oky i mean the spacing started from 01:22:818 - , it's all 1/1, but the spacing between each notes are kinda similar with your 1/2's spacing, so it might cause misread for players
Ahh, yeah you're right. My issue with this is that if I make it too large the jumps will feel too big for the slow part of the song you know? Hard to make changes here without either changing the way I mapped it or making it more difficult which won't be appropriate. I'm going to get some other opinions on this and see if I need to make changes :u It's about double the distance of most of my 1/2s, so I think it should be okay, but we'll see.SnowNiNo_ wrote:
oky i mean the spacing started from 01:22:818 - , it's all 1/1, but the spacing between each notes are kinda similar with your 1/2's spacing, so it might cause misread for players
Ultima Fox wrote:
hiya hdfuisaob m4mOnly Diff In This Map xd yehaj
- 00:51:784 (5,6,1) - Since this is kind of a jump, i think you should make 00:53:853 (3) a little spread out so it doesnt feel so squished compared to the last pattern will consider this one! Issue is that the sliders are 1/2 so it's a little easier than 1/2 singles >_<
- 01:09:197 (2,3,4,5) - I think this would look better if it was just straight lines (and a little further apart) Aah nobody likes these! XD I spaced them out a bit, gonna keep curves though
- 01:59:715 (9) - Ctrl J so it contrasts the stream before and leads into the next slider Ahh that feels nicer, changed!
- 02:06:266 (4,5,6,7) - maybe spread out it's stacked on the slider coming up blanket, and head and tail of slider
- 02:46:784 (5) - Ctrl G and move (6) further away because it would make a nice flow ahh my intention was to make anti flow, overdid it though.
- 03:59:370 (5) - I thought (5) was a 1/2 beat away and broke, maybe put a note in between or something Ahh that can throw people off, you're right, stacked another note onto that slider
- 04:12:128 (9) - It would be cool if you made this straight and aligned with the stream : D Little bit too much straight flow, want it curved so it'll lead into the jump ahead without making you get a 100 ^_^
- 04:29:887 (6,7,1) - Mayb evenly space these so it plays better Moved a bit, purpose was to emphasize the down beat though
that was an amazing map and song
oops i dropped 2 kudosu thanks so much for mod and kudos ^_^
he saw this now I'm ded irl gg
pls I just woke up its too early for memesHobbes2 wrote:
im the like the least weeb person ever my favorite anime is pokemon my favorite anime op is pokemon
This map is turning out great, keep it Plaudible! With some more mods I think this set can seriously be in contention for ranking.
Stamby wrote:
Hi, M4M
General
Set OD as 7.5 or 8 for a more lenient accuracy. Considering the map's length, 8.5 is too high Many people said that this was the reason why it should be higher - it's long, and needs high OD to compensate for potentially low PP outcome for such a long song, not to mention the rigorous patterns/streams in the kiais. I feel it's justified to be 8.5
Enkindle
00:26:266 (1,1,1,1,1) - These circles are inconsistent with the vocal sound, the hitsounds can't be heard well and there's no music in the background anyhow. Can you remove them? There is justified sound on 00:26:266 (1,1,1) - though I will consider future changes on 00:30:404 (1,1) - . It's been suggested but is really hard to implement and affects the flow of the song. However, there are ticks where the singles are
00:22:128 (1,2,3,4,5) - I suggest moving this pattern on one side of the screen for more variety in the map (I'd say the upper left) Moved left a bit
00:24:542 (5) - Add a reverse arrow here if you like doesn't map to anything, bit unnecessary
00:29:025 - For a more varied pattern, I would set a circle at this time, then make one of the 1/2 sliders start on 00:29:197 - . Adjust spacing when it's done bit intense for early part of a song imo dont want to do 1/2 yet
00:33:163 (1,1) - These circles sound off, please remove them and set NC on the items next to them dont believe nc is necessary. 00:33:153 (1) - is the beat tick 00:33:498 (2) - is vocals start, will consider changing to key in on different focal point of the map
00:35:232 (5) - Set this circle somewhere below 00:33:853 (3) - for a neater appearance think it's fine, the slider emphasizes "rise" in eh lyrics, as it's rising, from a lower point to higher.
00:35:577 (6) - Make this slider point to the right/upper right for better aesthetics. A straight shape would look better imo ruins stack with 00:34:532 (4) -
00:37:301 (1,1) - Delete these two plz i have refused every "delete circle" mod because if I do, a break means it's <5:00 DT and unqualified for approval.
00:41:094 (5) - Make this slider last until 00:41:784 - and delete 00:41:784 (6) - . Then add a circle on 00:42:128 - doesn't follow vocals well
00:42:473 (6) - Would you like to add a reverse arrow on 00:42:473 (6) - ? Then you can add a 1/2 circle at 00:43:508 - no, it's mapped to vocals If I do it takes away from that.
00:45:922 (5,6) - Shapes here could be improved improved
00:54:887 - Add a 1/2 slider here and adjust snapping no reason to, mapping to guitar and there's no sound here
01:01:439 (1,1) - Turn off NC for these two Removed on first one
01:02:991 (1,1,1) - Same as above with the NCs REmoved NC on 01:03:504 (4) -
01:09:025 (1,2,3,4,5,6) - Find a more varied pattern for these notes, get rid of the "overlapping" among them why do people dislike these so much i think it's okay, it's playable and has decent flow, the overlap is intentional
01:22:818 (1,2,3,4,5,6,7) - These notes are hard to read, you could map a pattern like those in the start slow paced 1/1 vs faster paced 1/1. This is faster than the intro, deserves more spacing for emphasis
02:29:197 (2,1) - I suggest making these a slider. The current pattern looks hard to read i believe this is fine, pause is intended
01:57:473 (2,3) - Please map this on another spot that the ones before as you did with 02:21:611 (6) - confused by this change? ;-;
02:35:404 - There's a sound here that needs to be mapped this could be said about any of the claps in between the sliders in this guitar section, but it's not what I want my mapping here to focus on
02:35:749 (5) - Replace by two circles not necessary
03:29:370 (1) - Remove NC if I don't, it'll confuse players with the extra long follow point from the last note due to same spacing.
03:44:715 (8) - Move this somewhere above, same issue as earlierthat it's unreadable? there's plenty of time between to read that it's stacked.
03:50:404 (1,2,3,4,5,6,7) - Make a more varied pattern with the notes here if you can high pitch melody to low pitch, emphasis is what i was focusing on here, this is ok
03:59:715 (7,1) - This short lag is not predictable at all, fix it by turning 03:59:715 (7) - into a slider agreed, done
04:02:301 (2,3) - Jump is too big plz make it shorter it's not, and emphasizes the kick on 3. it's fairly easy to reach while playing since it's a fairly natural movement
04:04:887 (5) - Move this note somewhere to the left for a more varied appearance this kills the structure of 04:04:193 (1,2,3,4,5,6,7) - though
04:05:749 (2,3,2,3,7,8) - While the three pairs of circles on each part are showing for the same sounds in the song, the spacing between them varies greatly. Try to keep the DS more consistent on predictable spots the key part here is emphasis. When mapping, you want to emphasize the claps on the notes that have one on them, where the kicks are. Best way is to increase spacing compared to the rest of the jumps.
04:17:818 (8,1) - Distance is too small between these notes, set them as a jump and adjust spacing with the ones next Same reasoning as before, it's for emphasis on the claps
04:21:094 (1,2) - Remap this pattern for a less repetitive appearance aww, that's the point of this pattern though ;-; the vocals here follow a strict rhythm and have a similar pitch so I felt repeating the pattern would work here.
I probably left out a few issues about the patterns in the middle and I didn't check hitsounds. Map was quite well done overall, good luck ranking it Will have someone check those, thanks so much for the mod!
Cya
Ikaros wrote:
M4M \o/
General
- No complaints.
EnkindleRather short mod and i really had to take a deep look to find some issues. Some might be personal issues, feel free to decline what you want. they weren't, and all the changes were very helpful, thanks a bunch! ^_^
- 00:46:439 (6) - Why not move this slider a bit higher and make it that it forms a straight line with 00:45:922 (5) . Would look nicer imo. Makes sense, and it does! Changed
- 00:47:991 (3) - Wouldn't NC fit to mark the vocals? yea, done!
- 00:48:335 (4,5,6) - Might sound selfish, but i don't like these. Maybe make 4 a 1/1 and place 5 as circle on the red tick right after? Like this. Will consider, I'm iffy on this one though 'cause it won't map the guitar part which I want to
- 01:00:060 (4,1) - Fix blanket. Might be wrong selection here, but adjusted to it's centered better
- 02:34:025 (2,2) - ^ done
- 02:41:784 (7,8) - ^ that one was bad, done!
- 02:16:611 (1,2,3,4,5,6) - Is it wise to ignore the vocals here? These jumps feel forced and replacing some with 1/2 sliders would include the vocals. I feel like my goal was to make a build up to when the vocalist sings, "Ignite" at 02:17:642 (7,1) with the 1/2 and 1/1 sliders, since those vocals are more calm, if that's justifiable >_<; I'll see with this one
- 02:25:922 (7) - This should also be a slider. You can replace it with 02:26:266 (1) since that slider feels misplaced. Initially disagreed, but yeah you're right, I've kept a slider before the downbeat and should be more consistent with that. Ctrl+g'd the jumps and slider and rearranged for proper emphasis, thanks!
- 02:51:266 (2,1,2) - Move 1 and 2 to 172,272. You formed a blanket with 02:53:508 (3) so why not with these too? ^^ Was intended, thanks for catching this!
- 03:01:611 (7) - Is too late. Move it to the red tick after 03:01:094 (6). Hmm, there's quite vocals that sound like "she fked me" (wat) at 03:01:090 (6,7) so I feel this is okay, wanted to change it up, but will consider changing this
- 03:05:749 (2) - Doesn't seem to be mapped to a sound? You can place a circle on 03:05:922 (2). You're right, done!
- 04:11:611 (4,5,6,7,8) - These don't seem to form a straight line. Might not be noticed while playing but please make it straight. (unless it's intended) It was one of my handplaced ones, used ctrl+shift+f to make prettier, thanks!
Map seems good to go. You should look for BNs to mod this, the map seems close to ready.^^ Got sheela on the way eventually, tfw this is the highest SP map not modded by a BN yet (;-;). Hope it is! Getting more mods to polish off rough ends, and yours was definitely helpful for doing that
That's it from me. Good Luck with your map! thanks
Lokidoki wrote:
NM from my queue Enkindle
00:16:611 - I suggest a silent note for some flow. And due to it's 6HP it will keep the bar full a bit more. Just like on 00:26:266. Haha, believe it or not this section used to be all 1x silent notes! They were annoying to play with the OD and people didn't like it since it would drop your accuracy a bunch. The ones you indicate later are not silent, and do have a small ticking for them. I tested the map with HR and even with 100s on the sliders you still can get through the beginning section with enough HP, so I'll consider this if more people suggest it but I believe it's okay ^_^
01:49:887 (6) - This worries me a bit due to it's a 174 BPM stream 1/4 jump with spacing lesser than the 1/2 jump following it. Do remember though, the 1/4 sliders play like a 1/2 due to the way you have to tap them, so though you do hold down a bit more, you only have to press down a little extra. If you consider the tapping speed, this section is generally all the same
01:57:818 (4,5,6,7,8) - Make it have the same spacing as on 01:56:439. Turns out this was a major issue in first kiai, fixed as many as I could find! Thank you so much for this, really important issue.
02:09:715 (1,2,3,4,1) - Preety bad spacing change on the second 1. Make smaller spacing for it to look better. THAT'S what was wrong with it. Fixed!
02:51:266 (2) - I'm not sure it's rankable tho, because of the reverse sliders. hmm is it? It shows clearly that it'll reverse again due to the length, but I will have a BN look at it eventually
03:01:611 - I'd rather put here a 1/2 slider, then make that note in between sliders, sounds better imo. Gaah so many different opiniosn on this. How about this: just extend the slider so it's 3/2 so it plays to the guitar better
03:31:266 (2,3,4,5) - Lower the spacing, there's no significant build-up in the song. afaik, rotational triangles like this are really easy to hit so it shouldnt offer too much of a problem for players, but will be open for more discussion on this and will see if there's other opinions on it
03:50:922 (4,5,6,7) - Just from my perspective, this doesn't look too good. But it's just for me maybe. ahh, really? idk, I've kept this since the beginning and have liked it, think I'm gonna keep.
04:45:232 (3,4) - Doesn't look too good, people will think it's a straight slider when it's not. Looks like you modded an old verson, friend! These last few mods made me do a lot of changes so that's okay, but what I changed it to is this instead: http://puu.sh/qQEFq/88264a0058.jpg Hope that works better.
05:01:094 (1) - I would've ended it with the same 1/2 reverse slider. Needs to have a "finish" at the end, imo ^-^
You can also lower the HP to 5.5, if you'd like. Will consider!
That's all from me, the map is very cool in terms of stylistic and keep up the good work. thank you!
One of the most amazing approval maps I've seen in pending. really means a lot to hear, though I'm sure there's better haha! Thanks so much for the mod helped fix some bad underlying issues!
Actually not! There're a lot of maps that more SP than yours! https://osu.ppy.sh/s/494050Plaudible wrote:
August 27th - 80 SP! Currently highest SP map without a BN check xd
264,192,52469,6,0,B|208:208|208:208|236:224|252:264|240:300,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
418,121,79021,2,0,P|427:162|409:205,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
Those maps have been already modded by a BN, under mine it says no beatmap nominator posts yet (not including new BNS who posted before they became one.- Frontier - wrote:
Actually not! There're a lot of maps that more SP than yours! https://osu.ppy.sh/s/494050Plaudible wrote:
August 27th - 80 SP! Currently highest SP map without a BN check xd
- Frontier - wrote:
[Enkindle]Nothing to check now. Good luck! Thanks for the mod!
- 00:49:021 (4) - I think Ctrl+H here for consistency. will consider, though my issue with this is it affects the flow to the next set of notes
- 00:52:124 (6,1) - Actually (1) doesn't blanket with (6) pic
You can make it like this. :D done, thanks!Code for you264,192,52469,6,0,B|208:208|208:208|236:224|252:264|240:300,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:- 02:15:918 (4) - Didn't you intend to stack with 02:15:228 (1) ?yup, done~
- 02:23:159 (9) - Ctrl+G and then take a look! I think it's much better. sure, done
- 02:51:262 (2) - Kinda bit weird D: will try to think of a different pattern
- 03:18:331 (2) - I know vocal sound starts here but I think you should start slider at 03:18:676 cuz the song emphasise here that's what I do with the sharp edge in the slider
CrystilonZ wrote:
I was modding this half way through and then I subconsciously close my chrome aaaaaaaaaa o shit rip
5.4 stars QAQ
This mod is going to be dumb this map is dumb, we can be dumb together \:D/
[]Light Up
- For the kiai, see the suggestion after this box looking at how big it is I'm scared LOL
made patterny
- Actually, having "drumnbass" in the tags make "drum" and "base" redundant, becuase if you search for "drum" or "bass" while having only "drumnbass" in the tags, it's still going to show up removed
- 00:00:056 (1) - can you like, silence the spinner end here? it's really irritating imo orz not sure how to silence D: set audio to 5% though here
- 00:34:538 (4,6) - almost good~ ive had to fix this stupid thang liek 6 times, think i finally got it @_@
- 01:17:987 (4,5,6) - the way you do it right now kinda kills the momentum. Something like this will keep the motion going~* affects some of the structure I have in place, and people have said in mods that they didn't agree with staggering the second slider which I used to, so I'm gonna keep :>
418,121,79021,2,0,P|427:162|409:205,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:- 02:51:262 (2) - Slider with this many reverses is never a good idea Try splitting it up a bit maybe? made it into a slider pattern like I have in other parts~
- 03:03:504 (3,4,5) - rip flow rearranged!
- 04:19:711 (1,2,1,2) - can you like, not copy them QAQ It would be okay if it had something to signify/cue this. But as it is right now, it feels a bit repetitive
K I A I I'm going to be straightforward about this. please don't kill me ;w; dw just gonna kill myself xd
About those 5 notes stream, they are overmapped. For example, 01:51:176 (6) - is overmapped. I even listened at 25 and raised the volume. No sounds. (my ears almost popped) double checked and blasted my ears too, rip my kiais, god this kills me inside but you're right ;_; gonna work on remapping my kiais today, but not gonna update right after mod.
So basically, the fourth note of each stream is overmapped. Though they kinda fits, but, still, you can't ignore the fact that they do not correspond to the music correctly. I'm not completely against this myself, but I'm pretty sure BNs and QATs will say otherwise.
Notes placements are pretty chaotic imo. The spacing variations are fine, but when combined with the lack of pattern, not so much.
Let's compare two sets that are placed side by side on the timeline:
01:50:400 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - and 01:53:159 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) -
Though there are some patterns like stacking 01:51:607 (9,2) -, a triangle here 01:51:435 (8,9,1) -, or stream blankets, it still feels amiss because those few patterns are not enough to justify this degree spacing variations.
Now let's talk about spacing variations
01:51:607 (9,1) - and 01:54:193 (9,1) -
These two are almost the same. The jump at 01:51:780 (1) - fit because it emphasizes that electronic sound pretty well, but afterwards, 01:54:538 (1) - don't get a jump. It's not even a slider to emphasize the electronic sound, and no, stacking 01:53:676 (4,1) - is not enough to justify this.
It doesn't feel so weird if it happens like a time or two, but when it happens many times in a row it's a bit weird to play and pretty hard to catch.
I acknowledge that this is Extra, and players playing this are pretty much very experienced, but I believe they won't be really pleased about this either.
And also, single tapping with high DS like 01:54:538 (1,2,3,4,5,6,7,8) - should have some pattern, so it's easier to follow.
About the flow
Though most mappers are not very serious about the flow, but this degree of flow break should have some signals or something to cue it.
This will be fine if a)02:13:849 (1) - is stronger or b)02:13:849 (1) - somehow stands out, but still doesn't deserve a jump. But the way things are just makes this uncomfortable to play.
I know that there's a snare there, but this is a bit over the top. Honestly, anything won't justify this QAQ. this is really uncomfortable to play orz. A flow break for emphasis can be done sometimes, but it has to be within some kind of a limit so that it doesn't feel obnoxious.
I only state things generally with some examples here. Try changing things yourself~
I'm gonna work on all of these things you said and I'm essentially deleting my entire kiais and remapping them >_< hope they'll be better after! I know you said they don't call for a remap, so I'll keep the interesting patterns but I'm going to be remapping most of the kiais to improve structure, map to the rhythm appropriately and all the likes. Sorry for not responding individually, but I'll be frequently checking your mod to make sure I'm heading in the right direction with these other changes! Thanks a bunch, and thank you for catching all this for me so when sheela check is out later it won't be as crappy
Though there're a lot of issues to be addressed/ fixed, but they don't call for a remap. This map is pretty good actually with some interesting patterns XD
sorry about being blunt/harsh, i'm not that good at english orz had to be done, thanks for pointing out all the flaws, happy to be going in the right direction with this map!
If you have any question, feel free to ask me in-game, via irc~ will do o/
Good luck!
Thanks! Will keep in mindCrystilonZ wrote:
if you're mapping all your kiais a new, here's some tips \o/
let's see, the music doesn't have much strong sounds to play with.
but you can try making something from those electronic sounds XD
and, hard map doesn't equal fun map. You can use high spacing, but make sure it makes sense.
You may try reducing spacings on notes that are not very audible and increase the spacings on some notes that deserve it
Good luck~*
oh right not everyone lives in the USA xd whoopsCrystilonZ wrote:
I have school tmr and it's freaking late in my country lolol
I can recheck it, but it's probably going to be a really really late check, so I think it might better if you ask someone else that's in/around your timezone.
Sorry we kinda got cut off Just want to mention, I'll be working on applying changes you suggested and I'll be doing that over the next couple days. Thanks so much![XV] wrote:
As per request.IRC20:59 Plaudible: kk so i stacked 7 where you suggested
20:59 Plaudible: 8 onto 02:28:159 (4,5,6) -
21:00 [XV]: Increase the DS here 02:26:434 (2,3) -
21:00 [XV]: Just like your random jumps before
21:01 Plaudible: would on 02:27:987 (3) - be appropriate :u
21:01 [XV]: No
21:01 [XV]: Why would you think it would be appropiate?
21:01 [XV]: Because of the clap?
21:02 Plaudible: yea, for emphasis on it
21:02 [XV]: You use the clap the whole song, and right there is not any different than with on any other minute of the song
21:03 Plaudible: well then there's 0 diversity in any of the jumps lol
21:03 [XV]: Well, it's a dnb song
21:03 [XV]: You need to be careful with those
21:04 Plaudible: make like bearizm cut off most of it and then just make it tv size xd
21:04 [XV]: Beazirim has a different style of mapping
21:04 [XV]: If you want I can tell you the why of the jumps of any map
21:05 [XV]: That he has ranked
21:05 Plaudible: not criticizing his mapping style, chill
21:05 [XV]: Oh yeah, i know
21:05 [XV]: But when you map
21:06 [XV]: You need to have a solid justification on each thing you did
21:06 [XV]: So when a mod comes and asks why did you put it there
21:06 [XV]: You can confidently say that you have a solid reason of why did you put it there, and why not in a similar part of the song
21:14 [XV]: You even got modded for this
21:14 [XV]: What they were trying to say is that your over did the kiais
21:14 [XV]: Too much spacing
21:14 [XV]: For no background noise
21:14 Plaudible: ik
21:14 Plaudible: it used to be much worse
21:14 Plaudible: so i scrapped them all and remapped them
21:15 [XV]: What can you do? Follow a pattern, and if you want to be creative, increase the spacing slowly, and the go back to the normal DS if you want
21:15 Plaudible: im just having trouble with patterns because
21:16 Plaudible: i feel pretty limited given that i feel obligated to map that triple in every measure xd
21:16 Plaudible: which i dont obviously
21:16 Plaudible: and when i dont i try to build some sort of pattern
21:16 Plaudible: im open for any ideas for some crappy ones that i could change though :U
21:16 [XV]: Also, this feel very boring to play 01:54:538 (1,2,3,4,1,2,3,4) -
21:16 [XV]: Have you played it yourself?
21:17 Plaudible: yep
21:17 [XV]: Why did you do that?
21:17 Plaudible: hmm
21:18 [XV]: The thing is, the rest of your map is pretty much fine as it is
21:18 [XV]: Needs a few adjusments here and there
21:18 [XV]: But it's pretty decent
21:19 Plaudible: here rattle off kiai parts you didnt like
21:21 [XV]: Tbh, I didn't like any of the kiai lol sorry
21:21 Plaudible: xD that's alright
21:21 Plaudible: but i dont really know how i'm supposed to fix them
21:21 Plaudible: anything else besides making patterns?
21:22 [XV]: Up until here for example 02:15:228 (1,2,3,4,5,6,7,8,1) -
21:22 [XV]: You had a clear pattern
21:22 [XV]: Going right
21:22 [XV]: But then you changed towards here 02:16:952 (3) -
21:23 [XV]: And goes to 02:17:124 (4) -
21:25 Plaudible: ahh yea
21:25 Plaudible: is there any way to smooth the transition towards 02:17:642 (7) - then
21:27 [XV]: There is
21:29 [XV]: Ima map a bit of the first kiai to give you a general idea of how to make it better
21:29 Plaudible: kk
22:19 [XV]: http://puu.sh/qS2Zi/6260c41dff.osz
22:19 [XV]: There, is a little idea on how you could do it
22:19 [XV]: Ofc is not perfect
22:20 [XV]: But play it and then tell me why is different from your current one
22:24 Plaudible: oh for fucks sake
22:24 Plaudible: why
22:24 Plaudible: i opened that and it updated to my old difficulty
22:24 Plaudible: and iw as getting modded
22:24 Plaudible: kill me
22:24 [XV]: LOL
22:30 Plaudible: hmm
22:30 Plaudible: well i definitely see you building up some patterns
22:31 Plaudible: aaaa idk tho i map a lot for aesthetics and doingboth is hard
22:31 [XV]: Well, if you really don't know what to do
22:31 [XV]: Open up a dnb map
22:31 [XV]: And try to copy it
22:36 Plaudible: can you tell me what else you did? :<
22:37 [XV]: Okay, on my diff?
22:37 Plaudible: yea
22:40 [XV]: I started by twisting the slider 02:12:814 (2) -
22:40 [XV]: A little bit to the left
22:40 [XV]: To follow up the pattern here
22:41 [XV]: 02:13:073 (3,4,5,6,7,1) -
22:42 [XV]: I aligned 02:14:193 (2) - to match 02:12:814 (2) - center
22:43 [XV]: The I aligned 02:14:366 (3,4,5) - to blanket 02:13:849 (1) -
22:44 [XV]: I deleted the slider you had here, to create this pattern 02:15:228 (1,2,3,4,5,6,7) -
22:45 [XV]: Complemented by the follow up 02:16:262 (1,2,3,4,5,6,7,8,9) -
22:46 [XV]: See how i broke the locked DS i had before on the pattern above?
22:47 Plaudible: from 02:15:228 (1,2,3,4,5,6,7) - to 02:16:262 (1,2,3,4,5,6,7,8,9) - '
22:47 Plaudible: \?
22:48 [XV]: Up until 02:16:262 (1) - I was using 1.8 distance snapping locked
22:48 Plaudible: ahh so you kinda build up to it
22:48 Plaudible: gotcha
22:48 [XV]: Yes
22:49 Plaudible: kk
22:49 Plaudible: i'll keep that in mind when i remake some patterns
22:49 Plaudible: what else :O
22:49 [XV]: But I didn't excesively added space
22:49 [XV]: Because the song it's very chill
22:50 [XV]: That's all I did on the whole Kiai
22:50 [XV]: And created patterns
22:50 [XV]: lol
22:51 [XV]: You can only break distance snap if is not much to create patterns
22:51 [XV]: For example here 02:24:193 (5,6,7,8) -
23:02 Plaudible: ahh kk
23:02 Plaudible: make patterns, dont overdo ds for emphasis, try to stay within ds and if i go over do it gradually
23:09 Plaudible: idk that doesnt trash my kiais tho :< but theres a lot to change and ill work on it
23:10 Plaudible: drop on forums for kud?
O-Moei wrote:
Hi !, My late 🌀NM request, sorry ;w;
✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!
Nice song xD. Oki here we go \:D/
General :
-None-
Enkindled :
💧04:37:641 (5) - Unsnapped slider tail woah, weird. fixed, done!
✨00:33:504 (1) - Remove NC (Same applied : 00:22:124 (1,2) - ) fair. done!
✨00:39:021 (1) - ^ this one was accident, done~
✨00:47:987 (1) - ^ then NC 00:48:331 (2) - . The rhythm clearly audibly changed at big white tick after all XP it's supposed to represent the vocal section though, but I'll think about this one more.
✨01:46:262 (6) - NC to reduce NCs :3 (Same applied : 03:36:607 (1) - ) I promise this was, made changes before that removed it though, thanks so much for catching this
✨02:03:331 (1) - Remove NC, to keep white NCing until around 8 combos (Same applied : 03:53:159 (1,2,3,4,5,6,7,8) - )
✨02:04:711 (1) - ^ holy shit i dont know what both of these were, this is why my kiais are a mess LOL fixed!
✨02:07:297 (3) - NC (Same applied : 04:19:538 (2,1) - ) great idea, separates bass more. done~
💧02:41:780 (7,8) - Blanket is slightly imperfect fixed
✨03:04:883 (1) - Me would rather remove this NC to keep the combos-in-rhythm (Same applied : 00:29:711 (3,4) - ) good idea, thanks!
💧Better if 03:17:642 (1) - removed NC then NC 03:18:331 (2) - . But to be honest, I hear a rhythm here 03:18:676 - . Maybe you'd consider to decrease the slider a bit, then place 03:18:331 - with a circle, then start that big slider at 03:18:676 -
said I'd fix this if others suggested, so done~
💧I think you can be creative again here 03:23:676 (3,4,5) - like before to keep the consistency rhythm you have used, since you use the vocalz back then Bit confused on this, feel free to reply and let me know waht you meant! Be more creative with sliders? :S idk
Oke that's all from me. All the best ! Usually I'm not a fan of NC mods but yours was very helpful, really appreciated. Thanks!
Haha, maybe because lot of problems me just saw is highly about NC-ing system xD . More to it maybe pattern suggestion, but nothing need to be suggested since this is good already xDPlaudible wrote:
Oke that's all from me. All the best ! Usually I'm not a fan of NC mods but yours was very helpful, really appreciated. Thanks!
you've put like a billion work into this map the least i can do is pretend like im helping by throwing stars at youPlaudible wrote:
hobbes is trolling me help im drowning in stars
Mako Sakata wrote:
I love the song don't worry~
Sugestion,
General
- Don't you want to add silent sliderslide for both S:C1 and S:C3? the default one seems a bit make a distraction while playing on softer part and I don't think that silent slidertick on S:C1 is necesarry imo since you can just add another green line with a lower volume in any specific slider to lower the tick sound (e.g. https://puu.sh/qWRGp/f2357923d1.png). Well it's up to you since we can't have both silent tick and slide at same time, that's just my opinion tho :p done, ty for clarifying in irc!
Enkindledahh gonna keep D: love this pattern, but if others disagree with it I'll consider spinner instead!
- What is Enkindled means? most of us might not really understand o.o Means to inspire or set on fire, interchangeably. Enkindled is past tense of it!
- 00:17:987 - You probably want to add a green line there, the music is sounds louder compared on previous one 00:09:711 (1) - Right! Had a pointless line on 00:09:711 (1), so I moved it over and made audio 10% versus 5% on first
- 00:33:849 (3,4) - More paralel shape will looks better imo on those two https://puu.sh/qWO8l/8f6a5dfbc3.jpg Whoops! Was meant to be, fixed
- 00:43:159 (8) - How about try this rhythm https://puu.sh/qWO0b/65a0556e16.jpg ? for a better highlight on the vocal, since there is vocal on 00:43:676 - that could be cover Agreed, done!
- 01:13:504 (5,6,1) - The placement a bit weird imo, isn't the jump better be on 01:14:021 (6,1) - instead on 01:13:504 (5,6) - ? The downbeat better be have larger spacing imo in this case like you did on 01:10:745 (5,6,1) - . Hmm maybe you could try something like this https://puu.sh/qWOKw/d36afd0596.png ? was difficult to incorporate given the patterns, hope I did it though D: I kept the ending part the same and tweaked some other bits
- 01:31:262 (2) - How about delete that? to have a stop momentum like on 01:29:711 (1,2) - I think that could be nice to play here Sure! done~
- 01:51:780 (1,3,4,5) - and 02:23:504 (1,3,4,5) - Actually I find it not really comfortable to play on that one, maybe it is because of the stacking on them makes the triplet harder to read at glances, maybe you can find a better pattern on that part to increase the readability ahh these were very experimental. Changed them both and made them blanket into the triples~
- 01:58:504 (8,1) - The jump seems too close comparing to what you did on similiar pattern, I think that could be larger somehow agreed, switched some things around to better flow here
- 02:05:573 (1) - Try to ctrl+g that? I think the flow could be more circular on 02:05:228 (7,8,1,2) - feels better, agreed, done!
- 03:32:124 (7) - Also you can ctrl+g that to make a jump on 03:32:124 (7,1) - I think that would be nice and fit well with the stop momentum on 03:32:469 (1,2) - Ooh yeah done!
- 03:45:401 (4) - How about moving that a bit downward to x:368 y:268? I think the flow will more natural that way Feels better, done!
- 04:23:849 (9) - That long slider doesn't seems fit to anything imo, if you want you can try to follow the long vocal better like https://puu.sh/qWQ5b/749be463dd.png sure, done!
- 04:56:952 (1,2,3,4,5,6,1) - Actually I don't find the necesity of the slower sv on those, a spiner might play better in this case. But well it's your choice it fit the fade out guitar otherwise :p
Nice one, but still I think you need a little more cleanup to push this forward, but worry not the set is absolutely fun to play will continue to work on it \:D/ thanks so much for mod!
-himei wrote:
01:06:262 (1) - what about placing this on 01:06:435 (2) - ? (like 01:11:780 (1,2) - here and 01:09:021 (1,2) - here) There are two loud claps for the bass on that note, hence why I decided to emphasize it with a jump like that
01:29:538 (5,1) - ds? but u cant do anything about this probably yea i can! >:D mwahahaha. Re arranged stuff here to make DS more appropriate.
02:20:745 (1,2,3,4,5,6,7,8,1,2,3,4) - u are stacking notes here
but
02:15:573 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - u got overlaps
? Very good point, adjusted the first to be more overlappy.
03:00:056 (5) - nc Ehh, I'd have to change all the rest though to be consistent. Will consider working these out.
04:19:366 (1,2) - - move it a bit to the left I know what you're going for here, to try to stack 2 in line with the rest, but since 1 is the first note they hit I want it to be in order here
04:21:780 (6) - nc? Did at next note over, there was quite too many combos going on but if I put it there it'd be before downbeat, which wouldn't make sense
thats it thanks so much ^_^
CrystilonZ wrote:
I forgot to give this a recheck lolol
These are just suggestions~ feel free to discard them if you feel that they go against your style. LOL I barely have a style yet, still working on it :u
NO KDS
[Enkindled]The kiais are so much better OwO congratulations!~ Now, some suggestions to improve them even more~ my body is redy
- 01:51:090 (5,6,7,8,1) - This applies to all similar patterns in the difficulty Right now, the spacing of these patterns are pretty random. Some variations are fine, but if too much, they might be obnoxious orz. My suggestion would be keeping them roughly stable. For example, this set 01:59:366 (5,6,7,8,1) - : the spacing should be like this, in increasing order, 01:59:711 (7,8) - < 01:59:366 (5,6) - < 01:59:538 (6,7) - and 01:59:883 (8,1) - . This is according to the intensity~ will work on improving these! EDIT: hope i did, finished
- 01:56:521 (3,4,5) - since the music does not have any really strong sound, and stuff. (idk how to put this across lol) Anyway, these reverses are far too sharp for music like this, and, thus, don't fit really well imo. However, flow reversals to emphasize the vocals or the dragging electronic sounds are pretty okay imo, like 02:28:676 (8) - and 02:02:814 (1) - , but, please, no random flow reversal. fixed all the issues I could find with this~
Pretty nice overall. Best of luck! thenks bb
ayy we have matching avatars LOL
Axon wrote:
do it for the kudosu00:23:504 (4) - reverse here would really fit the music disagree, she says the word friction on this slider and that's where it ends.
00:34:538 (4) - same ^ "heart rate"
00:35:573 (6) - I don't really understand the point of this overlap aesthetics, fun, nothing wrong with it is there? :<
00:55:573 (2,3,4,5,1,2,3,4,1) - kinda weird that you just started following vocals here, but not earlier? yes, because if I just draw out one long slider for "ignite" in 4 measures that would be fun xD
01:01:780 (1,2,3,4,5) - this literally doesn't follow any rhythm whatsoever
01:05:400 (6) - literally i don't hear any sound here guess this is the only one that applies to both, I will consider these changes, though leaving the pattern I have already made and just cutting it off at the end is really silly. I'll keep these in mind, and if sheela/zero__wind also agree that I should remove these to be more appropriate to the song I'll change it.
01:40:056 (4) - this type of slider doesn't belong purely preference isn't helpful here, man. I'll adjust it a bit but if you're just going to point out what you don't like then I can't really help there. It fits the flow just fine and helps make some more diverse sliders in the map, versus just curves and straights throughout 24/7.
01:44:883 (1,2,3,4,5,1,2,3,4,5) - there isn't a "stream-worthy" part in the music here, it should be 1/2, not 1/4. fairly sure there is, listen at 25% if necessary
01:58:676 (1) - no
02:05:573 (1) - no saying no has no help at all man, lol if it's just preference clearly indicate so, but if you want to convince me that something isn't right about my map you need to at least say why. Flow? Aesthetics? "no" doesn't help at all.
02:09:711 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - again, there isn't a streamy rhythm here. this one is different from the others. will try to come up with changes here later. EDIT: on another note, I'm on the fence on this. I hear this brushy sort of noise that matches the stream, but maybe I'm just hearing things LOL im going to get other opinions before I change anything.
02:28:676 (8) - ctrl+g? kick, reverse flow is appropriate.
from 02:34:538 (1) onto 02:51:090 (1) has very bad rhythm, you are doing a great job following the "doo" sound (because it is the most prominent), you are ignoring the drums sounds for the most part. which is awful especially when mapping a dnb song. all of them are still played, while still trying to keep the focus on the guitar melody versus the other kiais which lack one. in this song, the kiais are all mapped to the drum parts, i want this part to at least be different.
02:54:538 (1) should start on 02:54:107 i've had 10 people tell me move it here, move it back, move it somewhere else, but the most common agreed one is where it is now.
03:05:573 (1) - there is no sound on the red tick ???? please recheck that.
03:09:021 (3,4,5) - again, even though the vocals are the most prominent sound in the music, you are still neglecting the instruments too much. I don't know how to please you, since throughout this mod you are getting on my case for not mapping to one or another instrument. I can't map to all of them.
i think you get the point.
sorry if my response sounded aggressive, but it's frustrating since most of these changes contradict themselves or don't make sense, or at least need some basis for them. The ones I mentioned I'll work on in the future, but currently I'm on a bit of a standstill until the BN's check this, and I'll see where to go from there if I should even bother working on this. Nevertheless, thanks for checking it out~
Going to see if I can make fixes on my own on those 2 changes, though some suggestions are appreciated