So i just randomly came up with an idea for a new score multiplier aka difficulty increase.
Im thinking it will be a x.12 and the idea is
Whenever you don't hit a note perfectly (300 points) you dont get a score multiplier (the ingame one, you know what i mean)
Just something i thought of ;p
Im thinking it will be a x.12 and the idea is
Whenever you don't hit a note perfectly (300 points) you dont get a score multiplier (the ingame one, you know what i mean)
Just something i thought of ;p