLSW: oh
2016-10-22 22:01 CLSW: what is it
2016-10-22 22:02 Asahina Momoko: 02:09:064 -
2016-10-22 22:02 Asahina Momoko: ×: ときは見透かす
2016-10-22 22:02 Asahina Momoko: ○: 未来(とき)は見透かす
2016-10-22 22:03 Asahina Momoko: 02:20:110 - like you did here
2016-10-22 22:03 CLSW: ah yes
2016-10-22 22:03 Asahina Momoko: others fine :)
2016-10-22 22:06 CLSW: yay fixed
2016-10-22 22:06 CLSW: so the thing which BN poked was fine right?
2016-10-22 22:06 CLSW: https://osu.ppy.sh/ss/6382342 there we go fixed
2016-10-22 22:06 Asahina Momoko: yea now sb is perfect Cx
2016-10-22 22:07 CLSW: Cx
Topic Starter
CLSW
04:10:290 (3,4,5) - this one has been explained on previous mod, also the vocal stops here so i prefer without movements.

The lyrics 'back in da days' is legit, since asahina momoko also confirmed its usage and it's really an official.

Rest were fixed, especially the part after 04:52:427 has been fixed with its lower brightness of 'f.png'. Thank you! Please re-dl before you recheck.
Sc4v4ng3r
Everything's ready, except the whitened out hypers which I mentioned on my mod are still not fixed - especially in the default skin, the hyper graphics are just literally 'gone' in the middle of the screen.
I'm dumb lol

Bubble #2~
Topic Starter
CLSW
oh yes! thank you!

Just some more minor changes :
04:38:245 (1,2,3,4) - pattern renewal to remove HDash on 04:39:063 (4) - 's end.
05:12:609 - made a greenline with 5% volume to mute its droplet, there're no sounds on current spot.
Removed some useless petals around 04:00:063 ~ 04:17:518
Xinely
PLACEHOLDER THE FLAME IS MINE

metadata?

Farewell babo :
- 00:02:792 - whistle? the piano is strong
- 00:16:974 (2,3,1) - if you follow vocal here then i guess the slider should start in 00:17:656 - because "de" is in that time
- 00:21:065 (2) - i would say a mini jump for here.. the vocal is strong, doing same like 00:21:883 (4,5) - looks cuter for me
- 00:32:246 - can you at least reduce the brightness of this white background.. that 100% brightness + brighter due break time is really killing my eyes qwq
- 00:38:519 (2) - maybe a 1/4 slider repeat here to map drum 00:38:656 - ? if you agree same for 00:42:883 (2) - 00:55:974 (2) - 01:08:792 (1) - 01:04:428 (1) - etc
- and if you reject above due you follow vocal then 00:48:883 - should be map this vocal, ignore this if you dont follow vocal
- 01:01:292 (1) - this 1/8 slider of end is weird for me. it follow nothing, else it ignores drum at 01:01:428 - and 01:01:565 - , at least i would prefer to end the slider at 1/4
- 01:29:246 (1) - and 03:40:154 (1) - i guess the nc is unnecessary because you dont do for 02:42:201 (3) -
- 01:48:883 (1) - unnecessary nc too for me
- 01:49:564 (2,2) - i hope you can reduce them a bit as the flow is anti flow.. i testplayed around 3 times and i never can able to catch it ;_;
- 02:13:428 (2,2) - i think adding repeat better for them.. since 1/8 is nothing but 1/4 have strong sound. at least there are rhythm to map them (i know you want kick slider for vocal but even vocal stop in 1/4)
- 02:32:791 (1) - damn this needs hdash for sure due cymbal. come on stop copy pasting your pattern
- 03:34:972 - i think hdash should be in here instead. cymbal ;__; so i think 03:34:700 (2) - can be 1/4 slider with a circle
Topic Starter
CLSW
00:16:974 (2,3,1) - seems not really a good rhythm for me, so i would like to follow with its mixture style with piano
00:38:519 (2) - emphasizing vocal seems still better.
00:48:883 - and this one, i've tried to place this object here but looks not really good feeling in my sight. actually i've placed this note 00:47:383 (2) - to make a transition to vocal -> instrument, because in this part i think emphasizing instrument is better.
01:01:292 (1) - here's the special snap order with following the vocal because there are less instrumental sounds covering so please take a look at this :
they were snapped with 1/16, like we did on towa yori towa ni before. this shall be tricky, but i think this snapping is the finest one.
01:29:246 (1) - and 03:40:154 (1) - added NC on 01:29:519 (1) - , 02:42:609 (1) - and 03:40:427 (4) - instead.
01:49:564 (2,2) - reduced really a bit but i don't think it's helpful... i can't take away the HDashes :(

blue texts and rest were fixed, thank you nely!
Xinely

koliron wrote:

<3 aesthetic
Topic Starter
CLSW
:idea: :idea: :idea: :) :) :) :)
Nozhomi
Fruits are healthy ~
Xinely

Nozhomi wrote:

Fruits are healthy ~
fruits are better than vegetables thanks
Len
굿굿
Xinnoh
No tags used?
Rakuen
omg grats <3
blooming tea
Congrats!
erlinadewi-
it was a long time ago.. :'3 https://osu.ppy.sh/s/332203


Gratz anyway ^w^)/
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