Kyah :3
First give star orz
First give star orz
[Colours]
Combo1 : 235,153,249
Combo2 : 251,125,182
Combo3 : 155,251,160
Combo4 : 153,211,247
Fixed everything else~Beren wrote:
Hi
[Normal]
00:44:014 (4) - end at 00:44:442
00:45:085 (5) - move to 00:44:656
00:45:727 (-) - add note
00:53:649 (-) - ^ Not for Normal
00:54:292 (4) - move to 00:54:078 Hmm, maybe not
[Hard]
00:08:685 (2) - end at 00:09:113 No
00:46:155 (-) - add note
01:28:337 (6) - remove No
[Insane]
00:52:793 (2) - remove
00:53:863 (3) - ^
00:54:292 (4) - ^ Removing above three would ruin symmetry and jump spacing, so maybe not
00:55:790 (-) - add note,NC
00:56:005 (1) - remove NC
star
CUTENESS OVERLOADarien666 wrote:
Let's check about SB by expert SB maker ;_;
/me picks up Beuchi ;_;
Well I also took this chance to fix a few things that have been bothering me since the map was bubbledOzzyOzrock wrote:
[Normal]
00:16:179 (3) - Urgh, couldn't you just use a red point here? >< Nope, stylistic decision. Makes it look kinda like a small ribbon loop
00:23:030 (3) - Same with here... I don't like the shape...
01:17:416 (1) - I feel this should look more fitting with the question mark shape...I dunno, just wanted it to be a random slider
01:20:414 (3) - You should've tried lining the slider more with the donut :< It's the other way round cause I make SBs last. I'll try to tweak this a bit. The sketches I made weren't made to be exactly round though
01:51:247 (1) - AAAH THREE POINT ARCS orz Five points are pro. Yay for being half-hearted XD Fixed
Hmm, now that I look at the sliders more, most of the ones you made pretty aren't 'delicious' or symmetrical like... But I'm a nazi... orz Rechecked most of them and tweaked a few
But as a beatmap without nazi comments this is great!
[Hard]
During candy parts, wrapped candy isn't traced right... lol Again, it's the problem with my SB, but as I said before the sketch wasn't intended to be perfect
01:54:245 (1) - When I played through this part, I hit it early, and went to the right... lol. Generally I think it's a bit close, and breaks the circular flow, but I guess you just have to pay attention lol. It's a giant cake slider in the middle of the screen. Kinda hard to think about spacing in this sort of situation :3
Ok rather than nazing, I'll say this is great :3
[Insane]
Alright, things see to make more sense here I guess wwww
01:54:245 (1) - Yeah, this note still feels too close lol, though the AR might save people, it seems like a trick...
Someone tell me if I should get rid of the anti-jumps on Insane orzwcx19911123 wrote:
hi
[Normal]
00:53:649 - circle ?
00:54:292 (4) - move to 00:54:078 ? Drum rhythms here, not vocals
[Hard]
00:16:179 (5,6,7,8) - confusing Fixed
00:54:292 (5) - 3 gird down plz Needed to maintain general spacing at 2.0
[Insane]
00:19:176 (5,6,7,8,1) - confusing
00:25:600 (2,3,4,5) - Q_Q
00:32:880 (6,7,8,9,1) - ;_;
nice sb 0.0
Thanks for the mod~James2250 wrote:
Old bubble is old
-Some people wont like the taiko skin being forced (including me) but I somehow don't see that being changed And you know it lol
-Why have a cake at the end of Hard/Insane but not Normal? I wanted the cake to seem like a reward for players who are able to clear higher difficulties. The more difficult the map they clear, the more sweets they get to see, and the bigger the cake
Taiko Futsuu:
00:26:885 (2) - just making sure this is meant to end on a blue tick (it doesn't sound right to me but if that's how it is meant to be then ~)
00:40:588 (1) - ^
01:34:117 (2,4) - ^ etc
yep I checked these, they're meant to end on blue
Insane:
00:19:176 (5,6,7,8) - not a big fan of the decreased spacing parts like this but they play well enough
00:38:875 (1,2,3,4,5) - the increased spacing doesn't really fit here Done
01:07:995 (1,2,3) - shouldn't have equal spacing Done
01:42:254 (1,2,3) - ^ Done
Everything else looks good
^This.Charles445 wrote:
antijumps after streams
NO
I don't care about taiko cuz I don't play that mode, I just know AR7 taste like shit in osu.Zekira wrote:
TBH I have no idea why poeople are rating this low oTL
If anything however, the antijumps are pretty much rageful, so it's possible that may have affected the rating...