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ASTRO - Breathless

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Xiaolin
rank this for sanha kbye
Topic Starter
Firetruck

Lapis Aoki wrote:

rank this for sanha kbye
yes pls
Cerulean Veyron
Topic Starter
Firetruck

Cerulean Veyron wrote:

tfw you met your idol and trying to speak with him/her relatabru af

take ur diff already http://puu.sh/qFuXM/2fd87bea26.rar thx thx
edit: wat car do u want :^)
Xiaolin

Cerulean Veyron wrote:

tfw you met your idol and trying to speak with him/her
*Meanwhile me when I meet an idol IRL*
Xiaolin
Well just a new random post for me diff, too lazy to edit my previous post. >.>

EDIT: Updated again, here're the hitsounds.
SPOILER
osu file format v14

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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Breathless
TitleUnicode:숨가빠
Artist:ASTRO
ArtistUnicode:아스트로
Creator:Firetruck
Version:Lapis' Easy
Source:
Tags:fantagio music Summer Vibe MJ JinJin Eunwoo Moonbin Rocky Sanha 엠제이 진진 차은우 문빈 라키 산하 Kpop K-pop Lapis Aoki Cerulean Veyron Lilyanna AteMyKimchi Project Kimchi
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137,246,188875,6,0,B|186:246|215:308|215:308|263:192|370:225,1,276,4|8,0:0|0:0,0:0:0:0:
424,264,190980,2,0,B|453:209|413:153|413:153|458:126|460:89,1,184,2|2,0:0|0:0,0:0:0:0:
370,73,192559,1,8,0:0:0:0:
289,118,193085,6,0,B|264:178|197:175|197:175|233:288|124:323,1,276,2|8,0:0|0:0,0:0:0:0:
113,227,195190,6,0,P|100:171|188:83,1,184,2|8,0:0|0:0,0:0:0:0:
249,143,196769,1,2,0:0:0:0:
319,83,197296,5,0,0:0:0:0:
Cerulean Veyron

Firetruck wrote:

edit: wat car do u want :^)
an y car thta pleaseses me (^:

Lapis Aoki wrote:

Well just a new random post for me diff, too lazy to edit my previous post. >.>

EDIT: Updated again,
help im dying
Xiaolin

Cerulean Veyron wrote:

Firetruck wrote:

edit: wat car do u want :^)
an y car thta pleaseses me (^:

Lapis Aoki wrote:

Well just a new random post for me diff, too lazy to edit my previous post. >.>

EDIT: Updated again,
help im dying
I can't just make another post LOL
Topic Starter
Firetruck

Lapis Aoki wrote:

I can't just make another post LOL
you just did

Cerulean Veyron wrote:

Firetruck wrote:

edit: wat car do u want :^)
an y car thta pleaseses me (^:
i added a car on the bg for ur diff plz love me <3
Xiaolin

Firetruck wrote:

Lapis Aoki wrote:

I can't just make another post LOL
you just did
For the sake of Agust D I did
Praise our lord and savior Agust D

NOT AN EDIT: Inb4 when you submit Agust D "why is the title same as the artist"
C00L
Checked Cerulean Veyron's Diff

mini ford in bottom right corner lolxd
2016-08-18 16:11 C00L: :^)
2016-08-18 16:11 Cerulean Veyron: (^:
2016-08-18 16:11 C00L: 00:04:533 (3) -
2016-08-18 16:11 C00L: you could make this a 1/8
2016-08-18 16:11 C00L: since theres a sound on the yelow tick
2016-08-18 16:12 C00L: 1/8 reverse
2016-08-18 16:13 Cerulean Veyron: I have never done a single 1/8 note somehow
2016-08-18 16:13 Cerulean Veyron: because if I do, sr will exceex like... 3*
2016-08-18 16:13 Cerulean Veyron: the mapper will kill me xd
2016-08-18 16:13 C00L: i understand xdxdxd
2016-08-18 16:13 C00L: 00:05:190 (5) -
2016-08-18 16:13 C00L: make this something like https://osu.ppy.sh/ss/5876103
2016-08-18 16:14 C00L: since the sound on 00:05:454
2016-08-18 16:14 C00L: imo should be emphasised more
2016-08-18 16:14 Cerulean Veyron: Yeah, sure!
2016-08-18 16:14 C00L: brb i delete this skin from folder cause im going crazy
2016-08-18 16:15 Cerulean Veyron: I deleted the skin too when i started mapping this gd xdd
2016-08-18 16:15 Cerulean Veyron: lel
2016-08-18 16:16 C00L: i hate modding/mapping with a skin im not used to :P
2016-08-18 16:16 C00L: puts me off
2016-08-18 16:17 Cerulean Veyron: me too xdd
2016-08-18 16:18 C00L: 00:11:243 (4) -
2016-08-18 16:18 C00L: i feel like the strong beats here are lost because of this slider
2016-08-18 16:19 C00L: https://osu.ppy.sh/ss/5876152
2016-08-18 16:19 C00L: something like this could work
2016-08-18 16:19 C00L: sr isnt affected :^)
2016-08-18 16:20 Cerulean Veyron: tbh it still sounds the same ._.
2016-08-18 16:21 C00L: yea it does but since the drums are the same intensity the slider end imo just wastes it, and 2 notes will keep the emphasis somewhat similar
2016-08-18 16:22 Cerulean Veyron: Alright
2016-08-18 16:22 Cerulean Veyron: gonna do some spacing job ;p
2016-08-18 16:22 C00L: 00:25:059 (2) - your missing a pretty strong sound here 00:25:190
2016-08-18 16:22 C00L: oright
2016-08-18 16:22 C00L: tell me when you done :P
2016-08-18 16:22 Cerulean Veyron: k
2016-08-18 16:23 Cerulean Veyron: done~
2016-08-18 16:23 Cerulean Veyron: about that, I made a little... "variation"
2016-08-18 16:24 C00L: alrighty
2016-08-18 16:24 Cerulean Veyron: follow some instrument > follow vocals
2016-08-18 16:24 Cerulean Veyron: >repeat :^)
2016-08-18 16:24 C00L: ahh
2016-08-18 16:25 C00L: 00:19:927 (6) -
2016-08-18 16:25 C00L: you could decrease the sv here because of that 'weeey'
2016-08-18 16:25 C00L: would be pretty cool imop
2016-08-18 16:25 C00L: imo*
2016-08-18 16:25 C00L: since im guessing this is the part your focusing on vocals
2016-08-18 16:25 C00L: so that slow down would be pretty fitting
2016-08-18 16:25 C00L: since after that the beat/music gets more intense
2016-08-18 16:26 Cerulean Veyron: wew I probably change SV verse by verse
2016-08-18 16:26 Cerulean Veyron: since I don't want it to get complicated in hard diffs
2016-08-18 16:26 C00L: right i understand
2016-08-18 16:26 C00L: makes sense
2016-08-18 16:26 Cerulean Veyron: If this were an Insane diff, I would do that
2016-08-18 16:27 C00L: ACTION whispers - ignore mappers intentions map a 7* diff ecks dee
2016-08-18 16:27 C00L: yea i understand
2016-08-18 16:27 C00L: makes a lot of sense
2016-08-18 16:27 Cerulean Veyron: XDDDDDDD
2016-08-18 16:27 C00L: overcomplicating that with sv is kinda eh in hards
2016-08-18 16:28 Cerulean Veyron: k
2016-08-18 16:29 Cerulean Veyron: o uhh is my hitsounding meh
2016-08-18 16:30 C00L: ill check through the map first in terms of note placement then ill listen up for that since im bad at multi tasking :P but so far theyre ok
2016-08-18 16:30 Cerulean Veyron: Ahh okay~
2016-08-18 16:31 Cerulean Veyron: asked just in case ;p
2016-08-18 16:32 C00L: ;p
2016-08-18 16:33 C00L: 02:48:085
2016-08-18 16:33 C00L: a 1/2 slider could fit here imo
2016-08-18 16:33 C00L: no sry
2016-08-18 16:33 C00L: like
2016-08-18 16:33 C00L: from
2016-08-18 16:33 C00L: 02:47:822
2016-08-18 16:33 C00L: 02:47:822
2016-08-18 16:33 C00L: a 1/2 slider
2016-08-18 16:33 C00L: to get the red tick sound
2016-08-18 16:34 Cerulean Veyron: I get it, I get it xddddd
2016-08-18 16:34 Cerulean Veyron: will add~
2016-08-18 16:34 C00L: i confused myself proposing that xd
2016-08-18 16:35 Cerulean Veyron: I understand at least ;^)
2016-08-18 16:36 C00L: :^)
2016-08-18 16:36 Cerulean Veyron: i added a curved slider, nearly overlap the next one xddd
2016-08-18 16:36 C00L: 03:14:927
2016-08-18 16:36 C00L: xD
2016-08-18 16:36 C00L: 03:14:927
2016-08-18 16:36 C00L: here i propse
2016-08-18 16:36 C00L: propose
2016-08-18 16:36 C00L: https://osu.ppy.sh/ss/5876269
2016-08-18 16:36 C00L: to go with the vocal at 03:14:927 and so that the spinner doesnt start with such a strong sound at 03:15:190
2016-08-18 16:36 C00L: fuck
2016-08-18 16:36 C00L: ml
2016-08-18 16:37 C00L: asmdk
2016-08-18 16:37 C00L: the goddam link
2016-08-18 16:37 Cerulean Veyron: Yeah, it felt a bit empty there
2016-08-18 16:37 C00L: 03:14:927
2016-08-18 16:37 Cerulean Veyron: sure
2016-08-18 16:37 Cerulean Veyron: 03:14:401 (5) -
2016-08-18 16:37 C00L: what about it?
2016-08-18 16:38 Cerulean Veyron: no wonder you can't link to object xddd]
2016-08-18 16:38 C00L: since there was no object there xdxd
2016-08-18 16:38 C00L: i created the object
2016-08-18 16:38 C00L: and idk
2016-08-18 16:38 Cerulean Veyron: 03:14:927 -
2016-08-18 16:38 Cerulean Veyron: hmmmm
2016-08-18 16:38 Cerulean Veyron: xdddddd
2016-08-18 16:38 C00L: :D
2016-08-18 16:39 Cerulean Veyron: you removed the "-" dash ofc
2016-08-18 16:39 C00L: dash op
2016-08-18 16:39 C00L: ruiner of all proposes
2016-08-18 16:40 Cerulean Veyron: I added only the slider cuz I never added a note before the spinner THAT quick
2016-08-18 16:40 C00L: sure
2016-08-18 16:40 Cerulean Veyron: and besides, it feels better if spinners are on 1/1 because it's easier ;p
2016-08-18 16:41 C00L: true dat
2016-08-18 16:41 Cerulean Veyron: k time 4 hitsound check \o/
2016-08-18 16:44 C00L: 00:40:190 (2,3,4) -
2016-08-18 16:44 C00L: in these pattern i suggest
2016-08-18 16:44 C00L: doing a clap on 00:40:190 (2,4) -
2016-08-18 16:44 C00L: sounds pretty good imo
2016-08-18 16:44 C00L: since it emphasises the start of the vocals
2016-08-18 16:44 C00L: 00:46:506 (2,3,4) -
2016-08-18 16:44 C00L: similar pattern etc
2016-08-18 16:45 C00L: got dinner atm cv
2016-08-18 16:45 C00L: give me like 10-15 min
2016-08-18 16:45 Cerulean Veyron: okay
2016-08-18 16:45 C00L: will bump you
2016-08-18 16:45 Cerulean Veyron: sure, take your time
2016-08-18 16:52 C00L: ayyy
2016-08-18 16:52 Cerulean Veyron: ur back! \o/
2016-08-18 16:53 C00L: \o/
2016-08-18 16:53 Cerulean Veyron: i added some claps on similar parts other than you mentioned ;p
2016-08-18 16:54 Cerulean Veyron: thank volkswagen it's not gonna get rekt again
2016-08-18 16:54 C00L: xd
2016-08-18 16:54 C00L: 01:28:875 (2,4,5) -
2016-08-18 16:54 C00L: put finishes on these
2016-08-18 16:54 C00L: 01:32:033 (1,5,7) -
2016-08-18 16:54 Cerulean Veyron: okay
2016-08-18 16:54 C00L: these too
2016-08-18 16:55 C00L: etc if you want on the similar patterns
2016-08-18 16:55 Cerulean Veyron: almost an overuse of cymbals, but I'll still add them anyway ;p
2016-08-18 16:55 C00L: :P
2016-08-18 16:55 C00L: they sound pretty fitting
2016-08-18 16:56 Cerulean Veyron: especially on downbeats for sure~
2016-08-18 16:56 C00L: :D
2016-08-18 16:56 C00L: 01:53:875 (2,3) -
2016-08-18 16:57 C00L: you could put claps here
2016-08-18 16:57 C00L: 01:55:980 (2,3) -
2016-08-18 16:57 C00L: and here
2016-08-18 16:57 C00L: for the 'bake' vocal
2016-08-18 16:57 C00L: i think it is bake at least xdxd
2016-08-18 16:58 Cerulean Veyron: SUre
2016-08-18 16:58 Cerulean Veyron: maybe gonna add some drum claps because why not
2016-08-18 16:58 C00L: yea that would be nice
2016-08-18 16:59 C00L: hitsounds are good :D
2016-08-18 16:59 C00L: anything else you want me to check?
2016-08-18 16:59 Cerulean Veyron: ikr
2016-08-18 17:00 Cerulean Veyron: Is that all?
2016-08-18 17:00 Cerulean Veyron: Thanks!! Helped a lot!
2016-08-18 17:00 Cerulean Veyron: ^w^
2016-08-18 17:00 C00L: yea man appart from that hitsounds are great
2016-08-18 17:00 C00L: npnp :d
2016-08-18 17:00 C00L: :D&*
2016-08-18 17:01 C00L: just realised theres a mini ford lol
2016-08-18 17:01 Cerulean Veyron: k post this and get free kds \;3/
2016-08-18 17:01 Cerulean Veyron: ikr xdddddd some meme
2016-08-18 17:01 C00L: xD
2016-08-18 17:01 C00L: uuu
2016-08-18 17:01 C00L: kudosuss

:^)
Cerulean Veyron
mod is helpful af

updated diff http://puu.sh/qFR64/f973b573f2.rar

REMOVE UNUSED HITSOUNDS:
soft-hitclap.wav
soft-hitwhistle.wav
Dilectus
Mod Request from #modhelp
Will do my best to stay hetero for this :^)
Veyron's Hard

First off I gotta ask. Why is there a Ford at the bottom right screen, it's scaring me ;w;

anyways...

  • CS=4.5?

    00:03:611 - What do you say about following the drums as it is in this part as it is a low volume, calm part of the song.
    IF YOU DECIDE TO CONSIDER THIS FIX
    Remove clap from:
    00:03:611 (1) -
    00:04:927 (4) -
    00:05:717 (1) -
    00:07:822 (1) -
    00:08:875 (3) -

    Add clap to
    00:06:638 (4) -
    00:07:822 (1) -
    00:08:611 (2) -
    00:09:401 (6) -

    00:19:664 (5) - This is spaced out more than all the other simular patterns. Is there a reason for this?

    00:37:296 - Same as I said before. Wouldnt it sound better if the hitsounds followed the music? But I see what you're trying to do though. I belive you could use different hitsounds for emphasizing vocals such as this pattern 00:40:190 (2,3,4) -

    00:58:348 (1) - Copy paste 00:57:296 (4) - and flip it over. It would look nicer

    01:02:296 (5) - Bend this like the previous 2 sliders?

    01:10:190 (5) - Same here. It's spaced out more than the other simular patterns. I can't hear anything that would suggest an increase in spacing.

    01:27:822 (1,2) - These would look better if they were the same. I think you should copy and paste (1)

    01:40:454 (1) - The spinner starts a bit early imo. 01:42:559 - would be a better time to start it because thats when there is a transition into the next part aka the break

    02:17:559 (5) - Higher spacing again. I see that you're going for something now, but I belive that the place where you only should increace the spacing is at the major beat.

    02:59:401 (4,5) - The flow is kinda off here. Whats your opinion on doing this instead? It does ruin the blanket you set up, but it will play smoother http://puu.sh/qFYAE/4a32322369.jpg
+ Fun rhythm
+ Flows well
+ Song reminds me of Sugar Ray in the beginning


- Hitsounding at some parts didnt follow music
I hope you found this mod useful. Good Luck!
Cerulean Veyron

DavidEd wrote:


Guys, look. It's a car.
Mod Request from #modhelp
Will do my best to stay hetero for this :^)
Veyron's Hard

First off I gotta ask. Why is there a Ford at the bottom right screen, it's scaring me ;w;

anyways...

  • CS=4.5?
    I often like to adjust CS5 on most of my hard diffs mapped. I've tried CS4.5 but it destroys a tiny bit of with Insane by gapping the spread by 1.06, and I'd like to keep it to the closest to a precise 1. So yeah...

    00:03:611 - What do you say about following the drums as it is in this part as it is a low volume, calm part of the song.
    IF YOU DECIDE TO CONSIDER THIS FIX
    Remove clap from:
    00:03:611 (1) -
    00:04:927 (4) -
    00:05:717 (1) -
    00:07:822 (1) -
    00:08:875 (3) -

    Add clap to
    00:06:638 (4) -
    00:07:822 (1) -
    00:08:611 (2) -
    00:09:401 (6) -
    I only added the claps to fill up the emptiness!

    00:19:664 (5) - This is spaced out more than all the other similar patterns. Is there a reason for this? Yeah, I've did those pattern further up more, like on 01:10:190 (5) - and 02:17:559 (5) - and so in order to emphasize the dense with the music, so I should do the same. Keeping it for the sake of pattern consistency.

    00:37:296 - Same as I said before. Wouldn't it sound better if the hitsounds followed the music? But I see what you're trying to do though. I believe you could use different hitsounds for emphasizing vocals such as this pattern 00:40:190 (2,3,4) - Sure, I may give it a try though.

    00:58:348 (1) - Copy paste 00:57:296 (4) - and flip it over. It would look nicer I do really like to make them look alike for a bit symmetry as in the old-fashioned way. But right now, I'd like to try something different as it represent better aesthetics. So probably I'd like to keep this.

    01:02:296 (5) - Bend this like the previous 2 sliders? Okay

    01:10:190 (5) - Same here. It's spaced out more than the other similar patterns. I can't hear anything that would suggest an increase in spacing. The same reason here as well.

    01:27:822 (1,2) - These would look better if they were the same. I think you should copy and paste (1) Hmm, alright xddd

    01:40:454 (1) - The spinner starts a bit early imo. 01:42:559 - would be a better time to start it because thats when there is a transition into the next part aka the break At least it's gives some enough time for a player to spin. Well, I added the spinner here to avoid repetitive rhythm as how I've did on this verse so a player couldn't get bored overtime.

    02:17:559 (5) - Higher spacing again. I see that you're going for something now, but I believe that the place where you only should increase the spacing is at the major beat. the drum streams are reallll omv

    02:59:401 (4,5) - The flow is kinda off here. Whats your opinion on doing this instead? It does ruin the blanket you set up, but it will play smoother http://puu.sh/qFYAE/4a32322369.jpg
    It doesn't break the structure a lot tbh. As how the cursor moves over this pattern wouldn't hurt it even if I applied this. It's 90% literally no change at all but being a "flipped horizontal".
+ Fun rhythm
+ Flows well
+ Song reminds me of Sugar Ray in the beginning


- Hitsounding at some parts didnt follow music
I hope you found this mod useful. Good Luck!
THE MOD BEAUTY

Thanks David!! :''333//
http://puu.sh/qG1js/c5c4bd22b6.rar

DISABLE WIDESCREEN SUPPORT
Yahuri
from modhelp wheeee

General
-is an invisible sliderfollowcircle rankable?
-is the spinner supposed to wiggle around when you spin it? also, the spinner outline is pretty faint so some people might not realize its there until like a second later
-spinner approach circle is off-center

Veyron's Hard
offset sounds really off in the beginning
00:22:033 (5,1) - blanket looks too close imo, space it a bit farther like this 00:28:348 (3,1)?
00:30:190 (5,6) - change this into a circle then a slider, since the vocals cut off at 00:30:322. if you put the slider after the circle, then you can get clicks on both vocal hits. (the current pattern is fine for the other 2 places like it though, since those have pretty strong vocals there 00:32:822 (7) 00:34:927 (6))
01:20:717 (5,6) - ^
02:28:085 (5,6) - ^
try out these hitsounds, fits music better imo
00:36:638 (3) - finish + clap + whistle
00:36:769 - clap + whistle
00:36:901 - clap
00:37:033 - finish + clap
00:37:164 - clap

same pattern: 01:27:164 (3,4,5)
00:37:822 - add clap
00:39:927 - add clap
00:38:348 - remove clap
00:42:033 - add clap
00:42:559 - ^
so basically what im saying is you should follow the general rhythm of the song which is drum-nothing-clap-nothing-drum-drum-clap-nothing (in terms of 1/2 beats, starting from here 00:37:296) your way of hitsounding seems to be pretty consistent to me tho, but we can talk about this in game more if youd like
00:58:348 (1,2,3,4) - DS changes in every spot here, fix that
01:01:769 (3,4,5) - i feel like this section could go up to at least 60% volume, those sliders sound so soft its kinda disappointing
01:02:033 - add soft-finish here? you did it for this 00:11:506. you can add soft-hitfinish for this as well 02:09:401
01:02:296 - add finish here?
01:03:875 (4) - ^
01:10:190 - ^
01:53:085 (1,2) - blanket? or move 1 up right more, cuz right now it kinda looks like it should be a blanket except its not
02:51:506 (6,7) - the spacing here is slightly larger than what you did for all of the other kiais. was that intentional?
02:51:506 (6,7) - change the additions to "drum" to be consistent with the other kiais
02:59:664 (5,6) - blanket?

flow/aesthetics/rhythm/etc look good for the most part soooo yeah have hitsound mods XD
Good luck~
Cerulean Veyron

Yahuri wrote:

from modhelp wheeee

General
-is an invisible sliderfollowcircle rankable?
-is the spinner supposed to wiggle around when you spin it? also, the spinner outline is pretty faint so some people might not realize its there until like a second later
-spinner approach circle is off-center

Gonna leave this section to Firetruck. I have no idea with the skin anyway xddd

Veyron's Hard
offset sounds really off in the beginning Yeah, I'll try to find the precise offset after applying you mods~
00:22:033 (5,1) - blanket looks too close imo, space it a bit farther like this 00:28:348 (3,1)? It's probably in decent placement for the spacing, and the blanket is very much visible and not too close. Maybe it's the skin idk I may keep this uhh
00:30:190 (5,6) - change this into a circle then a slider, since the vocals cut off at 00:30:322. if you put the slider after the circle, then you can get clicks on both vocal hits. (the current pattern is fine for the other 2 places like it though, since those have pretty strong vocals there 00:32:822 (7) 00:34:927 (6))
01:20:717 (5,6) - ^
02:28:085 (5,6) - ^
Sure, I'd like it especially when it sounds pretty natural ;p but I only applied some of them because it might create a few flaws while changing them somehow.

try out these hitsounds, fits music better imo
00:36:638 (3) - finish + clap + whistle
00:36:769 - clap + whistle
00:36:901 - clap
00:37:033 - finish + clap
00:37:164 - clap

same pattern: 01:27:164 (3,4,5)

00:37:822 - add clap
00:39:927 - add clap
00:38:348 - remove clap B-but the consistency... ;nnn;;;
00:42:033 - add clap
00:42:559 - ^
Added the rest \o////

so basically what im saying is you should follow the general rhythm of the song which is drum-nothing-clap-nothing-drum-drum-clap-nothing (in terms of 1/2 beats, starting from here 00:37:296) your way of hitsounding seems to be pretty consistent to me tho, but we can talk about this in game more if youd like
Okay
00:58:348 (1,2,3,4) - DS changes in every spot here, fix that Alright!
01:01:769 (3,4,5) - i feel like this section could go up to at least 60% volume, those sliders sound so soft its kinda disappointing Probably the track on 01:02:033 - intensifies much more. So yeah, this might have a 60% volume.
01:02:033 - add soft-finish here? you did it for this 00:11:506. you can add soft-hitfinish for this as well 02:09:401
01:02:296 - add finish here?
01:03:875 (4) - ^
01:10:190 - ^
Added them all as you suggested but the ones for the red ticks. Not worth for one.
01:53:085 (1,2) - blanket? or move 1 up right more, cuz right now it kinda looks like it should be a blanket except its not It's intended for the spacing and aesthetics. Overdoing blankets seems repetitive nowadays, so I kind of didn't want to do it though.
02:51:506 (6,7) - the spacing here is slightly larger than what you did for all of the other kiais. was that intentional? Yeah, the last chorus seems very intensive than the last three. While the density is also high, I should make the spacing a little bigger. Could probably represent the kiai much greater.
02:51:506 (6,7) - change the additions to "drum" to be consistent with the other kiais The other three kiai has less dense of the drumming than here. So the soft-clap2 would be pretty audible and suitable for this one.
02:59:664 (5,6) - blanket? For this one... yeah, will do~ xd

flow/aesthetics/rhythm/etc look good for the most part soooo yeah have hitsound mods XD
Good luck~
Thank you so muchy!!!!!! THANK YOU SO MUCHYYY

updated diff with new offset, a Firetruck is gonna give you kds once seen this :^)
http://puu.sh/qGkqE/19b336f3cc.rar

OFFSET: 3,647MS RESNAP 'EM ALL MANUALLY, HUMANS
Xiaolin

Cerulean Veyron wrote:

OFFSET: 3,647MS RESNAP 'EM ALL MANUALLY, HUMANS
We humans rock m8.
Topic Starter
Firetruck

Lapis Aoki wrote:

Cerulean Veyron wrote:

OFFSET: 3,647MS RESNAP 'EM ALL MANUALLY, HUMANS
We humans rock m8.

lucky rocky :^)
Cerulean Veyron
CHANGE MY HARD CS TO 4.5
Wishkey
Yow!

From my queue

Easy

  1. 01:00:489 (3) - why not make this a 2/1 + circle instead, it'll follow the vocals better since these stop earlier and it'll make the ending clickable which is kinda strong with that tambourine thingy
  2. 01:21:541 (2) - end could use a tiny adjustment for some curve, would just copy 00:31:015 (2) - back dunno what happened with the end ticks there
  3. 01:23:646 (1,1) - could blanket this a better was kinda noticable equal spacing and stuff
  4. 01:42:594 (3) - could drum+whitle the end for those drum thingys since its kinda a unique sound in the song
  5. 01:55:225 (3,4) - same shape? 01:55:225 (3) - seems kinda weird this being the only weird one out and not 01:53:120 (1) - aswell
  6. 02:03:646 (1,3) - remove NC of 1 and add on 3 for consistency with 00:56:278 (3,4,1) -
  7. 02:33:120 (1) - could double blanket these aswell like you did with the others
  8. 02:45:225 (2,1) - could avoid this overlap by just starting 02:43:646 (1,2) - a bit more lower right (like starting 02:43:646 (1,) on tail of 02:47:857 (1) - )
  9. 02:49:962 (3) - soft-whistle on end?
  10. 03:17:331 (1) - muting a clickable object sounds kinda weird, would just make a slider with muted end on 03:16:804 (2,1) - it'll also catch those drums that way
  11. nice ease diff! plays and looks really nice! The only minor thing that seemed a bit odd were 03:11:015 (2) - these sliders in the chores since the turns were all the blue tick rather then the white tick which has the clap but plays nice either way
Normal
  1. Hitsounds mia (would just use a hitsound copier on easy)
  2. Rythm wise it kinda sounds off sometimes compared to the other diffs like I don't really know what your following like at 00:12:068 (1,2,3,4,5,6) - dunno why you decided to have break thingy at 00:15:489 - when it has a vocal syllable and a strong drum. If you gonna want a break here it'd make more sense imo to control + g (5,6) here so you catch the strong beats, same for 00:15:489 - and 00:23:120 (5,6) - etc
  3. 00:27:857 - really strong beats here that even easy diff mapped for these parts, would map these aswell for a good spread
  4. 00:37:331 - same here for the rythm, you're ignoring a pretty important downbeat here that sets the tone for the change in music, it just sounds out of sync with the music here, 00:37:331 (1,2,3,1,2,3) - this being moved 1/1 earlier would fit a lot better, also change 00:35:225 (1) - if your gonna do rythm changes here to get enough recovery time
  5. 01:15:225 (1,2,3,4) - again no clue what your following here seems all mixed toghether
  6. 01:17:331 (4) - NC for consisteny with 00:26:804 (1)
  7. 01:25:752 (3) -
  8. 01:56:015 (2,3) - same number of overlap like 01:57:068 (4,1) - would look nicer
  9. 02:26:804 (2) - NC start of kiai
Hard
  1. 00:04:611 (3) - could maybe already use the 1/6 since its low bpm and a pretty hard hard diff already, but simplied is fine as it is now too
  2. 00:10:883 (3,4,5,6) - that kind of stop motion in a stream is really hard for a hard diff you barely see those in insane man, would just make 00:11:278 (4,5,6) - this either stacked or all even spaced (only time you do this aswell)
  3. 00:11:541 (6) - whistle fits better here imo since its a really weak and short cymbal and it'll give 00:12:068 (1) - more impact
  4. 00:24:699 (1,2,3,4) -,01:15:225 (1,2,3,4) - etc these felt really weird to play, I would just keep folowing the vocals here and change 00:25:489 (3,4) - to a 1/2 + circle or something since you already ignored that really strong beat on 00:25:094 (2) - i'd also ignore the lesser pianos on 00:25:489 (3) -
  5. 00:36:673 (3,4) - weird hitsound here, clap and whistle on 3 for that snare and whistles on 4 sounds better here
  6. 00:35:489 (2) - clap on head instead since its the same sound as the slider middle
  7. 01:10:489 (6) - normal clap instead, could whistle the sliderbody if you want for the cheers
  8. 01:59:699 (2) - why not make these 2 1/4 instead since there isn't really a hold sound here and it'll fix your small polarity issue with 01:59:699 (2,3) -
  9. 02:00:489 (3,4) - rythm here doesn't really follow the music that well like the 4x return were really unexpected while playing try something like this rythm instead perhaps and see how that sounds
  10. 02:25:752 (2,3) - weird hitsounding again here, all the same sounds basicly so weird to put the on tail of (2) a different hitsound (4 all for drum finish sound better or maybe make the head of 3 a different hitsound since this one is a little different from the rest)
  11. 02:47:857 (1,2) - how about changing this into a 1/2 slider instead so you have a similar break here to 02:48:646 (3) - like you got on 02:49:699 (5,1) - sounds better and same density and all for the same sounds
  12. 02:59:699 (5) - control g for some better flow, might need to rotate 03:00:225 (6,1) - a bit after
  13. 03:15:225 (1) - no need for a finish here since the music stops completely
Summer vibes

  1. Hitsounds mia (would use hitsoundcopier on easy for a starter)
  2. 00:04:699 (4) - ,00:06:804 (1,2) - etc currently doesnt sound that good, would be better to silence the ends here when there isnt really a beat in the song that lands on your extend slider, also the rythm here is a bit weird your following would also make this a 1/4 to catch that strong sound on the 1/6 (simplefied to 1/4 here) since thats now left out
  3. check your NC patterns, usually the downbeat is a good indicator for it since thats where the changes are like 00:03:646 (1,2,3,4,5,1,2,3,1,2,3,4) - seems a bit random placed NCs atm, (1,2,3,4,5,6,1,2,3,4,5,6) fits better and is more consistent here with 00:07:857 (1,2,3,4,5) -
  4. 00:10:357 (1,2,3,4,5,6,7) - doesnt really fit the music which kinda makes it really hard to play, either make 00:10:883 (5) - 2 circles aswell to present that buildup wheee or change 00:10:357 (1,2,3,4) - into 2 1/4 sliders for those clap beats, 00:11:278 (7) - should already start at 6 here for since theres a drum in between.
  5. 00:12:989 - - missing beat here drum and vocal, did it here tho 00:15:094 (4) -
  6. 00:14:699 (2,3,4,5) - these are such a pian to read that 4 is gonna be 1/4 mna :/, I like the concept but would reduce the distance of (3,4) a bit to like 1.8ds so it isnt the exact same ds as (2,3) so you have a bit of indicator thats its gonna be 1/4 like you did with 00:16:015 (3,4,1) -
  7. 00:19:304 - missing beat vocal and drum, could make this part a 7-stream aswell
  8. 00:26:278 (3,4) - flows kinda bad, would place it near 46/171 ish
  9. 00:35:225 (1,2,3,4) - rythm kinda messy here, can't tell what your following here since there are strong blue ticks and vocals ignored
  10. 01:00:489 (1,2) -,02:07:857 (1,2) - trips with an added red tick sound better here, also really hard to tell the 1/4 here since you expect it to be like 00:58:383 (1,2) - for patttern symmetrie
  11. 01:19:436 (6,1,2,3) - prob due the NC issues but 6,1,2 should be the equal spaced here instead of 1,2,3 like you hear in the song that these are all identical sounds, now you have a jump and anti jumpish for 6,1,2 for the same sound which is kinda weird
  12. 01:31:015 (3) - unexpected hitsound hehe
  13. 01:43:646 (1,2,3,4,5,6) - rythm is wrong here, first 3 are 1/8 next 3 are 1/4. You could make (1,2) into a 1/8 slider if you want it all to play like 1/4
  14. 01:57:857 (2) - NC for the heavy sv change
  15. 02:33:646 (4,5,6) - weird rythm here again mixed following
  16. 02:46:804 (1) - could use some more emphasiz with a bit of a jump perhaps
  17. 02:47:857 (4,5) - again same visual distance for different snap, makes it insanely hard to read, needs a bit of indication like you did with the others in terms of ds
GL with the set guys! :D
Weriko
hey :P
Mod from queue

Summer vibes
00:10:357 (1,2,3,4,5,6,7) - im not sure about this rhythm

00:12:068 (2,3,4,5,1,2,3,1) - same here

00:16:804 (2,3) - and here

00:19:173 (4,5) - i think a triplet fits here.... not sure

00:24:699 (6,1,2) - you can make something interesting here

00:29:699 (1,2) - triplet

00:28:910 (1,2,3,4,5) - also not sure about your rhythm

00:52:857 (1) - this goes on blue tick i think

01:03:910 (1) - i dont know if sv change is necessary here

01:06:804 (2) - rhythm

01:09:436 (2,3) - rhythm

02:21:015 (4,5,6) - you know what

and this repeats for some spots in the map



i think the problem is that you dont follow voice... and it feels weird.... and when you do, you are not following it right since its not 1/2 spam


Might be just me


Good luck!
Topic Starter
Firetruck

Wishkey wrote:

Yow!

From my queue

Summer vibes

  1. Hitsounds mia (would use hitsoundcopier on easy for a starter)
  2. 00:04:699 (4) - ,00:06:804 (1,2) - etc currently doesnt sound that good, would be better to silence the ends here when there isnt really a beat in the song that lands on your extend slider, also the rythm here is a bit weird your following would also make this a 1/4 to catch that strong sound on the 1/6 (simplefied to 1/4 here) since thats now left out
  3. check your NC patterns, usually the downbeat is a good indicator for it since thats where the changes are like 00:03:646 (1,2,3,4,5,1,2,3,1,2,3,4) - seems a bit random placed NCs atm, (1,2,3,4,5,6,1,2,3,4,5,6) fits better and is more consistent here with 00:07:857 (1,2,3,4,5) -
  4. 00:10:357 (1,2,3,4,5,6,7) - doesnt really fit the music which kinda makes it really hard to play, either make 00:10:883 (5) - 2 circles aswell to present that buildup wheee or change 00:10:357 (1,2,3,4) - into 2 1/4 sliders for those clap beats, 00:11:278 (7) - should already start at 6 here for since theres a drum in between.
  5. 00:12:989 - - missing beat here drum and vocal, did it here tho 00:15:094 (4) -
  6. 00:14:699 (2,3,4,5) - these are such a pian to read that 4 is gonna be 1/4 mna :/, I like the concept but would reduce the distance of (3,4) a bit to like 1.8ds so it isnt the exact same ds as (2,3) so you have a bit of indicator thats its gonna be 1/4 like you did with 00:16:015 (3,4,1) -
  7. 00:19:304 - missing beat vocal and drum, could make this part a 7-stream aswell
  8. 00:26:278 (3,4) - flows kinda bad, would place it near 46/171 ish
  9. 00:35:225 (1,2,3,4) - rythm kinda messy here, can't tell what your following here since there are strong blue ticks and vocals ignored
  10. 01:00:489 (1,2) -,02:07:857 (1,2) - trips with an added red tick sound better here, also really hard to tell the 1/4 here since you expect it to be like 00:58:383 (1,2) - for patttern symmetrie
  11. 01:19:436 (6,1,2,3) - prob due the NC issues but 6,1,2 should be the equal spaced here instead of 1,2,3 like you hear in the song that these are all identical sounds, now you have a jump and anti jumpish for 6,1,2 for the same sound which is kinda weird
  12. 01:31:015 (3) - unexpected hitsound hehe
  13. 01:43:646 (1,2,3,4,5,6) - rythm is wrong here, first 3 are 1/8 next 3 are 1/4. You could make (1,2) into a 1/8 slider if you want it all to play like 1/4
  14. 01:57:857 (2) - NC for the heavy sv change
  15. 02:33:646 (4,5,6) - weird rythm here again mixed following
  16. 02:46:804 (1) - could use some more emphasiz with a bit of a jump perhaps
  17. 02:47:857 (4,5) - again same visual distance for different snap, makes it insanely hard to read, needs a bit of indication like you did with the others in terms of ds
GL with the set guys! :D
thx for modding!! I won't respond with anything since i basically ageed on everything lmao, this really helped alot!
Topic Starter
Firetruck

Weriko wrote:

hey :P
Mod from queue

Summer vibes
00:10:357 (1,2,3,4,5,6,7) - im not sure about this rhythm fixed in previous mod

00:12:068 (2,3,4,5,1,2,3,1) - same here ^^

00:16:804 (2,3) - and here lowered the volyme to 20% on the end of the short slider, better that way c:

00:19:173 (4,5) - i think a triplet fits here.... not sure ^^

00:24:699 (6,1,2) - you can make something interesting here overlapped 1 with 3

00:29:699 (1,2) - triplet b-but we need sliders as well

00:28:910 (1,2,3,4,5) - also not sure about your rhythm that should be fine

00:52:857 (1) - this goes on blue tick i think gonna keep it as it is, made a triplet of the notes before though

01:03:910 (1) - i dont know if sv change is necessary here i liek it like dat

01:06:804 (2) - rhythm

01:09:436 (2,3) - rhythm

02:21:015 (4,5,6) - you know what

and this repeats for some spots in the map

keeping all of the things above as they are ^^

i think the problem is that you dont follow voice... and it feels weird.... and when you do, you are not following it right since its not 1/2 spam


Might be just me


Good luck!


thx for modding!! c:
Cerulean Veyron

Wishkey wrote:

Yow! qualify my map pls

From my queue

Hard
  1. 00:04:611 (3) - could maybe already use the 1/6 since its low bpm and a pretty hard hard diff already, but simplied is fine as it is now too A 1/6 does NOT budge with the music as I tried from other mods before. The drumming here isn't very much 'complex' for that in case.
  2. 00:10:883 (3,4,5,6) - that kind of stop motion in a stream is really hard for a hard diff you barely see those in insane man, would just make 00:11:278 (4,5,6) - this either stacked or all even spaced (only time you do this aswell) I'll stack them instead.
  3. 00:11:541 (6) - whistle fits better here imo since its a really weak and short cymbal and it'll give 00:12:068 (1) - more impact I assume there's also a cymbal that's literally the same intensity just as the next one. A whistle would sound pretty much okay but still a little weak. I'd like to keep this for that, as well as for consistency with others further more.
  4. 00:24:699 (1,2,3,4) -,01:15:225 (1,2,3,4) - etc these felt really weird to play, I would just keep following the vocals here and change 00:25:489 (3,4) - to a 1/2 + circle or something since you already ignored that really strong beat on 00:25:094 (2) - i'd also ignore the lesser pianos on 00:25:489 (3) - I actually do not like to mainstream vocals over tracks, and vise versa. I'd keep this a little range of variations in order to make players hear both track and vocals more interesting. Rather than mainstreaming one thing of the song. And in the other hand, not always percussion should be followed very often.
  5. 00:36:673 (3,4) - weird hitsound here, clap and whistle on 3 for that snare and whistles on 4 sounds better here Alright, will do the same thing on the next similar notes.
  6. 00:35:489 (2) - clap on head instead since its the same sound as the slider middle I already did that o.o
  7. 01:10:489 (6) - normal clap instead, could whistle the sliderbody if you want for the cheers I have NEVER used a normal sampleset on any notes in this diff. It'd also sound pretty awkward compared to the next cymbal. And for the whistle on sliderbody, I never do that as well. For consistency's sake. It's best that to keep it.
  8. 01:59:699 (2) - why not make these 2 1/4 instead since there isn't really a hold sound here and it'll fix your small polarity issue with 01:59:699 (2,3) - I don't think adjusting this slider to 1/4 would be "fixing a small polarity". Tbh there's some ride sound that it's the only thing I should be able to follow in this diff rather than complex vocals, so yeah.
  9. 02:00:489 (3,4) - rythm here doesn't really follow the music that well like the 4x return were really unexpected while playing try something like this rythm instead perhaps and see how that sounds I don't recommend putting harder patterns for this though, but it would affect the SR by the looks of it. I would wanted an easier streaming for the strings in the track which is pretty audible. So instead I mapped it a repeatable 1/4 kick sliders inorder to follow most of the soundwaves in the track. The sliders follow strings, and hitsounds follows drums. A variation sample for sure. Thanks for the efforts anyway!
  10. 02:25:752 (2,3) - weird hitsounding again here, all the same sounds basically so weird to put the on tail of (2) a different hitsound (4 all for drum finish sound better or maybe make the head of 3 a different hitsound since this one is a little different from the rest) Already done it since the similar mod previously.
  11. 02:47:857 (1,2) - how about changing this into a 1/2 slider instead so you have a similar break here to 02:48:646 (3) - like you got on 02:49:699 (5,1) - sounds better and same density and all for the same sounds The ride on 02:48:120 (2) - sounds very major, truly worth a click rather than a sliderend. Try to hear it much like two or three times and you'll notice the difference between the current rhythm and your suggested one. It seriously couldn't be skipped.
  12. 02:59:699 (5) - control g for some better flow, might need to rotate 03:00:225 (6,1) - a bit after Am I allowed to copy-paste what I explained before? welp
  13. 03:15:225 (1) - no need for a finish here since the music stops completely I added a finish here because it might be a a little inaudible due the volume is 10% after the spinner. So I wouldn't want to remove it to trigger questionable issue or unrankability.
GL with the set guys! :D
Thanks, Wishkey!

http://puu.sh/qHv59/0b974364a5.rar

WHAT THE KCUF GUYS RESNAP YOUR OBJECTS' SLIDER ENDS AND STUFF IN YOUR DIFF
rokoten

Yahuri wrote:

from modhelp wheeee

General
-is an invisible sliderfollowcircle rankable?
-is the spinner supposed to wiggle around when you spin it? also, the spinner outline is pretty faint so some people might not realize its there until like a second later
-spinner approach circle is off-center
Hi I'm responsible for the skin, i didn't know invisible sliderfollowcircle were unrankable i will make one very soon, I'm trying to fix the spinner so far i still don't know why it's wiggiling, spinner approach circle is just a prototype there will a different one very soon. Thanks for the feedback and sorry for the inconvenience :)
Xiaolin

Wishkey wrote:

Yow!

From my queue

Easy

  1. 01:00:489 (3) - why not make this a 2/1 + circle instead, it'll follow the vocals better since these stop earlier and it'll make the ending clickable which is kinda strong with that tambourine thingy Well, I did an extended slider to make it easier. cx But fixed anyways, it does follow the vocals better.
  2. 01:21:541 (2) - end could use a tiny adjustment for some curve, would just copy 00:31:015 (2) - back dunno what happened with the end ticks there Fixed.
  3. 01:23:646 (1,1) - could blanket this a better was kinda noticable equal spacing and stuff Fixed.
  4. 01:42:594 (3) - could drum+whitle the end for those drum thingys since its kinda a unique sound in the song Fits well, added.
  5. 01:55:225 (3,4) - same shape? 01:55:225 (3) - seems kinda weird this being the only weird one out and not 01:53:120 (1) - aswell I did an odd slider here because of the rapper's tone. His tone lowered, so, I thought making an odd-slider shape would fit better.
  6. 02:03:646 (1,3) - remove NC of 1 and add on 3 for consistency with 00:56:278 (3,4,1) - Fixed.
  7. 02:33:120 (1) - could double blanket these aswell like you did with the others Fixed.
  8. 02:45:225 (2,1) - could avoid this overlap by just starting 02:43:646 (1,2) - a bit more lower right (like starting 02:43:646 (1,) on tail of 02:47:857 (1) - ) I kinda did something different.
  9. 02:49:962 (3) - soft-whistle on end? Added.
  10. 03:17:331 (1) - muting a clickable object sounds kinda weird, would just make a slider with muted end on 03:16:804 (2,1) - it'll also catch those drums that way Fixed.
  11. nice ease diff! plays and looks really nice! The only minor thing that seemed a bit odd were 03:11:015 (2) - these sliders in the chores since the turns were all the blue tick rather then the white tick which has the clap but plays nice either way
GL with the set guys! :D
Helpful mod, thanks. ^^

MJ is the best
osu file format v14

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AudioLeadIn: 0
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[Editor]
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[Metadata]
Title:Breathless
TitleUnicode:숨가빠
Artist:ASTRO
ArtistUnicode:아스트로
Creator:Firetruck
Version:Lapis' Easy
Source:
Tags:fantagio music Summer Vibe MJ JinJin Eunwoo Moonbin Rocky Sanha 엠제이 진진 차은우 문빈 라키 산하 Kpop K-pop Lapis Aoki Cerulean Veyron Lilyanna AteMyKimchi Project Kimchi
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OverallDifficulty:3
ApproachRate:3
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Cerulean Veyron
FIX THE INCONSISTENT SLIDER TRACK OVERRIDE IN SUMMER VIBE DIFF, R U EVEN LISTENING


srsly u fine ladies never fix important stuffs wth
Xiaolin
FIRETRUCKAGUSTDPRAISER WHERE TH ARE YOU FIX IT FOR REALZ LIKE IT'S LITERALLY SAYING "OVERRISE" IN SUMMBER VIBE FIXIT

I'M GONNA FIND YOU AND KEEEEL YOU IF YOU DIDN'T FIX ET ALREADY
Topic Starter
Firetruck
LOL IM SORRY I WAS TIRED FIXING NOW
paydayzcool
Hi there,

Can I do a GD for advanced?
Topic Starter
Firetruck

paydayzcool wrote:

Hi there,

Can I do a GD for advanced?

actually i don't wanna add more diffs for this set :p thanks anyways~
paydayzcool
aww... dangit!
Pandano
Weeeeee, NM from my queue. Sorry for the belated mod since I got so much work to do yesterday :?

Lapis' Easy
Great diff, not much to fix!
Just want you to fix 02:47:857 (1) : Expand the slider so that its slider end stays at the white tick. Also mirror 02:49:962 (3) just like (1).

Lily's Normal
Re-paralell 00:13:646 (3) and 00:14:173 (4)
01:29:962 - NC (I think)

That's it

Veyron's Hard
02:03:646 - Try to make this look like (1,2) before and (4) after. It looks strange when a different slider lurks in from nowhere.
Same goes for other ones. Look for them!

Summer Vibes
00:07:331 - Place this near (3) and (4) before that and (6) after separately. Don't let (5), (6) stay too close as player may confuse.
00:10:357 - Hmm... I'm thinking about having some jumps following the vocal sounds in place of stream like this. As much as you want this diff to be the most difficult, any map should avoid being overmapped just to increase the star difficulty. Placing jumps far from each other requires a lot of skill to perfect them already ;)
01:13:120 (1,2,3,4,5) - Fix star
02:07:988 (2) - Place it near (1) before, or stack them if you prefer.
02:17:268 (3) - Space from (2) before
02:47:594 (2,3,4) - Place them near together, or stack them
02:56:015 (1,2,3) - Same as above

And there's some more streams that are somehow unnecessary to me (just to me :3). If you feel the same way, consider remaking them :3

Welp, that's all I can say about your map! :3 Good luck!

Topic Starter
Firetruck

Pandano wrote:

Weeeeee, NM from my queue. Sorry for the belated mod since I got so much work to do yesterday :? no worries ^^

Summer Vibes
00:07:331 - Place this near (3) and (4) before that and (6) after separately. Don't let (5), (6) stay too close as player may confuse. done
00:10:357 - Hmm... I'm thinking about having some jumps following the vocal sounds in place of stream like this. As much as you want this diff to be the most difficult, any map should avoid being overmapped just to increase the star difficulty. Placing jumps far from each other requires a lot of skill to perfect them already ;) i'm gonna keep this as it is for now. however if anyone else points this out i will change it. c:
01:13:120 (1,2,3,4,5) - Fix star^fixed? i hope
02:07:988 (2) - Place it near (1) before, or stack them if you prefer.
02:17:268 (3) - Space from (2) before
02:47:594 (2,3,4) - Place them near together, or stack them
02:56:015 (1,2,3) - Same as above fixed all above^

And there's some more streams that are somehow unnecessary to me (just to me :3). If you feel the same way, consider remaking them :3

Welp, that's all I can say about your map! :3 Good luck!


thx for modding :')))
Xiaolin

Pandano wrote:

Weeeeee, NM from my queue. Sorry for the belated mod since I got so much work to do yesterday :?

Lapis' Easy
Great diff, not much to fix!
Just want you to fix 02:47:857 (1) : Expand the slider so that its slider end stays at the white tick. Also mirror 02:49:962 (3) just like (1). Ah, sorry. This probably happened after changing offset. >< Thanks for pointing it out, fixed.

Welp, that's all I can say about your map! :3 Good luck!

Thanks for modding.
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62068
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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[Editor]
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[Metadata]
Title:Breathless
TitleUnicode:숨가빠
Artist:ASTRO
ArtistUnicode:아스트로
Creator:Firetruck
Version:Lapis' Easy
Source:
Tags:fantagio music Summer Vibe MJ JinJin Eunwoo Moonbin Rocky Sanha 엠제이 진진 차은우 문빈 라키 산하 Kpop K-pop Lapis Aoki Cerulean Veyron Lilyanna AteMyKimchi Project Kimchi
BeatmapID:1047574
BeatmapSetID:490995

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.919999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Cerulean Veyron
Didn't fix the anchored sliders that you've mentioned and the rest of it because the pre-chorus' transition is very simplistic, and it's clearly suitable for these kinds of sliders and patterning. If I changed them it'd look nicer and overconsistent like what you've said, but I probably prefer the current one for differential structure in order to make it a little more interesting.

Thanks for checking out my Hard, Pandano!
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RENAME THE UNUSED FAILBACKGROUND.PNG TO "fail-background.png" YOU MISSED A DASH BETWEEN THEM

SINCE THERE'S A CONTINUOUS FOLLOWPOINTS WITH NUMBERS, THE "followpoint.png" IS LITERALLY NOT USED.
Lully
modding kyu

summerwhoa
00:07:331 (5,6) - whoa, fix that distance.
00:10:357 (1,2,3) - more distance or stack - its weird because even 00:08:910 (3,4,5) - has more distance
00:13:646 (8) - 284 92 looks better
00:13:910 (9) - stack with 00:12:857 (4,5) -
00:16:015 (8,9) - closer to 00:16:278 (1) -
01:27:331 (1,2,3,4,5,6,7) - why this high ds of all sudden? D:

try to fix thoose minor issues, and work with more with DS, this random changes are really.. weird. ><

everytime thoose k-pop cuties...
Cerulean Veyron

CookieKivi wrote:

modding kyu
"kyu"

"kyu"

"kyu"

"kyu"

"KYU"

8QQQQ____________________________
Xiaolin

Cerulean Veyron wrote:

CookieKivi wrote:

modding kyu
"kyu"

"kyu"

"kyu"

"kyu"

"KYU"

8QQQQ____________________________
Kyuhyun

/me DASI RUN RUN RUN
Lully

Cerulean Veyron wrote:

CookieKivi wrote:

modding kyu
"kyu"

"kyu"

"kyu"

"kyu"

"KYU"

8QQQQ____________________________

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