URL: https://osu.ppy.sh/s/347875
At Kin's Hard, there were some objects containing hitsound that nearly sync with the music. 00:00:854 (1,2) - 03:01:622 (1,2,3) - These would be some few examples. I'm pretty sure there would be some precedent regarding less audible key hitsounds. Can anyone introduce some cases if possible? Also opinions regarding the current map is appreciated.
Also at the start, you can see the redline and greenline has a different sampleset number. The intended hitsound only works in the current setting, and making them consistent requires an additional rework on hitsound file settings (which seems to be kinda complicated here..). Do you think it could work fine in the current status? Or would using a negative offset will be the best alternative?
At Kin's Hard, there were some objects containing hitsound that nearly sync with the music. 00:00:854 (1,2) - 03:01:622 (1,2,3) - These would be some few examples. I'm pretty sure there would be some precedent regarding less audible key hitsounds. Can anyone introduce some cases if possible? Also opinions regarding the current map is appreciated.
Also at the start, you can see the redline and greenline has a different sampleset number. The intended hitsound only works in the current setting, and making them consistent requires an additional rework on hitsound file settings (which seems to be kinda complicated here..). Do you think it could work fine in the current status? Or would using a negative offset will be the best alternative?