No reply = Fixed/Changed
Gonna remap Hard. As for the Extreme dif... i haven't been a great fan of that diff and i'm tired of improving that difficulty, so i'm deleting that diff. RIP Extreme
Plus that was the very first map i made for the mapset so it has a lot of nooby flaws.
I'm going to do the M4M req tomorrow. Thanks again
Thanks for mod. No reply = fixed (gonna partially remap Hard tho C:)Arf wrote:
Hey M4M from your queue. Here's my map: https://osu.ppy.sh/s/551049
hard
00:08:552 (5) - Ctrl+G for flow?
00:12:815 (1,2) - Recommend three notes instead of a slider, like 00:51:341 (1,2,3) -
00:17:078 (3) - sounds better as two circles in my opinion Changed to somethin similar
00:20:868 (3) - Bit of a strange flow here from 3 to 4. Perhaps 3 should be a Ctrl+G'd "2" pointing at 4? Changed to something different. ctrl+g would make spacing too big
00:23:078 (2,3,4) - Sudden spacing drop is sudden, space these out a bit more? Particularly as they use finish hit sounds, anti jumps here feels awkward in my opinion
00:26:552 (1) - Could be a jump here, since you added them in places like 00:07:447 (5,1) - this place has an even clearer beat which could be used for a jump. Same at places like 00:16:447 (1) - 00:18:815 (1) - 00:24:026 (1) -
00:33:183 (1,2,3) - As before about anti jumps. Finish hitsounds feel really weird with low spacing (to me at least)
01:12:341 (2,4,6) - Recommend these to be on the head of the next slider instead of under the first, easier to read imo
01:15:815 (5) - Kiai continuing in the gap?
Rhythmically the diff is good, it feels slight untidy aesthetically but that's an experience thing so don't worry too much about that. Nice work Remapping this lul
insane
Like above, this diff is extremely well done, quite tidy and clean, not many things to mention at all
00:43:920 (4,5) - Are you sure about this? I reckon a triple, or a short quad starting from the blue tick after the "3" wor ks just as well. This is a little out of left field and there's nothing like it in the rest of the map really.
01:15:815 (1,2,1,2,1,2,3) - Most of the difficulties left this blank, I recommend it too, better imo mm im gonna keep it
Aesthetically pleasing and fun to play, excellent stuff.
I can't mod Extra difficulties and I apologize for that, but I prefer to mod things I can play at a satisfactory level. Ignoring those diffs that I didn't look at, I think the Hyper/Hard/Advanced could use a bit more puff and polish, and then you're pretty much good to go. It's a good mapset
vekt0r wrote:
Hi, m4m
modding 3 top diffs since last one did everything else
(also did you really make three 5* diffs of the same song by yourself xd)strip00:03:183 (1,2,3,4,5,6,1) - I like this rhythm better because it follows the drums and it also properly emphasizes the cymbal Probably gonna change it but i'm gonna have to think of a pattern for it.
00:11:394 (1,2,4) - these are a little uneven
00:18:420 (4,5) - putting these so close to the slider doesn’t seem to fit, put them farther out
00:23:394 (3,5) - you should emphasize these with spacing, not 2 and 4 I think it's fine
00:23:789 - this isn’t as noticeable as the end of kiai but I’d prefer it if you mapped this I believe it's only a triple starting at the red tick
don’t just ignore spacing for the calm parts, for example 00:26:078 (4,5,1) - should not be less than 00:25:131 (1,2) -
00:47:710 (1) - this slider seems out of place, if you want something like that probably use a red anchor:
00:49:841 - and 00:51:104 - really don’t think you should leave this out; I get that you’re trying to emphasize the snare-kick or something, but imo it’s awkward leaving that unmapped
01:09:104 - drum triple again, and besides your jump pattern should be emphasizing 01:08:552 (3,7) -, not 4,6,8
01:17:749 (1) - probably an accident (also why were you on 1/8 snap in the first place lul) Woops
01:17:749 (1,2,3) - also I get not wanting to use a slider on the 1 this time, but at least don’t make it an equilateral triangle; it may not be a reading problem but it feels uneven
01:18:657 (4) - why not nc here? it feels intentionalextra00:03:183 (1,2,3,4,5,6,7,8,1) - same as strip
00:05:710 (3,4,5,6) - maybe you nerfed ds because it’s a square, but it’s way smaller here than every other jump pattern in this section
00:18:420 (4,5) - same as strip
00:43:920 (4,5,6) - why are these stacked so closely? I like stacking like this, my style i guess? I don't think it's too big of a problem
starting at 00:44:236 -, you have notes going into sliders at sharp angles for 2 measures, and wide angles for 2 measures; probably intentional but I don’t see any difference between the two sections Changed a bit
00:49:841 - and 00:51:104 - same as strip
01:09:104 - same as strip but your jump pattern does the emphasis thing right again
01:14:552 (2) - nc
01:15:815 (1) - same as extreme and it doesn’t help that you go right back to sv 1.5
That's it from me, personally I wouldn't call it ready for rank, but it's getting there; I like the themes you're using
Thanks for the mod!!!
Holy shieettt those are a lot of mods at the same time, i've been pretty busy so i couldn't have done it right away. Thank you so much for the mods guiz i felt like my maps are a lot better now[ -Scarlet- ] wrote:
Hey there~ m4m from your queue
p/5772301#p5772301
- [STRIP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
First try testplay
- 00:01:289 (1,1,1) - These sliders feels really out of place and random shape. Prefer them to be more spaced apart. Maybe try this pattern? http://puu.sh/tAKQH/6eb4528fbc.jpg . Copy the first slider and rotate 120 degree. It'll looks a lot nicer and the sliders less random
- 00:03:815 (1) - Obviously needs a finish here >>
- 00:04:131 (2) - Small stuff, slider tail not stacked properly with 00:03:183 (1) - oh, also this too 00:07:289 (5) - 00:20:078 (1) -
- 00:05:394 (2) - This slider feels weird as it is the only slider with that sharp corner throughout this beginning section.
- 00:16:131 (5) - Maybe extend the slider here to 3/4? Fits well with the guitar Mmm No thanks
- 00:23:868 (6,7) - Really unnecessary finish here. Really noisy not really fitting with the music
- 00:33:183 (1,2,3,4,5,6,7,8,9,10,11,12) - err, you could make this stream pattern nicer making it fitting to the piano. Try this? http://puu.sh/tALsD/da8ee2d633.jpg . There's and obvious loud drum 00:33:814 (1,2,3,4) - that needs to but emphasized with the stream. I like it
- 00:39:815 (4) - Two circles here would better great. Fitting the vocal I switched the circle and the slider
- 00:45:183 (1,2) - This one should be similar with 00:44:236 (1,2,3,1,2,3) -
- 00:47:710 (1) - Not a big fan of this irregular shape slider
- 00:48:973 (2,1) - Visually looks bad while playing imo. Maybe try this? http://puu.sh/tALHR/d8f7ba7386.jpg Changed to something different
- 01:03:657 (4,1) - This flows really badly with the stream, and the current stream doesn't emphasize nicely on the piano too. Try this: http://puu.sh/tALXe/aa55193285.jpg . Not only if gives some space to flows towards the stream, but the strong piano should be emphasized with more spaced streams followed with the low pitch here 01:04:131 - I like my stream currently, sorry
- 01:18:183 (3) - this part is rather confusing to play. It's because the guitar obviously starts at 01:18:499 - , making the players think the slider ends there followed by 01:18:657 (4) - being 1/4 apart due to its spacing. Most of the time I get 100s at 01:18:657 (1) - because I can't figure when exactly I should hit this note 01:18:657 (1) - is the literally the loudest beat :/
- 01:24:341 (3) - NC here then remove NC here 01:24:657 (1) -
Not much to say about this. Personally not my type of map
- [Extra]
First try testplay
Actually, kinda like this. Very neat compared to the other two >>
- 00:28:762 (8) - I think this slider should point downwards toward your 00:28:920 (1) - . The players expect the next note after 00:28:762 (8) - to be somewhere around the top area of the playfield, but having it somewhere else feels off It puts more emphasis with the current pattern imo, plus it looks cleaner with the slider lined up with the stream
- 00:53:236 (2,3) - Ctrl+G here, really flows better since you have been doing the similar "triangular to the right" flow this jump section Changed direction of flow on purpose to make those last 3 jumps feel distinct from the rest
- 01:03:815 (1,2,3,4,5,6,7,8) - I think the spacing of the stream should be similar to what you've done in Extreme! diff I like the current stream
- 01:18:183 (3) - Similar thing I've mentioned in the Strip diff Same
Nothing much to say, feels like this difficulty is mapped by different person @@
Anyway that's all from me~ Not comfortable with modding anything below Insane
Good luck! Thank you so much!
Gonna remap Hard. As for the Extreme dif... i haven't been a great fan of that diff and i'm tired of improving that difficulty, so i'm deleting that diff. RIP Extreme
Plus that was the very first map i made for the mapset so it has a lot of nooby flaws.
I'm going to do the M4M req tomorrow. Thanks again