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Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka - Sassou Toujo

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Shunao
Hey!

NM from #modreqs


  • [Easy]
  1. No kiai Time?
  2. Check Distance Snap
  3. 00:31:145 (1) - remove NC
  4. 00:32:683 (3) - remove this circle and put a slider until 00:32:876 because the end is here and it's better
  • [Normal]
  1. 00:28:068 (1) - it's not a beautiful slider you can fix this
  • [Yamicchi's Hard]
  1. 00:09:129 - add a note
Short mod for short map xd

GOOD LUCK!
Topic Starter
Ashton

ShogunMoon wrote:

Hey!

NM from #modreqs


  • [Easy]
  1. No kiai Time? oh, oops
  2. Check Distance Snap ok
  3. 00:31:145 (1) - remove NC yea, okay
  4. 00:32:683 (3) - remove this circle and put a slider until 00:32:876 because the end is here and it's better no, because 1/2 sliders in easy are really tough


  • [Normal]
  1. 00:28:068 (1) - it's not a beautiful slider you can fix this sure

Short mod for short map xd

GOOD LUCK!

Thanks for the mod
I Am Kawaii
Hey!

Normal
My idea: don't overlap too much at normal diffs!
00:01:914 (1,2) - the overlap is a bit heavy
00:24:606 - you could add something here
00:25:376 - here and 00:26:145 - maybe too

Easy
There's nothing much to say about it, I think it's pretty good but add kiai time
Topic Starter
Ashton

I Am Kawaii wrote:

Hey!

Normal
My idea: don't overlap too much at normal diffs! sorry, I overlap in normal difficulties because rather than easy normal has a lot more notes, meaning if I didn't overlap my difficulty would almost be specified as a hard
00:01:914 (1,2) - the overlap is a bit heavy
00:24:606 - you could add something here
00:25:376 - here and 00:26:145 - maybe too

Easy
There's nothing much to say about it, I think it's pretty good but add kiai time

thanks!
baysman
Hi !

General
Maybe change preview point to 00:04:991

Sorry for such short mod.

GL with your set.
Topic Starter
Ashton

baysman wrote:

Hi !

General
Maybe change preview point to 00:04:991

Sorry for such short mod.

GL with your set.

sorry I cna't give kudosu becaue, well yea you know


thanks for the 'mod'
ConsumerOfBean
hi
General
spread between easy,normal and hard,insane is ok but normal,hard is questionable, it's a 1*+ difference instead of a .6* difference, feels like a missing diff

Ez
00:00:376 (1) - more curve or maybe do an anchor point instead? looks better imo
00:01:914 (3) - ^
00:03:452 (1,2) - have 2 align with 1 like this

00:06:529 (1,2,3) - flow doesnt seem quite natural here because you're forcing the newbie to move his hand downwards when the slider end points to the right instead; try putting the circle where 3 is and ctrl+h 3 and put it where 2 is, then stack 00:09:991 (1) - on 2 afterwards for aesthetic blah blah (dont forget to fix spacing after)

00:29:606 (3) - the curve is really uneven here, i thought you were all about dat aesthetic???!?
Normal
00:00:952 (2,4) - I don't really hear what you're mapping to..? (1/1 rhythm in a Normal is ok ;P)
00:18:837 (1,2) - maybe make it so that the gap from 1 and 2 are a straight line? personal aesthetic stuff so its ok if u dont care

00:24:991 (1) - shouldnt there be a 1/2 circle after this? feels like one's missing considering the one at 00:26:145 (3) -
00:29:606 (3) - uneven curve; would be better if anchor was in the exact middle of the slider too (you can still have a blanket)
Hard
00:33:068 (1) - for consistency i'd just get rid of this slider so all diffs end at the exact same point; not required tho
really nice diff
Light Insane
00:03:452 (1) - if the anchor was in the direct middle it'd look better tbh
00:14:799 (6,7) - sorry to be that one guy but this blanket is off
00:32:683 (1,2) - geesh the hitsounds
The set is honestly OK
seal still better
also there feels like a diff is missing between normal and hard to me because of huge SR gap D:
good luck
fieryrage
fuck yea
m4m from modreqs

easy
  • 00:00:376 - inherited timing point should be 25% to keep consistent vol
    00:03:452 (1,2) - 2's angled pretty weirdly in comparison to the first slider, try making it a sharper curve
    00:06:529 (1,2,3) - purely aesthetic but the curve that 1 and 3 make is pretty ugly
    00:26:145 (2,3) - make this straight xd
    00:29:606 (3) - ugly slider for easy diff hel yea

    purely aesthetic mod i dont know what i was expecting
normal
  • tick rate 2 kind of seems weird since you didnt have it for easy tbh
    00:03:452 (1) - wao that curve is so big compared to the other sliders dam
    00:04:222 (2,1) - i mean, to be honest, you can probably get away with this, but i thought all notes in normal had to be ds'd properly and this isn't so uhhh
    00:06:529 (1,2) - follow point doesnt go into the curve perfectly and im triggered.,
    00:08:068 (1,2) - why are these two sliders different angles wh
    00:11:914 (3,4) - idk about this stack, seems really out of place with the rhythm
    00:17:106 (4,1) - this one is too, altho its a lot better suited here due to the downbeat; i'd just keep a similar pattern to 00:15:760 (1,2,3) - this though
    00:17:299 (1,1) - ok ya this needs to be ds'd tho
    00:18:837 (1,2) - more aesthetic follow point things zz
    00:24:222 (3,1) - same thing here as 00:17:299 (this might be more lenient though, not sure)
    00:24:991 (1) - why did you do a different rhythm here and then completely do something else 00:25:760 (2,3) - a second later ht
    00:27:491 (2,3) - omg pleasd this is so aesthetically ugly and im getting so trgired help
    00:29:606 (3) - curves are uneveN FUCK
    00:31:145 (4) - nc
    00:32:683 (1) - MAYBE remove nc if you do the latter suggestion but i have no idea lo.
hard
  • disable widescreen support :d
    00:03:452 (1,1,1) - i feel like these should be spaced out more than what you have currently; if you space them out more it'd be better imo and you can remove the nc's if you do (you have these spaced out more in the kiai so imean it kind of makes sense to do it here too)
    00:14:799 (2) - curves are off i think??
    00:29:606 (7) - shouldn't this be nc'd and not 00:29:799 (1) - ?
    00:29:799 (1,2,3) - no claps here??? feels empty without them :(
    00:33:068 (1) - your diff's the only one that has this ending which is kind of unwarranted imo, i get it's to follow the background synth but it feels really out of place as it is atm
light insane
  • ok most of the curve sliders here trigger me but thats personal preference so ya
    00:18:645 (2) - why does kiai start here instead of 00:18:837 (1) - here like all the other diffs helo
    00:31:145 (1,1,1) - space these out more imo
    00:32:683 (1,2) - i wouldn't stack 1 with 00:32:299 (1) - personally, i'd like a jump here but thats just MYU OPINIOn
ok
Topic Starter
Ashton

FailureAtOsu wrote:

hi
General
spread between easy,normal and hard,insane is ok but normal,hard is questionable, it's a 1*+ difference instead of a .6* difference, feels like a missing diff

Ez
00:00:376 (1) - more curve or maybe do an anchor point instead? looks better imo
00:01:914 (3) - ^
00:03:452 (1,2) - have 2 align with 1 like this

00:06:529 (1,2,3) - flow doesnt seem quite natural here because you're forcing the newbie to move his hand downwards when the slider end points to the right instead; try putting the circle where 3 is and ctrl+h 3 and put it where 2 is, then stack 00:09:991 (1) - on 2 afterwards for aesthetic blah blah (dont forget to fix spacing after)

00:29:606 (3) - the curve is really uneven here, i thought you were all about dat aesthetic???!?
Normal
00:00:952 (2,4) - I don't really hear what you're mapping to..? (1/1 rhythm in a Normal is ok ;P)
00:18:837 (1,2) - maybe make it so that the gap from 1 and 2 are a straight line? personal aesthetic stuff so its ok if u dont care

00:24:991 (1) - shouldnt there be a 1/2 circle after this? feels like one's missing considering the one at 00:26:145 (3) -
00:29:606 (3) - uneven curve; would be better if anchor was in the exact middle of the slider too (you can still have a blanket)
Hard
00:33:068 (1) - for consistency i'd just get rid of this slider so all diffs end at the exact same point; not required tho
really nice diff
Light Insane
00:03:452 (1) - if the anchor was in the direct middle it'd look better tbh
00:14:799 (6,7) - sorry to be that one guy but this blanket is off
00:32:683 (1,2) - geesh the hitsounds
The set is honestly OK
seal still better
also there feels like a diff is missing between normal and hard to me because of huge SR gap D: but the actualy playabilty of the map is good, what i mean is hard and normal have very simple rythym so I think it's okay
good luck
thanks
Topic Starter
Ashton
[quote="fieryrage"]fuck yea
m4m from modreqs

easy
  • 00:00:376 - inherited timing point should be 25% to keep consistent vol
    00:03:452 (1,2) - 2's angled pretty weirdly in comparison to the first slider, try making it a sharper curve
    00:06:529 (1,2,3) - purely aesthetic but the curve that 1 and 3 make is pretty ugly
    00:26:145 (2,3) - make this straight xd
    00:29:606 (3) - ugly slider for easy diff hel yea

    purely aesthetic mod i dont know what i was expecting
normal
  • tick rate 2 kind of seems weird since you didnt have it for easy tbh
    00:03:452 (1) - wao that curve is so big compared to the other sliders dam
    00:04:222 (2,1) - i mean, to be honest, you can probably get away with this, but i thought all notes in normal had to be ds'd properly and this isn't so uhhh
    00:06:529 (1,2) - follow point doesnt go into the curve perfectly and im triggered.,
    00:08:068 (1,2) - why are these two sliders different angles wh
    00:11:914 (3,4) - idk about this stack, seems really out of place with the rhythm
    00:17:106 (4,1) - this one is too, altho its a lot better suited here due to the downbeat; i'd just keep a similar pattern to 00:15:760 (1,2,3) - this though
    00:17:299 (1,1) - ok ya this needs to be ds'd tho
    00:18:837 (1,2) - more aesthetic follow point things zz
    00:24:222 (3,1) - same thing here as 00:17:299 (this might be more lenient though, not sure)
    00:24:991 (1) - why did you do a different rhythm here and then completely do something else 00:25:760 (2,3) - a second later ht
    00:27:491 (2,3) - omg pleasd this is so aesthetically ugly and im getting so trgired help
    00:29:606 (3) - curves are uneveN FUCK
    00:31:145 (4) - nc
    00:32:683 (1) - MAYBE remove nc if you do the latter suggestion but i have no idea lo.
thanks for the mod
polka


General:

Doesn't need kiai time. The shooting stars and flashing beats don't really enhance anything. It's like sheets on a box spring, y'know?

Easy:
00:01:914 (3,4) - Poor flow. I would suggest lessening the curve of the repeat before it, but that would need some remapping. Considering it's a 30 second easy mode, remapping would not be an inconvenience.

00:09:991 (4) - x:292 y:208 would be better.

00:21:914 (1,2) - Delete (1), copy and paste (2) and then ctr+> twice, then ctrl + g and move it to where (1) was for neatness.

00:31:145 (4,5) - Repeat slider would be better here

00:32:683 (6) - NC?


Normal:


The way the sliders are shaped in correlation to what's before and after them looks rushed. Nothing really flows into one another.

00:11:145 (1) - x:132 y:300?

00:11:914 (3,4) - Normal players will play this like a half stack. Space these out to avoid confusion.

This problem also appears at:

00:17:299 (1,1)

00:24:222 (3,1) -

00:19:606 (2,3) - Why not ctrl h (2) for (3) instead for neatness?

00:25:376 (2,3) - Players will click the tail of (3) because it is closer to (2) than (4). Make what comes next more obvious.

00:28:068 (1) - Why normal hitsounds here but not on easy?

00:29:222 (2) - x:416 y:352 ?

00:31:145 (1) - x:12 y:224

00:32:299 (4) - x:384 y:220
Topic Starter
Ashton

PolkaMocha wrote:



General:

Doesn't need kiai time. The shooting stars and flashing beats don't really enhance anything. It's like sheets on a box spring, y'know?

Easy:
00:01:914 (3,4) - Poor flow. I would suggest lessening the curve of the repeat before it, but that would need some remapping. Considering it's a 30 second easy mode, remapping would not be an inconvenience.

00:09:991 (4) - x:292 y:208 would be better.

00:21:914 (1,2) - Delete (1), copy and paste (2) and then ctr+> twice, then ctrl + g and move it to where (1) was for neatness.

00:31:145 (4,5) - Repeat slider would be better here

00:32:683 (6) - NC?


Normal:


The way the sliders are shaped in correlation to what's before and after them looks rushed. Nothing really flows into one another.

00:11:145 (1) - x:132 y:300?

00:11:914 (3,4) - Normal players will play this like a half stack. Space these out to avoid confusion.

This problem also appears at:

00:17:299 (1,1)

00:24:222 (3,1) -

00:19:606 (2,3) - Why not ctrl h (2) for (3) instead for neatness?

00:25:376 (2,3) - Players will click the tail of (3) because it is closer to (2) than (4). Make what comes next more obvious.

00:28:068 (1) - Why normal hitsounds here but not on easy?

00:29:222 (2) - x:416 y:352 ?

00:31:145 (1) - x:12 y:224

00:32:299 (4) - x:384 y:220

Thanks!
Hibari_Yagyu
Whirl NM Req

So, let's start :3

Easy
  1. 00:03:452 (1) - Put slider end in x404 - y292
  2. And Move this 00:04:222 (2) - to x424 - y184 and finish slider in x320 - y124
  3. 00:08:068 (3) - Better take away Slider Return and delete 00:09:991 (4) -
  4. In 00:09:606 - start slider and finish in 00:09:991 -
  5. Cut this slider 00:18:837 (1) - in 00:19:222 - and add slider return
  6. Here 00:32:683 - u can delete 00:32:683 (6) - and start spinner (Spinner end in 00:33:837 - )

Normal

  • Really, nothing to change, only make more Distance Snap- All notes are close together, just separate them a little

HC's Advanced

  • Put AR7, is so slow with AR6
  1. 00:02:299 (2,3,4) - Ctrl + H and move all pattern (00:02:299 (2,3,4) - ) to x216 - y112
  2. To continue the pattern, move 00:03:452 (1) - to x248 - y344
  3. And move 00:04:222 (3) - to x224 - y200
  4. Delete this 00:06:914 (2) - and put Slider, start in 00:06:914 - and finish 00:07:106 -
  5. Put circle here 00:07:876 - in x224 - y152
Topic Starter
Ashton
[quote="Hibari_Yagyu"]Whirl NM Req

So, let's start :3

Easy
  1. 00:03:452 (1) - Put slider end in x404 - y292
  2. And Move this 00:04:222 (2) - to x424 - y184 and finish slider in x320 - y124
  3. 00:08:068 (3) - Better take away Slider Return and delete 00:09:991 (4) -
  4. In 00:09:606 - start slider and finish in 00:09:991 -
  5. Cut this slider 00:18:837 (1) - in 00:19:222 - and add slider return
  6. Here 00:32:683 - u can delete 00:32:683 (6) - and start spinner (Spinner end in 00:33:837 - )

Normal

  • Really, nothing to change, only make more Distance Snap- All notes are close together, just separate them a little


thanks for the mod
Yamicchi

ShogunMoon wrote:

  • [Yamicchi's Hard]
  1. 00:09:129 - add a note why?
GOOD LUCK!

FailureAtOsu wrote:

hi
General
spread between easy,normal and hard,insane is ok but normal,hard is questionable, it's a 1*+ difference instead of a .6* difference, feels like a missing diff

Hard
00:33:068 (1) - for consistency i'd just get rid of this slider so all diffs end at the exact same point; not required tho nahh
really nice diff

The set is honestly OK
seal still better
also there feels like a diff is missing between normal and hard to me because of huge SR gap D:
good luck

fieryrage wrote:

fuck yea
m4m from modreqs

hard
  • disable widescreen support :d oh yeah forgot about it
    00:03:452 (1,1,1) - i feel like these should be spaced out more than what you have currently; if you space them out more it'd be better imo and you can remove the nc's if you do (you have these spaced out more in the kiai so imean it kind of makes sense to do it here too) kinda like the most special pattern in the map, since I want to use 0.6x DS for it because 1.2 is the DS I used mostly in the map, there's nothing about it that needs to be emphasized (using 0.85x) so I'd just keep it 0.6x and NC as well
    00:14:799 (2) - curves are off i think?? I think so, fixed a bit
    00:29:606 (7) - shouldn't this be nc'd and not 00:29:799 (1) - ? I stopped following the vocal at 7, not at 6. I NC at the part I follow the instrument
    00:29:799 (1,2,3) - no claps here??? feels empty without them :( for a different skin, there'll be a different hitsound. About this Whirl please notice me that you should have some custom hitsound here because the hitsound I'm using was just perfect and no need for a clap
    00:33:068 (1) - your diff's the only one that has this ending which is kind of unwarranted imo, i get it's to follow the background synth but it feels really out of place as it is atm many modders complain about this too. I'm gonna sit here and wait for the BN to tell if it's unrankable or not, until then, no change.
ok
Thanks guys :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18741
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
Version:Yamicchi's Hard
Source:極黒のブリュンヒルデ
Tags:Kawaii Cute Cat Neko Yamicchi Axon Yami Axo
BeatmapID:1074376
BeatmapSetID:487377

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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6626,-100,4,2,1,60,0,0
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Oh and Whirl, just for you information I'm 0% satisfied with the new BG. A cute song, what's the point of using such a dark and drama-a-like BG?
Topic Starter
Ashton

Yamicchi wrote:

ShogunMoon wrote:

  • [Yamicchi's Hard]
  1. 00:09:129 - add a note why?
GOOD LUCK!

FailureAtOsu wrote:

hi
General
spread between easy,normal and hard,insane is ok but normal,hard is questionable, it's a 1*+ difference instead of a .6* difference, feels like a missing diff

Hard
00:33:068 (1) - for consistency i'd just get rid of this slider so all diffs end at the exact same point; not required tho nahh
really nice diff

The set is honestly OK
seal still better
also there feels like a diff is missing between normal and hard to me because of huge SR gap D:
good luck

fieryrage wrote:

fuck yea
m4m from modreqs

hard
  • disable widescreen support :d oh yeah forgot about it
    00:03:452 (1,1,1) - i feel like these should be spaced out more than what you have currently; if you space them out more it'd be better imo and you can remove the nc's if you do (you have these spaced out more in the kiai so imean it kind of makes sense to do it here too) kinda like the most special pattern in the map, since I want to use 0.6x DS for it because 1.2 is the DS I used mostly in the map, there's nothing about it that needs to be emphasized (using 0.85x) so I'd just keep it 0.6x and NC as well
    00:14:799 (2) - curves are off i think?? I think so, fixed a bit
    00:29:606 (7) - shouldn't this be nc'd and not 00:29:799 (1) - ? I stopped following the vocal at 7, not at 6. I NC at the part I follow the instrument
    00:29:799 (1,2,3) - no claps here??? feels empty without them :( for a different skin, there'll be a different hitsound. About this Whirl please notice me that you should have some custom hitsound here because the hitsound I'm using was just perfect and no need for a clap
    00:33:068 (1) - your diff's the only one that has this ending which is kind of unwarranted imo, i get it's to follow the background synth but it feels really out of place as it is atm many modders complain about this too. I'm gonna sit here and wait for the BN to tell if it's unrankable or not, until then, no change.
ok
Thanks guys :3
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TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
Version:Yamicchi's Hard
Source:極黒のブリュンヒルデ
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Oh and Whirl, just for you information I'm 0% satisfied with the new BG. A cute song, what's the point of using such a dark and drama-a-like BG?
thanks yamicchi, I'll pick a new bg tomorrow, in the mean time, updated!
Vespirit

Hibari_Yagyu wrote:

Whirl NM Req

So, let's start :3


HC's Advanced

  • Put AR7, is so slow with AR6 wanted to keep good spread between normal and hard, so did 6.5
  1. 00:02:299 (2,3,4) - Ctrl + H and move all pattern (00:02:299 (2,3,4) - ) to x216 - y112 dislike the overlap that occurs with (2)
  2. To continue the pattern, move 00:03:452 (1) - to x248 - y344 ^
  3. And move 00:04:222 (3) - to x224 - y200 ^
  4. Delete this 00:06:914 (2) - and put Slider, start in 00:06:914 - and finish 00:07:106 - I follow the vocals there
  5. Put circle here 00:07:876 - in x224 - y152 ^
@Whirl: you can just change the ar in my diff, no need to put the code if there is no change in placement of notes
Topic Starter
Ashton

HydroCannon13 wrote:

Hibari_Yagyu wrote:

Whirl NM Req

So, let's start :3


HC's Advanced

  • Put AR7, is so slow with AR6 wanted to keep good spread between normal and hard, so did 6.5
  1. 00:02:299 (2,3,4) - Ctrl + H and move all pattern (00:02:299 (2,3,4) - ) to x216 - y112 dislike the overlap that occurs with (2)
  2. To continue the pattern, move 00:03:452 (1) - to x248 - y344 ^
  3. And move 00:04:222 (3) - to x224 - y200 ^
  4. Delete this 00:06:914 (2) - and put Slider, start in 00:06:914 - and finish 00:07:106 - I follow the vocals there
  5. Put circle here 00:07:876 - in x224 - y152 ^
@Whirl: you can just change the ar in my diff, no need to put the code if there is no change in placement of notes
yea, thanks!
Hollow Delta
Modding cause I want to.
Axon's Kawaii
SPOILER
00:11:914 (5) - This slider is no different than 00:10:376 (3,4) - So why does it have a shape that says "I'm SPECIAL" ?!
00:12:683 (1,5) - This overlap is very noticeable. 00:12:683 (1,2,3,4) - If you change up this pattern a bit, I'm sure you can fix it. Keep the structure, but maybe some messing around with ctrl +g and you will get it.

Yamicchi's Hard
SPOILER
00:09:991 (2) - Nothing wrong with this part, just a personal preference that I think you should use 3 hit-circles instead of a reverse slider, as reverse sliders tend to get boring if overused.

Normal
SPOILER
00:03:068 (3,1) - I understand that with the DS you used the notes are supposed to be close, but the end AND the head of this slider is overlapping the next note.
00:12:299 (4) - You could do something like this if you want to fix the overlaps from before.
00:17:299 (1) - At the end of the slider, you hear a very loud beat. A pattern more fitting would be a 3/2 Slider i+ a hit-circle instead of a reverse slider.

Easy
SPOILER
00:08:068 (3) - This is very BORING. However, there's a way out!
http://puu.sh/raim6/706125de9d.jpg Make the slider one 1/2 tick shorter, and you'll get that. It sounds much better.
If you do that, then you'll have to place a slider here: 00:09:606 - Which will force you to get rid of the circle there.
You'll have to do some re-snapping, but I can guarantee this is a better option because it makes the rhythm more fun.
Topic Starter
Ashton
Normal
SPOILER
00:03:068 (3,1) - I understand that with the DS you used the notes are supposed to be close, but the end AND the head of this slider is overlapping the next note. I do that throughout my WHOLE ENTIRE MAP so why change it?
00:12:299 (4) - You could do something like this if you want to fix the overlaps from before. ^
00:17:299 (1) - At the end of the slider, you hear a very loud beat. A pattern more fitting would be a 3/2 Slider i+ a hit-circle instead of a reverse slider. I will change if more complaints about it, but for now I think it's alright as imo emphasises the 'cuè go naÈ'

Easy
SPOILER
00:08:068 (3) - This is very BORING. However, there's a way out!
http://puu.sh/raim6/706125de9d.jpg Make the slider one 1/2 tick shorter, and you'll get that. It sounds much better. For an Easy difficulty thats no.
If you do that, then you'll have to place a slider here: 00:09:606 - Which will force you to get rid of the circle there.
You'll have to do some re-snapping, but I can guarantee this is a better option because it makes the rhythm more fun.
[/quote]

Thanks! Denied all, but seeing this is a mod I will give kudosu (and yamicchi and axon still need to check)]
Axon
literally the only helpful mods I could find were lit120, FailureAtOsu and fieryrage's. agreed with (mostly) everything they said.

not replying to shitty "nc?" mods because that's just stupid, and honestly just lazy.

i'll pm whirl the updated diff.
Topic Starter
Ashton

Axon wrote:

literally the only helpful mods I could find were lit120, FailureAtOsu and fieryrage's. agreed with (mostly) everything they said.

not replying to shitty "nc?" mods because that's just stupid, and honestly just lazy.

i'll pm whirl the updated diff.

thanks updated



from now on I"ll only ask for somewhat experienced - very experienced modders
Axon

MisterDinner wrote:

00:10:376 (3,4) - make parallel it's not meant to parallel.
00:29:606 (1,2) - ^ ^

i think thats it.

Bubblun wrote:

Modding cause I want to.
Axon's Kawaii
SPOILER
00:11:914 (5) - This slider is no different than 00:10:376 (3,4) - So why does it have a shape that says "I'm SPECIAL" ?! cos y not
00:12:683 (1,5) - This overlap is very noticeable. 00:12:683 (1,2,3,4) - If you change up this pattern a bit, I'm sure you can fix it. Keep the structure, but maybe some messing around with ctrl +g and you will get it. it can hardly be considered an overlap, it's not *very noticable*.


fieryrage wrote:

fuck yea

light insane
  • ok most of the curve sliders here trigger me but thats personal preference so ya ye
    00:18:645 (2) - why does kiai start here instead of 00:18:837 (1) - here like all the other diffs helo omg srry
    00:31:145 (1,1,1) - space these out more imo >:(
    00:32:683 (1,2) - i wouldn't stack 1 with 00:32:299 (1) - personally, i'd like a jump here but thats just MYU OPINIOn omg your opinion triggers me
ok ok
Yamicchi
Who changed my sliders ò 3 ó?
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TitleUnicode:颯爽登場!寧子さん
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ArtistUnicode:种田梨沙(CV 種田梨沙)
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Topic Starter
Ashton

Yamicchi wrote:

Who changed my sliders ò 3 ó?
osu file format v14

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Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
Version:Yamicchi's Hard
Source:極黒のブリュンヒルデ
Tags:brynhildr in the darkness Kawaii Cute Cat Neko Yamicchi Axon Yami Axo
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someone changed your sliders?


Updated, thanks!
Rieri
Hello~ M4M from my queue

Please toggle widescreen support off for all difficulties.

Easy
  1. 00:09:991 (4) - NC should be here because the current nc you have doesn't make a whole lot of sense to me. I prefer NCing every verse so about every 8 beats. Fix the rest.
  2. 00:18:837 (1) - Kiai should be louder because... it's a kiai lol
  3. 00:20:376 (3) - Curving this so it blankets 00:21:529 (4) - would make it look better and flow better.
  4. 00:22:683 (2,3) - This doesn't flow too well, try curving slider (2) downwards.
  5. 00:31:145 (4) - I'd NC here since you switch to instrumentals.

Normal
  1. 00:03:068 (3,1) - Blanket maybe?
  2. 00:03:452 (1,2) - distance fix, lol
  3. 00:04:222 (2) - There's two strong sounds here, I think mapping with a circle and a slider would follow the music better.
  4. 00:12:683 (1) - 1/2 repeat would follow vocals better
  5. 00:18:837 (1) - more volume on kiai pls
  6. 00:21:914 (1,2) - I'm not sure why you suddenly choose to follow vocals here after you've followed instrumentals 00:18:837 (1,2,3) - here
  7. 00:32:299 (4) - Pull this down a little for flow then adjust the next two notes.

Advanced
  1. 00:08:645 (3) - I don't think this is the best rhythm choice if you're following vocals, sorta skips the sound in the middle of that slider
  2. 00:23:452 (1,2) - This is pretty inconsistent to what you have 00:20:376 (1,2) - here try mapping it like that


Hard
  1. 00:08:645 (4) - Again, not sure why you guys choose to skip the sound in the middle; it's clearly there!
  2. 00:18:837 (9) - NC should be here rather than 00:18:452 (6) - here
  3. 00:29:414 (6,2) - Try to avoid this overlap please

Insane
  1. 00:08:645 (4) - ugh again lol
  2. 00:12:491 (7) - wow I barely read this, I don't think that would be the best placement, how about stacking it on 00:14:029 (4) -
  3. 00:15:376 (7) - clap on head?
  4. 00:17:299 (1,2,3,4,5) - These jumps are small in comparison to how high you had jumps on 00:11:337 (2,3,4,5) - and that wasn't even a strong part to emphasize
  5. 00:31:722 (1,1) - I think this is really confusing, why would you map it like this anyways? I'd just keep distance between these.

Good luck!
Topic Starter
Ashton

ProEzreal wrote:

Hello~ M4M from my queue

Please toggle widescreen support off for all difficulties.

Easy
  1. 00:09:991 (4) - NC should be here because the current nc you have doesn't make a whole lot of sense to me. I prefer NCing every verse so about every 8 beats. Fix the rest. no thanks, it would be too intense for an easy
  2. 00:18:837 (1) - Kiai should be louder because... it's a kiai lol . ok
  3. 00:20:376 (3) - Curving this so it blankets 00:21:529 (4) - would make it look better and flow better. no it flows fine imo
  4. 00:22:683 (2,3) - This doesn't flow too well, try curving slider (2) downwards. if other people mention it I'll change it, for now I think it looks fine
  5. 00:31:145 (4) - I'd NC here since you switch to instrumentals.ok

Normal
  1. 00:03:068 (3,1) - Blanket maybe? [/color]
  2. 00:03:452 (1,2) - distance fix, lol oh, how did it get that messed up? Fixed.
  3. 00:04:222 (2) - There's two strong sounds here, I think mapping with a circle and a slider would follow the music better. it's good as it is imo
  4. 00:12:683 (1) - 1/2 repeat would follow vocals better yea, your right
  5. 00:18:837 (1) - more volume on kiai pls okay
  6. 00:21:914 (1,2) - I'm not sure why you suddenly choose to follow vocals here after you've followed instrumentals 00:18:837 (1,2,3) - here slow down speed, I do follow the instruments on both sounds, I just don't wan't to map the same thing twice in a row as the map becomes quite boring if I do so
  7. 00:32:299 (4) - Pull this down a little for flow then adjust the next two notes.

[/list][/notice]

Good luck!
thanks SO much, I'll get to your mod tomorrow
Axon

ProEzreal wrote:

Hello~ M4M from my queue


Insane
  1. 00:08:645 (4) - ugh again lol ?
  2. 00:12:491 (7) - wow I barely read this, I don't think that would be the best placement, how about stacking it on 00:14:029 (4) - no, it's supposed to be a blanket.
  3. 00:15:376 (7) - clap on head? sure
  4. 00:17:299 (1,2,3,4,5) - These jumps are small in comparison to how high you had jumps on 00:11:337 (2,3,4,5) - and that wasn't even a strong part to emphasize gotta map that pp :')
  5. 00:31:722 (1,1) - I think this is really confusing, why would you map it like this anyways? I'd just keep distance between these. it's not confusing, the overlaps fit the rhythm that i am mapping to.
Axon's Insane
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 18741
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
Version:Axon's Insane
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Yamicchi

ProEzreal wrote:

Hard
  1. 00:08:645 (4) - Again, not sure why you guys choose to skip the sound in the middle; it's clearly there! I know, but I'm following the vocal
  2. 00:18:837 (9) - NC should be here rather than 00:18:452 (6) - here agree
  3. 00:29:414 (6,2) - Try to avoid this overlap please can players see it? Cause I don't think they do, which leads to why I keep it like this
Thank you :3

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TitleUnicode:颯爽登場!寧子さん
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ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
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Source:極黒のブリュンヒルデ
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Vespirit

ProEzreal wrote:

Hello~ M4M from my queue

Advanced
  1. 00:08:645 (3) - I don't think this is the best rhythm choice if you're following vocals, sorta skips the sound in the middle of that slider what sound? the slider maps the held vocal note lmao from what I see the existence of this sound is subjective
  2. 00:23:452 (1,2) - This is pretty inconsistent to what you have 00:20:376 (1,2) - here try mapping it like that yes, fixed


Good luck!
yay changes
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ArtistUnicode:种田梨沙(CV 種田梨沙)
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Topic Starter
Ashton

Axon wrote:

ProEzreal wrote:

Hello~ M4M from my queue


Insane
  1. 00:08:645 (4) - ugh again lol ?
  2. 00:12:491 (7) - wow I barely read this, I don't think that would be the best placement, how about stacking it on 00:14:029 (4) - no, it's supposed to be a blanket.
  3. 00:15:376 (7) - clap on head? sure
  4. 00:17:299 (1,2,3,4,5) - These jumps are small in comparison to how high you had jumps on 00:11:337 (2,3,4,5) - and that wasn't even a strong part to emphasize gotta map that pp :')
  5. 00:31:722 (1,1) - I think this is really confusing, why would you map it like this anyways? I'd just keep distance between these. it's not confusing, the overlaps fit the rhythm that i am mapping to.
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ArtistUnicode:种田梨沙(CV 種田梨沙)
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thanks, updated!

(I also updated yamicchi and hydrocannon!)
-NanoRIPE-
as promised xd
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Topic Starter
Ashton

-NanoRIPE- wrote:

as promised xd
Nano's Normal
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ArtistUnicode:种田梨沙(CV 種田梨沙)
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thanks updated
LMT
#modreqs
  • [Whirl's Easy]
  1. 00:08:068 (3) - because the vocal stresses on the red tick so this slider could be a reverse 3/2 . http://i.imgur.com/c6N8qAH.jpg sth like that
  2. 00:11:145 (1,3) - swap NC so the NCs happen consistently as once every 2 downbeats?
    [Nano's Normal]
  3. 00:10:952 - You probably should place a circle on this tick to make this part more structural because the vocal goes like 1/2s here.
  4. 00:28:068 (1,2) - the slider should be on the downbeat to catch the *very-moe* vocals http://i.imgur.com/XVwA08c.jpg .
  5. 00:11:529 (5) - are two consecutive 1/2 sliders allowed in normal? If yes I think you should definitely do it because the vocals is 1/2 here.
    [HC's Advanced]
  6. 00:17:299 (1,2,3,4) - should this be 2 1/2 sliders because vocals?
  7. 00:18:837 (1,2,3,4,5) - I assume you're following the synth (because vocals is basically blue ticks hell) then 00:19:606 (4) - this should have the same structure as this 00:18:837 (1,2,3) - . Basically: https://osu.ppy.sh/ss/6126951 , shape isn't great but you can improve it.
  8. 00:21:914 (1,2,3,4) - ^
    [Yamicchi's Hard]
    wtf moe thế đi gd nhạc weeeb huhhhhh
  9. 00:18:837 (1,2,3,4) - nếu mà đi theo synth thì tại có cấu trúc 3 nốt ở 2 nơi nên làm consistent thì bấm phê hơn :V . Hoặc thế này https://osu.ppy.sh/ss/6127020 nếu thích 1/2 slider, không thì https://osu.ppy.sh/ss/6127035 thế này cho nghe rõ :V .
    [Axon's Insane]
  10. 00:10:376 (3,4) - seems like you're following the vocals in this measure as suggested by the 1/1 slider. If that's the case then the vocal stresses 00:10:568 - this more than 00:10:760 - this tick. https://osu.ppy.sh/ss/6127086 try this out.
gl!
Topic Starter
Ashton
[quote="LMT1996"]#modreqs
[list][Whirl's Easy]
[*]00:08:068 (3) - because the vocal stresses on the red tick so this slider could be a reverse 3/2 . http://i.imgur.com/c6N8qAH.jpg sth like that
[*]00:11:145 (1,3) - swap NC so the NCs happen consistently as once every 2 downbeats?


No on the first suggestion and yes on the second, kind of I think I fixed it...



THANKS
Vespirit

LMT1996 wrote:

#modreqs
  • [HC's Advanced]
  1. 00:17:299 (1,2,3,4) - should this be 2 1/2 sliders because vocals? I tried to build up to the kiai
  2. 00:18:837 (1,2,3,4,5) - I assume you're following the synth (because vocals is basically blue ticks hell) then 00:19:606 (4) - this should have the same structure as this 00:18:837 (1,2,3) - . Basically: https://osu.ppy.sh/ss/6126951 , shape isn't great but you can improve it. I did follow the synth for most of the kiai, so because there is a held note for (4), I mapped it as such.
  3. 00:21:914 (1,2,3,4) - ^ changed this one because it wasn't consistent with the other one
gl!
fixed it
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TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
Version:HC's Advanced
Source:極黒のブリュンヒルデ
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Yamicchi

LMT1996 wrote:

[Yamicchi's Hard]
wtf moe thế đi gd nhạc weeeb huhhhhh owo~
[*]00:18:837 (1,2,3,4) - nếu mà đi theo synth thì tại có cấu trúc 3 nốt ở 2 nơi nên làm consistent thì bấm phê hơn :V . Hoặc thế này https://osu.ppy.sh/ss/6127020 nếu thích 1/2 slider, không thì https://osu.ppy.sh/ss/6127035 thế này cho nghe rõ :V . Lý do thì có thể hơi sida củ chuối nhưng mà tại vì Yami thích nó như thế cộng thêm sửa lại nó sẽ hơi phá cái pattern tí thì Yami kh thích :vv nếu bị phàn nàn nữa thì có thể Yami sẽ ngồi tìm cách sửa kĩ hơn vậy
[/list]
No change this time Whirl :3
_DT3
Wait, why 'Whirl's' Easy?
Topic Starter
Ashton

_DT3 wrote:

Wait, why 'Whirl's' Easy?

I only made one diff along with my GDs

so it would only make sense to call it 'whirl's easy'



if this gets ranked i'm not going to count this as my first ranked map but my first ranked GD
Topic Starter
Ashton
thanks updated hydrocannon
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