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September - Cry for You [Taiko|Osu]

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Topic Starter
Hinanawi-sama

_Gezo_ wrote:

My taiko diff is now DONE. :D
one word: AWESOME

submitted this exactly 1 month ago and i got 4 beatmaps for it so far, nice


btw.... I'd like to request an Uber-Insane diff harder than sonic's to finish this thing off
Flanster
no two words : pooting awesome =w=

now i wanna make an SB *.* nothing special...
ColdChester
Star ^.^ <3 it
Yuzeyun
You should add Gezo in the tags, if people are trying to search my maps later ;)
Flanster
The first SB is done,since my difficulty uses another BG,ive put the SB code in every osu file so it works properly

Dont worry i updated the beatmap before i put the code in =w=

SB Resources
http://puu.sh/1ESv

btw i forgot,i made a BG for the taiko difficulty
Topic Starter
Hinanawi-sama
collab-ing with sonic on the SB atm

will do full upload soon

edit: SB finished full upload done
dkun
key:
fix me!
just a suggestion
comment/compliment

General
The proper title should be "Cry for You", rather then what you have now. Change and resubmit.

SonicXPS2's MiX
I highly, highly doubt this needs AR9. It makes some of the subtle slider velocity changes really hard to read.
You change your spacing intervals on this insane a lot. I think you should reconsider how you place some of these combos.
^especially around the middle of the song this happens quite a lot.

Other then that, I can't really complain about anything else since it is an insane.

Hard
This is a very... linear hard. Perhaps try livening up the combos a bit more by placing them in more elaborate patterns?
00:32:159 (3,4,5) - Spacing issue here, move 4,5 away from 3. A bit confusing to sight read when playing.
I don't know if you're doing this subtle spacing on purpose, but... (consider these to be ALL bold.)
00:39:544 (4,5,6) - 5,6 is a bit too close to 4 for comfort on the timeline.
00:43:006 (3,4,1,2) - ^
00:53:159 (4,5,6) - ^ - also move 6 a grid up if you keep
00:56:852 (7,8,1,2) - ^
01:01:698 (1,2,3,4,5) - Is this an attempt at something creative? It's at the wrong time and the wrong place. Stick to one spacing pattern.
01:13:698 (1) - Flaring kiai time at a slider does not do anything.
01:37:929 (4,5,6,7,8) - Also spacing issue on this. 5,6,7 is way too close to 4.
Also, around 1:40, you leave quite a lot of the song blank, thus breaking the flow of the song imho. Improvise with some beats and hitsounds.
01:48:313 (1,2,3,4,5) - space these out, if not, stack them DIRECTLY on top one another.
01:54:313 (1,2,3,4) - ^
01:59:852 (1,2,3) - spacing once again
02:02:852 (6,7) - ^
02:04:006 (1,2,3,4,5,6,7) - ^
02:09:775 (4,5) - the part after this is blank. perhaps you should replace this with a spinner or just add more beats, maybe a repeating slider?
02:22:698 (1,2,3,4,5,6,7,8) - spacing. this looks like a stream from far out...
03:12:083 (8) - am I supposed to know which way this slider is going when i'm playing the map for the first time?
03:24:544 (7,8,9) - perhaps let 9 be under 7,8 rather then in the middle.

Normal
Slider tick 1, perhaps?
This normal is much, much better then hard's way of placing combos.
There's some spacing irregularities, but nothing too big.

Cry for Gezo's Taiko
I found some patterns on this Taiko quite a bit confusing to read, and sometimes the beat doesn't even match with the song. But, I'll leave this to you to sort out yourself.
This doesn't end with the rest of the song? Is this on purpose?
Topic Starter
Hinanawi-sama

dkun wrote:

General
The proper title should be "Cry for You", rather then what you have now. Change and resubmit. Will be one of the final changes

Hard
This is a very... linear hard. Perhaps try livening up the combos a bit more by placing them in more elaborate patterns?
00:32:159 (3,4,5) - Spacing issue here, move 4,5 away from 3. A bit confusing to sight read when playing.
I don't know if you're doing this subtle spacing on purpose, but... (consider these to be ALL bold.)
00:39:544 (4,5,6) - 5,6 is a bit too close to 4 for comfort on the timeline.
00:43:006 (3,4,1,2) - ^
00:53:159 (4,5,6) - ^ - also move 6 a grid up if you keep
00:56:852 (7,8,1,2) - ^
01:01:698 (1,2,3,4,5) - Is this an attempt at something creative? It's at the wrong time and the wrong place. Stick to one spacing pattern.
01:13:698 (1) - Flaring kiai time at a slider does not do anything.I beg to differ
01:37:929 (4,5,6,7,8) - Also spacing issue on this. 5,6,7 is way too close to 4.
Also, around 1:40, you leave quite a lot of the song blank, thus breaking the flow of the song imho. Improvise with some beats and hitsounds.Filled to keep tempo
01:48:313 (1,2,3,4,5) - space these out, if not, stack them DIRECTLY on top one another.
01:54:313 (1,2,3,4) - ^
01:59:852 (1,2,3) - spacing once again
02:02:852 (6,7) - ^
02:04:006 (1,2,3,4,5,6,7) - ^
02:09:775 (4,5) - the part after this is blank. perhaps you should replace this with a spinner or just add more beats, maybe a repeating slider?
02:22:698 (1,2,3,4,5,6,7,8) - spacing. this looks like a stream from far out...It is but im not gonna use 1/8th notes
03:12:083 (8) - am I supposed to know which way this slider is going when i'm playing the map for the first time?it was a placeholder (ran out of ideas), i just replaced it
03:24:544 (7,8,9) - perhaps let 9 be under 7,8 rather then in the middle.

Normal
Slider tick 1, perhaps?Set
This normal is much, much better then hard's way of placing combos.
There's some spacing irregularities, but nothing too big.
fixed spacings

also randomized certain combos to kill linear combos and morphed them into patterns, also with correct spacing
total score way too high, dropped HP drain and overall diff 1 tick
"Jumps" are intentional
Yuzeyun

dkun wrote:

Cry for Gezo's Taiko
I found some patterns on this Taiko quite a bit confusing to read, and sometimes the beat doesn't even match with the song. But, I'll leave this to you to sort out yourself. I'll have a look but yeah I can FC
This doesn't end with the rest of the song? Is this on purpose? Yes this is. It's a "taiko cut" or something like this.
Actually idk if Mitten will do a full version so I'll leave it as it is.
werewolf0girl
well i played only the insane diff ...and i suppose it pretty good 'cuz i have a S xD

although i really like insanes with more stream in them :/

so yeah... star
nimi
ehh..
"Tags: September Cry for You Techno Gezo SonicXPS2"
remove September and Cry for You from tags, since it's already the song name and artist :P
just wanted to point that out for now D:
Topic Starter
Hinanawi-sama
well at least i know how the tags work
this whole thing has been a steep learning curve and its still not done yet
nimi
Ohi~ Looked at this map a couple of days ago and decided to mod it now. Remeber it'll be only suggestions ^-^

[General]
What dkun already mentioned about the "Cry for You thing
For Normal and Hard diffs: Those combo colours don't fit the bg >_<" Specially on Hard that you used white, which is not really recommended since it's a little bitchy during kiai

[Normal]
00:13:467 (4) - instead of this note, I'd make a slider that starts at 00:13:236 and finishes at 00:13:467 (than also make new combo on the slider)
00:42:544 (5,6,7) - gahh, this spacing in a normal diff is a little bad for newbies D: use distance snap?
02:02:852 (4) - finish it at 02:03:544? sounds weird in 1/3

[Hard]
AR9 in this map is too fast imo, since the song itself is not that fast >_< I'd use 7, but 8 is already much better
00:25:236 (x) - add a note here?
00:50:159 (5) - new combo
01:10:698 ~ 01:12:313 - map the "break" between this two notes? (same thing for the next chorus)
02:22:698 (1,2,3,4,5,6,7) - those antijumps don't fit really well imo
02:47:390 (7) - remove this note?
02:54:313 (7) - spacing D: Why don't you make something like you made on 00:50:159 (5,6) ? would look better
The spacing used here is a little.. too linear D: Specially in the parts before the first break. I suggest you to take a look at see some changes you can make there. This spaing makes playing the map a little boring, in some cases.

[SonicXPS2's MiX]
30% for hitsounds volume is pretty low, specially the parts where you used the soft ones D: Consider increasing it a bit
Same thing about the AR I mentioned in hard diff
Black combo colour is not really recommended, so I suggest you to look for some other one D:
Also.. I noticed a loot of spinners in this diff. I think you could map some of those parts with something else, since spinners all the time may be tiring.

00:07:467 - this timing section isn't snapped to anything
00:32:621 (5) - maybe it was on purpose, buut use distance snap here? it's a little confusing
01:03:083 (x) - add a note here?
01:07:236 (x) - ^
01:46:467 (8) - same of 00:32:621 (5)
02:32:390 (1) - ^
03:25:006 (6) - add new combo here

Well, guess that's all D: Sorry for the loong modpost >_<"
Good job for all of you, and good luck here. ^-^
Topic Starter
Hinanawi-sama

Wiinter wrote:

Ohi~ Looked at this map a couple of days ago and decided to mod it now. Remeber it'll be only suggestions ^-^

[General]
What dkun already mentioned about the "Cry for You thing Done
For Normal and Hard diffs: Those combo colours don't fit the bg >_<" Specially on Hard that you used white, which is not really recommended since it's a little bitchy during kiai Killed the white but i have no clue how i should modify the shades of the current colors

[Normal]
00:13:467 (4) - instead of this note, I'd make a slider that starts at 00:13:236 and finishes at 00:13:467 (than also make new combo on the slider)
00:42:544 (5,6,7) - gahh, this spacing in a normal diff is a little bad for newbies D: use distance snap?
02:02:852 (4) - finish it at 02:03:544? sounds weird in 1/3
Did all

[Hard]
AR9 in this map is too fast imo, since the song itself is not that fast >_< I'd use 7, but 8 is already much better
00:25:236 (x) - add a note here?
00:50:159 (5) - new combo
01:10:698 ~ 01:12:313 - map the "break" between this two notes? (same thing for the next chorus)
02:22:698 (1,2,3,4,5,6,7) - those antijumps don't fit really well imo
02:47:390 (7) - remove this note? no
02:54:313 (7) - spacing D: Why don't you make something like you made on 00:50:159 (5,6) ? would look better
The spacing used here is a little.. too linear D: Specially in the parts before the first break. I suggest you to take a look at see some changes you can make there. This spaing makes playing the map a little boring, in some cases.

Did all except 1 but increased spacing instead of using 50:159 combo

Well, guess that's all D: Sorry for the loong modpost >_<"
Good job for all of you, and good luck here. ^-^
i come from a FPS background so a lot of times i dont notice that its even linear
im sure even after this mod that the linear problems are still there and i cant get my mind around how i should kill it
linear is evil for this game but i grew up with it, my crush crush faint beatmap is a prime example of mapping by habit lol

anyway thnx for the mod, altho finding the perfect color shade is gonna b a pain in the ass
Zhanger_old
star :)
Suimya
random mod :3

[Normal]
00:18:083 (4) - new combo
00:18:544 (1) - remove the new combo
00:19:467 (4) - new combo
00:42:544 (5) - spacing and new combo
00:44:159 (1) - remove the new combo
02:58:929 (4) - remove this note
allot of errors on combos fix them x.x

[Hard]
HP -2 :o

00:10:698 (8) - new combo
00:11:159 (1) - remove the new combo
01:37:236 (1) - ^
01:38:390 (5) - new combo
02:09:775 (4) - ^
02:57:313 (6) - ^
02:57:313 (6) - remove the new combo
03:24:544 (7) - new combo

[SonicXPS2's MiX]
maybe AR -1

00:19:929 (6) - new combo
00:20:390 (1) - remove the new combo
00:29:621 (1) - ^
00:34:467 (1) - ^
00:34:698 (2) - new combo
00:42:313 (4) - ^
01:21:313 (6) - ^
01:36:083 (1) - remove the new combo
01:39:544 (6) - new combo
01:45:775 (6) - ^
01:47:159 (1) - remove the new combo
01:48:775 (7) - new combo
02:07:929 (7) - ^
02:08:159 (1) - remove the new combo
02:17:159 (1) - ^
02:29:852 (1) - ^
02:41:621 (3) - new combo
02:48:775 (3) - ^
03:24:544 (4) - ^
03:25:006 (1) - remove the new combo

[Cry for Gezo's Taiko]
ill skip it

nice map >w<
no star because i did star it before :D
Topic Starter
Hinanawi-sama

-Sekai- wrote:

random mod :3

[Normal]
00:18:083 (4) - new combo
00:18:544 (1) - remove the new combo
00:19:467 (4) - new combo
00:42:544 (5) - spacing and new combo
00:44:159 (1) - remove the new combo
02:58:929 (4) - remove this note
allot of errors on combos fix them x.x

[Hard]
HP -2 :o

00:10:698 (8) - new combo
00:11:159 (1) - remove the new combo
01:37:236 (1) - ^
01:38:390 (5) - new combo
02:09:775 (4) - ^
02:57:313 (6) - ^
02:57:313 (6) - remove the new combo
03:24:544 (7) - new combo
did all on normal, have not been working on it as much as I have wanted to so its not well developed, more worried bout my Hard atm

did all on Hard, but set HP -1 instead of 2, its still a hard
Flanster

-Sekai- wrote:

random mod :3
[SonicXPS2's MiX]
maybe AR -1

00:19:929 (6) - new combo
00:20:390 (1) - remove the new combo
00:29:621 (1) - ^
00:34:467 (1) - ^
00:34:698 (2) - new combo
00:42:313 (4) - ^
01:21:313 (6) - ^
01:36:083 (1) - remove the new combo
01:39:544 (6) - new combo
01:45:775 (6) - ^
01:47:159 (1) - remove the new combo
01:48:775 (7) - new combo
02:07:929 (7) - ^
02:08:159 (1) - remove the new combo
02:17:159 (1) - ^
02:29:852 (1) - ^
02:41:621 (3) - new combo
02:48:775 (3) - ^
03:24:544 (4) - ^
03:25:006 (1) - remove the new combo
Done

Thanks Sekai-nyan <3
HellDawn
8-)
Scrublord_old
this map must be aproved
Topic Starter
Hinanawi-sama
i gotta do a few more quick changes then im calling it done
of course, i'd still like to see if Gezo can make his taiko full length
Flanster
Changed my username,so please rename my diff to "LoliFlan's MX"
Barney Stinson
Yo, Great map! STAR!
here u LoliFlan's MX diff: http://puu.sh/38LE
Now, I'm modding the other diff :)
Barney Stinson
Done HD diff! http://puu.sh/38Mq
Flanster
Thanks for the mod.
LoliFlan's MX - done after the changes http://puu.sh/38PI (i think you overdid it with the claps,some sections were fine without em ;3)
HD - i dont think i spotted any changes o.o
Topic Starter
Hinanawi-sama
kudo-d MX but i agree with flandre, i didnt notice any changes on hard
mind stating what u changed?
Yuzeyun
Taiko Full version DONE, if you want to delete the old one feel free to do so.
Aleks719
Oh, waw, mapset is done?
star for this song~

_Gezo_, creator changed nickname, your diff with old nickname, fix it and re-upload =__O
Topic Starter
Hinanawi-sama
WELL DONE

i see a few timing issues in the 2nd half b4 the last chorus but the rest of the streams sounded fine

names are fixed old BG has been selected updating fresh download date
Yuzeyun

Aleks719 wrote:

Oh, waw, mapset is done?
star for this song~

_Gezo_, creator changed nickname, your diff with old nickname, fix it and re-upload =__O
I didn't know that >.> XD
GLF09
:D
Yuzeyun
Don't die, map ;w;

SHAMELESS UNGRAVING MESURE ON A MAP THAT IS NOT MINE GO
Flanster

_Gezo_ wrote:

Don't die, map ;w;

SHAMELESS UNGRAVING MESURE ON A MAP THAT IS NOT MINE GO
it wont die,its just sleeping

Edit: and waiting for a halfass mod to rank it
Topic Starter
Hinanawi-sama
well im not about to let this map get graveyard-ed, we put too much work into it
hellokitty98
good map and song
star for the map
(this message isn't short)
GabGab_old
Woaw ! This map is so great !

First, sorry for my english >.<

Maybe somethings can be ameliorated ...

General:

You should put a warning message for epileptic persons ...

NM:

Reduces Drain HP, it's to hard for regain life ...

Loliflan's MX:

I think it would be better if you change the colours of combos.


Otherwise, i love the HS, but you can put finsish sounds before refrains and verses ...

Everything is optional, for sure ;)


And, *Star* !
Topic Starter
Hinanawi-sama
epileptic? really? i never noticed that drastic of color changes and flashes
What
Hi<3
Good song~
This is my little(?) MOD
Sorry my eng is bad~

[NM]
00:53:159 (4) - Grid 1 left (Ctrl + 2)
00:58:467 (3) - ^
01:10:236 (5) - NC?
01:17:621 (5) - NC?
02:04:929 (3) - Grid 1 right (Ctrl + 2)
02:59:621 (1,2,3) - spacing
03:07:467 (3) - Grid 1 left (Ctrl + 2)

[HD]
00:25:929 (8) - NC?
00:26:852 (1) - Delete NC?
00:29:621 (7) - NC?
00:30:775 (1) - Delete NC?
00:34:467 (1,2,3,4,5,6,7) - distance is too long
00:53:621 (5,6) - ^
00:55:236 (1,2,3,4,5,6) - not good pattern (my think)
01:09:313 (1,2,3,4,5,6,7) - distance is too long
01:12:313 (2,3,4,5,6,7) - not good pattern (my think)
01:21:313 (4) - NC?
01:41:390 (2) - This note is bad. because, (3)'s slider return can't see. plz move
01:43:006 (6,7,1,2,3,4,5,1) - not good pattern (my think)
01:50:390 (1) - 1 Grid left and 1 Grid Down? (Ctrl + 1)
01:52:236 (9) - 1 Grid right and 1 Grid Down? (Ctrl + 1)
01:52:236 (9,1) - distance is too long
01:58:006 (1,2,3,4,5,6,7,8,9) - not good pattern (my think)
02:02:390 (4,5,6) - distance is too long
02:24:775 (8) - not use note Note, you can use slider (my think)
02:46:006 (1,2,3,4,5,6,7,8,9) - spacing
02:56:159 (2) - 2 Grid left (Ctrl + 1)
03:19:236 (1,2,3,4) - not good pattern

[LoliFlan's MX]
00:32:159 (4,5) - make a gap between notes
02:16:698 (5) - NC?

[Taiko]
sorry Gazo ~ i can't MOD Taiko
Topic Starter
Hinanawi-sama

What wrote:

[NM]
00:53:159 (4) - Grid 1 left (Ctrl + 2) Done
00:58:467 (3) - ^ Done
01:10:236 (5) - NC? Done
01:17:621 (5) - NC? Done
02:04:929 (3) - Grid 1 right (Ctrl + 2) Done
02:59:621 (1,2,3) - spacing Done
03:07:467 (3) - Grid 1 left (Ctrl + 2) Done


[HD]
00:25:929 (8) - NC? Done
00:26:852 (1) - Delete NC? Done
00:29:621 (7) - NC? No
00:30:775 (1) - Delete NC? No
00:34:467 (1,2,3,4,5,6,7) - distance is too long Done
00:53:621 (5,6) - ^ Done
00:55:236 (1,2,3,4,5,6) - not good pattern (my think) Done
01:09:313 (1,2,3,4,5,6,7) - distance is too long Done
01:12:313 (2,3,4,5,6,7) - not good pattern (my think) Done
01:21:313 (4) - NC? Done
01:41:390 (2) - This note is bad. because, (3)'s slider return can't see. plz move Reversed Selection, that circle isnt going anywhere
01:43:006 (6,7,1,2,3,4,5,1) - not good pattern (my think) Done
01:50:390 (1) - 1 Grid left and 1 Grid Down? (Ctrl + 1) Done
01:52:236 (9) - 1 Grid right and 1 Grid Down? (Ctrl + 1) Done
01:52:236 (9,1) - distance is too long Done
01:58:006 (1,2,3,4,5,6,7,8,9) - not good pattern (my think) Done
02:02:390 (4,5,6) - distance is too long Done
02:24:775 (8) - not use note Note, you can use slider (my think) I want a Spiral slider there but i cant get the contour of the slider right, for now, this is a placeholder
02:46:006 (1,2,3,4,5,6,7,8,9) - spacing Done
02:56:159 (2) - 2 Grid left (Ctrl + 1) Done
03:19:236 (1,2,3,4) - not good pattern Its fine
i really didnt do much to fix the patterns, im sure the pattern issues are still there but this is still a linear mind trying to think creatively
thanks for the mod
Topic Starter
Hinanawi-sama
fixed a few missing claps and moved some patterns around
updated
show more
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