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Kondom Varuhuset - Kondomvaruhuset.se [Osu|CatchTheBeat]

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Seijiro
damn, I forgot about this. You should have poked me right away D:
Anyway, here's your bubble.

Make sure to work more on the Hard diffs in the future, since the one on this set is not on the same page as the other diffs.
headphonewearer
ohohoho
Topic Starter
Firetruck
grhgrhzerdhee4y
Lilyanna
dsfsfdfs
Ora
holy it happenedffsdgsdfgszg
Samoyed
BUBBLE O YEAH

bubblevaruhuset.se
Nuolong
축하해!!
祝贺你!!
YaSSSSss
Xiaolin
jisoos christ save me god GRATS HOT YOONGI
Squichu
hellow~~

Normal
  1. overall the diff is okay, but there are some things I don't quite understand; for example the claps here 00:03:371 (5) - are well emphasized, but 00:07:691 (4) - and the tick before are completely ignored, any reasons for that? Because if you emphasize the rhythm so much in the beginning, then ignore it + repeat it feels totally inconsistent. >: If you're going for variety, I think you can achieve that without sacrificing the clap sounds.
  2. 00:13:469 (2,3) - hmh, personally I'd prefer a rhythm like this- http://puu.sh/sospS.jpg - because, while there is a sound on the downbeat, compared to the ones on the red ticks it's weaker. Same for similar rhythm like 00:21:149 (3,4) -
  3. 00:15:869 (1) - I think it might be better to split this into two circles . The slider doesn't really match the vocals as they end on the sliderhead and it's clearly two seperate beats there, so that matches better.
  4. 00:16:829 (2) - The reverse isn't fitting here, imo. Is it supposed to follow the vocals? Because that doesn't really work, they start on the red tick before.. and there is this beat on the blue tick, which is well audible.. since you ignore the other blue ticks as well I don't ask you to map it, but it would be nice if you avoid placing short reverse sliders like this. Feels pretty weird while playing >:
Advanced
  1. 00:00:491 (1,2,3) - (just personal preferance) You might want to try something like http://puu.sh/sosPJ.jpg instead? I just think it would be nice to add some variety here, since the rhythm is rather repetitive and this would go well with beat and vocals. Especially covering 00:02:171 - somehow would be nice, imo, because there is an important beat + vocals there, whereas there is only a slightly weaker beat at 00:01:211 (2) - which is even clickable.. up to you, ofc.
    (You could also make this the same as 00:04:331 (1,2,3) - but tbh I'd prefer if you changed (2,3) to a 3/4 reverse slider as well for more interesting rhythm)
    Same applies for similar rhythm!
  2. 00:15:869 (1) - as in Normal
  3. 00:17:789 (1) - The slider seems a bit off here, because it's not one on-going sound. How about a circle + 1/2 reverse slider instead?
  4. 00:20:189 (2,3) - Since there is no significant sound on the red tick, consider turning these into one slider.
  5. 00:21:389 - You've mapped this beat before so why is this blank? o:
Hard
  1. 00:01:451 (3,4,5,6) - seems a bit too much, imo, not cause of the difficulty, but the rhythm sounds more like 1/2 slider + circle + 1/2 slider to me. Same for 00:05:291 (4,5,6,7) - 00:09:149 (3,4,5,6) - etc
  2. 00:02:411 (1) - shouldn't be extended, imo, there is a well audible sound on the red tick and while this matches the vocals, it feels off to skip the beat (especially since there are a lot of other opportunities where you could follow vocals but decide to map the beat instead). Same for 00:10:109 (1,2) - 00:24:989 (6) -
  3. 00:03:851 (5) - sounds a bit off to have the 1/4 reverse here when there is a much stronger sound on this blue tick 00:03:731 - , the same happens here 00:11:309 (4,5) - as well. Maybe just switch them around?
  4. 00:06:971 (4) - since there is no significant sound on the sliderhead, I suggest replacing this with a single circle on 00:07:211 - , represents the rhythm more accurately, imo. D: (00:14:429 (2,3,4) - )
    Also, 00:22:109 (2) - is similar but mapped completely different? Might work better if you use a similar rhythm there?
  5. 00:18:749 (1) - the sound doesn't end on the white tick, how about extending this to 00:19:469 - ? That's also how it's done in Advanced, so doesn't make much sense to simplify this more in H than in the lower diff. (And why is there NC? There's no slow-down in this diff so it doesn't need one.)
  6. 00:23:069 (3) - avoid the overlap with default hp bar, please!
  7. 00:24:749 (5) - feels off cause of the much stronger sound on the blue tick 00:24:869 - , you could just move it there on the timeline to follow rhythm more cuurately? If you do that you might want to unstack (5,6) tho to avoid confusion.
  8. 00:28:589 (4) - shouldn't this be another 1/4 reverse?
  9. 00:30:629 (6) - There is a sound, but compraed with (5,7) it's sooo much weaker. I think removing it would match better, but up to you ofc.
XXL
  1. Fun diff, but sooome circles feel slightly overmapped. >: For example 00:02:771 (2) - is barely audible, it's playable, sure, but imo not justified by the song.
  2. 00:06:731 (3,4,5) - Well, not really "overmapped" here, but the since (4) is much stronger than (5) I think it would be more interesting to remove (5). It's completely different sounds anyway.. however, if you want to map all of them, I wonder why you didn't map 00:07:091 - as well.. it's even weaker, but the difference between this and (5) is similar to (4,5).
  3. 00:07:211 (1,2,3,4) - Hmh, would be nice if there was a difference between the clap sounds and (4)? I think it would work well to move (4) closer since it's not a strong as the other sounds, but maybe you can think of something else?
  4. 00:21:749 (4,6) - Wouldn't it match better to move these to 00:22:229 - 00:22:469 - as there are beats on these, but not on the ones mapped atm?
    --all of this applies to similat rhythms as well
Soooo... the set looks okay to me. Technically it's fine, but there's still a lot of room for improvements (mostly rhythmwise, imo), so I won't pop the bubble, but won't qualify it either, sorry. And best of luck to you!
headphonewearer

Squichu wrote:

XXL
  1. Fun diff, but sooome circles feel slightly overmapped. >: For example 00:02:771 (2) - is barely audible, it's playable, sure, but imo not justified by the song. not sure stuff like that really counts at overmapped, and i want to keep the sr above insane, so thats why some parts might be overmapped.
  2. 00:06:731 (3,4,5) - Well, not really "overmapped" here, but the since (4) is much stronger than (5) I think it would be more interesting to remove (5). It's completely different sounds anyway.. however, if you want to map all of them, I wonder why you didn't map 00:07:091 - as well.. it's even weaker, but the difference between this and (5) is similar to (4,5). fixed (removed 5)
  3. 00:07:211 (1,2,3,4) - Hmh, would be nice if there was a difference between the clap sounds and (4)? I think it would work well to move (4) closer since it's not a strong as the other sounds, but maybe you can think of something else? as you can see all the parts when she starts singing, i have emphasis, because those parts of the songs are special and deserves mapping that shows it. thats why i made it more spaced than the claps. (4) also has a nice stack with the (1) before
  4. 00:21:749 (4,6) - Wouldn't it match better to move these to 00:22:229 - 00:22:469 - as there are beats on these, but not on the ones mapped atm?
    --all of this applies to similat rhythms as well at this part im following the vocals, as i usually do in the map. he sings fast at that part and deserves a small stream thingy, beats arent as important here as the vocals in my opinion.
Thanks!

das
osu file format v14

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AudioLeadIn: 0
PreviewTime: 23309
Countdown: 0
SampleSet: Soft
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Kondomvaruhuset.se
TitleUnicode:Kondomvaruhuset.se
Artist:Kondom Varuhuset
ArtistUnicode:Kondom Varuhuset
Creator:Firetruck
Version:Mapper's XXL
Source:
Tags:Mapper RyoKazuka condom swedish svenska reklam ad advertisement commercial extended version
BeatmapID:1037112
BeatmapSetID:486110

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Topic Starter
Firetruck

Squichu wrote:

hellow~~

Normal
  1. overall the diff is okay, but there are some things I don't quite understand; for example the claps here 00:03:371 (5) - are well emphasized, but 00:07:691 (4) - and the tick before are completely ignored, any reasons for that? Because if you emphasize the rhythm so much in the beginning, then ignore it + repeat it feels totally inconsistent. >: If you're going for variety, I think you can achieve that without sacrificing the clap sounds.
  2. 00:13:469 (2,3) - hmh, personally I'd prefer a rhythm like this- http://puu.sh/sospS.jpg - because, while there is a sound on the downbeat, compared to the ones on the red ticks it's weaker. Same for similar rhythm like 00:21:149 (3,4) - i get what you mean here, but it's just gonna feel way to awkward to play, suddently changing the rhyhtm. especially since it's normal
  3. 00:15:869 (1) - I think it might be better to split this into two circles . The slider doesn't really match the vocals as they end on the sliderhead and it's clearly two seperate beats there, so that matches better. agreed
  4. 00:16:829 (2) - The reverse isn't fitting here, imo. Is it supposed to follow the vocals? Because that doesn't really work, they start on the red tick before.. and there is this beat on the blue tick, which is well audible.. since you ignore the other blue ticks as well I don't ask you to map it, but it would be nice if you avoid placing short reverse sliders like this. Feels pretty weird while playing >: changed it to a long slider instead
Hard
  1. 00:01:451 (3,4,5,6) - seems a bit too much, imo, not cause of the difficulty, but the rhythm sounds more like 1/2 slider + circle + 1/2 slider to me. Same for 00:05:291 (4,5,6,7) - 00:09:149 (3,4,5,6) - etc i personally don't think it's too much at all. it's just a triple and it's kinda low bpm as well.
  2. 00:02:411 (1) - shouldn't be extended, imo, there is a well audible sound on the red tick and while this matches the vocals, it feels off to skip the beat (especially since there are a lot of other opportunities where you could follow vocals but decide to map the beat instead). Same for 00:10:109 (1,2) - 00:24:989 (6) - the sound isn't really that loud and i really wanna follow the vocals here, it doesnt feel awkward playing it like it is now either
  3. 00:03:851 (5) - sounds a bit off to have the 1/4 reverse here when there is a much stronger sound on this blue tick 00:03:731 - , the same happens here 00:11:309 (4,5) - as well. Maybe just switch them around? yup
  4. 00:06:971 (4) - since there is no significant sound on the sliderhead, I suggest replacing this with a single circle on 00:07:211 - , represents the rhythm more accurately, imo. D: (00:14:429 (2,3,4) - ) i mean, there is a dragging sound there and i wanna keep the consistensy with a slider after triple thingy
    Also, 00:22:109 (2) - is similar but mapped completely different? Might work better if you use a similar rhythm there? mapped to vocals here
  5. 00:18:749 (1) - the sound doesn't end on the white tick, how about extending this to 00:19:469 - ? That's also how it's done in Advanced, so doesn't make much sense to simplify this more in H than in the lower diff. (And why is there NC? There's no slow-down in this diff so it doesn't need one.) yup
  6. 00:23:069 (3) - avoid the overlap with default hp bar, please! yup
  7. 00:24:749 (5) - feels off cause of the much stronger sound on the blue tick 00:24:869 - , you could just move it there on the timeline to follow rhythm more cuurately? If you do that you might want to unstack (5,6) tho to avoid confusion. did a triple instead
  8. 00:28:589 (4) - shouldn't this be another 1/4 reverse? yup
  9. 00:30:629 (6) - There is a sound, but compraed with (5,7) it's sooo much weaker. I think removing it would match better, but up to you ofc. won't remove it since there is a sound even if it's weak. and it's much more fun to play as a triplet
Soooo... the set looks okay to me. Technically it's fine, but there's still a lot of room for improvements (mostly rhythmwise, imo), so I won't pop the bubble, but won't qualify it either, sorry. And best of luck to you!
thanks alot for modding ;;;
RyoKazuka

Squichu wrote:

Advanced
  1. 00:00:491 (1,2,3) - (just personal preferance) You might want to try something like http://puu.sh/sosPJ.jpg instead? I just think it would be nice to add some variety here, since the rhythm is rather repetitive and this would go well with beat and vocals. Especially covering 00:02:171 - somehow would be nice, imo, because there is an important beat + vocals there, whereas there is only a slightly weaker beat at 00:01:211 (2) - which is even clickable.. up to you, ofc. the main idea was to introduce simple beats due to Normal also having repetitive patterns and such but Advanced was only more spaced and uses the same beat concept as Normal only improvised. I would not want to introduce 3/4 yet on Advanced unless if they do so on the previous diff or if the sound is really major. Due to that im keeping the simplistic pattern for the sake of the spread
    (You could also make this the same as 00:04:331 (1,2,3) - but tbh I'd prefer if you changed (2,3) to a 3/4 reverse slider as well for more interesting rhythm)
    Same applies for similar rhythm!
  2. 00:15:869 (1) - as in Normal
  3. 00:17:789 (1) - The slider seems a bit off here, because it's not one on-going sound. How about a circle + 1/2 reverse slider instead? I would love to but that would result in having 2 spaced circles and I mainly introduce 2 stacked circles instead of spaced for better gameplay
  4. 00:20:189 (2,3) - Since there is no significant sound on the red tick, consider turning these into one slider. main idea was to follow the vocals and 00:20:189 (2,3) - the circles here actually fits in well, I might consider changing if theres a better suggestion
  5. 00:21:389 - You've mapped this beat before so why is this blank? o: throughout the pattern here 00:16:829 (2) - until 00:20:669 (4) - here, theres no 1/1 gap interval for recovery and I dont want to overdone it, so i thought that putting a 1/1 gap there would fix the prob
thanks for modding

theres 1 or 2 suggestions that ill prolly change but ill wait for further mods
RyoKazuka


post for kds :^))))))



log
15:20 Firetruck: ayo
15:21 Firetruck: did u see the mod on kondomvaruhuset :^)
15:22 RyoKazuka: o
15:22 RyoKazuka: havent
15:22 RyoKazuka: lemme see
15:22 RyoKazuka: o btw
15:22 RyoKazuka: expect a special
15:22 RyoKazuka: for colorful
15:22 Firetruck: AYY
15:23 Firetruck: pentori accepted to check stuck lmao
15:23 RyoKazuka: nice
15:23 Firetruck: hype :^)
15:43 RyoKazuka: no change
15:44 Firetruck: gotcha
15:44 RyoKazuka: this bn is really nazi
15:45 RyoKazuka: welp
15:45 Firetruck: ya xD
15:45 Firetruck: some of the stuff seems a bit overcomplicated for normal and hard
15:46 RyoKazuka: where did you even
15:46 RyoKazuka: find this bn
15:46 Firetruck: idk from bn list
15:46 Firetruck: xD
15:47 RyoKazuka: his points were
15:47 RyoKazuka: overall okay
15:47 Firetruck: do you think i should change the stuff he said in hard or nah
15:47 RyoKazuka: but then
15:47 Firetruck: cuz im like mehhtdeoy
15:47 RyoKazuka: aint that necessary to change rip
15:47 RyoKazuka: which
15:48 Firetruck: the ones i agreed on on the post xd
15:50 RyoKazuka: i think when he said
15:50 RyoKazuka: 00:01:451 (3,4,5,6) - this is too much
15:50 RyoKazuka: its not really too much
15:50 RyoKazuka: this one is okay
15:50 Firetruck: yeah i agree
15:50 RyoKazuka: but i do question
15:50 RyoKazuka: 00:05:051 (3,4,5,6,7) -
15:50 RyoKazuka: cos too many circles to hit on
15:51 Firetruck: i can spread them out a little so its easier to hit i guess xD
15:51 RyoKazuka: or
15:51 RyoKazuka: 00:04:811 (2,3) - you can make this into a slider
15:51 RyoKazuka: and other stuffs like
15:51 Firetruck: o
15:51 Firetruck: sure
15:51 RyoKazuka: 00:12:509 (2,3) -
15:52 RyoKazuka: 00:29:789 (2,3) -
15:52 RyoKazuka: thats it i think
15:52 RyoKazuka: if you have probs rearranging the slider
15:52 RyoKazuka: s
15:52 RyoKazuka: i can suggest some
15:52 Firetruck: yeah sure pls help
15:54 RyoKazuka: https://puu.sh/sppx3.jpg
15:54 RyoKazuka: first one
15:56 RyoKazuka: https://puu.sh/sppzR.jpg
15:56 RyoKazuka: second one
15:56 RyoKazuka: copy pasta
15:56 Firetruck: xD yup
15:56 RyoKazuka: 00:29:789 (2,3) - i think you can fix this on your own
15:57 RyoKazuka: seems easy to do so xd
15:57 Firetruck: yup lol
15:59 RyoKazuka: 00:02:411 (1,2) - you can keep this cos you followed vocals
15:59 Firetruck: yeah^
15:59 RyoKazuka: 00:24:989 (6,1) - but then ya you should change this
15:59 RyoKazuka: just his
16:00 RyoKazuka: 00:24:989 (6) - turn this into 1/2 so that it follows vocals
16:00 Firetruck: yup
16:01 Firetruck: 00:24:869 - do u think i should place a circle here instead of making overcomplicated stuff xd
16:02 RyoKazuka: ya
16:02 RyoKazuka: i think its better
16:02 Firetruck: yup
16:02 RyoKazuka: 00:03:611 (4,5) - do what he suggests
16:02 RyoKazuka: switch them around
16:02 Firetruck: ya on those i agree
16:03 RyoKazuka: its easier xd
16:03 Firetruck: yup
16:06 RyoKazuka: 00:06:731 (2,3,4) - you can defend this
16:06 RyoKazuka: do you plan to change or no?
16:06 Firetruck: i like the triplets much more than the other one
16:06 RyoKazuka: you can say
16:06 RyoKazuka: most of the triplets end up with a slider
16:06 RyoKazuka: to keep consistency
16:07 Firetruck: yeah
16:07 RyoKazuka: 00:07:451 (5,6) - and you also want this to be clickable
16:07 RyoKazuka: so that pattern is the only way to do it
16:07 RyoKazuka: same as the other pattern
16:08 RyoKazuka: 00:18:749 (1) - you should extend this btw
16:08 RyoKazuka: and im not sure about
16:08 Firetruck: ya that slider is bugging me so much
16:08 RyoKazuka: id remove it
16:08 Firetruck: it was extended first
16:08 Firetruck: then mods were like no
16:08 RyoKazuka: xd
16:09 Firetruck: and then some other were liek
16:09 Firetruck: yes
16:09 RyoKazuka: lmao
16:09 RyoKazuka: mods are just merely suggestions yknow
16:09 RyoKazuka: xd
16:09 Firetruck: yea i kno but i was still pretty new when i mapped this xD
16:09 RyoKazuka: i see
16:10 RyoKazuka: 00:23:069 (3) - avoid from hp bar
16:10 RyoKazuka: highly recommended
16:10 Firetruck: yup
16:12 RyoKazuka: 00:28:589 (4) - itll be nice
16:12 RyoKazuka: if this is a 1/4 repeat
16:12 RyoKazuka: but then optional
16:12 RyoKazuka: unless if you wanna follow the vocals
16:12 RyoKazuka: xd
16:13 Firetruck: 1/4 better xd
16:19 Firetruck: u can post this n get dem kudosu if u want lul
16:19 RyoKazuka: dem
16:19 RyoKazuka: ez kds
16:19 Firetruck: :^)
16:20 RyoKazuka: but it was his suggestions xd
16:20 Firetruck: ya but u helped with slider circle xddddfspkgrs
16:20 Firetruck: thingy
16:20 Firetruck: lmao
16:20 RyoKazuka: okokok
Topic Starter
Firetruck
pls someone ;;;;;; ITS BEEN BUBBLED FOR 12 DAYS

edit: fml
Yijun_old_1
this map needs more sliders - JOKE

for that metadata

outlet pasante warehouse liggpanelen kondomer
headphonewearer
ya
Topic Starter
Firetruck
next year boys
paranoid_old_1

Firetruck wrote:

next year boys
*cough* UHHUUUUUUUUM

headphonewearer
Yea LOL
Topic Starter
Firetruck
oh i forgot
headphonewearer
ok
Topic Starter
Firetruck
ok
Xiaolin
oh i forgot that this was a thing
riffy

Firetruck wrote:

next year boys
N E X T Y E A R B O I S


We changed AR and a pattern on Normal and added a circle on Hard. Confirmed metdata, changed the BG to jpeg as to save some disk space.

Bubbled!


what am i doing with my life
Topic Starter
Firetruck
YES
Xiaolin
AM I DREAMING

NO, YOU'RE DREAMING

WHAT EVEN FHLEFIULESHFIULESH
Nuolong
FHLEFIULESHFIULESH
w o w b t s t f t i ; w ; j k i w o u l d h a v e s a i d n t y b c b i g b a n g i s l i f e
Surono
artist n titel lo
headphonewearer
xd
Ora
Large Hard ( ͡° ͜ʖ ͡°)

Lmao wat
Topic Starter
Firetruck

Ora wrote:

Large Hard ( ͡° ͜ʖ ͡°)

Lmao wat
omg
headphonewearer
I Think This Map Has Offensive And Vulgar Language So I'm Gonna Pop It~
nextplay

Mapper wrote:

I Think This Map Has Offensive And Vulgar Language So I'm Gonna Nuke It~
DeRandom Otaku
ok
cosmic
ok this lit i see u Sweden


edit: I just learned what Kondom Varuhuset means and what a topic to make a song about



edit 2: also explains why he saying "ooh yeah" the way he is and I thought he was just groovin along to the beat, my purity has been ruined lmao

edit 3: THE BACKGROUND IS LITERALLY CONDOMS HOW DID I MISS THIS HAHAHAHA
Topic Starter
Firetruck

cosmiccc wrote:

ok this lit i see u Sweden


edit: I just learned what Kondom Varuhuset means and what a topic to make a song about



edit 2: also explains why he saying "ooh yeah" the way he is and I thought he was just groovin along to the beat, my purity has been ruined lmao

edit 3: THE BACKGROUND IS LITERALLY CONDOMS HOW DID I MISS THIS HAHAHAHA
SDSADASDSAZFSDFDSFG
MBomb
doing a gd on a bubbled map because firetruck is actually insane

daily reminder mbomb is a god at rocket league
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TitleUnicode:Kondomvaruhuset.se
Artist:Kondom Varuhuset
ArtistUnicode:Kondom Varuhuset
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note to anyone looking: whilst the highest convert diff doesn't have hdashes, i don't think this is an issue due to the patterns in that difficulty being way above the expected patterns of a salad, so "spread" isn't really an issue.
Sorceress
Hej, here's a quick mod for Mbomb's Baby Rage

Spoiler alert:Remove 1/4 anti-flow xd

[MBomb's Baby Rain]
  1. 00:01:811 (4) - This isn't too great to play with the anti-flow, try Ctrl+H on 00:00:251 (1,1,2,3,4) - for some smooth moves
  2. 00:25:229 (8) - Woah boy this is quite a bit harder than the rest of the map. I'd reccomend you atleast nerf the distance so there's no dash to this or remove the fast direction change here
  3. 00:32:909 (12) - Another tricky direction change, again I'd suggest nerfing this into the ground
  4. 00:33:629 (2,3,4,5) - Subjectivity up the wazoo here but I feel this isn't as good as what you've done previously. The repeater is a bit underwhelming to play and doesn't really match with the rest of the map. Because I can't use words to describe my truly 'next-gen' thoughts here's a picture. I think something like that would play a bit nicer and fit better with the map
MBomb

Sorcerer wrote:

Hej, here's a quick mod for Mbomb's Baby Rage

Spoiler alert:Remove 1/4 anti-flow xd - I have to disagree, I think everything should be antiflow and unplayable.

[MBomb's Baby Rain]
  1. 00:01:811 (4) - This isn't too great to play with the anti-flow, try Ctrl+H on 00:00:251 (1,1,2,3,4) - for some smooth moves - Yeah, that seems nicer.
  2. 00:25:229 (8) - Woah boy this is quite a bit harder than the rest of the map. I'd reccomend you atleast nerf the distance so there's no dash to this or remove the fast direction change here - Hmm, this was intentional to increase difficulty in the kiais, however yeah, it might've been a bit too hard, so reduced slightly, but is still a dash, just gives better reaction times.
  3. 00:32:909 (12) - Another tricky direction change, again I'd suggest nerfing this into the ground - Did the same as the previous.
  4. 00:33:629 (2,3,4,5) - Subjectivity up the wazoo here but I feel this isn't as good as what you've done previously. The repeater is a bit underwhelming to play and doesn't really match with the rest of the map. Because I can't use words to describe my truly 'next-gen' thoughts here's a picture. I think something like that would play a bit nicer and fit better with the map - Originally wanted this to be different but yeah, maybe the consistency here feels better.
Thanks for the mod!

osu file format v14

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Version:MBomb's Baby Rain
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Tags:Mapper RyoKazuka condom swedish svenska reklam ad advertisement commercial meme extended version
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Combo6 : 255,0,128

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120,192,491,6,0,L|0:192,2,110,6|0|8,0:0|0:0|0:0,0:0:0:0:
240,192,1211,1,0,0:0:0:0:
464,192,1451,2,0,L|352:192,1,110
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480,192,2171,1,2,0:0:0:0:
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160,192,15389,1,8,0:0:0:0:
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328,192,16349,1,6,0:0:0:0:
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218,192,16589,1,0,0:0:0:0:
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232,192,17189,2,0,P|190:168|222:128,1,110,0|0,0:0|0:0,0:0:0:0:
360,192,17549,1,0,0:0:0:0:
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184,192,18749,2,0,L|272:192,1,82.5,0|0,0:0|0:0,0:0:0:0:
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352,192,21389,1,0,0:0:0:0:
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224,192,21869,2,0,L|280:192,1,55,0|0,0:0|0:0,0:0:0:0:
136,192,22109,1,2,0:0:0:0:
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141,126,22469,1,0,0:0:0:0:
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224,192,22949,2,0,L|160:192,1,55,0|2,0:0|0:0,0:0:0:0:
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160,192,23549,6,0,P|88:152|96:120,1,110,6|0,0:0|0:0,0:0:0:0:
160,192,23909,1,0,0:0:0:0:
288,192,24029,2,0,L|344:192,1,55,8|0,0:0|0:0,0:0:0:0:
200,192,24269,2,0,L|144:192,1,55,0|0,0:0|0:0,0:0:0:0:
352,192,24509,2,0,P|416:192|416:192,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
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celerih
Not even an MBomb's Platter smh

@Firetruck Add "Magic Bomb" to the tags

[
MBomb's Baby Rain
]

  1. 00:15:629 (7,1) - I don't think this should be an hdash tbh, it feels much to weak to be one
  2. 00:24:509 (5,6,7) - And here because the 6 is so spaced the 7 feels heavily underemphasized. Reducing distance between 00:24:509 (5,6) - would make 7 stand out more since it's a pretty strong sound
  3. 00:24:989 (7,8) - I'd space these out a bit more to make the dash more obvious
  4. 00:26:669 (7,8,9) - Instead of being three notes with equal spacing, it should be two low spacing + high spacing on the third note
  5. 00:33:629 (2,3,4,5) - Not a fan of the decreasing ds here aesthetics wise, try making it more equal or making a nicer curve
  6. 00:35:309 (2) - When dashing to this you hit the wall, try moving it more to the left
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