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Chata - Winter Bells (Short Ver.)

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KanaRin
Taiko mod request by wmfchris.

[BAKACHRIS'S TAIKO]

Suggestion:
- 強烈要求 HRable !
- Difficulty 全轉做5, SV 1,3 ~ 1.4

00:32:203 (x) - Add a note (D)
00:32:870 (101) - ^ (K)
00:33:536 (106) - ^ (D)
00:34:203 (111) - ^ (K)
00:34:870 (116) - ^ (D)
00:39:870 (145) - Del this note
00:48:120 (194) - Big KAT
01:20:536 (379) - Add a note (D)
01:38:786 (496) - Big KAT
01:39:286 (498) - ^
01:39:453 (499) - Del the note
01:39:620 (x) - Add a note (D)

Edit:
01:37:870 (490) - D
01:38:036 (492) - D
DKKKK sound weird , KDKDK / DDKDK = OK

My Rating: 8 / 10

Okay. Nice.
Star~
wmfchris
all fixed except~

- 強烈要求 HRable !
- Difficulty 全轉做5, SV 1,3 ~ 1.4

要把這個弄成HRable然後要我HR...我懶啊。
我一向Difficulty -> 6, 標準SV 係1.4~1.6

01:39:286 (498) - K
01:39:453 (499) - Del the note
01:39:620 (x) - Add a note (D)

maintain the rrr b pattern :3
下次用k,K instead of K, big KAT啦 好confusion (咬

Download: Chata - Winter Bells (Short Ver.) (ling_aizhang) [Wmf's Taiko].osu
_Kiva
[HARD]
00:16:100 (5) - finish声音太大.. 用whistle好听很多, 同00:17:286 (1) ..00:23:286 (1,2) - .. etc
00:16:433 (6) - 末尾加whisle
00:44:620 (8) - stack
00:46:286 (2) - whistle
01:09:453 (5) - finish
01:14:786 (4) - 这个位置有点恶心。。而且马上接上spinner..
01:30:786 (1) - finish
我懒所以先mod到这里 后面由我朋友来接手.. KDS无所谓了233
loveFantasy

_Kiva wrote:

我懒所以先mod到这里 后面由我朋友来接手.. KDS无所谓了233
mod request by Kiva

[General]
- approachcircles.png 改名為 approachcircle.png 並且 resize to 128x128
- comboburst 寬不能超過 500px 否則 unrankable
- defaultnumber 部分的陰影被切掉了 (6,8,9 must be fixed)
- 刪除 default-comma, default-dot, default-percent and default-x, 他們沒有用
- hit0, hit50等等的...請 resize 成256x256
- 刪除 hitcircleoverlays.png
- spinner-background 轉檔成 JPG, 並且建議在正中央畫一個circle讓玩家看的到中心點
- 我建議你找個MAT/BAT問問看是否需要把那些純黑的圖片變成1x1 px就好

[Normal]
- 第一條綠線刪除, 把你需要的音量擺在紅線上即可
<00:04:287> (S) end at <00:06:620>
<00:07:286> (S) start at <00:07:286>
<00:10:453> (S) start at <00:10:286>, end at <00:13:286> or <00:13:453>
<00:43:120> new combo here instead
<01:14:786> (4) 為什麼不乾脆擺成四方形?

[Hard]
因為kiva and garven mod過, 我認為沒什麼大問題, 等你修改他們的mod

[Insane]
- 建議AR-1; 這難度 stacking/overlapping 用的太過, 我會建議你拿掉一些, 另外1/2擺太滿了吧, 大約每兩串可以加個1/4帶來variety和insane難度
<00:17:286> (1..6) 破壞gameflow的難度建立方式
<00:26:120> (4) spacing error
<00:32:120> (2) ^
<00:55:285> (6) 稍微右移維持spacing
<01:12:787> (2,3) 和 (4,5) spacing一致
<01:24:452> (2,3) 很醜的跳

well, since kiva didn't star, i'll give one
Dustbox
good
Mary
来送星星了~
Potofu
star~~
HakuNoKaemi
[Normal]
00:20:953 (x) - You can add a note here(stack with 00:21:120 (1) - start ;D) to continue follownd the Soft-Finish like sound
01:48:953 (4,1) - well, something like this is unrankable... please make (1) Spinner start 1/8 after (4) Slider end (at 01:49:328 (1))

[Hard]
Resnap All Notes ( By Timing>Resnap All Notes)
Generally, some pattern were really confusive for an Hard... but i can't argue that
00:23:620 (2) - Make it an Arched Slider
00:23:953 (3) - copypaste 00:23:286 (1) - and flip horizontally
01:13:787 (1,2,3,4) - order them like a square or like a diamond, a non shaped jump... it's not that good >:<

[Insane]
00:46:703 (x) - Add Hit Circle
01:02:703 (x) - ^
01:02:870 (x) - ^
01:03:036 (x) - ^
01:47:952 (1,2,3) - Order them more like a triangle ( you can simply make 01:48:285 (2) - more distant from 01:49:119 (5) )
grvyd
star~
Topic Starter
Hakosaki Chisa
>:(
CodeABC
star :)
spboxer3
綠線要排好!!!記得阿

[Normal]
00:04:287 (1) - 結尾到00:06:620 -
00:10:453 (1) - 結尾到00:13:620 - 比較適合0.0??
00:18:120 (5) - 好像有點歪了的感覺
01:16:953 (1) - 結尾到01:19:120 - 比較適合0.0?
我在想01:42:120 (3,4,5,6) - 這4顆排的不是很好看但不是什麼問題...
01:49:286 (1) - 不能放在slider的結尾啦

[Hard]
01:03:286 (5,6,7,8) - 不漂亮 D: (不是大問題

[Insane]
01:02:703 - 奇怪...為什麼我聽到這是3連音D: 也可能是我聽錯 看你的意思吧
01:05:119 (3,4,5,6,7) - 星型? 有歪掉喔
01:12:452 (1,2,3,4,5,1,2,3) - 我認為加重音的再跳會比較好!!!
01:24:285 (1,2,3,4) - 覺得這樣不合適 感覺(4)有點多出來:( 或則是用silder拉至紅線吧!!
01:47:119 (5,6,7,8,9,10,11) - 後面的(10,11)弧度偏掉了!!


原則上沒有什麼大問題!!!給star~~~
YTYuyu
:D
Louis Cyphre
Your request via pm ~

[General]

- add to tags: "wmfchris". He made taiko for you, you must have his name tags in all difficulties
- add taiko background for taiko difficulty. If you don't know how to make it feel free to pm me, i'll make you. (don't forget to send image)
- There aren't custom hitsounds in folder, So please remove mark from "Custom 1" and set to "Default" on every timing section in timing setup.
- Well bg'd are not so different, so i think you must you same colors in ALL difficulties.
- suggesting to use same fade out effect of spinner in all difficulties.

[Normal]

Add audio Lead-on at least 1 second.
Suggesting to reduce duration of break points. It's short version, i find map annoying because of such breaks 00:26:953
Inrease volume of last but one section at least by 10-20%.
OD - 1

00:19:953 (2) - Spacing
00:25:120 (8) - looks so odd. Suggesting to do something like this http://puu.sh/2OBq
384,184,25120,2,0,B|368:56|256:8|144:56|128:184,1,400,4|0
Or just add spinner instead of that slider
00:53:120 (10) - meh overlap :/ also i don't like slider shape
01:20:453 (4,5,6) - ugly and may confuse newbie players, please re-make this pattern.
01:28:453 (6) - http://puu.sh/2OBL . looks better
01:49:286 (1) - start 1/2 later

[Hard]

Most of your finish hitsounds sounds off and make my ears bleed X_X
So please remove it here 00:18:620 (7) - at the end, 00:19:953, 00:20:620, - here from start , 00:21:453 (3) - 00:22:620 (6) and
in other words everything from there 00:23:286 (1,2,3,4,5,6,7)
There are also something at the end, so please remove them yourself.
00:37:786 (3,4) - 1 grid up to make symmetry
00:38:786 (7) - new combo
00:43:453 (3) - not sure about this note, it feels hidden and not good placement.
00:59:120 - spacing change. Why? Plays horrible :/
01:09:453 (5) - such stack uh...
01:13:786 (1,2,3,4) - reduce length of jumps and try to make a pattern
01:36:453 (1,2,3,4,5,6) - again random jumps.
01:44:953 (9) - this repeat might be unreadable, well skin 300/100/50 images have low opacity, so it's visible.

[Insane]

OD+1
Same issues with random finish hitsounds. Judge yourself what is wrong and what right according to my words in [Hard] difficulty
Spacing between 1/2 notes feels so large X__X So is cute, and despite the fact that BPM is enough high, the song is calm and not crazy.
Such jumps do not fit in my opinion, too fast 00:36:286 (1,2,3) Just look at the spacing between 1/4 notes 00:41:285 (3,4,5) - So large.
00:34:786 (1,2,3,4) - goes offscreen, better to fix.
00:46:952 (3) - ^
00:56:120 - add a note with finish hitsound
Same antispacing as in hard ._.
01:22:785 (1) - uh... what a jump
01:39:785 (4) -http://puu.sh/2OEc
56,184,99785,2,0,B|112:16|256:0|400:16|456:184,1,540,2|0
01:47:119 (5,6,7,8,9,10,11) - "made of fire" style

Star
Topic Starter
Hakosaki Chisa
Thanks all of your mods I will fix them soon~
Madoka
好聽的歌 ^ ^

star

StoryBoard ↓

Download: Storyboard.zip
SS_Kanzaki
Good map :D

GJ Chisa san :)
hoLysoup
茶太~<3
merchat7
Short Ver. :) Some suggestion
- Remove spinner from the beginning of [Normal] to keep consistency with other difficulties
- Why no video for the short version? Try this http://www.mediafire.com/?iuh5knytzhn31mt. Video offset is 640ms (test around this area)
- -1 ar for [D2S] Don't think a fast approach rate work well with a nice calm Christmas-like song.

Good map in general, hopefully you'll add the video since i prefer beatmap with video whenever possible.

Starred!
DoKito
Normal
00:01:286 (1,1,1,1) - Remove them, so each diff starts at the same point (also those spinners are kinda boring).
00:19:953 (2) - Should be on the white tick to its right. (sounds better)

Hard
00:22:620 (6,7) - It would fit better to the music, when you'd remove 6 and let the slider (7) start on 6's tick.
00:23:286 (1) - Circle on that white tick instead of slider, which starts on the red tick.
01:38:620 (2) - -^

That's all. (:
kioukiou
[Normal]
Tags欄是空白的,補上該寫上的東西吧

[D2S]
Some sliders snap failed.
如果你在完成diff之後,有調整過Slider Velocity的話,請重新檢查你所有的slider是否有對上tick
以下挑出有問題的sliders..

00:21:786 (5) -
00:26:453 (1) -
00:31:620 (3) -
00:40:285 (1) -
00:50:785 (1) -
00:51:452 (3) -
00:52:120 (5) -
01:08:620 (6) - 這個就很明顯了,slider尾部沒有對上tick
01:23:952 (7) -
01:27:119 (8) -
01:28:285 (2) -
01:28:619 (3) -
01:33:452 (1) -
01:37:286 (1) -
01:39:285 (3) -
01:41:619 (4) -
01:42:620 (6) -

沒有挑出來的並不代表完全沒有問題,也許有些漏看了,所以你需要整個diff親自檢查
DarkRingSystem
[D2S]
Some sliders snap failed.
如果你在完成diff之後,有調整過Slider Velocity的話,請重新檢查你所有的slider是否有對上tick
以下挑出有問題的sliders..

00:21:786 (5) -
00:26:453 (1) -
00:31:620 (3) -
00:40:285 (1) -
00:50:785 (1) -
00:51:452 (3) -
00:52:120 (5) -
01:08:620 (6) - 這個就很明顯了,slider尾部沒有對上tick
01:23:952 (7) -
01:27:119 (8) -
01:28:285 (2) -
01:28:619 (3) -
01:33:452 (1) -
01:37:286 (1) -
01:39:285 (3) -
01:41:619 (4) -
01:42:620 (6) -

沒有挑出來的並不代表完全沒有問題,也許有些漏看了,所以你需要整個diff親自檢查
OK I checked and fixed all sliders thanks for your mod
moe moe QQ姐 XD

Download: Chata - Winter Bells (Short Ver.) (Hakosaki Chisa) [D2S].osu
Roddie
Hi.

General
  1. You need a "spinner-approachcircle" png file.

Normal
  1. 01:20:120 (3)-Add a finish.
  2. 01:30:786 (3)-^
  3. 01:41:453 (1)^?

Wmf's Taiko
Nothing to point out.

Hard
  1. I think this difficulty will play better if you decrease the approach rate by one tick.
  2. 01:47:953 (1)-This jump isn't fitting in my opinion. ): I suggest you decrease the spacing on that.

D2S
  1. The approach rate is a bit much and it isn't fitting. ): I think this difficulty will play better if you set the Approach Rate to 8.
  2. 01:20:120 (1)-Add a finish on the beginning?

That will be all.
Garven
Is this map still alive? It's coming up in my queue and I want to make sure you're still interested in getting this ranked. Please let me know so I don't waste time on this when I can be helping another set.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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