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Seth "Beatfox" Peelle - Sunslammer

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Mizu-nyan
I hope this get ranked soon :3c
Staaaaaaaar ~ ☆
Topic Starter
Silarial
Thanks for the stars guys! :) I keep meaning to put in the mods for Normal and Hard, but I have so many final projects to work on. x_x This project isn't dead though, I'll probably have some free time again some time next week.
Soaprman
Ooh, a Homestuck map that seems to be going somewhere. I have sooooo many half-finished Homestuck maps lying around. Maybe I should get off my ass and contribute to the cause.

I should probably point out that my post won't be like the other posts here. Reason is, your map has some technical problems that need addressed before I'd feel comfortable looking at the actual gameplay.

Easy
01:04:212 (4) - something broke here. You have a "break" here. To fix it, grab this note: 01:05:927 (1), cut it, insert break time, right click to remove the break, then paste the note back where it was. Remove the new combo from the note after it.
01:21:355 (3) - same thing here. I'd claim to know how this happened, but I'd be lying.
01:10:426 (1) - and after this spinner. What did you do to cause all this?
01:36:784 (2) - no point in having the tiny break after this. If anything, the flashing arrows will throw people off.
01:40:212 (2) - and again... looks like this happened a bunch. Definitely get these worked out.

Normal
Didn't look very carefully but everything looked alright?

Hard
00:53:926 (1) - Did you change the timing recently? This section just feels snapped to nothing in particular. This was the point where I stopped playtesting and decided to look at the maps in the editor. (I picked this difficulty first by the way) A lot of the map seems the same way. Make sure everything is snapped how you want it to be.

After you fix these problems, feel free to PM me for a remod. I'll do what I can to help you out with this because <3 Homestuck.
Topic Starter
Silarial
Finally, I have some free time again. x_x Worked on fixing up Normal and Hard; I had to completely remap Hard in order to get rid of all the spacing issues, but AIMod says I got them all. :) I also decided to move this map to Pending.

[Normal]
02:20:498 (1,3,5) - Add whistle Added.

[Hard]
This diff has many spacing problems.
I suggest to try to fix with AiMod (Press CTRL + Shift + A and go to the Spacing Tab). Fixed!
00:08:498 (4) - Add a repeat? Okay.
00:24:998 (2,2,2,2) - Replace finish with whistle? I think that sounds less aggressive in that way XD Haha, it is too aggressive. xD Added the whistles.
00:26:498 (3) - Add finish Added.
00:54:998 (3) - Move to 00:55:105 - Fixed
01:06:141 (2,2,2,2) - Replace finish with whistle? Fixed.
01:07:641 (3) - Add finish at the start of silder and whistle at the end. Added.
Easy
01:04:212 (4) - something broke here. You have a "break" here. To fix it, grab this note: 01:05:927 (1), cut it, insert break time, right click to remove the break, then paste the note back where it was. Remove the new combo from the note after it. Huh, you’re right, that’s weird. O_o Not sure how that happened. Fixed now though.
01:21:355 (3) - same thing here. I'd claim to know how this happened, but I'd be lying. Fixed.
01:10:426 (1) - and after this spinner. What did you do to cause all this? Fixed.
01:36:784 (2) - no point in having the tiny break after this. If anything, the flashing arrows will throw people off. Fixed.
01:40:212 (2) - and again... looks like this happened a bunch. Definitely get these worked out. Fixed.

Normal
Didn't look very carefully but everything looked alright?

Hard
00:53:926 (1) - Did you change the timing recently? This section just feels snapped to nothing in particular. This was the point where I stopped playtesting and decided to look at the maps in the editor. (I picked this difficulty first by the way) A lot of the map seems the same way. Make sure everything is snapped how you want it to be. I hope this is fixed now? I had remapped the entire Hard.
Soaprman
Most of this stuff (besides the easy fixes) are just suggestions. You don't have to follow them all if you don't want to!

(also yeah, it is hard to get a map like this attention. Maybe if you nightcored some Homestuck music....)

Easy
You still have a couple rogue "breaks". I thought of a better way to fix it though...
1. Double-click the first note (slider at 00:05:927) to select it and jump to its point on the timeline.
2. Select all notes (ctrl+A).
3. Cut then paste. This seems to fix it.

01:14:606 (1) - snap to the white line before it.

Normal
00:10:212 (2) - Not sure how I feel about this and a lot of the sliders like it. Feels like you could maybe do better with something like this:

00:24:784 (1) - just saying I love the hitsounding on this is all!

00:48:355 (3) - maybe it's just because I've listened to this song so much, but moving this and the 5 in the next combo 1/4 beat sooner to follow the guitar might be a good idea.

01:17:284 (2) - same as before - don't really care for the double-bounce slider here.

01:36:141 (1) - the ones in this section work great though.

01:42:998 (4) - a tiny bit iffy on this because of where it starts but it's probably fine where it is.

01:57:355 (1) - section starting here: I actually kind of like the "emptiness" here! Although...
02:01:426 (1) - try moving this 1/2 beat sooner and adding two more bounces to it? Adds kind of a neat rhythm.

02:40:427 (3) - Looks like you were intending to do a slider around the sun in the background. It can be improved if you want to drive it in! (my suggestion below)
SPOILER


Slider points are a bit messy because the sun isn't a perfect circle.

Gotta go for now but I will be back later today.
loveFantasy
hi

[General]
- ideal width of go.png is 837px (not a must-fix though)
- transfer your background image and spinner-background.png into JPG format
- since you still got some transparency on scorebar-bg, suggest further extend your right boundary, the hair part of your scorebar-ki exceed the right boundary when you're at full hp
- i'm not sure if the usage of breaktime in your way is legal or not, did you ask a MAT/BAT?

[Easy]
<00:22:641> (1,2) 1 grid left (lv3)
<01:03:355> add note
<01:10:426> (S) start at <01:11:069> (end at same spot)
<01:14:605> (1) misplaced on blue tick?
<02:09:555> (T) use the same code as 01:43:962 to prevent letterbox blinking imo
<02:11:926> (2,4) make the shape same please? a bit ugly
<02:23:910> (T) you accidentally(?) use 2 green lines here
<02:26:498> (1,2,3,4,5) make spacing the same
<02:46:212> (5) new combo
<02:49:891> remove this break or fix the code, the warning arrow appear before (8) now..

[Normal]
<00:26:498> (1) i think it should have finish on
<00:27:569> (3) weird claps, and should be symmetrical to <00:29:284> (2)
<00:48:355> (3) use clap instead
<00:50:498> (1,2) adjust the shape a bit? not good-looking now
<00:53:927> add a note (clap)
<01:07:641> (2) new combo and finish
<01:19:641> code: 80284,80284 will be better (for warning arrow), fix other breaktime too please, most of them are having warning arrows appear at wrong time now (if that's the effect you want)
<01:39:569> (1,2,3,4) use claps for consistency?

[Hard]
<00:06:784> (5,6) combine into slider for readability
<00:07:855> (2,3) minor spacing error
<00:09:569> (2) put endpoint at x:168 y:184?
<00:16:641..> (2..) overuse of stacking
<00:18:141> (6) new combo
<00:18:998> (1) remove new combo
<00:19:641> (3) new combo
<00:23:069> (5) new combo
<00:27:355..> (2..) no symmetric claps nearby and is weird
<00:35:069..> (1..) overuse of whistles
<00:55:105> (3) this is easy to misread if stacked
<00:55:641> (1) endpoint x:408 y:144
<00:58:212> (5) look nicer in this way:
<01:04:855> (3) minor spacing error
<01:07:641> (3) new combo
<01:20:926> (1) remove new combo and add new combo on (3)
<01:35:498> (2..7) they will looks better if you use grid lv4 and strictly snapped in 1.0x
<01:38:498> (1..) i'll suggest you use similar beat placement as previous combo, it's not intuitive to players not familiar to your song
<02:11:927> (T) remove green line
<02:19:212> (5) low readability, decrease the times repeat and use some circles instead
<02:24:569> (1) this jump is really weird and not intuitive
<02:29:927> (1,2,3) place somewhere else and try not to overlap (8)
<02:33:462> (2,3,4) for readability, suggest you use arrangement similar to this: (don't directly use this, it's ugly)
<02:43:962> same as 02:19:212 (5)

and maybe you should design a regular hitsound pattern, the feeling on your hitsound is just...random
Topic Starter
Silarial
Okay, added Soaprman's suggestions and lovefantasy's Easy and Normal, will work on Hard suggestions a little while later.

Easy
You still have a couple rogue "breaks". I thought of a better way to fix it though...
1. Double-click the first note (slider at 00:05:927) to select it and jump to its point on the timeline.
2. Select all notes (ctrl+A).
3. Cut then paste. This seems to fix it. Fixed.

01:14:606 (1) - snap to the white line before it. Fixed

Normal
00:10:212 (2) - Not sure how I feel about this and a lot of the sliders like it. Feels like you could maybe do better with something like this:
Changed to your suggestion
00:24:784 (1) - just saying I love the hitsounding on this is all! Thanks! :)

00:48:355 (3) - maybe it's just because I've listened to this song so much, but moving this and the 5 in the next combo 1/4 beat sooner to follow the guitar might be a good idea. Okay.

01:17:284 (2) - same as before - don't really care for the double-bounce slider here. Got rid of double bounce.

01:36:141 (1) - the ones in this section work great though. Thanks!

01:42:998 (4) - a tiny bit iffy on this because of where it starts but it's probably fine where it is. Okay.

01:57:355 (1) - section starting here: I actually kind of like the "emptiness" here! Although...
02:01:426 (1) - try moving this 1/2 beat sooner and adding two more bounces to it? Adds kind of a neat rhythm. I tried doing this but it sounded strange, maybe I wasn’t sure exactly where you wanted me to move it?

02:40:427 (3) - Looks like you were intending to do a slider around the sun in the background. It can be improved if you want to drive it in! (my suggestion below) Fixed the slider.
[Easy]
<00:22:641> (1,2) 1 grid left (lv3) Fixed.
<01:03:355> add note Okay.
<01:10:426> (S) start at <01:11:069> (end at same spot) Okay.
<01:14:605> (1) misplaced on blue tick? It’s not on the blue tick though. Maybe I fixed this before you looked at it.
<02:09:555> (T) use the same code as 01:43:962 to prevent letterbox blinking imo I don’t see letterboxing here
<02:11:926> (2,4) make the shape same please? a bit ugly Fixed
<02:23:910> (T) you accidentally(?) use 2 green lines here I only see one.
<02:26:498> (1,2,3,4,5) make spacing the same Fixed.
<02:46:212> (5) new combo Fixed.
<02:49:891> remove this break or fix the code, the warning arrow appear before (8) now.. Removed break.

[Normal]
<00:26:498> (1) i think it should have finish onOkay.
<00:27:569> (3) weird claps, and should be symmetrical to <00:29:284> (2) Got rid of claps and made 2 a straight slider to match 3.
<00:48:355> (3) use clap instead Fixed.
<00:50:498> (1,2) adjust the shape a bit? not good-looking now Fixed
<00:53:927> add a note (clap) Okay.
<01:07:641> (2) new combo and finish Fixed.
<01:19:641> code: 80284,80284 will be better (for warning arrow), fix other breaktime too please, most of them are having warning arrows appear at wrong time now (if that's the effect you want) Those breaks just weren’t working, got rid of them
<01:39:569> (1,2,3,4) use claps for consistency? Fixed.
Topic Starter
Silarial
Alright, added the lovefantasy's Hard mods:

[Hard]
<00:06:784> (5,6) combine into slider for readability Okay
<00:07:855> (2,3) minor spacing error Fixed
<00:09:569> (2) put endpoint at x:168 y:184? Used this suggestion, but flipped it horizontally.
<00:16:641..> (2..) overuse of stacking I kind of like how this is now, if a MAT/BAT finds issue with it, I’ll change it though
<00:18:141> (6) new combo Fixed.
<00:18:998> (1) remove new combo Fixed.
<00:19:641> (3) new combo Fixed.
<00:23:069> (5) new combo Fixed.
<00:27:355..> (2..) no symmetric claps nearby and is weird Got rid of claps.
<00:35:069..> (1..) overuse of whistles Got rid of some of the whistles.
<00:55:105> (3) this is easy to misread if stacked Unstacked.
<00:55:641> (1) endpoint x:408 y:144 Fixed.
<00:58:212> (5) look nicer in this way:
Changed to the slider.
<01:04:855> (3) minor spacing error Fixed.
<01:07:641> (3) new combo Fixed.
<01:20:926> (1) remove new combo and add new combo on (3) Fixed.
<01:35:498> (2..7) they will looks better if you use grid lv4 and strictly snapped in 1.0x I think I made it better.
<01:38:498> (1..) i'll suggest you use similar beat placement as previous combo, it's not intuitive to players not familiar to your song It was hard to make the beat placement similar to previous combo, since the music isn’t the same.
<02:11:927> (T) remove green line Not really sure how to do this, it was a code someone else gave me.
<02:19:212> (5) low readability, decrease the times repeat and use some circles instead I kinda liked how it fits with the long guitar part, I might keep it for now and see what others say.
<02:24:569> (1) this jump is really weird and not intuitive That was a spacing error I missed somehow. Fixed.
<02:29:927> (1,2,3) place somewhere else and try not to overlap (8) Fixed.
<02:33:462> (2,3,4) for readability, suggest you use arrangement similar to this: (don't directly use this, it's ugly)
Changed arrangement
<02:43:962> same as 02:19:212 (5) Changed arrangement.
and maybe you should design a regular hitsound pattern, the feeling on your hitsound is just...random I tried my best to make a pattern.
TTTTTTTTTTTT
#make sure every diff has a same TAGS

Easy

standard for newbies ;)

02:23:927 (T) - resnap
02:45:355 (5) - a circle with whistle here?

hitsound

00:12:784 - sliderwhistle
00:15:355 - ^
02:33:355 - remove sliderwhistle

placement

00:22:641 - move 1 grid up (lv3)
00:23:069 - ^

Normal

itd be better to use 1.0x distance

00:08:498(2) - whistle and sliderwhistle
00:30:141(3) - avoid touching HP bar since its look not good
00:47:498(2) - add whistle
01:23:498(1) - sliderwhistle?
01:35:498(1) - remove NC
02:18:784(2) - avoid overlap

Hard

00:34:212 - W
00:34:427 - W
00:43:641 - E
00:56:177 - del
00:57:891 - del
01:02:069 - NC?
02:25:641 - NC

no kds
Topic Starter
Silarial
#make sure every diff has a same TAGS Fixed tags.

Easy

standard for newbies

02:23:927 (T) – resnap Resnapped
02:45:355 (5) - a circle with whistle here? Okay.

hitsound

00:12:784 – sliderwhistle Fixed.
00:15:355 - ^ Fixed.
02:33:355 - remove sliderwhistle Fixed.

placement

00:22:641 - move 1 grid up (lv3) Fixed.
00:23:069 - ^ Fixed.

Normal

itd be better to use 1.0x distance

00:08:498(2) - whistle and sliderwhistle Fixed.
00:30:141(3) - avoid touching HP bar since its look not good Fixed.
00:47:498(2) - add whistle Fixed.
01:23:498(1) - sliderwhistle? Fixed.
01:35:498(1) - remove NC Fixed.
02:18:784(2) - avoid overlap I think this might be okay.

Hard

00:34:212 – W Fixed.
00:34:427 - W Fixed.
00:43:641 - E Fixed.
00:56:177 – del Fixed.
00:57:891 – del Fixed.
01:02:069 - NC? Fixed.
02:25:641 - NC Fixed.
Soaprman
I'm back a little later than expected...

Hard
On the whole, the number of bounces on a lot of the sliders seems kind of arbitrary. There were many spots where I actually had to pay attention to approach circles because it wasn't obvious how many times a slider would repeat. Unless you really want me to, I'm not going to go through and list these... just playtest some and see what you think. If you think they're fine, leaving them is probably fine.

00:15:355 (3) - endpoint is obscured by the hitburst from 1 and 2... not easy to tell it's a slider during gameplay. Rearrange stuff to make it more visible.

00:56:712 (6) - the 3 in the combo before follows the guitar but this doesn't. Make it so it does.

02:13:641 (1) - When using timing sections for volume/hitsound control like this, don't center the beginning/end on notes. Because then you might get a different sound depending on whether you hit a bit late or early. 1/4 beat buffer on either side will be plenty.

If you ever need me for anything else, don't hesitate to PM me on the forum or ingame if I'm online!

And thanks for the inspiration. I've already begun timing on Rex Duodecim Angelus... about 20 uninherited timing sections in this monster (thanks, Gamzee's horns). Fun times!
Topic Starter
Silarial
Thanks for all your help Soaprman! :) Have fun mapping Rex.

00:15:355 (3) - endpoint is obscured by the hitburst from 1 and 2... not easy to tell it's a slider during gameplay. Rearrange stuff to make it more visible. Fixed.

00:56:712 (6) - the 3 in the combo before follows the guitar but this doesn't. Make it so it does. Made it fit with the guitar

02:13:641 (1) - When using timing sections for volume/hitsound control like this, don't center the beginning/end on notes. Because then you might get a different sound depending on whether you hit a bit late or early. 1/4 beat buffer on either side will be plenty. I’m actually not sure how to change this, it was a code someone gave me. >_<
HakuNoKaemi
[Skin]
section-pass white head mix with the white part of the background... fix the section pass or the background

[Easy]
Seems a bit boring...
You can follow music while making it be an Easy...
Refer to the Haku's Easy there(this and this ) or kuroneko one's ( like this) as an example.
But it's technically good ...

[Normal]
00:24:784 (1,1,1,1) - the hitsound pattern it's noisy... a simple Soft Whistle at the start end end of the Sliders feel better :D
00:26:498 (1) - Add Finish here :D
00:28:212 (x) - Add Hit Circle+ Hitsound Finish
00:51:141 (2) - One less repeat
00:51:784 (3) - New Combo
00:52:641 (5) - change the shap as as now it's almost invisible
00:53:498 (6) - New Combo
01:05:926 (1,1,1,1) - the hitsound pattern it's noisy... a simple Soft Whistle at the start end end of the Sliders feel better :D
01:09:355 (x) - Add Hit Circle+ Hitsound Finish
01:53:498 (3) - Move to 01:53:284 (3) -
01:53:712 (x) - Add Hit Circle
01:54:784 (6) - Move to 01:54:677 (6) but it's better if you make a slider from (6) to (7)
02:01:427 (1) - Move to 02:01:855 (1)
02:03:141 (1) - Move to 02:03:569 (1) -
02:15:569 (x) - Add Hit Circle
02:17:069 (1) - Like this it follow music better
02:18:784 (2) - ^

[Hard]
AR+2
02:24:891 (4) - Delete
02:27:784 (4) - One less repeat and move to 02:27:891 (4)
02:27:569 (3) - One more repeat
02:28:105 (5) - change it with an Hit Circle
02:28:319 (6) - One less repeat
02:35:069 (6) - Delete
02:34:855 (x) - Add Slider that end to 02:35:069 (6)
02:43:962 (5) - Move to 02:43:855 (5) and one more repeat
02:44:605 (6) - Delete
02:44:605 (x) - Add Hit circle
02:44:819 (7) - Add Slider that end to 02:44:927
02:45:034 (8) - Move to 02:45:141 (8) - and one less repeat
02:48:998 (3) - Delete
02:49:105 (4) - One less repeat
02:51:677 (2) -Move to 02:51:569 (2) -and make it end to 02:51:784
Topic Starter
Silarial
[Normal]
00:24:784 (1,1,1,1) - the hitsound pattern it's noisy... a simple Soft Whistle at the start end end of the Sliders feel better Fixed the hitsounds.
00:26:498 (1) - Add Finish here There was one here already. Maybe I fixed it before you saw it?
00:28:212 (x) - Add Hit Circle+ Hitsound Finish Fixed.
00:51:141 (2) - One less repeat Fixed.
00:51:784 (3) - New Combo Fixed.
00:52:641 (5) - change the shap as as now it's almost invisible Fixed.
00:53:498 (6) - New Combo Fixed.
01:05:926 (1,1,1,1) - the hitsound pattern it's noisy... a simple Soft Whistle at the start end end of the Sliders feel better Fixed hitsounds
01:09:355 (x) - Add Hit Circle+ Hitsound Finish Fixed.
01:53:498 (3) - Move to 01:53:284 (3) - I think I’m gonna keep it where it is for now.
01:53:712 (x) - Add Hit Circle I don’t think it needs this.
01:54:784 (6) - Move to 01:54:677 (6) but it's better if you make a slider from (6) to (7) Doesn’t really follow the beat.
02:01:427 (1) - Move to 02:01:855 (1) Fixed.
02:03:141 (1) - Move to 02:03:569 (1) - Fixed.
02:15:569 (x) - Add Hit Circle Fixed.
02:17:069 (1) - Like this it follow music better I feel like the double bounces make this part more chaotic though, especially when it’s a soft part of the song.
02:18:784 (2) - ^

[Hard]
AR+2
02:24:891 (4) – Delete Fixed.
02:27:784 (4) - One less repeat and move to 02:27:891 (4) Fixed.
02:27:569 (3) - One more repeat Fixed.
02:28:105 (5) - change it with an Hit Circle Fixed.
02:28:319 (6) - One less repeat Fixed.
02:35:069 (6) – Delete I think it’s too empty if I get rid of this note.
02:34:855 (x) - Add Slider that end to 02:35:069 (6) Fixed.
02:43:962 (5) - Move to 02:43:855 (5) and one more repeat Fixed.
02:44:605 (6) – Delete Fixed.
02:44:605 (x) - Add Hit circle Fixed.
02:44:819 (7) - Add Slider that end to 02:44:927 Fixed.
02:45:034 (8) - Move to 02:45:141 (8) - and one less repeat Fixed.
02:48:998 (3) – Delete Fixed.
02:49:105 (4) - One less repeat Fixed.
02:51:677 (2) -Move to 02:51:569 (2) –Fixed.
HakuNoKaemi

Silarial wrote:

[Normal]
00:26:498 (1) - Add Finish here There was one here already. Maybe I fixed it before you saw it? probably :D
01:53:498 (3) - Move to 01:53:284 (3) - I think I’m gonna keep it where it is for now. the beat you wanted to follow was officially in the blue tick
01:54:784 (6) - Move to 01:54:677 (6) but it's better if you make a slider from (6) to (7) Doesn’t really follow the beat. the beat you wanted to follow was officially in the blue tick
02:17:069 (1) - Like this it follow music better I feel like the double bounces make this part more chaotic though, especially when it’s a soft part of the song. it make the part feel more consistent if you do like the image
02:18:784 (2) - ^

[Hard]
AR+2 AR mean Approach Rate(you didn't write anything there...)
02:35:069 (6) – Delete I think it’s too empty if I get rid of this note. when i modded Hard I was more oriented in adjusting SliderStreams and Streams, but if you want :D
Can Star, absolutely :D
Samah
Evil mspaint art is evil D:
Firstly, some overall suggestions and things to watch out for.
Poke me in IRC or forum PM me when you've made some of these changes, then I'll go through your map again for hitsounds.
To be honest I think this is probably more work-in-progress than pending, but I'll take a quick look.

[General]
Disable letterbox, it covers up "HOMESTUCK".

[Easy]
CS+1
Slider velocity is still too high for Easy. 0.90 would be ok I think. Be warned: if you do this, it will require a lot of reworking of the map.

00:10:642 (4,6) - This kind of overlapping is bad for Easy.
00:12:785 (1) - Flip this vertically so it doesn't overlap the next combo.
01:15:356 (2) - In places like this, it would be much nicer to centre the slider horizontally so it plays better with the previous note.
01:43:213 (4) - This kind of slider should have start and end align horizontally, and try to align the whole slider with the previous three notes.
01:45:356 (1) - Too long for Easy.
02:02:070 (3) - Again, this slider should be smoother and have its start and end align.
02:05:070 (1) - Again, too long for Easy.
02:45:355 (5,1) - Big jumps like this are a no-no for Easy.

[Normal]
This difficulty seems very "empty" for a Normal.
00:10:212 (2) - You should avoid blue ticks in Normal if you can.
00:48:248 (3) - ^
00:49:962 (5) - ^
01:52:212 (1,2,3,4,5,6) - This rhythm is a bit strange for a Normal player.
02:20:498 (1,2,3,4,5) - The spacing here slowly increases. For a pattern like that you should keep it consistent (for Normal). In a Hard difficulty you would more likely increase the spacing less subtly.
02:29:927 (3,4,5,6,7) - Try to keep this kind of shape as consistent as possible. For example, you should move (6) left one, and (7) down one.
02:32:069 (1) - Move this slider two right so that the start lines up with the (5).
02:34:212 (2) - Up one and right two so that it mirrors the other slider.
02:49:641 (6) - Hiding this note under the slider is bad for Normal.
02:50:498 (1,2) - Try to avoid this kind of overlapping if you can. It works in some maps, but most of the time it just looks ugly.
02:55:641 (4,5) - Down and right one.
02:56:069 (5) - One right and up.
02:56:498 (6) - Right one, down two. This makes a nicer V shape.

[Hard]
Again, this map feels very empty.
00:05:926 (1) - One left to make a nice V.
00:16:641 (2,3,4,5) - This shape is messy.
01:39:462 (4) - Having a kick slider start and end on a blue tick is confusing.
02:17:926 (3,5) - Might not want to have two kick sliders with a different number of repeats so close together.
02:52:641 (8,9,10) - This is a bit confusing for someone who's never played the song.

Star now in case I forget later.
Topic Starter
Silarial
[General]
Disable letterbox, it covers up "HOMESTUCK". Fixed.

[Easy]
CS+1
Slider velocity is still too high for Easy. 0.90 would be ok I think. Be warned: if you do this, it will require a lot of reworking of the map. I looked at some other ranked Easy mapsets, and some even have velocity higher than what I have. I think I’ll leave it for now.

00:10:642 (4,6) - This kind of overlapping is bad for Easy. Fixed.
00:12:785 (1) - Flip this vertically so it doesn't overlap the next combo. Fixed.
01:15:356 (2) - In places like this, it would be much nicer to centre the slider horizontally so it plays better with the previous note. I though this slider was horizontal? Maybe I’m not getting what you meant by this.
01:43:213 (4) - This kind of slider should have start and end align horizontally, and try to align the whole slider with the previous three notes. I tried to align it, but the slider time isn’t long enough to align with the three notes.
01:45:356 (1) - Too long for Easy. Made it shorter.
02:02:070 (3) - Again, this slider should be smoother and have its start and end align. Fixed.
02:05:070 (1) - Again, too long for Easy. Made it shorter
02:45:355 (5,1) - Big jumps like this are a no-no for Easy. Fixed.

[Normal]
This difficulty seems very "empty" for a Normal.
00:10:212 (2) - You should avoid blue ticks in Normal if you can. It doesn’t match the music if I put it on the white tick though. :/
00:48:248 (3) - ^ This also won’t match if I don’t have it on the blue tick
00:49:962 (5) - ^ Same.
01:52:212 (1,2,3,4,5,6) - This rhythm is a bit strange for a Normal player. I guess it is, but I can’t figured out how to really map this part without placing hitnotes on the chimes in the music. There’s no other background sounds I can really go with.
02:20:498 (1,2,3,4,5) - The spacing here slowly increases. For a pattern like that you should keep it consistent (for Normal). In a Hard difficulty you would more likely increase the spacing less subtly. Fixed.
02:29:927 (3,4,5,6,7) - Try to keep this kind of shape as consistent as possible. For example, you should move (6) left one, and (7) down one. I think I made this more symmetrical.
02:32:069 (1) - Move this slider two right so that the start lines up with the (5). Fixed.
02:34:212 (2) - Up one and right two so that it mirrors the other slider. Fixed.
02:49:641 (6) - Hiding this note under the slider is bad for Normal. Fixed.
02:50:498 (1,2) - Try to avoid this kind of overlapping if you can. It works in some maps, but most of the time it just looks ugly. Fixed.
02:55:641 (4,5) - Down and right one. I had to change the positions of these notes since I moved 1,2 at 02:50:498, hopefully 4,5 I was able to get 4,5.
02:56:069 (5) - One right and up. Same as above, I had to changer around positions, but hopefully this looks okay.
02:56:498 (6) - Right one, down two. This makes a nicer V shape. Same as above.

[Hard]
Again, this map feels very empty.
00:05:926 (1) - One left to make a nice V. Fixed.

00:16:641 (2,3,4,5) - This shape is messy. What about it is messy though? The stacking? I’m kinda confused.

01:39:462 (4) - Having a kick slider start and end on a blue tick is confusing. Took at this slider and put in hitcircles to match the pattern from before.

02:17:926 (3,5) - Might not want to have two kick sliders with a different number of repeats so close together. Replaced it with hitcircles? Not sure if it works.

02:52:641 (8,9,10) - This is a bit confusing for someone who's never played the song. Got rid of 8 to make it less confusing.
Pereira006
hello

[Easy]

okay ¬¬ lol

[Normal]

00:05:926 (1) - Spacing
00:08:498 (2) - Like this ?

00:22:641 (1) - (2) stack with (1) ?
Sorry you must fix this
01:08:069 (2) - Grid 1 Up that is corect spacing
01:22:641 (1,1,1) - Remove New combo if do this fix spacing
01:40:212 (4) - Grid 1 Right

not bad rythm

[hard]

00:13:212 (2,3,4) - Grid 1 Dowm
00:24:784 (1,2,1,2,1,2,1,2,3) - Like this ??

01:37:212 (8) - Weird slider

other is fine for me

well that all and you can sayd "not fix" if you wish ok

STAR ! because i like this song and have great ryhthm
Nixnez
As per request from mod queue~

I had to say, I think this mod is quite intrusive. Feel free not to follow them if they're not satisfactory.

[General]
- Love those custom skins, even though some are pixelated. (Combo bursts look much smoother)
- Irregular hitsounds. In some section, hitsounds are different for all 3 difficulties without any reason, even if they're with same/similar set of beats. Example: 00:24:784 to 00:26:498.(Different whistle pattern on Easy/Normal, while finishes on Hard). I've attached a sample hitsounds only .osu for reference, with extra addition of bass-dry.wav as soft-whistle2 taken from Custom Hitsound Library. Not the best custom hitsound addition but it should show how I intended to enhance the music with the hitsound emphasis. Should be quite compatible with your beatmap sets except for cases like much lesser beats, different mapping style, spinner length allowed. I'm using soft custom 2 so it won't interfere with your map in anyway, just delete them if you don't feel like using them.
- Avoid hitsounding sliders by just selecting them as a whole. Try to maintain a habit of hitsounding by selecting the desired slider point(Click twice on the slider point. First click selects the slider - whole slider highlighted by blue shade, while second click selects the desired slider point - slider point highlighted by red circle). It's better since some hitsounds(normal whistle for example) will affect the slider slide's sound effect, and you're not forced to have the same hitsound for both slider point.

[Easy]
- 00:41:069 - Add a beat here?
- 01:24:785 (5) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 1,2,3,4 too if you do that)
- 01:58:641 (1,2,1,2,3,1,2) - Move one red tick forward?(Starting at 01:58:427, compare here with Normal too)
- 02:27:784 (4) - Move this to 02:28:641 instead? Since there's similar 1-2-3 beat pattern for Easy before.
- 02:56:499 (6) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 2,3,4,5 too if you do that)

[Normal]
- 01:24:785 (5) - Start spinner here instead? Same spinner end. (Change 01:24:355 (1) to a single beat if you do that)
- 01:42:998 (4) - Move this slider to 01:43:427, while adding a beat at original place(01:42:998). Will obviously need rearrrangement on beat placement if you decided on this.
- 02:56:499 (6) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 2,3,4,5 too if you do that)

[Hard]
- 00:31:641 (6,1) - Replace these 2 with a spinner instead?
- 01:24:784 (1) - See Easy/Normal. >_<
- 01:55:641 (8) - Mmhm, this slider will look nicer with adjustments(rounder)? - Unless you want it oval. :X
- 02:56:498 (7) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 3,4,5,6 too if you do that)
- 00:43:641 (6) - Start spinner here instead? Same spinner ending. (Weird, you did this on Normal)

Quite some of mapping incosistencies(Or probably just me.) and irregular hitsounding(Which is more obvious). Sorry not gonna star this, yet. I like the music, so feel free to send me a reminder to star.

Edit: On the other thought, I'm starring this. Would love to see improvement for this.

Download: Hitsounds.rar

Download: Seth Beatfox Peelle - Sunslammer (Silarial) [Hitsound Sample].osu
Kamure
Ugh, laziness always takes over.....

Here's the mod:

General
  1. The mp3 sounds too quiet relative to the hitsounds. Either make them quieter, or the mp3 louder.
  2. I don't see the point of the extra custom hitsounds but ok.
Eh, all the diffs

I'm lazy again, so here are some quick tips...

  1. The hitsounds seems blandly placed, so commonly placed.
  2. Excitement please? Easy feels a little bland.
  3. Follow the other guys, I'm not as reliable as of this mod. (except the General stuff)
  4. Your structure is ok, but there are some minor overlaps and misplacements. Eh.
Sorry, too lazy, your song is great though. Star and kudosu star.....
Topic Starter
Silarial
A big thanks to Soul-less for the hitsound sample; hitsounds were definitely one of the biggest problems I was having. I was able to fix hitsounds in all difficulties so now it has a consistent pattern. I also remapped parts of Easy since it was way too empty and definitely needed some more notes.
[Easy]

okay ¬¬ lol

[Normal]

00:05:926 (1) – Spacing Fixed.
00:08:498 (2) - Like this ? I like how this slider parallels the first slider though.

00:22:641 (1) - (2) stack with (1) ? I think it’s okay.
Sorry you must fix this Fixed it so 2 doesn’t appear under the slider.
01:08:069 (2) - Grid 1 Up that is corect spacing Fixed.
01:22:641 (1,1,1) - Remove New combo if do this fix spacing Another mod told me to make the new combos in the first place, I think I’ll keep them for now.
01:40:212 (4) - Grid 1 Right Fixed.
[hard]

00:13:212 (2,3,4) - Grid 1 Down Fixed.
00:24:784 (1,2,1,2,1,2,1,2,3) - Like this ?? I like the stacking better I think.
01:37:212 (8) - Weird slider Fixed.
[Easy]
- 00:41:069 - Add a beat here? Fixed.
- 01:24:785 (5) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 1,2,3,4 too if you do that) I think I’m gonna keep the spinner where it is.
- 01:58:641 (1,2,1,2,3,1,2) - Move one red tick forward?(Starting at 01:58:427, compare here with Normal too) Fixed.
- 02:27:784 (4) - Move this to 02:28:641 instead? Since there's similar 1-2-3 beat pattern for Easy before. I remapped this section, so there is now a note on 02:28:641
- 02:56:499 (6) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 2,3,4,5 too if you do that) I like the spinner where it is.
[Normal]
- 01:24:785 (5) - Start spinner here instead? Same spinner end. (Change 01:24:355 (1) to a single beat if you do that) I like the spinner where it is.
- 01:42:998 (4) - Move this slider to 01:43:427, while adding a beat at original place(01:42:998). Will obviously need rearrrangement on beat placement if you decided on this. Fixed.
- 02:56:499 (6) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 2,3,4,5 too if you do that) I think I like the spinner where it is.
[Hard]
- 00:31:641 (6,1) - Replace these 2 with a spinner instead? Fixed.
- 01:24:784 (1) - See Easy/Normal. >_< I’m sorry, but I want to keep the spinners. >_<
- 01:55:641 (8) - Mmhm, this slider will look nicer with adjustments(rounder)? - Unless you want it oval. :X Made it rounder.
- 02:56:498 (7) - Start spinner here instead? Same spinner end. (Consider rearrange your patterns for 3,4,5,6 too if you do that) I want to keep the spinners.
- 00:43:641 (6) - Start spinner here instead? Same spinner ending. (Weird, you did this on Normal) Alright, I’ll move this one to match it will Normal.
Here's the mod:

General
• The mp3 sounds too quiet relative to the hitsounds. Either make them quieter, or the mp3 louder. I have custom hitsounds to make it quieter, maybe they weren’t there when you looked? I think I accidently turned them off before. >_<
• I don't see the point of the extra custom hitsounds but ok. I think there was extra hitsounds in the folder I uploaded before, but they’re gone now.

Eh, all the diffs

I'm lazy again, so here are some quick tips...
• The hitsounds seems blandly placed, so commonly placed. This should be fixed now that I created a pattern based on Soul-less’s hitsound sample.
• Excitement please? Easy feels a little bland. Yeah, Easy was bland, I ended up remapping it.
• Follow the other guys, I'm not as reliable as of this mod. (except the General stuff)
• Your structure is ok, but there are some minor overlaps and misplacements. Eh. Hopefully I fixed these issues, I think you posted this post right after I uploaded with all my changes. >_< Thank you so much for the star and the kudosu star! :)
Baka-Otome
Star~ <3
Yukihime_old
Star~ ☆
I love the beatmap and the skin is so sweet~ <3 I hope it get ranked soon!

Spread the homestuck love /o/
Mafiamaster
Add an approachcircle.png to the folder since you have a custom hitcircle.

[Easy]
00:14:499 (1) - Remove new combo.
00:19:642 (9) - New combo.
00:20:499 (1) - Remove new combo.
02:33:356 (1) - ^

[Normal]

02:05:498 (1) - Start this at 02:05:284 instead?
02:23:910 - There are two inherited timing sections placed here. Delete one.
Topic Starter
Silarial
Thanks for taking a look at my map Mafiamaster! :)

Add an approachcircle.png to the folder since you have a custom hitcircle. Created an approachcircle.png and full submitted.

[Easy]
00:14:499 (1) - Remove new combo. Fixed.
00:19:642 (9) - New combo. Fixed.
00:20:499 (1) - Remove new combo. Fixed.
02:33:356 (1) - ^ Fixed.

[Normal]
02:05:498 (1) - Start this at 02:05:284 instead? Fixed.
02:23:910 - There are two inherited timing sections placed here. Delete one. Fixed.
James2250
-You should probably add another un-inherited timing section at 130,212 to reset the metronome
-Your spinner circle looks like it could be cut slightly better (it looks strange when spinning)
-Rename 'approachhitcircle' to 'approachcircle' in the folder
-Make sure all of your kiai is completely snapped

Easy:
-I would turn the HP Drain down slightly for the easiest difficulty
00:17:927 (7) - add a whistle to the start of this to follow your pattern
00:26:499 (5) - new combo?
00:31:641 (3,4) - add some hitsounds on these
00:58:213 (2) - add a whistle to the end
01:07:642 (5,1) - switch new combo
01:23:070 (1,2,3,4,5) - could look nicer if this pattern didn't overlap the previous pattern
02:11:069 (1) - odd this note is at full volume then the others after it get so quiet
02:22:213 (4) - add a whistle here

Normal:
00:08:498 (2,1) - try not to overlap stuff like this too much
00:50:498 (1,2) - spread out from last pattern more
01:42:998 (4) - move to 01:43:105
02:18:784 (2) - add whistles to this too?
02:32:069 (1) - could look better not going under previous notes
02:35:927 (1) - ^

Hard:-
-Has an odd flow at times (especially for a Hard difficulty) you might want to go through and add some notes in places
00:17:498 (5) - add whistle to the end
01:55:641 (8) - add a whistle to the start/end
02:56:819 (1) - start at the same place as the other difficulties (not on a blue tick)

The mapset isn't too bad overall but I would go through and really pay attention to your use of hitsounds and make sure they all stay consistent, it wouldn't hurt to go through and make a few patterns slightly neater as well
winber1
Sorry for slow mod D:

Hard

00:07:105(5) - end slider here.
00:08:498-00:17:712 - i would follow the music more in places like the one i just mentioned. It may sound better. The way it is now is perfectly fine tho
00:23:498(2) - clap
00:40:212(5,6) - i would delete combo 5 and move combo 6 a red tick back. (then fix spacing if needed)
00:57:141(1) - i would replace this slider with a note at 00:57:355
00:58:212(4,5) - sounds weird. try something like this:
01:03:998(x) - add note
01:11:927(spinner) - start spinner here
01:16:212(4,5,6,7,8) - i would use the same pattern as combos 1,2,3 (as in i think it would be better if they sounded the same. you don't have to make them all sliders) it doesn't really matter tho.
01:47:069(spinner) - end spinner here? and also silence the spinner
01:55:641(8) - make more symmetrical? xD
02:16:427(8) - start repeat slider here and end at 02:16:641 and fix spacing
02:18:569(6) - a little awkward, since i really want to play a note at 02:18:784

Normal


00:10:855(3) - i would just make the previous slide a repeat slider. although it's the right spacing, something just looks wrong, idk.
00:13:962(5) - end slider here
00:17:069 and 00:17:391(x,x) - these two spots needs notes imo.
00:27:784(3) - clap
01:02:712(x) - add note?
01:09:784(x) - add note with claop
01:22:641(1) - may be better just to move this a little further away
01:42:998(4) - this note belongs at 01:43:105, and also this will be a little hard to read, so i would also recommend spacing it out
01:48:784(spinner) - silence the spinner


Easy


00:25:212(2) - new combo
00:25:641(3) - ^
00:26:069(4) - ^
00:26:498(5) - ^
01:05:927(1,2,3,4) - same as above

[if you aren't going to make new combos, well at least put a new combo on combo 5]

01:07:641(5) - new combo
01:08:069(1) - remove combo
01:13:212(spinner) - end spinne rhere
01:16:641(x) - note with clap
01:48:784(spinner) - silence
02:11:069(1) - why is this note so loud? D: make it softer


Cool map :3
Star~

Topic Starter
Silarial
A big thanks to James2250 and winber1 for looking at my map. :) I made most of the changes; I'm going to finish up the rest of the Hard mods from winber1 tomorrow.

-You should probably add another un-inherited timing section at 130,212 to reset the metronome Added an un-inherited timing section.
-Your spinner circle looks like it could be cut slightly better (it looks strange when spinning) Fixed the cut of the spinner
-Rename 'approachhitcircle' to 'approachcircle' in the folder Fixed.
-Make sure all of your kiai is completely snapped I looked through all three difficulties and they seemed to be snapped.

Easy:
-I would turn the HP Drain down slightly for the easiest difficulty Fixed.
00:17:927 (7) - add a whistle to the start of this to follow your pattern Fixed.
00:26:499 (5) - new combo? Fixed.
00:31:641 (3,4) - add some hitsounds on these Fixed.
00:58:213 (2) - add a whistle to the end Fixed.
01:07:642 (5,1) - switch new combo Fixed.
01:23:070 (1,2,3,4,5) - could look nicer if this pattern didn't overlap the previous pattern Fixed.
02:11:069 (1) - odd this note is at full volume then the others after it get so quiet Fixed.
02:22:213 (4) - add a whistle here Fixed.
Normal:
00:08:498 (2,1) - try not to overlap stuff like this too much Fixed.
00:50:498 (1,2) - spread out from last pattern more Fixed.
01:42:998 (4) - move to 01:43:105 Fixed.
02:18:784 (2) - add whistles to this too? Fixed.
02:32:069 (1) - could look better not going under previous notes Fixed.
02:35:927 (1) - ^ Fixed.
Hard:-
-Has an odd flow at times (especially for a Hard difficulty) you might want to go through and add some notes in places I’ll probably go back and add in notes after fixing up all these mods
00:17:498 (5) - add whistle to the end Fixed.
01:55:641 (8) - add a whistle to the start/end Fixed.
02:56:819 (1) - start at the same place as the other difficulties (not on a blue tick) Fixed.
Easy

00:25:212(2) - new combo Fixed.
00:25:641(3) - ^ Fixed.
00:26:069(4) - ^ Fixed.
00:26:498(5) - ^ Fixed.
01:05:927(1,2,3,4) - same as above Fixed.

[if you aren't going to make new combos, well at least put a new combo on combo 5]

01:07:641(5) - new combo Fixed.
01:08:069(1) - remove combo Fixed.
01:13:212(spinner) - end spinne r here Fixed.
01:16:641(x) - note with clap Fixed
01:48:784(spinner) – silence I have to look into how to do this.
02:11:069(1) - why is this note so loud? D: make it softer The un-inherited timing section fixed this.

Normal

00:10:855(3) - i would just make the previous slide a repeat slider. although it's the right spacing, something just looks wrong, idk. I like the hitcircle here, I think I’m gonna keep it.
00:13:962(5) - end slider here Fixed.
00:17:069 and 00:17:391(x,x) - these two spots needs notes imo. Fixed.
00:27:784(3) – clap Fixed.
01:02:712(x) - add note? Fixed.
01:09:784(x) - add note with claop Fixed.
01:22:641(1) - may be better just to move this a little further away Fixed.
01:42:998(4) - this note belongs at 01:43:105, and also this will be a little hard to read, so i would also recommend spacing it out Fixed.
01:48:784(spinner) - silence the spinner I have to look into how to do this.
Hard
00:07:105(5) - end slider here. Fixed.
00:08:498-00:17:712 - i would follow the music more in places like the one i just mentioned. It may sound better. The way it is now is perfectly fine tho I guess I’ll keep if you think it’s okay.
00:23:498(2) – clap Fixed.
00:40:212(5,6) - i would delete combo 5 and move combo 6 a red tick back. (then fix spacing if needed) Fixed.
00:57:141(1) - i would replace this slider with a note at 00:57:355 Fixed.
Topic Starter
Silarial
Alright, finished the rest of the Hard mods, I wasn't able to figure out how to silence spinners though. :/

00:58:212(4,5) - sounds weird. try something like this: Fixed
01:03:998(x) - add note Fixed.
01:11:927(spinner) - start spinner here Fixed.
01:16:212(4,5,6,7,8) - i would use the same pattern as combos 1,2,3 (as in i think it would be better if they sounded the same. you don't have to make them all sliders) it doesn't really matter tho. I think I’ll keep it for now.
01:47:069(spinner) - end spinner here? and also silence the spinner Fixed.
01:55:641(8) - make more symmetrical? xD I tried to make it more symmetrical
02:16:427(8) - start repeat slider here and end at 02:16:641 and fix spacing Fixed.
02:18:569(6) - a little awkward, since i really want to play a note at 02:18:784 Fixed.
rEdo
as requested, expect a lot of aesthetic nazis:

[Easy]
0:05:927 (1) - move it by one grid to the left
0:24:785 (1,1,1,1) - i'm not a fan of using new combos like that, they don't really feel like they're necessary. please consider deleting them :)
0:53:927 (3) - add a new combo?
1:04:213 (7) - ^
1:05:928 (1,1,1,1) - yep, combos.
1:11:069 (1) - add it a finish?
1:25:213 (1) - start that spinner a bit earlier, like 1/2?
2:00:141 (1,1,1) - yeah, combos.
2:11:070 (1) - delete this note, that way this difficulty will be more consistent with the others. also, if you're going to do this, delete that timing section at 2:10:212.
2:14:499 (5) - move it by one grid to the right (despite distance snap, it just plays a lot better). also, this slider kinda feels like it should be 1/2 longer...click.
2:16:427 (x) - innecessary timing section
2:26:069 (4,1) - swap new combos
2:46:213 (1) - add a whistle at it's end
2:56:928 (1) - start that spinner a bit earlier, like 1/2?

[Normal]
0:06:355 (2) - inconsistent spacing, i'd suggest moving (1) and (2) by one grid to the left
0:08:069 (1) - move it a bit further?
0:24:784 (1,1,1,1) - once again, those combos
0:41:927 (1,2,3,4) - move them by two grids to the right, so this complex's symmetral?
0:53:927 (2) - move it onto x: 234 y: 256
1:05:926 (1,1,1,1) - pretty much like before
1:23:498 (1,1) - delete new combos
1:25:212 (1) - start that spinner a bit earlier, like 1/2?
1:36:141 (1) - delete new combo
1:39:569 (1) - ^
2:00:141 (1,1,1) - delete new combos...?
2:10:212 (x) - innecessary timing section
2:13:641 (3,1) - swap new combos
2:30:355 (4) - inconsistent spacing
2:36:784 (1) - delete new combo
2:56:927 (1) - start that spinner a bit earlier, like 1/2?

[Hard]
0:10:641 (4,5) - move them one grid higher, i suppose?
0:15:784 (4) - move it onto: x:432 y:221
0:24:784 (1,2,1,2,1,2,1,2) - ...yeah, you know what i mean.
0:26:498 (3,1) - swap new combos
0:28:641 (6) - slightly misaligned with that slider's end.
0:41:498 (1,2) - swap new combos
0:42:355 (3) - move it onto x: 153 y:248, to keep the perfect flow.
1:03:141 (4) - slightly inconsistent spacing
1:05:926 (1,2,1,2,1,2,1,2) - pretty much like before.
1:10:855 (2) - move it like this so it plays a lot better, i suppose. :)
1:11:498 (5) - slightly inconsistent spacing
1:16:212 (4) - delete that clap on 1:16:641?
1:35:498 (2) - if you move it like this, it plays a lot better.
1:41:498 (1,2) - swap new combos
2:10:212 (x), 2:11:927 (x) - those timing sections are innecessary
2:14:712 (4) - start it 1/4 later
2:18:569 (6) - inconsistent spacing, i'd suggest moving that whole complex of notes from (6) to that spinner by one grid higher
2:54:462 (1,3) - swap new combos
2:56:927 (1) - start that spinner a bit earlier, like 1/2?
also, if you feel like there's a dynamic part of the song, don't hesitate to add some streams into the map! those complicated kickslider patterns are unfun to play and kinda destroy the flow of the music. i've expected few sweet, straight sliders. :)

[General]
2:23:927 (x) - start that kiai at 2:25:641, the point where you started it, is just a prelude to the awesome part of the song :)
i'm not sure if that's really necessary, but... resize the BG image to 1024x768?


since i've made a nice wall of text, i can add this as well... there, on the right-up corner of the editor window. there's a counter showing the position of a selected note, and the distance between it and the next/previous one. try to keep the same distance between those notes, to give your map a perfect flow and an aesthetic appearance.
well...that's it! pretty awesome job right there, since it's your very first beatmap. keep the good work! :)


 i wonder how the hell this mod took me only 30 minutes to write lmao 
loveFantasy
your dedication and the quality of the map deserve a star from me now.

also wow , happy birthday to your osu account!
Topic Starter
Silarial
Thanks loveFantasy! :) Wow, I can't believe I've been here for a year now!

I've been working on adding in rEdo's edits to this map, but finals week has killed a lot of my free time. x_x I will work on this more once school's out.
Topic Starter
Silarial
[Easy]
0:05:927 (1) - move it by one grid to the left Fixed.
0:24:785 (1,1,1,1) - i'm not a fan of using new combos like that, they don't really feel like they're necessary. please consider deleting them :) I like the new combos, sorry!
0:53:927 (3) - add a new combo? Fixed.
1:04:213 (7) - ^ Fixed.
1:05:928 (1,1,1,1) - yep, combos. I like the new combos, sorry!
1:11:069 (1) - add it a finish? Fixed.
1:25:213 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay there.
2:00:141 (1,1,1) - yeah, combos. I like the new combos, sorry!
2:11:070 (1) - delete this note, that way this difficulty will be more consistent with the others. also, if you're going to do this, delete that timing section at 2:10:212. Fixed.
2:14:499 (5) - move it by one grid to the right (despite distance snap, it just plays a lot better). also, this slider kinda feels like it should be 1/2 longer...click. Fixed.
2:16:427 (x) - innecessary timing section Fixed.
2:26:069 (4,1) - swap new combos Fixed.
2:46:213 (1) - add a whistle at it's end Fixed.
2:56:928 (1) - start that spinner a bit earlier, like ½ I think it’s okay where it is.

[Normal]
0:06:355 (2) - inconsistent spacing, i'd suggest moving (1) and (2) by one grid to the left Fixed.
0:08:069 (1) - move it a bit further? I’m not sure what you meant but I think I fixed it.
0:24:784 (1,1,1,1) - once again, those combos I like the new combos, sorry!
0:41:927 (1,2,3,4) - move them by two grids to the right, so this complex's symmetral? Fixed.
0:53:927 (2) - move it onto x: 234 y: 256 Fixed.
1:05:926 (1,1,1,1) - pretty much like before I like the new combos, sorry!
1:23:498 (1,1) - delete new combos I like the new combos, sorry!
1:25:212 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay where it is.
1:36:141 (1) - delete new combo I like the new combo, sorry!
1:39:569 (1) - ^ I like the new combo, sorry!
2:00:141 (1,1,1) - delete new combos...? I like the new combos, sorry!
2:10:212 (x) - innecessary timing section Fixed.
2:13:641 (3,1) - swap new combos Fixed.
2:30:355 (4) - inconsistent spacing Fixed.
2:36:784 (1) - delete new combo Fixed.
2:56:927 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay there.

[Hard]
0:10:641 (4,5) - move them one grid higher, i suppose? Fixed.
0:15:784 (4) - move it onto: x:432 y:221 Fixed.
0:24:784 (1,2,1,2,1,2,1,2) - ...yeah, you know what i mean. I like the new combos, sorry!
0:26:498 (3,1) - swap new combos Fixed.
0:28:641 (6) - slightly misaligned with that slider's end. Fixed.
0:41:498 (1,2) - swap new combos Fixed.
0:42:355 (3) - move it onto x: 153 y:248, to keep the perfect flow. Fixed.
1:03:141 (4) - slightly inconsistent spacing I think I fixed it.
1:05:926 (1,2,1,2,1,2,1,2) - pretty much like before. I like the new combos, sorry!
1:10:855 (2) - move it like this so it plays a lot better, i suppose. :) Fixed
1:11:498 (5) - slightly inconsistent spacing Fixed.
1:16:212 (4) - delete that clap on 1:16:641? It’s part of the pattern, I think I’ll leave it.
1:35:498 (2) - if you move it like this, it plays a lot better. Fixed.
1:41:498 (1,2) - swap new combos Fixed.
2:10:212 (x), 2:11:927 (x) - those timing sections are innecessary Okay.
2:14:712 (4) - start it 1/4 later I can’t figure out where, it’s okay where it is I think.
2:18:569 (6) - inconsistent spacing, i'd suggest moving that whole complex of notes from (6) to that spinner by one grid higher Fixed.
2:54:462 (1,3) - swap new combos Fixed.
2:56:927 (1) - start that spinner a bit earlier, like 1/2? Fixed.
also, if you feel like there's a dynamic part of the song, don't hesitate to add some streams into the map! those complicated kickslider patterns are unfun to play and kinda destroy the flow of the music. i've expected few sweet, straight sliders. :)
Kuroneko-sHerald
I've re-checked the map and now is much better, so take a star ;)
val0108
hey o/

[Easy]
Resnap All notes
02:25:641 - kiai time start

[Normal]
00:20:927 (1) - remove new combo
01:02:712 (1) - ^ After having done it, please repair spacing.
01:23:498 (1,1) - ^
02:25:641 - same as Easy
02:29:069 (2) - just stack with here 02:27:355 (4) -

[Hard]
AR7
00:31:212 (1) - spin start 00:30:784 -
00:40:427 (6) - start here 00:40:212 -
02:18:784 - add note (new combo)
02:18:998 - ^
02:25:641 - same as others diff.
02:35:284 (7) - far.
02:52:748 (8) - new combo
Topic Starter
Silarial
hey o/

[Easy]
Resnap All notes Fixed.
02:25:641 - kiai time start Fixed for all difficulties.

[Normal]
00:20:927 (1) - remove new combo Fixed.
01:02:712 (1) - ^ After having done it, please repair spacing. Fixed.
01:23:498 (1,1) - ^ Couldn’t find anything wrong with the spacing? Tried playing around with it.
02:25:641 - same as Easy Fixed.
02:29:069 (2) - just stack with here 02:27:355 (4) – Fixed.

[Hard]
AR7 Fixed.
00:31:212 (1) - spin start 00:30:784 – Fixed.
00:40:427 (6) - start here 00:40:212 - Fixed.
02:18:784 - add note (new combo) Fixed.
02:18:998 - ^ Fixed.
02:25:641 - same as others diff. Fixed.
02:35:284 (7) - far. Fixed.
02:52:748 (8) - new combo Fixed.
- Suima -
GOOD
Munchlax
Great map, someone rank this!
HakuNoKaemi
To silence spinner: simply add a Green section on the end of it and (if the spinner is in the center) just make sure you add a Green Section before the next note, After, lower the volume of the Green Section that contain the spinner end down to 5%
SapphireGhost
Did a !request and this came up, so have a mod.

[General]
- The hitsounds seem a tiny bit loud to me, maybe reduce by 5 or 10 percent.

[Easy]
02:27:784 (5) - Put a New Combo here.

[Hard]
00:37:212 (1) - This spinner is rankable but still really short and sort of not necessary. I would advise changing it to a slider.
00:47:069 - Drag the first break to this point.
02:10:212 - Remove the unused inheriting section.
02:27:141 (1,2,3,4,5) - This is pretty confusing. At least adjust (4) and (5) a little so it's more readable.

Have a star for your efforts.
DeathxShinigami
Will mod when I wake up in the morning.

You never saw me.


[Overall]
I'd force your skin since this really is a well made storyboard/skin for the mapset. (Some hitsounds conflict with my personal favorite the taiko skin) You can do that by forcing what you have in your sprite library as a skin itself. Hope that's not too confusing.
[Easy]

4 AR/OD?

Just a tad hard for a beginning diff. Only suggesting 3 AR/OD but it's up to you.

[Normal]
Excellent stuff here.

Enjoyed this diff the most

[Hard]
WE GOT THAT BOOM AND CLAP FOR HITSOUNDS BUT I FOUND NOTHING HERE



Really impressed as this is your first map for ranking?

Keeping a tab on this.


Good luck.
CheeseWarlock
>finish reading Homestuck
>that music was pretty excellent
>???
>stumble upon this map
>THIS SONG
>THAT SKIN

looks like I'm going to have to mod for once :U

[Easy]
This is an odd way to lead the player in to the next section. Use the red ticks.

[Normal]
00:05:926 (1,2,3,1,2) - A bit of a boring way to start the map. Use the blue ticks?
02:35:927 (1,2,3) - Use some blue ticks?
02:51:998 (2,3,4) - See above.

[Hard]
00:43:212 (4) - Clap at the beginning.
02:14:712 (4) - Remap this section a bit so there's a hit on this blue tick?
02:36:569 (1,2,3,4,5) - Remap this to use some blue ticks where the melody does?
02:52:784 (1) - Fix this; nothing should be off the 1/4 ticks.

[Overall]
I second the "turn the hitsound volume down a bit" comment.

Can I make a guest difficulty for this? Probably an Insane?
Topic Starter
Silarial
Sorry I haven’t posted in this thread in awhile! I’ve been kinda busy. >_< Now everything is calming down so I have time to work on this again! Added in the mods from SapphireGhost and DeathxShinigami. I will add in CheeseWarlock’s mod later on tonight (I would love to see a guest difficulty from you too! :) ). Thanks again to everyone that came across this map! :D

[General]
- The hitsounds seem a tiny bit loud to me, maybe reduce by 5 or 10 percent. I reduced it to 85% for all difficulties.

[Easy]
02:27:784 (5) - Put a New Combo here. Done.

[Hard]
00:37:212 (1) - This spinner is rankable but still really short and sort of not necessary. I would advise changing it to a slider. I like the spinner, if it’s rankable, I think I’m going to keep it.
00:47:069 - Drag the first break to this point. Done.
02:10:212 - Remove the unused inheriting section. Done.
02:27:141 (1,2,3,4,5) - This is pretty confusing. At least adjust (4) and (5) a little so it's more readable. Fixed.
[Overall]
I'd force your skin since this really is a well made storyboard/skin for the mapset. (Some hitsounds conflict with my personal favorite the taiko skin) You can do that by forcing what you have in your sprite library as a skin itself. Hope that's not too confusing. I kinda like having it as a storyboard, so I think I’m gonna keep it. Thanks for the suggestion though. ^^

[Easy]

4 AR/OD?

Just a tad hard for a beginning diff. Only suggesting 3 AR/OD but it's up to you. Changed it to 3 AR.

[Normal]
Excellent stuff here.

Enjoyed this diff the most Thanks! :)

[Hard]
WE GOT THAT BOOM AND CLAP FOR HITSOUNDS BUT I FOUND NOTHING HERE Haha, since I lowered it to 85% there should be less BOOM CLAP now xD
Topic Starter
Silarial
Added in CheeseWarlock's mods.

[Easy]
This is an odd way to lead the player in to the next section. Use the red ticks. I would fix this but I’m not sure what section you were talking about. If you get a chance, could you let me know what time this section started?

[Normal]
00:05:926 (1,2,3,1,2) - A bit of a boring way to start the map. Use the blue ticks? Remapped to make less boring.
02:35:927 (1,2,3) - Use some blue ticks? Remapped with blue ticks.
02:51:998 (2,3,4) - See above. Remapped with a blue tick.

[Hard]
00:43:212 (4) - Clap at the beginning. Fixed.
02:14:712 (4) - Remap this section a bit so there's a hit on this blue tick? Remapped with blue ticks.
02:36:569 (1,2,3,4,5) - Remap this to use some blue ticks where the melody does? Remapped with blue ticks.
02:52:784 (1) - Fix this; nothing should be off the 1/4 ticks. Fixed.

[Overall]
I second the "turn the hitsound volume down a bit" comment. The hitsound volume has been turned down.
CheeseWarlock
Topic Starter
Silarial
Love it! Added. :)
yakultrain
I like it but the clap seems very very awkward to me.
DeadRobots
This beatmap is awesome :O Thank god someone is making Homestuck music. Starred :D
ISolvePractical
everything about this is beautiful, I love the fact that it's got Karkat catching the fruit *3*
Topic Starter
Silarial
Karkat's my favorite, so of course I had to make him catch the fruit. :)
SapphireGhost
Yesterday was Thursday. Today it is Friday. We gonna mod a map today.

[General]
- blissfulyoshi wants me to tell you that the mp3 volume is pretty quiet and that it should be louder. Bing!
- The combo colours are currently pretty bright, and it's a little hard to see the approach circles on the background. I'd suggest you choose colours that are a bit more readable.

[CW's Insane]
Approach Rate -1, I'd say. Doesn't need to be as fast as you have it now. I'd also raise the HP Drain at least somewhat.
- Three unsnapped objects!
- This difficulty gets a bit crazy near the end, but if you like the way that it's mapped then that's cool with me.
01:45:355 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Combo is getting a bit long, I think it would be appropriate to add a New Combo to (10).
02:48:569 (1,2,3,4) - The 1/6 notes here are pretty fast and unexpected, I would advise somehow doing this pattern differently.

[Hard]
- This difficulty has a lot of kicksliders (short repeating sliders) that seem a bit out of place.
02:27:141 (1,2,3,4,5) - This pattern (and others like it) are sort of confusing/unintuitive to play, try to make them more natural to play.

[Normal]
HP Drain / Overall Difficulty -1 so it's a bit more reasonable for a Normal.
- Preview Point is currently set to 5927, it should be set to 5926.
00:15:784 (3) - Move this note 1/4 tick back to fit the song better.
00:24:784 (1,1,1,1) - Excessive new combos here, (1,2,1,2) might be a good compromise.
01:05:926 (1,1,1,1) - Same as above.
01:22:641 (1,1,1) - These could reasonably be all merged into one combo.
01:42:355 (3,4,5) - The stacking here is sort of confusing to read. Try editing the stacks a little.
02:18:784 (2) - The overlap with the HP bar here doesn't look good, especially because the custom HP bar is non-transparent.

[Easy]
Overall Difficulty -1 to match the other settings.
00:17:069 (6) - The combo is getting a bit long and this would be a good place to add a new combo.
00:24:784 (1,1,1,1) - Like in [Normal], I'd suggest a (1,2,1,2) pattern.
01:05:926 (1,1,1,1) - Here's the combo thing again.

So, here's my thoughts. This is your first beatmap, so I don't expect it to be amazing or anything. That being said, it could probably be improved as well. My suggestion is that we can work to get this ready for a bubble, but for future maps try to do things like avoiding overlaps between notes (it really does look nicer that way), not having long times of not doing anything, using a higher slider velocity for a bit faster (and more fun) pace, and creating symmetrical sliders. Of course, these are all just things to keep in mind for the future and for now you can just focus on this mod.

Please ask me for a re-check via Forum PM when you've looked over all of this stuff. If you disagree with anything (and that's okay!), let me know why. That's all for now!
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