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Noriko Mitose - Duel Alternatives

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Topic Starter
Kalibe
This beatmap was submitted using in-game submission on 28 kwietnia 2018 at 19:32:39

Artist: Noriko Mitose
Title: Duel Alternatives
Source: ウルスラグナ〜征戦のデュエリスト〜
Tags: schoolboy komore c89 electro.muster El Dorado Verethragna ~Seisen no Duelist~ visual novel taishi cosmic record electro muster sinker electro.sinker drum and bass drumstep collab
BPM: 175
Filesize: 12324kb
Play Time: 07:47
Difficulties Available:
  1. Duel Kaizer (5,9 stars, 1774 notes)
Download: Noriko Mitose - Duel Alternatives
Information: Scores/Beatmap Listing
---------------
thinkingv2, collab with komoreboy

https://www.dropbox.com/s/f5e2dd9mtzjl9 ... D.osu?dl=0 if you want to play old diff
Zectro
holy this is amazing
Dilectus
Very well made I gotta say for your 2nd dnb map.

Have a star and good luck on ranking!
SnowNiNo_
2kds nah maybe only one xd
22:17 Kalibe: hey nino :3
22:18 SnowNiNo_: hihi~
22:18 Kalibe: how's gd doing?
22:18 SnowNiNo_: just finish the first kiai lol
22:19 SnowNiNo_: 36.2%
22:19 Kalibe: ok
22:19 SnowNiNo_: sry it's slow right :c?
22:19 Kalibe: nononon
22:19 Kalibe: o
22:19 Kalibe: you don't need to fast mapping
22:20 SnowNiNo_: o
22:20 Kalibe: feel free to map your own pace
22:20 Kalibe: :3
22:20 Kalibe: also are you free for testplay?
22:20 SnowNiNo_: hmm
22:20 Kalibe: im testing my mapping skills on dnb dubstep song
22:20 Kalibe: xd
22:20 SnowNiNo_: if it's not a streamy map xd
22:21 SnowNiNo_: cuz i cant play stream :(
22:21 Kalibe: theres no deathstreams
22:22 Kalibe: and like 10 notes
22:22 Kalibe: 175 bpm
22:22 Kalibe: but fast sliders
22:22 Kalibe: and some 1/4s
22:22 Kalibe: :3
22:22 SnowNiNo_: oky np
22:22 *Kalibe is listening to [https://osu.ppy.sh/b/1048499 Mitose Noriko - Duel Alternatives]
22:22 Kalibe: aaa
22:22 Kalibe: and 7 minutes
22:22 Kalibe: ><
22:22 Kalibe: xd
22:32 SnowNiNo_: aw
22:32 SnowNiNo_: there are rly some part
22:32 SnowNiNo_: dat i want to point out
22:32 SnowNiNo_: :o
22:32 Kalibe: :o
22:32 SnowNiNo_: oky first ar9.5 is better xd
22:32 SnowNiNo_: cuz the slider in kiai
22:33 Kalibe: i don't like using big ar settings ;w;
22:33 SnowNiNo_: can you irc now?
22:33 SnowNiNo_: o
22:33 Kalibe: sure
22:33 SnowNiNo_: but ar9.5 is defenitly better then 9.2
22:33 SnowNiNo_: oky first 00:10:670 (3,4) -
22:33 SnowNiNo_: i missed the lsider here like 3 times
22:33 Kalibe: maybe 9.3?
22:33 SnowNiNo_: =w=
22:33 Kalibe: cuz there are also slow parts
22:33 SnowNiNo_: up to you
22:34 SnowNiNo_: this map is map for high rank players so i guess ar9.5 in slow part isnt a problem at all
22:34 SnowNiNo_: well as a player tho xd
22:35 SnowNiNo_: anyway
22:36 SnowNiNo_: 00:10:670 (3,4) - here
22:37 SnowNiNo_: i got missed here like 3 times so the rhythm is wrong for me, i expecting sth like this
22:37 SnowNiNo_: https://puu.sh/qsTsz/26cd80488d.jpg
22:37 SnowNiNo_: 2 kicks at here just doesnt fit here to me =w=
22:37 Kalibe: oo
22:38 Kalibe: that rhythm actually looks better will fix it
22:38 SnowNiNo_: and 02:26:443 (1,2,3) -
22:38 SnowNiNo_: plz the spacing xd
22:38 SnowNiNo_: bigger
22:38 SnowNiNo_: make it bigger !
22:38 SnowNiNo_: i almost misread to 1/2 here when im playing
22:39 Kalibe: xd
22:39 Kalibe: ok
22:39 Kalibe: i also saw like some ppl misread it too
22:39 SnowNiNo_: yea cuz the spacing is similar to 1/2 and the ar isnt fast enough to react
22:39 SnowNiNo_: so yea xd
22:40 Kalibe: ok i stacked 2 with 1
22:40 Kalibe: and added a circle
22:40 Kalibe: 02:26:957 -
22:40 Kalibe: here
22:40 Kalibe: cuz theres a audiable sound
22:40 SnowNiNo_: cool
22:41 SnowNiNo_: oh btw 03:21:043 - this part is rly nice :D
22:42 Kalibe: \:D/
22:42 Kalibe: i was reworking it
22:42 Kalibe: like 3 times
22:42 Kalibe: xd
22:42 SnowNiNo_: although i dont like the double
22:42 *SnowNiNo_ runs
22:43 *Kalibe chases nino
22:43 SnowNiNo_: somehow i cant find the next part that i want to point out =w=
22:43 Kalibe: >W<
22:44 SnowNiNo_: o oky
22:44 SnowNiNo_: 05:26:957 (1,2,1) -
22:44 SnowNiNo_: i was expecting 05:27:300 (1) - to start at 05:27:214 -
22:45 Kalibe: ooo
22:45 Kalibe: good point
22:45 SnowNiNo_: https://puu.sh/qsTRY/6ca12864b5.jpg
22:45 SnowNiNo_: so i guess this is better
22:46 Kalibe: ye fixed
22:46 SnowNiNo_: and 05:55:072 (2,1) - this part confused me
22:47 SnowNiNo_: cuz i usually use this shpae in 1/2 xd
22:47 SnowNiNo_: but 05:55:414 (1) - got NC so it's still fine
22:47 Kalibe: 05:55:414 (1) - ctrl g then?
22:47 SnowNiNo_: up to you, 1/1 spacing i suggest just stack with 05:55:072 (2) -
22:47 Kalibe: aaaa ok then
22:47 SnowNiNo_: yea
22:48 SnowNiNo_: 05:55:757 (2) - and do it here either lol
22:48 SnowNiNo_: i mean ctrl + g
22:48 Kalibe: ye
22:48 SnowNiNo_: oky i think thats it
22:49 SnowNiNo_: o wait
22:49 Kalibe: o
22:49 SnowNiNo_: 06:07:757 (1,1,1) - spacing either, ill make them bigger xd
22:49 SnowNiNo_: well i almost misread to 1/2 here although it gor nc on it so
22:49 SnowNiNo_: =w=
22:50 Kalibe: added a bit
22:50 SnowNiNo_: oky thats it
22:50 SnowNiNo_: im sure
22:50 SnowNiNo_: xd
22:50 Kalibe: xd
22:51 Kalibe: nice, post for free 2 kudos i think
22:51 SnowNiNo_: rest are all minor stuff like nc and stack
22:51 SnowNiNo_: oky ill take the 2kd spot xd
22:51 Kalibe: is flow good?
22:51 Kalibe: cuz i did my best to make flow good xd
22:51 Kalibe: in my eyes
22:51 SnowNiNo_: the only flow dat i dont like is 00:07:755 (1,2,1) -
22:51 SnowNiNo_: rest is good
22:52 Kalibe: :3
22:52 SnowNiNo_: cuz dat flowis linear :\
22:52 SnowNiNo_: most players dont like it cuz is hard to play
22:52 SnowNiNo_: tho
22:52 SnowNiNo_: xd
22:52 Kalibe: i know :/
22:52 SnowNiNo_: oky ill post it
Garden
some irc thing
09:13 Kalibe: hi garden o/
09:13 Garden: hi ~
09:14 Kalibe: are you free for testplay ?
09:14 Garden: yep
09:14 Garden: link me
09:14 *Kalibe is listening to [https://osu.ppy.sh/b/1048499 Mitose Noriko - Duel Alternatives]
09:15 Garden: thought i'll have a good time dling ..
09:15 Garden: ill poke u when i finish
09:15 Kalibe: okay
09:16 Kalibe: btw mutual me, i have you in friends like 3 months ;w;
09:16 Kalibe: and forgot to tell you that
09:16 Garden: i added just now <3
09:17 Kalibe: <3
09:26 Garden: epic length lol
09:26 Kalibe: yee
09:28 Garden: feel fine playing, fun diff
09:28 Kalibe: :3
09:36 Garden: 05:12:900 (1,2,3,4,5) - try 0.5x on this stream maybe?
09:36 Garden: gradually increasing the distance
09:36 Kalibe: nice idea
09:39 Garden: 05:24:386 (3,4,5,1) - unstack would help read the non-triplet imo
09:39 Garden: that's like the only place with 4 notes
09:45 Kalibe: fixed i guess
09:45 Garden: 06:08:672 (1,1) - vocal is not clearly snapped to 1/3 with 25% speed so maybe use a slider instead
09:45 Garden: or try more obvious distance to force ppl to read like that
09:46 Garden: sth like http://puu.sh/qtt6b/329bfc9a2c.jpg
09:46 Kalibe: `or just will map it like 06:07:243 (2,3) -
09:47 Garden: that doesn't fit the vocal well.. i suppose
09:51 Garden: nothing else to me :3
09:52 Kalibe: did something here
09:52 Kalibe: i think u can post
09:52 Kalibe: log in forum if you want
09:52 Kalibe: for free kudo :3
09:53 Garden: o k
09:53 Garden: let me help by sp+2
Depths
=w=
Topic Starter
Kalibe

Depths wrote:

=w=
xd
Sotarks
wew
Mint
heeeelooow kaaaleebehh
from queue

[General]
  1. It might not appear as such, but the first and second combo look way too similar. I mean, I'm pretty sure this is confusing to 80% of the people that will play this map with combo colors http://puu.sh/qMPZ0/db7b85ac98.jpg
  2. people actually use ultra as diff name what
[Expert]
  1. 00:34:841 - Not sure why'd skip this sound, when you mapped all the other ones out? It also acts as a downbeat so...
  2. 00:36:212 (1,2) - You NC'ed all SV changes, this could be NC'ed too then.
  3. 00:40:327 (1,2,3) - I don't recall such exaggerated spacing with 1/4 before? Feels really out of place, especially when all identical parts are just spaced regularly.
  4. 01:27:727 - rip guitar
  5. 01:30:641 (2) - While it strange to me to skip the vocals this way, I can understand if you want to keep this. Don't forget to add a hitsound on the head.
  6. 02:31:586 (2) - Honestly, I didn't really get the rhythm choice here? Both the guitar and the snare get offbeat now.. I don't think I hear any noticeable synth sound here either.
  7. 02:53:700 (1,2) - This is exactly why I most of the times disagree with 1212 jumps - sometimes they follow, well, not much/anything at all when used inappropriately? Not sure why these got the highest sound, while having no instrument to back it up with.
  8. 03:06:214 (2) - Have my doubts on this offbeat one as well, both instrument and vocal land on the end now.
  9. 03:21:043 (1,1,2) - The spacing between these objects is highly inconsistent... I really don't know what to say of this lol. I wish you could make it more obvious which one has a 1/4 and which one a 1/2.
  10. 03:27:129 (1) - gurl u drunk or
  11. 03:29:272 (1) - Wub ends on the white tick, while there's also a kick there. Would actually have something land on that, instead of nothing at all.
  12. 03:31:414 (1,1) - 03:36:900 (1,1) - I don't think the spam here is needed, no SV changes or anything?
  13. Something that I found a bit bothering, is how unpredictable it sometimes is when you have doublets. Since they look really similar to triplets (both stacked), while they are placed in fast-going patterns, sometimes I feel it's just not easy to distinguish these too. This is most probably because of the song itself, but for future maps try to make things more obvious with things like polarity, extra spacing between objects for doublets, or custom stacks.
  14. 04:00:043 - Fine this way, but since you mapped all the other beeps, feels off to not have this one as well.
  15. 05:13:929 (1,2,3,4,5) - w h yyy - If you decide to use stream jumps, better map with this intention and mindset throughout the whole map (reoccuring few times) and just randomly popping it in somewhere ._.
  16. 05:24:386 (3,4,5,1) - holy this is confusing esp with that weird stack. Honestly, I find that if you just start the slider on the white tick instead, you still get same effect... I feel that the sound on blue tick isn't too noticeable at all for this type of pattern and rhythm choice.
  17. 05:52:672 (1) - no finish?
  18. 05:52:672 (1,2) - While it can be tempting to map guitar solo's this way, due to doubtful snapping, I find it quite underwhelming to have so many loud and noticeable sounds only to be covered by two 1/1 sliders.
  19. 05:54:043 (1,2,1,2,3,1,2) - 05:58:157 (1,2,3,1,2,3,4,1) - Same as above... but then instead of 1/1, just jump spam...
  20. 05:56:100 (1,2,3,4,5) - I have my doubts on the snapping here; to me it sounds more like this http://puu.sh/qMSKQ/c5dcd47d7c.jpg . However, the snapping here is quite doubtful and seems too vague to be only be determined by one person only. I suggest you go over this solo part with another pairs of ears as well c:
  21. 06:38:872 (2) - Could use a finish too?

I remember seeing an old map of yours, you've improved a lot.
Won't be iconing this though, since it's just not my cup of tea. Good luck!
Topic Starter
Kalibe

appleeaterx wrote:

heeeelooow kaaaleebehh
from queue

[General]
  1. It might not appear as such, but the first and second combo look way too similar. I mean, I'm pretty sure this is confusing to 80% of the people that will play this map with combo colors http://puu.sh/qMPZ0/db7b85ac98.jpg fixd
  2. people actually use ultra as diff name what
idk i will change diffname if someone notice that too zzz

[Expert]
  1. 00:34:841 - Not sure why'd skip this sound, when you mapped all the other ones out? It also acts as a downbeat so... reworked pattern
  2. 00:36:212 (1,2) - You NC'ed all SV changes, this could be NC'ed too then. fixed
  3. 00:40:327 (1,2,3) - I don't recall such exaggerated spacing with 1/4 before? Feels really out of place, especially when all identical parts are just spaced regularly.
  4. 01:27:727 - rip guitar
  5. 01:30:641 (2) - While it strange to me to skip the vocals this way, I can understand if you want to keep this. Don't forget to add a hitsound on the head. ya i want rhythm i have now, ye hitsounded
  6. 02:31:586 (2) - Honestly, I didn't really get the rhythm choice here? Both the guitar and the snare get offbeat now.. I don't think I hear any noticeable synth sound here either.
  7. 02:53:700 (1,2) - This is exactly why I most of the times disagree with 1212 jumps - sometimes they follow, well, not much/anything at all when used inappropriately? Not sure why these got the highest sound, while having no instrument to back it up with.
  8. 03:06:214 (2) - Have my doubts on this offbeat one as well, both instrument and vocal land on the end now.
  9. 03:21:043 (1,1,2) - The spacing between these objects is highly inconsistent... I really don't know what to say of this lol. I wish you could make it more obvious which one has a 1/4 and which one a 1/2.
  10. 03:27:129 (1) - gurl u drunk or im not a gurl right, ima men ;w;
  11. 03:29:272 (1) - Wub ends on the white tick, while there's also a kick there. Would actually have something land on that, instead of nothing at all.
  12. 03:31:414 (1,1) - 03:36:900 (1,1) - I don't think the spam here is needed, no SV changes or anything?
  13. Something that I found a bit bothering, is how unpredictable it sometimes is when you have doublets. Since they look really similar to triplets (both stacked), while they are placed in fast-going patterns, sometimes I feel it's just not easy to distinguish these too. This is most probably because of the song itself, but for future maps try to make things more obvious with things like polarity, extra spacing between objects for doublets, or custom stacks.
  14. 04:00:043 - Fine this way, but since you mapped all the other beeps, feels off to not have this one as well.
  15. 05:13:929 (1,2,3,4,5) - w h yyy - If you decide to use stream jumps, better map with this intention and mindset throughout the whole map (reoccuring few times) and just randomly popping it in somewhere ._.
  16. 05:24:386 (3,4,5,1) - holy this is confusing esp with that weird stack. Honestly, I find that if you just start the slider on the white tick instead, you still get same effect... I feel that the sound on blue tick isn't too noticeable at all for this type of pattern and rhythm choice.
  17. 05:52:672 (1) - no finish?
  18. 05:52:672 (1,2) - While it can be tempting to map guitar solo's this way, due to doubtful snapping, I find it quite underwhelming to have so many loud and noticeable sounds only to be covered by two 1/1 sliders.
  19. 05:54:043 (1,2,1,2,3,1,2) - 05:58:157 (1,2,3,1,2,3,4,1) - Same as above... but then instead of 1/1, just jump spam...
  20. 05:56:100 (1,2,3,4,5) - I have my doubts on the snapping here; to me it sounds more like this http://puu.sh/qMSKQ/c5dcd47d7c.jpg . However, the snapping here is quite doubtful and seems too vague to be only be determined by one person only. I suggest you go over this solo part with another pairs of ears as well c:
  21. 06:38:872 (2) - Could use a finish too?

I remember seeing an old map of yours, you've improved a lot.
Won't be iconing this though, since it's just not my cup of tea. Good luck! sad, it's not your cup ;w; where i can find bns then?
pretty much fixed everything not mentioned too, really thx apple!!! i love you <3
cyprianz5
rankuj to leniu!!1
TheKingHenry
Hello M4M from my your queue~
Duel Kaizer
  1. 00:08:441 (2) - works better as NC than 00:08:270 (1) - which feels part of the previous stuff
  2. 00:14:784 (2) - sliderend better off clicked for the melody beginning
  3. 00:30:384 (5) - sliderend of this would be better off clicked too, strong vocal and instrumental alike, which'd also be in the same phrase as 00:31:241 (1) - (where you could remove NC and make 00:32:098 (2,1,2) - one combo instead for example)
  4. 00:49:841 (1) - NC the downbeat instead, this made me think this circle was the downbeat while playing (which it isn't)
  5. 01:09:127 (5,1) - hella low spacing for 1/2 here almost looks like emphasised 1/4 from the stream, could use more spacing. Now that I remember, there have been places with low spacing on strong sounds overall, like 00:36:041 (3,1) - 00:45:812 (4,1) - for example so far, where it doesn't feel too fitting
  6. 01:09:127 (5,1,2,3,1,2,3,1) - this'd be more like 4+4 in the music (or 2+2+2+2) and how it is here seems quite interesting lol
  7. 01:11:698 (1) - not really necessary NC
  8. 01:19:927 (3,1) - should be the most emphasised transition outta these sliders so why do rest of 01:19:412 (1,2,3) - have clearly more spacing; also slider implied flow with 01:19:670 (2,3) - is kinda meh but easy to tune
  9. 01:21:984 (1,1) - if ya wanna have some kind of slow down before the kick back in, you could have these with lower spacing tbh, this is almost like jump spacing here
  10. 01:36:212 (1) - slider + circle instead? I'd rather have the final sound clicked here
  11. 02:23:186 - not necessary if you don't want but I'd use even lower SV for these deep guitar sounds, would be cool touch
  12. 02:27:300 (1,2,1,2,1,2) - shouldn't the stackin go other way? 02:27:300 (1,1,1) - are the stronger sounds so they should have the spacing instead?
  13. 02:51:643 (3,1) - if this is supposed to be blanket you could tune it more
  14. 02:55:586 (1) - same as before, not really necessary NC
  15. 03:05:872 (1) - why the difference compared to 01:21:984 (1,1) - when the music is the same
  16. 04:10:843 (1,2,1,2,1) - this is 3+3 just like 04:09:814 (1,2) - so why structure otherwise; also 04:11:871 (2,1,2,3) - would be the "4" to get it back to downbeat. Same with 04:16:329 (1,2,1,2,1,2,3,4,5) - , 04:21:814 (1,2,1,2,3,1,2,3,1,2,3,4) - and 04:26:272 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) -
  17. 04:32:443 (2,1) - could blanket these
  18. 05:37:586 (1,2,3,4) - compare to same sounds 05:36:214 (1,2,3,4,1,2,3,4) - why the large difference in spacing
  19. 05:49:929 - ignoring quite some 1/4 solo stuff from guitar, wouldn't it better to map those? Most of the time soloist would be the "most interesting" part of the music to follow so why not?
  20. 06:08:443 (1) - reverse instead and circle (NCd) on the strong downbeat at 06:09:129 - ?
  21. 06:25:414 - silence spinnerend, it's not on any sound and it just serves as distraction here
  22. 06:38:614 (1,2,1) - why NCd differently to before? Compare to both 03:03:300 (1,2,3) - and 01:19:412 (1,2,3) -
  23. 06:51:814 (1,2,1) - these'd still be grouped as 3 in the music, with 06:52:329 (2,1,2,3,4,5) - being the 2 beats that reset it (so you could put them to same NC or NC both beats separately; same deal with 06:54:557 (1,2,1,2,1,2,3,4,5) -
  24. 06:55:757 (1) - could you make the latter part more circular or smth (cuz it's not and it could look better)
  25. 07:00:386 (1,1,1,1,1,1) - is this really necessary? These ain't serving purpose like 03:05:357 (1,1,1) - where it indicatest (I presume) the lower spacing than normal, since here the previous stuff (06:59:872 (1,2,3,4) - ) is already fairly low spacing themselves so it's not differing and doesn't need additional emphasis with it
  26. 07:11:014 (2,3,4,1) - put little more distance or smth? As is the following slider could just follow straight after and as it's mostly under the circles it's hard to see it by its own to read how it actually goes
  27. 07:22:843 (3,4) - more spacing for these? Not like the music has "died" yet and it'd further emphasis the calming down at 07:23:186 -
  28. 07:33:643 (1,2,3,1,2,3) - not 3+3 but 2+4 is how the drums are emphasised in the music (stronger hits at 07:33:643 (1,3) - )
  29. 07:44:786 (1) - end 1/2 earlier instead on the downbeat? Considering the actual sound ain't dying out until much later than what this is currently having, using either the most logical ending point (which'd be the downbeat here) or just using circle (or lengthening this to where it about ends) would be better.
  30. Your NCing was quite the mess on many places pretty much throughout the map (and this means places other than the ones "more simple to fix" that I already mentioned here). I couldn't catch what logic it was going according to, as sometimes it was like vocals, sometimes downbeated but most of the time smth like according to how you had patterned (but for some reason felt more often that the parts of the pattern that were NCd were the less important ones than the important ones). This led to it instead of it structuring the map, feeling more like that it made it messier at some places. It was hard to decipher which hits were the importants ones during playing and so on. I'd recommend you take a good look at how you've done it and see if you could improve it, perhaps trying to prioritize more stronger sounds with it and atleast making is fall under some consistent idea behind it (who knows, I might've just missed it here ¯\_(ツ)_/¯)
  31. You could add couple hitsounds to your folder, since you seem to be consistently using more hitsound samples than what you've put files there for, which might lead to unwanted results with peoples default sounds.
Good luck!
Peter
M4M req trough PM o/
Cool marathon map lol song is nice

  1. 00:08:441 (2,3) - You ignored lot of 1/4 instruments between 00:08:441 - 00:08:784 for example 00:08:698 this tick is is unused when u can clearly hear there is something on it which feels undermapped comparing to rest of the beginning
  2. 00:36:212 (1,2) - I Think rhythm doesn't fit here since currently 00:36:384 (2) is starting on less intensive instruments with weak vocals and ending on much more intensive one so ctr + g would be more intuitive to play and fit better imo since long vocals are located on 00:36:212 (1) so these could be represented with 1/2 slider you did the same on 00:37:241 (2,1) same vocals could be heard on 00:37:412 when you do ctr + g of 00:37:241 (2,1) you can hear that but you decided to follow them differently which is inconsistent
  3. 01:01:241 - Strong vocal and instrument can be heard here which could be clickable turning 01:01:070 (2) into 1/4 slider + circle would be good to represent that
  4. 01:09:812 (1,2,3) - This jump between 01:09:812 (1,2) seems to be too high since there is no instrument to emphasize on 01:09:984 (2) there is kick sound on 01:10:155 (3) which could be emphasized because it's been emphasized on previous pattern 01:09:298 (1,2,3) so you can ctr + g 01:09:812 (1,2,3) so patterns will still look the same
  5. 01:15:127 (2,1) - Distance between those could be higher since there are are new vocals on 01:15:298 (1) that could be emphasized
  6. 01:18:384 (1,2,1) - I think 01:18:727 (1) Feels really underemphasized here it has kick and drum sound + vocals when 01:18:555 (2) isn't strong you should decrease distance between 01:18:384 (1,2) and increase it between 01:18:555 (2,1)
  7. 01:36:555 - this could be definitely clickable since its the tick that ends song which contains strong finish and vocals so it feels undermapped for such a high difficulty
  8. 01:51:812 (2,3) Its inconsistent with 01:54:898 (2,3,4) since you ignored piano on 01:51:898 this blue tick i think you should fill this with circle to make triplet
  9. 02:16:500 (1) I think Head of the slider is using wrong sampleset since you were using auto one on those instruments
  10. It seems like you were following vocals over instruments in this section according to 02:19:072 (1,2,1,2,1,2,1,2,3,1,2) but some objects 02:13:586 (1,2) - 02:17:700 (1,2,3) are not following vocals quite well since 02:14:272 - 02:18:043 - 02:18:386 - 02:18:900 should be clickable ticks and i'm quite not sure what these are following you should focus on vocals instead on those
  11. 02:22:500 (3,1) - Ctr + g would fit instruments and vocals much better here in my opinion 02:22:843 is quite strong
  12. 02:31:929 (2,3) - I think you should change distance that much since guitar isnt that weak there are also drum sound on 02:32:100 (3) so it feels underemphasized
  13. 02:57:472 (1,2,1) - imo 02:57:814 (1) is underemphasized simce it has new vocals and distance between 02:57:643 (2,1) is much smaller than 02:57:472 (1,2) when 02:57:643 (2) isn't that important
  14. 02:55:072 - 02:56:443 - 03:01:929 - 03:06:386 those ticks with vocals could really be clickable since most of your vocals are clickable and those really feels ignored and undermapped same could be said about other kiai section since these seem to ignore of these too 06:31:757 - 06:37:243 when vocals later are mostly not ignored
  15. 03:26:443 (2) hitsounds on head should be similar to 03:26:957 (3) as they are pretty similar or even the same normal samplet doesnt really fit
  16. 03:31:243 (4,1) I think the distance is way too high for 1/4 gap on non kiai section you can't find higher distance in kiai than this + if you look at 03:36:729 (6,1) the distance is much smaller which makes things inconsistent
  17. 03:42:043 (1,2) - The distance i too high for me 03:42:214 (2) doesn't really have strong instruments i would decrease it a little bit since its higher than 03:35:186 (5,6) for example which has drums
  18. 04:11:186 (1,2) - Distance between those should be higher imo the pitch and volume is getting higher on 04:11:357 (2) unlike on 04:11:700 (1,2) its getting lower here and it would be good idea to show that trough spacing just like 04:16:672 (1,2,1,2) for consistency same could be said about 04:26:272 (1,2,3) - 04:26:443 (2,3) should have higher distance than 04:26:272 (1,2) notice how strong is 04:26:614 (3)
  19. 04:43:586 - There are some vocals on this red tick that you ignored i would place circle here to follow those
  20. 04:54:729 (2) - Its quite inconsistent with 04:57:472 (2,1) as the same instrument located on 04:55:072 is clickable on 04:57:815 (1) i would turn 04:54:729 (2) into 3/4 slider+ circle or 1/2 slider + circle since insstrument on 04:54:900 this red feels also ignored same goes for 05:08:443 (4)
  21. 05:07:586 - If you started following this instrument again instead of drums this red tick should also contain circle since same instrument can be heard on 05:07:757 (1,3) which makes things inconsistent
  22. 06:05:700 (4) - 1/1 slider doesn't quite fit here since 06:05:872 there are vocals and instrument you are following on this red tick so its kinda undermapped since vocals were prioritized in this section
  23. 07:00:729 (1,1,1) - The Distance here is decreasing because instruments are getting less intense but ealier on 07:00:214 (4,1,1) these were getting strong and spacing wasn't increasing i think it should since it would show some contrast
  24. 07:29:014 - 07:26:100 - 07:31:586 - 07:35:700 - 07:39:814 - 07:42:557 you shouldn't ignore those ticks these contain some instruments that can be followed


Thats it GL
Shmiklak
m4m
[General]
  1. as I understood from tags, this is a collab between you and schoolboy, but it isn't mentioned anywhere. what about mentioning who the parts belong to by description or adding some sb?
  2. normal-sliderslide.wav is unused. should be removed.
[Duel Kaizer]
  1. 00:14:955 - I personally dislike how this sound is ignored and emphasized as unclickable while it soiunds pretty similar to the next note 00:15:127 - which is emphasized by a circle. I'd suggest replacing this slider with two circles for better music emphasise.
  2. 00:17:698 (3,4,5,1) - ya I see all these overlaps in this part, but this one feels really off for me. I'd suggest such placement to avoid these overlaps: https://puu.sh/AaHH4/f4e6b18d94.jpg
  3. 00:20:441 (3) - this sound is kinda stonger than this one 00:20:270 - , but (2) has more emphasizing spacing than (3) does. I'd suggest moving it like this: https://puu.sh/AaHKc/b194e6720e.jpg so (3) has more emphasise, or moving them to the same spacing so (2) doesn't look more distinguished than (3)
  4. I'd suggest adding a repeat for this slider 00:30:384 (5) - to emphasise vocals and this sound 00:31:070 - at the same time. Also I think this slider 00:31:241 (1) - is kinda too fast, it doesn't emphasise such strong sounds or any strong rise, consider lowering the speed a bit.
  5. 00:49:584 - the 1/4 sounds don't end here, idk why you decided to make this pause. I'd suggest replacing 00:49:584 (5) - with a 1/4 repeat slider so it fits these sounds and doesn't make the map much harder.
  6. 01:10:727 (3) - I'd suggest to change sv here to 0.6 to emphasize this harsh music change.
  7. 01:19:670 (2,3) - I think you missed NCs here, because you placed them to the same pattern in the next part.
    Actually, this issue repeats during all kiai parts and I think you should follow one logic instead of placing all ncs differently.
  8. 01:26:441 (2) - I think two circles would fit here much better, because of the vocal lines, also the 1/4 sounds aren't that strong that they need to be emphasized while all others don't need.
  9. 03:31:243 (4,1) - I think this spacing is too big. I'd suggest moving (4) a bit to the left and down.
  10. 04:23:357 (2,3,4) - seems these notes are spaced kinda wrongly according to all previous patterns 04:12:472 (2,3) - 04:17:957 (4,5) - I'd suggest increasing the spacing here.
  11. 07:45:386 - what about placing a spinner here till 07:49:243 - just to finish the map with the song?
gl
schoolboy

TheKingHenry wrote:

Hello M4M from my your queue~
Duel Kaizer
  1. 03:05:872 (1) - why the difference compared to 01:21:984 (1,1) - when the music is the same i wanted to emphasize vocals
  2. 04:10:843 (1,2,1,2,1) - this is 3+3 just like 04:09:814 (1,2) - so why structure otherwise; also 04:11:871 (2,1,2,3) - would be the "4" to get it back to downbeat. Same with 04:16:329 (1,2,1,2,1,2,3,4,5) - , 04:21:814 (1,2,1,2,3,1,2,3,1,2,3,4) - and 04:26:272 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - variety
  3. 05:37:586 (1,2,3,4) - compare to same sounds 05:36:214 (1,2,3,4,1,2,3,4) - why the large difference in spacing symmetry
  4. 05:49:929 - ignoring quite some 1/4 solo stuff from guitar, wouldn't it better to map those? Most of the time soloist would be the "most interesting" part of the music to follow so why not? kinda prefer my rhythm
  5. 06:51:814 (1,2,1) - these'd still be grouped as 3 in the music, with 06:52:329 (2,1,2,3,4,5) - being the 2 beats that reset it (so you could put them to same NC or NC both beats separately; same deal with 06:54:557 (1,2,1,2,1,2,3,4,5) - hmm but its the same as the previous such moments
  6. 06:55:757 (1) - could you make the latter part more circular or smth (cuz it's not and it could look better) ok
  7. 07:00:386 (1,1,1,1,1,1) - is this really necessary? These ain't serving purpose like 03:05:357 (1,1,1) - where it indicatest (I presume) the lower spacing than normal, since here the previous stuff (06:59:872 (1,2,3,4) - ) is already fairly low spacing themselves so it's not differing and doesn't need additional emphasis with it isnt this cute?
  8. 07:11:014 (2,3,4,1) - put little more distance or smth? As is the following slider could just follow straight after and as it's mostly under the circles it's hard to see it by its own to read how it actually goes ye
  9. 07:22:843 (3,4) - more spacing for these? Not like the music has "died" yet and it'd further emphasis the calming down at 07:23:186 - kinda prefer the current spacing for pattering
Good luck!

Peter wrote:

M4M req trough PM o/
Cool marathon map lol song is nice

  1. 02:57:472 (1,2,1) - imo 02:57:814 (1) is underemphasized simce it has new vocals and distance between 02:57:643 (2,1) is much smaller than 02:57:472 (1,2) when 02:57:643 (2) isn't that important i tried
  2. 02:55:072 - 02:56:443 - 03:01:929 - 03:06:386 those ticks with vocals could really be clickable since most of your vocals are clickable and those really feels ignored and undermapped same could be said about other kiai section since these seem to ignore of these too 06:31:757 - 06:37:243 when vocals later are mostly not ignored i think they're all good
  3. 03:31:243 (4,1) I think the distance is way too high for 1/4 gap on non kiai section you can't find higher distance in kiai than this + if you look at 03:36:729 (6,1) the distance is much smaller which makes things inconsistent i think its nice for emphasis
  4. 03:42:043 (1,2) - The distance i too high for me 03:42:214 (2) doesn't really have strong instruments i would decrease it a little bit since its higher than 03:35:186 (5,6) for example which has drums i think lesser spacing will look weird
  5. 07:00:729 (1,1,1) - The Distance here is decreasing because instruments are getting less intense but ealier on 07:00:214 (4,1,1) these were getting strong and spacing wasn't increasing i think it should since it would show some contrast i think its decreasing


Thats it GL

Shmiklak wrote:

m4m
[General]
  1. 03:31:243 (4,1) - I think this spacing is too big. I'd suggest moving (4) a bit to the left and down. i think its ok
  2. 04:23:357 (2,3,4) - seems these notes are spaced kinda wrongly according to all previous patterns 04:12:472 (2,3) - 04:17:957 (4,5) - I'd suggest increasing the spacing here.id like not to do spaced triples after a circle since it will be too hard
  3. 07:45:386 - what about placing a spinner here till 07:49:243 - just to finish the map with the song?
gl
Topic Starter
Kalibe

TheKingHenry wrote:

Hello M4M from my your queue~
Duel Kaizer
  1. 00:08:441 (2) - works better as NC than 00:08:270 (1) - which feels part of the previous stuff true
  2. 00:14:784 (2) - sliderend better off clicked for the melody beginning right
  3. 00:30:384 (5) - sliderend of this would be better off clicked too, strong vocal and instrumental alike, which'd also be in the same phrase as 00:31:241 (1) - (where you could remove NC and make 00:32:098 (2,1,2) - one combo instead for example) kk
  4. 00:49:841 (1) - NC the downbeat instead, this made me think this circle was the downbeat while playing (which it isn't) did
  5. 01:09:127 (5,1) - hella low spacing for 1/2 here almost looks like emphasised 1/4 from the stream, could use more spacing. Now that I remember, there have been places with low spacing on strong sounds overall, like 00:36:041 (3,1) - 00:45:812 (4,1) - for example so far, where it doesn't feel too fitting
  6. 01:09:127 (5,1,2,3,1,2,3,1) - this'd be more like 4+4 in the music (or 2+2+2+2) and how it is here seems quite interesting lol
  7. 01:11:698 (1) - not really necessary NC
  8. 01:19:927 (3,1) - should be the most emphasised transition outta these sliders so why do rest of 01:19:412 (1,2,3) - have clearly more spacing; also slider implied flow with 01:19:670 (2,3) - is kinda meh but easy to tune i like the feel on 01:19:927 (3) - to literally kick on 01:20:098 (1) - its just my taste lol
  9. 01:21:984 (1,1) - if ya wanna have some kind of slow down before the kick back in, you could have these with lower spacing tbh, this is almost like jump spacing here
  10. 01:36:212 (1) - slider + circle instead? I'd rather have the final sound clicked here
  11. 02:23:186 - not necessary if you don't want but I'd use even lower SV for these deep guitar sounds, would be cool touch my current sv is not bad too so keep
  12. 02:27:300 (1,2,1,2,1,2) - shouldn't the stackin go other way? 02:27:300 (1,1,1) - are the stronger sounds so they should have the spacing instead? that's the thing, anti-emphasis on these works pretty good imo
  13. 02:51:643 (3,1) - if this is supposed to be blanket you could tune it more
  14. 02:55:586 (1) - same as before, not really necessary NC
  15. 04:32:443 (2,1) - could blanket these i dont like blankets that much
  16. 06:08:443 (1) - reverse instead and circle (NCd) on the strong downbeat at 06:09:129 - ?
  17. 06:25:414 - silence spinnerend, it's not on any sound and it just serves as distraction here
  18. 06:38:614 (1,2,1) - why NCd differently to before? Compare to both 03:03:300 (1,2,3) - and 01:19:412 (1,2,3) -
  19. 07:44:786 (1) - end 1/2 earlier instead on the downbeat? Considering the actual sound ain't dying out until much later than what this is currently having, using either the most logical ending point (which'd be the downbeat here) or just using circle (or lengthening this to where it about ends) would be better.
  20. Your NCing was quite the mess on many places pretty much throughout the map (and this means places other than the ones "more simple to fix" that I already mentioned here). I couldn't catch what logic it was going according to, as sometimes it was like vocals, sometimes downbeated but most of the time smth like according to how you had patterned (but for some reason felt more often that the parts of the pattern that were NCd were the less important ones than the important ones). This led to it instead of it structuring the map, feeling more like that it made it messier at some places. It was hard to decipher which hits were the importants ones during playing and so on. I'd recommend you take a good look at how you've done it and see if you could improve it, perhaps trying to prioritize more stronger sounds with it and atleast making is fall under some consistent idea behind it (who knows, I might've just missed it here ¯\_(ツ)_/¯)
  21. You could add couple hitsounds to your folder, since you seem to be consistently using more hitsound samples than what you've put files there for, which might lead to unwanted results with peoples default sounds. i'll see
Good luck!
thanks for mod! fixed unmentioned

fixed also few stuff from peter and shimklak, thanks guys for mod!
Lasse
normal-sliderslide.wav unused?
ar 9.5 feels a bit overdone, don't think this should go above 9.2-9.3 tbh

00:15:127 (2,3) - this feels a bit underwhelming cause you barely move while 3 stands out so much in the song, how about something like https://i.imgur.com/Q9IT4CS.jpg to get a harsher break in movement on 3/sliderbody?
00:21:127 (1) - you focus on held stuff after, so why not use a rhythm like https://i.imgur.com/7qJFxOh.jpg here?

00:47:955 (2,4) - drum hitnormals on these would make quint feel much more intuitive imo
00:49:327 (2,4) - similar here, clap on 2, kick on 4 maybe? additive hs would work so well here since right now the 1/2 ticks stand out so much more but your mapping doesn't follow it

01:18:041 - you basically map every vocal in the kiai so this just feels so weird cause it goes right over vocal+guitar which would be nicer if clickable
03:01:757 (1) - ^
06:37:072 (1) -

01:22:670 (1,1) - dont think the low spacing works well here, what you did on 06:41:872 (1,1) - seemed nicer, maybe like https://i.imgur.com/usWyPT7.jpg or https://i.imgur.com/uyOpFNm.jpg ?
02:35:357 (2) - guitar and snares, which seem to be what you tend to follow in this part, both focus on downbeat so this just feels so weird. how about https://i.imgur.com/5S6JYUN.jpg or https://i.imgur.com/Pyg8Zxn.jpg
compared to things like 02:44:957 (2) - where the vocal on red tick makes it work better

03:03:986 (1,2) - think ctrlg on both of them would make movement much nicer here? https://i.imgur.com/ltfxhGm.jpg
04:04:072 - spinner could be cute here but I actually have no idea where to end it lol
04:30:043 (1) - really subjective, but ending of this looks a bit out of place with other parts, how about another loop? for example https://i.imgur.com/YbMGiNm.jpg

05:38:957 - to 05:49:586 - are you sure about this part, I mean I get the idea, but there is so much going on and the song is still pretty intense :/
05:50:443 - with how most of this part focuses guitars, why not https://i.imgur.com/XY7iEpg.jpg
06:00:814 - since this part is really low intensity it would be nice to mute the ends of extended sliders like this one
06:30:386 - should be nc'd cause major change in music?
07:01:243 (1) - osu makes small circular sliders look so weird, how about using a red node instead?



yea let me know when you're ready
Topic Starter
Kalibe

Lasse wrote:

normal-sliderslide.wav unused? yes
ar 9.5 feels a bit overdone, don't think this should go above 9.2-9.3 tbh did 9.3 cause there are some crazy patterns

00:15:127 (2,3) - this feels a bit underwhelming cause you barely move while 3 stands out so much in the song, how about something like https://i.imgur.com/Q9IT4CS.jpg to get a harsher break in movement on 3/sliderbody? fixed
00:21:127 (1) - you focus on held stuff after, so why not use a rhythm like https://i.imgur.com/7qJFxOh.jpg here?

00:47:955 (2,4) - drum hitnormals on these would make quint feel much more intuitive imo
00:49:327 (2,4) - similar here, clap on 2, kick on 4 maybe? additive hs would work so well here since right now the 1/2 ticks stand out so much more but your mapping doesn't follow it

01:18:041 - you basically map every vocal in the kiai so this just feels so weird cause it goes right over vocal+guitar which would be nicer if clickable
03:01:757 (1) - ^
06:37:072 (1) -

01:22:670 (1,1) - dont think the low spacing works well here, what you did on 06:41:872 (1,1) - seemed nicer, maybe like https://i.imgur.com/usWyPT7.jpg or https://i.imgur.com/uyOpFNm.jpg ?
02:35:357 (2) - guitar and snares, which seem to be what you tend to follow in this part, both focus on downbeat so this just feels so weird. how about https://i.imgur.com/5S6JYUN.jpg or https://i.imgur.com/Pyg8Zxn.jpg
compared to things like 02:44:957 (2) - where the vocal on red tick makes it work better

03:03:986 (1,2) - think ctrlg on both of them would make movement much nicer here? https://i.imgur.com/ltfxhGm.jpg
04:04:072 - spinner could be cute here but I actually have no idea where to end it lol did 2 spinners, i think they sounds cool
04:30:043 (1) - really subjective, but ending of this looks a bit out of place with other parts, how about another loop? for example https://i.imgur.com/YbMGiNm.jpg i actually like how the end is crazy curved

05:38:957 - to 05:49:586 - are you sure about this part, I mean I get the idea, but there is so much going on and the song is still pretty intense :/ that was the point, to emphasis drums and the real intense part starts from here 05:49:929 (1) -
05:50:443 - with how most of this part focuses guitars, why not https://i.imgur.com/XY7iEpg.jpg
06:00:814 - since this part is really low intensity it would be nice to mute the ends of extended sliders like this one
06:30:386 - should be nc'd cause major change in music?
07:01:243 (1) - osu makes small circular sliders look so weird, how about using a red node instead?

yea let me know when you're ready

fixed unmentioned, thanks!
Lasse
yea
Kyuukai
BIG SHAQ
-Mo-
Just letting you know the map was reported for apparent incorrect snapping on 01:10:727 (2).

Although listening to it on my end I think it's fine?
Topic Starter
Kalibe
it was snapped to guitar, seems fine to me though
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