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sanj - last minute (sakuraburst remix)

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Haganenno
[burst]
rename this to "Burst" for better aesthetics for song select. The title "burst" reeks "Not Submitted." Yes, I am telling you to be more posh with your title.
00:00:433 (1) - - this sliderend deserves a silence, maybe not 5% but some sort of silence, yes. I would also consider ending the slider 00:01:467 - here as there is a small percussion beat there.
00:16:984 (1,2,3,4,5,6) - lower the after-hit hitsounds because the rhythm is rather difficult and it is hard to click the rhythm perfectly when you can't hear the song due to hitsounding.
00:18:277 (6) - doesnt seem like there is any brrrrrrrrrrrr here.
00:38:019 (3) - I am already going rather lenient in the entire section, how differently you've mapped the beeps. Never have you mapped the second beep on a hitcircle. It is really confusing. Make the second beep start on a slider
00:38:364 (1) - there is something fun goin on in the song u could work on this mayb
00:46:639 (2) - same sound happening as 00:45:950 (1) - not sure why you lower the possible difficulty by smashing a hitcircle when you could have a slider and a 1/4 jump to another slider somewhere around here. Even if no jump, it plays 10 times more schlick anyway. Just make it a slider. This you made a slider too 00:49:398 (2) -
00:53:191 (2,5,3) - beeps and non-beeps could be somehow differentiated from each other, would be cool, I couldn't feel any response to different sounds in the mop.
00:58:019 (4) - a problem of lack of response rises again. I would recommend breaking the circular flow here because everything is vastly different from the rest of the sounds habbening.
01:02:846 (3) - nc here instead of 01:02:501 (1) -
01:04:743 (3) - beep being on the sliderend is rather confusing
01:09:398 - it is hard to tag the specific part I'm talking about, but this is repeating over and over again. It is not even about the circular flow remaining the same, but rather slider positions being the same and also the same complect of jumps being the same twice (you could say three times, though one of those times the jumps are smaller). Do something different, don't leave this being the same for like three measures. Remap! Leave one of the reoccuring patterns, remap everything else!
02:01:812 (1,2,3,4) - so uncalled for. I understand what ur going for here, but it is completely unneccessary. I'd rather put hitcircles.
02:12:846 (1) - I think to be rankable, all clickable objects have to be hitsounded and not silenced. You should really put hitsounds on hitcircles and sliderstarts.
02:44:312 (3,2) - mayb exchange this for slow two-tick sliders? These are really hard to acc
03:31:122 (8,9,10,1) - idk why you stopped mapping these weird sounds differently from this part
03:33:708 (8,9,10,1,2) - six kicksliders for the two different sound patterns, out of which one wasn't mapped this way before. Plays weird, feels too continuous jumping like this tbh. Same in some more places, won't mention em all.


Everything I've said goes for the rest of the map too.

Also, make sure to check whether HDHR can pass the ending if many 100s on hitcircles cuz its really hard to acc.
Topic Starter
Monarch

Haganenno wrote:

[burst]
rename this to "Burst" for better aesthetics for song select. The title "burst" reeks "Not Submitted." Yes, I am telling you to be more posh with your title. Capitalising it would be the opposite of better aestetics givemn that the song name and author are all in lower case. The no capitals gives a deserved not submitted look given that this is my first map (that I will commit to), so, unless theres a better reason, i dont see any reason to
00:00:433 (1) - - this sliderend deserves a silence, maybe not 5% but some sort of silence, yes. I would also consider ending the slider 00:01:467 - here as there is a small percussion beat there. Made quieter, moved end to right place (one tick forward)
00:16:984 (1,2,3,4,5,6) - lower the after-hit hitsounds because the rhythm is rather difficult and it is hard to click the rhythm perfectly when you can't hear the song due to hitsounding. Lowered
00:18:277 (6) - doesnt seem like there is any brrrrrrrrrrrr here. After increasing the volume to 100%, gain to 10 db and placing my headphones right next to my eardrum I can testify that there is infact a sound here
00:38:019 (3) - I am already going rather lenient in the entire section, how differently you've mapped the beeps. Never have you mapped the second beep on a hitcircle. It is really confusing. Make the second beep start on a sliderChanged it
00:38:364 (1) - there is something fun goin on in the song u could work on this mayb dont really see a problem with it as it is right now
00:46:639 (2) - same sound happening as 00:45:950 (1) - not sure why you lower the possible difficulty by smashing a hitcircle when you could have a slider and a 1/4 jump to another slider somewhere around here. Even if no jump, it plays 10 times more schlick anyway. Just make it a slider. This you made a slider too 00:49:398 (2) - The sound followed here was the sudden swipe however i realise the swipe carries over so it would probably be better as a slider too
00:53:191 (2,5,3) - beeps and non-beeps could be somehow differentiated from each other, would be cool, I couldn't feel any response to different sounds in the mop.i feel like this is trying to fit too much into this section
00:58:019 (4) - a problem of lack of response rises again. I would recommend breaking the circular flow here because everything is vastly different from the rest of the sounds habbening. made it a circle
01:02:846 (3) - nc here instead of 01:02:501 (1) - sure
01:04:743 (3) - beep being on the sliderend is rather confusing shortened sldie and made it a circle
01:09:398 - it is hard to tag the specific part I'm talking about, but this is repeating over and over again. It is not even about the circular flow remaining the same, but rather slider positions being the same and also the same complect of jumps being the same twice (you could say three times, though one of those times the jumps are smaller). Do something different, don't leave this being the same for like three measures. Remap! Leave one of the reoccuring patterns, remap everything else! There is not much i can do to change the motif for the map, this style of two kicksliders and two circles is intrinsic to the map. You could possibly argue that it is over-imposed in this short secction which I would disagree with as this is the only part to explain to the players "this is what to expect in the next 32 measures"
02:01:812 (1,2,3,4) - so uncalled for. I understand what ur going for here, but it is completely unneccessary. I'd rather put hitcircles. I dopnt think so; the sound happens so i reflect it happening, this isn't like other parts where 5 sounds are happening at once
02:12:846 (1) - I think to be rankable, all clickable objects have to be hitsounded and not silenced. You should really put hitsounds on hitcircles and sliderstarts.done
02:44:312 (3,2) - mayb exchange this for slow two-tick sliders? These are really hard to acc So are you saying I need OD 10 because 9 is too easy? I don't think its too hard to click the circles to the beat here, if its hard because its slow then its a challenge, it certainly shouldn't be harder than other parts
03:31:122 (8,9,10,1) - idk why you stopped mapping these weird sounds differently from this part Lapse in concentration, fixed
03:33:708 (8,9,10,1,2) - six kicksliders for the two different sound patterns, out of which one wasn't mapped this way before. Plays weird, feels too continuous jumping like this tbh. Same in some more places, won't mention em all.Tried to emphasise some jumps more than others


Everything I've said goes for the rest of the map too.

Also, make sure to check whether HDHR can pass the ending if many 100s on hitcircles cuz its really hard to acc. git good idfk
Ancelysia
haven't played this map in forever, was this remapped?
Topic Starter
Monarch
xD
squirrelpascals
hurry up
squirrelpascals
forget it ill do it myself, since you asked xp

no kd
• offset 427 is correct

• 00:07:329 - around here volume gets way too high to fit the quieter ambiance

• 00:16:978 (1,2,3,4,5) - 00:28:019 (1,2,3,4,5) - 00:39:053 (1,2,3,4,5) - i know i brought this up like a year ago but i still think that 1/16 slider are too harsh and cause way too many sliderbreaks

• 00:19:829 (1,2) - these are touching space these a tiny bit so theres at least a small gap because otherwise it doesn't look nice xp same for 00:23:191 (5,1) - 00:26:036 (6,7,1) -

• 00:49:915 (4) - in this case i think it would be better to nc here because this part of the music sounds a lot different, so it takes priority over a downbeat

• 01:17:933 - this is p strong, sounds like it would be better clickable / as a circle?

• 01:35:260 (5,6,1) - would feel a lot better with some sort of angle in between these, same idea for 01:35:605 (1,2,3) -

• 01:48:019 (1,2,3,4,5,6,7,8,9) - i feel like this section should be getting more intense, you should space these more to reflect that (either the triples themselves or the jumps)

• 02:01:812 (1,2,3,4) - 04:19:744 (1,2,3,4) - 1/16 REEEEEEEEEE

• 02:32:157 (1) - why does this end on the blue tick before the white tick? it sounds more fitting on the one after

• 02:34:915 (1,2) - you should do something more here to indicate that you skipped this white tick weirdly

• 03:01:898 (4,5) - incorrect snapping here, this is correct. i kno that 1/12 isnt recommend for anyone ever but don't kill the 1/12 dream k

• 03:08:364 (1,2,1,2) - why do you decide to map these slow sliders differently here? if you have a reason for spacing these can you transition toward using this spacing in the previous patterns like this?

• 03:22:846 (4,1) - also space these for cleaner aesthetic

• 03:23:881 (5) - imo nc would work best here because clear change in sounds, same for 01:05:950 (5) -

• 03:46:984 (3,4) - same as the intro, add more space for a clearer aesthetic, also i thnk nc would be good here to convey change in sound

• 04:05:950 (1,2,3,4,5,6,7,8,9) - same as before with spacing

• 04:30:777 - yeahhh youre gonna need a timing point (or points) here for this piano seperately, unrankable otherwise

• 04:36:524 (1,2,1,1) - 04:47:961 (2,1) - these use the same timeline gaps but use very different spacing, would advise against this since its very quick

• intro is cool i could care less about 1/16 there

yes call :)
Otosaka-Yu
rank when :(
Topic Starter
Monarch

squirrelpascals wrote:

forget it ill do it myself, since you asked xp

no kd
• offset 427 is correct thankyou

• 00:07:329 - around here volume gets way too high to fit the quieter ambiance rebalanced

• 00:16:978 (1,2,3,4,5) - 00:28:019 (1,2,3,4,5) - 00:39:053 (1,2,3,4,5) - i know i brought this up like a year ago but i still think that 1/16 slider are too harsh and cause way too many sliderbreaks changed all to 1/8 i dont want to make it any lower or do anything else though

• 00:19:829 (1,2) - these are touching space these a tiny bit so theres at least a small gap because otherwise it doesn't look nice xp same for 00:23:191 (5,1) - 00:26:036 (6,7,1) - fixed with remap

• 00:49:915 (4) - in this case i think it would be better to nc here because this part of the music sounds a lot different, so it takes priority over a downbeat nc'd

• 01:17:933 - this is p strong, sounds like it would be better clickable / as a circle?made clickable

• 01:35:260 (5,6,1) - would feel a lot better with some sort of angle in between these made angle, same idea for 01:35:605 (1,2,3) -i feel like this reflects intensity, as the section gets more intense the angles become sharper and jumps bigger, changed the first as its just before the start of that section

• 01:48:019 (1,2,3,4,5,6,7,8,9) - i feel like this section should be getting more intense, you should space these more to reflect that (either the triples themselves or the jumps)spaced tripples more, but reasonably

• 02:01:812 (1,2,3,4) - 04:19:744 (1,2,3,4) - 1/16 REEEEEEEEEE i agree!

• 02:32:157 (1) - why does this end on the blue tick before the white tick? it sounds more fitting on the one after fixed

• 02:34:915 (1,2) - you should do something more here to indicate that you skipped this white tick weirdly semi stacked should feel better to play now

• 03:01:898 (4,5) - incorrect snapping here, this is correct. i kno that 1/12 isnt recommend for anyone ever but don't kill the 1/12 dream k dream is real

• 03:08:364 (1,2,1,2) - why do you decide to map these slow sliders differently here? if you have a reason for spacing these can you transition toward using this spacing in the previous patterns like this? changed to match previous slow sliders

• 03:22:846 (4,1) - also space these for cleaner aesthetic spazced

• 03:23:881 (5) - imo nc would work best here because clear change in sounds, same for 01:05:950 (5) - changed

• 03:46:984 (3,4) - same as the intro, add more space for a clearer aesthetic, also i thnk nc would be good here to convey change in sound nc'd

• 04:05:950 (1,2,3,4,5,6,7,8,9) - same as before with spacing changed aspacing reasonably

• 04:30:777 - yeahhh youre gonna need a timing point (or points) here for this piano seperately, unrankable otherwise potentially the hardest xD I've ever experienced in my whole entire life

• 04:36:524 (1,2,1,1) - 04:47:961 (2,1) - these use the same timeline gaps but use very different spacing, would advise against this since its very quick changed

• intro is cool i could care less about 1/16 there same but changesd anyway

yes call :)

Suzuki_1112 wrote:

rank when :(
!now!
squirrelpascals
00:28:845 (4,5) - very closely spaced, also applies to my point about sliders touching like this lol

00:46:733 (2) - opps? also why is it spaced like this grrrrr

03:02:465 (1) - hello there. this circle is overmapped

04:38:028 - this timing beat should have 2 white ticks, its paced the same way as 04:36:579 -
04:39:649 - same as above piano is getting slower not faster
04:52:323 - should actually be 93 bpm
other than that your timing seems pretty accurate

also something i just realized, i know you like silent sliderends but you have to remove the blank file for them under rc rules




ok fix these important things
Topic Starter
Monarch

squirrelpascals wrote:

00:28:845 (4,5) - very closely spaced, also applies to my point about sliders touching like this lol i diagree and feel as though this type of spacing is very asethetic

00:46:733 (2) - opps? also why is it spaced like this grrrrr opps fixed

03:02:465 (1) - hello there. this circle is overmapped say goodbye to circle

04:38:028 - this timing beat should have 2 white ticks, its paced the same way as 04:36:579 -
04:39:649 - same as above piano is getting slower not faster
04:52:323 - should actually be 93 bpm
other than that your timing seems pretty accurate fixed thanks to shiguma for everything ever

also something i just realized, i know you like silent sliderends but you have to remove the blank file for them under rc rules

fixed


ok fix these important things
squirrelpascals
needs to be hitsounded further
you can always use like a soft clap or whistle if you don't know what to use / don't feel like adding customs

00:01:858 - to 00:11:341 - missing hitsounds
00:44:961 (1) - would prefer you put at least one on all of these patterns too
00:55:651 - 03:13:582 (1) - silencing this is unrankable, lowest volume i would recommend is %20
01:50:823 - to 02:12:030 - all missing hitsounds
02:12:892 - to 03:02:892 - - ^
03:02:547 - can't silence this either
02:45:737 - doesnt need to be fixed but maybe make this note quieter?
04:12:892 - accidental pew noise?
04:12:892 - to 05:24:030 - hitsounds all of this aaaaa


sorry for not including this earlier i totally forgot to look over hitsounds. tell me when you fixxxxx
Topic Starter
Monarch

squirrelpascals wrote:

needs to be hitsounded further
you can always use like a soft clap or whistle if you don't know what to use / don't feel like adding customs

00:01:858 - to 00:11:341 - missing hitsounds
00:44:961 (1) - would prefer you put at least one on all of these patterns too
00:55:651 - 03:13:582 (1) - silencing this is unrankable, lowest volume i would recommend is %20
01:50:823 - to 02:12:030 - all missing hitsounds
02:12:892 - to 03:02:892 - - ^
03:02:547 - can't silence this either
02:45:737 - doesnt need to be fixed but maybe make this note quieter?
04:12:892 - accidental pew noise?
04:12:892 - to 05:24:030 - hitsounds all of this aaaaa


sorry for not including this earlier i totally forgot to look over hitsounds. tell me when you fixxxxx
all mandatory suggestions applied
squirrelpascals
finally, a bubble for this map!
Plaudible
no format because this is already spicy lul

soft-hitwhistle4.wav unused?
The green/red line at 04:30:823 needs to have matching samplesets.



00:08:754 (1,2,1,2) - This really abuses slider leniency imo, if it's for building tension into the next section of the song I think you can make these end on the red ticks instead, because the large spacing increases between the objects develop that since the SV is so slow. To make this a little more reasonable I recommend snapping these 4 sliders to the red tick.
00:58:754 (2,1), 01:07:547 (5,5) - 03:44:444 (4,2,3,4) - 03:48:927 (6,3) - Stack?
01:07:030 (2,3) - Make visual spacing a bit more consistent here, 3 should be closer
02:01:858 (1,2,3,4) - SV feels unusually high here compared to other instances of this fuzzy sound 1/8. Same at 04:19:789 (1,2,3,4) -
02:19:789 (1) - , 02:30:823 (1) - sliderends feel out of time
04:00:996 (4,7) - Could space these out a bit more

excellent map, great flow control and cool design, call me back after 24 hours total have passed :)
Topic Starter
Monarch

Plaudible wrote:

no format because this is already spicy lul

soft-hitwhistle4.wav unused? removed
The green/red line at 04:30:823 needs to have matching samplesets. fixed



00:08:754 (1,2,1,2) - This really abuses slider leniency imo, if it's for building tension into the next section of the song I think you can make these end on the red ticks instead, because the large spacing increases between the objects develop that since the SV is so slow. To make this a little more reasonable I recommend snapping these 4 sliders to the red tick. sure
00:58:754 (2,1), 01:07:547 (5,5) - 03:44:444 (4,2,3,4) - 03:48:927 (6,3) - Stack? stacked
01:07:030 (2,3) - Make visual spacing a bit more consistent here, 3 should be closer imo they look virtually the same
02:01:858 (1,2,3,4) - SV feels unusually high here compared to other instances of this fuzzy sound 1/8. Same at 04:19:789 (1,2,3,4) - reduced sv
02:19:789 (1) - , 02:30:823 (1) - sliderends feel out of time made in time
04:00:996 (4,7) - Could space these out a bit more spaced

excellent map, great flow control and cool design, call me back after 24 hours total have passed :) sure
squirrelpascals
Who would win?

Powerful thought bubble icon that pushes innovative maps through a fairly established ranking system
Some random red lines
Plaudible
watery wet wubs

we added a tag for album, here's a heart for you <3
Shiguma
Thank god for Monarch's mapping
Otosaka-Yu
congratz here!
n0stamina
\:D/
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