Hi Reyzra
here's my mod as requested
nice song we got here <3
Column = |1|2|3|4|
This map is really cool~
Goodluck, hope this helps xD
here's my mod as requested
nice song we got here <3
~~~ open me ~~~
[Live Stage!!]
[MX]
- 00:07:927 (7927|1) - i prefer to move it to column 1, to keep the pattern flowy, well it is not that important but will be better this way
- 00:20:104 (20104|2) - move to 4 for more balance, and column 4 seems so empty making these 00:19:574 (19574|2,19927|2,20104|2,20104|1,20457|2,20457|1) more pressured
- this part 00:36:515 to 00:37:927 - seems so inconsistent, i dont know what is for the double here 00:37:045 (maybe i guess it is for the high pitch squeesh sound xD), but it is more better to remain consistent on the sounds, doubles should be here 00:36:868 (36868|1,37221|1) where the kick sounds are
- i find the flow here 01:08:104 (68104|0,68280|2,68280|1,68457|0,68633|0,68633|2) kinda uncomfortable especially the jack, adding note to column 4 here 01:08:457 might make it balance and since it has kick sound like the other maybe is okay
- im pretty sure the triples should be here 01:07:927 instead of 01:07:574 representing the snare sound and since you only make doubles in the previous part for the bell sound here 01:04:751 and 01:06:162 and also (snare + bell sound is louder than kick + bell sound), if you accepr this you can just move this 01:07:751 (67751|1) to 3, it will look like this https://osu.ppy.sh/ss/5965275 it will be more fitting together with my mod above
- 01:11:809 - same thing like my mod above, triples should be 01:12:162 - https://osu.ppy.sh/ss/5965288 and i think it will be a good flow for the vocals in that jack
- 01:17:280 (77280|2,77368|0,77457|2) - how about 1,3,1? it is more easier to execute and more comfortable
- 01:26:457 (86457|3) - move to 3 for more balance pattern, feels a little bit monotonous in 01:26:280 (86280|3,86280|0,86457|0,86457|3) and 01:26:457 (86457|1,86457|3,86809|1,86809|3)
- 01:32:104 (92104|3) - move to 3, more flowy
- 01:42:162 (102162|0) - technically this should be 1/2 LN only
really awesome diff xD
- 00:20:104 (20104|2) - move to 4 for more balance, and column 4 seems so empty making these 00:19:574 (19574|2,19927|2,20104|2,20104|1,20457|2,20457|1) more pressured
- this part 00:36:515 to 00:37:927 - seems so inconsistent, i dont know what is for the double here 00:37:045 (maybe i guess it is for the high pitch squeesh sound xD), but it is more better to remain consistent on the sounds, doubles should be here 00:36:868 (36868|1,37221|1) where the kick sounds are
- i find the flow here 01:08:104 (68104|0,68280|2,68280|1,68457|0,68633|0,68633|2) kinda uncomfortable especially the jack, adding note to column 4 here 01:08:457 might make it balance and since it has kick sound like the other maybe is okay
- im pretty sure the triples should be here 01:07:927 instead of 01:07:574 representing the snare sound and since you only make doubles in the previous part for the bell sound here 01:04:751 and 01:06:162 and also (snare + bell sound is louder than kick + bell sound), if you accepr this you can just move this 01:07:751 (67751|1) to 3, it will look like this https://osu.ppy.sh/ss/5965275 it will be more fitting together with my mod above
- 01:11:809 - same thing like my mod above, triples should be 01:12:162 - https://osu.ppy.sh/ss/5965288 and i think it will be a good flow for the vocals in that jack
- 01:17:280 (77280|2,77368|0,77457|2) - how about 1,3,1? it is more easier to execute and more comfortable
- 01:26:457 (86457|3) - move to 3 for more balance pattern, feels a little bit monotonous in 01:26:280 (86280|3,86280|0,86457|0,86457|3) and 01:26:457 (86457|1,86457|3,86809|1,86809|3)
- 01:32:104 (92104|3) - move to 3, more flowy
- 01:42:162 (102162|0) - technically this should be 1/2 LN only
really awesome diff xD
[MX]
- i personally think that in 00:01:221 to 00:05:809 i think the LN strucuture here would be better if this is in the "Live Stage!!! diff" i think it is more lively to play that on the hardest diff, umm.. i suggest to switch the patterns between those diffs? just a suggestion tho, still your choice
- 00:15:868 (15868|3) - move to 2 more balance
- 00:20:457 (20457|1) - move to 1, to keep it more flowy since there is a 00:20:104 (20104|1,20457|1,20633|1) column 1 seems empty at that moment
- since the 1/4s are all in the left direction flow, maybe you can mirror this 00:28:927 (28927|2,29015|1) for some change of pace, i also find it better pairing it with the LNs
- since you're doing doubles for the kick sounds since 00:40:398 (40398|3) it is better to make the flow consistent for the doubles especially this part 00:42:868 (42868|2,43045|3,43045|0,43221|2) it feels weird that the doubles from the white lines stop and having it instead on the red line, mid switching its density to double-single-double?
- since you make 1/4s in this part 01:15:868 and 01:22:927 - , maybe you can make it also similar to here 01:17:280 and here 01:21:515 to make it consistent
- 01:42:162 (102162|1) - should be 1/2 LN only
- 00:15:868 (15868|3) - move to 2 more balance
- 00:20:457 (20457|1) - move to 1, to keep it more flowy since there is a 00:20:104 (20104|1,20457|1,20633|1) column 1 seems empty at that moment
- since the 1/4s are all in the left direction flow, maybe you can mirror this 00:28:927 (28927|2,29015|1) for some change of pace, i also find it better pairing it with the LNs
- since you're doing doubles for the kick sounds since 00:40:398 (40398|3) it is better to make the flow consistent for the doubles especially this part 00:42:868 (42868|2,43045|3,43045|0,43221|2) it feels weird that the doubles from the white lines stop and having it instead on the red line, mid switching its density to double-single-double?
- since you make 1/4s in this part 01:15:868 and 01:22:927 - , maybe you can make it also similar to here 01:17:280 and here 01:21:515 to make it consistent
- 01:42:162 (102162|1) - should be 1/2 LN only
This map is really cool~
Goodluck, hope this helps xD