I hope this get ranked soon :3c
Staaaaaaaar ~ ☆
Staaaaaaaar ~ ☆
[Normal]
02:20:498 (1,3,5) - Add whistle Added.
[Hard]
This diff has many spacing problems.
I suggest to try to fix with AiMod (Press CTRL + Shift + A and go to the Spacing Tab). Fixed!
00:08:498 (4) - Add a repeat? Okay.
00:24:998 (2,2,2,2) - Replace finish with whistle? I think that sounds less aggressive in that way XD Haha, it is too aggressive. xD Added the whistles.
00:26:498 (3) - Add finish Added.
00:54:998 (3) - Move to 00:55:105 - Fixed
01:06:141 (2,2,2,2) - Replace finish with whistle? Fixed.
01:07:641 (3) - Add finish at the start of silder and whistle at the end. Added.
Easy
01:04:212 (4) - something broke here. You have a "break" here. To fix it, grab this note: 01:05:927 (1), cut it, insert break time, right click to remove the break, then paste the note back where it was. Remove the new combo from the note after it. Huh, you’re right, that’s weird. O_o Not sure how that happened. Fixed now though.
01:21:355 (3) - same thing here. I'd claim to know how this happened, but I'd be lying. Fixed.
01:10:426 (1) - and after this spinner. What did you do to cause all this? Fixed.
01:36:784 (2) - no point in having the tiny break after this. If anything, the flashing arrows will throw people off. Fixed.
01:40:212 (2) - and again... looks like this happened a bunch. Definitely get these worked out. Fixed.
Normal
Didn't look very carefully but everything looked alright?
Hard
00:53:926 (1) - Did you change the timing recently? This section just feels snapped to nothing in particular. This was the point where I stopped playtesting and decided to look at the maps in the editor. (I picked this difficulty first by the way) A lot of the map seems the same way. Make sure everything is snapped how you want it to be. I hope this is fixed now? I had remapped the entire Hard.
Easy
You still have a couple rogue "breaks". I thought of a better way to fix it though...
1. Double-click the first note (slider at 00:05:927) to select it and jump to its point on the timeline.
2. Select all notes (ctrl+A).
3. Cut then paste. This seems to fix it. Fixed.
01:14:606 (1) - snap to the white line before it. Fixed
Normal
00:10:212 (2) - Not sure how I feel about this and a lot of the sliders like it. Feels like you could maybe do better with something like this:
Changed to your suggestion
00:24:784 (1) - just saying I love the hitsounding on this is all! Thanks!
00:48:355 (3) - maybe it's just because I've listened to this song so much, but moving this and the 5 in the next combo 1/4 beat sooner to follow the guitar might be a good idea. Okay.
01:17:284 (2) - same as before - don't really care for the double-bounce slider here. Got rid of double bounce.
01:36:141 (1) - the ones in this section work great though. Thanks!
01:42:998 (4) - a tiny bit iffy on this because of where it starts but it's probably fine where it is. Okay.
01:57:355 (1) - section starting here: I actually kind of like the "emptiness" here! Although...
02:01:426 (1) - try moving this 1/2 beat sooner and adding two more bounces to it? Adds kind of a neat rhythm. I tried doing this but it sounded strange, maybe I wasn’t sure exactly where you wanted me to move it?
02:40:427 (3) - Looks like you were intending to do a slider around the sun in the background. It can be improved if you want to drive it in! (my suggestion below) Fixed the slider.
[Easy]
<00:22:641> (1,2) 1 grid left (lv3) Fixed.
<01:03:355> add note Okay.
<01:10:426> (S) start at <01:11:069> (end at same spot) Okay.
<01:14:605> (1) misplaced on blue tick? It’s not on the blue tick though. Maybe I fixed this before you looked at it.
<02:09:555> (T) use the same code as 01:43:962 to prevent letterbox blinking imo I don’t see letterboxing here
<02:11:926> (2,4) make the shape same please? a bit ugly Fixed
<02:23:910> (T) you accidentally(?) use 2 green lines here I only see one.
<02:26:498> (1,2,3,4,5) make spacing the same Fixed.
<02:46:212> (5) new combo Fixed.
<02:49:891> remove this break or fix the code, the warning arrow appear before (8) now.. Removed break.
[Normal]
<00:26:498> (1) i think it should have finish onOkay.
<00:27:569> (3) weird claps, and should be symmetrical to <00:29:284> (2) Got rid of claps and made 2 a straight slider to match 3.
<00:48:355> (3) use clap instead Fixed.
<00:50:498> (1,2) adjust the shape a bit? not good-looking now Fixed
<00:53:927> add a note (clap) Okay.
<01:07:641> (2) new combo and finish Fixed.
<01:19:641> code: 80284,80284 will be better (for warning arrow), fix other breaktime too please, most of them are having warning arrows appear at wrong time now (if that's the effect you want) Those breaks just weren’t working, got rid of them
<01:39:569> (1,2,3,4) use claps for consistency? Fixed.
[Hard]
<00:06:784> (5,6) combine into slider for readability Okay
<00:07:855> (2,3) minor spacing error Fixed
<00:09:569> (2) put endpoint at x:168 y:184? Used this suggestion, but flipped it horizontally.
<00:16:641..> (2..) overuse of stacking I kind of like how this is now, if a MAT/BAT finds issue with it, I’ll change it though
<00:18:141> (6) new combo Fixed.
<00:18:998> (1) remove new combo Fixed.
<00:19:641> (3) new combo Fixed.
<00:23:069> (5) new combo Fixed.
<00:27:355..> (2..) no symmetric claps nearby and is weird Got rid of claps.
<00:35:069..> (1..) overuse of whistles Got rid of some of the whistles.
<00:55:105> (3) this is easy to misread if stacked Unstacked.
<00:55:641> (1) endpoint x:408 y:144 Fixed.
<00:58:212> (5) look nicer in this way:
Changed to the slider.
<01:04:855> (3) minor spacing error Fixed.
<01:07:641> (3) new combo Fixed.
<01:20:926> (1) remove new combo and add new combo on (3) Fixed.
<01:35:498> (2..7) they will looks better if you use grid lv4 and strictly snapped in 1.0x I think I made it better.
<01:38:498> (1..) i'll suggest you use similar beat placement as previous combo, it's not intuitive to players not familiar to your song It was hard to make the beat placement similar to previous combo, since the music isn’t the same.
<02:11:927> (T) remove green line Not really sure how to do this, it was a code someone else gave me.
<02:19:212> (5) low readability, decrease the times repeat and use some circles instead I kinda liked how it fits with the long guitar part, I might keep it for now and see what others say.
<02:24:569> (1) this jump is really weird and not intuitive That was a spacing error I missed somehow. Fixed.
<02:29:927> (1,2,3) place somewhere else and try not to overlap (8) Fixed.
<02:33:462> (2,3,4) for readability, suggest you use arrangement similar to this: (don't directly use this, it's ugly)
Changed arrangement
<02:43:962> same as 02:19:212 (5) Changed arrangement.
and maybe you should design a regular hitsound pattern, the feeling on your hitsound is just...random I tried my best to make a pattern.
#make sure every diff has a same TAGS Fixed tags.
Easy
standard for newbies
02:23:927 (T) – resnap Resnapped
02:45:355 (5) - a circle with whistle here? Okay.
hitsound
00:12:784 – sliderwhistle Fixed.
00:15:355 - ^ Fixed.
02:33:355 - remove sliderwhistle Fixed.
placement
00:22:641 - move 1 grid up (lv3) Fixed.
00:23:069 - ^ Fixed.
Normal
itd be better to use 1.0x distance
00:08:498(2) - whistle and sliderwhistle Fixed.
00:30:141(3) - avoid touching HP bar since its look not good Fixed.
00:47:498(2) - add whistle Fixed.
01:23:498(1) - sliderwhistle? Fixed.
01:35:498(1) - remove NC Fixed.
02:18:784(2) - avoid overlap I think this might be okay.
Hard
00:34:212 – W Fixed.
00:34:427 - W Fixed.
00:43:641 - E Fixed.
00:56:177 – del Fixed.
00:57:891 – del Fixed.
01:02:069 - NC? Fixed.
02:25:641 - NC Fixed.
00:15:355 (3) - endpoint is obscured by the hitburst from 1 and 2... not easy to tell it's a slider during gameplay. Rearrange stuff to make it more visible. Fixed.
00:56:712 (6) - the 3 in the combo before follows the guitar but this doesn't. Make it so it does. Made it fit with the guitar
02:13:641 (1) - When using timing sections for volume/hitsound control like this, don't center the beginning/end on notes. Because then you might get a different sound depending on whether you hit a bit late or early. 1/4 beat buffer on either side will be plenty. I’m actually not sure how to change this, it was a code someone gave me. >_<
[Normal]
00:24:784 (1,1,1,1) - the hitsound pattern it's noisy... a simple Soft Whistle at the start end end of the Sliders feel better Fixed the hitsounds.
00:26:498 (1) - Add Finish here There was one here already. Maybe I fixed it before you saw it?
00:28:212 (x) - Add Hit Circle+ Hitsound Finish Fixed.
00:51:141 (2) - One less repeat Fixed.
00:51:784 (3) - New Combo Fixed.
00:52:641 (5) - change the shap as as now it's almost invisible Fixed.
00:53:498 (6) - New Combo Fixed.
01:05:926 (1,1,1,1) - the hitsound pattern it's noisy... a simple Soft Whistle at the start end end of the Sliders feel better Fixed hitsounds
01:09:355 (x) - Add Hit Circle+ Hitsound Finish Fixed.
01:53:498 (3) - Move to 01:53:284 (3) - I think I’m gonna keep it where it is for now.
01:53:712 (x) - Add Hit Circle I don’t think it needs this.
01:54:784 (6) - Move to 01:54:677 (6) but it's better if you make a slider from (6) to (7) Doesn’t really follow the beat.
02:01:427 (1) - Move to 02:01:855 (1) Fixed.
02:03:141 (1) - Move to 02:03:569 (1) - Fixed.
02:15:569 (x) - Add Hit Circle Fixed.
02:17:069 (1) - Like this it follow music better I feel like the double bounces make this part more chaotic though, especially when it’s a soft part of the song.
02:18:784 (2) - ^
[Hard]
AR+2
02:24:891 (4) – Delete Fixed.
02:27:784 (4) - One less repeat and move to 02:27:891 (4) Fixed.
02:27:569 (3) - One more repeat Fixed.
02:28:105 (5) - change it with an Hit Circle Fixed.
02:28:319 (6) - One less repeat Fixed.
02:35:069 (6) – Delete I think it’s too empty if I get rid of this note.
02:34:855 (x) - Add Slider that end to 02:35:069 (6) Fixed.
02:43:962 (5) - Move to 02:43:855 (5) and one more repeat Fixed.
02:44:605 (6) – Delete Fixed.
02:44:605 (x) - Add Hit circle Fixed.
02:44:819 (7) - Add Slider that end to 02:44:927 Fixed.
02:45:034 (8) - Move to 02:45:141 (8) - and one less repeat Fixed.
02:48:998 (3) – Delete Fixed.
02:49:105 (4) - One less repeat Fixed.
02:51:677 (2) -Move to 02:51:569 (2) –Fixed.
Can Star, absolutelySilarial wrote:
[Normal]
00:26:498 (1) - Add Finish here There was one here already. Maybe I fixed it before you saw it? probably
01:53:498 (3) - Move to 01:53:284 (3) - I think I’m gonna keep it where it is for now. the beat you wanted to follow was officially in the blue tick
01:54:784 (6) - Move to 01:54:677 (6) but it's better if you make a slider from (6) to (7) Doesn’t really follow the beat. the beat you wanted to follow was officially in the blue tick
02:17:069 (1) - Like this it follow music better I feel like the double bounces make this part more chaotic though, especially when it’s a soft part of the song. it make the part feel more consistent if you do like the image
02:18:784 (2) - ^
[Hard]
AR+2 AR mean Approach Rate(you didn't write anything there...)
02:35:069 (6) – Delete I think it’s too empty if I get rid of this note. when i modded Hard I was more oriented in adjusting SliderStreams and Streams, but if you want
[General]
Disable letterbox, it covers up "HOMESTUCK". Fixed.
[Easy]
CS+1
Slider velocity is still too high for Easy. 0.90 would be ok I think. Be warned: if you do this, it will require a lot of reworking of the map. I looked at some other ranked Easy mapsets, and some even have velocity higher than what I have. I think I’ll leave it for now.
00:10:642 (4,6) - This kind of overlapping is bad for Easy. Fixed.
00:12:785 (1) - Flip this vertically so it doesn't overlap the next combo. Fixed.
01:15:356 (2) - In places like this, it would be much nicer to centre the slider horizontally so it plays better with the previous note. I though this slider was horizontal? Maybe I’m not getting what you meant by this.
01:43:213 (4) - This kind of slider should have start and end align horizontally, and try to align the whole slider with the previous three notes. I tried to align it, but the slider time isn’t long enough to align with the three notes.
01:45:356 (1) - Too long for Easy. Made it shorter.
02:02:070 (3) - Again, this slider should be smoother and have its start and end align. Fixed.
02:05:070 (1) - Again, too long for Easy. Made it shorter
02:45:355 (5,1) - Big jumps like this are a no-no for Easy. Fixed.
[Normal]
This difficulty seems very "empty" for a Normal.
00:10:212 (2) - You should avoid blue ticks in Normal if you can. It doesn’t match the music if I put it on the white tick though. :/
00:48:248 (3) - ^ This also won’t match if I don’t have it on the blue tick
00:49:962 (5) - ^ Same.
01:52:212 (1,2,3,4,5,6) - This rhythm is a bit strange for a Normal player. I guess it is, but I can’t figured out how to really map this part without placing hitnotes on the chimes in the music. There’s no other background sounds I can really go with.
02:20:498 (1,2,3,4,5) - The spacing here slowly increases. For a pattern like that you should keep it consistent (for Normal). In a Hard difficulty you would more likely increase the spacing less subtly. Fixed.
02:29:927 (3,4,5,6,7) - Try to keep this kind of shape as consistent as possible. For example, you should move (6) left one, and (7) down one. I think I made this more symmetrical.
02:32:069 (1) - Move this slider two right so that the start lines up with the (5). Fixed.
02:34:212 (2) - Up one and right two so that it mirrors the other slider. Fixed.
02:49:641 (6) - Hiding this note under the slider is bad for Normal. Fixed.
02:50:498 (1,2) - Try to avoid this kind of overlapping if you can. It works in some maps, but most of the time it just looks ugly. Fixed.
02:55:641 (4,5) - Down and right one. I had to change the positions of these notes since I moved 1,2 at 02:50:498, hopefully 4,5 I was able to get 4,5.
02:56:069 (5) - One right and up. Same as above, I had to changer around positions, but hopefully this looks okay.
02:56:498 (6) - Right one, down two. This makes a nicer V shape. Same as above.
[Hard]
Again, this map feels very empty.
00:05:926 (1) - One left to make a nice V. Fixed.
00:16:641 (2,3,4,5) - This shape is messy. What about it is messy though? The stacking? I’m kinda confused.
01:39:462 (4) - Having a kick slider start and end on a blue tick is confusing. Took at this slider and put in hitcircles to match the pattern from before.
02:17:926 (3,5) - Might not want to have two kick sliders with a different number of repeats so close together. Replaced it with hitcircles? Not sure if it works.
02:52:641 (8,9,10) - This is a bit confusing for someone who's never played the song. Got rid of 8 to make it less confusing.
[Easy]
okay ¬¬ lol
[Normal]
00:05:926 (1) – Spacing Fixed.
00:08:498 (2) - Like this ? I like how this slider parallels the first slider though.
00:22:641 (1) - (2) stack with (1) ? I think it’s okay.
Sorry you must fix this Fixed it so 2 doesn’t appear under the slider.
01:08:069 (2) - Grid 1 Up that is corect spacing Fixed.
01:22:641 (1,1,1) - Remove New combo if do this fix spacing Another mod told me to make the new combos in the first place, I think I’ll keep them for now.
01:40:212 (4) - Grid 1 Right Fixed.
[hard]
00:13:212 (2,3,4) - Grid 1 Down Fixed.
00:24:784 (1,2,1,2,1,2,1,2,3) - Like this ?? I like the stacking better I think.
01:37:212 (8) - Weird slider Fixed.
[Easy]
- 00:41:069 - Add a beat here? Fixed.
- 01:24:785 (5) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 1,2,3,4 too if you do that) I think I’m gonna keep the spinner where it is.
- 01:58:641 (1,2,1,2,3,1,2) - Move one red tick forward?(Starting at 01:58:427, compare here with Normal too) Fixed.
- 02:27:784 (4) - Move this to 02:28:641 instead? Since there's similar 1-2-3 beat pattern for Easy before. I remapped this section, so there is now a note on 02:28:641
- 02:56:499 (6) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 2,3,4,5 too if you do that) I like the spinner where it is.
[Normal]
- 01:24:785 (5) - Start spinner here instead? Same spinner end. (Change 01:24:355 (1) to a single beat if you do that) I like the spinner where it is.
- 01:42:998 (4) - Move this slider to 01:43:427, while adding a beat at original place(01:42:998). Will obviously need rearrrangement on beat placement if you decided on this. Fixed.
- 02:56:499 (6) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 2,3,4,5 too if you do that) I think I like the spinner where it is.
[Hard]
- 00:31:641 (6,1) - Replace these 2 with a spinner instead? Fixed.
- 01:24:784 (1) - See Easy/Normal. >_< I’m sorry, but I want to keep the spinners. >_<
- 01:55:641 (8) - Mmhm, this slider will look nicer with adjustments(rounder)? - Unless you want it oval. :X Made it rounder.
- 02:56:498 (7) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 3,4,5,6 too if you do that) I want to keep the spinners.
- 00:43:641 (6) - Start spinner here instead? Same spinner ending. (Weird, you did this on Normal) Alright, I’ll move this one to match it will Normal.
Here's the mod:
General
• The mp3 sounds too quiet relative to the hitsounds. Either make them quieter, or the mp3 louder. I have custom hitsounds to make it quieter, maybe they weren’t there when you looked? I think I accidently turned them off before. >_<
• I don't see the point of the extra custom hitsounds but ok. I think there was extra hitsounds in the folder I uploaded before, but they’re gone now.
Eh, all the diffs
I'm lazy again, so here are some quick tips...
• The hitsounds seems blandly placed, so commonly placed. This should be fixed now that I created a pattern based on Soul-less’s hitsound sample.
• Excitement please? Easy feels a little bland. Yeah, Easy was bland, I ended up remapping it.
• Follow the other guys, I'm not as reliable as of this mod. (except the General stuff)
• Your structure is ok, but there are some minor overlaps and misplacements. Eh. Hopefully I fixed these issues, I think you posted this post right after I uploaded with all my changes. >_< Thank you so much for the star and the kudosu star!
Add an approachcircle.png to the folder since you have a custom hitcircle. Created an approachcircle.png and full submitted.
[Easy]
00:14:499 (1) - Remove new combo. Fixed.
00:19:642 (9) - New combo. Fixed.
00:20:499 (1) - Remove new combo. Fixed.
02:33:356 (1) - ^ Fixed.
[Normal]
02:05:498 (1) - Start this at 02:05:284 instead? Fixed.
02:23:910 - There are two inherited timing sections placed here. Delete one. Fixed.
-You should probably add another un-inherited timing section at 130,212 to reset the metronome Added an un-inherited timing section.
-Your spinner circle looks like it could be cut slightly better (it looks strange when spinning) Fixed the cut of the spinner
-Rename 'approachhitcircle' to 'approachcircle' in the folder Fixed.
-Make sure all of your kiai is completely snapped I looked through all three difficulties and they seemed to be snapped.
Easy:
-I would turn the HP Drain down slightly for the easiest difficulty Fixed.
00:17:927 (7) - add a whistle to the start of this to follow your pattern Fixed.
00:26:499 (5) - new combo? Fixed.
00:31:641 (3,4) - add some hitsounds on these Fixed.
00:58:213 (2) - add a whistle to the end Fixed.
01:07:642 (5,1) - switch new combo Fixed.
01:23:070 (1,2,3,4,5) - could look nicer if this pattern didn't overlap the previous pattern Fixed.
02:11:069 (1) - odd this note is at full volume then the others after it get so quiet Fixed.
02:22:213 (4) - add a whistle here Fixed.
Normal:
00:08:498 (2,1) - try not to overlap stuff like this too much Fixed.
00:50:498 (1,2) - spread out from last pattern more Fixed.
01:42:998 (4) - move to 01:43:105 Fixed.
02:18:784 (2) - add whistles to this too? Fixed.
02:32:069 (1) - could look better not going under previous notes Fixed.
02:35:927 (1) - ^ Fixed.
Hard:-
-Has an odd flow at times (especially for a Hard difficulty) you might want to go through and add some notes in places I’ll probably go back and add in notes after fixing up all these mods
00:17:498 (5) - add whistle to the end Fixed.
01:55:641 (8) - add a whistle to the start/end Fixed.
02:56:819 (1) - start at the same place as the other difficulties (not on a blue tick) Fixed.
Easy
00:25:212(2) - new combo Fixed.
00:25:641(3) - ^ Fixed.
00:26:069(4) - ^ Fixed.
00:26:498(5) - ^ Fixed.
01:05:927(1,2,3,4) - same as above Fixed.
[if you aren't going to make new combos, well at least put a new combo on combo 5]
01:07:641(5) - new combo Fixed.
01:08:069(1) - remove combo Fixed.
01:13:212(spinner) - end spinne r here Fixed.
01:16:641(x) - note with clap Fixed
01:48:784(spinner) – silence I have to look into how to do this.
02:11:069(1) - why is this note so loud? D: make it softer The un-inherited timing section fixed this.
Normal
00:10:855(3) - i would just make the previous slide a repeat slider. although it's the right spacing, something just looks wrong, idk. I like the hitcircle here, I think I’m gonna keep it.
00:13:962(5) - end slider here Fixed.
00:17:069 and 00:17:391(x,x) - these two spots needs notes imo. Fixed.
00:27:784(3) – clap Fixed.
01:02:712(x) - add note? Fixed.
01:09:784(x) - add note with claop Fixed.
01:22:641(1) - may be better just to move this a little further away Fixed.
01:42:998(4) - this note belongs at 01:43:105, and also this will be a little hard to read, so i would also recommend spacing it out Fixed.
01:48:784(spinner) - silence the spinner I have to look into how to do this.
Hard
00:07:105(5) - end slider here. Fixed.
00:08:498-00:17:712 - i would follow the music more in places like the one i just mentioned. It may sound better. The way it is now is perfectly fine tho I guess I’ll keep if you think it’s okay.
00:23:498(2) – clap Fixed.
00:40:212(5,6) - i would delete combo 5 and move combo 6 a red tick back. (then fix spacing if needed) Fixed.
00:57:141(1) - i would replace this slider with a note at 00:57:355 Fixed.
00:58:212(4,5) - sounds weird. try something like this: Fixed
01:03:998(x) - add note Fixed.
01:11:927(spinner) - start spinner here Fixed.
01:16:212(4,5,6,7,8) - i would use the same pattern as combos 1,2,3 (as in i think it would be better if they sounded the same. you don't have to make them all sliders) it doesn't really matter tho. I think I’ll keep it for now.
01:47:069(spinner) - end spinner here? and also silence the spinner Fixed.
01:55:641(8) - make more symmetrical? xD I tried to make it more symmetrical
02:16:427(8) - start repeat slider here and end at 02:16:641 and fix spacing Fixed.
02:18:569(6) - a little awkward, since i really want to play a note at 02:18:784 Fixed.
[Easy]
0:05:927 (1) - move it by one grid to the left Fixed.
0:24:785 (1,1,1,1) - i'm not a fan of using new combos like that, they don't really feel like they're necessary. please consider deleting them I like the new combos, sorry!
0:53:927 (3) - add a new combo? Fixed.
1:04:213 (7) - ^ Fixed.
1:05:928 (1,1,1,1) - yep, combos. I like the new combos, sorry!
1:11:069 (1) - add it a finish? Fixed.
1:25:213 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay there.
2:00:141 (1,1,1) - yeah, combos. I like the new combos, sorry!
2:11:070 (1) - delete this note, that way this difficulty will be more consistent with the others. also, if you're going to do this, delete that timing section at 2:10:212. Fixed.
2:14:499 (5) - move it by one grid to the right (despite distance snap, it just plays a lot better). also, this slider kinda feels like it should be 1/2 longer...click. Fixed.
2:16:427 (x) - innecessary timing section Fixed.
2:26:069 (4,1) - swap new combos Fixed.
2:46:213 (1) - add a whistle at it's end Fixed.
2:56:928 (1) - start that spinner a bit earlier, like ½ I think it’s okay where it is.
[Normal]
0:06:355 (2) - inconsistent spacing, i'd suggest moving (1) and (2) by one grid to the left Fixed.
0:08:069 (1) - move it a bit further? I’m not sure what you meant but I think I fixed it.
0:24:784 (1,1,1,1) - once again, those combos I like the new combos, sorry!
0:41:927 (1,2,3,4) - move them by two grids to the right, so this complex's symmetral? Fixed.
0:53:927 (2) - move it onto x: 234 y: 256 Fixed.
1:05:926 (1,1,1,1) - pretty much like before I like the new combos, sorry!
1:23:498 (1,1) - delete new combos I like the new combos, sorry!
1:25:212 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay where it is.
1:36:141 (1) - delete new combo I like the new combo, sorry!
1:39:569 (1) - ^ I like the new combo, sorry!
2:00:141 (1,1,1) - delete new combos...? I like the new combos, sorry!
2:10:212 (x) - innecessary timing section Fixed.
2:13:641 (3,1) - swap new combos Fixed.
2:30:355 (4) - inconsistent spacing Fixed.
2:36:784 (1) - delete new combo Fixed.
2:56:927 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay there.
[Hard]
0:10:641 (4,5) - move them one grid higher, i suppose? Fixed.
0:15:784 (4) - move it onto: x:432 y:221 Fixed.
0:24:784 (1,2,1,2,1,2,1,2) - ...yeah, you know what i mean. I like the new combos, sorry!
0:26:498 (3,1) - swap new combos Fixed.
0:28:641 (6) - slightly misaligned with that slider's end. Fixed.
0:41:498 (1,2) - swap new combos Fixed.
0:42:355 (3) - move it onto x: 153 y:248, to keep the perfect flow. Fixed.
1:03:141 (4) - slightly inconsistent spacing I think I fixed it.
1:05:926 (1,2,1,2,1,2,1,2) - pretty much like before. I like the new combos, sorry!
1:10:855 (2) - move it like this so it plays a lot better, i suppose. Fixed
1:11:498 (5) - slightly inconsistent spacing Fixed.
1:16:212 (4) - delete that clap on 1:16:641? It’s part of the pattern, I think I’ll leave it.
1:35:498 (2) - if you move it like this, it plays a lot better. Fixed.
1:41:498 (1,2) - swap new combos Fixed.
2:10:212 (x), 2:11:927 (x) - those timing sections are innecessary Okay.
2:14:712 (4) - start it 1/4 later I can’t figure out where, it’s okay where it is I think.
2:18:569 (6) - inconsistent spacing, i'd suggest moving that whole complex of notes from (6) to that spinner by one grid higher Fixed.
2:54:462 (1,3) - swap new combos Fixed.
2:56:927 (1) - start that spinner a bit earlier, like 1/2? Fixed.
also, if you feel like there's a dynamic part of the song, don't hesitate to add some streams into the map! those complicated kickslider patterns are unfun to play and kinda destroy the flow of the music. i've expected few sweet, straight sliders.
hey o/
[Easy]
Resnap All notes Fixed.
02:25:641 - kiai time start Fixed for all difficulties.
[Normal]
00:20:927 (1) - remove new combo Fixed.
01:02:712 (1) - ^ After having done it, please repair spacing. Fixed.
01:23:498 (1,1) - ^ Couldn’t find anything wrong with the spacing? Tried playing around with it.
02:25:641 - same as Easy Fixed.
02:29:069 (2) - just stack with here 02:27:355 (4) – Fixed.
[Hard]
AR7 Fixed.
00:31:212 (1) - spin start 00:30:784 – Fixed.
00:40:427 (6) - start here 00:40:212 - Fixed.
02:18:784 - add note (new combo) Fixed.
02:18:998 - ^ Fixed.
02:25:641 - same as others diff. Fixed.
02:35:284 (7) - far. Fixed.
02:52:748 (8) - new combo Fixed.
[General]
- The hitsounds seem a tiny bit loud to me, maybe reduce by 5 or 10 percent. I reduced it to 85% for all difficulties.
[Easy]
02:27:784 (5) - Put a New Combo here. Done.
[Hard]
00:37:212 (1) - This spinner is rankable but still really short and sort of not necessary. I would advise changing it to a slider. I like the spinner, if it’s rankable, I think I’m going to keep it.
00:47:069 - Drag the first break to this point. Done.
02:10:212 - Remove the unused inheriting section. Done.
02:27:141 (1,2,3,4,5) - This is pretty confusing. At least adjust (4) and (5) a little so it's more readable. Fixed.
[Overall]
I'd force your skin since this really is a well made storyboard/skin for the mapset. (Some hitsounds conflict with my personal favorite the taiko skin) You can do that by forcing what you have in your sprite library as a skin itself. Hope that's not too confusing. I kinda like having it as a storyboard, so I think I’m gonna keep it. Thanks for the suggestion though. ^^
[Easy]
4 AR/OD?
Just a tad hard for a beginning diff. Only suggesting 3 AR/OD but it's up to you. Changed it to 3 AR.
[Normal]
Excellent stuff here.
Enjoyed this diff the most Thanks!
[Hard]
WE GOT THAT BOOM AND CLAP FOR HITSOUNDS BUT I FOUND NOTHING HERE Haha, since I lowered it to 85% there should be less BOOM CLAP now xD
[Easy]
This is an odd way to lead the player in to the next section. Use the red ticks. I would fix this but I’m not sure what section you were talking about. If you get a chance, could you let me know what time this section started?
[Normal]
00:05:926 (1,2,3,1,2) - A bit of a boring way to start the map. Use the blue ticks? Remapped to make less boring.
02:35:927 (1,2,3) - Use some blue ticks? Remapped with blue ticks.
02:51:998 (2,3,4) - See above. Remapped with a blue tick.
[Hard]
00:43:212 (4) - Clap at the beginning. Fixed.
02:14:712 (4) - Remap this section a bit so there's a hit on this blue tick? Remapped with blue ticks.
02:36:569 (1,2,3,4,5) - Remap this to use some blue ticks where the melody does? Remapped with blue ticks.
02:52:784 (1) - Fix this; nothing should be off the 1/4 ticks. Fixed.
[Overall]
I second the "turn the hitsound volume down a bit" comment. The hitsound volume has been turned down.