to be honest i kinda like (extra) being added later more, but both should work.
i agriDONJGER wrote:
I really like Kuroko's difficult even if it was hard to read. The gimmick of the map was very fun and interesting to play and i believe ar8 helps this. Just my two cents.
Yeah there's two sides to this, the last one is more "proper", but the other two fit the theme of this mapset, and I'm all for the first two options lolNatsu wrote:
Akashi's Extra looks like a guest diff
Akashi (Extra) also looks like a GD
Extra (Akashi) this one is more clearly than the other two
Isn't it only the highest SR diff that can have a custom name which is the problem?Spaghetti wrote:
Why not just do the character names? Custom difficulty names already indicate the map is an Extra anyways.
I disagree, i never preffered any kind of gimmicky style in comparison to one that is actually making use of the song itself.Monstrata wrote:
I don't believe maps should only be made to follow the music. Why do you play a map? Why don't you just listen to the song? Because you want something more than just the music. You want to enjoy the song through gameplay elements that highlight different aspects of the song. Mapping is it's own art form.
I can understand that being a bigger problem in CTB since there aren't many mappers there, however I believe such thing is not an issue in STD as there are many mappers that try to map to song than try to gimmick, and its nice to have both available, so I personally don't see a big issue since it technically doesn't hurt anyone in STD.Kingkevin30 wrote:
I disagree, i never preffered any kind of gimmicky style in comparison to one that is actually making use of the song itself.Monstrata wrote:
I don't believe maps should only be made to follow the music. Why do you play a map? Why don't you just listen to the song? Because you want something more than just the music. You want to enjoy the song through gameplay elements that highlight different aspects of the song. Mapping is it's own art form.
What i want out of a Map is a CONSISTENT increase of difficulty that emphazises the music's feel&intensity.
In CTB we've seen a similar problem where people just begin to use the maps as a tool to create overly difficult pattering, that has
almost nothing to do with the actual song....and i just find that really frustating and annoying
Thanks!sukiNathan wrote:
cool ideas
Thanks!DrVoorhees wrote:
Oh god I love this.
Appreciate it!Frim4503 wrote:
looking forward to see this complete
i think this will be a great map
good luck monstrata
*shoot
sahuang wrote:
WoW
Would be great if this can be ranked later
Hehe ;3Dashie wrote:
monstrata i love you for this <3
Thanks for the support Desp!Desperate-kun wrote:
This concept is pretty great, best of luck with this!
RoseusJaeger wrote:
This is amazing
Looks like we gotta change the diff names though~Kibbleru wrote:
cool concept
are these diff names okay though?
Glad you liked it! Akashi and Kuroko were my two favourite diffs to map . I think they were the most successful too hahaXilver wrote:
Akashi diff espeically is a really fitting/cool concept, good job c:sukiNathan wrote:
cool ideas
thnaks!VINXIS wrote:
dam ths is gud
Thanks! And yea, looks like i'll have to rename diffs a bit.Owens wrote:
Man you have so much imagination ! That's incredible, best mapper. Good luck ranking this !
Btw, maybe you can rename diffs for, Aomine's Speed, Midorima's aim etc.. just an idea
Hehe thanks yuii ;3Yuii- wrote:
That symmetrical map is almost perfect. It was a very well executed style. Reminds me of some guy you know :^)
Looking forward to see what will be the final version of the extras!
Thanks!! Yea i included them now~-Tatsuo wrote:
that's a very good map imo
good luck on ranking this
btw it would be cool if somewhere would be written what style the maps are, it's kinda obvious but i think it would be cool
I'm honoredF1r3tar wrote:
This is one of the few tv-size anime maps I actually like.
Thanks~Pata-Mon wrote:
great mapset
>//< tyty-Yuni wrote:
this map is masterpiece wow you got my respect with this one, love the song as well.
Heh, I guess the song + im a big fan of the anime/manga384059043 wrote:
Excellent! Where did you get the inspiration from lol
Glad you enjoyed it!!smau5 wrote:
i never had so much fun playing a map! really cool, i hope it gets ranked.
Just wanted to say thanks!Brodogs wrote:
Just wanted to say this map is awesome.
tyty!!Pata-Mon wrote:
I love this set
ganbare mons
Thanks for the support ;3DONJGER wrote:
I really like Kuroko's difficult even if it was hard to read. The gimmick of the map was very fun and interesting to play and i believe ar8 helps this. Just my two cents.
If you think concepts have to be tied only to music, then you are severely limiting yourself creatively. When we listen to music, we can draw from much more than just its musical context. We can consider for example, the lyrics, and their ability to provoke thought and ideas. We consider the contexts in which music is used. A song by itself may just be depressing, or yearnful, but when paired with a heartbreaking anime scene, it can move us to tears just by hearing the song. A song can make us nostalgic, perhaps it's an old song. The melody itself may not seem nostalgic, but when you consider the context of time, suddenly a song you heard as a kid growing up, becomes more poignant. The song may be drawn from a depressing anime, or a hopeful one. It may be drawn from a singer battling cancer, it may be a singer who is submitting to that cancer. BOOM BOOM SATELLITE's song "Lay your hands on me" was especially impactful to me in that sense, because I understood the context in which it was written. I hadn't even watched the anime, and already I had formed an emotional and empathetic connection to the song that was motivated by more than simply the song's melody and track.Shiirn wrote:
The fact of the matter is, Monstrata, you're arguing for sensible points that you don't actually follow yourself. It's perfectly fine to carry a concept into a map that you feel applies well to the music and enhances the track. There are hundreds of maps that do this, the most simple of which are those with "slightly weird" difficulty settings. Hell, I've done it myself many times. There's nothing wrong with this and it's even a good thing to do.
But when you bring in several different gimmicks in several different difficulties that are completely unrelated, it becomes pretty obvious you're not actually relating them to the music itself. You're not "Showing different interpretations of the music", you're shoehorning in gimmicks without a single iota of respect or care for the music itself. These difficulties could be placed on any other "normal" song (intro, startup, buildup, drop, breakdown, outro format) and fit just as well (that is, poorly).
If you had one of these difficulties you could probably make the argument that you're just "having a special interpretation", but when you have seven completely different ones, it's pretty clear you're just enjoying throwing out some unrelated and irrelevant gimmicks. I just wish you'd be willing to actually talk it out instead of pulling out tissue-thin reasoning and doing your traditional "Mention something that's obviously right but when you actually relate it to the discussion at hand, it turns out it's entirely irrelevant" counter-modding.
This isn't unrankable, as there's never really been a rule against "blatant creativity", but it's kind of disappointing. I'd even be a fan if it was on something that wasn't a boring, generic as hell TV Size. But it's such a damn waste of concepts on music that doesn't even fit it. I was actually a fan of your concept behind Alien, and to an extent, quaver had a decent idea with poor, ignorant execution. But throwing all this stuff onto a random OP is beneath you, and the concepts are so irrelevant to the music (screw your anime-reference reasoning, srsly) it's saddening.
This looks cool.isopaharuntikka wrote:
Maybe you could name the diffs like this: https://osu.ppy.sh/b/683576 ?
Did you just copied the idea from my diff names?Monstrata wrote:
The map is about Akashi, Kuroko, Murasakibara, Aomine, Kise, Midorima, and Kagami, since they mapped it. Cya~
not true tho, you could put the circles outside of the grid and it would be still rankable (as long as they're not offscreen)Monstrata wrote:
Kagami's Extra
the largest possible jump in the game.
thats different cuz its just another alias for a gder, all the maps on monstratas set are actually made by monstrata. same thing was done in this set: https://osu.ppy.sh/b/937188&m=1TehDragonGuy wrote:
I don't see what's wrong with the diff names if this is rankable with the same thing.
The fact is that there are a large amount of gimmicks in the beatmap set. I'm sure whoever's watched K&B might enjoy the "references" but all in all it hinders the overall experience of the mapset.samcircus wrote:
I was reading earlier posts in this thread since I was curious about what kind of crazy conversations you went through to get this ranked, and I have to say, I'm astounded by how many short-sighted pricks were here to spew nonsense.
https://www.youtube.com/watch?v=B9PULNknjKMMonstrata wrote:
That's not 4:3 lmao